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#Something I really like about the characters is how diverse the designs look
thesoulsofthedarned · 8 months
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TL;Dr : Reverse 1999 is great
So since yesterday I’ve been playing Reverse 1999 because I was interested in the story. Honestly I’d say this game is pretty good overall! The story is cool, the gameplay is fun and interesting, and the characters are really fun, not to mention the character roster has a much more unique and diverse cast than Genshin (sorry Genshin). So for this post, here are some of my highlighted characters:
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Sonetto is pretty sweet, plus she has cool attack animations. She’s also a free five star you get in the main story, which is neat :3
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Normally i dislike Tsundere characters because they can be annoying, but Matilda is an exception. She also has pretty attacks, plus she’s kinda funny so I like her.
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Leilani is currently my favorite, i just love how cute and energetic she is! I’m really glad shes for free, even though she’s a 3 star :,)
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Currently one of the MVP’s of my account. Does decent damage plus provides solid healing, an overall comfy unit for me. It helps that she reminds me of Diluc. I dunno why but characters who represent justice/judgement always appeal to me in video games. Maybe it’s because of their strong presence?
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Mondlicht is another favorite of mine (even though i have trouble pronouncing her name ;-;). I really like how she’s a balance of cute and stoic, it reminds me of Razor (not 100% sure if they’d get along tbh). She also has an axe gun so she’s easily top tier lol.
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Ok so from what I’ve seen on the internet, his name in the English language is spelled “Zima”? I think? Lemme know if I’m wrong. Anyways yeah, I like him a normal amount. He’s just a peaceful, possibly sleep deprived lil guy with an owl, you can’t compete with that! Plus he sounds like he struggles with speaking english, unsure if that was the intent but it’s a very cool detail.
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Sweetheart makes me feel a certain way, plus she’s a really nice Dps. Her design reminds me of Betty Boop a little bit. Her voice is nice too, it really sells the kind of character that she is.
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Pavia’s interesting to be sure. He reminds me of Childe with his murderous tendencies and unmatched charm. For real though, this guy is a borderline psychopath, the voice lines will tell you that much 0-0
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La Source is a decently comfy healer, definitely worthy of the MVP status despite being a 3 star. Plus I love how sassy she is, she can be pretty funny. That being said, she’ll probably be benched as soon as I get my hands on a better healer.
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mako-island-moon-pool · 4 months
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Personally of the belief that live action fans who go onto animanga posts uninvited like 'I DESPERATELY NEED YOU TO KNOW THAT I THINK THE ART STYLE IS UGLY EVEN THO THIS OPINION IS IRRELEVANT TO THE POST' should be hit with a big rock. We already moved past this ten years ago, get with it or get lost. Swallow the hunger inside of you that demands everything be palatable to you. Maybe you could stand to be a little uncomfortable for a while
#Keep ur trashy comments to yourself#It's not even ugly! It's just not the conventional anime style so you deem it ugly. That's so fucking sad of you#You're the type of person who sees a piece of art and is like OMG WERE THEY ON DRUGS?!?!?!?!?!#Idk I think the art style is very fitting for the gigantic world Oda has built#People are allowed to be ''ugly'' because not all of us were born to be models. Shock and horror I know#(this is NOT aimed at the ppl who critque the way Oda draws women (to a degree...) bc I agree he could've done the same for women as he doe#The men by giving them way more diverse features and body shapes)#No this is aimed at the ppl who think the style as a whole is ugly and demean it bc it doesn't suit their tastes#Meanwhile their taste is the most conventional cookie cutter bland pretty boy/girl bullshit out there#(I say to a degree up there bc I think ppl go way too far with the criticisms like the one person who posted the Charlotte family identical#Sisters and went LOOK HOW SIMILAR THESE WOMEN ARE ODA SUCKS when they were MEANT to look similar)#^ yes that is an actual post I saw in like 2018 or 2019 when WCI was reaching its end in the anime and it made me die laughing#There are dozens of other examples you could've given but no. You intentionally chose the triplets (quintuplets? It's been a hot minute)#Rebecca and Nami and Vivi and Shirahoshi all having the exact same face with different hair? No I will use the identical twins as proof#What a unique way to undermine your own argument bc I was with you up until that#Anyway yeah the more I think abt the more I think the live action sucks actually for getting rid of Sanji's eyebrows bc they'd 'look bad'#Who cares? It's part of his design. You are cutting off parts of his character. Same w/ Usopp's nose.#Who fucking cares if it would have looked 'bad' or 'ugly'? Is that all you guys really care about? Keeping up appearances???#I'm so sick of the shit I like getting 'remade' to appeal to people who will never actually appreciate why stuff looks the way it does#It's so shallow I hate it#<- yes I'm still bitter about what they did to my boy WW in the three guns reboot iykyk#And Livio and Razlo for that matter. What the FUCK was that about#Idk maybe it's cuz it's something I recognized in myself and attempted to squash so it's frustrating seeing other ppl do it#And again obvs Oda isn't perfect w/ this either as he draws evil women as fat old hags and his protags as skinny and beautiful#Or how he thinks not following ur dreams will make u ugly and fat and following ur dreams will make u conventionally attractive#I get it. Storytelling method. But u can do better. Use colorschemes instead of physical attributes or something like Veneer does
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“The Ambiguously Brown Character™”- The Attachment to Eurocentric Beauty Standards
“maybe im petty but i wish people knew how to draw like different nose shapes. Sometimes I’ll see a character I like but im like that is not what their nose would look like.” @the-eldritch-it-gay
You’ve seen them before. The one character that has brown skin… And everything else about them is… an enigma. They’re not supposed to be white! You know that much… right? You can see what the designated white characters look like, so at least it’s not that. You could claim them as Black, if you want, and sometimes creators even demand that this character is Black. Depending on the quality, you’re either like “no, what the fuck is this” or you’re like “okay they’re cool, we’ll take them”. Representation is important. But… There’s a pit in your stomach that wonders… Are they really? Are they really supposed to be Black, is this really representation, or did the creators just toss a brown person in so all the Brown™ people could “have something”, so that they would look like they cared about “diversity” on their art resume?
Examples
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Theseus, in my opinion, looks like a white man with a tan. Dionysus looks a little better with the similar skin tone, due to his purple hair coloration. Apparently people do think that at least Dionysus is a man of color. What’s interesting about both of these characters, is that they’re only about two desaturated browns lighter than Patroclus, a character in the game that we’re supposed to believe is Black (whom, in my opinion, also looks like a brown bucket tool character. I’m still claiming him, he’s my guy. But his design should have been more explicitly Black). Theseus and Patroclus are the two darkest-skinned dead humans in the first game. So… what was I supposed to think about these two? Was I supposed to think they are really dark white people, due to the thin textures of their hair? Are they men of color? Are Theseus and Patroclus supposed to be ashy because they’re dead, is Dionysus ashy because he’s dehydrated from wine? Why don’t the white dead people look off color? Hades was entirely too striking a game in use of color for the browns to look like… this.
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Noe and Hibana are interesting. It was complete coincidence, the purple hair and eyes thing btw. Hibana is interesting because Ogun is an unambiguously Black character in Fire Force, and there are at least three other unambiguously Black characters in Soul Eater as well. So we know the mangaka knows how to draw Black people in their style! So… was this on purpose? Is this another of those ‘tanned anime girls with titties’ meant for shounen fan service? I’ve claimed Noe (Case Study of Vanitas) because Black French people exist and France has stolen so much from us already, but it is never actually specified what Noe is. He’s just the One Singular Brown Guy in this show, with regular, untextured anime hair. Are there more brown people in the manga? Is this explained? Because we know who is supposed to be white! If anyone else wants to claim Noe, they absolutely can, because we have no idea what he’s supposed to be. Hot Chocolate thinks he’s Indian, and I’m not going to argue that because… who knows! He very well could be!
My very first lesson addressed this, albeit lightly! There’s a reason that I said that if you gained nothing else from me, that’s what I want you to walk away with. Now that I’m on stronger footing with this blog, I can really get into the nitty gritty of what that really means.
Obligatory disclaimer: we are not a monolith!* As of 2015, it has been researched that African populations have the highest genetic variation on Earth*, with a lot of that genetic diversity in sub-Saharan Africa alone. This means that YES, there very well can and will be Black people with naturally thinner textures of hair, blonde, light brown, and red hair, straight, narrow noses, monotone lips, and lighter skin that comes more often with white people. There are enough genetic combinations within African peoples and of the African diaspora that I’m sure there are plenty of people that look the way people seem to want Black people in art to look, if those genes so express within them.
*as a scientist, I will say: while these papers seem fairly legit and I looked at many related articles and their sources, take Nature with a grain of salt. Though their vetting process has become much better, you can and should always do further reading on your own!
Here’s the thing: the possibility is not the issue here!
The first issue: I don’t have to teach anyone how to draw those features on Black people! It is evident, from the professional and fan art I’ve seen, y’all already know how to draw the features deemed highly by Eurocentric beauty standards. Those features are excessively focused on and promoted as part of “good art”.
The second issue here is that the average artist drawing a poorly done Black person is not considering things like genetic diversity when they draw them (and if they are, it’s usually as an excuse post-confrontation. Yes, I have seen it.) These creators are not designing these characters with the intent of them being Black with those features, they are designing “Black” people with features that they deem most aesthetic and are most comfortable with drawing.
And why do they deem those features most aesthetic? We’ve circled back to the point of this lesson!
Eurocentric Beauty Standards
Definition: beauty standards as defined through a white, western cultural lens, including but not limited to: straight, blonde hair, light eyes, pale skin, high cheekbones, narrow noses, thinness. It’s a way that white western people want other white western people to look to be considered classically attractive… and then enforced that on everyone else.
It affects people of color worldwide. Anyone that has ever had to deal with European colonization or imperialism has to deal with the interjection of Eurocentric beauty standards.
Examples
-Black women, standing at the intersection of Blackness and womanhood, especially deal with the constant pressure of Eurocentric beauty standards, being consistently told to hate ourselves due to our own ethnic features. It’s incredibly damaging to your self-esteem growing up; my mom told me that until I went natural at 17, I was determined to look ‘like a white girl’ because I thought it would make me beautiful, and it hurt her. And as for me, it was a stunning realization that at 17 that I had never really seen my own natural curl pattern before. My hair was in ponytails and such as a child, but as a teenager, growing into my identity, I had always wanted straight hair. I was in love with my coily texture, I couldn’t believe that I’d never seen it. An entire part of my own body, gone unknown, because I wanted to fit a beauty standard I would never reach.
-Kenneth and Mamie Clark: The “Doll” Studies: Black children- age 3-7 were shown white and Black doll babies, and were asked a series of ‘positive’ and ‘negative’ identification questions. Even by that young an age, most of the Black children associated things like beauty, kindness, and positivity… with the white dolls.
-“The Golden Ratio”: a survey was done in Britain (oh boy, here we go) to determine what people felt was the ‘most beautiful’ face, and apparently it all came down to “symmetry”. “International blueprints of beauty” they claimed, were applied, as humans “naturally seek symmetry”. In 2015, according to ye olde Daily Mail, this was the most beautiful woman. You'll never guess:
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(It’s not even her natural hair color!)
-Another “research study” using E-FIT (Electronic Facial Identification Technique -- a facial recognition software used to create criminal profiles based on eyewitness descriptions; no WAY that THAT could get problematic!!) to determine what 100 people thought was the “most archetypal face of beauty”.
They came up with a figure similar to Kendall Jenner as the female option.
(Guys, we’re never getting out of here at this rate.)
-We’ve spoken about discrimination against Black hair before, and how natural hairstyles will be deemed less professional or appropriate for school, regardless of the brilliant mind that sits underneath it, and even the history of Black women having to cover their hair so as to “not steal the desire of white men” and ruin the status of white women.
Appropriation:
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I try to have nuance on the Kardashians, but I have never liked Kylie, and it’s not because she’s not allowed to do what she wants with her body. I watched the world claim that she was so beautiful, that her kits were why her lips looked “so good”. Everyone wanted to have “full, plump lips” like the ones Kylie BOUGHT. But Black women’s full lips have been treated horrifically since racism was invented. In 2016 I watched racists dogpile and mock Ugandan model Aamito Lagum for her naturally full lips in her MAC campaign, after saying in just 2015 that Kylie’s lips were “top fashion and everyone wants them”. And she lied (not that we didn’t all know that)! She appropriated a look, and she lied about it to move product. And people who had no right to forgive her did so, and everyone moved on to make her a billionaire. Because full lips looked good… as long as they weren’t on a Black woman. I can’t even have my own lips, but she was rewarded with an industry for appropriation. No, I’m not getting over that.
I could go on, but I won’t. So what are some ways to address the existence of Eurocentric beauty standards potentially biasing our creation?
First thing: LET’S TRASH THE IDEA THAT BROWN SKIN AUTOMATICALLY MEANS BLACK.
Black people are not stupid, and we do have expectations. Splashing brown paint on your otherwise white character does not mean I’ll automatically think they’re Black. I’m going to look. When I see brown people in real life, I can usually tell when they don’t look like me. I don’t look at a South Asian similar to or darker than my shade and say “they’re Black”. Blackness is not just skin color, it’s an entire identity and sociological construct. Yes, you can tell us apart.
Acknowledge when you’re holding a bias:
For example: “Tall, dark, and handsome.” What did you picture? You must understand that different people had different ideas of what this meant, versus who it was actually meant to be. Because on its surface, that description includes tall Black men with dark brown eyes and dark hair! We’ve talked about this in lesson 3! Whoever came up with this phrase didn’t mean skin though, they meant hair and eyes- they meant white brunettes. Even in this, it was only meant to include whiteness. And we were all supposed to assume that, be damned anything else.
Part of that is knowing what things do and don’t fall under the category. They were listed off earlier: straight and wavy hair, blonde hair, colorful eyes, thin noses, high cheekbones, double eyelid with round eyes that “show youth and innocence”. People have been going the “aquiline nose” route lately to claim more diversity in nose shape but like… even that isn’t always going to be the case. Every Black person is not going to have an aquiline nose. It is not the “middle ground” of diversity. Draw us with some round noses. We look fine.
Often ignored (in depictions of Black people): afro/coily hair and natural styles, large, round noses, full faces, brown eyes, full figures that aren’t oversexualized, body fat. One of the characters from Craig of the Creek that makes me so happy is Nicole, Craig’s mother. When I look at her design, I see my own mother. I see a Black woman that… actually looks like Black mothers I know. It made me happy and comfortable.
White folk, you even do it to yourselves! I mentioned to a friend once that a good chunk of stories in our fandom with the blonde/brunette white character dynamic read like an Aryan fantasy: the blonde character will be treated like a god on high, the most beautiful of humanity, and then you’ll get to the brunette and it’s “my meek, mousy brown hair, my dull, brown eyes like dirt, and my tanned skin with freckles; no one would ever notice someone plain, nerdy, and unimportant like me until him” lmao like excuse me? Author, you okay there pal? Do you need a hug, lmao? I can’t take it seriously anymore. If y'all are being this mean to each OTHER about not hitting Eurocentric beauty standards, y'all are certainly not being nice or respectful about people of color- who never can- in your content! (and no, exoticizing Blackness is not respectful.) You should look out for how often this happens, and catch yourself when you’re doing it.
Creating with Intent (and the lack thereof!)
(This is so important I made the header larger)
You have to actually consider and reference REAL Black people when you’re drawing Black people. That seems like such an obvious thing, and yet it must not be, because these sorts of arts/the techniques used in them still happen.
For example:
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credit to my friend @devilatelier; I asked for the worst Black art ever and he heeded the call!
I abhor art like this, and art that does varying versions of this. To the pit of my soul, hatred. I will not share your work if I catch even a whiff of it. Why? Because people know that this isn’t what we look like! If you get on the computer and type in “Black man with short hair”, option A is not even remotely on the first page. You’ll get nonblack men that show up, thanks to Google’s algorithm (another conversation), but the Black men don’t look like A. If you get on the computer and type “Black man with long hair”, you’ll even get Black men with all textures and styles of hair, including straight! And they still don’t look like B. Go ahead, I’ll pause- go type it in and see what you get. Have you ever seen a Black person that looks like these images? Be honest with yourself. Why do you let them slide, if you haven’t?
Why This Matters
So it’s not about the actual Black people in their lives that they’ve seen, that makes artists draw characters like this, nor a dedication to accuracy. Because if you were looking at us at all, you wouldn’t draw this. And yet, people draw it, and post it proudly. So there must not be any shame behind it, or they at least are comfortable enough with their target audience to think it’s presentable! That begs the question- who is your target audience, and do you include Black people in it?
It’s how people like Jen Zee can have a successful career at Supergiant despite drawing dark skinned people the way she does. It’s because studios recognize when their target audiences are not perturbed by, and therefore will still buy, their product. If poorly drawn Black people does not perturb audiences enough to affect the almighty dollar- or, in fanart situations, the value of popularity- then there’s no motivation to stop doing it! Who cares about the value and the demeaning of Black fans, right?
Think about it like this. You remember how everyone bullied the Sonic studio and they scrapped their entire reel? People do not get that much up in arms in solidarity about the antiblack treatment and depiction of Black characters. It’s how you end up with Wyll Ravengard on the drop of BG3. Because Larian could have stood on business, had some integrity, and said “this is a character we are going to develop, because there will be fans that look like Wyll, and deserve to receive our best efforts at inclusion.”
But instead, Larian said “this is what our majority fanbase wants, and apparently it is not a well-developed Black character” and released that game as it was. To rousing success. That was a choice. The antiblackness of both the fans and the studio, via their lack of concern about Black gamers, was involved in making that decision. We have to let go of the idea that antiblack racism is incidental, and not a part of the process- and that includes in character design.
I cannot tell you how much it shrivels my heart inside when I see a “Black” character with wavy hair. One, because I know the artist’s first thought was not to have a Black character with wavy hair, but because they draw white people with that hair and thought it was transferrable. Two, because if you wanted the aesthetic of hair down to the back… Locs could have worked! The same shape would be there! You can style locs in any way, and it would be fine! Even if you wanted them to have thinner hair, fine, but… I can see where the intent (and the lack thereof) is. We can see when you aren’t even trying for us!
I asked Angel how he felt about creating the “white man with the brown bucket” images, curious about how he felt given that he is more than capable of drawing Black people. His response was noteworthy, and consistent with my hypothesis:
“Thinking about it, these two drawings have been the most difficult thing I’ve had to draw, period. And it’s the first time I’ve actually felt nauseous during the drawing process from start to finish. I constantly felt like I was fighting off the part of myself that knew better, telling me that this is wrong. It felt like a betrayal, knowing what Black people actually look like and still choosing to be disrespectful. Especially because I worked on the first two and immersed myself in references and also Black youtubers, researching Black hairstyles. It felt like a betrayal to all of that to call these two (deliberately poorly drawn) characters Black, because they’re not. None of the Black people I found during my research (both photo references and videos) looked like these. at all. It felt cheap, it felt lazy. Creatively lazy in the way that you just take a white person and paint-bucket them brown and call it a day. In the way it makes you feel no pull to change what you do, or learn something new. Kinda like a thought terminating cliche. Unlike the first two, I used no references for them, but I mostly based them off of actual designs I’ve seen in fandoms, both fanmade and not.”
Conclusion
So what I want us to consider for now is: if we know that’s not what Black people look like, but so many people are willing to do and/or accept it without any mental dissonance… how much do they care? Why is this allowed to ‘pass’, if we recognize that it is not accurate, unless we think what we are being presented with is acceptable? Or at least, not worth fighting over? Why not? Why do you not think that this Black character deserves to be unambiguously Black? And why does that ‘better’ way to exist always come back to whiteness?
We’re going to get into this, as well as more into the other, more overt and equally harmful manifestation of these beliefs in the next lesson on Whitewashing! But I want you to simmer on this part, first.
When you draw a character that you want to be Black, not only should you keep in mind your intent of how you’re going to draw them, but it also means putting in the work to make sure you’re doing so. You do not put pen to paper and “accidentally” draw a white man lol, it came from somewhere- let’s shatter that connection that views white features as superior, as 'ideal for attention grabbing', so we can create better. Because remember, it is the thought that counts, but the action that delivers!
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whatsuphoneybee · 2 years
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Everybody talking about how Cecil is peak Sexy Tumblr Man bc he's Skinny White Guy in a Suit
But nobody talking about how Cecil was also the catalyst for anti-Skinny White Guy in a Suit!
By the time WTNV and Cecil rolled around in 2014 people were sick of skinny white guys in suits!!! They wanted something different! and it sparked a lot of talk around the default white depictions of characters who didn't have canon designs.
There's this image by zenamiarts that depicts a lot of the popular human Cecil designs that started popping up as a result. You started seeing Cecil with long braided hair!! Cecil with a walking stick and chronic pain! There was Cecil who was a just giant floating eyeball. Cecil who could change his entire appearance at a whim. A very popular ask blog where Cecil was a Silkie Chicken. (Newer more modern designs also showcase the eccentric fashion Cecil is now known to wear.)
i mean Fuck. Cecil Palmer was the first male character I saw drawn in a skirt!! he was the first character I saw drawn as gender nonconforming and he got treated and drawn like it was a normal thing and i will never forget that.
was it the perfect depiction of diversity? nah. & it sadly seems like a lot of the surviving artwork of Cecil from 2013-2016 is 'Skinny White Guy in a Suit'. (the 2018 tumblr exodus might have something to do with that :( )
But!!! Cecil really did open the door for future audio drama character designs. (looking at u mr. jonathan the magnus archives)
Cecil is mr tumblr sexyman and always will be thank u
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rassicas · 1 year
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Frye is not a Vampire Squid.
It's one thing to headcanon something, but it's another to pass it around a fact, which is why i have to say: Frye is not canonically a vampire squid. This idea originated from a popular twitter thread made at the time of Splatoon 3's direct, and the evidence it's based on is...weak. And yet I still see this info passed around... Yeah I think Frye is just supposed to be a regular Inkling.
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the splatoon team has shown us that inklings, like humans, can have a lot of diversity. while our player character models are limited, in-universe its a different story. these are all considered regular inklings. look at the varied eye masks, faces,...they can even have blue skin! So i think that frye is just the splatoon team showing us how more diverse inklings can be.
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I made a google drive folder of Inkling hairstyles with a lot of concept art, you can see many diverse examples. To address the other specific points of evidence used:
Long fangs: All Inklings have sharp "teeth"/ beaks. Inkling beak shapes can vary. the last one appears to have a snaggletooth.
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Long ears: Ear shapes can vary as well. compare ears of the squid sisters with the player character. Pearl has short ears. hell even the player inkling ears between s2 and s3 are different.
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purple fingertips: prior to S3, fingertip coloration was something only seen on octolings, not on inklings. with how her and Shiver can freely change finger tip colors according to their ink, it seems like just a thing inklings and octolings can Do and we just haven't seen much of until now, like how we didn't see much varied hairstyles until s2. Perhaps with how integrated octarian culture is in the splatlands, inklings have caught onto this style as well? Her earrings, the sharp pointy bits in her design: Yes this was used as evidence for the vampire squid thing. That's all eel motifs.
Now the biggest reason she cannot be a vampire squid... vampire squids are NOT squids! They're more closely related to octopuses, but really, they're their own thing (also they're called 'bat octopuses' in japanese... the language the splatoon developers speak. nothing to do with vampires or squids)
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With how splatoon's designs have been so far, other species of cephalopods are not guaranteed to look like inklings, especially if not closely related to ink-producing squids and octopuses (and vampire squids are not) Here we have a dumbo octopus (not octoling). also nautiluses. In the case of a species that would be more closely related to the playable species, what seems to be an octoling based on a blue ringed octopus.
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Going off this, if the splatoon team were to make a vampire squid character, it most likely wouldn't be a subtle 'inkling/octoling but 2 inches to the left,' For such a unique species, I think they would be pretty explicit about it in the design itself. And considering that they are deepsea creatures that do not produce normal ink, a vampire squid in splatoon might look pretty odd! In conclusion...please stop claiming frye is "supposed to be" or "canonically" a vampire squid, it's a flimsy headcanon based on superficial traits at best and there is zero evidence that was the developer's intent.
(And while I'm here, Pearl is not confirmed a pygmy squid, marie is not confirmed to be a firefly squid, marina is not a webfoot octopus etc. That's fanon based on their japanese names, not canon. As far as we know, the player inklings and inkling idols are all just one species of inkling. inklings and octolings seem to take inspiration from multiple species, but it's not confirmed if they are those species.)
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dunmeshistash · 4 months
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in regards to skin tone variation in DM, i do think a lot of it is colorism/racism too. theres a few characters of color, but not many (just like how theres some fatter characters, but none of them are main characters (even senshi & other dwarves arent really depicted as fat)).
ryoko kui has surface representation for these people, but it lacks much substance, and the brown characters she does draw arent given brown facial features, and are almost always colored with very ashy skin. a lot of them just look like a recolored white person (especially cithis, kaka, & kiki). her random portraits of characters who dont actually appear in the series otherwise tend to be much better about this, but the actual characters that show up and play a part all seem to suffer from this issue.
im not saying kui is like, super-duper racist and we all need to stop reading DM etc etc, but i think its important to recognize and point out everyday/usually-overlooked colorism & racism when we see it, and i know im not the first or only person to point this out about her character designs. if she can draw fat people and actual brown people as part of the portraits, why cant she or wont she do the same for any of the featured characters in the series?
(i know the orcs are fat, but its not a good thing the only consistently fat people are the ones who are a fantasy race based off of violent racial stereotypes, who are also pig people, while none of the main cast of "real" humans are fat except *maybe* the dwarves, who still have small waists and flat stomachs, and the lord of the island, who is depicted as corrupt & decadent)
Well yeah.
I'm just a lore blog so I don't like to get too into real life issues or make assumptions about how the author feels about these subjects. What I talked about on the skin tone post was assumptions as to why she thought it would be important to show skin tone variations on certain races as a character design choice. (In the sense that her character design is very purposeful)
I realize some people over praise Kui's designs when most of it is pretty safe for what it is, but even if it's just a step closer to better representation it's something that's rare to see in anime. So I understand why some people get so excited about it.
It is important to realize this isn't the ideal either (Dark skinned characters with the same features as the others, mostly well build characters on the thinner side) but I personally don't like to criticize these type of stories on what it "could/should have been".
As someone who is fat and not white, I'm happy we get some diversity in dungeon meshi. I hope this opens up the possibility of better character design in the future even if what we got now wasn't perfect.
It shouldn't be the case that this piece of art filled me with so much joy I teared up cause I had never seen someone with a similar body to mine drawn with so much respect and objectivity. But unfortunately that's the world we live in and I don't think it's wrong to be happy for what we get for now while acknowledging it's not perfect and that it should be better.
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I'm also super happy the anime chose to make the dark characters even darker.
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cripplecharacters · 13 days
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hello! feel free to ignore me if this is slightly outside the boundaries of this account, but i'm a tabletop roleplaying game (ttrpg) designer looking for opinions on mechanics for disability in games.
my game specifically covers a lot of themes that, while not about disability, would make me feel remiss to not include some explicit mention of how physically/mentally disabled characters fit into the greater picture of the game. it has a specific focus on telling stories of diverse characters, for one, and on fighting the unfair capitalist systems that harm these marginalized groups.
my issue lies in how, exactly, to both treat this topic respectfully and make the characters not feel out of place or unbalanced. i've considered several options, and was curious to hear from a physically disabled perspective how to proceed (i am mentally ill & neurodivergent, but to my knowledge not physically disabled).
option one: mention that disabled characters of all kinds are encouraged, and talk about roleplaying them or provide resources for how to handle them respectfully, but don't apply any specific rules with hard mechanics or numbers to them. this option is least likely to be inadvertently misconstrued or written poorly on my part, but may make disability feel like a "flavour" side note.
option two: provide examples for some common disabilities on the mechanical effects (such as a low vision character rolling less dice on rolls to notice visual details) without any "counteracting" mechanics. this one gives mechanical weight to disability, so it feels less like an afterthought, but may discourage people from playing disabled characters as they would be more likely to fail than other characters.
option three: the above, but with mechanical incentives for roleplaying in a way that acknowledges the character's disability. a "benefit", but less "giving a blind character echolocation" and more "gain XP for showing your characters disability and any aids they use" (similar mechanics exist for following your character's goals/personality traits). this would make disabled characters be more on par mechanically with other characters, but i fear it may come across as... viewing disabled characters as not worth it without some sort of benefit, i suppose?
apologies for the long rambling message, but i'd love to hear which of these options (or another suggestion) you'd be happiest to see in a game written by someone who isn't physically disabled! this is far from the focus of my game, but it's still an important part of the greater theme that i'd love to be able to get right. thanks! (similarly, if there are any groups not covered in the "underrepresented but common disabilities" post from your FAQ that you'd want to see in a game, i'd also be happy to hear those!)
Hello!
First things first, thank you so much for thinking about this! This isn't something that most TTRGs consider and, as a massive nerd who plays DND, Pathfinder, and other tabletop games, this has always been a big pet peeve of mine since making a disabled character is always unnecessarily hard to do with the game mechanics and rarely works out well.
Most of the time, I have to talk to my GM about how to make it work in their game and, unfortunately, I'm often told they won't allow it because it's "too much trouble".
This is all just to say, I really love the idea here and the fact that you're actually thinking about these things and wanting to do well by them is great!
Now, taking a look at the options:
Option One
One of the unfortunate things that I see a lot is people that are too scared to get something wrong with representation (Or social justice on a broader scale) that they don't try to do it at all. With this current era of cancel culture and people's reactions to what they deem 'offensive', it's understandable to be a bit apprehensive but if you're approaching the subject from a place of respect and you're receptive to learning and improving, most people will appreciate the effort.
While this option does sidestep the main issue you've identified, I do think it sidesteps the attempt at making disability part of your game as well. You can encourage people to make disabled characters all you want but without any real content for them in the game, it won't do much.
If you do go with this option, I'd strongly suggest including some information on the culture of your world and how it relates to disability, both to provide more substance to the content and to give players a bit to go off of when making a disabled character.
Option Two
I like this option much more than the first one, though I do agree that it may discourage people from choosing to play a disabled character.
Within the game mechanics, I think it makes a lot of sense to have these kinds of effects but I would encourage you to include more variety with it. Disability isn't 'one size fits all' and two disabled people can have different needs, strengths, and experiences -- even if they have the exact same disability. Instead, I'd suggest going for a slightly different model that includes more choices.
For example, a character with low vision may:
- Roll lower on perception checks involving vision
or
- Have disadvantage with ranged weapons/attacks
or
- Have lower rolls/less success in dim lighting
Do you see where I'm going with this?
Having more options for how the character's disability affects them allows players to make a choice for how they want to play the character while also encouraging them to think more about how their character's disability might affect them and impact their life.
The examples given are all reflections of how blindness can affect somebody. Blind spots or blurry vision can make it more difficult to notice certain visual changes, severe nearsightedness can make it difficult to aim/focus on things that are far away, night blindness can make it difficult to see in the dark or in dim lighting, etc. That being said, there are dozens of other ways to go about this (Though I'd advise sticking to five options per disability at most to avoid overwhelming people).
Option Three
Personally, I like this one and the second option the most. Although I understand where your concerns are coming from, it feels less like it's implying that disabled characters have to be 'worth it' and more like it's just balancing it out.
Like with the second option, I'd suggest going for more of a choice model here where the player can pick what 'benefit' (For lack of better word) that their character has -- or even to choose no benefit at all.
Many physically disabled people develop our own skills or tools to compensate for where we struggle, whether this is an intentional decision or just something that happens.
For example, my boyfriend is paralyzed from the waist down and uses a wheelchair full time. As a result, he has kick-ass upper body strength from it.
Similarly, many deaf and hard of hearing people are more observant when it comes to visual cues and many blind people are more sensitive to other senses (Though, of course, the whole 'super senses' thing is a myth).
While this isn't true of all disabilities or all disabled people in general, it is something worth considering.
That being said, if you do decide to implement this option, make sure that the benefit makes sense for the disability or is related in some way and isn't just something random being tacked on -- that would make it seem more like a 'disabled characters need to be worthwhile' thing.
As a few extra notes:
If you go with the second or third option, I'd suggest separating the different stat effects into different types of disabilities. You don't need to go too into specifics with it but something like 'low vision/blindness/vision loss', 'deafness/hearing loss', 'limited mobility', and 'chronic illness' would work. While disabilities are more nuanced than this in real life, setting it up this way would keep it pretty simple and allow players to tweak the mechanics slightly for their own characters.
If you go with the first option, I'd probably avoid discussing how to roleplay disabled characters. Because roleplay and character development is much more open than stats and game mechanics are, showing one or two 'proper' ways to play a disabled character is more likely to reinforce stereotypes, dismiss certain experiences that disabled people have, or just come across as more of a 'lecture' than anything. The same goes for including information on what to avoid. I'd stick to providing information about your world and how disabilities are seen in them instead of giving instructions here.
I'd suggest including ways for players to bypass the mechanics of disability if they'd like to, even if their character is disabled. That would allow for a bit more freedom with how they portray their character and would also ensure that they aren't being 'penalized' (For lack of a better term) with their stats for playing a disabled character. As a bit of an example of what I mean: A character in DND could have been a criminal growing up without necessarily taking the Criminal/Spy background.
In general, I think as long as you're approaching this respectfully (Which you are!) and reaching out to physically disabled people for their input (Which you are!), you don't have to worry too much about misrepresenting it.
Cheers,
~ Mod Icarus
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midnightechoes · 10 months
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Five years ago today, She-Ra and the Princesses of Power premiered on Netflix. I had seen a few preview articles about it, and liked what I saw. Those articles mostly focused on She-Ra’s, Adora’s, Glimmer’s, Bow’s, and Catra’s redesigns, and I thought they were fabulous. I loved Adora’s new red jacket and bouffant hair style. Glimmer’s entire redesign was inspired, and I loved that they made Bow black so we could have more diversity in the main cast.
It was She-Ra’s and Catra’s redesigns that caught my eyes the most, though. They made Catra an actual catgirl, and not just in the anime sense where she's just a cute girl with cat ears and maybe a cat tail. She was a full-on furry. It was a brilliant design choice. Honestly it’s no wonder that so many were instantly drawn to her.
And of course, She-Ra herself. I loved her new look, and her huge ass new Sword of Protection. In fact, I loved it so much that I drew this picture of her before the show even came out:
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Then the show came out, and needless to say, I fell in love. And honestly, it changed my life.
I know, I know. That sounds very hyperbolic, and to an extent it is, but in a lot of ways, I’m absolutely serious.
Alright, I have to back up a little. Back when I was in college, and for a few years after, a couple of friends and I tried to make a webcomic called The Devil’s Gate. It was minorly successful but eventually floundered. Then I met some people and we tried to make a video game, which also failed. After those few years, I found myself on my own and trying to rework the concept of my webcomic. Making comics, creating stories, those have always been my dream, and I was desperately trying to figure out a story I could make work, something that I believed in. But it never truly got off the ground. By the end of 2015 I had given up on the comic, realizing that after working on it for years in different forms that I needed to step away from it.
I didn’t really know what to do after that. I was still doing my quick daily doodles, but I wasn’t writing, I wasn’t drawing anything of note. I felt emotionally and physically drained of my creativity. I was honestly getting to the point where I thought it might be time for me to give up on trying to be creative or making things all together.
She-Ra and the Princesses of Power came out on November 13, 2018, but despite looking forward to it, I didn’t actually watch it when it came out. It wasn’t until that weekend that I decided to check it out.
I was instantly hooked. I binged through the entire season in two days, and did plenty of crying and cheering. And then rewatched it immediately. I was in love. I was obsessed. It had been a long time since anything grabbed me like SPOP did. I loved the characters. I loved the colorful, sci-fi-fairy tale world of Etheria. I loved how unapologetically feminine it was. And most of all, I loved how queer it was.
I hadn’t done a ton of shipping before SPOP. I’ve been down bad for harlivy for what feels like my whole life, and I was angry when Mika and HG didn’t get together in Warehouse 13, but more often than not I had just been conditioned not to look for queer things in mainstream culture, and even barely in subculture.
That is to say, when I was smashed in the face with Catradora I was surprised how much I glommed onto it immediately. I was absolutely taken with Adora and Catra and their relationship. Both characters were so relatable, and despite not quite being text (although the subtext was so loud and obvious it might as well have been text), it was impossible to not read their feelings for each other as romantic.
It wasn’t just Catradora, even if that was a lot of it. Spinnerella and Netossa being canon from the start was wonderful. How much Glimmer and Bow screamed “BISEXUAL DISASTERS” from the start was adorable. Scorpia’s crush on Catra was as cute as it was sad in its one-sidedness.
I had never really been in a fandom. That is, yeah I’ve liked things, loved things even, but I never found other people to talk about it at length, never found discords just for that thing, never read or wrote fanfic, barely ever drew fanart. 
But, I watched SPOP, and then I watched it again. And then I drew Catra. And then I drew Adora. And then I drew them again. And suddenly I was on AO3, a site I never frequented, reading Catradora fics. And then I had an AO3 account. That December I participated in Catradora Week 2018 (I’d never heard of this kind of thing) and drew two pictures for it and wrote my first fanfic.
By the end of February I had drawn more in the three months since the show had premiered than I had in the previous year. I was working furiously on a long, multi-chapter fanfic, and writing more words than I had in the previous couple of years combined.
I was inspired again.
In the 18 months that SPOP ran for, I drew more than I had in years, I wrote hundreds of thousands of words. I felt so rejuvenated and happy about my creativity and free for the first time in years.
It’s hard to put into words exactly how it felt. I was so close to giving up my art and writing, which honestly, would have been giving up a part of myself. An important part of myself. It’s not overstating that SPOP saved me, or at least my creative spirit.
I also learned about the wonders of being in a fandom and fandom things like fan weeks, big bangs, zines. And I made some wonderful friends that I cherish to this day.
Even as I inevitably moved onto other hyperfixations, my love for She-Ra hasn’t diminished. Plushie Catra and Adora sit next to me on my desk every day. Catradora art still hangs on my wall.
The inspiration that SPOP ignited in me hasn’t died either. It’s carried me through a tremendous level of creativity that I’ve been riding since the premiere. It let me create a ton of fan art for SPOP, and then RWBY and then the Witch From Mercury, and I’ve written a ton of fanfics for RWBY and Supergirl. And perhaps the best, that inspiration has helped me create more OC stuff in the last couple years than I had in a long time.
I owe She-Ra and The Princesses of Power so much. I am so happy that it exists and that it happened when it did. I’ll always cherish it.
And for real, Netflix, SPOP spin-off movies WHEN?!
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callmearcturus · 5 months
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Paradise Killer is 6 dollars on Steam until May 16 and I am here to hard sell you all on it because it's one of the best games I've ever played.
I'm gonna go beyond giving you a bunch of punchy keywords and telling you it's queer as hell and making meme-y jokes, and I'm going to actually tell you what this game is.
So top-level, WHAT IS PARADISE KILLER?
Mechanically, Paradise Killer is an open-world murder mystery. There is zero combat but a lot of exploration of a very unique location. The majority of your time is going to be walking about Paradise 24, looking for people to discuss the case with and for clues that are scattered around the world.
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One of the most interesting concepts in Paradise Killer that is both mechanical and narrative is deciding What Is Your Truth? What Is A Truth And What Is A Fact? From the moment you start the game proper, you can turn 180 degrees and begin the trial and decide who the killer is, before talking to anyone about the case.
For example, getting into the actual crime scene takes a lot of puzzle solving to unlock the sealed room where the victims were killed. But maybe instead of examining the crime scene, you talk to everyone on the island and think you have a good idea of what happened.
Meaning: It is perfectly valid to decide you have the answer to the mystery and just go complete the trial whenever you personally are ready. YOU decide when this ends.
Which frankly I think is a cool-as-fuck concept. Also, I fully believe if three different people find EVERY CLUE and talk to EVERY SUSPECT and hear EVERY PIECE OF EVIDENCE.... they might decide on three different truths entirely. And THAT to me is ingenious mechanical design I have not seen anywhere else in a video game.
Okay let's stop burying the lede and talk about the world of Paradise Killer.
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The non-batshit version:
Paradise Killer takes place on a big, beautiful island, the 24th Paradise. The architecture is a delightful mix of black obsidian obelisks, brutalist monuments, opal crystals to slumbering alien gods, garden paths, luxury yachts, and a whole lot of gold and neon.
Neo-occultist urban residential vaporwave-core. If you are like me, you will be taking a lot of screenshots. My wallpaper on my computer is Paradise Killer.
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Your interactions with the cast are done in visual novel-style, though I feel I have to shout out this isn't your stock Ren'py UI experience. Every single aspect of the way the game looks compounds the vibes even further.
And the characters are infuckingcredible.
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(Notice the different font? This game has A FUCKTON OF ACCESSIBILITY OPTIONS, including dyslexic font options.)
Sammy Day Break, born under the sign of Shadow Zero, is the local distillery and bartender for the Syndicate. Talk to him about what's unique about the whiskey he's made on Paradise 24, or about the good old days of the Syndicate.
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Is Doctor Doom Jazz, born under the sign of Cosmic Deceit, really that carefree about what happened? Is his willingness to rekindle his fling with Lady Love Dies just a diversion to hide something? Well, he's one of the most cooperative witnesses on the Island.
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Crimson Acid has been through a helluva lot since the last time she saw Love Dies. Blessed by the gods with her stunning rack (of horns! OF HORNS!), she's become quite the idol now. So why is she also an information broker? And can you figure out what her true feelings for Love Dies are?
Between all of these conversations, you can explore the island and collect RELICS and BLOOD CRYSTALS (the local currency) and CITY POP SONGS.
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Okay so the Slightly Batshit Version:
Shinji: The Syndicate worships alien gods who want to drown the world in war and blood. Lady Love Dies: I don't see how that makes us the bad guys.
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You are LADY LOVE DIES, born under the sign KISS ME TO THE MOON, the INVESTIGATION FREAK. She was exiled to the Idle Lands several cycles ago for falling prey to the seduction of the god Damned Harmony and endangering the entire Syndicate. Only now, with the death of the Council on the eve of Paradise 25, is Love Dies summoned back to solve the murder.
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The Syndicate are a group of functionally immortal humans from all across history who are trying to create the perfect bubble of reality, their utopic Paradise where they can safely revive their dead gods. They were granted many powers and boons by their first god, Silent Goat, and hope through rescuing more gods they will grow in power.
How do you create a bubble of reality to do all this totally ethical shit? Easy! You abduct a bunch of normie humans to live on your island to use as a mass sacrifice to generate energy to fuel the creation of each Paradise. If only the outsiders would stop getting in the way!
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Paradise Killer's world is delightfully out of its goddamn mind and half of the fun of the game is just picking up little nuggets of information about each member of the Syndicate, the gods, why each Paradise failed (there was an outbreak of vampirism that took out like three of the Paradises???), and just the way this universe works.
Okay this post is already too long but I'm begging you all to give Paradise Killer a chance. It's gorgeous, it's funny, it's mechanically really interesting, it's chill as hell, it has an incredible soundtrack,
and you should try it.
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I'LL SEE YOU IN A PERFECT 25 . . .
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drill-teeth-art · 3 months
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I have no idea how to ask but here goes…
How do you shape your characters and your designs so good??? The shapes of them are soo good! Big, slim, sharp, round, etc! They’re all so good, how do you design them so well??
I could write an entire book on character design and how it's changed over the years and how open ended it is and what I think are good principles and what commonly shared rules are honestly a bit too overly restricted because I'm crazy about character design but! Shape work. Let's stick to that for now.
Now of course for bodies and body types my number one recommendation is: For the love of god look at real people of different body types look at actual photos of fat people and skinny people with different bodies different distributions of their weight look at disabled bodies look at trans bodies look at people of all different races and draw them and learn PLEASE.
Additionally...
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Here's a little design principle I like to work with that I find very helpful for spicing up my designs. I find the common character design advice of "simplify your design to ONE major shape motif! circles for friendly characters. squares for stubborn characters. and triangles for villains." to be overly restrictive. And of course the pros giving you that advice aren't trying to say you have to do every design in that framework every time. But they're not really going into detail on how you can use more shapes to add more layers and interest to your character design. Also tbh I think that the "circles for friendly characters and etc" piece of advice is stupid actually. You can easily make a villain character that is all circles and a hero that is all triangles. Plenty exist already in media.
I see a lot of people trying to diversify their body types fall into this trap of drawing all their fat characters with the same fat body type. And even if it is an accurate way fat distributes, it's still not representative of the diversity in fat bodies. Something that helped me (along with looking at references) was introducing secondary shapes. An additional shape motif. As you can see on Toxi here, he's mainly circles and round shapes. But I also added a crescent motif! To broaden his shoulders more and give a pointy and sharp edge to him.
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Your primary shape for a fat character doesn't even need to be a circle. Tempos is square heavy with roundness as the supporting shape to emphasize how unassuming and soft he deliberately tries to look. And you can apply this to characters who are slimmer too. Conductus is composed of longer rectangles supported by triangles to emphasize its speed and electrical theme.
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Viperos' major rounded shapes are supported by triangles to emphasize their flexibility and power. Gaz's square shapes are pushed with round shapes to make him look stronger and more agile. Mesmeris' crescent heavy design is supported with squares to help her look sturdy and imposing. And it's all about context too.
Squares can read as sturdy and trustworthy or rigid and intimidating. Circles can be soft and friendly or flexible and slippery. Triangles can be speed and cunning but also power and mystery. It's not about saying "circles are always friendly!". You can make villains who are round and imposing. It's more about "I want my character to come across as (blank)" and picking what major and minor shapes you want to use to support that. And (blank) shouldn't be just one word. "I want my character to come across as fast and agile while also being large and round" is a much more clear goal for your design than "I want my character to come across as fast".
And again as always please use references of real people too. You can study my art, and I highly encourage you to study the art of other artists you like and how they design characters. And I highly encourage you to get a solid foundation of "what different bodies look like irl" so you can also be respectful and accurate in your depictions. And remember that creativity doesn't occur in a vacuum. Please take the time to also sit down and watch movies or look at animals or read books or look at videos of machines working or whatever. Look at tons of media. Creative designs don't just spawn from my brain. Toxi's look is partially inspired by centipedes that crawl on ceilings I saw a video of. Viperos' look was inspired by snakes and also roadrunners. I was inspired by that Virus Ghost from Scooby Doo And The Cyberchase for Conductus' look. Please remember research is ALSO part of the design process. So I appreciate you asking me how I do things because asking questions is part of good research!
Anyway! Long ramble! Hope all this helps you in your design endeavors.
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ladyloveandjustice · 2 months
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Anime Expo Final Day: Q & A and Live Draw with Witch Hat Atelier's Kamome Shirahama
Sunday was not as bad as Saturday crowd wise, but still a bit hard to deal with.
I got into the second Witch Hat Atelier panel, which was a live draw with Kamome Shirahama! We weren't allowed to take pics of her of course, and she came in the Iguin cosplay and somehow managed to draw in it, but I did get to take a pic of the brush buddy:
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And here's the live drawing she did (Quifrey by audience demand) which we were allowed to photograph.
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I was taking notes throughout the panel but then the notes app just decided to stop working and I lost it all. But I did write down everything I remembered immediately after, so here we go:
When asked, Shirahama said her influences were American and French comics in addition to manga. She mentioned Akira and the French comic Mobius, as well as a French comic with "cities" in the title I couldn't catch.
EDIT: (According to gaston26 in the comments: "I think she talked about French comics artist Moebius and the french comics with cities in the title is most likely 'Les Cités obscures'. ;)" That sounds right!)
She says she was inspired by the art style and diversity of American comics. She was also inspired by children’s literature like The Neverending Story.
When asked about the diversity in her story, she quickly said that the diversity was intentional and the fact that its even a question shows that we need more diversity. She said, "Nobody would ask this if it was just a romance between a boy and a girl or something like that, so it shows there needs to be more".
When asked how she feels about Quifrey being so popular, she mentioned that Quifrey was going to be a villain but his design was so good she promoted him to a main character.
She stated that she tries to write a story her younger self would read, but she says she was a “twisted kid” so as a child she’d be saying things like “a Pegasus with those feathers wouldn’t be able to fly!”
When asked about the magic system she said she was still actually trying to learn the magic system herself.
She talked about magic as a metaphor for creativity and said her audience is very creative so she feels they could relate. She always wanted to write a fantasy. She mentioned again that she had a mangaka friend early on and that it really made her appreciate what goes into making art and got her thinking in that direction.
She stated that there are no real villains in her story, just people.
When asked about how she comes up with names, she said she “asks Google”. She wanted names where her character would be the only one that comes up in the google search. Early on, with names like Coco and Agott, she didn’t do this, but it made her mad when other things would come up in the google search. When asked if she was inspired by any sort of ethnicity/culture for characters, she asked to pick one, and was asked about Kustas. She said that was a tough question and eventually said she took inspiration from Rome and also indigenous Japanese cultures for him.
She said she doesn’t use screentone because she’s "lazy" and prefers to work with her ink pen. When asked about her assistants she said they are the best ones at doing speed lines, which she’s "bad" at.
She said Quifrey and Olruggio were partly inspired by people she knows- not in looks, but in personality. She said traits like being strict on the outside and sweet on the inside (I imagine she's referring to Olruggio there) were inspired by those people she used as models.
She also mentioned that she draws very fast!
And that's about all I got down.
After that, the day was kind of rough, as I temporarily lost my wallet but fortunately someone eventually turned it in to lost and found. I went to Little Tokyo and attended the pop up Akiba Maid War café there. I got a Ranko cookie! The maid who served us mentioned the cafe's rivals like the poison the drinks and did the spell thing. We got a singing performance where both our maid and the woman playing Manager danced, with Manager intentionally doing it very badly. It was fun!
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And that's all for my con report! Hope there was some interesting info! I'll be posting cosplay I saw and art and merch I got later.
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ghostlysleuth · 10 months
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Do you have any tips for when designing poc characters?? Like what not or to do, etc.
this is massively edited down to just keep the essentials. this isn't going to be as explicit as you were maybe wanting but saying "don't draw black characters this way, don't draw asian characters that way" isn't something i wanna do because it's not a good feeling to review a list of offensive design practices from a trauma standpoint and likely wouldn't be for any other people of color reading.
study from real photos.
really, any set of photos of people of color work but if you want a resource where people are not models nor actors that have been plucked up for their marketableness, here's a good site: Humanae — Angélica Dass (angelicadass.com) it's a photography collection associated with pantone to showcase diversity in shades of skin.
study faces within a group.
no two ppl look the same and character design is about showcasing this through certain features.
from these, study how much differently color works for melanated/non-white skin.
again, it's different for everyone even within groups. admittedly this is only something you'd need if you have a more in-depth or painterly style, but still. avoid grayish base skin tones. the aforementioned site is actually great for this.
LOOK INTO RACIST CARICATURES.
literally, people wouldn't find themselves "accidentally" slipping into racist designs if they just KNEW, explicitly knew, and internally acknowledged what people of color find offensive or what has been used against them in depictions of themselves.
yes, this includes looking at the old offensive cartoons, illustrations, etc. it's painful and uncomfortable and rough but it must be understood how these caricatures were a means of dehumanization and are mistakes to be learned from.
again, i'm not gonna list out exactly how not to depict a black person, an asian person, jewish person, latine, middle eastern, etc. etc. etc., because i feel these things should just be known, but if it's not, literally just be aware (or get aware) of the racial stigma faced by the group of people you are attempting to represent. put care into how you are depicting them.
BUT ALSO KEEP IN MIND: you shouldn't jump to default to white eurocentric features simply to "avoid" the any sort of backlash or offense that may be taken. because if you do so, a) in attempting to not be offensive, you're still perpetuating the upholding and favoring of white eurocentric features, and b) well, you're just stifling yourself.
designing characters of color REQUIRES acknowledgement of non-eurocentric features; hell, in the best cases, it's a celebration of these features.
as you would in replicating a style of architecture, a technique of painting, a depiction of a culture, you have to observe and become knowledgeable.
addendum: obviously, i'm not white, so i don't know the depths of how pervasive racism and white supremacy can be in a white person's personal life and upbringing; but i do know that racism and white supremacy are pervasive even (ESPECIALLY) in art, a much more tangible and permanent thing than a state of being, and knowing this, i do reserve a small margin of patience for white folks that are wanting to try to be in the know on this topic, especially younger people who have yet to unlearn certain things. if anyone reads this and thinks "well, it's not their responsibility or any person of color's to teach you these things," you're correct, but yknow. the effort's there, and trying's all we can do.
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FAQs!
I go by Ice, she/her pronouns 💕. In case you had any of these questions, here you go:
1. "Why'd you make this page?"
I want to make the creation space- fandom to professional- more inclusive for people that look like me.
It is very disheartening when you really like something, and you see that oh! It's going to include a Black character! And then you get that character and... They're subpar. Especially in comparison to the usually white characters that have so much thought put into them. You accept them because you REALLY want that rep, but... We deserve to wholeheartedly accept our characters too, no ehhs about it.
I wanted to challenge myself, using my amateur art skills and my teaching skills, to convey to creators how that makes us feel, and little things they can do to more intentionally create their Black characters. There's more to us than adding to a diversity quota.
2. "So you aren't even a professional?"
I got 27.5 years of being a Black person on my resume 🤣 jokes aside, I am a self teaching artist. It's only been about a year for me. My more specific goal here is to use my skills to convey a perspective change towards Blackness, not necessarily a "how to do". If you want to learn the specific how-to's of drawing Black characters, there are Black artists all over Tumblr and the web that can show you. I actively encourage you to go check them out and support them, it's a great way to learn as well as to support our community!
3. "But if you're not a professional, why should I trust you?"
Well, again, because I don't have to be a professional to recognize when supposedly Black characters... Don't look like me 😅. Or, in writing, don't have any thought about me behind them. I could show my 87 year old Grandma some art and she'd recognize the issues.
But also, I personally believe that if you start from the foundations thinking about intentionally creating your Black characters, it'll make it much easier for you moving into the future. I am holding my hand out as a Black peer to HELP YOU! There are professional video games and art pieces and projects out there with poorly designed Black characters. The concept clearly needs to be introduced to the people somewhere before a million dollar project is release 🤣 But I can't talk to the people at the AAA studios. I can talk to you!
4. "I don't think race matters/should matter."
Alas, it does, everything we do is affected by our beliefs unconsciously or not- but I'm not going to waste my time and argue with you. This blog isn't for you 🤷🏾‍♀️ this blog is for those who want to take that first step to be better, both as creators and as people. 👍🏾
5. "Do you support AI?"
Not in the arts. Learn how to draw and/or write, it's very fulfilling.
6. "Do you answer asks?"
I do! However, this is a lesson based page, more than an ask based page. If I think your ask can be answered by one of my lessons, I'll refer you to that lesson. If it's an ask that's relevant to something coming up, I will answer it, but you will find more detail in the lesson coming up! I'm only one person doing this, and I can't answer every singular scenario. Also, keep in mind, if you ask me my opinion on something, I will be fair, but honest!
7. Will you be turning on anons?
Okay: right now, we've earned Anon Office Hours Wednesday 12:30pm thru Friday 6:30pm EST!
Most of this is due to the nature of what I'm discussing. Historically, these topics (and how race is relevant) upset some people, and it can get unsafe. Personally, I have no intention of allowing racists, or those who will take my advice in bad faith, to hide their faces. If you want to hate me, speak with your chest 😤👍🏾
The other part is that it is not a bad thing to ask questions! I did create this blog to be a learning opportunity. So long as you are kind to me and send me asks in good faith, I will be kind to you and reply in good faith. I'm also pretty sure I have the option to answer privately, so if you don't want your question posted publicly, You can say that.
If I get more questions, I'll update this!
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s0kkix · 7 months
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Would it be too much to ask, how do you draw your faces? / avoid same face syndrome ?
etc etc
not too much at all, thanks for the ask !
the way i think about faces is like a puzzle - the eyes, nose, lips, ears, chin, etc. being the puzzle pieces. it's a sort of "mix and match" game.
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for example, these three characters all have a similar, strong nose and droopy eyes with puffed eyebags (except for azariel in the last pic), but thanks to different face shapes, body builds (how a character is built also reflects in their face) ears, hair and other details the characters can be told apart.
incorporating your character's personality into the face design is a great idea. perhaps the way they express a certain emotion is different to the way other characters do. maybe their resting face is happier-looking than another character's. the face is a big element of character design, because it's a tool of storytelling on its own.
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take a look at my lucifer, for example. woah ! what the hell happened to them ? (he's still pretty though)
the face should entice, force the beholder to ask questions about the character and be curious about their story. i'm not saying every face you draw should suggest the oddest of backstories and personalities, but give each of your characters something unique to their face that would spark someone's interest.
now, i haven't exactly checked how well they stand out amongst eachother by removing the hair and the rest of the body, but i did draw a bunch of my characters together without colour on one paper.
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my biggest tip is - exaggerate ! find a feature you want to stick out in your character's face and construct the rest of the face to compliment it. matching a face with the character's personality is also something you should know how to do, so i suggest doing research on shape and colour language.
it's important to take note of how faces look as people (or humanoid characters) age and grow older. wrinkles are one of the main ways i add character to ... well, my characters.
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as much as i enjoy drawing wrinkles, i usually save them for "wise old" or nurturing characters. but of course, wrinkles appear on all sorts of people, especially if they have a fuller face.
(i am speaking specifically for my stylization which often strives to be somewhat anatomically realistic)
another tip is to reference life when you study ! human people have such a wide array of features you can utilize, it's amazing and beautiful ! just make sure you do research on ethnic features and when they appear on which face (unless you're going for something supernatural/humanoid, then the nose gallery is all yours /j).
also, don't drastically diversify faces all the time. siblings and family members often have similar features and it's okay to repeat them in these cases.
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(this artwork is pretty old)
if your character and costume design is good, "same face syndrome" shouldn't worry you at all. avoiding this art community boogeyman is just one way of diversifying your art and adding spice to it. lacking this diversity really is no sin.
at worst, it's just going to look odd. for example, if you're so used to drawing young, wrinkle-less characters and attempt to draw an older character without any exercise prior to that, chances are this character is going to look oddly youthful, resulting in a sort of silly outcome.
but just like with everything, take your time ! changes and improvements don't happen overnight, and it takes time for you to get used to new things. with all that said, i'm wishing you the best of luck and happy drawing !
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whiskey-bumblebee · 1 year
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Hii<33 I'm the one who asked for requests lmao
So... I just had this thought and I can't shake it off </3
dbf!Hotch is having a bad time. Haley had been complaining about his schedule at work for a while, their love life wasn't going well, and Hotch starts to realize that he could feel something for his best friend's daughter. 👀
So when Haley tells him that she wants a divorce, (and to consider themselves divorced immediately, they just have to sign the paperwork) he doesn't have a place to live, and when his sweet, lovely, and caring best friend hears him, he suggests that he might move in with them for a while 👀 (Reader is happy that he's coming to live with them, even if she doesn't yet know why)
I really don't want to make this long (and I'm sorry ughh) but what about Hotch having a nightmare about losing Reader, but she somehow notices that he's not feeling well, and they sleep together?
You know, some flirt around the house and some fluffy and the end 🥹
Feel free to ignore this, I know it's a bit meh LMAO
would it be a sin?
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Pairing: dbf!Aaron Hotchner/Reader
Accessibility/Diversity notes: Gender neutral reader (let me know if you want me to change the pronouns, nonnie!), reader's dad is a minor character.
Word Count: 2k
Warnings: dbf!hotch (reader is an adult), brief mentions of Jack and Haley, allusions to masturbation.
A/N: Thanks for your request! If you like this, feel free to send another 💃Postscript designed by @saradika (thank you!!) Also I listened to 'Can't Help Falling in Love' while writing this (specifically Haley Reinhart's version), if anyone wants to listen to that while they read :)
Tagging: @ssamorganhotchner @hotchsdoormat
It's bad timing. All of it is bad timing.
Fine, it could have been worse. The case was much like all the others, not one of the ones that wrenched Hotch's heart out of his chest and tore it into little pieces. Although maybe it would have been better if it had been one of those, seeing as the outcome of the day was the same.
"Get out. Me and Jack can't take this anymore."
"Haley, please, let's just talk about this. I'm not going to try and change your mind, but we need to talk about the details-"
"No, Aaron, get out. Just get out. And don't come back."
That gets Aaron's attention. Haley had kicked him out before, but never with the stipulation not to return. His wide brown eyes settle on her, assessing her.
"Haley... This is my house."
"God, you love throwing that back at me, don't you? If it's your house, why are you hardly ever in it? It's your house, but it's Jack's home. He didn't even recognize you when you came home."
"He was watching TV and called me by one of the characters' names. It's developmentally appropriate-"
"I'm filing for divorce, Aaron."
"Daddy?"
Jack walks into the room, clutching his teddy to his chest. He's in his blue astronaut pajamas.
"Can you read me a story before you go again?"
"I'm not going anywhere, buddy."
Jack's face lights up. "You mean... even two stories?"
Aaron grins. "Yeah. Even two."
Haley glares at him. "Actually, Jackers, daddy is leaving. He's gotta go."
Jack looks between his parents, clearly confused by their conflicting words.
"But he said-" Jack starts.
"Go to bed, Jack." Haley rubs her forehead.
"Haley, it's not even seven yet, let me-" Aaron takes a step towards Haley. She takes a step back and looks over at Jack.
"Bed, Jack. Now."
"But daddy's home."
Aaron's heart twists in his chest. He's always felt like the luckiest man alive to be the person that this sweet kid calls that, and the disappointment on Jack's features is sharper than any knife.
Haley shoots Aaron a look that says 'this is all your fault', and Aaron's stomach drops. Maybe he should have slept on the couch in his office. How could he expect Jack to handle this? The constant coming and going, the late nights, the missed soccer games...
"Okay. Alright buddy, I'll see you soon."
Jack's face crumples. "No story?"
Haley scoops Jack into her arms and starts walking towards his bedroom. She glances back over her shoulder and mouths 'out'.
And that's how Aaron finds himself back in his car much earlier than he'd expected to be. He scrolls through his contacts three times before he finds someone he feels okay about calling at dinnertime on a weeknight.
"Hey, Aaron. What's up?"
"God, I don't know where to start. Uh, so it looks like I might need a place to stay tonight. I'd book a hotel but with the concert tonight-"
"Fuck, man. Haley again? It's no trouble. I'm actually out of town for a few days, there's a conference in Dallas, you can stay in my bedroom."
"I'll sleep on the couch-"
"No, my kid's visiting this week, I think they'd prefer if you stay in another room."
"Oh, of course."
You, Aaron thinks. Lovely, intelligent, kind. Of course you're visiting your dad. Of course your dad forgot to block out the time to see you.
"Alright, you know where the spare key is. Let yourself in. Stay as long as you need, I'll be back Friday morning though. Hopefully Haley's cooled off by then."
Three days alone with you. Aaron feels guilty for intruding into your space like this, but he's just about out of options. There's a feeling low in his belly, hard to ignore and harder still to admit, but he pushes it down as far as he can.
He drums his fingers on the steering wheel and watches the streets pass. Soon enough, there's your house. He rings the doorbell as a courtesy, but eyes the potted plant that he knows has a hollow base.
"Oh! Mr. Hotchner."
"Hi, uh, I just called your dad-"
"He called me too. Come in," Your smile is inviting, if the way you swung the door wide open wasn't enough.
You turn on the kettle and take out two mugs, then tap the instant coffee and the box full of teabags in turn. Aaron nods towards the tea. You gesture for him to take a seat. He calls out from the living room.
"I hope I'm not interrupting anything. I know it's short notice."
"No, no. I only cancelled my birthday party."
Aaron winces. "Oh my god, please, I'll hide out in your dad's room."
You just smile and laugh easily. "I'm just kidding. I thought you knew my birthday wasn't for another few months."
Now that Aaron thinks about it, he did know that. Your birthday was closer to his than this time of year.
You bring out the two cups of tea, setting out a little plate of cookies.
"Have you eaten anything? You look like you're wasting away."
"Thanks," Aaron huffs a laugh. "A week of takeaways will do that to a person."
You look Aaron over. "Hmm. Strong Southern boy like you... How about some green bean casserole? It's just leftovers, but..."
The humility in your eyes, matched with your robust generosity, your effortless thoughtfulness, makes Aaron swoon.
"I can even sweeten the deal with some mashed potato."
He wonders how long it's been since you saw him last. Maybe a year? It's not often you're in town. And this is how you greet him.
"If it's not too much trouble."
You shrug.
"Be trouble. It sounds like you've had a rough day."
Aaron sighs. So your dad told you.
"Jack looked so sad. Haley is, well. I understand that I'm not enough for her, but my son... I should be there for him. He needs a father."
"You are there for him," You cock your head.
"Not enough."
"If Haley isn't capable of parenting him on her own, she shouldn't have settled down with you."
Your tone is cool, but you're not saying it to be cruel. Hotch knows you're right. Haley knew what she was getting into.
"Anyway. You probably don't want to talk about it."
Aaron nods. "Your life is probably much more interesting than mine."
You shrug. "Trying to find the right combination of work and play. Much the same as yours."
Your lives couldn't be more different, but Aaron sees what you mean. You understand.
You finish the last of your tea with one large gulp and head for the kitchen to heat up some dinner for Aaron.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Aaron can't hold back. His heart is full from your conversation, and the food you'd given him sits warmly in his belly. He knows this room shares a wall with the guest bedroom, where you're sleeping, so he bites the fist of his right hand while his left hand is... occupied.
A grunt slips from his lips, and he can't help it, it sounds like the first syllable of your name. He scrunches his eyes shut, ceasing his movements. He waits for you to bang on the wall, or to knock on his door, but nothing comes.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Three nights pass that way.
You used earplugs on the first night, but your curiosity and desire dissolve your ethics. He's breathy, a practiced quiet from nights in hotel rooms beside his colleagues. They could almost be the breaths of sleep, but they come slightly too quick, slightly too sharp.
[Aaron wonders why you haven't said anything. He's not exactly trying to be loud, but...]
The thought of your mouth on him makes you feel electric. You bite your lip, willing your mind to think of anything else. This is completely inappropriate. You'd hate to make him uncomfortable. It feels like a violation of privacy.
Later that night, Aaron bursts into your room, trembling. He's been sleeping in a pair of sweatpants, shirtless.
You blink slowly, willing the heavy sleep from your limbs.
"Aaron?"
He takes a seat on the side of your bed.
"I'm sorry, I know it's the middle of the night-"
You shake your head. "Is everything okay?"
He rests his hand over your own.
You lift the covers, the same way you've always done for friends, close family. You pat the bed beside you and he slips in. You sit hip to hip with your backs pressed against the wall behind you. To stay warm, you keep the covers pulled up to your chest.
"Haley's going to leave me."
"It's a hard situation-"
Aaron shakes his head, cutting you off.
"Haley's going to leave me, and instead of dreaming about her, I was dreaming about you."
He can't look you in the eyes, instead staring at the foot of the bed.
"What did you dream about?"
"Psychologically, it would be sensible to dream about losing her. But we were on this ship, and there was all of this swell, and a wave came, and I couldn't save you. You were just swept right off the deck and I couldn't save you."
"Hey," You coo. "You're okay. I'm okay." You wrap your arms around him. "I'm right here."
"You're important to me," He breathes. "I didn't realize it until now, but-"
He turns to face you, and you realize too late that your faces are very, very close together. He glances at your lips, then back up at your eyes.
"Aaron," You breathe.
"Kiss me?" His voice is soft from sleep, but there's a plea in his eyes.
You shake your head. "I don't want to take advantage of you."
He smiles. "Take advantage of me? When I came into your bedroom in the middle of the night?"
"Okay, okay. And you're older, and more experienced, and whatever. But you're tired. I can see it in you. And you just had a nightmare."
You run your index finger over the creases in his brow.
"What does it mean, that the dream was about you?"
A more conscious Aaron would have known the answer, but he's exhausted, sleep-deprived. Without his typical routine, his kitchen, his suits lined up by colour. He's missing his armour.
"Think about it in the morning."
"Can I stay?"
You run your fingers through his short hair. You'd daydreamed of this moment for years. All of your logic is telling you that it's not a good time, he's not in his right mind, he has a room he can easily go back to, and he's still married. The golden band is still on his finger. He sees you seeing it.
He slips it off, letting it clatter on your bedside table.
"Don't let her make the decision."
"So, stay."
Aaron gestures for you to lie down, and you do. He lies down on his back and you move to rest your head on his chest. You drape one of your legs over his own.
"I'm not going to be a rebound."
"I wouldn't let you. You wouldn't let yourself."
You nod.
"Try to get some sleep. God knows you need it."
Aaron nods.
You count the glow in the dark stars that glow on the ceiling. You count again, and again, waiting to wake up. The sun rises before you do.
When your father walks into his bedroom the next morning and finds it empty, the sheets rumpled, he's confused. Aaron isn't the type to leave a bed unmade.
He pushes the door to the guest bedroom open slowly, just enough to see inside. You're in bed, which he expected. What he didn't expect was seeing his best friend beside you. You're both still asleep, curled around each other like you've known each other all your lives. Your dad supposes you have known Aaron all your life, and he's known you all of yours.
He expects anger to well up inside him, or betrayal, or grief. But seeing your bodies entangled in the sheets, he only feels peace. You fit together like this is what you were made for. Your dad smiles and closes the door gently.
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blossomthepinkbunny · 6 months
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Not a lot of variety in Hazbin Hotel
Another thing I dislike about Hazbin Hotel is the genuine lack of diversity.
With a setting like Hell you have the amazing opportunity to have characters from so many different time periods interact. With different fashion, different skills, different believes or upbringings it's incredibly easy to make characters that stand apart from eachother and create conflict (atleast it should be).
But with Vivzepops disinterest in making characters that even slightly stray away from the specific way she likes to write them, a lot of them end up blending together in how they act/look. Hazbin Hotel has this pretended diversity, where it seems like the cast should vary because on the surface they are very different, but in the show they blend together. This is because Vivzepop throws around different jobs, sexualities, nationalities, goals and inspirations for her characters, but never puts in the work to make them feel like it.
Sir Pentious, Alastor and Vox are all from different times, with different occupations. Sir Pentious was an inventor in the 1880s, Alastor was a radio host from the 1930s and Vox was a TV show host from 1950 (that's the era they died in). Yet they all wear very similar suits, just colour shifted. They all have shoulder pads, the same lapels, stripes and bowties. Alastor and Vox even wear the same pants and have the same shoes (atleast in shape).
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Not to mention that in almost all of the designs there's that obnoxious red colour (especially with the red-black-white combination she just loves to put on her creations).
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Even characters like Vox who seem like they have different colours (for him a mostly blue colour sceme) still have red accents and only very few characters are allowed designs without any red. Which is not that great since the background is also mostly red and it just hurts to look at sometimes.
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Theres also all of the "typical" Vivzepop desing traits. Mostly sharp shapes and features, very slim bodies, sharp teeth, tophats, suits etc. A lot of her characters already blend together even though it doesnt make sense for them to. Would an inventor from the 1880s really dress the same as a TV show host from the 1950s?
Here I should mention that I don't mean blend together as in being completely indistinguishable from eachother but rather having too many similarities that it doesn't make sense for them to have.
As far as personality goes I do have to say that the characters are different enough in their basic chatacterizations. Vaggie especially was mostly refreshing because she acted as a voice of reason sort of and Charlie with her often naive (but very childish) attitude also stood out. But the devil is usually in the details.
I've heard people complain countless times about how pretty much the only continuous joke the show has is a character cursing, insulting others or making a sex joke. I get that cynical characters are sort of the appeal of HH but there's also just a lack of variety there for me. This is probably just a small nitpick here and something that is already done sometimes in the show, but there are different ways a person can be insulting and mean.
Like, for Husk it makes sense to be so up-front with being rude. He's a bartender and dealing with drunk people often requires being very clear and assertive.
But why does Angel never get to do anything else then directly talking about being sexy and making fun of others in such an obvious way. I think they wanted to give the appeal of him reading someone like a drag queen would but he just makes the same observations again and again and not in really clever ways (from what I remember!).
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Alastor and Vox could've also been used better in the sense that atleast from what I know people in the entertainment industry (especially ones who do interviews or that stuff) won't directly tell someone that they don't like them. It's much more common for them to bring it up in small ways, like asking a question tied to an embarrassing topic to force the person into having to talk about that stuff.
Like I said this isn't really all too important though. What makes me more annoyed is the lack of diversity when it comes to the villains and how they're treated.
To me Viv has an issue with trying for every villain to play a more goofy role even though it doesn't always fit. Of course you can have "stupid" or silly and mostly funny villains but that shouldn't be every single one. When there are multiple villains in a show what makes them interesting is often how they differ from the others in their attitude and motivation and in HH we just don't really get that.
Sir pentious is never taken seriously as a threat and is mostly treated as incompetend, (I know he gets out of being the villain rather quick but even before that) Adam is just constantly portrayed as a dumb and irrational until we are supposed to take him seriously in the end. Vox doesn't do anything in the show apart from be kinda antagonistic towards Alastor and outside of that he is mainly also presented as being a fun villain rather than an intimidating one (very prominently in the song he has with Alastor where Alastor just completely bashes him at the end). Velvette also has nothing to do. Lucifer isn't treated as an antagonist (even though he should be in my opinion) and is shown to be just a "goofy and silly little guy" ig.
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And apart from Valentino's genuinely terrifing scene he has with Angel Dust in episode four, he too is shown to be whiny, obnoxious and mostly dumb in his other scenes (this isn't helped by Viv pushing the idea that the Vee's are just like fun little saturday morning cartoon villains outside of the show). I guess Alastor is different in that regard kinda.
This plus the fact that outside of the characters who are obviously villains no one is allowed to be even slightly critical of Charlies idea without being presented as totally irrational, makes for no variety when it comes to the opposition in Hazbin Hotel. It's just kinda dissapointing to me that a show with this opportunity to create different characters gets stuck in the same conflicts and ideas over and over again.
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