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#The storytelling potential is very cool
pushing500 · 7 months
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One Anima tree linking ritual gone well, and Kaz is now a level 14 psycaster with resurrection powers! Huzzah!
What do we think, everybody?
The pros of bringing Wendy back are that we will have Wendy back (obviously), Tamarind will be delighted to see her wife again (I assume), and she can give poor Zonovo and Kaz a break from working constantly in the kitchen so they can do their other jobs.
The cons are Kaz losing a finger, Kaz losing 6 hours of efficiency while he's in a coma, and the potential for it to go horribly wrong due to the fact that Wendy has been dead for quite some time now.
I can't decide, so anybody's input is valued! xoxo
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eldritchamy · 2 months
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What the shit. Fighting a god in hand to hand combat as a gold dragon using immovable rods goes so fucking hard and it’s the backstory for a character that’s just in the main backstory???????? AMY???
You know how a lot of people, when making DND characters, make the mistake of having their level 1 PC have an elaborate backstory where they're super badass and already recognized as a hero?
When I made Ash I did the opposite. Her backstory is elaborate, yes, but in very mundane ways that inform her personality and how she perceives the world around her, and build up the logic of how she makes decisions.
I made everyone AROUND my PC a super powerful character who had done incredible things, and I gave Ash anxiety about it.
She feels, constantly, that she is inadequate by comparison. Her entire frame of reference is shaped by a bunch of women in her life that are outstandingly powerful, and she's just a quiet girl who makes leather goods and sells them for a living. She thinks of herself as the NPC in other people's more impressive lives.
Her mother, Lailah, is a nearly seven foot tall divine warrior created in Elysium to destroy Pit Fiends. She's an angel of lightning built like an MMA fighter, and she wields a weapon like piece of a lightning bolt (not stylized, I mean a real, glowing crackling arc of electricity that she holds like a staff and can be used like anything from a polearm to a spear to a whip, and when thrown it acts like a Lightning Bolt spell). She is built, both narratively and in game stats, to be an unkillable holy destroyer, capable of fighting MULTIPLE PIT FIENDS simultaneously, and winning. She's a CR 10+ magical creature (she's a homebrewed mix of Deva and Erinyes stat blocks with some unique flavor) with eighteen class levels, 16 in Zealot Barbarian and 2 in Fighter. She has a strength of 27 and a constitution of 25. She's designed to deal HUGE amounts of damage, tank unfathomable amounts in turn, NOT DROP WHEN SHE HITS ZERO HITPOINTS, and keep swinging until every devil in her way is a pile of dust, then use bonus action Second Wind to bring herself back above 0 so she doesn't incur the auto-death caveat on Zealot Barbarian's Rage Beyond Death ability. One of her attuned items is also the very simple uncommon item "Periapt of Wound Closure" which automatically stabilizes you at the start of your turn, thereby resetting the death saving throws she would theoretically have to make each time she gets hit below 0. Also, as an angel, she's innately immune to auto-death effects like Power Word Kill, which closes almost all loopholes that get around her build. She is UNSPEAKABLY badass. I ran a simulated round of combat with her once, and she could potentially one-shot a CR 15 Skittering Horror (228 HP) in a single turn. Her theoretical maximum damage output is like, 456 damage in a turn (granted this assumes all crits and rolling max damage).
So that's Ash's mom.
Aria is interesting. She was always strongly attuned to the forces of nature, and her magic grew quickly. Where Ash grew up with someone she knew would always be there to protect her from anything, Aria did NOT have that safety net, and spent her formative years learning to be more self-sufficient in terms of relying on her own power. So eventually she got sucked into an adventuring party consisting of herself (a tiefling Witch subclass with very strong druid flavor), a tiefling zealot barbarian, and a couple of elf twins who were an Arcana cleric and a Celestial Warlock. Sometime after they had made a name for themselves, they were tasked with stopping a suspected fledgling vampire who had been kidnapping girls and killing a bunch of people. When they arrived, they met Cass, who was very much NOT a new vampire. She was almost 150 years old and had been protecting women from abusers and overzealous debt collectors, and things had gotten a little messy with one or two of them, leading to a lot more attention than she normally got. They start off fighting Cass (Aria polymorphs herself into a dire wolf and lunges directly for the throat, which Cass found amusing and impressive) but realize in the banter that Cass wasn't the real problem, and she ends up being a sort of a lesson for the group in terms of whose word they trust and who they take jobs from (YES THE BACKSTORY'S BACKSTORY HAS NARRATIVE ARCS AND MORAL LESSONS THAT LEAD TO LONG TERM CHARACTER GROWTH OKAY I CAN'T HELP MYSELF). Cass, having a particular rapport with Aria, ends up joining their party as a dhampir Soulknife Rogue/Shadow Monk.
Yes, that's all backstory that I made up for an imaginary campaign that exists entirely as a set piece for Aria as one of Ash's story NPCs. This doesn't even touch on the fact that I liked Cass so much as a character that I gave HER an entire backstory of her own. I DON'T HAVE A PROBLEM.
Anyway the team only makes a bigger name for themselves for handling things that other groups can't. Eventually, they just happen to be in the Tenth District when the War of the Spark happens (major established event in the MTG canon), and I basically added some extra "scenes" to it that didn't violate existing canon so I could have that be the climax of their imaginary campaign. One of Aria's partners was a new planeswalker at the time and her spark got harvested by the Dreadhorde, specifically by the god eternal Bontu.
Gods in Magic The Gathering aren't honestly that special? They don't seem to have THAT much power, all things considered. Ravnica's gods are mostly powerful magical animals, and in the most recent Magic Story one of their gods (Anzrag the Quake Mole) was captured in an "evidence capsule" (basically Magic's version of a Pokeball). The most powerful god in MTG is probably the Ur Dragon honestly, unless you count the Eldrazi, but that's a whole other conversation since neither of those actually have the "God" creature type.
Anyway, Bontu was one of the gods of Amonket (basically a plane based on ancient Egypt), which had been conquered by an Elder Dragon planeswalker named Nichol Bolas. HE was the one who actually killed all but one of Amonket's gods, and then another planeswalker named Liliana Vess (extremely powerful necromancer) raised them as zombies for his army, because Bolas had a ton of complicated leverage over her (magical contract that he could invoke to kill her if she betrayed him). So Bontu was a god zombie.
Here's a reference:
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Well, Aria was a level 18 Witch at this point since this was the climax of their campaign, so she had access to the Shapechange spell, a 9th level transmutation that lets you become any creature with a challenge rating equal or lower than your character level. And the best candidate for that was an Adult Gold Dragon (CR 17). So Aria goes full berserk and stands up on her dragon hind legs and picks a fight with a dead god that she's determined to make deader, and has a Godzilla vs King Ghidorah standoff with her.
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So how do you fight a god that can suck your soul out and instantly kill you with a single touch? You don't let it touch you.
What Aria did was basically inspired by this gif of a Wildebeest trying to charge at a lion:
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Or this:
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And to be clear, yes, I'm saying Aria was the lion in that situation. She basically did a big dragon threat display to get Bontu's attention, and used the Gold Dragon's weakening breath to give Bontu disadvantage on Strength checks and saves. Bontu charged at her, and at the last second Aria dropped to the ground and then shot back up, clamped her teeth around the god's throat, and used her weight to throw Bontu around and knock her off balance, and her superior strength to grab her by the wrists and wrestled her to the ground so she couldn't get a grip on Aria. She had every part of the god that could have killed her pinned, and used the claws of her wings to pull Bontu's armor apart and tear at everything she could reach while thrashing her around. It was Fen, the Arcana cleric, who thought to use Immovable rods to pin Bontu down so that even if Aria lost her grip, Bontu wouldn't be able to immediately one-shot any of them. So Athena (barbarian) and Cass (rogue/monk) as the two martial classes were the ones who got close enough to handle that while Fen and her sister (Gwen) used whatever holy magic they could to help from a distance.
Now CASS had a problem, because she's a DEX based martial class, not a strength based one. She needed a boost to be able to get this job done. So she drank some of Bontu's blood from one of the wounds Aria had left on her arm to give herself a burst of strength. Except. She had to get real close to do that. And Bontu managed to get a loose grip on her, and tried to suck out her soul.
The magic that makes Cass what she is is very old and very powerful. It binds her soul to her body in a much stronger way than any living creature, fusing the two together to prevent her from dying (i.e. by having her soul separated from her body; Cass can recover from almost any conceivable physical injury as long as there's life energy, in the form of blood, for the magic that keeps her alive to feed on and maintain the seal between her body and her soul). BECAUSE SHE WAS FEEDING ON THE BLOOD OF A GOD AT THE TIME, the magic holding her together basically fought against the magic that was trying to rip her soul out, and it had enough fuel to hold on until Aria's thrashing forced Bontu to let go. So Cass survived the Elderspell thanks to a very weird and unrepeatable set of circumstances (which allows something narratively impressive and legendary to happen without being gamebreakingly overpowered and violating the established rules of the world).
Because of how her magic draws energy from other things, though, there was a side effect: she also accidentally took in one of the planeswalker sparks that Bontu had harvested. So when Cass had healed enough for her soul to no longer be dislocated, her spark activated and she became a Planeswalker. (I imagine a soul is connected to a body mostly through the nervous system, because that's how a brain holds consciousness in it, so a "dislocated" soul is like something glued to every nerve ending in your body being pulled on with an enormous amount of force, trying to sever that connection; imagine trying to pull yourself off the ground when every nerve ending in your body is superglued to the floor by something akin to the Strong Nuclear Force. It SUCKED.)
The team ended up being forced to retreat because of Cass' injuries, so Aria didn't actually manage to kill Bontu personally (or die trying, which in her grief-rage she was fully open to). Right about this time, my bottle scene ends and Magic canon comes back into play: Liliana betrays Bolas and turns the Dreadhorde against him, and Bontu ends up being the one who bites him and rips out HIS spark. Due to the enormous rush of energy of consuming all of Bolas' stolen Planeswalker sparks (tl;dr he was trying to become a god), and with the added bit of lore that it was Aria's team that heavily injured Bontu just prior to this, Bontu exploded in the process.
This resulted in Ravnica playing a game of telephone in the chaotic aftermath of the War. Aria fought a god. She's still alive and that god is dead. Rumors spread and now Aria is misremembered as the one who killed Bontu. Half the plane thinks of her as the "god killer." All she wanted was to avenge her lover or die trying.
Neither outcome happened, and now she's credited with the very thing she sees as her greatest failure. And that trauma has haunted her ever since.
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imflyingfish · 5 months
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Honestly i dont like sculk spreading/corruption storylines theyre really boring with a few exceptions
#at least make it MEANINGFUL. OR AN ALLEGORY SURE#but a lot of thr timr its just like#augh... ohnoo... thr sculkk.. its spreading and taking me ovrr.... fukkkkk.....#and then its either like poof all better now or oops fuck everythinfs dead the end#i just dont think theyre cool unless they have a specific meaning#like cub's sculk arc? that was really boring man ur not even from that server and ir didnt like do anything#i mean its funny from a 'its cub' pov but aside from that ehhh..... nah......#The corruption from s1 esmp was cool however but more because it served an actual function it was a good mass server event not caused by a#specific player but instead a mass storylune and players got to interact with it in interesting ways#but also there was never the threat of oh.... noo.... the entire world will become corrupted it was more WHAT THE FUCK IS THIS BIGASS PLANT#DOING HERE#and it tied into very nicely xornoth and that#esmp2 ALSO kind of had a corruption line with the fae but like.... what was that even.... i literally dint remember and i was there.....#it was boring......#oh and also owens nlsmp corruption storyline.... sigh....#there was so much potential for Sparrow and that storyline and i wish Owen had just gone 'okay i need people to roleplay as online for this#narrative' like Oli does#like u cant really do long term storytelling on what is a short term server if you arent ready to direct people and allow yourself to#control YOUR story the whole sculk spreading thing just seemed like a copout due to the server ending#where i think owen should have put his own content above what is technically true#its roleplay#like owen does roleplay well. but the difference is on the POW servers is that theres a set time and most people are on at the same time#but that just doesnt occur so much on youtube based smps and thats why i think until owen is able to direct more (outside of shared rp with#scott specifically) he's probably better suited towards streamed roleplay later edited#idk sculk storylines are boring basically they can work but only in an active server i feel#like with owens it was like 'oh fuck the sculk is spreading i have GOT to stop this!' meanwhile everyone else on the planet is like already#dead following his videos like idk man just didnt hit#there was also no specific defeat or true responce to the sculk either like ik there was the vault but idk#like overall. it was fine and i enjoyed it but thst doesnt mean i like sculk storylines
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aq2003 · 1 year
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oh btw i get even more why brennan (like me) clocked sophomore year fabian as fucked up and sad even if some of the other pcs were like "what are you talking about dude" . it's because the basic core theses of fabian and leiland eftbk as characters are actually pretty similar
#AND matt mercer was like 'yes absolutely. my character has so many issues' meanwhile b4 lou could even say anything siobhan/adaine#went 'fabian isnt depressed his life rules.'#which like. 1) deeply incorrect statement. 2) fairly in character for adaine to say. 3) unfortunately this caused#a pretty big shift in tone w regards to how seriously fabian's arc ended up being executed#2.5) i could write a whole other post on how point 2 could be a super interesting thing to explore w adaine#she starts off so aware of there being no love from her parents towards her. so she sees love between a parent and a child#and cant conceptualize their relationship being ultimately harmful. like she learned long ago that there was no point seeking approval from#her parents meanwhile fabian made it his whole entire life's goal to do just that thing. both of them are fucked up in opposite directions.#crunchy concept yet very unexplored. and i'm not expecting this to happen in a potential s3 im just throwing ideas around like basebal#d20#eftbk#fantasy high#sorry wrote all those tags then forgot to elaborate on how fabian and leiland are similar anyway it's this whole idea of#having this unhealthy dependency on the approval of someone you admire to the ends of the earth despite them being#fully and clearly a toxic influence on you. The whole illusion of inflated self worth howthat all crumbles when you Realize how fragile you#whole entire worldview was. and THEN you have an embarrassing breakdown in front of ur friends#and this is SO terrifying because you have really tried your best to look really cool and put-together in front of them#it's the 'getting knocked down SO hard and having to build yourself up by recognizing the love from your friends#+finding something completely different from the person you hinged your entire being on in order to find your way to the surface' of it all#also galfast/whitclaw are surprisingly similar narrative wise it's so funny to me. th storytelling series of nat 1s against an op enemy </3#i think it WAS easier to execute leiland's character arc in the way it was bc a) he was played to be so CLEARLY insecure from minute 1#and b) it is very easy to condemn ripoff sauron and say 'yeah this guy sucked and we're glad that leiland and maggie are free from him'#meanwhile for fabian. a) he has convinced himself that nothing is wrong with him even though there so clearly is#and b) you have to acknowledge that bill loved his son so deeply yet was such a bad influence on him#it's such a bittersweet-bitter complexity and i imagine it would be super hard to pull off esp when bill and fabian's dynamic is#played as fairly comedic most of the time. in this vein of 'this evil guy is so evil but he cares about his son this hard and it's funny'#and also just the fact this kind of bitter complicated parent-child dynamic is very rarely portrayed and pulled off well.#WHY the fuck are these tags so long if you read all this i'm so sorry
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bleepity-blooper · 1 year
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Does anyone ever think about how the clans used to actually have differences in culture and lifestyle and how all of that got erased in the newer books?
Imagine how cool it would have been if the Erins had explored these cultural differences between the clans even FURTHER because that would have given the series so much potential.
Here are some examples of just how cool cultural differences can be:
RiverClan
I want to see RiverClan using their skills in swimming way more than they do currently, let them swim to the gathering island every full moon, let them attack other clans from the depths of the lake and drag cats down into the water to drown them. Let them still have their easygoing and relaxed attitude but show how formidable they can be in a fight and make it clear that they are not to be messed with.
Give them their own traditions too, let them celebrate the coming of spring each year because of ice melting and the river thawing so that they can fish again. Let them collect pretty flower petals on this day to decorate their dens and have them celebrate it by all going down to the river to fish.
Show their clan’s love for pretty trinkets and have them gather pretty shells and pebbles from the river. Let the apprentices play games this way by seeing who can find the prettiest shell for their den and boasting about it later. I imagine the other clans would view them as relaxed and easygoing, always having a ready source of food thanks to the river but at the same time they know to fear them for their almost unnatural fighting skills in the water.
WindClan
Imagine WindClan still keeping their old tradition of tunnelling even at the lake territory, imagine WindClan tunnellers accidentally discovering the old forgotten tunnels that run under the forest and finding out pieces of their history this way, possibly even before Jayfeather does. I wish they had kept the tunnelling tradition alive because that was what made WindClan so unique.
Show just how fast WindClan can be, let them use the tunnels to invade other territories and let them be almost impossible for the others to catch up to. They might be considered scrawny but show that they have an advantage in battle because of their uncanny speed.
In general let them have a closed off and cold approach to the other clans. Show that they think they are closer to StarClan than the others because they live and sleep under open skies. They might seem almost mysterious to the other clans and deeply rooted in their traditions. Let them have oral storytelling nights and let them chart constellations in the night sky, keeping alive the tales of their ancestors.
The could even believe that the wind which blows over the moors is holy, the echo of the voices of their ancestors. I picture them as a religious clan, even more than the others. Perhaps they pray by listening to the wind and leaving offerings to be blown away in the breeze (usually the feathers of birds of prey)
ShadowClan
Next up is ShadowClan, the stereotypical bad guys. I would have loved if ShadowClan had been shown to follow a more nocturnal lifestyle, being active mostly at night. They would be masters of stealth, blending into the shadows and coating themselves with mud and leaves for camouflage due to their territories limited undergrowth. This might be what gives them their stereotypical bad smell, that ThunderClan always complains about.
Their territory is very marshy and due to little undergrowth it would be harder for them to stalk prey. This has caused them to be the stealthiest out of all the clans and the best hunters. But they are also able to use this stealth to their advantage in a fight. They attack without warning from the shadows and rely on surprise, always striking at night when it’s hardest to see them.
Their tradition could be the celebration of the winter solstice, the longest night of the year.
ThunderClan
And finally we have the main protagonists ThunderClan. This clan has always felt bland to me in terms of tradition because they don’t seem to have anything that really makes them stand out. I imagine they are probably the best trackers due to having to hunt and track prey in thick bushy undergrowth.
But honestly I would have loved if they had been given something to make them special and unique. Any ideas?
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juliametzgerart · 3 months
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I have shared versions of this on other platforms before, so I might as well make a tumblr edition: here some tips for MtG portfolios I gathered and might be interesting for some people who follow me. 1. Since this is a trading card game, here comes the obvious one first: Always keep in mind that these are card illustrations, they have to be readable in super small. Which means that strong silhouettes and value structures are a must have. If you work digital, check the zoomed out version on regular basis, or even have some jpgs to check their thumbnails in your file browser. That can give you an idea about their readability. Traditionally you can of course take some steps back, or take some photographs to look at smaller previews on your devices. Also: print illustrations often come out darker than their screen versions, be careful with your darks! It's rather easy for things to go muddy, even if they look good on screen. In doubt, increase the brightness a bit. It's okay to have different versions for screen and print to meet their needs.
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2. Be versatile about your topics and compositions. Zoom in, zoom out. Don't fall into the trap of your own comfort zone zoom level of showing things, or one way of doing things. It can be positive to offer purposefully unusual options.
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3. Be aware of the focus. If you have a magician with a staff, ask yourself if the card is about the staff(artifact), the mage (creature) or perhaps even the spell. The composition and focus of the illustration should shift accordingly! Clear action is important for readability – since that is not just visual hierarchy here, but also storytelling. Which brings me to the next point: 4. Good narrative matters, but mechanics matter even more. So, again, be very aware of your illustration's focus. You can potentially add extra elements for the story to make it more fun, but it should not get too convoluted, and even less should it distract from what the card it actually about. If you come up with your very own ideas for a portfolio this is of course much more open than if you work from a description. But you can find a bunch of official MtG descriptions online which are super useful for training.
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5. Show care. Plan the illustration, get the references in place. It's the best time to get good habits in place, and really finish the pieces. Don't make them weaker by going too fast, that is not convincing. It just lets people assume worse things for tight deadlines. This does not mean everything needs to be rendered to death - but shape design should remain thoughtful and purposeful even where soft and lost edges are used.
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6. It's potentially okay to have your specific stylistic or thematic niche. It can mean less assignments at times, but can also mean more special ones. It's cool though for your voice to be visible as long as the other needs of the product are met.
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7. Never stop using those references. Get them, make them, use them - take them seriously. (at least for any of the more realistic styles). It's one of the most repeated tips for any student to actually just use more references. They do a ton to get complicated things like anatomy and lighting right, but also cultural references and versatility. Many of the best Magic artists also make the best references – it's not a coincidence. Learn from the people who have already established themselves, they have great wisdom to share. 8. Your quality has to match the current roster. Yeah, sorry, no way around that one. You need at least to be as good as the currently "worst" artist in the roster to have a chance. And the ADs need to be sure that even on a bad day your art can meet their quality bar. Which is the reason why you likely need several art pieces at the required level, to prove it wasn't just some lucky fluke. Though once you're really there, that also means a bit less pressure to perform, since you're likely comfortable at your skill level and can only go up from there.
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utilitycaster · 2 months
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Do you think part of the D20 journalistic bias comes from D20 being edited? It gives the appearance of much more effortless play and lets them control the pacing in a way unedited play like CR simply can't do. They get to (potentially) hide a lot of stuff people would jump on as flaws while CR has no choice but to let it all play out. I greatly prefer CR's approach, despite it biting them in the ass a bit through no fault of their own.
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Answering these both together to group cause and my opinions, and I do want to note this is specifically about journalism/press coverage, not their respective fandoms even though there's obviously some overlap.
I think there's a couple things, but I do want to note this was actually prompted by Daggerheart, not Critical Role. The response from several prominent voices in the Actual Play journalism community, whom I will not name here but whom I do not respect intellectually, really was, within hours of the open beta (which as far as I know they didn't have early access to - more on that later) "um it could be better, I don't like xyz and also it's sooooooo important to have criticism" and again, it is important to have criticism, but also you act like D20 has never had a mediocre moment and that Kollok is brilliant, so.
This...got away from me a bit. I'd say I'm sorry but actually I adore writing thousands of words about actual play and it will happen again but I'm putting the detailed answer below a cut. The short answer is I think a lot of Actual Play journalists actually sort of fell into their jobs through being vaguely involved in nerd spaces and aren't actually equipped to talk intelligently about TTRPGs and actual play as a medium that should, at its best, be a perfect fusion of narrative and mechanics. So instead they're distracted by flashy edits and bright lights and cool noises and some abstract concept of "novelty" and write only about that. Also Critical Role is the 700 lb gorilla in the AP space (though not, actually, the TTRPG space) and doesn't give them early access and that's meaaaaaan. Indeed, for all I think a lot of their coverage of D20 and Worlds Beyond Number is obsessively fawning, I also think it's extremely surface level, frequently factually wrong, and fails to get at what's truly excellent about those shows either.
I think, honestly, the biggest one is that I don't actually think a lot of Actual Play journalists watch series in full. I was looking for Polygon coverage of Fantasy High Junior Year and they have one glowing article but it's more about Fantasy High as setting and institution and D20 "changing the game" (also more on this later) to the point of outright contradicting the pull quotes they used from interviewing Brennan Lee Mulligan (also more on this later). So I started looking through their coverage and actually, quite a number of their write-ups are based on only one episode, or half a season. Clearly, they haven't read the full open beta (nor have I, but I think their complaints about the character build process belie a profound misunderstanding of what TTRPGs are, also more on this later). So editing is certainly part of it because it's really easy to see cool special effects and sound design within one episode and shit out a hacky article about it, whereas actually getting to the substance - character relationships, cohesive narrative, storytelling - requires work that I do not think they're doing. And on the one hand I do kind of get it, because yeah, if journalism is your livelihood then you perhaps do not have the time to watch 4 hours of D&D a week for 2-3 years if you're only going to get one article every six months out of it. But I don't think the answer is "focus intently on Microsoft Powerpoint-esque scene transition tricks while ignoring that nothing occurring at the table is actually fun to watch." For more on this, see this post.
The second, which is very relevant to Daggerheart but also is actually a big gap in D20 and WBN coverage in my opinion, and which I put in the tags, is that I actually don't think a lot of journalists have a solid understanding of TTRPGs nor of most genres. And I think Critical Role has a particularly good understanding of both these things, actually, if one skewed towards collaborative storytelling that is not rules-light. I think one really big example is that one person within the space is mad at the Daggerheart questions for the character archetypes because what if your character doesn't fit these. I think this is dumb as shit. I actually think that a common criticism of D&D - that you can't play ABSOLUTELY ANYTHING - is not valid, or rather, it's a valid opinion to hold but if you want to play a character who doesn't fit into the available archetypes perhaps you need to find another game. We all inherently understand that Blades in the Dark characters will be members of a criminal organization in a relatively low-magic setting, correct? That you can't show up to BitD and play a lawful good wizard prince because that's not the story being told? Or like, how in Honey Heist, you are a bear and you are trying to get honey, and you cannot play a human child investigating the old abandoned house at the edge of town, but there's a cool game called Kids on Bikes that will let you do that? Great! Why is this suddenly so hard to understand in the realm of heroic fantasy, that you will fit into specific archetypes? Why do people's brains, if they have them to begin with, vanish suddenly? I know I just did a big old rant that included this within it but genuinely I think a lot of people are deeply ignorant of heroic fantasy, or don't like it, and either is fine, but then they get mad at the heroic fantasy game for having heroic fantasy archetypes when the answer is "maybe this will never make you happy because it's not for you." (Frankly, I think this is also why they love D20, because it doesn't really do straight-up heroic fantasy, and that's fine, but they do keep acting like doing a Game of Thrones pastiche is equivalent to the invention of the wheel.) Like...I remember in the Midst Q&A that Xen said they tend to not like playing typical D&D classes, but their solution was to, you know, create Midst instead of sitting around going "actually, because D&D doesn't support cyberpunk narrative and the character archetypes within very well it is an utter failure." (I could go on forever about how actually TTRPGs are not a showcase for your already extant OCs to prance around but that's a totally separate post).
Mechanics and story are inherently intertwined, is what I'm trying to get at (sorry I'm really tired and have a lot to do but I'm passionate about this answer, it will be rambly, she says like 3 pages in) and I really don't think most actual play journalists get this. At all. And I do think that CR, and Daggerheart, and the people working for it, and especially Spenser Starke, Rowan Hall, Matt Mercer, and Travis Willingham, get this more than almost anyone else in the field. I also think Brennan Lee Mulligan and Aabria Iyengar get this, and the thing is, for all the praise showered upon them, much of which I think is deserved and most of what I think is undeserved is not because they are lacking but because the person writing about them is an idiot crediting them for things they (Brennan and Aabria) would never claim to have invented, their mechanical prowess is rarely if ever written about well. Fantasy High Junior Year's downtime mechanics actually fill in a famous gap in D&D, namely, downtime, and provide an excellent marriage of story and mechanics in my opinion, and I haven't really seen any discussion, because that would require watching the part of the TTRPG show where they play the TTRPG, and knowing the vague word on the street about D&D criticism that isn't just "*nods sagely* capitalism is the BBEG."
And finally: related a bit to the edit but Critical Role used to not be able to provide any early access to press, because it was literally a live show, and I suspect they never broke the habit, and I think that is for the best. As discussed a lot of D20 coverage actually feels like they watched the press screener and then never returned to the show. And I do not know the politics about them, but given that several of these publications (notably Polygon, but some others) have been shitting on Critical Role for several years, and just generally given the way CR's leadership vs. how D20's leadership respond to fandom pressure, I suspect Critical Role does not give these journalists a ton of early or increased, if any. Honestly, why should you, if you're getting interviewed in Variety? And I think the journalists are mad, because they think they're special and should get treated as such.
I do want to wrap something up, and I want to thank @captainofthetidesbreath for talking a little about this in game design/ttrpgs and giving me the idea, but in story, you should be challenging your audience, expanding their horizons, and being new and interesting. In the actual playing of TTRPGs, especially a new one, it is vital to be inclusive and easy to understand and patient and provide points of reference. I really feel like many Actual Play journalists and some TTRPG ones as well have this equation flipped and are looking for challenging concepts that most people will never be able to get a group to be willing to play, and bells and whistles in production, but leave story as an afterthought. Critical Role designs games to actually be played and to be used specifically to tell good stories, and puts story before production, and I think that undercuts those journalists' whole deal.
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from the start, i’ve mainly been praising the show and have spoken against the minor nitpicks but i think some constructive criticism won’t go amiss. i’m always going to advocate for praise + critique but since literally all my posts praise the show (character-work, writing, directing, cinematography, literally all aspects) i’ll focus on the main issues i have with it for this one.
i’m only saying this because i do think there is merit to the conversation: yes, i agree with many other people saying the show has a very real lack of tension. the stakes are established, potential horrific consequences are alluded to, but the instances in which the action needs to take place falls short. i wanted to see percy and annabeth and grover SHOWING their inexperience through stumbling on traps (which would automically raise the tension in both medusa’s lair and the lotus casino), i wanted them to make mistakes and quick-think their way out of it. sure, there’s something to be said about conveying annabeth’s intelligence but aunty em was a great way of highlighting percy & annabeth’s dyslexia by having them be unable to read the signs. the statues could have been removed from the yard–a move that would show medusa’s intelligence instead. similarly, the fun of the lotus casino was about the creepiness that slowly and steadily builds on the backdrop of this harmless kid carival like setting. percy, annabeth and grover’s intelligence and knowledge has already been built in other obstacles so seeing them actually fall for well-set traps seems to me like a much more nuanced portrayal of the kids, their capabilities but also their weaknesses. speaking of, i was waiting for one moment of annabeth making some mistake, showing some flaw. i think it would have been cool if she was the one to lose her drachma given that she was undoubtedly jostled hard while clinging to the cerberus. grover already felt like he messed up after the lotus casino and having percy reassure annabeth after her drachma screwup would really nail in that yeah she’s intelligent and wise but she is also just 12 and she can be a bit reckless too.
honestly, i’m a sucker for flaws. i love my emotional percabeth bits to death but would i have rejoiced just as much had both of them been a little more unempathetic towards each other and been at each other’s throats for a few more episodes? yes.
i love show grover and his earnestness and savagery in manipulating a god but do i love my little coward goat boy who slowly but surely proves himself to be capable and brave? who keeps asking for food at the most inopportune moments but really has percy’s back at the end of the day? who is severely unconfident but slowly learns to trust himself more? yes! i just feel like the grover we have now was my imagining of grover in book 2-3. we never got to see his major flaws so i’m just wondering what kind of upward arc will he have and will it be as impressive as the books.
i really really appreciated that percy’s impertinence was actually something he paid a price for. it will make his continued rebellion against the gods that much more intentional. that said, i would have liked percy’s relative ignorance of the mythic world to still remain. having sally make him so prepared that he sometimes manages to know obscure greek stories sort of blends their roles in the trio. yes, each one of them is layered and there is no one super rigid position they must adhere to but this is storytelling on television at the end of the day, the characters should have unique traits to distinguish themselves. for me, percy’s intelligence was about his presence of mind and deductive reasoning which the lotus casino scene in the book beautifully portrays. similarly, his knowledge was less about facts he knew and more about the street smarts he had acquired. in some way, annabeth and percy have a weird overlap in characteristics (show annabeth feels as sassy as show percy which is not the book dynamic imo).
i don’t see these as minor nitpicks btw – i think show portrayals have changed these characters through small changes and while that is okay, it also leaves room for improvement before it is too late. there are many considerations to be made–percy’s grief, annabeth’s tackling of complex feelings about the gods, grover’s guilt, ofc. but it’s, i think, a valid critique of the show that the main trio’s dialogue and actions could be made more faithful to the books.
also, i think the direction can be more dynamic, especially in exposition-heavy scenes. there are ways to make info-dumping fun and i’m sure the directors are more than capable of exploring these options moving forward.
there are many more smaller things i would point out but i don’t want to make this longer that it already is. many people handwave alot of the critique saying that the show is for children to which i say: children’s media doesn’t mean lesser quality media–the books were literally made for children yet on tv, many scenes are sanitised, very little left not on-the-nose. i have myself mentioned how certain scenes could be impossible to film with 12 yr olds (medusa beheading) without harming them mentally in some way so i appreciate the clever sanitization there. but the action sequences do need much more edge and that’s okay to acknowledge. the show we have now is great but it is absolutely not without flaws and normalising discussion about the flaws is only going to benefit the show moving forward.
and lastly, rick might be the author of the books but there is no rule that once you like an author’s work, you will have to like all of that author’s writing. just because rick made some final decisions does not take away the fandom’s rights to question those decisions and critique the screenwriting. there is seriously no use putting him on a pedestal–and i say this as someone who adores his writing in pjo.
let’s let the fandom breathe a little. let the mild, politely conveyed critique become commonplace as much as the ardent praise because i think that’s the balance we need to ensure that season two delivers on all the fronts that season one was unable to.
that’s all. thanks for reading lol. have a nice day. :))
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eshoeteric · 1 year
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🍓 style analysis: nana komatsu / hachi (NANA) 
welcome to the first entry in my style analysis series- where i take a different fictional character for each entry and take a look at their fashion sense, as an exploration on how fashion plays a role in forming a character's personality & overall identity. in other words, it's a deep dive into the intersection of story & style. today we're starting off with nana komatsu (who we'll be affectionately referring to as hachi from here on out) from NANA, my favourite character from my favourite manga of all time.
NANA is a manga very near and dear to my heart. i could spend all day talking about why, but i'd say one of the biggest reasons is for how ai yazawa (the creator of NANA) uses fashion as a means of storytelling. in NANA, clothes are not just a typical character design element, but are instead a visual narrative tool used to convey a characters' personality, as well as to express their traits and feelings. today i've chosen hachi for the style analysis because i'm fascinated by the subtle changes to her style syncing with her character development over the course of the story. also, i think her style is just super cute. so let's get into it! (⚠ anime & manga spoilers ahead)
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overview
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if i only had one word to describe hachi's style, i'd say feminine- think frills and lace details. she's all about babydoll silhouettes, pleated skirts, knit cardigans, ballet flats, and generally embodying shoujo fashion from the early 2000s with a good balance of cute and classy. hachi's fashion sensibilities lean more towards the modest side, as her dresses and skirts are usually around midi-length, and mini skirts are often paired with extra layers like tights or leggings underneath. it's a very good girl chic look, which fittingly leans in to her innocent personality. hachi is very stylish and clearly puts a lot of thought into picking her outfits everyday, as she's not afraid to occasionally experiment with different styles every & to use fashion as a key means of expressing herself.
in terms of colour palettes, hachi's wardrobe has a bit of everything- warm hues, earth tones, soft pastels, which all work together to capture the warmth and sweetness of her character. she's definitely more attuned to light colours than dark. this suits her personality better too, as light coloured clothing is said to convey feelings of friendship, fun, compassion, and approachability. fabric-wise, hachi likes to keep it light and airy with materials like chiffon and tulle; switching to warmer fabrics like cashmere and wool for cold weather, giving her outfits a vintage feel.
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we can see that hachi pulls fashion inspiration from various aesthetics and fashion trends across different decades. she definitely incorporates her love for vintage fashion in her style, particularly with elements we've seen her wear before like mod dresses, neckerchiefs, pearl necklaces, long fleece trim coats, and brown platform boots. you can also see it in how some of the pieces she wears feels so unique, like a surprise gem you would find in a vintage boutique while thrifting. in dressier looks, hachi's girlish charm and allure is slightly reminiscient of 1960s it girls, like twiggy and sharon tate. she draws from a lot of 60s-inspired elements- the romantic parisienne style, and a bit of vintage preppy chic.
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scarves and bandanas are a vintage essential as well as one of hachi's signature accessories. they have tons of versatile styling options, plus the potential to be dressed up or down. we've seen her wearing one scarf (exhibit A) multiple times over the series. the babushka scarf version has to be my favourite, it's very hepburn-esque, who i 100% i could picture hachi having a poster of in her childhood bedroom. i also think that having characters re-wear pieces we've seen before is generally just a cool subtle styling detail, which adds to the realism of NANA's 10/10 worldbuilding. the scarf's many appearances styled in different ways also goes to show how hachi enjoys being creative with her outfits, loves the pieces she owns and wants to get as much use out of them as possible.
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hachi's style also incorporates a touch of influence from the kawaii lolita subculture, particularly modern offshoots like larme-kei. lolita is french rococco-inspired with a focus on cuteness, and has its origins in early 2000s harajuku street style- which is also where mori/kogyaru fashion originates from; hachi's go-to style during her high school years (see: her modified school uniform, miniskirts, fuzzy legwarmers). both of these movements were heavily pioneered by j-fashion magazines of the time like FRUITS, Olive, Larme & CUTiE, which were mainly popular with teenage girls and young women, and hachi is no exception. her fashion sense is also heavily inspired by famous japanese celebrities and style icons like risa nakamura.
if we had to really narrow it down, i think hachi's style can be best described by otome (lit: maiden) fashion. known as one of the predecessors of lolita fashion, this style was very popular among young girls in the 70s-80s and is heavily centered around embodying all things traditionally feminine. sweet, cute, girly, and romantic are all common descriptors of the style, which pulls influence from 60s mod fashion (which, as we've seen, has prevalent elements in hachi's style). think tons of layering, pattern mixing, longer hemlines, and mary janes/flats, all of which we frequently see in hachi's outfits. we also see that she takes elements from modern lolita fashion like frills, bows, ribbons, lace, tights & stockings, and incorporates them into her own personal style as more understated outfit details; making it more wearable on a daily basis while still being a tribute to one of her sources of style inspiration.
now that we've explored what makes hachi's personal style unique to her character, let's dig into how her style is influenced in relation to how the story progresses and how her character develops. and just for funsies, i'll also be styling a casual everyday outfit that i could picture hachi wearing for each story arc. let's go!
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i. art school
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i'd describe hachi's style here as the most youthful, which makes sense considering she's freshly moved to tokyo to study at an art school. we see her sporting a face-framing pixie cut, which gives her look a bit of edge, but not too much as she still retains her signature soft girl style to balance it out. also, can i just say: super farmer's daughter vibes when paired with a bandana! jeans were having a moment too- during this era, hachi was often seen wearing a pair of bellbottom flares or baggy jeans, creating a casual and easygoing look which really leaned into the artsy college student fashion. this would also mesh well with her then-best friend junko's more bohemian/indie, woodstock-inspired hippie style. the short hair paired with her experimentation on androgynous silhouettes definitely accentuates her gamine facial features, lending to a cute boyish look.
all these style elements are in direct contrast with the hyperfeminine looks of her high school years, back when she'd opt for skirts over jeans and long, styled hair; showing how hachi underwent a pretty drastic style change whilst adapting to the new environment in tokyo. at the same time, it could also hint at hachi's approach to self-expression & using fashion as a coping mechanism to deal with major life changes. dressing more casually to blend in with the college crowd is one of many indicators on how easily influenced hachi can get, which is pretty on-brand behaviour for someone with a tendency to seek validation from others instead of oneself.
so let's get into the first look i've picked out for her: layers on layers on layers baby! for this outfit, i took a lot of inspiration from hachi's first day of class outfit. i tried to be consistent with her theme of 70s-inspired prints and silhouettes during this phase, but also wanted to incorporate a modern y2k touch since we know that younger hachi (before fully developing her unique & personal sense of style) is more of a trend chaser, and what could be more early 2000s than a blouse + dress + jeans combo? accessories-wise, i wanted to pick out unique-looking pieces that had a lot of charm, as i was really going for that 'flea market finds' vibe since she obviously wouldn't have been able to afford any designer yet on a college student budget. also please notice the gorgeous vintage floral print ballet flats- i was so excited when i found it, i thought it screamed hachi!! they look so comfortable to walk in on top of being cute, it's the perfect shoe to slip on for a long day of classes without sacrificing style.
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ii. apartment 707
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during this time, we see hachi start to embrace feminine styles again. she lets her hair grow out and we see her back in skirts, dresses, and all things girly, which is why her otome fashion influences shine through most here. she wears tons of pieces in floral and polkadot print, as well as flowy babydoll tops which are very y2k-girl-next-door-reminiscient. we also see her starting to wear vivienne jewelry (the pearl choker, the dainty silver orb earrings), likely as a result of nana's influence (who she heavily admires and looks up to) & wanting to emulate her style. hachi's outfits here seem to have more colour and print, which i believe is reflective of her mental state here; happy, confident, and surrounded by support. good vibes all around, her environment at this time encourages her to take more risks in not just decision-making but also in her fashion choices.
in general, this era is where hachi seems to be getting a better hold on growing into her own personal style. she's still open to trying out different styles every now and then, but we can see there are some style elements that really stick and appear most often in her outfits. she's also seen here experimenting with all kinds of different hairstyles- french braids, pigtails, twin buns, the half-updo. to me, i think all of this signifies how hachi's style development runs parallel to her identity formation and how she grows as a person. at this point of the story, hachi believes she's finally found a place where she fits- within this ragtag but loving cast of unique characters.
so the second look was a little more of a challenge to work with- that's because hachi's style during this era doesn't subscribe to any one specific aesthetic or subculture, but more like a bit of everything, and her outfits can differ a lot between episodes. the goal here was to go for a casual daytime outfit, and i ended up super proud of the colour coordination in this one! i've styled hachi in a frilly vintage floral print chiffon slip dress that's almost reminiscent of the strawberry dress of 2020, but with unique details that give it much more character. i gave hachi a cream-toned vivienne crossbody purse, a scarf to balance out the salmon pink of the dress accents, styled as a neckerchief, some strawberry hair clips to match, and of course i had to include her much-spotted pearl orb necklace too. the highlight of this look are definitely the shoes, which are maison margiela tabi ballet flats- something i could 100% picture hachi wearing if NANA were set in the context of modern day fashion trends.
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iii. motherhood
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as time passes, we also see how hachi's fashion sense has slightly evolved into a classier, more refined version. more adult, if you will. this occurs when hachi decides to move out from apartment 707 and starts getting serious with takumi. not only did her living situation change, but as did her lifestyle, and with that, her fashion sense too. her style here simplified and took on a more mature look. she started prioritizing function over form as she cut down on layering and accessorizing. she would also opt for longer, flowier silhouettes and comfortable styles, often wearing simple dresses or aprons over a basic shirt-skirt combo. i really like how the change in style here - which pulls a lot from the 50s-suburbia housewife trope (think frilly aprons, puffy dresses, flared skirts, modest hemlines) - feels like a sublte detail to show how hachi settles into her new role of motherhood, expressed via clothing choices.
as a whole, this period of her life signifies the drastic 180° change from spending carefree days of young adulthood, to taking on the role of mother/wife in a nuclear family unit. it's the most major life change she's ever had to experience at this point, and it's expected that her style evolves alongside this. she's seen wearing noticeably less patterns or colour during this time, which could hint at possibly representing her inner feelings- the bleakness of spending her days in a mostly-empty home, and the isolation of being separated from the friendships she once surrounded herself with daily. thankfully, we do eventually see her return to dressing fashionably again after the timeskip. however, it's extremely important not to gloss over this period of her life as it portrays how she must have felt having most of her agency taken away overnight, with her style being all she had left as a form of control.
so last but not least is the final outfit, which was tough styling as there was comparably less material to go off, but i based it on the few going-out looks we get to see hachi wear post-takumi. rolling with the 50s-inspired looks, i've styled her in a coral short-sleeve button down dress. for the outerwear i picked a long checkered overcoat, which nicely complements the dress in addition to being a going-out staple for classy ladies everywhere. since the outfit is mostly harsher silhouettes, i decided to keep the colour scheme light to balance it out. while i was going for 'stylish mature woman', i still wanted some youthful elements in there to maintain hachi's signature girlish look. i balanced it out by accessorizing with a headband (a prep chic essential) and dior saddle bag, both lime green for a pop of colour and contrast. and of course, i had to incorporate the iconic neckerchief too as it doesn't get any more vintage-looking than this. the final piece to tie it all together are a pair of classic miu miu ballet flats- chic and comfortable!
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final thoughts
all in all, hachi's fashion sense is super girly and sweet, which i'd say directly reflects on her character's personality. hachi is an outgoing girl who wears her heart on her sleeve and has a lot of love to give. she's warm and approachable, which she expresses through her clothing choices by embodying the cheerful, down-to-earth girl next door look. her bubbly style is youthful and fresh, which personality-wise is in character with hachi's innocence and willingness to trust others. this is shown through how much hachi cares deeply about her loved ones & often (unhealthily) prioritizes their feelings over her own. however, this naïveté unfortunately leaves her a lot more vulnerable to others seeking to exploit her emotional attention.
hachi's fashion evolution over the series shows how she uses fashion as a coping tool to help adjust to life changes, capturing her emotional growth and how she matures over the course of the story. the way that hachi's sense of style develops alongside her character is so realistic. her style development tells the story of a girl who finds herself and loses herself over and over again, frequently changing jobs and wardrobes in a constant struggle to find an identity to latch onto- until she does. hachi's style story is one of self-expression & identity formation; a story that speaks to all the young, unsure girls out there who see a bit of themselves in her, trying to figure out their place in a world in a world that often decides for them.
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pestilentbrood · 5 months
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VERY long Ramble incoming
honestly now that I'm looking at the auraboa lore situation, I'm just disappointed. There was such POTENTIAL in the idea of the Loop and the horror of a new generation inexplicably being disconnected from it, forcing the newly hatched children into a world totally separate from that perceived by their parents (I mean, hell, they perceive TIME differently!).... but then the writer(s?) just fell ass backwards into Icky Tropes.
I feel like I can see what the idea was, especially with the recent alterations to the Encyclopedia entry... It seems like staff fundamentally understands the true Horror potential here, but... Instead, through the short story, they proposed it through the lens of a condescending outsider character, turning the fears of the older generation into something trivial. And also weirdly demeaning the Auroboa's situation by portraying them as overreacting.
Why... why would you do that? Like, from a storytelling perspective? What's gained from that? Why not embrace the true horror and even Emotional significance of that disruption? Why instead go for "ohh we NEED outsider help we NEED to be saved because we are so helpless and it is so Silly that we, creatures who have never experienced such things, do not know what sleep is"????
And if they WANTED to have a condescending outsider, I feel like they COULD have done that, but it would have to have that character realize the horror at some point. And make it obvious that their attitude towards distressed parents and children facing Eldritch Shit and the Sudden Deconstruction of it was not cool!
(or at the very least be a bit more...idk. Consistent with said outsider character? Juniper just goes from "omg I am so honored that the fascinating creatures of the behemoth have chosen me to speak to" to "oh their wasting my time because they don't know what sleep is. I'd rather be sleeping!! 🙄" like girl... c'mon now. Why are we trivializing it like this. Do you want me as the reader to be invested in their plight or not.)
I mean come on. They're beings connected through one networked hivemind-like system, yet each still maintains a silver of individuality that allows them to move freely throughout the Behemoth that they care for. And they've got an eldritch understanding of time that no other dragon could understand. They're seeing the future, past, and present unfold simultaneously. They're witnessing the birth and death of the world at the same time, and have no way to communicate it to other dragons. The best they can do is maintain their home, and even then, they see its roots spread and decay all at once.
And then the newest generation is suddenly disconnected. An inherent link between parent and child and all dragons in-between, that has existed since the creation of their species, is just suddenly GONE for the newest births. With NO explanation for it. The children have no easy way of communicating with their parents. The children are experiencing time in a way that was not meant for their species. They've forcefully been shoved into a circadian rhythm that they are Not! Built for!
The only way a parent could communicate properly with their child would be when the latter is sleeping, something that is also completely foreign to this species. It would be terrifying for all involved!!!
They are literally experiencing eldritch horror from the perspective of the eldritch being forced into the mortal.
Like why WOULDN'T there be panic!!! And why would that panic be trivialized! Why are we only shown the perspective of an outsider who looks at this situation and goes "Oh the silly tree beasts are being so silly over nothing, it's no big deal!"
That and the way the auraboas talk to outsiders. Like. There was such potential there. Real opportunity to explore how ancient, time-bending beings would communicate to someone who couldn't even BEGIN to understand the intricacies of it.
Instead we got what feels more like baby talk (even described as though they were hatchlings enunciating their first words, which... I dunno man, maybe we don't want to compare them to children like That) and less like... Beings that experience all of time at once. I mean, the hatchlings and the adults speak the exact same way, and that doesn't make any sense given the literal time barrier going on.
I totally get why people thought there was just a language barrier and that auraboas had their own language, thus causing the disjointed speak, and not that it was because They Do Not Experience Time Like We Do. And I feel it would've been far easier to get it across by just... I dunno. Do anything else?? I saw someone on here suggest they speak in the "wrong" tenses, or using multiple tenses in the same sentence, which I think would've been far more clear.
Like, as opposed to "saplings wilt! saplings silent!" just "the saplings will wilt in silence, they've wilted in silence, they are wilting silently." Said all at once like all things are true simultaneously. And if we're going for hivemind, have each auraboa speak in a different tense, all at the same time, and have them switch it up every time. Have our outsider get confused and be like "which is it? are they wilting now, or have they already wilted?" and the cluster of auraboas respond in a cacophony of yes's, no's, and maybe's all at once.
Would've probably gotten across the "alien" vibe they were supposedly going for far better than wide-eyed desperation for an outsider's guidance conveyed through disjointed, in-world described as baby speech.
And also maybe would've had less accidental connotations. Because as it stands, I completely see why people have made the connections to the real world where they have. This doesn't read like eldritch timey-wimey intrigue, or even a respectful look at how younger generations can become detached from their families' cultures over time and the struggles that come with it. It reads like a culture being perceived by an ignorant outsider who (despite supposedly respecting these dragons) scoffs and rolls their eyes because the tree beasts with their funny words are being silly again, and that Hey, isn't it actually a great thing that the children are fundamentally different in all manners now? Because now they can join the rest of us in the "real world."
Yknow. Ick.
(I Personally think it would've been better to have the perspective be one of the Auraboas themselves, especially one of the children, to really understand what was going on here. Give us the full brunt of the mind of a creature experiencing all of time interwoven as one shape. The waters fall and the oceans crash with waves. They've now fallen to drought. The ocean has yet to be born. Caves have been carved out through the waters' currents. And when I break from this timeline, I open my eyes to see a child, the child not yet born, the child born now, the child born yesterday. Why can't I hear it? Why couldn't I hear it? Why won't I ever hear it?)
I dunno. People more qualified than me to speak on this matter have already torn the lore apart, I'm just... dropping my own two cents. Potential got weirdly squandered and we ended up instead with unfortunate implications and tropes that could be connected a liiiittle too awkwardly to irl situations.
*Also, before anyone points out: Yes, I know the hatchlings aren't COMPLETELY detached from the Loop and can join it when they sleep. But the fact is, these thangs never had to sleep before. That wasn't in their species' nature. So that's still weird and foreign for them on both sides. And since the hatchlings now have a circadian rhythm, they can't stay connected to the loop permanently. And also Also, seeing as the previous generations aren't experiencing time linearly, who's to say they even recognize when their child joins the loop? They'll speak with an echo of their child when that child was last asleep ages ago, not knowing that it's not them presently, because there is no 'present' for the older generations.
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gabessquishytum · 7 months
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New Ballet AU prompt - Single Parent Hob's son Robin has been taking dance classes for a few months, the other Dance Moms handle car pool after school, so Hob hasn't been back to Storyteller Studios, since he signed Robin up with that nice Morana in the front office.
In any event, Robin is supposedly very good in the classes he's taking, and has been offered a place in a more advanced class, taught by the studio's founder. Hob is offered an opportunity to talk the teacher if he wants to after Robin next class -- Robin loves talking about how cool "Mr. M" is, but of course He's running late this afternoon, only a few minutes (hopefully the classes are running over, they do sometimes).
While Hob is rushing in, his head is turned by this gorgeous man, getting out of this cute sports car, so badly that Hob almost smacks face first into the glass entrance doors. Argh, Hob hopes hot guy didn't see that. . . Hot guy totally saw the cute guy who seemingly tried to open the doors with his face.
Hob is only a little blushy and stammer-y when he formally meets hot guy/Mr. M.
Ahh, just imagine how absolutely sexy “Mr. M” is. He’s got the ballet physique, tall and sleek with the most incredible musculature Hob has ever seen. These days he runs the ballet studio and nurtures young students, but he used to be very famous, and he’s still very talented.
And there’s Hob. A single dad who teaches primary school kids, who takes very good care of Robin but not such good care of himself (he hasn’t been to the gym in about a decade and he’s lucky if he gets to eat something that isn’t chicken nuggets or fish fingers). And he rounds it all off by walking into a glass door. So although he blushes and bites his lip, he doesn’t even entertain the fact that he’d have a chance with this beautiful specimen of a man.
Little does he know that Mr. M (who prefers Dream, when he’s not teaching) has been gazing at him with soft eyes ever since he saw the cute, frazzled, homely looking man almost walk into a door. He can hardly keep on topic and talk about Robin’s potential progress in the advanced classes. Hob listens very intensively and he just looks incredibly sexy when he tucks his dark hair behind his ear and nods seriously.
The good news for both of them is that the advanced class is on Saturday mornings, so Hob will be dropping Robin off and picking him up. And maybe just staying for the duration of the class to watch. To watch Robin, obviously. He totally wouldn’t be checking out Dream’s incredible quads as he demonstrates the exercises. He’s just crossing his fingers tightly that Robin doesn’t lose interest in ballet any time soon.
When the summer holiday comes around, Robin signs up for a week long ballet camp kind of thing with fun classes each day. It’s the middle of a heat wave and Hob shows up to drop Robin off for the day, dressed in a white tank top and a pair of frankly criminal denim shorts. He bends over to readjust his shoe and Dream, who was also just arriving… turns his head, stares and walks into the glass door.
For the first time in about 10 years, Hob feels a surge of confidence. He’s 90% sure that his hot crush is blushing and stumbling over him. He can hardly believe it, but maybe its time to finally make a move…
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lucas-remoussin · 10 months
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I AM BACK !! And for my return, I give you my latest artwork : Ahsoka & Sabine - Master & Apprentice.
Inpired by the (exciting) second trailer for AHSOKA. I wanted to imagine Sabine Wren in Jedi garb and Ahsoka Tano in her white robes.
Very excited by the potential of Sabine being Ahsoka's "Padawan". It's a huge development for Ahsoka (she didn't even want to train Grogu, last we saw her !!), and it's gonna make me like Sabine even more by proxxy (she looks so cool with the green lightsaber !).
Lemme know what you guys think, and if you can, consider subscribing to my Patreon to support me and my art/storytelling : patreon.com/user?u=93774041
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hjemne · 1 month
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Okay as kinda a follow-on to why I love how Trimax characterises Knives and Vash as kids, let me talk about why I love Knives' outfits in Trimax so much
So, Knives' outfits are heavily inspired by the jumpsuits/ uniform from the Seeds ships. If they're not directly using the uniforms as a base, Knives usually keeps their silhouettes or other elements (the blocks of two colours, the buckles etc)
Some examples of the original Seeds designs for reference, as modelled by Conrad and Vash
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And now some Knives looks
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Even that third example still keeps a very similar feel to the Seeds jumpsuit from the buckles and the shapes of the fabric/cuts. It's definitely a bastardisation of the original, but the inspiration is definitely there (plus, you can see the tube things around his waist which a later Vash coat incorporates, and there are big similarities to this and Vash's belt buckle legwear, which I also think is really cool to emphasis how similar Vash and Knives are through their outfits!)
This is the main exception to this that I can find, but still I'd argue there are still some similarities to the Seeds jacket here in the high collar, cropped around the waist, the two colours, the buckles etc and his shoulders are also emphasised here by his clothes & pose which is another Knives staple. It also wouldn't make sense for Knives to be wearing anything too directly similar here as this is during the period where Vash and Knives travel together and try to blend in more with the humans around them.
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There's two outfits I want to look at in particular- one is what he wears when confronting Vash in July and the other is the iconic bdsm piano outfit
When Knives and Vash reunite in July, Knives is in an outfit that is incredibly similar to a version of the seeds uniform. Specifically, the uniform worn by the crew when Knives accidentally messes with the ships and the crew comes out of cold sleep to deal with it.
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Now, why might this be a look Knives wants to replicate?
I'd argue it's potentially because that was the first time Knives felt true fear at the presence of a greater authority (the crew) and that's what he wants Vash to feel when he ambushes him in July.
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Knives' character in trimax is based about wanting to take back power from the humans who killed Tesla, and make sure that doesn't happen again by switching the powerful-powerless positions between humans and plants.
By becoming Conrad in his confrontation with Vash, Knives immediately puts Vash on the back foot, infantalising him, and reminding him of the day they discovered Tesla and the fear and horror they felt. It also allows Knives to reclaim that memory for himself psychologically, and shows Knives is every bit hung up on the past in the Seeds ship as Vash is.
Now, the infamous BDSM fit
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He is so full of drama. It's an iconic introduction to his character. The spike at his neck is as much a threat to himself as it is to others. And the eyes.... Oh I'll be coming back to the eyes....
But why am I bringing this outfit up? It shows up in about 3 panels never to be seen again, right? Right?
Wrong!
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There's been a lot of talk about how tristamp is a love letter to Trimax, but you know what really is a love letter to the imagery of Trimax? Trimax itself.
Imagery from many, many volumes before, which could be dismissed as just there to look cool, crops back up after a decade of real-world time passing between these being published. Trimax tells such incredible depth of story through the use of clothing and the symbolic language that each character chooses to wear.
I'm not going to say anything about tristamp as such, but I do think that by changing the Seeds uniform and by the choices made in Nai's clothes (or lack thereof), tristamp has therefore lost a huge amount of this visual language and storytelling, and I really really hope this was done intentionally because the tristamp team wanted to create their own which we'll see in S2, rather than just being a change made without considering its impacts.
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dracwife · 9 months
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fine if nobody else will say it i will. selfships where you replace/ignore/remove the "canon" love interest entirely is cool and all and great but also so are selfships where you dont. selfships that take place before or after an established canon relationship, selfships where you acknowledge and talk about past relationships, where you can build off of what canon has given you and interweave your ship into preexisting lore and conceptions about your f/o and the way they handle relationships and breakups or divorce or death and grieving over a lost lover.
and im not saying the "i pretend i do not see" route is like less valid btw but im just saying i dont think people consider or at the very least talk about "canon love interest exists and happens and so do i" nearly enough is all. i think some of the best storytelling potential comes from "where do they go from here" after a relationship is all and shoutout to every shipper that does build their selfship that way, like shoutout to all the shippers whose ships are "she left his ass and im picking up the pieces"
[ pr*/c*mship, neutrals dni ]
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locke-rinannis · 2 years
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I—okay. Listen. Do I run around a lot in this game? Yes. Do I spend an unnatural amount of time looking for RP locations that perfectly match a scene I'm looking for? Probably. But over the course of years, I've found some pretty cool spots. And I'm going to share them with you!
Maybe you'll find inspiration to start something new in these areas, or maybe it'll help scratch an itch for a scene you've been wanting to do. Who knows! Just take them!
Also, these are locations found outside of major cities and aetherytes. This list is for people who want to get out into the overworld and away from crowds! (I’ve also tried to find places that are free of hostile mobs, NPCs, and FATEs.
I’ll likely make more posts for other zones, but the three starter regions are accessible for characters of all levels, and a good place to start!
Locations under the cut!
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LONE CAMPSITE - Middle La Noscea - X25, Y23 A single, simple campfire surrounded by a few crates and barrels. I think an NPC appears here for one specific quest, but otherwise it's empty! It’s not near any civilization, although you can see Limsa on the other side of the map.
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HIDDEN PIRATE SHIP - Western La Noscea - X10, Y18 A really cool ship hidden deep in the La Noscean map, which only became available once they added flight to older areas. You can land on the ship and the walkways that surround it. It’s really a unique and outstanding spot!
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HOUSE @ OSCHON'S TORCH - Lower La Noscea - X23, Y39 You can't enter the lighthouse on the hill (unfortunately), but you can go into the small house in front. It has a nice garden in the yard, and the interior is fairly simple and NPC-free.
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WAREHOUSE @ RED ROOSTER STEAD - Lower La Noscea - X31, Y21 I don't know why SE made this, to be honest. I've never seen a quest lead here. Nothing spawns, it just exists. Which is great! I wish they did this more. Anyway, it's a warehouse at Red Rooster Stead. A door in a cliffside, full of supplies and a table with chairs, and nothing else.
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PAVILLION @ CANDLEKEEP QUAY  - Lower La Noscea - X19, Y38 Previously inaccessible due to a gate blocking you off the pier, you can now fly over to this spot! This location is beautiful, especially at sunset, but unfortunately nothing is interactable. Unless you’re fine with /groundsit, you can't even sit on the chairs. But still, a quiet and interesting spot to meet!
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HOUSE @ THE SILVER BAZAAR - Western Thanalan - X17, 30 All of the buildings in the Silver Bazaar are great! This one is fantastic. It's completely empty inside and outside (except for a couple ambient NPCs on the railing up top). There’s a table and chairs under the awning outside, too.
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DESERT RUINS - Southern Thanalan - X19, Y17 There are a lot of nice ruins in the Thanalans, but this one in particular has a lot of potential. The only mobs around are some passive fire sprites, and there's an unopened chest in the back amidst all the crates and jars. Environmental storytelling!
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TAVERN @ CAMP DRYBONE - Eastern Thanalan - X13, Y24 I know I said I would make this list outside of major aetheryte areas, but this is the one exception I'll make. Only because it has no business being this good. Every chair at every table is available! It's a wonder!! A very nice little tavern.
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HOUSE @ THE GOLDEN BAZAAR - Eastern Thanalan - X10, Y16 The Golden Bazaar, like the Silver Bazaar, is all very useful. But there's one house in particular that is better than the others. This interior is big and extravagant and empty: three things we don't get very often in overworld locales!
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CRESCENT COVE - Western Thanalan - X15, Y17 If I've said it once, I've said it a thousand times: I love Crescent Cove. Every building is accessible! And although there are NPCs around, it's a fairly large area to work with. I’ve both led and participated in a lot of great plot events here. I like it a lot!
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LILYSTONE - Central Shroud - X28, Y30 A simple tent with a campfire in front, located next to a river. There are some low level aggressive mobs (level 11), but no NPCs or FATEs. I believe there's an early level quest around here, but I almost never see anyone. A neat campsite!
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SWEETBLOOM PIER - East Shroud - X10, Y22 This location is found immediately after you take the boat from Gridania to East Shroud. Most people just run right past it and head through the gates, but if you turn around, there are two buildings here! One is a grocer of some kind, and the other is a storage room. There are a couple NPCs, but nothing too intrusive.
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SPRIGGAN DIG - Central Shroud - X11, Y16 (Underground) Sometimes, when you're setting a scene, all you want is a simple cave. Just one simple darn cave. This spot provides! There are 2-3 caves to choose from, although each one contains at least one hostile mob and a patrolling golem (level 43). We take what we can get.
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SPIRITHOLD - Central Shroud - X26, Y25 This spot is great for its spooky ambience or for a dungeon/prison location. There are six small, empty jail cells against the walls. Just some small level mobs (level 9) wandering around, too.
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That’s it! I have several more, but I trimmed them out due to them being either fairly common knowledge (ie, Buscarron’s Druthers, Hermit’s Hovel) or just too many mobs cluttering the field. However! If you’re interested in more, let me know somehow, and maybe I’ll make a Part 2!
Until then, I’ll very likely follow up with more zones. I like exploring quite a lot.
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sakurapika · 4 months
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Reviewing New Year Sale Outfits in Twisted Wonderland
In Japan, New Year's Day (お正月, or "Oshogatsu") is the biggest holiday of the year, and it is also my favorite. That being said, the TWST artists never disappoint when it comes to the art for this event, so let's review all of the cards!
Spoiler warning for upcoming ENG and JP sever event cards, including some Groovy art!
Round 1: 2021-2022
Kalim Al-Asim (SSR)
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Look at him, he's so festive and cheerful
This Kalim, as well as Deuce's SR, have a special place in my heart. I started playing TWST the summer it came out, but I wasn't a "serious" player until around New Year. Kalim and Deuce were my first "duo magic" pair, and I love their interactions in the story as well.
I love his headband ribbon and how it matches his obi. The sparkly hakama also suits him. I'm excited to see Jamil's version of this outfit as well, but we all know it'll be a very long time until Jamil volunteers to work retail during the peak season.
12/10 he's so cute
Deuce Spade (SR)
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I was surprised that this was just an SR, and that you could get him by finishing the event story. His outfit is so detailed!
I chose his Groovy art so you could see that he's wearing sneakers with his outfit, which I found funny. Cater is wearing similar shoes in his own SR, so it must be part of the Heartslabyul New Year attire. It still feels very in-character for Deuce.
The silhouette of his outfit is interesting. His jacket is short like a suit jacket, but has the sleeves of a haori. There are lots of elements of his dorm uniform, like the pins and sash around his waist.
Not only does he look awesome, but he chose to work during the New Year's Sale to buy a present for his mother.
12/10 very cool and wholesome
Round 2: 2022-2023
Ruggie Bucchi (SSR)
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HIS HAIR!!!
Aside from Vargas Camp and his birthday cards, Ruggie doesn't have a lot of SSRs, so I'm happy for him. I look forward to getting him in the English server soon.
I love how Ruggie seems to have picked up a lot of merchandise from around the store. Aside from a fan, which all the boys are using as their "weapons" for battles, he has a little koi bag, which I love so much (I have a similar one). The little toy he's holding is called a den-den daiko (でんでん太鼓), which is popular for young children.
11/10 congrats on getting the job, Ruggie!
Cater Diamond (SR)
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I chose to show his un-Groovy art, because it's easier to see his outfit.
His clothes are similar to Deuce's, except that his "vest" is red, and he is wearing a button-down shirt underneath. The mix of Japanese and Western influences reminds me of Taisho-era clothing. He looks like Kazushi Tatsuishi in the anime version of My Happy Marriage, which also happens to be set in the Taisho Era.
It's hard to see in this picture, but he has a hairpin in his hair!
10/10 he slays
Sebek Zigvolt (SSR)
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He looks so dramatic with his gloves and fur collar, but are we surprised? He's a Diasomnia student, after all. I wish they had given him a different hat, though, because it looks almost identical to his dorm uniform.
This one makes me laugh, because he poses like my dad. Not seen in this image is Sebby's neon-green geta, which I think my dad would love (he likes having shoes in unusual colors).
10/10 who needs fireworks on New Year's Eve when you have Sebby?
Vil Schoenheit (SR)
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He stole the show.
At first glance, his outfit may bear too heavy a resemblance to the regular Pomefiore uniforms, since they're already inspired by kimono.
With his fascinator hat, netted gloves, and black nail polish, though, Vil adds a sense of mystery and intrigue to his outfit. He looks like he is playing the role of a Taisho-era socialite who poisoned their lover and is now actively avoiding the police.
Either that, or he got divorced from Rook. After all, it looks like he is wearing a furisode (a type of kimono meant for single women) rather than a tomesode (worn by married women), like in his dorm uniform.
11/10. The storytelling potential is limitless.
Round 3: 2023-2024
Trey Clover (SSR)
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I love his scarf and hat. His coat looks longer than Deuce's and Cater's, and more like a haori. Overall, it looks like a cozy combination.
Like Cater, he is also wearing a button-down shirt under his kimono, and his vest is green. Heartslabyul is the only dorm that gets a character in this event every year, so it's nice to see that the outfits are personalized for each character.
He looks like he could be someone's uncle, but you know for sure that he'd spoil his nieces and nephews.
10/10 very classy, if he was working at the store and I came to visit, I'd trust him.
Ortho Shroud (SR)
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ADORABLE.
Something I've always found interesting about Ignihyde clothing is their use of sharp shapes and geometric patterns, especially in Ortho's case. I wonder how Idia's version of this outfit would look.
Ortho and Idia must've had so much fun creating this outfit together!
Infinity/10 if Ortho were trying to sell me anything, I'd buy it, regardless of whether I actually need it.
Rook Hunt (SSR)
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He's wearing RED EYELINER!
His outfit is quite different from Vil's. While Vil is wearing a furisode, which is traditionally worn by women, Rook's outfit seems to have a more traditionally masculine silhouette (of course, this is just my interpretation). This probably means that Epel will get to wear an outfit similar to Rook's next time as well.
The peacock feathers on his red hat is also a nice touch.
His pose and expression remind me of Wen Kexing from the C-drama Word of Honor. They also have similar personalities.
10/10, he looks like he just stepped out of a period drama. I look forward to seeing the fanarts of him with Vil.
Jade Leech (SR)
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Jade's card has to be my favorite from this year's lineup. I just love how they translated Octavinelle's suits into kimono, while keeping details such as the purple bow tie.
I'm obsessed with his haori--it looks fluffy. I'd like to buy five.
His pose is so...
Like Trey, he looks like someone's uncle (it must be the fedora). However, unlike Trey, he looks like someone's uncle who may or may not be part of the Yakuza. Instead of giving you money on New Year, you owe HIM.
He also looks like he goes door to door selling products, and is about to sell me what he guarantees is a genuine Toshiba toaster oven and absolutely not an overpriced knockoff that will short-circuit and cause my entire neighborhood to lose electricity.
11/10 I will buy that toaster oven anyway.
Which cards are you most excited for? Let me know!
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