#Tutorial 1
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nemo-duspy-writes · 1 year ago
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Here's some stats from my two original works on AO3:
Work 1:
Language: English 
Words: 18,282 
Chapters: 6/16 
Kudos: 2 
Bookmarks: 1 
Hits: 14
Work 2:
Language: English 
Words: 21,253 
Chapters: 6/16 
Kudos: 2 
Bookmarks: 2 
Hits: 218
I think the difference is obvious.
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insertdisc5 · 1 year ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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glassshine · 9 months ago
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Moon and Kinkajou kill a man part two
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part 1
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dovewingkinnie · 5 months ago
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programmed my oc into a game for the aesthetic
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bazpango · 3 months ago
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Canon Yotsuba, the creators told me
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charmsponies · 6 months ago
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Everyone has been discussing these lately! I know everyone's been sharing them on a rant post I made that weirdly got more notes than I expected, but I wanted to make one post to compile all the MLP Vintage Butterick Patterns we have to document them!
Please check it out Here on my website where I have uploaded all of the images, provided additional information, and credited every single person who has helped me by scanning or sharing their information!
You can make: Christmas ornaments, plushies, or cute sweaters and cardigans.
All of these patterns are Officially Licensed g1 patterns! Enjoy and feel free to share with me if you make any of these fun crafts!
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mustang4all · 1 month ago
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How to Draw Prowl in G1 version
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vyxated · 9 months ago
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~hide build/buy lot outlines with reshade~
do I need to explain more? 😁
⚠️ this is not a mod to put inside your mods folder ⚠️
Instead, this utilizes a Reshade/Gshade add-on to remove the lot outlines and being able to do so whenever you want with just a shortcut. Requires Reshade/Gshade and the Shader Toggler add-on. Works on both DX9 and DX11.
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Download the latest update on the main tumblr post below:
Patreon post here
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neon-in-the-night-time · 5 months ago
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nobody tell 14 year old me but i find elphaba/fiyero to be a more compelling ship than gelphie
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swordlunge-wav · 2 months ago
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He asked for it...
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077891st · 1 year ago
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Congratulations GemPearl for winning the trafficblr shipping poll!
this is compensation for missing the vote entirely please forgive
year of yuri off to a roar of a start!
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champselysees · 5 months ago
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goodbye, lewis hamilton
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peppermint-moss · 4 months ago
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hihi! first off, I absolutely LOVE your artstyle lol
would you have any tips on how to draw rosettes? I’ve been practicing drawing markings for a while now but I still can’t get it to look round/circle-ish yet natural lmao
Thank you! and Rosettes are weird lil guys haha; here's how I do them!:
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Rosettes come in a lot of varieties though! Some rosettes have more or less blobs, or sometimes they're just solid dots/blobs. 3 blobs just makes a good example for a tutorial because it shows how the blobs follow a circle shape
And by "cirular" i mean anything from a perfect circle, to a wide oval, to a rounded rectangle or triangle lol (leopard photo below from unsplash)
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You could actually probably do step 4 first, and use that 'inner circle' as your circular guideline for your blobs! I prefer doing my blob lines first though so I can space each rosette out how I like (vs doing the inner circle first and later realizing that with the blob lines the rosettes are too close together)
I used my typical triangle brush because I use it for everything But a circular brush looks more realistic I think:
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Hope that helps!
commission info || ko-fi (tip jar)
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chokedonaturtle · 6 months ago
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ty @bisexualmcqueen for creating the universe (fangs on car)
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bonus for you <3
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theflyingkipper · 2 years ago
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can you two back me up here instead of laughing!!
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secretsimpleness · 1 year ago
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I figured this out somewhere along the second-to-last act. Octavia, the Baroness / Pathfinder Kingmaker (c) Owlcat Games
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