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Killing Zone (1996) - PlayStation 1
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A big Turok project for Doom.
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PlayStation, BMX XXX (2002)
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Ninjak
Ninjak is a fictional superhero appearing in comic books published by Valiant Comics. The original incarnation of the character was created by Mark Moretti and Joe Quesada,[1] The character was first introduced as a ninja and spy in the Valiant Comics series Bloodshot in July, 1993. His appearance in that series served to encourage interest ahead of his own self-titled series, which began in November that same year (although Ninjak vol. 1 #1 has a cover date of February, 1994). Acclaim Entertainment bought out Valiant Comics in 1996, after which Ninjak and other characters were rebooted. The Acclaim Ninjak series lasted only a year. Valiant Comics later returned and rebranded as Valiant Entertainment, and a new version of Ninjak, more in-line with the original incarnation, was introduced to readers in 2012.
In the original universe of Valiant Comics, Colin King is the wealthy son of a master spy working for MI-6. Raised in East Asia, he feels like an outsider. When his father is killed by rival agent Iwatsu, King decides to bring the killers to justice. After training as a ninja for years, King adopts the identity of Ninjak and becomes a special operative and enforcer for the Weaponeer organization, which creates specialized weapons and provides security services. With Weaponeer resources, Ninjak has access to a variety of high-tech gadgets and customized weapons. He likewise uses Weaponeer facilities to create tools for himself, such as a costume that can change color and a weaponized scarf.
Alter ego
Valiant: Colin King
ACLAIM: Denny Meechum, Tatsuo
Team affiliations
Unity Team
MI-6
Weaponeer Organization
Notable aliases
Ninja-K
Abilities
Genius level intellect
Skilled marksman, swordsman, computer hacker
Olympic-level gymnast, athlete, acrobat
Expert in military strategy, hand-to-hand combat, espionage
Master martial artist
High-tech tools
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Fun fact about Me Too! the CBeebies show, Acclaim, the defunct video game publisher, is part of it's canon.
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Console Sports Games of 1993 - WWF Royal Rumble
The second WWF titled release in 1993, this time focussing on the WWF event The Royal Rumble, similar to the previously covered King of the Ring title, the game features a roster of 12 of the biggest names in the WWF.
WWF Royal Rumble features Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger on its roster.
The game features four gameplay modes, a one-on-one mode, tag team mode, tripe tag team and of course a Royal Rumble mode. Developed by prolific 90s developer Sculptured Software and published by LJN, Ltd, Acclaim Entertainment and Flying Edge.
WWF Royal Rumble was released on the SNES and Sega Genesis in 1993, with the SNES version released in the US, Japan and Europe, while the Genesis version was released in the US, with a Japanese release in 1994.
1. Intro 00:00
2. Gameplay 00:15
3. Outro 08:33
Twitter (Gaming & AI Art)
https://twitter.com/zero2zedGaming
Instagram (AI Art)
https://www.instagram.com/random_art_ai/
For more sports game videos check out the playlists below
Console Sports Games of 1993
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEhIf6hohng9T2IPLCpzn7o
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The Swarm - Volcano (Forsaken, 1998)
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BattleSport (1996)
Studio 3DO, Acclaim Entertainment
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An underrated weapon type in classic FPS games is probably mines, because those are usually fun.
Doom 2016 had the Kinetic Mines in MP, but i think they'd be cool in a singleplayer game (Even if for something slow, like a D3 sequel and not an arena focused Slayer game).
Hell, it'd be a great combo with the hologram.
The Duke Nukem 3D Laser Tripbomb is also great, specially when you combine it with other explosives and all.
And of course, Blood and its fair share of explosives, it has to have a proximity bomb.
Quake? Scourge of Armagon gave us the Proximity Launcher.
What about Turok? There's the PFM Layer from Seeds of Evil (And Rage Wars too but it's different there).
What else to add? Probably the Proximity Mines from Perfect Dark and Goldeneye 007.
These 2 have an interesting history because it might as well be the first time Smash represents an FPS series ever since these were used as designs for Smash's Proximity Mines in 64 and Melee before they started having original designs by Brawl (And then there's stuff like the PD versiom being Japan only or how the Goldeneye version's source is only refered as "TOP SECRET").
Feel free to expand this list.
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Last week, we went to the diamond to try out our first baseball demo.
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Is this movie-based Batman game as bad as people remember? Join me live TONIGHT at 7 PM MST as I play what is considered to be one of the worst Batman video games, Batman Forever on Super Nintendo!
TWITCH: https://www.twitch.tv/calebdoerksen20
YOUTUBE: https://www.youtube.com/@calebdoerksen2/streams
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