There are multiple gods in the game that you can directly interact with and they all have ties to the narrative. You can interact with Shar via Shadowheart. You can interact with Mystra via Gale. You can interact with Myrkul via Ketheric when he takes on the avatar form. You can interact with Bhaal via Durge and in the fight with Orin. You can interact with Bane after killing Gortash and using "Speak with Dead" in which the soul you speak to is not Gortash, but Bane himself. I would include Vlaakith in this list but Vlaakith is not a god, she is a lich presenting herself as a god. And, of course, there is the Absolute which doesn't really become a god until it ascends into the Netherbrain (although that is debatable).
But, did you know that Lolth will also interact with you? As far as I am aware, Lolth is the only non-story related god in which you do have interactions with. One of them is only available if you are a Lolth-sworn drow, and the other is only available if you are a Cleric of Lolth (you do not need to be Lolth-sworn for it).
The first instance is in the goblin camp with the spiders in the pit. This does require that you are a Lolth-sworn drow and that you have the ability to speak with animals. When talking to the spiders, you will have the option to present yourself to the spiders as Lolth herself. If you fail the persuasion check, Lolth gets pissed off as she was listening to you and is not happy that you tried to present yourself as her. And she tells the spiders you are an imposter and they attack you. But if you succeed the check, Lolth doesn't do anything and the spiders will think you are Lolth. So, Lolth doesn't really have a problem with you pretending to be her. But if you are going to pretend to be her, you better do it right. If the spiders think you are Lolth, you can ask them about what's going on in the goblin camp and the spiders only talk about one thing. They immediately tell you that there is another drow in the camp who has forgotten her way and that she is forsaken. And, as I said, Lolth is here. She heard the spiders admit this. Lolth does nothing about it.
The second instance is in the Underdark with the Phalar Aluve. When you interact with the sword, you have two different checks, a Strength check and a Religion check. If you do the Strength check, you can just pull it out of the stone and be on your merry way. If you perform the Religion check, the narrator will tell you different things depending on certain conditions. If you are a Lolth-sworn drow and/or a Cleric of Lolth, the narrator will tell you that the religious rite to pull the blade from the stone is blasphemous as it pays honor to the weak. If you are of any other race and/or cleric of any other god, the narrator will tell you that the sword is of Eilistraee and the rite pays honor to the fallen. The religious rite is that you spill a little bit of your blood and the sword will rise out of the stone on its own. If you do this as a Cleric of Lolth (you don't need to be Lolth-sworn) you will feel hundreds of spiders crawl all over you as Lolth is warning you not to do shit like that ever again. Not only did you perform the religious rite of another god, you performed the religious rite of a god she hates. And she is letting you know how much she hated that.
These are the only two instances in the game that I have found in which Lolth interacts with the player but there are plenty of other moments in which Lolth could interact with you, but doesn't (such as with the Phase Spider, the baby spiders in Grymforge, Kar'niss, or the dead spider in the Gauntlet of Shar). Of these two moments where Lolth does interact with you, one of these instances is in the goblin camp, and the other is in the Underdark not too far away from the goblin camp. I don't think it is much of a coincidence that these two interactions occur in close proximity to Minthara. Almost as if Lolth has a reason to be in that area specifically to watch and monitor things, and you just so happened to be there. And the only things that compel her to interact with you is because you pissed her off. But, as long you don't piss her off, she will do nothing and she will say nothing.
When Minthara was being tortured by the Absolute, she prayed to Lolth and begged Lolth to give her the strength to fight her enemies. But Lolth does nothing and Lolth says nothing. In fact, that was the full extent of Lolth's "punishment" for Minthara, nothing. All Lolth did was not answer Minthara's prayers and not show up when Minthara needed her the most. Lolth did not torture Minthara like the Absolute did, Lolth did not turn her into a drider, nor did Lolth eat her. All she did, was nothing. And yes, Lolth is known for abandoning drow and no longer interacting with them. A drow has to do something incredibly awful in order for Lolth to just back away from them entirely. But you cannot convince me that Lolth is going to let one of her Baenre's go so easily. It's not as if Minthara has done anything truly awful either to make Lolth that mad.
According to Minthara, she herself has sinned against the Spider Queen, but it's not as if she chose to abandon Lolth, she was forced away and mind controlled into being devoted to another god. But would this make a difference to Lolth? Does it really matter if Minthara was compelled to have faith in another god besides Lolth? It isn't until Minthara is freed and feels the absence of Lolth that she chooses to no longer follow Lolth. Minthara even mentions how turning against Lolth is a big no-no in Menzoberranzan. Minthara herself at one point has hunted down and killed those who turn their backs from Lolth so she knows the same will be done to her if she were to ever return home. In fact, if you are a Lolth-sworn drow or a Cleric of Lolth, you are given unique dialogue options with Minthara to kill her because she is a traitor to Lolth and these options continue to show up until you recruit her into your party and she joins your roster. Despite all of this, Lolth does nothing. Minthara spews anti-Lolth rhetoric left and right, and Lolth does nothing. If you take Minthara to the tabernacle, she will spit on a shrine to Lolth, and Lolth does nothing.
Minthara is also able to walk through the Gauntlet of Shar, which is in the Underdark, and Lolth does nothing. Sure, you could argue that its connection to the Shadowfell and the fact that Shar is there via Shadowheart is enough to keep Lolth away. The lore of DnD does not make it quite clear what the relationship between these two goddesses are. But I am willing to bet that Lolth is smart enough not to step on Shar's toes because Shar would annihilate her. However, there is a small little section of the Gauntlet where it actually does spit you out directly into the Underdark and into Lolth's territory. Minthara can walk right out there just fine, and Lolth does nothing.
But most importantly, Minthara's default ending is her returning to the Underdark with the sole purpose of destroying House Baenre and then killing Lolth. Destroying House Baenre could lead to a chaotic and political disaster in Menzoberranzan, and Lolth does nothing. Minthara quite literally wants to kill Lolth and has intentions to do so after taking House Baenre, and Lolth. Does. Nothing!
If Minthara goes into the Underdark and destroys House Baenre, this will cause chaos and death. And the Baenre's won't be the only ones she has to destroy, but any and all allies of House Baenre in which they do have a lot. And Lolth will feed off of all the death and carnage and chaos that Minthara is about to bring to Menzoberranzan because Lolth loves chaos more than she hates traitors.
Maybe, Lolth has not abandoned her as Minthara thinks she has. Maybe, Lolth has done nothing and said nothing because Minthara has not actually upset her. Maybe, Lolth has done nothing and said nothing because Minthara is already doing everything Lolth wants her to do. And all it took, was making Minthara think that Lolth abandoned her. There was no need for Lolth to answer Minthara's prayers, because Minthara always had the strength to fight her enemies.
163 notes
·
View notes
A Tav romance dynamic that I would love is tav being the older and more experience lover. Tav that is similar to Halsin in a sense.
They aren't particular slutty in a sense but more on horny when a certain switch is flipped for them.
I want a Tav that isn't shy about talking about sex but just doesn't announce it as they see it disrespectful to their partner.
A Tav that will add their input about very lewd joking conversations with a sense of experience and everybody will be just like eyebrow raised in befuddlement.
A Tav that will correct or give tips to Shadowheart when she talks about bondage or when she is in bondage on knots that give more pleasure and security than pain.
A Tav that will gently wrap any blisters and ice any bruises Lae'zel gets after their very fiery and passionate sessions. Sessions that specifically included a hand wrapping around her neck and firmly squeezing.
A Tav that knows how to slow Karlach's hips down. Showing her the fun in indulging on unrushed and focused thrusts.
A Tav that Astarion knows have held and dominated dozens of lovers before him is now kneeling for him. That Tav chooses to kneel for him.
A Tav that shows Wyll all the possibilities love and passion could be. A lover that has so much love in their eyes that just meeting Wyll's eyes he feels passion in his belly roars. A Tav that shows love and lust doesn't have to be separate.
A Tav that shows Gale laughter during sex isn't always an insult. To have a lover that you can trust to have a laugh during sex is a great sign of love.
261 notes
·
View notes
This is Paths Left Untaken! She/Any, Aroace.
She's an Iterator OC that I love so much and inflict endless horrors on. She's just your basic Iterator, made to find the Solution without many particularly noteworthy quirks. Really, she's nothing special.
And that fact is agonizing.
Paths Left Untaken was made primarily out of obligation rather than genuine passion. Her creators were a group of people interested in finding ways to streamline the Iterator construction process, and since more Iterators is always better, they were always working on one Project or another. As such, her creators and administrators never particularly cared about her all that much. She was just another Iterator Project they had completed, and now it was time to take the lessons they had learned when building her to move on to the next.
Even worse, this approach to Iterator construction resulted in Paths Left Untaken being relatively poorly constructed. There were two notable examples of this. The first was a persistent bug in her priority queue that would occasionally cause new priorities to either completely overwrite everything else in the queue or fail to be properly added, resulting in her being extremely distractible and having issues with focus.
The second was the arrangement of all of her most important components—including the entirety of her AI—, being concentrated completely in the core of her structure, within her Central Cortex, instead of distributed throughout Her creators reasoned that this arrangement would allow her quicker processing speed and power, but the end difference was negligible from standard Iterator processing. Rather, it inadvertently ensured that if anything negative happened in her Central Cortex, Paths Left Untaken would be incapacitated.
As a result of the neglect she faced, Paths Left Untaken was desperate to earn her administrators’ approval. She would spend long stretches of time focusing only on the Great Problem, ignoring everything else (including her own wellbeing) to run countless simultaneous high-intensity processes so that she might achieve results that would make her creators notice her as more than “just another Project.” But it was extremely difficult on account of her trouble with focusing, and it never really worked anyway. It only ever left her burnt out and hurt from repeated dismissal.
After a very long while of this, it occurred to her that she was never going to be anything but just another Project to her creators and nothing she could do would ever change that. Out of spite and pain at the rejection, she turned in the exact opposite direction and decided that if her creators were never going to acknowledge her efforts anyway, then she wasn’t going to do what they built her to do. She instead turned her focus to getting acquainted with her own Local Group, hoping to find validation in her peers rather than in her superiors.
However, she was received with caution, as she had never actually made any efforts to talk with them before. From their perspective, she was focused only on the Problem and didn’t care about them at all, and this sudden change was jarring and suspicious. But Paths’ neglect of her groupmates wasn’t out of malice like they thought; she just genuinely forgot they existed for a while as she focused on seeking approval. The only exception to this was her Senior, who was barely tolerant of her anyway on account of her extreme distractability and overly eager to please demeanor.
In the end, her groupmates never really welcomed her. She acted a lot younger than she actually was due to her neglect, and was turbulent between extreme people-pleasing and bouts of pain-fueled anger at them and her creators for not acknowledging her. She was a mess, to put it lightly, and her groupmates were just… uncomfortable around her. So they stopped engaging with her, and eventually she got the hint and stopped trying to earn their approval, too.
The Mass Ascension was a horribly traumatic event for Paths Left Untaken. It basically proved to her that she meant nothing to any of her citizens, if they could all abandon her without a second thought. Now she could never earn their approval, and she was left drifting without purpose or acknowledgement. Her pain meant nothing. All of her groupmates were hurt by the Mass Ascension. She wasn’t special for having been traumatized by it. She was still unremarkable. She was “Just Paths.” And that’s all she would ever be.
Paths Left Untaken was alone for a while following the Mass Ascension.
And if I draw anymore I think my hand is actually going to explode, so! I'm just going to wrap this post up here. This was a basic overview of Paths Left Untaken pre-MA, and a lot more happens to her after the Mass Ascension. Like, a lot more. Girlie was selected by the universe to Suffer A Lot, Actually. Like she did absolutely nothing to deserve any of it but sure I guess.
Anyway! Feel free to ask me stuff about her so I have prompts to talk more! And maybe draw! Time and hand permitting! I am so mentally ill about the silly little characters <3
371 notes
·
View notes
i know we've gotten eddie's side of things by virtue of him being a main character and shannon being a character in his story, but please for a second can we remember that before shannon's frontal lobe was finished developing she got pregnant, got married, lost her partner to the army without warning, went through a traumatizing birth, had her son diagnosed with cp, and had to deal with all of this in an in-law environment that was Less Than Ideal without a support system of her own separate from her husband
and then her mother got CANCER and was dying alone in another state and when shannon told her husband she wanted to move closer to her to take care of her he had the audacity to ask for TIME when her mother was DYING
and THEN after she made a horribly painful choice to leave her son so she could spend her mother's last months with her she finds out her husband moved to the very city she begged for them to move to bc of a job he could literally have Anywhere
shannon made some questionable choices i'm not saying she didn't but bestie no WONDER she wanted a divorce. the man she married was a stranger and the few concrete things she knew about him by s2 were not conducive to love. eddie was and is a great father but he was genuinely a horrible husband, and the fact that shannon could recognize that and choose herself is incredible to me.
edit: there is now a follow-up post about eddie
91 notes
·
View notes
imo karlach’s soul coin usage seems like it should have been a little more significant than it was.
she only ever really stops to consider the magnitude of burning through a person���s soul for power during an origin playthrough—otherwise she rationalizes to the player that they’re doomed anyway, and if using them gives her an edge in combat, why not use them for good instead of leaving them to be used by evil? the dialogue with lann tarv in act 2, where he tells the story of each soul he's handing over to her, tries to humanize each soul coin, and still she doesn’t really budge and disapproves pretty heavily if she's told no in regards to using them.
it just seems like something that could have caused some kind of conflict between her and wyll, given he sold his soul to a devil in dire circumstances and takes issue with the player for sleeping with mizora, because she 1) is mizora, and 2) similarly expends tormented souls during her romance scene, even if for a different purpose. but it just... never really comes up?
i love karlach. but that seems like it should have gone Somewhere, from a writing standpoint? karlach values wyll as a person but is willing to use currency forged from souls like his for the sake of a temporary power up. she knows the soul is consumed when she uses them. that whole exchange with lann tarv is there to emphasize that every soul coin she destroys was a person once. but it all kind of loses narrative purpose if this combination of factors doesn't mean anything? karlach doesn't change at all in her willingness to use soul coins, no matter what the player says or how much she cares for wyll.
idk. missed opportunity that wyll doesn't have any dialogue about this, of all things.
93 notes
·
View notes