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#and im like damn !!!
lover-of-mine · 8 months
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I know it isn't fair...
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mysicklove · 3 months
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met this girl today and idk if we can be friends. she works at Disneyland as one of the characters and I'm a shitty human being
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yamikakyuu · 8 months
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I have so many pictures of Wilde saved to my phone and the bulk of them are either by @angryducktimemachine or @lenaellsi.
Not complaining.
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fairyhaos · 1 year
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asked my mother whether she thinks we have a chance to buy the svt tickets n she said "lmao never"
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wrishwrosh · 5 months
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one neat bonus of being a picky eater as a child is that adult life is filled with so many beautiful discoveries. have you guys heard about caesar salad? im turning 26 this week
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jadenvargen · 26 days
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lblpep
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miwtual · 11 months
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btw if we're mutuals i automatically think ur cooler than me. doesnt matter if we have been mutuals for 2 minutes or 3 years, if we are following each other u are cooler than me by default <3
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userwoosan · 8 months
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Its beyond my comprehension that i will be aging a year soon
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cadaverkeys · 10 months
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these are the same thing just a few hundred years apart
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felixfeliccis · 2 months
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I love getting infantilized on the internet it's so fun ^^ (irl too) (<- all of this is /s btw)
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toxooz · 4 months
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also been thinking abt pooki with his cunty scarf💅
if my next drawing post isnt the comic update take me out back and shoot me like a sick dog
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hesbianyaoi · 6 months
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misc. doodles that deteriorated in quality to satiate my hunger
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crafting-mojo · 2 months
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The Factory!
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sabertoothwalrus · 3 months
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so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.
First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!
Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.
But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.
On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.
However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.
But this comes with all of the disadvantages of having more in the kitchen.
The alternative is indie animation.
With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.
The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.
And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.
Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.
And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)
And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.
You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!
Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.
So it’s tricky.
Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.
I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.
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dire-roach39 · 2 months
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he was shocked here. before, he could see his soul coming from miles away, had the time to prepare himself for his presence, to compose himself. this was a surprise.
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tiny-vermin · 1 month
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@runfreebirdrun THREATENED me at GUNPOINT to do this drawing of GAY PEOPLE (🤢🤢🤢🤮🤮🤮) KISSING (??!?!!?!??!?)
his post of the same pose is here, and the image we both drew was sent to iwcat by @kurocyou
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