Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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since Eng is getting 7.5 soon(?), I felt motivated to go back to my Meleanor rig and make her a couple of lesson animations! ...except for alchemy, because the cauldron bubbles proved too hard to photoshop around, whoops.
maybe she just got lost on her way to the classroom...?
(credit: backgrounds are from the game, I just put her on top of 'em)
(aside from the backgrounds, this is not an edit, I drew her from scratch! please do not tag or treat as an edit!)
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Evan Buckley and Eddie Diaz
9-1-1
5x01: Panic
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Me, trying to navigate the tears of the kingdom map after logging god knows how many hours in botw:
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When you reach puberty, give me a c--
5.07: The Itch
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