Aiben: The Great Hunt (Context)
HELLO and welcome to the segment where I summarize the D&D campaign I play in on Saturdays to the best of my ability. Actually, after this post, I plan on posting my PC Zeal's journal instead, since it's already written out and it'll be less work for me.
It's worth noting that the DM aims to create a sourcebook for the setting! Our campaign is heavily modified to suit our PCs needs and so the final sourcebook will be pretty different, but I've got his blessing to share a certain amount of info. Some information will be left vague our out entirely to keep the ~mystery~ of the campaign's "answers"
The wall of text is below the cut - this first one is gonna be mostly PC descriptions so we can get that context out of the way. Enjoy!
Also, if you'd like to see all content relating to this campaign/world, including art, be sure to look at my Aiben tag.
The adventure starts in the continent of Aiben in the capitol of Averias, where a hunt for an ancient and powerful metal known as Morphirium is being sponsored by the current king, Swesdon Wolfram. The Morphirium, once on display as an "art piece" 499 years ago, is the largest singular piece of the element currently known to humanoid kind, and is absolutely filled to the brim with arcane power and magical potential. The event is huge, requiring prior registration and paperwork, for a total of 100 teams participating in this hunt. The winners of this event take home 1 million gold pieces.
The last team to slip into registration, Team 100, consists of Eddisar of the Long Sight, his two grandchildren Makera Flintbreaker and Zeal Eddison, their friend Peanut, and two employees of some of Edd's old friends - Ursa Ironsand and Traverse. Later in the adventure, Atache, Slythe, and one other secret (for now) PC joins the party.
Player Characters
Eddisar of the Long Sight - Tiefling, M, ?? (Lore Bard)
A kind old man, an archeologist and historian. Long winded, gets lost in himself and his thoughts fairly often. Has seen most of the world and has an infinite number of stories to tell. He dresses plainly with no armor or weapons. His most peculiar feature is his right arm, which is clearly replaced by a branch he can control like a normal hand.
Edd is the de facto leader of the group, having signed everyone up for the contest, but takes a very relaxed approach to directing the group. He's keen on being more a resource to the party than being a hard and fast leader.
Makera Flintbreaker - Tiefling, F, 22 (Champion Fighter)
A tough young woman who's hard to impress. She is blunt and doesn't like to get caught up in details, opting for simpler solutions to complex problems. She is a boxer in a local league, and is hoping to go nationally pro someday like her mother, Bulana, was. She has an insane sweet tooth, an addiction to puzzles, and is inseparable from her cousin, Zeal.
Zeal Eddison - Tiefling, M, 23 (Celestial Warlock)
A bright-eyed enthusiastic young man with a headlong, heart-first sort of personality. He's a school teacher, but wants to go to university to study Planar Physics. In the absence of money to go to school, he consumes just about every book he can get his hands on. He endured an intense tragedy as a child where he met Xanthanel, a Solar that looks after him like a son. He's inseparable from his cousin, Makera.
Peanut - Tabaxi, M, 50s (Open Sea Paladin)
A HUGE, gruff, well built Tabaxi sailor. He is a gentle soul trapped in a war tank of a body. Spent a lot of his life in the Collesian Islands working as a boatswain, where some of the best sailors in the world exist. He's a tank and a force to be reckoned with, but also gives the best big kitty hugs. He has a taste for cheese, and collects/consumes wheels at an alarming rate. He is looking for his uncle, Sherbert, who went missing recently and left behind a puzzle box Peanut believes will lead them to him.
Ursa Ironsand - Desert Stormfolk, F, 16 (Sanity Cleric)
A short, kind and mellow elemental. Always stressed, but wears it well, keeps a level head and exudes "mom energy." She comes from a long family line of smiths, but isn't a very skilled one herself. She used to work at the "Forbidden Pit" in the middle of the desert, where nothing really happened, until one day she started having crazy dreams. Her boss suggested going on this this trip as a 'working vacation.' She is, well and truly, a disaster lesbian.
*Stormfolk are a custom race and Sanity Clerics are a custom class, making Ursa 100% homebrew material. Stormfolk commonly only live to be about 35, maxing out at about 45, making Ursa well and firmly an adult.
Traverse - Half Elf, M, 30s (Battle Master Fighter)
A slightly unkempt half elf, with chains around his wrist dressed in ratted armor. Once a guard for Agaras, became disenchanted with the world and realized he really only liked being a guard for the thrill of the fight. He's since gotten himself in a myriad of trouble and was sentenced to prison, but on his mentor's good word he's been given one last chance to redeem himself - help Eddisar on this quest, and he can go free on good behavior.
Atache - Warforged, NB/M, ??? (Eloquence Bard)
A flamboyant as FUCK warforged, a bit thin and gangly, absolutely not built for battle. Always ready to meet with the upper crust even though they've been long removed from their previous station. Enjoys fashion, but cant afford the newest things, so he makes do and calls it ~vintage~. They enjoy the finer things in life, and is a phenomenal cook. The party met up with them when they first visit the Wintering Isles.
Slythe - Yuan-Ti, M, 20s?? (Armorer Artificer)
Sassy as hell and not one for niceties, Slythe is a no-nonsense fashion designer. He aims to create articles of clothing that are both highly fashionable and highly functional for adventurers. He takes incredible pride in his work and is always looking for new sources of inspiration, and new people to model his designs. An NPC named Elana stole a dress he was working on with her, and in a fit of rage joined our party to get it back, take revenge, and also field test some fashionable armor he made for the party.
Mystery Character - COMING SOON
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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It feels weird seeing everyone laugh together with Dorian knowing about what happened with dariax. Same with opal, fyra rai and morrigan
Okay, i did finally watch the reunion and end of the ep and honestly: I fully agree with you, and I also love it. Its fucked up and kind of perfect bc of that. I had some time to process between finishing the ep and witnessing everything live, but like, that juxtaposition, the whiplash is so good.
Seeing Dorian make jokes and be casual, thinking about Cyrus's body split in half, Dariax turning around to find no one there. Thinking about the joyous reunion and Laudna piling gifts on Dorian and Morrighan sobbing, devastated, Opal and Fy'ra Rai in encroaching darkness, doomed. Dorian, walking, alone.
And Dorian recounts everything in plain little sentences, tone cavalier. He says "It's all right. We all deal with grief in different ways." with a little shrug.
It IS weird, you're so right! That's the point of it! Dorian says "its all right" and Laudna immediately goes "its NOT all right" and that feels like the crux of it, tbh.
But also, what is he supposed to do? What are they all supposd to do? Its messed up and its weird, and there shouldn't be jokes when all that shit just happened. But what else is he going to do? In what world would Dorian have walked away from that and seen them all and not immediately pasted on his best smile and opened with a joke?
"It's all right" and its not, but what else is he supposed to say?
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Any advice on drawing McCoy? I’m not used to drawing ancient wrinkley bastards (affectionate) and it’s surprisingly tough v-v
FOR SURE lmao i made. a diagram. just a warning that i am going to be irritating and long winded because u just hit a topic i really like sorry lmao
so first off i did some traces just to show whats there vs redraws to show my interpretation
ive said this on other asks but again jsyk, tracing isnt bad!! its a tool. theres some stuff with intellectual property and whatnot but using tracing to study shapes and forms is a really valuable practice.
also just taking some time to learn facial structures and anatomy is super useful, reading what bones and muscles are where and how they interact with one another. taking this info and staring in the mirror and moving your face around and thinking about it. just really furthers understanding of how the face works. trying to sound normal about this but i love anatomy and motion and physics and whatever
anyways im going to go through all the numbered points so there's no confusion.
1. forehead lines - self explanatory. more prominent when brows are raised
2. crows feet - at the outer corners of the eyes, more prominent when smiling or squinting
3. nasolabial folds - the folds that go from the corners of the nose to the corners of the mouth. more prominent when the mouth is wide, like smiling
4. brow furrow - self explanatory, most prominent when brows are furrowed. mccoy tends to have two right next to his eyebrows, kirk has one in the middle. everyones face works different lmao
5. chin crease - caused by how the chin and lower lip interact.
6. nasojugal groove - start from the inner corners of the eye and can extent over the cheeks. everyone has these and idk why people dont like them i think theyre really cool!!!! but Society. i guess. :/
7. eye bags - caused by the skin sagging beneath the eyes. mccoy isnt even that old in tos i think hes meant to be mid 40s by the end of the 5 year mission, hes just got really prominent eye bags lmao
8. idk what the name is for these, but when the mouth is wide and pushes the skin to the sides, these folds sometimes form outside of the nasolabial folds
9. philtrum - the groove above the upper lip. i dont usually draw this but mccoy's struck me as prominent enough that i usually draw it on him
10. masseter - the muscle that moves the jaw up and down. its a pretty rugged muscle and while i wouldnt say mccoy's is especially prominent, it kind of extends that nasojugal groove from certain angles/positions
11. orbicularis oris - mouth muscle, usually easier to see when lips are pursed or frowns are pulled. mccoy's is pretty prominent from 3/4ths or side, his mouth tends to protrude in profile
12. this isnt a muscle but more of a line defining the planes of the face, but since i drew it i felt i should explain lmao
a few points:
im an animator i tend to exaggerate and emphasize certain things so i usually make him more square.
i like to combine eyebags and crows feet for brevity/flow, same with nasojugal grooves, eyebags, and masseter lines. my approach is always subject to change based on pose, expression, reference image, etc.
i take out details that i deem redundant or cluttering and keep what details i need to make things feel Right
all this info is applicable to any character of any age, its just in how you apply it and facial proportions that willl change how old a character is perceived to be
there's a lot more with drawing a Character rather than an Actor, just because the features are there doesnt necessarily mean things will feel correct? its very much in the mannerisms and poses and expressions
i only went over my approach to his likeness but not really body type or posing or anything idk if u want that i could always try to answer that later haha
_______________
anyways all that info kind of exists nebulously in my brain while i draw its not like im sitting there thinking Must Draw. Nasolabial Fold...... i jsut do what feels right with the visual info i have. also i love specificity in faces.... i dont like to be a hater but when every character is drawn the same it pisses me off a little lmao. so
also dont take my word as The Only Way to do anything i just draw how i like to draw and no one should feel like these are things that Must be done to be a good artist or anything do whatever the hell u wanna do
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Identity reveal shazamily fic idea:
They're fighting some big bad in a huge cave or throne room or in an air pocket miles underwater (the Rock?) and the league and shazamily are all there, every two stuck in separate areas (magic barriers? Cave ins? Enemies simply not letting them close?).
The roof is starting to collapse. Billy catches it, but with his powers divided, he's struggling. With a time limit before he falls, the battle intensifies.
Mary and her jl partner fells her opponent first, and looks across the room just in time to see him stagger under the crushing weight. She cannot reach him (in time?). They meet each others eyes. The wisdom of Solomon, or perhaps Mary batson, has an idea.
In a crash of thunder, she detransforms, in front of their enemies, and the entire justice league.
With power returned, captain marvel stands a bit straighter. The roof grows heavier. Cracks scatter across the high ceiling.
As Mary is carried to safety, the family understands what they must do.
In conjunction with the league member they were trapped with, they work to defeat their opponents, and one by one transform, each time revealing people too small, too young. The crash of thunder marks each victory. Rubble starts to fall and shake the earth as the league members pull their partners to safety, gathering together by the entrance, bandaging their wounds. All eyes are on Marvel, trapped under a great pillar of stone. (They have been working with him for years now, but each of his family has been revealed to be children. Is he, too?) Each time he raises the ceiling a little higher, and each time it grows heavier as the battles and the ticking clock destabilise the thousands of tons above.
At last, the final group win, and exhausted league members piggy back the last child hero over the rubble.
All are evacuated, but Marvel cannot move. Rapid power transfer and hours of stress have taken their toll, and he needs to transform back as well.
Finally, finally, green lantern and superman reach him, and with their help he is freed, collapsing to the side in relief. No one says a word.
With one final lightning strike, the last member of the team is revealed.
He's twelve years old.
And the league needs to take them all to safety.
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