Tumgik
#and then i started adding pictures to better illustrate some points
boxbug · 1 year
Text
A Canary’s Final Flight
Tumblr media
My piece for @trafficzine 4th edition! Get it for free here! 200 pages of excellent art and fics, incredible work from all participants and from the mods especially!! huge shoutout to the mods for real
Process notes under the cut! (I struggled a lot so it's a bit of a novel)
So the entire process was a Ride. I knew when I picked this prompt that I was going to have a hard time, because Jimmy’s final death had been illustrated a billion times over by extremely talented artists. But I had a Vision of the snapshot of the second before the impact, when everything is still but you know what’s about happen. It was very much inspired by the clip of Fog by Jabberwocky, bu the thing is, they have the advantage of all the build up of the fall, and that’s when the trouble started.
Tumblr media
This was my first version, and obviously it wasn't working. And I was trying so hard, with so many iterations! Small wings, big wings, no wings, different poses, less backgrounds elements. I'd done compositions were everything seemed peaceful but something is Wrong, but it wasn't working this time.
Tumblr media Tumblr media
So instead I focused on what rendering I'd like to do - I tried a painterly approach, for that visceral feeling, but it wasn't working either (but hey, I did keep the red sky, so, progress)
At this point I'd been doing back and forths for weeks and I was just as lost as at the start. Now that's my tip for people who make art of any kind, in situations like that, stop thinking about how you can make the best piece possible, and think about you can have fun with it (because when you aren't it's visible). And for that was, 1 - going back to using ink and pen nibs and doing way too detailed inking, and 2- looking at Dave McKean's covers for Sandman (which, funnily enough, was also a reference for my previous trafficzine piece)
Tumblr media Tumblr media
And from there I was actually going somewhere! Between the jagged rocks, the red sky, and the increased verticality with the borders, I had hit the vibes I wanted.
I did some experimentation with the border, and even though I really liked the bad boys I drew they were taking too much away from the lonely desolation, so I actually used Red (Unecessary Redstone)'s idea of all of Jimmy's worldy's possessions scattered on the ground post impact, with the idea to make it looks like the central image is his grave being dug.
Tumblr media Tumblr media
(and yes for a short amount of time the were supposed to be clock markings on the sun, but there was already enough going with the wings so I scrapped that) (also fun fact the reason why the wings aren't fully material but more ghostly is because my toddler cousin was watching me draw the very first draft and asked why he didn't just use his wings and i went :( so the wings are a metaphor now)
So from there I found a bunch of picture and took some myself, cut and assembled everything together, added shadows in all the appropriate places, and repainted some elements so that everything would look better intergrated (some of the wheats are basically 100% handpainted, the cardboard as well). This took a suprisingly long amount of time, but I was done!
Tumblr media
Well I wasn't expecting to have that much to say, but I hope if you're still reading, it was at least interesting!
1K notes · View notes
strawberry-jan · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Back in late 2022, I started working on a long story about Ishin: a tale of two dummies whose weird one-night stand blossoms into a surprisingly caring relationship even as a (mostly) canon-compliant series of tragedies plays out around them. It’s a now-complete series in approximately 125,000 words and three parts, and you can read the whole thing right now on AO3: The Glorious and Bloody Deeds of Okita Soji, Volume 1: Okita Soji Versus the Scoundrel Saito Hajime; The Secret History of Saito Hajime, Volume 2: The Shiraume Incident; and, finally, Brief Notes on the Domestic Life of one Saito Hajime.
Taken as a whole, it's a story about identity and history and the stories that people tell each other and themselves about those things. And it's a story about one guy getting way too into weird Edo-era egg dishes, and another guy finding himself embroiled in an extended detective sequence, and a third guy composing a series of corny haiku that (almost) nobody wants to read. And, of course, it's also a story about people who are shamelessly and sometimes explicitly in love (so you probably shouldn't read it at work).
This whole big, sprawling thing has been a labour of love on my part: it turns out that I adore writing historical fiction and finding excuses to read books and journal articles in order to write it better. In addition to making not one but four little illustrations to celebrate the fic's completion (and please look at them up-close; I hand-inked all those kimono patterns), I've drawn up a list of some of the sources that I consulted for my writing, and you can find those under the cut.
This is not an absolutely exhaustive list of sources; I don’t think it’s super useful to catalogue the extremely nitty-gritty stuff, like that time that I felt compelled to find out what the state of strawberry cultivation was in 1860s Japan, or when I needed to picture exactly what it looked like when Haruka was repairing Ryoma’s kimono. That being said, I’ve added a couple of things that are really particular to my stories but that I thought were cool enough to share.
Foster, Michael Dylan. The Book of Yokai: Mysterious Creatures of Japanese Folklore. U of California P, 2015. (This one was a really fun read – it combines a short history of yokai in folklore with a little catalogue of yokai.)
Jansen, Marius B. Sakamoto Ryoma and the Meiji Restoration. Stanford UP, 1971. (Super useful as an introduction to the Bakumatsu era and for biographical details about Ryoma and the figures around him.)
“Japanese Wiki Corpus.” https://www.japanesewiki.com/. (This is a machine-translated collection of articles on the Japanese side of Wikipedia related to Kyoto. As with a lot of things on Wikipedia, the citations on these articles tend to be poor or nonexistent, but it’s a useful starting point for information on figures and events that don’t have an English wiki equivalent. Definitely more useful if you can then head over to the original wiki articles and parse them out yourself.)
“Kabuki21” and “The Noh.” https://www.kabuki21.com/section.php, https://www.the-noh.com/en/plays/index.html. (I’m lumping these two together because I tended to consult them in tandem. Without getting too much into my personal details I am – among other things – a non-practicing theatre scholar, so whenever I wanted to have characters in my old-timey fics refer to something cultural, my first stop was old plays. These sites have, respectively, summaries of kabuki plays and full texts of Noh plays available for you to browse. If you’ve read my other fics you will probably have seen that I referred to the kabuki play “Fuwa” in 亀が如く.)
Katsu, Kokichi. Musui’s Story: The Autobiography of a Tokugawa Samurai. Translated by Teruko Craig. U of Arizona P, 1988. (A book that needs to be taken with a grain of salt because it’s an autobiography written by a guy who sounds like a real blowhard, but it’s still a really fascinating look into the daily life of a low-ranking samurai.)
Leupp, Gary P. and Tao, De-min. The Tokugawa World. Routledge, 2022. (Of particular interest is Kimura Sachihiko’s essay, “The Shinsengumi: Shadows and light in the last days of the Tokugawa shogunate” [1104-1124], which gave me a bunch of incidental details about the Roshigumi that I incorporated into the sections of this series that were told from Inoue and Hijikata’s perspectives.)
“Old Photos of Japan.” https://www.oldphotosjapan.com/. (Pretty self-explanatory. Very useful as a resource for picturing scenes!)
“Shinsengumi Archives.” https://shinsengumi-archives.tumblr.com/. (A long-running tumblr dedicated to cataloguing resources about the Shinsengumi. There’s an absolute wealth of information collected here, and best of all, the creator cites their sources and even provides links to the original texts. Although it’s focused on the Shinsengumi, it’s impossible to overstate how useful this site is for prospective Bakumatsu-era fic writers in general. The collection of Hijikata’s poems with links to others’ translations and commentary is here: https://shinsengumi-archives.tumblr.com/post/683071924948058112/hijikata-toshizos-haiku-poems. The creator of the blog also links to a translation of Nagakura’s and Shimada’s diaries, and while the document is machine-translated, it’s still a great source of historical details: https://shinsengumi-archives.tumblr.com/post/678083336614428672/where-can-you-read-the-memoirs.)
Smits, Gregory. “Warding off Calamity in Japan: A Comparison of the 1855 Catfish Prints and the 1862 Measles Prints.” EASTM 30 (2009): 9-31. (Okay, this one is highly specific to my fic – it comes up in Part 2 when Okita tells his story about Kashima and again a couple of chapters later when his pile of remedies includes a crudely-drawn picture meant to ward off indigestion – but I love little details like this so I did want to make a point of sharing it here.)
“Tamago Hyakuchin” and “Tofu Hyakuchin.” http://codh.rois.ac.jp/edo-cooking/tamago-hyakuchin/recipe/, https://toyama-tofu.jp/tofuhyakutin.html. (These are collections of Edo-era egg- and tofu-based recipes. They’re two of the sources cited in Cookpad’s collection of modernized Edo-era recipes: https://cookpad.com/recipe/list/14604664.)
Vaporis, Constantine N. “Linking the Realm: The Gokaido Highway Network in Early Modern Japan (1603-1868).” Highways, Byways and Road Systems in the Pre-Modern World. Ed. Susan E. Alcock, John Bodel, and Richard J. A. Talbert. Wiley-Blackwell, 2012. 90-105. (Some of the works cited in this article also sound interesting, but I didn’t have a chance to dig any deeper as I just wanted to know a bit about the Tokugawa-era roads. Also interesting in this vein is Jilly Traganou’s book The Tokaido Road: Travelling and Representation in Edo and Meiji Japan [2004].)
Wert, Michael. Meiji Restoration Losers. Harvard UP, 2013. (Not directly useful as a source for writing about Ishin – it’s about later events and it mostly tracks the posthumous construction of one specific Tokugawa magistrate’s history – but it was an engaging read and I found it interesting as an exploration of how people continue to look back on the Bakumatsu era and the Meiji Restoration, which is something that the game is, of course, also doing.)
Yamakawa, Kikue. Women of the Mito Domain: Recollections of Samurai Family Life. Translated by Kate Wildman Nakai. U of Tokyo P, 1992. (Another one of those bits of essential reading on everyday life for low-ranking samurai, this time with a focus on women’s lives and households more generally. I didn’t use a lot of from this book in my fic, but it has everything from translations of songs to records of families’ financial transactions, and it’s fascinating to read about all the turmoil in Mito playing out in the background of these families’ lives.)
“Yokai.com.” https://yokai.com/. (The creators of this site make a point of not going into detail about their sources, and they’re very careful to state that they don’t intend for the project to be “the final authority” on yokai, but I enjoyed browsing the site to get some ideas for Okita’s stories – and once you know the name of a particular yokai that you’re interested in, it’s easy enough to go look up other sources on them.)
103 notes · View notes
Text
Y'all bear with me on my bad phone pictures and excessive notes lmao, but, uh, ask and you shall receive.
Here's my concept art for Jason in my fic Imprint, where he's a halfa and Danny's biological dad and the king father/king regent? of the infinite realms.
Here's the first ever sketch I did somewhere around chapter 2 or 3:
Tumblr media
Featuring larval Ghost!Jason, Pit madness/Lazarus Water and little bitty Ghost!Danny.
I was already thinking about the possibility of a crown but didn't know what to do with it yet so I just left a halo as a placeholder DBZ-style, which you'll see in the next few concept stages until I finish the latest one.
Ah, the oldest concept I had for the Pit is that it laid dormant in Jason's mind and would physically pull itself out of his head, which is why it's kind of half melded with Jason's helmet in this one. And I'm still kind of considering that idea, but I'm leaning more towards it coming from the bulk of Jason's body instead, as we see it in chapter 8 of Imprint when readers get to see Jason's ghost nonsense from an outside perspective. They (the Pit) is definitely more tiger-like now, and you'll catch a glimpse of a sketch dump where I'm trying to get a handle on tiger shape language (?). They'll still be water based and colored like the pits/a lagoon. It may be hard to picture- just trust me.
Uhhh let's see....the "lantern ribcage" is a part of the design that's really important to me so you'll see me consistently playing with it as I go through these early concepts. That's his core nestled in the lower part of his ribs, visible but protected behind the iron cage of his bones.
I wanted to incorporate Jason's helmet and other parts of his vigilante/hero uniforms in his ghost form since that part of his life is deeply personal to him.
I also knew that I wanted him to have a very monstrous aspect to his design- and I can't resist slapping pointy teeth on any of my concepts that deviate from being strictly human. So those aren't going away. Nostrils to breathe smoke and fire so Jason can better emote with most of his face being metal.
Danny's default ghost form, opposed to Jason's will still kinda be the one he has in his original dimension- black and white suit and the classic DP symbol on the chest, but probably better armored and with a bat emblem thrown in somewhere. So thats what I drew him with here- though little kid sized, with an added black streak in his hair to complete the inverse of the Lazarus Pit streak he has in human form.
In ghost form, when Jason needs precision, his go-to weapon will be the All Blades, which I have kinda illustrated here.
I may kinda set the bones of this design aside to use as a more humanoid ghost form that's closer to his living form, but that's still up in the air.
Here's concept 2, which I did on chapter...5? I think? Which is when I decided I wanted to make Jason's most comfortable ghost form to be kinda big and outrageous:
Tumblr media
This one's got some notes doodled around it- but I'll type them out in case you can't read my handwriting.
Jason was definitely leaning more toward dragon (and I'm still trying to find the balance between dragon and phoenix that works nicely for him, but we're getting there.)
I decided not to put heat pits on his face recently so that the parts of his head modeled after the helmet are smooth metal armor. I tried to elongate the head but still keep the lines of his helmet in the design.
This is also the first time I started messing with horns- which have been bent in just about every direction at this point trying to make them mesh well with the rest of his design. The uppermost notes in the image mention basing the shape of his horns off of one of his weapons. I thought that the flaming all blades would just be overkill at that point and decided to play with using the Kris knife he gets from the League. Which is....still overkill but it's less fire to draw, so we'll call it a even. There is also a note on my decision to make his horns into a pair only because of being Bruce's second son and the second Robin. (I have put way too much fucking thought into this if you haven't figured that out already).
Tried a different look for the teeth and ended up scrapping it.
I also started leaning more into making his back look as messed up as possible at this point and started thinking of the....mountain range in plated rows like a croc's back.
And here's concept 3, which also starts playing with colors and the all-tail, no-legs look that I decided to stick with:
Tumblr media
This is definitely the biggest jump between concepts so far and was sketched up while writing chapter 7, which I think is the first time we get to experience his ghost forms (there's 2 that we saw in that chapter).
So I continued to smooth and lengthen the head and tried a different thing with the teeth- which I kept. I also felt a lot better about the lines from the helmet with this concept. I tried curling his kris knife horns forward, trying to play with their form. Those have changed since.
This is the first time I added hair, but it's hard to see. He, like Danny, has an inversed streak of black at the front of his 'do to reflect the Lazarus stripe.
Again with the halo placeholder because I was still on the fence about the crown. Started trying to make the mountains of his spine more volcanic looking. Don't know if I'm keeping that or not yet.
So the three major differences between this and it's predecessors is the 1) mantle of smoke that is constantly being expelled from his body that is supposed to imitate a kinds cloak/mantle; 2) the tail, which has since been changed into a fiery tail instead of a ghostly one; and 3) I slapped his Robin 'R' from the movie UTRH on him to make this form more...him, I guess, and also to make Bruce cry like a baby.
So the things that I have changed is the ribcage, the shape of the horns, the crown (which finally has a rough design and a name based on the fight he has to win to earn it- yes, I already have that arc scribbled out and will most likely be adding it into the story) and I added some extra stuff to the face to match the written descriptions in Imprint.
SO. -Claps hands together- I'd love to hear your thoughts on everything, and I am always interested in hearing how y'all have interpreted these characters for yourselves.
If this is something you want me to do again with other character designs, let me know and I will. I am working on Jason, of course, and the Pit, Frankie boy, Danny's big long boi form, Gotham and some other odds and ends.
(Whoops forgot tags again)
391 notes · View notes
iztea · 9 months
Note
How do you get the ideas for your backgrounds?
mmm ideas.... sometimes i draw the background directly from a photo reference (the happy case) so there's not a lot for me to change and i can have a rather peaceful painting process
othertimes, the BG is tied to the subject/concept/scene I'm thinking of, so it only makes sense that i have that as the background
for example, for this fem skk art, i knew i wanted to have chuu kneeling in a crater after destroying a city so drawing that background was just a logical follow-up because i already had the entire idea in mind
Tumblr media
Here, I wanted to have Akiangel sit on a building, watching over the city. The ominous sign with "the day of salvation" and crow came later after I found this picture on Pinterest, so they helped further develop the concept, but the main idea was there and so on
Tumblr media Tumblr media
The third background option happens when my painting doesn't depict a certain irl scene or landscape, nor do i have any particular references i can use. In that situation, I first and foremost think about the general composition, the shapes, how they flow with each other, how I can tie them to my main theme and what sort of symbolism or little easter eggs i can throw in there just to keep it fresh and interesting for the viewer ( aka the person reading this aha ;;) :-* )
For this piece, i started with a big circle for the background, and then I started breaking it up in pleasing, cloud-like shapes and swirls that constantly keep your eye moving around the picture (i mean hopefully lol). The composition was inspired by a) Dazai's Mayoi card ofc, that trad Eastern illustration style with the circle and then branches of trees, and also .. kazuha's splash art ok i admit it bshsj
Tumblr media Tumblr media Tumblr media Tumblr media
for this one, the roses came much, much later. Again, I added that sort of golden arcade to better frame the focal point or the main subject of the scene which was ofc her face and/or outfit. Then, since it still felt rather empty, awkward, and directionless, I tried finding a pleasing, spiral line that would compliment the already existing shapes and that would, again, move your eye all around the composition. I figured since her outfit already had those small roses stuffed in her belt, those curvy lines could become some bloody, spikey roses and boom! here are the theme and elements for you: blacks-roses-blood-deadly-sharp-gold etc. I then had her crush some of those roses in her right (ik it's the left hand shut up) hand to balance out the busier left side
Tumblr media
and a last example, sometimes I draw multiple character poses in one piece and they sort of become my background. Yet I still have some blank spaces left so i gotta figure out a way to fill them out. Here, since the pose where he's all curled up was inspired by the TDIPUD light novel, i drew him as a "corpse" in a pool of blood, and contrasted it with some nice flowery-ish patterns and swirls that sort of come from within that bloody mess ( someone also mentioned it looks like a womb which I found very interesting as well ). The cats also helped fill out the space. On the left side, i added that swirly black sun that drips into three squares that gradually fill up with straight blackness and raindrops falling below inspired by the "a conviction that the sun will never rise again" line. I don't think I should go into detail with the symbolism cause it's pretty obvious and not that deep so i won't but yeah, and that's my BG all filled up!
Tumblr media
I do this with most of my BGs, it's mostly just abstract shapes; I'm very fixated on making the overall composition look okay and for the piece to send a message ( most of the time ), so i don't think of backgrounds as a separate entity, they are part of an already existing idea, generally speaking.
This kinda turned into a composition discussion midway......... sorry about that....... To be completely honest with you, I have plenty of BG ideas, they kinda just spawn in my brain so i'm not exactly lacking in that department. Having to draw them and finding refs is the hard part for me
107 notes · View notes
Note
Inspired by Ben 10 alienfucking anon, but I gotta agree with the basic idea of looking back on childhood favorites and just saying
"...Ooooohhhh...Cool."
I have a lot of similar personal cases.
Some standard ones like Frankie Foster making a generation super horny for tight black dresses and chokers, or Saria giving Zelda fans some hesvy love for the childhood friend thing. The one that sticks out in my head from the same game really hard though...
Zora Princess Ruto
She did some shit to my dumb baby brain that maybe wouldn't be seen on that scale again until Undyne came along and awakened some fish dicks.
I was either 8, 9, or 10 when I played Ocarina of Time. I got on the N64 hypetrain late since I got the SNES console gaming introduction after the later rounder redesign model was out.
Had some fun starts from some classics. Donkey Kong Country 2, Kirby Super Star, Super Mario World/Kart, the usual cool shit.
But later on, when my mom's boyfriend at the time was cool about showing me some SNES and N64 gaming (He ended up being a cheating alcoholic asshole, but I didn't know that yet, so I just took him at face value here)
He'd entertain my silly gawking and plot questions while he played and ended up lending some cool ones he never came back for (which I can't help but spitefully laugh at now) and they were all pretty fun, but obvious hood classic "The Legend of Zelda: A Link to the Past" was particularly great and led to some Discoveries(tm) later with Ocarina of Time.
I was super hyped about getting an N64 even if a year or two late to the party. Got some staples of the time that came with it of course. The obligatory classic games, Super Mario 64, Smash Bros., and obviously OoT, some bulky unwieldy third party controllers, some slightly better than the official monstrosity, some worse, and somehow most importantly here, Nintendo Power or Game Informer or whatever paper stuff that had strategy guides with cool pictures and stuff.
Prefacing a bit here: I was a single mom's baby, my dad walked out when my sister was 3 and I was like 0.4, so our house didn't have the dad porn stash to find. There was other stuff, some Victoria's Secret ads, my kinda hot single fifth grade teacher who seemed so weirdly fixated on gushing about how cute I was that it brings up some uncomfortable implications I can't confirm now, but also basic shit like strategy guides, gaming mags, and manuals with neat illustrations.
And somehow with all that, the last option just struck first with sifting through to find tits out post-timeskip fishwife Ruto, and at that point I really couldn't not fuck around and/or find out.
So I felt some things, started the playthrough and got up to Jabu-Jabu's Belly. And hoo boy, I was sexually curious already, but her actual in-game personality just DID things to me.
The tsundere shtick got a little worn out later, but the bitchy spiteful attitude to marriage promise 180 pipeline, the love for blue colored characters that could fill a Bible thick DSM, and her overall character arc just ruined me as a person in a way I find really hot.
Yes, I was into the kid version at the time too, but I was basically the same age as her in-game, don't overthink it.
So if the childhood marriage promise thing hadn't hit hard enough, the Water Temple hit so much harder by the end.
Adult Ruto tits out fish lady fucking hotwired my dormant libido and drove that shit 0 to 150 mph into the sunset. After the infamously confusing dungeon crawl and the disappointingly easy Morpha fight, that sealed it in the Sacred Realm jail hard for me, and unlike Ganon breaking out easy peasy like a Batman villain, I was not going anywhere.
Soon as I figured some stuff out playing in the shower and making up for spacing out in early proto-sex ed talks, it was just gonna happen.
I grabbed the nearest Nintendo Power or manual etc in one hand, my dick in the other and went to town, left for Zora's Domain, and never really left from there, cause I just started jackhammering my dick til it got sore and came whatever buckets I had at the time staring at Big Blue Titty Fish.
Everyone who played it knew the drill and had their personal favorites in the Link brothel. Zelda, Shiek, Saria, Malon (more potent after the older Majora's Mask counterpart), the Cucco lady (same deal with Anju), Darunia for the gay bar crowd probably, Impa, Nabooru, and my obvs by now favorite:
Ruto.
And for a lot of shortcomings and gripes I had with Majora's Mask, I didn't actually mind her getting clothed. I missed the titty out look for a little, but the dress was cute, the Zora band gang was particularly cool and interesting to me, and even though the Great Bay Temple doubled down on the Water Temple's problems, I still enjoyed the third Mask hunt pretty well and thought the band idea was really awesome and probably low-key inspired some of my interests in making music later.
And dressed or not, the fish wife love held really strong.
Saria gave people some weird feelings about The Friend Zone, Cremia gave people some extra love for titty hug motorboats, and Ruto cemented my love of blue girls and fish girls of any cup size, and she all-around gave me some lasting complexes for years to come.
Not for everyone, but my older sister used to watch me play Majora's Mask and comment on how horny she got about Zora mask Link, so it might just be for more people than I thought.
Undyne has some strong dom lesbian appeal that fed some stuff I already had brewing about strong ladies by the time Undertale hit, but for me, the bitchy to lovingly clingy fish wife will hold a special place as my first true furry/scaly/monsterfucking-adjacent experience.
Undyne could suplex me into dust and I'd still be really into that, but Ruto was THE og Blue-coded fictional crush that defined a lot of weird boners for me that can still be felt over half-mast today. (Don't ever ask me about my thoughts on Ranni the Witch, that question is turning the safety off a loaded gun and deepthroating it) (I love her and it's positive, I'm just exaggerating to say how annoying I will inevitably get about it)
Anyway, point is I fucking love clingy fish tsundere and if there was a canon choice for everyone's dumb elf-eared heart, for my heart's canon, that was her.
That was Ruto <3
.
23 notes · View notes
spadesncrows · 6 months
Note
Hey ! I have a little question : how do we start drawing ? And, if we need tuto, what tuto do you recommend ?
Have a good day !
Tumblr media
Lord almighty, I hope ur ready for the rant of ur life. Buckle up buster bc we are diving headfirst /hj
Ok so first things first, there’s really only one way to start drawing: grab a pencil, get some paper, and just go. Ik, it’s very anticlimactic, but the only way to really get started with it is to just start. It doesn’t have to be a masterpiece, it doesn’t have to be some big illustration, just start somewhere. You don’t need expensive or fancy supplies, just a pencil and paper are great (or even just ur finger and ur phone if u wanna do digital!!)
Just remember: everyone starts somewhere!! Don’t beat urself up if it doesn’t look how you want it to the first go around. Art is just like any other hobby: you get better the more you practice, the more you get into the groove of it and the more you learn the fundamentals and building blocks of it. You don’t have to draw everyday, but drawing consistently does help.
Now let’s say u got ur paper & pencil, but nothing comes to mind. Here’s a few simple exercises that I personally enjoy as warmups and simple doodles to fill my sketchbooks:
𒊹︎ Shapes !!
- This is one of my favorite warmups bc of how simple it is. Draw spheres, cones, cubes, etc!! (Bonus points if you add a light source and do some shading as well <3)
- this can be rlly good for studying perspective using very simple objects and adding a light source can make it feel a bit more fleshed out. Plus, it’s always good to study how light affects 3d objects so it can be applied to full illustrations and the like later down the line !!
- to add onto that, learning how to draw basic 3d shapes can be very beneficial when moving onto more complex designs and figures, as it can make the area/object appear less flat and more fleshed out if that makes sense !!
Examples :
Tumblr media Tumblr media Tumblr media Tumblr media
𒊹︎ Look at the world around you !!
- find different objects, buildings, etc, and take a picture of them.
- next, using that photo as a reference, try breaking it down into simpler 3d shapes
- Think of these shapes as the building blocks of the figure. They create a general silhouette and portrays the figure in its most simple form. Being able to break down complicated visuals into simpler shapes will make it easier to draw them from scratch !!
Examples :
Tumblr media Tumblr media
𒊹︎ Find reference photos online !!
- Personally, I like sites like Pinterest or Instagram for this, but pls note that these aren’t ur only options !!
- some other sites include: Line of action and QuickPoses !!
- reference photos can be very good for studies, but you don’t rlly learn much if ur just copying off of it. While there isn’t anything wrong with that, I suggest trying to break it down. Try to understand the form in a 3d space. Like I said before, doing that will make it easier to draw from scratch and may even help when trying to draw it from a different angle
- reference photos can also be a very good way to get inspiration!! Whether it be for just one drawing, for a storyline, or for a whole production, if ur stuck on a scene it wouldn’t hurt to look at few refs to get a feel for what ur looking for.
Tutorials:
If there’s one thing to remember, just know that you don’t need to follow any tutorials to make art. Hell, u don’t even have to listen to my advice abt art either. There are no rules to art, so take everything I say as suggestion rather than gospel !!
That being said, tutorials are mainly there to help you improve by teaching you various fundamentals and techniques. In other words, to help you make your art look a bit more visually appealing or look like a specific style. There’s not exactly one set list of tutorials that every artist needs to follow, so you kinda just pick and choose depending on what you want to focus on!!
Here’s some tutorials I’ve seen and/or used before :D
𒊹︎ GOOD vs BAD Character Design: Tips & Tricks!
- a classic 🫶🫶, goes over various subjects such as color and shape theory in order to make characters and scenes more memorable. This can be especially useful if u intend to make characters & scenes for animation, but it works for other mediums as well!!
𒊹︎ Basic Color Theory
- pretty self explanatory!! Goes over the basic fundamentals of color theory and how this artist likes to apply it themselves. Color theory can be good to use to ur advantage as it can be used to set the tone of ur art, to show the general time of day, to draw ur attention to specific areas, etc!!
𒊹︎ Anatomy Quick Tips
- this is actually a playlist instead of just one video ^^ each vid is dedicated to different parts of the human body and tips for drawing them!! There are 15 vids total as of today going over stuff like hair, eyes, hands, backs, hips, etc.
If there’s anything I missed or anything anyone would like to add on, feel free to do so !!
13 notes · View notes
maacwanowrie · 2 years
Text
How To Make A Graphic Flyer
Graphic design reaches its pinnacle when its practitioners are tasked with making advertisements and marketing materials. A minor detour from the primary objective may result in a significant financial loss. Consequently, it is worthwhile to spend money on high-quality equipment and materials because doing so can multiply outputs by a large factor. Because visual aids are more successful at transmitting concepts, the students of the Graphic Design Institute in Pune are able to better communicate with their audiences.
Software
The fundamental distinction between high-end and consumer graphic design programmes is found in the availability of more sophisticated tools. Whilst learning and investing in professional software can be time-consuming and costly, the benefits of being able to create and modify designs with greater flexibility and depth are well worth the investment.
 Bugs and faults are extremely uncommon in professional products since they are better supported and evaluated by other industry-leading specialists before they are released. Yet, cheaper tools may contain serious flaws that are impossible to overlook.
 Canva, for instance, is an excellent programme for folks with little experience or limited funds. Recently, however, we noticed (and informed the developers of) that fonts are not always properly kerned, which is a major no-no in the world of advertising graphic design.
 Our top picks for helpful equipment are:
 Professionals should use Adobe Illustrator. If you need to make a vector or an illustration, Illustrator is the programme you should use. For graphic design projects requiring vector files, we suggest utilising this programme (SVG, AI, or EPS). If you're looking for a free alternative to Adobe Illustrator, Inkscape is your best bet.
Best of the best is Adobe Photoshop. Photoshop, developed by Adobe, is the industry standard for image editing, and each new version improves upon its predecessors and opens up new avenues of creative expression. Neural filters are the newest tool in Photoshop. For raster output files, we recommend Photoshop (JPG, PNG). GIMP is a free and effective substitute.
I recommend starting out with Canva. When it comes to online graphic editors, no other service compares to Canva. It has an easy-to-use editor and access to 110 million stock pictures, as well as hundreds of thousands of premade layouts. It's also far cheaper than competing solutions, starting at just $9.99 each month.
If you're on a tighter budget, Adobe CC Express is the way to go. When compared to Canva, Adobe (Creative Cloud) Express has a better image editor but a larger and higher-quality library of stock photos.
Images
The focal point of most designs are images, which are used as the basis for the overall visual. What you're trying to sell with the design should largely dictate the type of photos you use and where you find them.
 A display ad promoting a tangible good needs to feature either the product itself, photos of it in use, or people using the thing in some way. A close-up photo of a jogger wearing Nike sneakers, for instance, may be used to advertise the shoes.
 In other occasions, you may be tasked with making a visual representation of a service, website, or online course. Product photos are difficult to work with when they must be snapshots typically unsuitable for visual design. As such, this is a perfect use case for stock photos. The following stock agencies come highly recommended by us:
 If you're a graphic designer who uses Adobe software (such as Illustrator, Photoshop, or Express), you should definitely check out Adobe Stock. Photos and licences are reasonably priced and of high quality. As comparison to Getty Images or Offset, the cost of these high-quality photographs is much more inexpensive. Review software like Adobe Stock here.
Shutterstock has more than 400 million photos, making it the largest and most visited stock photo website. Though significantly less expensive than Adobe Stock, Shutterstock lacks the high-quality stock photos common in advertisement design. Learn more about Shutterstock by reading reviews here.
Can you trust marketing graphics made with free stock photos?
When it comes to marketing, we generally avoid using free stock pictures for two main reasons. First, many people utilise them, because they are free. Hence, consumers will automatically discount your business if they see the same image in your ad as they did on a dubious blog. Second, while some businesses require legal protection (indemnity), this is not something that is offered by free stock agency.
 Typefaces While every designer has their go-to typeface(s), it's best to mix things up every once in a while. It's likely that large companies would supply their own brand typefaces if you're doing branding work for them, but with smaller shops you might have to track them out yourself.
 Adobe Fonts, a library of over 20,000 typefaces, is one of the greatest methods to quickly and easily access thousands of fonts. If you're a designer, it makes the most sense to subscribe to Adobe Creative Cloud so that you can use Illustrator, Photoshop, and/or Adobe's free Express app.
0 notes
nm3217nusblog · 2 years
Text
Assignment 2 - Storyboard
Tumblr media
Wrath of the Baby tells the tale of a war between an army of monsters and a baby. The layout of the comic uses the style of a comic book, with differently-shaped and some out-of-margin panels. This style was chosen to make the story exciting and action-like.
It starts with a low perspective shot that shows a hint of the baby's opponents. The position of her feet makes it look as though the baby is walking towards the monsters.
The second shot establishes the monster army's presence from an over-the-shoulder shot behind the baby. This shot shows that the two parties are facing off each other and has a large difference in size.
The third and fourth shot zooms into an extreme close-up shot of the monster's and baby's eyes, which indicates conveys the rivalry and serious, tense attitude between them.
Next, the fifth and sixth panels shows the baby kicking the boss monster. In the fifth panel, the baby's bent leg is captured in a zoomed-in, focused shot from the angle of her soles. This makes the readers feel like they will be stomped on or attacked. The next panel shows the boss monster being kicked on the head.
The sixth panel shows the boss monster flying overhead after being kicked by the baby and the next panel shows him laying on the ground, defeated and surrounded by his squashed comrades.
The final panel shows the baby triumphantly walking away from the defeated monster army. I made this panel larger than all the others as a grand finale.
Tumblr media
These are the layers created during the comic-making process in Adobe Illustrator. Most of the work consisted of cropping photos by inserting the pictures and using a clipping mask by adding the shape I want. During this process, I intentionally created various shapes and sizes for the panels to make the story exciting, as well as how the pictures fit into the margins to create certain impressions.
Tumblr media
This is my first storyboard draft. I knew the general direction of the story, but did not know how to bring it into life through a series of photographs.
Tumblr media
This is my second storyboard draft. I changed the orientation to fit into the standard comic book page format. There were certain components I knew I wanted to exaggerate, such as the rivalry between baby and monster, that is why the close-up shots of the baby's and monster's eyes were kept throughout.
Tumblr media
These are some shots that did not make the cut into the final project.
The first picture was rejected for frame 2. Although it shows the scene from the monster’s point of view, it does not serve a meaningful purpose to establish the scene nor convey any intended messages. I ended up choosing an over-the-shoulder shot to showcase the monster troops better. Perhaps this image could have been used if the baby was positioned closer and the shot taken from a bottom angle to exaggerate the baby’s looming size compared to the monsters.
The second photo was rejected for frame 8. This frame shows the boss monster squashing tiny monster troops after being kicked by the baby. It showcases the scene well, however, it is too similar to the previous frame. Thus, the overhead shot was chosen.
The third picture was rejected for frame 9. This shot was taken as the ending scene where the monsters are defeated and the baby is rejoicing. However, because the baby and monster are facing each other, especially with the baby’s happy expression, they look happy and reconciled. I wanted the story to end with a bang, triumph and destruction.
0 notes
latin-dr-robotnik · 5 years
Text
Closing thoughts on Sonic Unleashed’s character presentation and development
The year is coming to a close, and so it means my year-long adventure with Sonic World Adventure has come to an end aswell. Since April of this year I started taking notes on some of the underlying themes going on in the game, and it seems I struck a vein of interest in the fandom by doing so, so I kept digging and documenting each optional dialog from Amy till we reached this point, and now I would like to offer some closing words.
Edit: Buckle up, folks, turns out it’s a long post below.
Sonic Unleashed did a lot of things well with its characters, but I can’t shake off the feeling that it also was the first symptom of something that is a real issue nowadays: Tails gets the short end of the stick constantly in this game, not only because of Chip -the “sidekick of the week” if you like-, but also because of Professor Pickle. The way he flew away from Dark Gaia’s monsters at the start of the game gave me war flashbacks of Forces!Tails (not to the same extreme, of course), and after reaching Spagonia he just vanishes from the plot in favor of Pickle taking the helm as Sonic’s guide to each Gaia Temple. By the end of the game, Tails served only as a mean to Sonic and Chip’s end (fly them to each country), and he gets wiped from the climax of the game in an unceremoniously way, as he is shot down while flying over Eggmanland by what I believe was the Egg Dragoon. Only at the very end the game remembers “Oh, hey! Tails was always supposed to be Sonic’s best friend!” and gives him that closing moment when he finds Sonic in Apotos and they both blast away as credits roll.
Tumblr media
Then there’s Chip. As a disclaimer, I want to say that I don’t think Chip is a bad character, but he didn’t grow on me like it happened for other fans. 
My biggest gripe with Chip is that, since he doesn’t remember anything about his real self until the Adabat temple is restored, he’s just a clean slate for 4/5 of the game, and the game itself does a weird thing with this: on one hand, it relegates all Sonic and Chip’s bonding moments to optional stuff (you have to feed Chip things he likes to raise the hidden friendship meter and get some of his more heartfelt lines and questions, or even those sweet CG clips), something that I did experience (since that’s how I like to play RPGs in general, get the sidequests first then the main one) but many others won’t bother; and on the other hand, the game puts all focus during the main campaign on what little we know of Chip and how he reacts to each location he visits with Sonic as they look for the Gaia Temples. 
This mess ended up leaving me with two feelings: a good one, since I can sit back and enjoy the world adventure at my own pace and without having to constantly follow a potentially convoluted plot (I can lose myself for 20 minutes in a night stage and have fun); and a bad one, since I was going through the game with this lingering feeling on the back of my head that Chip was just an egotistical prick that only cared about his journey through the world, and not at all about Sonic and that monster form he’s getting used to at least until the second half, or what the rest of his friends are doing (which is, by the way, the main reason why I play a Sonic game in the first place, my order of priorities goes as follows: Sonic -> Eggman -> Amy -> Tails & Knux -> Team Dark -> everyone else). 
By the end those thoughts kinda dissapeared so I can safely say I don’t hate Chip at all, it’s just that the game gave me a wrong message about him. Though the best thing I can extract from his relation with Sonic is the following quote, perfectly summarizing what Sonic is all about.
Tumblr media
Finally, there’s Amy. I’ve talked a lot about her in my other two posts, but I still have some things to say. First of all, just like @skull001​ pointed out a while ago, she’s the only one that does not lose hope on Sonic when Perfect Dark Gaia is fully unleashed, as everyone else thought the world was doomed, even Professor Pickle himself. This is because of two reasons: 1) she’s Amy, so she’s always the optimistic one (duh); 2) Amy knows Sonic better than everyone else, and also she was there for him all along, checking on his progress and encouraging him to keep going (even lamenting she couldn’t go adventuring with him). Amy does understand how dire the situation actually is, but she knows Sonic always has a plan, y’all just need to have some goddamn faith (+1 for that RDR2 reference, amirite?). She even looks at the sky as the cutscene jumps back to Sonic’s perspective, like when two characters are telepathically communicating (something this series isn’t a stranger to, I remember reading a post here on Tumblr about Sonic X doing that stuff some time ago)
Sidenote: Also, another funny thing I just realized is that, if you as Sonic refuse to go on a date in the final optional dialog just before Eggmanland, Amy will exclaim: “Give a gal a little hope here, Sonic!” She’s willing to put all her hopes that Sonic will end up saving the world (insert the obvious “If I have to choose between the world and Sonic, I’d choose Sonic!” ‘06 line), how hard could it be for Sonic to give her just a little hope? It’s kinda interesting when making the comparison, Amy just asks for the smallest hint and she’ll keep going strong, pretty much like every shipper out there lol.
Tumblr media Tumblr media
(Back on topic.) The beautiful part is that Amy actually gets her “I told you so!” moment with Professor Pickle in the very end of the game, and just as he’s being exposed, the old prick goes on a tangent about how darkness and light are part of the world’s balance, and that the cycle of Dark Gaia vs Light Gaia will keep repeating itself. What does Amy think about this?
Tumblr media
Yeah, fuck off, Pickle. This is low-key one of my favorite Amy moments ever. She doesn’t care about the balance of the world or any of that philosophical bullshit Pickle was saying, she knew Sonic was there saving the world’s ass, she knew he was the one that made all the difference down there in the Earth’s core, and that is all it matters in the end. Now let’s go and wait till Sonic’s return so we can have a welcoming party and chill since this plot is over. Perfect ending.
So, that’s Sonic Unleashed for ya. Certainly one of the most interesting cases for me to talk about all year, and top 3 favorite 3D Sonic games for sure. There are lots of flaws and scary things that later would become actual issues with the Sonic franchise present in this game, but it also did so many things right I can’t help but applaud Sonic Team for the effort they put. For all intents and purposes, I’ll be thinking on this game a lot when it comes to character presentation and development in future Sonic games, now fully knowing what’s on display, and what lies beyond, deep in optional stuff. I hope you enjoyed reading or even taking part in the discussions I’ve had along this path, and I hope that, just like me, you might have learned something interesting.
41 notes · View notes
Text
How Zoan users would react to their kids wearing a onesie of their animal part 1
This will be pure fluff, so I have to gut some of the characters' canon personalities.
Tumblr media
Kaido
The toddler ran into the banquet hall, nearly tripping over the tail of his onesie. He cried out for Kaido, who sat at the opposite end of the hall talking to King and Jack. Kaido looked over his shoulder at the boy and snorted when he saw the little blue dragon onesie that looked like his zoan form. The toddler leaped at Kaido, who caught him in his arms.
"fucking hell kid, what were you thinking. You could have gotten hurt," Kaido scolded.
The boy clung to his father's hand and mumbled, "no, I knew you'd catch me."
Kaido rolled his eyes and stared at his son's face poking out from the jaws of the dragon onesie. The boy's black hair stuck out in places, and his yellows eyes stared up at his father in wonder. Kaido was annoyed with the boy for interrupting his meeting. He also found the boy to be naive for trusting him to be foolish, but he was too cute to be mad at. So Kaido shook his head and huffed, " do you need something?"
The toddler reared up growled, "I'm a dragon! roar!" and proceeded to sink his teeth into the meaty part of Kaido's palm.
Kaido sighed, "what did we say about biting, ya little brat. You wanna fly here you go." He proceeded to form a trail of fire clouds for the toddler to float on.
As the toddler laughed and made a rachet as he flew around, Kaido returned to his conversation. However, the three men keep a close eye on the toddler.
Tumblr media Tumblr media
King
King walked in the door to his chambers after a long day of work. He heard you in the other room sweeping the floor King called out, "Hey honey."
"Oh, King welcome home." You called back.
"where's our little one?" King asked, looking around for your child.
You sighed, "she's sulking in the other room, she has been waiting to see you."
King walked into the living room he started to strip off his jacket King noticed his daughter sitting in the corner. She was flipping through the picture book of dinosaurs he had gifted to her on her birthday. He noticed that her eyes were filled with tears, making him concerned and intrigued. King tossed his coat on a chair as he made his way over to the four-year-old and sat down on the floor next to her. He took off his mask and looked over at her and said, "Is everything alright?"
She looked up at him and whimpered, "it's not like in the picture." She held up the book ad pointed at the illustration of a pteranodon.
King cocked his head and murmured, "I don't follow, what's not like the picture?"
The toddler stood up and held out her arms to show off her onesie to her father. She declared, "it's not right, they put holes for my wings so my pteranodon now has two sets of wings."
King gave her a flat stare, "but without the holes, your wings would be uncomfortably squished inside the jumpsuit."
"it's not a jumpsuit papa, it's a onesie. Couldn't they just go in the arm tubes?" She complained, exasperated with him.
King chuckled, "no, they wouldn't fit, at least not with your flight feathers. Why does it have to be perfect?"
"because your pteranodon form doesn't have two sets of wings!" She exclaimed stomping her foot, "it has to be exactly the same."
King smiled realizing she wanted to be more like him. He scooped her up and put her on his shoulders. As King stood up he said, "well little one, I'm sorry the onesie isn't perfect. But you know what, I'll tell Kaido-sama that you are interested in having an accident Zoan fruit as long as it's similar to a pteranodon."
The little girl wrapped her arms around the top of his head and pouted, "alright, but I don't want to have to wait too long."
King carried her into the room where you were and said, "I can't guarantee when you'll get it, but in the meantime how about we go get something to eat from the kitchens? Would that make you feel better?"
You piped in, "We can get dinosaur chicken nuggets, your favorite."
The little girl pressed her cheek against the top of King's head and grumbled, " that would make me feel a little better, but what would make me feel even better would be some cookies." She looked up and gave you her best puppy dog eyes.
King laughed, " of course, anything you want."
Tumblr media Tumblr media Tumblr media
Support me on Kofi and Patreon
Tumblr media
403 notes · View notes
fibula-rasa · 2 years
Photo
Tumblr media Tumblr media Tumblr media
Cosplay the Classics: Lucille Ball in the 1940s
The first time I ever saw Lucille Ball not playing Lucy Ricardo was when TCM aired Du Barry Was a Lady (1943) when I was a kid. She floored me in this movie. This woman that had branded herself on my brain via sitcom reruns as an expert comedian and legendary face puller was also this knockout glamour girl?! And it’s not that Lucy is gorgeous, I already knew that, it’s that the film treats her as such. She’s lit like a goddess and that raging technicolor photography was a match made in heaven with her red hair and bright blue eyes. Since then, I’ve had the pleasure of seeing a lot more of her film work pre-I Love Lucy, including one of my all-time favorite movies, Dance, Girl, Dance (1940).
Ball might best be known now for her masterful work in television, as a performer and a producer, but boy her journey to get there was nothing to sniff at. Ball gradually carved out her niche in pictures by the end of 1930s, when she had already been in show business for the better part of a decade. Not fully satisfied with her work in film, Ball did double duty and heavily delved into radio. Between her radio work and her growing roles in pictures, she became the newest “Queen of the Bs.” (“B” referring to B pictures, lower budget films that were typically the second feature in the double features.)
Tumblr media
Lucy’s styling progression from the 1930s through the early 1940s
The type Ball most excelled at playing was brassy and headstrong with a penchant for banter that usually relied at least a bit on her comedic timing. The physical comedy we now know Ball excelled at is only present in fits and starts across her filmography of the 30s and 40s. Regardless, she is fantastic at delivering repartee, even when it’s not very well written.
Looking back from this side of decades of I Love Lucy continuously playing on our TVs (at least in the US), I get the feeling that lots of people might be unaware that Ball got her start in entertainment for her looks. (And that her acting and comedy skills came from diligent work!) She started as a fashion model and was a spokesmodel for Max Factor Cosmetics starting in the 1930s. Ball got her break as a Goldwyn Girl because she had the right look and good timing.
Reviewing her filmography to research this cosplay, the time around 1940 stood out as a turning point for her career (and, in turn, her look). Generally speaking in studio-era Hollywood, you knew you had made it when you became the type to cast rather than fitting the type of some other, more established star. And, when you became your own type, that was usually accompanied by a styling shift that emphasized your own features over adjusting your features to emulate another star. To illustrate, here are photos of Lucille Ball, Joan Bennett and Ginger Rogers taken when they were all working at RKO in the 1930s, alongside photos of them in the early 1940s, when they were all on their own paths. Ginger was a rising star for the studio in the 1930s, so hers became a dominant look. (An added note for Lucy’s career at the time, is that she was mentored by Rogers’ mother Lela at RKO.)
Tumblr media
Ball, Bennett, and Rogers above in the 1930s and below in the 1940s
This cosplay was roughly based on Ball’s signature styling in the mid-1940s, specifically around the time she made the film Lured (1947). (A movie which I feel could have easily spawned a series.) By this point she was settled into the hair and make-up we typically associate with Lucille Ball. Her eyebrows are a relatively thick, rounded arch and generally the roundness of her eyes is accentuated, instead of trying to elongate them. Her coppery curls are arranged around the center of her forehead with hair swept up at the temples. Her lipstick is applied in a manner that leans into the fullness of her lips while also emphasizing her slightly dubious expression. While I’ll admit a lot of these styling shifts correspond with beauty trend shifts from the 1930s into the 1940s, the execution of the trends are tailored to her unlike the '30s trends, as illustrated above.
By the time Du Barry was released in 1943, Ball’s red hair was already a selling point (though it was dyed much brighter for the sake of the technicolor). Her typical hair and makeup by the time Lured came out in 1947 only changed marginally from then through the 1950s. That is to say, even updating her look with trends like shorter, tighter cuts for women’s hair and stronger contrasting lines for make-up of the 1950s, Ball found the shapes that suited her and she stuck with them. It’s a beauty paradigm that makes her a joy to emulate, even on the closet-cosplay level I operate on!
Tumblr media
The references I used to put this cosplay together can be seen below:
Tumblr media
I also got a little bored at the prospect of editing these images, so I tried to replicate the photographic look of full-color portraits from 1940s fan magazines. Most notably, this photo of Janet Blair from the September 1943 issue of Modern Screen Magazine:
Tumblr media
----
AND, if you want to read more about Lured, I wrote about it a few years back for Noirvember!
OR, if you want to read more about Joan Bennett, I cosplayed her a while back!
135 notes · View notes
greysfall · 3 years
Text
My 4444-word review of NEO TWEWY (with personal illustration + heavy spoilers)
Tumblr media
My overall critical score for the game is 7.5/10, while my personal enjoyment score is 8.5/10. This review is posted as I have 80% completed the game, got the secret ending and achieved the Angel psychic rank. I’ll first start with the main pros and cons as follows.
PROS:
-        Enjoyable as a whole, still upholding the first game’s spirit in world building and sharing the same backbone - which was mostly revealed in the Secret Reports, it’s impossible to grasp the story without reading them.
-        The new cast and new game is charming in their own way
-        The old cast’s return is one of the biggest highlights for sure, it was fun and impactful. Everyone stays true to themselves and also had their own stories wrapped up nicely.
-        Boss designs are cool, new pins are fun to use and collect
-        The connection between the old and new cast is well written and executed, including but are not limited to the tension between the old and new protagonist, the weird but fun interaction between the 2 Composers, the new friendships revealed and formed
-        Sho being in the main cast is something so uniquely TWEWY and uniquely Sho
-        Still good music
-        Still many fun side quests, some of them really uphold the same quirky spirit of the old game and some are surprisingly touching
-        Many new nice stores and yummy looking foods to explore
-        The map is really easy to memorize for me, it’s fun to travel around the “current” Shibuya to see all the differences compared to the past
-        The social network is crazy and interesting to read through
-        Has an anti-frustration system to help 100% complete the game more easily and earn money faster, so post-game is relatively managable.
-        Overall, I really feel the efforts the team poured into making this as their passion project, not just during the development process but for all the last 14 years. They showed the vision of what they wanted to make, at the same time giving something to both the old as well as new fans.
CONS:
-        The biggest problem with the game is scenario writing. The story is so heavily back-loaded. The director himself thought it would be better to balance out the tension flow by adding more at the beginning but gave in to the scenario writer in the end, probably due to time pressure. This results in an underwhelming execution of characterization and lots of wasted potentials for the first half of the game.  
-        I struggle to view it as a stand-alone game, since the backstory and the old cast both play such an important role in the core of the game. If someone plays this game without having played the OG, they can only enjoy it on surface value at best.
-        The new cast is nice but most of them aren’t quite as intriguing as the old cast, maybe it’s cuz they’re all too nice deep down that they lack a little bit of an edge, of that batshit craziness that everyone in the OG used to have? I think some characters (Fret, Nagi) ended up weaker in terms of characterization because the writer is too afraid of making them unlikeable – which kind of backlashed cuz they only became likable in the most expectable way to cater for a specific group of fans. I would have wished for the other team leaders to be more crazy too, had they not suffered 30+ loops of the Game…
-        The CAMERAWORK IS HELL.
-        Gameplay does get tedious at certain points with all the time travels.
-        Shiba is so badly written as a villain, some Shinjuku characters should be given more screentime cutting into Shiba’s– like Hishima or Kaie or even, Hazuki (though his limited presence also solidified his importance).
-        Some of the main character designs, for example Beat’s hairstyle and his food reactions are hilariously bad. What’s the point of covering up most of his unique facial features?
-        Some of the minor/side characters’ design are too cool for them to have such a small role (eg: Ayano, Eiru). Ryoji did get much screentime but is nowhere as fun as Makoto was.
-        Overall the scope of this game is made a little too big for the team to handle as perfectly as the last game that was very compact, it felt somewhat rushed in development too so the missing pieces are clearly there in the final picture
The entry fee versus paying for it all in the end
An important difference between the Neo game and the original Shibuya game was that the Shibuya rule asked for an entry fee that is the Player’s most important asset, stated as a chance the Composer gives them to reexamine themselves. Meanwhile, the Shinjuku rule neither encourages nor allows personal growth and ultimately aims to erase as many Players as possible. It’s a pity we were never introduced to the full Shinjuku rulebook, as it seems like the system there focuses more on building up power and a grand government to compare with the individuality-driven system of Shibuya.
When you have to compare the new game and the original game (OG), this is an important factor to consider. Also, the OG has a serious storyline running through and through, locked with a different partner/GM creating unique atmosphere for each week and you don’t get to see your old partners again until the end. NEO’s team system does not allow such deep insight and communication between the Players. All of your teammates are always there throughout, the dynamic does change with each new addition but it is not as prominent as a partner change.
Another important factor is how the OG was built from scratch for a new platform as “something no one has ever seen before”, while Neo recycled a lot of old unused ideas from the previous development (check out this interview for more details). The development team for NEO lacks 2 key members and had a change of writer so the final product is not as strongly bound together as the last game.
The new cast is definitely inspired by today’s teenagers (from the view of creators), compared to the old cast they’re more sociable and always seem to take whatever works for them despite feeling unstable inside. They are all innocent and genuinely nice kids, avoiding to hurt each other to a degree that they end up keeping some sort of distance. They’re also unable to communicate at deeper levels, always stagnant at this half-baked stage of equilibrium without any motivation to get to the core of things. That is the cost of entering the game without an entry fee, without even dying or having a reason to be there/to fight seriously. These kids were stolen from the RG into a Game that was decidedly the worst environment for them to change or develop, just wandering around cluelessly to find a way “out” until tragedies started to unfold one by one and they ended up being charged the total sum of the price for their actions – ultimately losing everything in the end.
That is, I believe, a story arc which can resonate more to the youth of today rather than of my generation. If the message of the old game was to “listen”, enjoy life to the fullest and accept to trust others, the message of the new game is to “speak up” from the inside, trying to understand yourself and take actions instead of just going with the flow and finally, to take responsibility for such actions.
If Neku was handpicked by the Composer for being the special one with an all-dense soul to ensure victory of the game then Rindo was just a normal kid chosen out of random by Kubo to be his back-up plan, who just happened to have a high enough imagination to awaken the incredible power from his pin. Rindo was then officially chosen by the Composer as Josh picked up and handed the pin to him again, this time not as Josh’s personal Proxy – but as the Proxy to represent the normal people of Shibuya and via whom he could gamble if humans can fight for their own fate.
The underworld heroine and the hero with little of his own
Tumblr media
Shoka is for me a refreshing and layered heroine. She’s the kind of character that took at least 3 trials of creators to form as a complete individual – that included Nomura who gave her the base design and Reaper background, Gen who gave a more cunning touch and the writers who made her English dialogues more punchy. Dishonesty equals “tsundere” is such a cliché, so the English writers tried really hard to avoid that trope in my opinion, while still letting her good intention come through.
She serves as the character who is informed of everything the players should have known, and there was almost nothing she could do about it. Almost. Until she met Rindo.
They were drawn to each other by sharing a state of “not having anything of their own”. They both started out with not being able to truly know themselves, Shoka even hated her RG life but also managed to mature from that stage before Rindo. She must have vibed with Shiki’s love and passion in the Gatto Nero threads, initiating her connection with Shibuya and understanding herself more. With Shoka as Swallow, they were able to open up to each other and offer mental support… but was still not getting to the centre of their problems because for all this time, Shoka could not tell Rindo the most important things about herself.
How did Shoka feel when she met Rindo at the UG? She probably didn’t want to hope that he would live the day until she witnessed the Twisters’ potentials. From the very beginning, they were both incredibly conscious of each other and also constantly frustrated that the person they happened to “notice” was such a condescending bitch/a clueless loser. The Shinjuku Reapers are overall quite drunk in power and uncompassionate to Players, Shoka included. She is also a master of dissociation, which results in her constant boredom, tone swings, haughtiness and subconsciously distancing herself from the friend – the boy she cares about – from false hope, as she judged from facts that it was a hopeless situation where nothing could ever be. Maybe she is naturally a bit of a chameleon just like her name suggests (Shoka 紫陽花 = hydrangea, the color-changing flower), so putting on an act and always dissociating herself from what’s important was easy, while hiding her contradiction was impossible. It was the ex-Reaper Beat who broke it out to her, that she should decide whether she really cared and wanted to do something for a change. He knew how it felt like to cross that line, and knew she wanted to too.  
Shoka is endeared by many of the Shinjuku Reapers and has shown independent acts of kindness (the Shinjuku ghost), proving that her kind and truthful side is as real as her harsh and dishonest side – which makes her a nice mirror to the previous heroine Shiki, who also embraced a dichotomy of self-complex and self-love within her character. In the end, she was the first of the new cast to ultimately accept all that is important to her and independently made the decision to help save Shibuya despite all costs.
She was jealous at Rindo’s interaction with Tsugumi and Kanon but remained silent cuz she wasn’t at a place to have any say about it. She also didn’t reveal about Swallow because that would only add an awkward irrelevance to their current situation, as she was too ready to face erasure at the end of the Game. She only wished to “play a game” with him, be it FanGo or the Reapers’ Game. The tension that the team could only feel at the end, she’s felt it the entire time. The song “DIVIDE” is applicable to not just one bond in the game, but it always makes me think of theirs. There is always a “divide” between her and Rindo throughout the course of their journey, as the living and the dead, as a Player and Reaper, as someone who has a place to return to and someone who doesn’t, someone who knows little but wields too much power and someone who knows a lot despite not being able to do much.
“If only I had the chance to connect with you on the other side
But time goes on, and without us realizing it
The battle is getting heated
Time goes on, and without us realiazing it
Divided again”
To be honest, maybe I didn’t grow any affection for the new main cast from Rindo’s perspective but from Shoka’s. Since I started to sympathize with Shoka, I started to see the boy in a more “real” way. The real Rindo, behind his peaceful façade with others, would lash out on Shoka for her unfairly harsh attitude while none of the others cared. He could also subtly feel that mantle of unspoken secrets from her, her own contradictions, the unresolved chemistry between themselves – and not knowing what to do with it rather than to feel angry with all the unfairness he could not process. (As a Libra too, he’s triggered the most by unfairness!)
It is actually a positive development as he’s at least “reacting” to something strongly now rather than to keep evading his problems. During my replay, I clearly saw the difficult situation Shoka was in, her remaining harshness after the Motoi incident was due to her internal struggle with a mission to save her own life, versus a chance to really be with the team. Her decision was to do both at the risk of losing favour from both sides. Rindo started to accept her layer by layer, as the person who resonated the most to her contradicting nature from the start and knew that via learning her resolve, he has learnt his too.
Later into the game, she even got too much of his attention. Maybe even without knowing she’s Swallow, he’s familiar with her thinking direction and Swallow had always been closer to him than any other friend. It was only after she had to betray her important ones twice that she could start being truly honest. The scene when she died a 2nd time left a strong impression in me, the little reveal let Rindo know that he is also losing Swallow as he’s losing Shoka – and that only death could drive the last secret out of her. Her final “Later, loser” echoed through Rindo as it was the final truth, with only him remaining to hear it: they had actually, already lost everything.
Rindo was the boy who never dared to face all that matters to him until he lost it all, fighting an unfair battle in the faith that they would somehow still win. Shoka was the girl who always knew what was dear to her, but never dared to think she could be together with them ever after and still threw her all into a battle she knew was losing. I think they stir each other on naturally to fill out their gaps, similar to what the Shibuya game partner systerm would have aimed for. The end reward was a little divine intervention to help close up the divide between them once and for all.  
During the game there was not enough space to process anything personal so at the ending when they officially became “friends”, it was an important affirmation of their bond. Some people complained it was friendzoning but it’s not, they just have arrived at the perfect place to start something more. “From now on, we will truly be together” – I read it as that kind of message.  
The heroine from a lost battle, with her story taken away
Tumblr media
After reading the secret reports and playing the game to be surprised of how small a role Tsugumi had in the main game despite being the “Hype-chan” thought to be a major character of the next TWEWY installment, many fans would feel sad at a missed opportunity to see the Shinjuku arc in full depiction.
It was shown clearly that, a Shinjuku arc was very carefully planned out and is a vital part of the whole story, yet it could not be made due to various circumstances behind the development scene. I would assume, that the team were not able to make a TWEWY game that ended on a despairing note, but it already happened in their mind, thus becoming a mental burden that forced them to break away from it and started the game anew with NEO. A significant part of NEO became the healing arc for the Shinjuku characters, especially for Tsugumi though I really wished more emphasis should have been placed on her rather than Shiba. We didn’t even get to see her brother – Shinjuku’s Conductor who had a vital role and instead was given the clueless Shiba, who had absolutely no idea what’s going on all the way until the last day in NEO. It’s as if Tsugumi has had her story stolen away from her, because her own battle ended with a saddening loss.
I think every time the game creators look at Tsugumi, they would feel that sadness too. Maybe to them, she is a bigger character than what is seen by the fans, as despite their failed effort to depict her story, she’s lived in their mind for all these years through periods of destruction, healing and rebuild.  Though it is a pity we could not get to experience the full scope of the Shinjuku story, the creators was clear about the place they wished for it to arrive at.    
Individuality, connection and the social network
Tumblr media
The team system adapted from Shinjuku rulebook does not allow much room for personal development, as the team dynamic is closer to a work relationship forced to bear results, than a spiritual bond to max out all corners of understanding as found in the partnership system. The old Shibuya system allowed only 1 winner and 1 week limit per game, while the new rule declares for a 1 winning team and only the team at last place will be erased – the other teams will enter another loop. Furthermore, whichever team to challenge the unwinnable Ruinbringers will face the risk of ending up dead last followed by erasure. As a result, the longest-standing teams are most likely not the strongest ever recorded, but the ones who have figured out a strategy to simply survive until something changes, enjoying their newly found social constructs while they are at it. Basically, it is a system to hypnotise players into the illusion that they are still “living”.
Therefore, we as players would not get to the core of each Player individually as fast and directly as we did in the last game. The Twisters were able to stand out not because they’re powerful, they only started to have a real chance after growing enough to each form a meaningful and personal connection to another teammate. It did not come as a team, nor did it intiate from the existing friendship between Rindo and Fret. In fact, I did not find much solidity or anything truly note-worthy about the main team and new characters within themselves until they started clashing with other team members, Reapers and new recruits from week 2 onwards. Rindo found his personal development with Shoka (via a clash with Motoi and pretty much a mini dating sim between them), then via the confrontation of his role with Neku; Fret found his with Kanon then Nagi, the team learned about the real Neku via Beat, Neku entered the UG via Coco’s wish to save Tsugumi… it was not the team but their personal links that empowered them to fight and solve each of their problems.
The other team leaders may have failed because they did not form such personal links, after 30+ hopeless loops Fuya’s team all fell apart to pursue their own interest even at the cost of erasure, Motoi quit his KOL façade to work like a dog for the Reapers (probably to save just his own ass not his team), while Kanon dropped her tricks to find changes via honest cooperation in acceptance of a fair loss. The despairing note in that is huge without making much of a scene because their failure didn’t happen at their best effort to “win”, but in their last attempt to find a way “out”. Even Shiba got his way “out” in the end thanked to his personal friendship with Hishima and Tsugumi.
Something has shifted in the mindset of the game creators in the last 14 years, as both games are about “connection vs individuality” but the last game focuses more on connection between just individuals and this one on the overall network that is formed out of those individual connections.
The introduction of Beat into the main cast was truly the bridge between old and new, they helped each other out in several turns before officially recruiting him. Beat is a character whom a lot of fans including myself have felt somewhat concerned about after Neku disappeared from the RG, so when the new kids welcomed Beat with warm and organic interaction and Beat seemed happy, I started to feel like I wanted to help them out too! I think the overall team chemistry is enjoyable enough for new players, but I could warm up to the new kids more from the pov of a returning character – whom I’m glad to be Beat, as the older brother figure who is genuinely kind, fun, serious and upbeat at the same time; who is needed and needs the kids in return.
The social network is a fun and refreshing feature. You can read all of the crazy tidbits about Shibuya and the links each character have formed with the town people, it’s also fun to visualize how the characters act off screen. Characters’ profiles provide extra insight into their background too, like how it reveals Tsugumi has been friend with Coco during her time in the RG. During the game when not all characters have showed up, you can sometimes guess which empty spot will belong to whom. For example there is a 1 character linking to Neky that is not linked to anyone else, so I could guess that was Joshua, and that another character linking only to Joshua was probably Hazuki, hinting that the 2 Composers are related before either of them even showed up.
Tumblr media
Hazuki only showed up for 5 minutes, but his presence is so vital and true to the game that I think he is the most memorable out of the new cast. The two Composers have such an intriguing bond, with their yin/yang or phoenix/dragon themes, opposite color design, the sempai/kouhai tone and the way they keep some sort of distance/work relationship as if it’s mandatory between Higher beings, yet at the same time they can talk so casually because they are truly equal – and different from one another. I have written a separate meta on them here.
Some people pointed out, that all Shinjuku characters’ names and themes are based off Hanafuda cards and the Phoenix in Hanafuda belongs to the Paulownia suit – which is Joshua’s name flower. This is so interesting because it feels like the creators somehow saw it as a sign to interweave the Shibuya and Shinjuku storylines together. Though it doesn’t come out much on the surface, it’s fascinating nonetheless considering both Josh and Haz had at some point interfered with the other town’s affairs.
“Shibuya tour with Haz” was such a special scene, as it happened between 2 characters who do not/no longer have a reason to care about Shibuya, on the subject of what is worth saving about Shibuya. Hazuki carried out the purification of Shinjuku and stepped in to restore Shibuya just as part of his job and unlike Hanekoma or Joshua who both possess profound understanding of humanity, he really didn’t know humans at all. Rindo’s irrational wish invoked in him a sense of curiosity, to try gambling on something irrationally and learning a bit of what his senior have experienced. With all the pieces put together, it provides an overview on Higher beings as a whole, and that Joshua and Hanekoma are really the odd ones out with Hazuki being somewhere in between them and the rest.        
The old friends
Tumblr media
It’s easy to have returning characters overshadow the new cast as they have already matured out of their personal story arc and stayed in our hearts for all this time. In the end, I have managed to enjoy both the old and new cast separately and altogether, and they will both find their own place in our memory of this game for the long term.
Sho is truly as crazy as ever, the game wouldn’t be the same if Sho is any less of what he is. Sometimes it doesn’t feel like Neky or Beat is younger than Nagi at all, with moments when it seems like Neky has aged 14 years instead of 3 years. His friendship with Coco surprised me pleasantly, and their interaction together with Beat was fun to watch. Rhyme’s found a new dream and her friendship with Kaie is precious too, especially considering that she can still talk to him online after the game ended. Josh and Neku’s interaction suggested that they have resolved the past and are on equal terms now, they even parted ways in good spirit and I don’t feel any worry about them like I did before.
Tumblr media
Neku and Shiki’s reunion scene was beautiful, theirs is such a special bond that it has grown and supported them even without being able to see each other. I am so happy to see them all again and that they stay true to who they are, albeit looking more grown up, cooler and happier than ever before.  
Overall, NEO can’t become a classic on par with the OG, but is definitely a good sequel and a good game in its own rights. I’m happy with whether or not there will be a 3rd game to complete the 3 monkeys theme, but if there will be – I hope the creators can really find the time to learn from the last 2 games and start over with a fresh mindset and strong core.  
182 notes · View notes
mockingmolly · 3 years
Text
Ok I’ve been thinking about it some more, and hopefully I can articulate myself a little better this time, but I’m realizing that the reason this episode was so fascinating to me was because it illustrates a lack of empathy in one matter, and an abundance of it in another. Simply put, Laudna’s ability to empathize with the grieving is greater than her ability to empathize with those they mourn.
Before I continue, I can’t stress enough that empathy has nothing to do with how “good” a person is. I don’t talk about it to either demonize her for ways she lacks it, or to put her on a pedestal for ways she doesn’t. I do talk about it, though, because I wasn’t sure at first why I liked the insight on her character as much as I did, and now I’m starting to figure it out.
Because firstly, it illustrates compassion. Kindness is a choice. Compassion is a choice. Both made regardless of personal empathy you may feel towards something. And when faced with a lack of empathy towards something that clearly impacted them far more than it did her, she still made the choice for compassion. We know she’s caring to imogen, but tonight we saw that choice extend to everyone else when she went “I don’t understand why they grieve for this man, but I care that they do. And it’s more important that I’m there for them, regardless.”
Secondly, I find it fascinating on a nittier, character-meta level because it makes sense, right? We don’t have the full picture of how she became undead, but it’s clear that she must have been like this for quite a while at this point. I’d imagine that being dead is going to warp your relationship with death as a concept, and especially after you’ve begun to live a very long undead life, with largely only yourself for company. Of course your ability to relate to and empathize with death as most people experience it is going to become very skewed. The act of dying is just another state of being, nothing to fear or mourn anymore when you are death and death is you. It becomes fascinating, after awhile, and maybe it always was. But regardless, your relationship with it becomes one less and less shared by the living, and after a while you can’t really remember why. Harder to pick up on the weight with which they treat it, and curious to you when you actually do.
So no, there’s no mourning the body on the floor. A regret, maybe, that no one was there for him, but the time for that sentiment to matter to the dead has since passed. But for the living? Well, you may not understand exactly why they grieve his death, but you care very much that they do. And right now, they’re hurting. Right now, it pains you to see them blame themselves, or to see the look of hurt when you’ve misspoken, grief heavy in the air. It pains you to see another weight added to the burdens that Imogen is carrying, and right now, little else matters more than supporting them through it.
96 notes · View notes
five-rivers · 3 years
Text
Hobbies
Phic phight! @idiot-cheesehead-archenemy
A series of vignettes about Danny having various hobbies.
(Master the Orb)
Danny exhaled slowly as the ice built up between his hands.  Each new layer glittered in the ghostlight cast by the overhead ambient ectoplasm, embedding complex patterns in the overall piece as new layers built up over it.
“Very good, Great One,” rumbled Frostbite behind his shoulder.  “Your control has improved immensely.”
Danny inhaled equally slowly, examining his work so far but not adding to it quite yet.  “I don’t know.  It looks a little lopsided.”
“Mmm, it looks fine to me.  Especially for such an early attempt.”
Danny sighed, exhaling the ice he had built up with his breath.  “So, it is lopsided.”
“Consider it practice,” said Frostbite, encouragingly. “It takes time to master art of any kind.”
“Humans do ice sculpture, too,” mumbled Danny. “They get really good, too.  I’ve seen pictures.  And videos.  They don’t even have ice powers.”  He rubbed his thumb over the surface, smoothing over a slightly rougher patch.
“That may be true,” said Frostbite, “but, again, you just started, Great One.  You have only had your powers for a little while.  Give yourself some support.”
Danny shrugged.  “I guess it isn’t something my life depends on, so I can relax about it.” He built up another layer of ice. “This is oddly therapeutic, and I don’t say therapeutic lightly.  You know Jazz.”
“I do indeed,” said Frostbite, somewhat ruefully, head half-bowed.  
Jazz could be a force of nature, even more so than ice powers.
He held the ice orb up to the light.  It caught on the patterns he had placed there. Fractals were the easiest.  He was hoping that if he got better, he’d be able to make real sculptures with patterns in them, instead of just orbs.  
But, first, he had to master the orb.  Just like how when drawing you had to do circles first.  Circle. Orb.
Ooorb.  Yep.  
The controlled application of ice.  The evenness of the internal patterns.  The solidity, density, and durability.  
His orb was… not very orblike, despite what Frostbite said.  Frostbite probably thought he was making so flat on purpose.  
Yeah.  He was terrible at this.  
He was having fun, though.  
.
.
 (Furnace)
“You’re taking up glass blowing?” asked Tucker, surprised.
“Yeah?  Is there a problem?” asked Danny, reaching over to stop his friend from accidentally drawing a line of orange sharpie across his poster on the themes in Macbeth.
“No!” said Tucker, quickly.  “But, like, why?  It just seems… unlike you.”
“Exactly,” said Danny, nodding sharply.  “It has absolutely nothing to do with my powers and nothing to do with my family.  Plus, I had a coupon.”
“For glass blowing?”
“It was a groupon,” said Danny.  “For making Christmas tree ornaments.  I’m going to do it with Jazz.”
“But, Danny,” said Sam, looking over from where she was working on her own poster about Twelfth Night, “glass blowing, uh, involves a lot of heat.”
“Sure?”
“Danny, you have an ice core.”
“Ah,” said Danny.  “Well.   I’ve got to use that groupon.  If it doesn’t work out, it’s only the once, right?”
.
“Oh my gosh,” said Danny, wringing sweat out of his t-shirt.  “That was awesome!”  He giggled to himself and peaked into the annealer again.  “So awesome!”
“Uh huh,” said Jazz.  Her attempts had been… rather less successful than Danny’s, partially because she was trying so hard to make them perfect.  But she had managed a few little baubles, nonetheless.  “I think these’ll all be good for the tree. Assuming we get one.”
“And it isn’t set on fire.”
“Oh, yeah, that was a bad year.”
He squeaked open the annealer again, only closing it when the instructor lightly scolded him.  “They’re so terrible and lopsided,” said Danny.  
“Hey,” said Jazz.  “Mine are fine.”
“I know!  I was talking about mine.”
“Ah, okay then.  I agree.”
“You aren’t supposed to agree.”
“What, you want me to lie?  And after you said it first?”
“No,” said Danny.  “But you could be nicer about it.”
“I’m your sister, what do you expect?”
.
.
 (Lung Capacity)
Danny let the last note trail off to complete silence. He stared apprehensively at the assembled student body.  Curse Mr. Lancer’s extra credit talent show assignment.  Any minute now, they’d start laughing at him.  
What was he thinking?  He’d just watched a few YouTube tutorials on breath control, and he thought he could come up here and sing in front of people?  He was a moron, and—
Sam and Tucker started cheering wildly, followed rapidly by everyone else in the gym.  
Okay.  What?
Sam and Tucker, following impulses known only to overexcited teenagers, swarmed up the stage and attacking Danny.  
“Why didn’t you tell us you could sing like that?” demanded Sam.  
“When did you learn?” asked Tucker, doing his level best to noogie Danny.  “Why did you learn?”
“I wanted to improve my, you know, wail,” muttered Danny, “and all the breath control YouTube videos either had to do with diving or singing, so…”  He did a little head wiggle to illustrate his point and also dislodge Tucker.  
“I just can’t believe you kept this a secret from us,” said Sam.  
Danny snorted and took a sort of half bow before attempting to leave the stage.  “My dudes, I am basically made of secrets.”
“Encore!” screamed someone who clearly hated him.  
“Oh, no,” said Danny, bracing himself against Sam and Tucker who were pushing him back into the middle of the stage.  “No encore.  I don’t do encores.”
But now people were chanting.  Chanting.  
“Come on, Danny,” said Tucker.  “Just once!”
“Yeah, these are your fifteen minutes of fame!”
“I had those already!  Multiple times!”
“That was Poindexter.”
“And now it can be you.”
Danny reluctantly took the microphone back off the stand.
.
.
 (Letterhead)
The ink was thick, almost creamy, and paint-like. It was the ectoplasm mix, which also gave it a rich, rosy glow.  
Danny was practicing ghost calligraphy.  Well, one particular subset of ghost calligraphy, one which put special emphasis on the color of the letters as well as how they fit together.  
It was a totally useless hobby.  But it was… not exactly calming.  No.  He’d gotten way too angry about poorly formed arcs and crooked lines a couple of times.  So. Yeah.  Not calming.  But… meditative.  Meditative. And there was something satisfying about seeing the finished product.  
Plus, if he framed his better finished work, they made for good presents for weirdo ghosts.
“You misspelled this,” drawled Ghost Writer.  
“No, I didn’t.”
“Keuwii only has one kei.”
“This is only one kei.”
“What’s this, then?”
“It’s a flourish.”
“A flourish.”
Danny rolled his eyes.  “Everyone’s a critic.  If you don’t want it—”
“I didn’t say that.”
Danny raised an eyebrow.  
Ghost Writer made a show of rolling his eyes. “Very well.  Do you have one for my half-brother Randy.  Perhaps one that says something along the lines of ‘idiot?’”
“I’ll see what I can do.”
.
.
 (Babies on Fire)
“Danny,” said Jazz.  “What are you doing up at three in the morning with a lighter? And… yarn?  Is that yarn?”
“Dad wanted me to learn how to sew,” said Danny, “but I don’t like needles, not the sharp ones, anyway.”
“You get stitches every other week,” pointed out Jazz.
“Exactly,” said Danny, gesturing with the lighter.  “So, I decided to look into, you know, knitting. And I was on knitting websites, and having, you know, a pretty good time with that, but then I found out about the babies.”
“The babies.”
“The babies,” said Danny, seriously.  “And the blankets that are on fire.  It depends on the yarn, you see.  If the yarn is the wrong kind of yarn, if it catches on fire, the blanket can melt onto the baby.  It’s terrible.  Just terrible.”
“I kind of think that if the blanket is on fire you have bigger problems,” said Jazz.  She took a step closer to her obviously insane younger brother.  “Are you… testing the yarn?”
“I have to, Jazz.  It’s for the babies.”
“Alright,” said Jazz.  “You are going to limit it to just the yarn in our house, right?”
“But we don’t have any babies.”
“Okay, that didn’t answer my question, but, like…” She pinched the bridge of her nose. “Since we don’t have any babies here, why are you testing the yarn?”
“Because we might have babies here in the future,” said Danny.  “Or I might knit something and give it to someone as a gift and then they give it to their baby.  Oh my gosh, I’d feel so guilty.”
“I’d be more worried about the toxic waste in our basement,” said Jazz, which was exactly the wrong thing to say to a sleep-deprived half-ghost on the edge of an Obsession-fueled breakdown.  Danny vanished in a blur, trailing yarn behind him. Jazz, who had only gotten up for a glass of water, cursed under her breath.
.
.
 (Before the Ball)
“I’m so, so sorry, Dora,” said Danny, holding back something adjacent to laughter.  
Dora laughed, more openly.  “It is fine, Sir Phantom.  Even now, you are better than my brother.”
“Am I really?  Your brother?  Who was raised to do this?”
“Well,” said Dora, letting go and stepping back out of the range of Danny’s feet.  Which were, evidently, both left feet.  “No, I’m afraid, but it is amusing to say, isn’t it?”  She pressed her fingers to her lips, suppressing more laughter.  
“Yeah, it is,” admitted Danny.  
“In any case, you are far more graceful concerning your mistakes than he ever was.  More gallant. A better representative of chivalry altogether.”  She patted the shoulders of his shirt.  
“Thanks,” said Danny.  “Do you think that I’ll be, uh, ready in time for the party?”
“It’s more than a party,” said Dora.  “You’re being officially knighted.  You’ll be a peer of the realm.”
“Aha,” said Danny.  “Yeah.  I don’t… what?  Really? That’s a thing?”
“You thought I was joking?”
“No,” said Danny, drawing out the word.  He had, in fact, thought she was joking and only accepted her offer to teach him how to dance because he thought it sounded like fun and like it might take his mind off his problems.  “Of course not.  So. Dancing.  Important.  For first impressions?”
“Everyone already knows you, Phantom,” said the knight assigned as Dora’s bodyguard.  “But dancing is surprisingly useful for swordplay.  Which you need all the help you can get at.”
“You said I was getting better.”
“That doesn’t mean you’re good.”
“Ouch.”
.
.
 (Time)
“I don’t have time for a hobby,” complained Danny through the Fenton Phones.  “Maybe if the ghosts let up a bit—” He zapped one of said ghosts.  
“Danny, are you fighting ghosts right now?”
“Yeah.  That’s my point.”
“Oh my god, get off the phone.”
“No way!  This is the only time I can call you, what with all of your classes.”
“Danny…” said Jazz, clearly exasperated.  He took advantage of the lull in the conversation to blast a few more ghosts.  
“I’m fine Jazz.”
“You are not fine.  You are, like, ten thousand miles away from fine.  When was the last time you even slept through the night?”
“Eh,” said Danny.  “Recently?”
“You need to take more time for yourself.”
Danny sighed and captured the last ghost.  “Maybe catching ghosts is my hobby.”
“Catching ghosts is your self-imposed penance for doing something that isn’t even your fault.  Not a hobby.”
“Okay, okay.  I’ll talk to you on Wednesday, same time.”
“Danny, don’t—”
He hung up.  
“Ugh,” said Danny.  “I guess I need to find a hobby.  Have to find time to find a hobby.”
“Perhaps I could be of help.”
“Ah!”  Danny jolted forward, dropping his phone.  
Clockwork gestured with one hand, and the phone dropped back into Danny’s hands from above.  
“Ohhh my ghost, why are you here?”
“You were just talking about finding time.  And now I’m here.”
“Good timing, I guess?”
“Only the best,” said Clockwork, evenly.  “But we were speaking of hobbies.  Might I suggest ice sculpture?  Your friends in the Far Frozen would be more than happy to teach you...”
250 notes · View notes
no--envies · 3 years
Text
I’ve always wanted to write something on how Jin Guangyao describes the events of Wei Wuxian’s downfall in the Guanyin Temple, since it isn’t talked about enough.
Jin Guangyao did a lot of despicable things, but he has a keen perception of the things that happen around him and is really good at analysing situations. He displays such skills in the Guanyin Temple, after everyone found out that the culprit behind Jin Zixun’s curse - what started the chain of events that led to Jin Zixuan’s death and everything that followed until the first siege of the Burial Mounds - was Su She.
Firstly, Jin Guangyao illustrates Wei Wuxian’s role in his own fall from grace, presenting his downfall as something that would have happened anyway sooner or later regardless of Su She’s actions:
As he laughed, Wei WuXian’s eyes reddened. He mocked, whether at himself or otherwise, “I can’t believe it’s because of someone like you… because of such a ridiculous reason!”
But Jin GuangYao seemed like he knew what he thought, “Young Master Wei, you really shouldn’t think like this.”
Wei WuXian, “Oh? You know what I think?”
Jin GuangYao, “Of course. It’s quite easy. You’re definitely thinking about how unfortunate you are. In reality, you’re not. Even if Su She didn’t curse Jin ZiXun, Mr. Wei, you’d receive a siege sooner or later, because of some other reason.” He smiled, “Because that’s what kind of a person you are. At best, you’re the untamed hero; at worst, you offend people wherever you go. Unless all those whom you’ve offended lived their lives safely, as soon as something happened to them or someone did something to them, the first person they suspect would be you and the first person they seek revenge on would also you. And this is something you have no control over.”
Somehow, Wei WuXian smiled, “What should I do? For some reason, I think you make a lot of sense.”
Jin GuangYao, “And even if you didn’t lose control at the Qiongqi Path, could you guarantee you didn’t lose control sometime in the rest of your life? Thus, someone like you is destined to have a short life. You see? Doesn’t it feel a lot better if you think about it this way?”
(Chapter 104, ExR translation)
Jin Guangyao portrays the events leading to Wei Wuxian’s death as inevitable given his circumstances. On one hand, Wei Wuxian was the “untamed hero”, who always did the right thing without caring for his own reputation and without considering gains and losses. On the other hand, he made enemies wherever he went because he was unafraid to speak his mind and stand out against public opinion, even when he knew doing so would put a target on his back. While this is what makes him the hero we all love and admire, it’s what made him become a target of the sects’ hypocrisy, classism and self-righteousness. Wei Wuxian himself acknowledges there is some truth to what Jin Guangyao is saying, because he’s aware that his own attitude and personality made him disliked and judged by many.
Jin Guangyao is the kind of person who always tries to deflect blame when he does something wrong, either by claiming he didn’t have a choice or by highlighting other people’s responsibility. He’s a master manipulator: his words are so convincing because there’s always some truth in them.
After this exchange, Jiang Cheng attacks Jin Guangyao blaming him for everything that happened and calling him “son of a prostitute”, to which Jin Guangyao counterattacks by describing Jiang Cheng’s role in his shixiong’s downfall:
Hearing the words ‘son of a prostitute’, Jin GuangYao’s smile froze for an instant.
He looked toward Jiang Cheng. After some thought, he began in a lukewarm tone, “Sect Leader Jiang, calm down a bit, won’t you? I understand what you’re feeling right now. You’re in such a terrible mood only because you know the truth behind your golden core. When you think back on what you did all these years, your proud heart feels a tinge of guilt, and so you’re anxious to find a culprit for what happened to Young Master Wei in his past life, a villain onto whom you can push all liability. Then, you’d lash out at him, both in vengeance for Young Master Wei and to ease some of your burden.
“If being determined that everything from the Hundred Holes curse to the attack at the Qiongqi Path was part of my singlehanded scheme would ease your troubles, then feel free to think whatever you please. But what you have to understand is that, for what happened to Young Master Wei in the end, you are responsible too and in fact, you are very much so. Why did so many people crusade against the YiLing Patriarch? Why did they shout their support, no matter if they were involved or not? Why was he one-sidedly condemned by so many? Was it really their sense of justice? Of course not. A part of the reason is you.”
Jiang Cheng laughed coldly. Lan XiChen knew Jin GuangYao was going to start calling white black again. He shouted in a hushed voice, “Sect Leader Jin!”
Jin GuangYao wasn’t swayed, continuing with a smile, “… Back then, the LanlingJin Sect, the QingheNie Sect, and the GusuLan Sect had already finished fighting over the biggest share. The rest could only get some small shrimps. You, on the other hand, had just rebuilt Lotus Pier and behind you was the YiLing Patriarch, Wei WuXian, the danger of whom was immeasurable. Do you think the other sects would like to see a young sect leader who was so advantaged? Luckily, you didn’t seem to be on good terms with your shixiong, and since everyone thought there was an opportunity, of course they’d add fuels to your fire if they could. No matter what, to weaken the YunmengJiang Sect was to strengthen themselves. Sect Leader Jiang, if only your attitude towards your shixiong was just a bit better, showing everyone that your bond was too strong to be broken for them to have a chance, or if you exhibited just a bit more tolerance after what happened, things wouldn’t have become what they were. Oh, speaking of it, you were also a main force of the siege at Burial Mound…”
Wei WuXian, “Looks like being called the son of a prostitute is really Sect Leader Jin’s weak spot. No wonder you killed ChiFeng-Zun.”
Jin Guangyao’s main purpose here was hurting Jiang Cheng’s pride in retaliation for his insult, but what he said isn’t false. In fact, putting both of his descriptions together we get a pretty accurate picture of all the factors that contributed to Wei Wuxian’s downfall.
Given Wei Wuxian’s circumstances and personality - his cultivation method, his brash attitude, his actions that went against public opinion - it was just a matter of time before people started criticizing him and tarnishing his reputation, often driven by their envy and self-interest. Jin Guangshan’s greed and ambition also played a big part, since he succeded in adding fuel to the flames to make the rest of the cultivation world turn against Wei Wuxian, so that he could get his hands on the Tiger Seal and Wei Wuxian’s manuscripts. Besides helping his father in his fabrications, Jin Guangyao took advantage of Jin Zixun’s curse to set up the situation that caused Wei Wuxian’s loss of control at Qiongqi Path, which was the turning point that made the cultivation world’s diffidence toward Wei Wuxian turn into open hostility and convinced them that he was an actual threat to them all.
In this complex situation, Jiang Cheng himself wasn’t blameless and his actions impacted the events quite a lot. Not only his attitude made clear to everyone how fragile and strained his relationship with Wei Wuxian was, but it took almost nothing for Jin Guangshan to convince him to abandon his shixiong. Jiang Cheng’s position in the cultivation world wasn’t actually that vulnerable at the time: if he had managed to have Lan Xichen and Nie Mingjue on his side he could have swayed public opinion in Wei Wuxian’s favor. The only thing he needed to do was show more conviction when he tried to speak up for him and actually explain the real extent of the debt of gratitude both he and Wei Wuxian owed to the Wen siblings. Without Wen Ning and Wen Qing’s help, the Jiang Sect wouldn’t even exist anymore. Given the importance of debts in the universe of MDZS, Lan Xichen and Nie Mingjue would have surely been more inclined to believe Wei Wuxian hadn’t freed the Wen remnants and killed several guards because his demonic cultivation was corrupting him, but because he had a very good reason to take revenge.
I tend to find Jin Guangyao’s words quite interesting because he’s often right in his evaluations. It’s not his perception that is flawed, but the way he reacts to the things that happen to him and his habit of bottling up his emotions and remembering all the wrongdoings he received from others, instead of letting them go and focusing on the good things in his life. This is one of the main themes of the novel and makes Jin Guangyao a very interesting foil for Wei Wuxian, since Wei Wuxian’s willingness to leave all his grudges and negative feelings in the past is what allowed him to have his happy ending, while Jin Guangyao’s inability to do so was what ultimately ruined him.
68 notes · View notes
dresshistorynerd · 4 years
Photo
Tumblr media
So I saw this illustration recently floating around here and it’s so riddled with bullshit I decided to go through it with meticulous detail. Also it’s whole point is bullshit, but we’ll circle back to it. I have to note I’m not dress historian and don’t know all the nuances related to history of undergarments, and wouldn’t have even room for that in this post. And the illustration is completely devoid of them anyway.
So strap in and jump into the rabbit hole with me! Let’s start with the accuracy of the figures illustrating the undergarments. I don’t know why the 18th century stays (corsets come later) look like that? They are so wrong in so many ways. This is what 18th century stays looked like.
Tumblr media
They did not flatten the bust at all. On the contrary, they pushed the bust up. It makes the stomach flat, but bust very much not. The boning was made from whale bone, reeds or slim wood bents most often, which are all very bendable and soft materials. Which means it was firm but not hard or restrictive. They mostly just smoothed the torso and supported bust. Also none of these illustrations have shift or chemise under their corset/stays, which was extremely important part of the undergarment (they protected the skin from corset/stays and it from oils of skin).
Now I’m questioning weather the makers of this info graph have seen Regency dresses. Firstly they claim that the ideal figure was “natural waist” when you can see that the waist can’t even be seen under the dress. There’s literally no waist. I would rather say the ideal figure was long tube body and boobs (emphasis on boobs). They also say the “corset” (still stays) stops bellow the bust line, but if you have seen a Regency dress, you know the bust is basically on the chin. (There were some stays that actually stopped under breasts, but the ones with cups where much more common as they were better at getting the fashionable silhouette.)
Tumblr media
You don’t achieve this look without some heavy lifting done by the undergarments.
Tumblr media
Here’s what they looked like. (Picture is from Abigail Polston’s blog.) They were basically push up bras. They didn’t have boning at all or sometimes a couple bones, but were usually made at least partly of stiffened fabrics. Between the breasts there’s a wooden slab that keeps the boobs separate and the stays from crinkling. They only smoothed out the rest of the torso and their only real purpose was support the bust and lift the hell out of it.
The next figure has so so many things wrong about it. In 1830s the stays were basically same as Regency stays. In 1840s the stays started to have a little more of the Victorian hourglass shape, but their construction was still similar. Though at the same time corsets started to live along side stays, till in the 1850s they took over the undergarment business. Here’s an example of 1890s corset.
Tumblr media
Victorian corset is result of very complicated engineering. The shape is achieved with very ingenious patterning and strategically placed bones. Maximal shape with minimal boning. When you go back to look at the 18th century stays, which are covered in bones and then check out bow little there’s bones in the Victorian corset. The shape subtly changed thorough the rest of the century, but the basic construction and hourglass figure stayed the same.
Now the description says tight lacing became popular and it’s not entirely wrong. Tight lacing became a thing. In the previous centuries it wasn’t really even possible in same sense, because the materials used were too soft. Well some rich fashionable women still did it in 18th century (with regency stays it just wasn’t possible), but because of the materials, they couldn’t restrict bodily functions like breathing (looking at you PotC). Victorian corsets however usually had couple of iron bones, the rest being the soft whale bone, giving them more ability to shape the body. Tight lacing however was not common. Some rich, young and fashionable ladies would do that, but it was seen broadly negatively at the time. People talked about the health consequences and perhaps more than that, saw it as very vain. Tight lacing every day for a long time had negative health consequences, but vast majority of women didn’t do that and they were nothing nearly as dramatic ass people claim. Corset’s magic wasn’t it’s ability to reduce waist, but rather accentuate bust and hips. It was all about the illusion. Padding was added too on top of the corset. All women used corsets and it didn’t restrict them from doing all kinds of stuff, like working in a factory, or climbing a mountain.
Tumblr media
I don’t really have anything to complain about the 1900s, 1910s and 1920s. They have at least the right shapes and don’t have weird claims. Now, I’m not very knowledgeable in any decade after 1920s, but I know at least that bullet bra were already a thing in the 40s? You can see it in 40s dress silhouettes too.
Tumblr media
After all this wildly inaccurate info, the whole point of the info graph is that lingerie is going backwards and apparently it’s a bad thing. It gives the impression that undergarments were bad in the ye olden times, then they got good and apparently they are bad again. I think the funniest part is when it says in the 80s bit that “lingerie no longer a way to control the body but to empower women”. Empower how? How were 80s bras more empowering that previous or following bras? Also it says that the ideal figure was “any”. Now, I’m not that familiar with 80s, but if you look at the fashion then, you definitely notice a common silhouette: broad shoulders and natural waist.
Tumblr media
After that apparently shaping bras are used to make the bust look bigger, which is bad I guess. Worse than padding on shoulders for some reason?
It is not outright said that the undergarments of earlier periods were used to control women’s bodies, but it’s implied. That’s a really common misconception, but not really true. In the 17th century women didn’t wear stays, but the bodice was heavily structured and boned. When mantua (loose robe draped on body, think of robe á la francaise) entered the western fashion (around 1680s), women jumped on it. Stays became very quickly very popular, to give the fashionable silhouette even without the rigid bodice. Stays and mantua combo was more comfortable and more adjustable to changes in body so it took completely over the fashion during the 18th century. And when corsets became a thing in the Victorian era, most corset makers were women. Women invented a lot of the engineering that went into patterning corsets.
Corsets and stays were not some torture devices. They were flexible, constructed with the right measurements and their purpose wasn’t to reduce the measurements of the body, but rather create optical illusions and support the bust and the back. Many people who have used recreations of historical corsets say they are in many ways more comfortable than modern bras, which shift all the weight of the bust on shoulders. Corsets and stays distributed it on hips instead. Perhaps the biggest actual health concern with a regular use of corset especially (excluding tight lacing and stays didn’t to my knowledge have this problem at least to the same extend) is it supporting the back too much, making the wearer’s deep muscles wither. So in a way, they were too comfortable. Victorians were aware of that, and upper class women, who didn’t do manual labour, were encouraged to excercise to keep their torso in good shape.
Now at some point when making this post, I started to wonder who made this illustration and why. It does seem, if not well researched, at least professional. After googling the label in the bottom left corner, I found this.
Tumblr media
The poster is saying it’s terrible when fashion tries to shape your body with clothing and it has the solution for you. Shape your body literally with the serum they are selling. They even say in the 2000s section that big bust is the desired shape, which now looks a lot like marketing. Though it doesn’t seem like they are selling it anymore. Their website is down and I couldn’t find any info on them. The whole product seems a little suspicious. It’s apparently a cream containing estrogen you put on your breasts and it should make your breast grow. Now I’m no expert, but that’s not how estrogen works. Any cream that claims it has some hormones that will change your body or skin? They don’t work. Don’t buy them.
I think this illustrates very well why I disagree so much with the idea that shaping your silhouette with clothing was so terrible and it’s good that we moved away from it. Fashion always has a silhouette, it’s part of the overall look. When the silhouette was still achieved with undergarments, your body shape and size didn’t matter. It wasn’t about the size, it was about proportion and you could create that with corsets/stays, padding and illusions. Nowadays you see sometimes thin celebrities praised for being fashionable when they wear boring clothes which show their stomach, and people have started to question if they actually have style or are they just thin. And often bigger people are ridiculed for wearing the exact same thing. Now it’s the body which is fashionable, not the clothing. And it leads to companies like these trying to push people to change their bodies.
Now, I don’t think any strict fashion or beauty standard is ever good, even if it could be achieved with clothing alone. But I think there’s something to be learned from past, to maybe not reserve fashion and style only for a specific type of body. I don’t think it’s ever helpful or healthy for a body type to be trendy. There’s always all types of bodies and they all deserve to enjoy style, if they wish.
TL;DR: Add tried to sell their boob cream by spewing inaccuracies about historical undergarments.
287 notes · View notes