Darkstalkers is one of my favorite video game series. A mix of horror and fighting genres? Hell yes! The artwork is also incredible, as are the character designs. And more than just Morrigan lol
Etsy Shop
Storenvy
1 note
·
View note
ULTIMATE MK3 [MIDWAY, 1995]
37 notes
·
View notes
Did a mock up fake poster for carn-evil ( with peppino and pizza head as umlaut)
Tw: blood
Version with blood
Both versions without logo
Info about carn-evil:
Carn-evil was a arcade shooter, where you are a thrill seeker and have awoken the rath of carn-evil. You have 3 areas to choose, rickety town, the haunted house and the freak show, each with there oun bosses and enemy's, beat all 3 and you go to fight umlaut, the jester that you gave a coin to awaken carn-evil, beat him and you fight the token taker, the finale boss, beat him AND YOU WIN....or do would you like to go again?
Carn-evil was vary much a horror arcade shooter,but it did have a no gore mood.
So if you find it the arcade in the wild, give it a try if you can. :3
12 notes
·
View notes
Game covers perhaps "inspired" by other sources ^ ^_:
Chase H.Q. (arcade) - Star Wars, The Empire Strikes Back films
Metal Gear (NES) - Terminator film
Castlevania (NES) - "The Norseman" painting by Frank Frazetta
Duke Nukem 3D (PC?) - Army of Darkness film
Images from: [1][2][3][4]
7 notes
·
View notes
Tetris The Absolute Grand Master 2
32 notes
·
View notes
1 wii u gamepad functionality is so good with splatoon. no one except nintendo knew how to use this fucking thing, they might as well rename it the splatoon console because it's the only game that ever made proper use of it (outside nintendoland. that game would fuck if it had online multiplayer (<- only had siblings part time + very rarely had friends over)). it had the map available at all times, you could tap the screen to super jump (much more intuitive than 2s system - I used to use stick controls and trying to jump to beakons was annoying as fuck with the right stick! it's way easier with motion controls but easier still with the touchscreen) and was also used with inkstrike special to choose which part of the map to strike regardless of where you were. also squidjump and it's amiibo locked siblings were played on the gamepad while waiting for the lobby to fill up. I will always miss her
2. the maps have so much personality! especially the later additions. nevermind the extremely varied map layouts and gimmicks, im talking shit like ancho-v having servers hidden under the platforms, concept art all over the floor and arcade cabinets and desks with laptops you can climb on. the laundry someone left on a fence in flounder that you can ink and climb on for a sniper perch. the trees in flounder and urchin underpass. the crane in saltspray.
3. it's subtle but the inklings all have a purple undertone under all the ink colours, most visible at the bottom of their tentacles when the lighting is right. its really pretty!!
4. echolocator is pretty fun actually, it's pretty useful to have. not surprised haunt and cold blooded didn't reappear in splat 2 (iirc. it has been a little while) considering they dropped it. it's not the most exciting special but it's genuinely really useful
5. getting used to x being the jump button again is fucking with me Bad
5 notes
·
View notes