#bad rpg idea
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azzydoesstuff · 2 years ago
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video game / dnd item idea: a magical top hat that when you stick your hand in it, you'll pull out a completely random item to "aid you" in battle. and when i say "completely random item", i don't mean a random item form the game, i mean a COMPLETELY random item. for all you know, when you stick your hand in there, you could pull out:
a stick
a massive katana
a nokia phone
a stick, with a lawnmower on it
a comically large spoon
an MP5 rifle
a nuclear bomb
a staff that launches anyone it hits 5 kilometers into the air
a stick, with a nuclear bomb on it
a frog on a leash
a comically large fork
a cat
a sniper rifle so absolutely massive it wouldn't even be worth it to try and use it
a grenade
a granola bar
an apple
a gravity-defying pineapple
a large battle hammer
a comically large knife
a tiny little bouncy ball
a taser
a shotgun that shoots airpods
a mace made out of rotting flesh with a gaping hungry maw on the front which can devour the corpses of your enemies, adding to the mass of the weapon and enhancing its power
a small white dove
a lamp
an anvil and a propane tank
a water bottle
a biscuit that's really really dry
an energy drink
a suitcase
literally fucking spy from tf2
ANOTHER FUCKING MAGICAL TOP HAT THAT PULLS OUT RANDOM ITEMS
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probablybadrpgideas · 1 year ago
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Paladin with a firm oath against killing but keeps bringing it up in really weird contexts.
"Thank you for the christmas sweater! Just to remind you, I do have a vow against killing you over it. What, no, I love the sweater! I just wanted you to know it would violate my oath to kill you over it!"
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harveythewendigo · 2 months ago
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@probablybadrpgideas
Atheists still exist but they act and are treated with the same regard as flat earthers.
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snickersnek · 8 months ago
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Looking at mech chassis, as you do. Amber Phantom at the time and I think to myself about mounting a Superheavy on it. Don't ask why, I'm allowed to make bad choices.
So I check the superheavy mounting core power to remind myself how it works, and quickly go "Oh right, you can't have three mounts already". But then it got me thinking about other chassis with three non-Heavy weapon mounts.
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The Tokugawa is another chassis that is forever barred from the glory of Superheavy Barrages. The Gorgon another.
But all of the Size 0.5 chassis? None of them are disqualified from using their few mounts as superheavy bracing. It's a terrible idea on most, but a legal modification to make.
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It's a rules-legal setup and reasonable balancing decision... but it's just so wrong that a Size 0.5 Dusk Wing can haul around and fly with a Leviathan Heavy Assault Cannon and my giant queen Size 2 Gorgon is far too frail to ever lift even a Heavy Machine Gun.
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disco-paradiso · 2 months ago
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ZAUM releasing a trailer for a mobile adaptation of Disco Elysium after ousting the games creators from the company —a game that itself makes obvious and irrefutable criticism of capitalism and it's inherent greed— is crazy. are they nuts
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the-gnomish-bastard · 10 months ago
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Bad DnD character idea:
A green-furred bugbear thief rogue who really, really hates his neighbors because every winter they make a shit ton of noise. So he devises a plan to steal all of their stuff by dressing up as a mythical gift bringing man, but instead he takes. Also has a dog, and he lives on a mountain.
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kaija-rayne-author · 5 months ago
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DAV is maximized (made for?) Tank/Warrior players
Curiosity is absolutely one of my fatal flaws. I was sorta feeling shitty about the whole 'you probably just suck at the fighting system in DAV' thing.
Let me preface this with saying that I'm good with rogues. It's my usual playstyle and I almost always do a first run of any RPG as a rogue.
What I'm really not all that good at? Tanks. Pretty much any other class I'm at least suitably competent with. I mean, I can tank, but it's just not something I'm more than acceptably good at. I also have very little experience with them. I think I've tanked in 3 games? Out of the, it must be hundreds, of games I've played? I just don't prefer to tank. I'm a rogue/mage/healer style player. The one who backs up the tank or keeps them on their feet, y'know?
So, because curiosity will likely be the death of me at some point, and despite never wanting to touch it again, I made a warrior character in DAV. I just... had to know if it was me or the game. I suppose I enjoy actually being a good gamer more than I suspected. DAV offended my pride, perhaps. Self-awareness isn't comfortable.
That fighting system, that I had so much trouble with as a rogue (with other rogues and a mage as backup since we don't get our tank companions til later in act one) has, so far, been so fucking easy as a warrior I'm actually thinking of increasing the difficulty level.
DAV is just maximized for warrior players and people who like to bash barrels in, not any other class. Which is just shitty game design.
I suppose I should have seen it before. The rest of the companions you start with are all support characters. Two rogues and a mage. Your first companion you aquire is Bellara, also a rogue. Oops. Mage. Bellara is a mage. I forgor.
I dunno, I'm going to run this character until I get to the spot (when Harding receives her special ability) where I first wanted to rage quit as a rogue. But so far? I haven't died once. I'd gotten creamed numerous times as a rogue character by this spot in the game. I can go toe to fucking toe with a fucking ogre! And only have to heal once!
It's truly ridiculous. I'll test out mage after, if I can find the patience. It's reasonably unlikely that I'll actually decide to finish this run. Unless I do it for writing my fix it fic reasons . But I can kinda see more clearly why some people actually liked it. It's actually almost fun as a tank.
I did also say I'd never touch DAV again too, though, soooooo.
If you turn your brain completely off, don't give a shit about the Lore, and if the story is a back seat sort of thing for you as a gamer, this might actually be somewhat fun. It's not Dragon Age regardless, they screwed the pooch to sell the pups on that one. (I'm a Lore fiend, story and character first player. I legitimately don't give a shit about the fighting in RPGs. It's a back seat thing for me. As long as I can make it work, I'm good.)
SMDH
I said DAV was wickedly unbalanced in my review series, but I didn’t think it was so bad that they... just didn't bother to make it a fun game for rogue players. Despite them getting rid of half of what makes playing a rogue fun (sneaking, hiding in shadows, picking fucking locks, y'know, rogue stuff.) Not sure about mages yet. I do want to try one just out of pissed off, irritated curiosity, though.
Snorts. They made this game for warrior players. And I can't honestly find words to describe how shitty that is. It lacks most of the stuff that makes any RPG an actual RPG. It's maximized for warriors and people who like to destroy barrels. (Why. Why the fucking barrels?) Rogues are nothing but light skirmishers. I'll have to actually play a mage and see, but I've talked to people who said it's easy as a mage, too.
WTAF does BioWare have against rogue players to nerf the class so badly?
I'm honestly floored by how easy this game is as a warrior. I'll even test it out on max difficulty, (which is usually what I play at, max or one down).
But the shittiness of designing a game mostly for tank players can't be ignored. I changed nothing but the class. And I'm not far enough into the game yet for build to matter that much. I think I've gotten roughly 5 skill points to put into my character.
No wonder they denied game keys to honest reviewers.
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mimikabii · 1 year ago
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bad legs
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flightyquinn · 9 months ago
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If everyone in the party takes triggers for "Show Off" and "Get Somewhere Quick", your LANCER campaign can be The Blues Brothers.
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azzydoesstuff · 1 year ago
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dnd idea: have your players be ambushed by a creature when it's really dark and they can't see
so you DONT tell them what they're fighting and they just have to guess based on the enemy's attacks and resistances and shit
and you use vague language like "SOMETHING gets a SUPRISE ROUND..."
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thefuzzhead · 11 months ago
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Starting every TTRPG by giving the players small secret notes to the players with different messages such as:
You’re not the murderer
You’re not the thief
You’re not the alien
You are not the guy
You don’t wanna be the guy
I had a but now I don’t
You are not the guy
*bwee be dee be be dee be dee
bwee be bwee be be dee be dee be dee*
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probablybadrpgideas · 2 years ago
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A lot of horror/mystery games now have the secrets fairly well known. Throw your players for a loop by changing them mid game
Instead of keeping godlike entities trapped in illusionary prisons, the Archons and Angels of Death are all just trying to get majority shareholder status in McDonalds
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terabyteunion · 27 days ago
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has anyone tried more directly adapting Homestuck (as a vibe and/or setting) into a TTRPG form yet?
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heyitslucky · 6 months ago
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the monster manual but its written by a monsterfucker whos clearly excited about the contents of the book
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p4-34-m0 · 3 months ago
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One page RPG idea: Horrible Creatures. You are a horrible creature, created for the sole purpose of appeasing the gods on behalf of sinners. You are blameless, sinless, horrible and humble, and whenever your masters want some divine luck, they poke you with a stick until you clasp your grubby mitts and pray for their salvation.
Tonight, you've escaped.
Make three stats of your own choosing, and make them pitiable, then add +3, +2, or +1 to one of them, without repeating a number. Any other check you make is at -2.
You begin with 1d4+2 Hopes. Write down what they are. Whenever you fail a check, you lose one Hope. If you run out of Hopes, you suddenly realize that this whole escape plan is doomed and return, weeping, to your cell.
To make a check, roll 1d6, adding any relevant skill, or negatives. If the result is 6 or more, you succeed! You get the outcome you desired. Anything under 6 is a failure, you don't get what you desire. If a 6 is rolled on the die, you feel a surge of Hope! Pick another pitiable creature and share your hopes for the future with them, restoring one of their Hopes, if they have lost one.
GMing Horrible Creature:
You are GOD, or at least, one of them. Roll (Player count d6s)+(2xPlayer count) at the start of the session. This is how many checks the creatures must make before they escape. If, at any point, one of the creatures makes you laugh, cry, gasp, or otherwise show emotion, you must give them an extra d6, which should immediately be added to their next check. You have shown them your face, and it in favor.
The Creatures are horrible, disfigured, and abominable. To leave the safety of their cages would mean, if not immediate, than certain death at the hands of the sinful, despicable monsters outside. Even if they survive, nothing but a short, brutal life awaits them. No other rule or wishful thinking supersedes this. Their survival depends on your ability to keep a straight face. Even if they don't escape in the end, the Hopes they hold on their attempts are worth more than freedom ever could be. Do not let these sad, horrible creatures die.
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starryroe · 9 months ago
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Villain: "And what class are you supposed to be?"
Hero: "I'm a soccerer"
Villain: "You... you mean a sorcerer?"
Hero: "No, why?" kicks a ball in the villain's face
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