pathologic but it's a lost 1920s german expressionist film [id under cut]
[id:
image 1: a digital drawing of a fake poster, using bright colours and rough, painterly brushstrokes. the title, 'pest' (german for 'plague'), is written at the top in spiky black text. in the foreground a man dressed as a tragedian is staring intently at the viewer, his hands raised and splayed as if in horror. in the background, the town is framed against a red sky, with the polyhedron in yellow behind.
images 2 and 3: fake casting sheets for the film, with the names of the actors and the characters they are playing above a black-and-white portrait photograph of them. all the text is in german. in english it reads:
'Pest', a film by Robert Wiene
Alfred Abel as Victor Kain
Ernst Busch as Grief
Lil Dagover as Katerina Saburova
Ernst Deutsch as the Bachelor
Carl de Vogt as Vlad the Younger
Marlene Dietrich as the Inquisitor
Willy Fritsch as Mark Immortell
Alexander Granach as Andrey and Peter Stamatin
Bernhard Goetzke as General Block
Dolly Haas as the Changeling
Ludwig Hartau as the Haruspex
Brigitte Helm as Anna Angel
Brigitte Horney as Maria Kaina
Emil Jannings as Big Vlad
Gerda Maurus as Yulia Lyuricheva
Lothar Menhert as Georgiy Kain
Asta Nielsen as Lara Ravel
Ossi Oswalda as Eva Yan
Fritz Rasp as Stanislas Rubin
Conrad Veidt as Alexander Saburov and Tragedian
Paul Wegener as Oyun
Gertrud Welcker as Aspity
image 4: four digital sketches of set designs for various locations. all are strongly influenced by expressionist imagery, using extreme angles, warped perspective, and dramatic shapes. they are labelled 'street 1' (a street lined with houses), 'street 2' (a square with a lamppost and a set of steps), 'polyhedron exterior' (the polyhedron walkway), and 'cathedral interior' (the dais at the far end of the cathedral).
image 5: four digital drawings in a black-and-white watercolour style, showing fake stills from the film. all are similarly distorted and lit by dramatic lighting. the first shows katerina's bedroom, with katerina standing in the centre of the floor. the second shows the interior of an infected house. the third shows daniil staring out of the frame in horror, one hand on his head and the other raised as if to ward something off. the fourth shows an intertitle with jagged white text reading 'the first day' against a dark background.
end id.]
483 notes
·
View notes
Shadowbringers is about learning how to live.
Your enemy is stasis- everything and everyone is stagnant, they wait and wait for something to happen, but don't do anything to make it so (because the ones who tried before failed, because they don't know what to do/how to do it). People don't change, they don't try, not really. The crystarium is doing well, it's independent and sustainable, but it doesn't have the reach or power to do much outside of Lakeland. The Exarch is more-or-less confined to the city (because of the tower, because he's waiting for you), so even if he had power elsewhere, he'd be limited with how much he, personally, can do.
Eulemore is filled with mindless indulgence, there's no hardships or labour or anything but luxury for the free citizens, and the bonded only have to worry about fulfilling the task(s) they were brought for. The outside world doesn't matter, hard work doesn't matter, personal fulfillment beyond indulgence doesn't matter, everything exist solely in the moment. The people out in Kholusia have pretty much given up, they stay close to the city in the hopes that this time they will be picked, this time they will be saved. They wait and wait and do nothing but wait. The ones who try to live on are dying out or eventually give up and join the rest in waiting.
Ahm Areang, Rak'tika, even Il Mheg are all just waiting for something, anything to happen. They go day to day, surviving simply because it's all they can. Nothing changes.
Until, of course, you should up. You, who causes a ripple of change simply by existing, who can move the immovable by sheer will. You showed them that things can change, that things can, and will happen, if they just try. You show them that they can make things better, that there is an option besides waiting for a slow death, if they'd just grab fate by the neck and tell it "No. We are doing this my way".
And they do. They rally up together and do what they thought impossible. Not all their efforts succeed(not immediately), but they tried. They tried, they failed, and they got up and tried again and again until it did work. They take the chances, not knowing how it'll turn out (because it's not about whether it fails or succeeds, it's about having tried).
They learn how to try, little by little, and every step they learn what it means to really live.
Endwalker is about learning how to love life.
Your enemy is nihilism- the idea that nothing matters, that there is no real joy to be found that isn't snuffed out by misery. A concept that denounces greys in favor of a black-and-white view where black is all encompassing. Everywhere you go, people are doing what they can to survive, but refuses (or maybe are afraid to, or maybe never knew they could) try to actually save themselves. The Forum plans for escape, to leave their homeworld behind and take whatever they can afford. They will live on, but they won't be saved, no one is saved(and even with escape they aren't safe, Despair is everywhere and She will not stop until all has become Nothing).
The Loporrits love Etheirys, but in the way Winter loves Spring. They know about it, they are so close to it, but they are distant. They're strangers, they've never met. It's love, and it's pure and true, but it's also just love. It's surface-level(because the surface is all they had). Their love is pure but it's instinctual. Programmed. They love because they don't know how to not love. They want to save it's people, save us, but they don't know what it really means to save, so they create refuge instead(because that's what She told them to, because this is how love works for them).
The people of Garlemald are terrified, they are victims of extreme indoctrination, the (deserved) push-back their army got proved them "right"(that we are savage beasts to fear, that they are but prey in the maws of rabid dogs). They want to be build-up again, but what's left for them now? The world hates them(and it's all their fault, the ones who see past the propaganda know this, but who will listen to them?) and they are dying. It's so cold and the fuel is running out. They won't accept help, because they've been filled with the idea that there is no such thing as pure kindness from "savages"(and they are too prideful to question it, to break apart from the illusion that they are surperior, because they're terrified to face the truth).
The sky screams, the earth wheeps and the foundation of existence is overtaken by Despair, misery is around every corner and who knows what will happen now? Where do we go? What do we do? We live and live but for what?
What's the point of it all?
That's the question, and the answer is everything. We live because there is joy to be found. Because there is beauty in the world. Because there are stars in the sky. Because flowers bloom in spring. Because cats purr. Because waves crash against the shore. Because of every single little thing we can see, hear or feel. Because we love and are loved. Because there are things to do and discover. Because why not?
And you tell them this, by letting them see that there is more to life than the little they have seen. The Forum has closed it's eyes to anything but it's own kith and kin, everything outside of Old Sharlayan is irrelevant(non-intervention, always non-intervention) and it takes the entire world coming and telling them "We are here. We are alive, and we will make tomorrow happen." for them to realize they have slowly been killing themselves and what they stand for(you pride yourself on knowledge, but where is your wisdom? What do you truly know of things outside your own bubble? You do not know that which is lived because you refuse to aknowledge anything but the written word).
The Loporrits see Etheirys itself, they experience it's corners and valleys and learn what love can really be. They want to save it, truly save it, because they love and this time it's informed, it's personal(I love you, I love you, and I want you to know I love your loves too).
In Garlemald everything is slow, unsteady and complicated, but it's changing. They're changing. With every person who accepts help the illusion of supremacy and "purity" melts away just a bit, and the wall standing between them and us breaks a little(it will never vanish completely, years upon years of oppression and subjugation and conquest don't disappear like that, but it's a start).
Shadobringers is about learning how to live, but Endwalker is about learning how to love life.
246 notes
·
View notes