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#but things in video format would be great
exeggcute · 2 days
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the leaked mrbeast production doc kills me because like, for better or worse, this guy clearly has his shit down to a science. he knows exactly what game he's playing and he knows how to play to win. the actual doc is structured well, communicates its ideas clearly, but also was thrown together by a youtube guy who paid no attention to visual formatting or proofreading. and yet as much as I hate to say it, stuff like this is actually great and widely applicable advice:
What you consume on social media, when you watch youtube, tv, the games you play, etc. are what I like to call your information diet. Chris Tyson (our first subscriber and the guy in the videos) is a wonderful example of an information diet being used to perfection. The dude is funny as fuck. I’ve never met anyone in my entire life that can make people laugh like he can and I never understood why he was so good at it until I lived with him for a few years. The dude watches an obscene amount of cartoons and stupid shit. His eyeballs exsist to inhail copious amounts of just goofy, dumb, and brain numbing content. And as a result he can quote almost any line from any episode of spongebob. He’s able to draw from so much stupid shit in his head as inspiration to make jokes and be quirky. As a result he is fucken hilarious. But let’s imagine a different Chris, let’s say instead of cartoons and stupid shit, his information diet was stocks and investing advice. And for 5 years that’s all he consumed. Do you think he’d be just as funny as he currently is? No. He in my opinion wouldn’t even be 20% as funny. If you’re a writer or director you really need to monitor and perfect your information diet. If your diet is not correct, you won’t have a good pulse on culture. I don’t want you to be a chris, in fact, I think that would probably do you harm. Talent needs to inhale cartoons so they can be funny, writers need to inhale inspiration. Let’s say there is a purple fruit in the middle of Australia that when eaten makes you 2 feet taller. If it truly did exist, you wouldn’t have known that until just right now. But now that you know of it, you can draw on it for inspiration for every piece of content you write going forward. That’s beautiful, it can now sit in the back of your mind waiting for that one video where it is needed. It might take 10 videos or even 100 but eventually you’ll be brainstorming a bit and think of the right one to use the fruit for. Apply this to everything on this fucken planet. You. Can’t. Get. Inspired. By. Things. You. Don’t. Know. Exist. So how do you learn more about what's out there in the world? How do you stay up to date on the latest memes? How do you know what’s going on with celebrities? What’s trending on youtube? What other creators are doing? What’s popping on tik tok? Your information diet. Consume things on a daily basis that help you write better content.
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Does anyone here know of some fashion and art historian TikTokers/video essayists that cover West African fashion and architectural history? With a focus on the pepper/gold coast area (Liberia is preferable, but I'm more interested in pre-colonial borders as we share several groups with surrounding countries)? I've been really interested in learning about the ties between art, fashion, and politics when it comes to ethnography (thank you, Isabella Segalovich), but as usual almost everything focuses on either Nigeria or Ghana (No hate to either just wishing for specific resources).
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mariocki · 1 month
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Thirty Minute Theatre: Not Counting the Savages (BBC, 1972)
"I didn't look round, of course, but when I went round to tidy the other side of the grave, I... became aware of a man standing up against the wire fence. At first I thought that he'd caught his handkerchief or something white on it, and then I realised what it was."
"What?"
"He was exposing himself. Exposing himself to me."
"Well, you've seen one before."
"But I was... I was terribly upset. You can't know how distressed I was! I still am."
"Why? You're an old woman. Why should you be upset? It was play-acting. You're an old woman."
#thirty minute theatre#not counting the savages#b.s. johnson#single play#1972#mike newell#hugh burden#brenda bruce#william hoyland#fiona walker#of all the drama anthologies to come out of the 60s and 70s (arguably the golden age of the form) Thirty Minute Theatre was perhaps the#most experimental; its short format lent itself to producing less safe material by untested writers‚ and it was described as a kind of#training ground for young scriptwriters who might then advance to more respectable productions. it's also perhaps the worst served in terms#of archive holdings: of the 291 episodes broadcast between 1965 and 1973‚ some 241 are missing‚ considered forever lost in the great yellow#skip of discarded tv material. so it's something rather special to have one of the comparatively rare survivors made available for viewing#even if (as in this case) the circumstances of its survival have rendered it quite a sad looking specimen. Savages exists thanks to an off#air recording made on its first (and probably only) broadcast in 1972; home video was an extremely rare and costly thing then‚ and not as#technologically advanced as it would become‚ but a copy of this play survived in the effects of its author‚ the great postmodern novelist#BS Johnson. it's rough looking‚ a slightly faded black and white tape (it would have transmitted in crisp colour) and bears some#significant damage in places as well as a persistent humming on the soundtrack. but it is a miracle. it is a surviving piece of work from#a hugely significant artist who made precious few works before his untimely death. the play itself is a challenging one‚ an enigmatic but#sometimes frustratingly opaque piece about a family filled with resentments and hatreds that are never explained. Burden (whose casting#apparently deeply upset Johnson‚ who felt him entirely wrong for the role‚ and led to a rift between writer and director Newell) is what#we might call our protagonist‚ a husband and father who has somehow earned the enmity of his children and whose own strange behaviour (he#eats nearly constantly through the play‚ in a quite unpleasant manner; he's also needlessly dismissive of his wife's anguish over an#encounter with a flasher) alienates the viewer. there are subtle seeds planted of possible abuse in the children's history and of financial#disagreements in the present‚ but Johnson denies us a clear context for the attitudes and behaviours of his characters and in doing so#produces a work that is as uncomfortable as it is fascinating. a final reveal that Burden is also a skilled and humane surgeon only muddies#the waters further‚ challenging our view of the grotesque figure we've seen casually fencing with his family members (who are themselves#none too sympathetic figures). this was Johnson's penultimate work for tv before he sadly took his own life. what pure joy that it exists
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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jyoongim · 8 months
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Themes: posessiveness, slight yandere behavior, mentions of cannibalism, softcore smut,
After 7 years the Radio Demon is back!
But things arent how he left them…
Vox has taken it upon himself to be in charge of all things media
Radio has turned to Video
And Alastor’s little darling aint in her place…oh that just wont do
Your relationship with the Radio Demon was like a match made in Hell.
Alastor was a wild card by himself alone, but you? You never failed to keep him on his hooves?
You had been in the media world looong before Alastor popped up in Hell, having the title (ironic) Media Demon but somehow he managed to bring back the old themes that were once appreciated.
Not those podcasts or vlogs the youth were so prone to do
But things from the good old days.
Things that were considered ancient in the sense of modern tech.
Radio; Talk shows and actual live broadcasts.
Alastor and you quickly rose in popularity in the media realm [(you had a sneaky suspicion it was because he was terrifying and people honesty clung to an overlord’s word)]
You and Alastor had separate broadcasts, but you worked perfectly in sync with one another. Until one day…the Radio Demon disappeared, leaving you to run your show alone.
You did what you could, but the people seemed to miss the charismatic broadcaster as much as you and soon you were approached by Video.
“C’mon y/n, This will be a great improvement to your brand.” Vox smirked as you sipped the tea you were offered. You frowned. You were aware that media came in all formats but you enjoyed the ‘old’ way. “I dont know Vox, i prefer to be out of the camera’s eye” you said. Vox had been begging for years for you to join his team and claiming it would ‘boost’ your reputation. You didnt need a boost. You were THE Media Demon. If anything, you knew it would boost HIS popularity.
“Radio is so old-fashion, video is the future! You should be up to date with these things” he said. You grimaced “i am well aware of the trends, but not everyone likes this new savvy way, it is good to have a little variety”
Vox was getting annoyed.
Having you on the Vees would not only boost his claim to fame, but it would boost his power.
“The people would love to see the Media Demon in the public eye. You use to sing right? How about music production? You would kill sales with that voice of yours”
He was trying to butter you up.
Everyone knew you were a renown singer. A popstar once. You only showcased it a few times broadcasting when it was late at night and were in a mood.
Alastor loved to hear you sing.
“If you made videos people, your image can skyrocket” he continued.
You set your cup down, standing, having heard enough.
“I appreciate the offer Vox, but I will decline. I quite like stereo” and with that you left.
You made your way to the Hazbin Hotel.
To Alastor’s radio tower.
You sighed as you sat and stared at the station.
Maybe i should take Vox’s offer you thought as you collected your topics and put your headphones on.
You turned on the radio and did a count set
“How ya doin tonight folks? Its your favorite radio host and tonight you are in for a treat!” you gave the daily Hell gossip and opened the line for discussions. Letting out a laugh from a few of the responses you finally sighed “I have been offered the damning chance to retire from radio” you started. “I am sure you are all aware that I am fabulous of course, but i mean reverting to video can you imagine? And the audacity of Vox to even suggest just a thing. I think i do quite alright for a media connoisseur” you giggled.
As you chatted away you were unaware of the dark presence manifesting in the tower.
“Dial in im opening the lines to hear your opinions”
You listened in
“I think it could be good to switch it up!”
“Youre the Media Demon you could crush anything!”
“Y/n youre incredible!”
“Video kills the Radio star!”
You were about to chime in when a deep static like voice sounded
“I think you mean Radio killed the Video star”
Your eyes widened and spun around to see Alastor
“A-Alastor?”
His devilish smile sharpened as he pressed a button to cut the lines and removed your headphones “its been a while darling”
You couldnt help yourself as you launched at him for a hug.
You quickly recovered and let him go, stuttering “oh oh im sorry but w-what are you doing here? I-i thought you were gone”
Alastor grinned, bringing your hand up to his lips to press a kiss to it
“Ooooh mon cher i could never stay away from you”
You blushed.
Alastor pulled you into an embrace, his grip a little tight
“So what it is i hear of you forsaking radio?”
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repurposedmeatlocker · 11 months
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HaveYou Poll Blogs Masterpost
I don't know if someone has made one of these already, but seeing the recent surge in poll blogs themed around statistics related to the Tumblr userbase, I thought I would compile a bit of a list including all the ones I have seen around (if anything just for MY ease of being able to find and vote for them).
@doyouknowthisartist - visual artists
@doyouknowthisauthor - writers
@doyouknowthismusical - musicals
@do-you-know-this-pasta - creepypastas
@doyoulikethissong-poll - anonymous song clips
@do-you-like-this-song - songs
@haveyoueatenthis - food
@haveyouheardthisband - bands/musicians
@haveyouheardthispodcast - podcasts
@haveyoumadethisdish - cooking/baking
@haveyouplayedthisgame - video games
@haveyouplayedthisgame-poll - video games
@haveyoureadthisbook-poll - books
@haveyoureadthismanga-poll - manga
@haveyoureadthisseries-poll - book series
@haveyouseenthismovie-poll - movies
@haveyouseenthisseries-poll - TV shows
@haveyouwatchedthisshow-poll - TV shows
@obscurewebcomictournament - webcomics (this one is not technically connected with the others, but I feel like it fits the bill, and it was technically my first exposure to the format some months ago when polls were first made available on Tumblr. Submissions are currently closed there, but it is a great source for voting and discovering new interesting things to read!)
I will update and add more to this list as more potentially come out! Happy voting!
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voonroo · 8 months
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Hi!!! I’m currently on a Hazbin hotel hyper fixation and it’s not funny, but I saw your requests were open and I need to fill a void.
May I please have Vox with an overlord reader who can separate parts of their body. Like they can take off their skin and just jump around as a skeleton. Or maybe is Rosie is hungry they just take off some of their muscle and go “here it’ll grow back”. Weird I know but I thought it was cool!
Thanks and totally ok if not!!!
It's Just Regeneration. Oh.
⌐‣Vox x Overlord Reader REQ.
Want more? Check out the masterlist↩︎
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AUTHOR’S NOTE: AKSKSKAKA I ADORE YOUR WRITING-
(I was 👻 anon on my alt-)
I REALLY HOPE YOU ENJOY THISSS!!! YOURE ALSO MY FIRST REQUEST—🥳 You didn't specify what format you wanted soooo I just went with a basic drabble? Idek if this qualifies as a drabble I'm still trying to figure out the differences even after being on this app for over a year… ALSO MY FIRST TIME WRITING FOR VOX SO I HOPE YOU LIKE IT!!
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Vox probably first met you in an Overlord meeting.
At first, he paid no mind to the new presence, assuming you were just another new face that may fall before too long.
But he was just delighted to find out you would last long enough to make a memorable impression.
Even if that memorable impression was you literally tearing off a chunk of your own flesh to pass it over to Rosie sitting next to you after the woman had quietly stated that she was growing hungry.
“Oh, it will grow back.” God damn. No wonder you've managed to last.
Since then, he's been keeping an eye out on you. With you being able to regenerate and be unfazed by losing parts of your physical body- which, you only get one of btw- he deemed you a possible strong opponent. (or a great ally)
He started to keep tabs on you, as one does. This was how he found out just how you quickly rose through the ranks.
He would be wary of you, but he wouldn't outright avoid you like he tries does to do with Alastor.
One time he was doing some stalk-scrolling, and saw a video of you literally shedding your skin and your skeleton turning toward the camera before the video cut.
His expression after seeing that was a silent eyebrow raise in quiet shock. Your little regeneration thing you had going on- he didn't know it could go to that extent.
After seeing that- there's a 50/50 chance that he’ll either bring it up in hopes of maybe blackmailing you to get you on his side (most overlords do not enjoy the fact that someone knows how they kill) or just stare at you in silence during the next overlord meeting. Kinda hoping you'd just shed your skin.
But deep down he knows the latter won't happen.
He’ll just have to chat with you himself. Who knows, maybe you'll become a valuable asset.
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Word Count: 330 (this feels too short)
Inbox is open!!
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killerpancakeburger · 6 months
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Soap giving you a massage...
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TAGS: Soap x GN! Reader, Fluff, a bit suggestive, Civilian! Reader, Anxious! Reader, mention of chronic pain.
WORD COUNT: 750
A/N: Trying out a new format! But with a bit of a story in the middle lol.
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Soap who notice you tend to roll your shoulders, stretch your neck, and pinch the muscles there at the end of the workday. You explain that, being an anxious kind of person and working at a desk, you end up with neck, shoulders and back pains on a daily basis, despite correcting your position and stretching regularly. Massages are the best remedy but they don't exactly come cheap, and trying to do them to yourself just isn’t the same.
Soap who look up massage videos and ask some tips to the military physiotherapists provided by the army.
Soap who tries to practice on his teammates of the Task Force. Price being the most sore out of them, he agrees quickly. Gaz does too after some begging. Ghost resists until he learns it's for your own benefit, only then he relents.
Soap who show up five minutes before the end of your shift to be sure to catch you, taking in your grimace of pain as you stretch out. 
Soap who enters your office casually and asks how your day's been going with a bright grin, hardly containing his enthusiasm at the idea of surprising you with his “gift”.
Soap who take advantage of the fact that after greeting him, your eyes return to your computer screen while you're turning it off, and easily sneak behind you.
“Ya sore?”
“Same as usual,” you shrug.
“How ‘bout this?” he questions, putting his hands on your shoulders and pressing his thumbs in your trapezius muscles in a circling motion.
You tense at first. The contact is not unwelcome per se, but it is unexpected, so you can’t help but stiffen.
“Johnny, what are you doing?”
“Helping,” he pouts. “Does it not feel good?”
You stay silent, focusing on the contact.
His hands are deliciously warm; his fingers are gentle, yet firm enough to really be felt. His touch is stronger than yours, but it's a good thing. Pulling, pushing, pressing, kneading skin and muscles.
Common sense would dictate you put an end to this compromising situation right now, but the treatment feels too good to stop. 
Concentrating on the dance of his fingers and the relief they bring to your aching muscles makes it hard not to give in; to close your eyes and forget about what isn’t his hands on your skin.
You come back to reality when he calls out your name. You hum in response.
He chuckles at your reaction.
A carefree, warm kind of sound, distinctively Soap in nature, that you were always fond of; but when echoed so close to your ear, it sends a shiver of pleasure down your spine, a twist in your stomach, a throbbing between your legs.
“Take it ye like it then?”
His tone is pleased, playful.
Your face bursts into flames as you realize his proximity; eager fingers digging into your skin, clever mouth a breath away from your ear, his sultry voice caressing you everywhere at once, baryton smooth like silk. It is a small mercy that he's standing behind your back, sparing you from his piercing blue eyes; a mercy that he can’t see how flustered he made you.
“Gimme some reviews. Don't hold back, Ah can take it.”
You bite your lower lip at that sentence, I can take it, holding back from asking what else he can take from you, as a taunt.
“It's great. You’re doing great,” you reply flatly, trying to sound unaffected. 
“That's it? I know ye have a better way with words.”
Teasing and feigned sulkiness interlace in his comment.
Soap who cheekly mentions that he purchased a massage oil, but if you prefer to keep your clothes on, it's fine.
Soap who respects your boundaries, kneading the sore spot in your lower back without going one centimeter lower.
Soap who hardly contains his comments but enjoys silently how malleable you are in his hands, how your eyes are closed under his ministrations like a cat, the way you hum in pleasure every now and then.
Soap who suggests you take a nap in his bed before heading home after seeing how blissed out and groggy you are after he's done with you.
Soap who's been pining after you for a while and, after all the touching, all the noises you made, and the kiss on the cheek you gave him as thank you when he wasn’t awaiting it, needs to excuse himself to the bathroom to take care of the problem in his pants.
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yumeka-sxf · 5 months
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Thoughts on Spy x Family: Family Portrait
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I finally got around to reading the SxF light novel, Family Portrait...and I mean "finally" because it's literally been sitting in my shelf since it was first released in English back in December of last year! I was distracted by Code White and the SxF video game which came out around the same time, but even long after that, I was having trouble getting motivated to read it. For some reason, experiencing SxF in novel format instead of in anime/manga just didn't appeal to me, plus the fact that it's not written by Endo himself (these weird preferences of mine are also why I'm not into reading fanfics either). Don't get me wrong, in general I love reading stories in prose form too, but for a series like SxF that already has such an established visual identity, it doesn't feel as "authentic" to me if that makes any sense. But I did want to read it eventually, since it is an official part of SxF media and Endo did the illustrations and does acknowledge the book (he wrote a nice afterword at the end). So I finally sat down and read it in sections over the course of this week! I'll share my brief thoughts on each of the contained stories:
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Novel Mission 1
Since this was the first story in the book, it took me a while to get used to experiencing the world of SxF in novel form. There were some things I felt would have been better conveyed in anime/manga, for example, one of the very first gags about Yor misinterpreting Anya's nature class as some sort of hardcore outdoor survival trip. As I was reading that part I was like "I get the joke, but it would have been funnier if I actually saw these images and the characters' expressions with Endo's comedic illustrations." It was also a bit jarring to hear the characters thoughts and feelings from third-person narration, but I got used to it. As for the story itself, it was Damianya focused, something I'm not particularly into, but I don't mind it either. I liked the rare, soft Damian moments, and the thing with the squirrel eating Anya's peanut trail was funny. I also liked the scene at the beginning where Loid and Yor feed Bond together while Anya watches.
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Novel Mission 2
Oddly, this was my favorite of the stories! Of all the characters, I think the author nailed Yuri's unhinged thoughts the best - as I was reading, I couldn't help but hear every cringe thought in his voice, which is a good sign of how well the author gets the character! I actually chuckled at a few parts too, both from his insane Yor-obsessed and anti-Loid musings, as well as from his banter with Anya. The police interrogation scene was great and would be even better if it ever gets animated! I also found it interesting that this story has the first instance where we find out what Yuri thinks about Bond (that he's fat and useless - rude!) Also his first time hearing about Franky apparently...makes we wonder if Endo will make him feel the same way if these things ever come up in the manga.
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Novel Mission 3
I liked this story a lot too! I think it worked the best in novel format out of all of them, probably because it was more focused on drama and emotions than comedy. It's ironic that the two official SxF stories that feature the deeper side of Franky's character - this one and the omake chapter from volume 13 - are both not even part of the main canon! Alessa would have definitely accepted Franky's job as an informant, but he felt that someone like her should only be surrounded by "beautiful things." The poor man really needs to see that inner beauty matters too, and he has that! I also think he should have swallowed his pride and told Loid the real reason why he wanted the disguise...not that it would have changed the outcome. Poor Franky.
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Novel Mission 4
This was a cute Forger-focused story, but like the first one, I felt it had parts that would have been more effective in anime/manga form, for example, "hair monster" Yor and whatever hideous painting Felix ended up making! But despite that, it was still funny and cute. Though I do think the author went a tad overboard with Yor's flustered antics...they just kept going and going, lol. Also, like the movie, we have another scenario of Loid getting flung into the air by Yor but landing gracefully on his feet (though this instance was much tamer since she wasn't drunk and only pushed him instead of hit him). Again, maybe I would have appreciated the humor in this story better if I saw it in anime/manga with Endo's hilarious designs and expressions, but for what it was, it was enjoyable enough.
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Short Novel
This extra short story would be perfect as a reintroduction story for a future anime season...maybe one day!
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Overall, the Family Portrait novel is a nice addition to the Spy x Family universe. Even though I feel the humor in the series is most effective in illustrated form, it's still nice to have more stories in the canon, especially ones that show new sides to the characters, like the Franky and Yuri stories. Like the movie, it's debatable if this novel should be considered true canon or not, but personally, I don't find anything in it that contradicts canon, at least not yet. So yeah, definitely check out the novel if you haven't already! 😁
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quinton-reviews · 8 months
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Hi Quinton!! I have been a HUGE fan of your stuff since a friend sent me the Tobuscus Fallen Titans (I used to watch him back in high school and was like "huh, wonder what happened to him after those allegations") and I gotta say, it is REALLY FUNNY every time my fiancé and I watch the iCarly videos again, because when you cover Gibby's stunt double breaking his ribs, you cut to a clip of The Official Podcast. I used to play D&D with one of the main dudes from the podcast, so when he talks during that clip I do a goddamn double take literally every time.
Anyways, I remember an original Patreon stretch goal being a Fallen Titans on Homestuck! I was really big into Homestuck in my early 20s, and was wondering if that's still on the table at some point? If not that's fine, I understand plans change! I just love Fallen Titans lol, the Fred episode and the Neil Cicierega unFallen Titans are some of my favorite videos of yours!
That's a real funny story!
So here's the rundown on the Homestuck video. When I first started making long videos, they were actually inspired by the relationship I had with other YouTubers at the time. I used to watch, like, H3H3 and Filthy Frank, etc; and I'd always see people obsessed with the versions of creators from the past. Like, "Oh 2015 H3 was the best" and "Oh 2012 Frank was peak." So I had this idea that it would be crazy if H3 posted, like, a video he spent a decade on and you got a new video with 2015 H3 10 years on. (I don't watch H3 anymore ironically)
So the original idea for the "long video" format was that it would be cool if, throughout a long, analysis/review/recap video, you kept noticing someone get older. Maybe my months, maybe by years. That's why I always like to get a haircut when I start one of these videos. If you scrub through and you see my hair get longer and messier as it goes on I think that adds something magical you can't fake.
So... My pitch to the Homestuck video was that it would be funny to work on it just once per year. To record one segment, say "That's it for 12 months", and then come back around to it. And when I was making the iCarly and Victorious videos I actually recorded a few minutes of the video! I think it was two segments in total. But then I had a bunch of personal stuff happen and my work drive has been much lower, so any "back burner" video hasn't gotten much attention since then.
Now that the iCarly mini-series is done with, I want to focus on some short one-off videos I can make before April. But once that's done with, I would REALLY love to start work on a few more long-term projects which will take months or years to finish. I think returning to work on the Homestuck video, to at least get the first 20-30 minutes done, would be a great idea this summer.
Now, if you want to know my pitch for that video, here it is. The video is not a recap of the creative history of the franchise. I do not get into drama, community hell, lawsuits, or other YouTubers. My idea is this: you always hear about Homestuck as an outsider but you never hear about the actual content. Most franchises on Earth I know something about, even and especially if I've never been interested in them. I can tell you a bunch of facts about wrestling and MLP and the Fast and the Furious simply through cultural osmosis and having friends who are into those things.
I can't tell you the plot of Homestuck, who the characters are, what the themes are, nothing. I've known a lot of people who were into Homestuck but nothing about the series!
So I thought it would thus be funny to make a video about a bunch of people who know nothing about the series starting from the beginning and giving their reactions, even if it's been years since it all started. I call this part of the video the "Homestuck Book Club." So the next step is me picking out the members (who all have to have no history with it) and making sort of a podcast setup. We'd then read and record every six months or so, IDK.
This is why the video has been stuck in production hell! Everyone who wants to work on it and messages me about it already knows the franchise. I don't want spoilers, I don't want people writing for the video who get it already. I want to capture the "what the fuck is this" energy of three dudes just getting in the middle of it.
Also, I think that I really like the theme of the video capturing our lives as they go by, capturing us aging and changing. If you came back from the future and told me this video comes out in five years, I'd say great. If you told me it comes out in ten years, I'd say awesome. Until then, the latest edit will always be on Patreon, even if you have to dig a little.
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halfrican-heat · 1 year
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Upstanding Gentleman (Ony)
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Onyankopon was raised in a strict Ghanian household. He was pretty strait-laced...until he met you, of course. Still, Ony has many tricks up his sleeve that never fail to surprise you.
A/N: Yes, I'm high. Hello. So, this is the second Ony post I've had lingering in the back of my mind. It's in head cannon format but I think this could be something. Enjoy!
Warning(s): Explicit Sexual Content; Depictions of smoking marijuana; Penetrative Sex (p in v), Oral Sex (M receiving), Sex in childhood home, Black reader in mind, N-Word used; AAVE/Dialogue with Dialect
Pairing: Sober!Onyankopon x Stoner!Reader
Inspired by: Lauryn Hill and my bf :)
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Sober!Ony was raised by a single mother who kept him in line. No drugs, no alcohol and he definitely had a curfew.
Straight A student and graduated the top of his class in high school
Spent majority of his childhood playing video games and taking apart old computers his mother would bring home from her teaching job.
Played basketball and practiced frequently with his friends
Loved taking photos and drawing
Only smoked weed once when he was seventeen and felt guilty about it for a week before he told his mom. (She smacked his head but wasn't that mad)
Never had a thing for drinking. His mom let him have some wine during his graduation dinner. His uncle, later that evening, gave him some liquor. Ony wasn't a fan.
Sober!Ony who went to college in a different state-- hours away from his mother.
He chose to go to a school pretty far away from home to study photography. He loved his mom but he felt like he needed a firm separation from his home life and college life.
That's where he met you. This sweet little thing from a town he had never heard of. So cute...
...and yet you smelled like trouble. Ony's suspicions were confirmed when you offered him a blunt in your car one night. Y'all had been talking for a minute at that point but you never gave off stoner vibes.
Ony declined but didn't mind hanging out as long as you rolled the windows down.
Turns out, you were a huge stoner. Bongs, smoking pieces, a stash larger than some of the ones he had seen back home. You weren't a plug, not really, you just really loved weed. You were super smart, too. Ony had known people like you from back home-- motivated stoners who smoked frequently but it didn't impede them getting shit done. You were like that and Ony really liked that about you.
Ony wasn't sure how to proceed at first but...one thing was sure: You had a hold on Onyankopon that he just couldn't deny.
Sober!Ony who, four years into your relationship, isn't super sober anymore.
"Mama, let me get one of them fruity drinks out the fridge." "They got alcohol in 'em Ony," You call from the kitchen. "I ain't ask you all that. They taste alright-- I feel like a classy nigga drinking them." "Okay, Classy Nigga," You say, bringing him one. "Mister Classy Nigga to you," He says, with a wide grin. "Pinkies out, baby."
Sober!Ony who branched out after meeting you but didn't partake as frequently as you did.
"Let me get a hit, baby." "Nigga, you don't smoke!" Ony kisses his teeth, side-eyeing you. "Then do that shit where you kiss me and blow the smoke in my mouth." You laugh loudly, throwing your head back at his nerve. "Okay, baby," You say, sparking up. Afterwards "Shit, where my inhaler at?"
Sober!Ony who made a great impression on your parents. Perhaps too great.
Your dad loves him, speaking highly of him every time your boyfriend comes up in conversation. "That Ony is a fine, upstanding gentleman," Your dad alway says. Little does he know... "What's that, ma?" His voice is husky in your ear as he thrusts into you roughly. His hand is over your mouth as your childhood mattress squeaks under your weight. Ony has you bent over, his pace punishing as he fucks you from behind. Tears streak your face as you helplessly claw at your sheets "Better be quiet," Ony drawls. "Don't want your folks to hear us, right? Or they gonna know what a slut you are for this upstanding gentleman."
Sober!Ony who loves the way you give head while high.
After many extensive and deep discussions about consent, Ony finally lets you give him head. At first, he was chilling. But then... "Shit, baby! Fuck," He groans, his head falling back. "Slow down, ma." You got his cum on your cheek from the first time he came but you don't care. You don't let up, taking his length down your throat. You suck the entire way down, slurping as you pull back to swirl your tongue around his leaking tip. Your tongue runs along the vein underneath his shaft before taking him back in your mouth, hollowing you cheeks as you slurp him down. "Fuck," He hisses, throwing his arm over his face. You had that man's toes curling and all.
Sober!Ony who loves how sexy you are at any given time of any given day but especially loves when you're feeling yourself while off the za.
Now the skies could fall...not even if my boss should call... Your hips sway seductively to the music as you take a pull from the blunt, in your own world. Lauryn Hill blasts from the radio as your lights change colors in a slow fade. Ony stands at the door of your shared bedroom, watching you sing and dance. You turn slowly, finally noticing him. You wordlessly hold out a hand to him with your body still moving to the music. See I don't need the alcohol...your love make me feel 10 feet tall... He takes your hand, pulling your body close to his. His hands trail your body, finding your ass as the two of you grind on one another. Yeah, Ony is gonna take his time with you tonight.
Sober!Ony who loves you as much as you love him despite your differences.
"Papa, you seen my bong?" "Judie?" "No, the other one." "She in the kitchen cabinet, baby."
"Ma, you seen my screwdriver?" "The fuck you doing drinking those?" "Bae...the tool. My tool." "Oh, it's on the counter by the microwave." a moment later "Onyankopon, what the fuck did you do to my damn radio!"
Overall, Sober!Ony who has changed a lot since the two of you got together. As long as you don't give him any cause for concern, he's happy to let you do as you please (and partake when he feels like it). You level each other up in ways no one expected. You're his lady and Ony doesn't want any one else but you.
"C'mere, my lil pothead," He says, cuddling up to you in bed. "Shut up, nigga." "Watch your mouth. Now lemme rub my legs against yours..."
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A/N: I had fun with this. Asks are open!
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danieyells · 3 months
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@2flowerz NOW I CAN POST THEM LOL HERE'S ED TO START WITH
PERVY OLD VAMPIRE IS AN ABSOLUTE GOOBER. . .he's also very very tired. But he has a very nice reaper taking care of him and a friendly dog that wants him to go outside more, so he has people who love and care for him even though he's. . .a little troublesome haha.
also I changed the format from previous posts and added the specific times and seasons and such for each dialogue! this should help lessen some confusion about how to get them.
Hello: (the first time the game is opened after that character is set as home screen NPC. Only happens once per day, unless the character is switched out and back.)
"Ah, there you are. I've a favor to ask of you— come to my room and I'll explain."
You've Got Mail: (whenever there's something in the inbox, usually Arena rewards)
"Oh? It appears we have some letters. Alas, my eyesight is not what it used to be. Read them out to me, would you?"
well maybe if you didn't stare at your tablet all day. . . .
Default: (requires no affinity, has no time constraints)
"I have much to learn about the human world... Rui is teaching me a lot, but I cannot seem to divorce myself of careless blunders."
y'know, it's good he's trying to learn anyway. 400 years old is never too late.
"What did I do before Darkwick? I eked out a humble existence in Eastern Europe. Hm? The most powerful vampire? No, those are just rumors. "
didn't you confirm it yourself in the main story though--also if he was living in eastern europe for the past 400-ish years i wonder if he saw lyca when he was young, even if in passing? then again eastern europe isn't exactly small.
"I was taken by a sudden whim to travel abroad. I had heard good things about Japan so I came over to play, but alas, I was captured."
so he went to japan just to have a nice time for a while but the Institute decided to keep him trapped in Darkwick. . .and then they didn't listen to any warnings or concerns he had. . .no wonder he doesn't give a shit what's going on around here, why would he? They abducted him while he was on vacation--and for what?
"I have no interest in harming humans. After all, they die so quickly. They should enjoy their short lives while they can."
"(cough cough) Oh, it's you... I'm feeling worse than usual today. I don't suppose you could carry me to bed?"
Affinity 1: (between 5am and 11am)
"(yawn) Good morning... What time is it? ...Still that early? Wake me up again at midday, would you?"
honestly Ed? Mood.
Affinity 2: (between 11am and 4pm)
"If this is about a mission, I can't help you, I'm afraid. I leave such day-to-day duties to Rui, so I suggest you ask him instead."
Affinity 3: (between 4pm and 8pm)
"I'm more or less confined to this house most days, for various reasons. I'm on my best behavior. But I'll do what I can to support you from the sidelines."
y'know, he's offering to help a little even at Affinity 3 and that counts for something in my book.
Affinity 4: (between 8pm and 5am)
"My favorite channel should be posting a new video at any moment... Sorry, but could we continue this tomorrow?"
you have not yet reached the stage of friendliness where you're more important than a youtube video lmao
Affinity 5: (between 8pm and 5am)
"I don't suppose you know where Rui is? How troubling... My YouTube video has stopped playing..."
well at this hour i'd check either the bar or his room???
Affinity 6: (between 4pm and 8pm)
"Oh, it hurts... I cannot seem to shake this ache in the place Rui touched me earlier... I think I'll rest a while."
so it seems like either his limbs pop off/part of him breaks open when Rui touches him, or he suffers a great deal of pain for an extended period of time, maybe his body actively fighting extremely rapid necrosis? Rui did say that he basically insta-kills anyone who isn't super strong, so Ed being in excruciating pain instead of dying or losing a limb now and then makes sense.
Affinity 7: (between 11am and 4pm)
"I can't survive much sunlight. Without my parasol, I can barely go outside... (sigh) It really is quite punishing..."
Affinity 8: (between 4pm and 8pm)
"Sounds like Lyca's having fun, from all that yapping. I think it's good for him to develop some temporary bonds with humans at this time in his life."
Affinity 9: (between 8pm and 5am)
"I felt the urge to go stargazing, so I went to a hill nearby, but Towa was there already and he chased me away."
TOWA STOP BEING MEAN HE actually he probably would have bothered you and if he smells like a corpse to you that would have been annoying even if he didn't talk to you BUT STILL DON'T BE MEAN.
Affinity 10: (between 10pm and midnight)
"You ought to be getting ready for bed. Me? Oh, I'll turn in soon... Just one more YouTube video."
Affinity 11: (between 5am and 11am)
"Are you going for a walk? Take care not to spend too long in the garden. Humans are rather susceptible to the miasma there."
WE NEVER DID LEARN ABOUT THE MIASMA. WHAT'S UP WITH THE MIASMA WHY'S THE AIR IN OBSCUARY FUNKY.
Affinity 12: (between 11am and 4pm)
"Do you realize that human society is controlled by a shady cabal of elites? There are many videos about it on YouTube."
I AM ONCE AGAIN ASKING FOR HIS LAPTOP TO BE TAKEN AWAY OR TIME ON IT RESTRICTED. . .HE'S INTO CONSPIRACY THEORY YOUTUBERS HE'S GONE TOO FAR DOWN THE RABBITHOLE
Affinity 13: (between 4pm and 8pm)
"The ghouls are rioting again? Ah ha ha ha, they certainly are full of energy. If you'll excuse me, I was in the middle of a YouTube video."
he simply does NOT GIVE A FUCK lmao the ghouls could be dying out there and he'd probably shrug it off. Maybe keep an eye on things with his sixth sense or have some bats watch. Maybe that's part of why so many ghouls dislike him? he doesn't have any concerns for their plights and problems?
Affinity 14: (between 5am and 11am)
"How strange... I can't find my other sock. I could have sworn I put it here... Have you seen it?"
Affinity 15: (between 5am and 11am)
"Lyca made a mess again? Ah ha ha ha. Try not to judge him too harshly—he's not human, after all."
i think even for non-humans there's some cleanliness to be strived for. . .even pigs are pretty clean animals from what I hear. . . .
Affinity 16: (between 11am and 4pm)
"Rui? Is my lunch ready yet? ...Oh, it's you. You wouldn't happen to be feeling heartsore, would you?"
he's asking if you're sad because he feeds off of tears more than blood. . . . .he wanted to see if you'd cry for him. . . . . . .wait how does Rui usually go about doing this!? Does he cry every day for him???
Affinity 17: (between 10pm and midnight)
"Rui has his tavern work at this hour. He made sure I had everything I needed before he left, though."
ed's all cozy in bed with a nice bottle of tears and his fully charged tablet, all the dirty laundry's off his floor and everything--and now you're here! everything is perfect.
Affinity 18: (between 8pm and 5am)
"Has night fallen already? Do keep in mind that my vitality returns at this hour. You really should be more careful."
i'm kinda getting Taiga vibes here where as his affinity goes up he kind of clearly wants to eat you more, except where Taiga kinda tried to keep away from doing it until Affinity 24 where he snaps and ties you down and starts hurting you, Ed just starts warning you 'you're in danger being around me right now' lol. When he tells you to be careful he makes the sadist face, so he is telling you to be careful around him specifically. . . .
Affinity 19: (between 10pm and midnight)
"You can't sleep? Come, close your eyes. I'll hold you in my arms until you surrender yourself to the land of slumber."
isn't Ed's skin cold. . .I feel like it may be hard to sleep like that for most people lol then again maybe he'd be perfect for temperature regulation?
Affinity 20: (between 5am and 11am)
"Ah, thank you for coming so early. I slept even worse than usual last night... The cleaning can wait. Let me rest my head on your lap, would you?"
'the cleaning can wait' huh. . .is this another Jin situation where he's started to expect you to clean up his room all the time lmao I MEAN RUI ONLY CLEANS IT ONCE A MONTH SO A LITTLE SUPPLEMENTARY CLEANING WOULDN'T HURT. . . .
Affinity 21: (between 11am and 4pm)
"How are you finding Obscuary? Anomalies live quite differently to humans, so you're adapting to it remarkably well... Perhaps you're predisposed?"
'hey i know you're probably scared about becoming an anomaly that will harm your loved ones and all but you may already be showing signs so you should just stop worrying and join us!' also do they really live so differently. . .so far the main difference is cleanliness lmao
Affinity 22: (between 4pm and 8pm)
"My, where did the time go? Talking to you is just so relaxing. Why? Perhaps it's because I know I could feast upon you at any moment."
in Japanese he says something like "The sense of security of being able to strike at any moment"--he's saying he could bite you and you're so comfortable with him you wouldn't even put up a fight before he could do it. He's making his 'sadist' face, but I think he means it in a 'you're relaxed around me, and it makes me feel comfortable to' way. . . .or not. He could just mean that he appreciates you as easy prey 8D
Affinity 23: (between 8pm and 5am)
"Really. You became embroiled in another petty human dispute? How absurd you humans are. Come here."
he feels so bad for you and always getting involved in some shit. . .you know you wouldn't have to do any of this if you abandoned your humanity and just became an anomaly?
Affinity 24: (between 10pm and midnight)
"So, you've come sneaking into my room in the middle of the night? You really are a wicked girl. What were you hoping for? Go on, say it."
Do you want him to feed off of you? Or do you want him to feast upon you? Or were you just that starved for his company? I feel like he's willing to put aside his tablet for you at this point, especially if you're coming into his window late at night for a little tryst.
Affinity 25(max): (no time constraints)
"Being with you brings up old, old memories... Perhaps it's because you remind me a little of her."
well he is hundreds of years old, so of course he had lovers in the past. . .I wonder if she was also mortal, and if he refuses to see humans and anomalies as compatible because of heartbreak. Or maybe he doesn't get heartbroken like some humans do, and it's just nostalgia. But for someone who struggles to remember things sometimes to have old memories stirred up, I think that's a good thing. He must feel quite old at this point, but having someone around who reminds him of being even a little younger must be nice, even if he doesn't think it will last. . .then again maybe that's part of why he seems like he encourages you to become an anomaly in his character stories. Because he'll get to have you around for longer.
Spring: (March-May) (between 5am and 11am)
"The plants in our garden become rather lively in the spring. See? There's a little cannibalism going on over there."
(between 11am and 4pm)
"My favorite channels have been updating more frequently than usual of late. I suppose humans really do experience spring fever."
(between 4pm and 8pm)
"(yawn) I look more tired than usual? Must be the spring weather... Goodnight."
(between 8pm and 5am)
"Cherry blossoms are fascinating organisms. Born carrying the stench of death and falling all too soon... Just like humans, really."
i don't think most humans smell like death(unless we're referencing the poem about sakura trees having corpses beneath them to make the petals pink again) but go off i guess--also it makes it seem like he wishes humans lived longer? funny thing for a guy who thinks humans aren't compatible to say.
Summer: (June-August) (between 5am and 11am)
"Obscuary is lovely in summer. It's so dark and cool, with a lovely miasma breeze. I've no desire to step outside its confines."
honestly living in eternal night during the summer doesn't sound bad aside from all the bugs. but the tentacle plant in the garden probably keeps most of them away, so. . .obscuary in summer sounds lovely.
(between 11am and 4pm)
"How the sun mocks me... Vampires across the nation are advised to avoid going outdoors unless absolutely necessary."
(between 4pm and 8pm)
"It was so hot this morning that Rui was walking around after his shower in just a towel. A sight for sore eyes, I must say."
HAPPY PRIDE MONTH HE IS BISEXUAL. in Japanese he says that Rui was walking around soaking wet and that he's incredibly handsome but doesn't mention the towel--so Rui may have been wet and bare naked walking around Obscuary. . . .
(between 8pm and 5am)
"My air-conditioner? I believe I have it set to 64 degrees. Hm? You're cold? Humans truly are such fragile creatures."
that is almost 18 degrees celcius for the non-americans! it's not that cold imo but it's definitely a little chillier than most people like their personal space.
Autumn: (September-November) (between 5am and 11am)
"Humans take extra delight in their meals during the harvest season, do they? Interesting. Perhaps I'll follow suit."
lap up your tears nice and slow and sensual--
(between 11am and 4pm)
"The stamina and physical strength of a vampire is dozens of times that of a human. We don't need to work ou— (cough) (wheeze)"
YOU GOOD BUDDY YOU STARTED COUGHING WITHOUT EVEN MOVING i mean i get it i have asthma but still--
(between 4pm and 8pm)
"Ah, the curtain of night closes. Now that the days are becoming shorter, my physical and mental health have much improved."
does that mean you don't need help getting dressed for a while--
(between 8pm and 5am)
"How beautiful the moon looks tonight. Its light is such a comfort to us non-humans. You look rather lovely bathed in it too."
Winter: (December-February) (between 5am and 11am)
"(sigh) Even in the dead of winter, Lyca is so full of energy in the mornings... Just try to imagine waking to him barking in your ear."
that explains why you lock him out of your room lmaoooo
(between 11am and 4pm)
"What do you think of my dressing gown? Rui made it for me. It's surprisingly warm."
MOM RUI STRIKES AGAIN MAKING HIS BOY COZY CLOTHES FOR THE WINTER
(between 4pm and 8pm)
"(cough cough) I only took a few steps outside, yet I felt as though my heart froze over... It's best not to leave one's room on days like this."
(between 8pm and 5am)
"They say that on cold nights like this, humans long for the warmth of another. Well? Shall I provide it for you?"
DO YOU POSSESS THE WARMTH OF ANOTHER SIR I RECALL YOUR SKIN BEING DESCRIBED AS COLD
His birthday: (November 10th)
"Having you celebrate my birthday makes all these long years of life worth it. How old am I? A gentleman doesn't tell."
given your estimate was 'idk 400 i stopped counting around 300' i think it's less you won't tell and more you can't tell lmaoooo
Your birthday:
"It's your birthday, is it? I'll have to give you a present. What do you want? Go on, tell me."
New Years: (January 1st)
"Happy New Year. I heard it's a tradition in this country to impart small monetary gifts. Here, for you."
OTOSHIDAMA GET!!!!
Valentine's Day: (February 14th)
"My, is this for me? I'm touched. I don't usually partake of human food, but I suppose I'll make an exception."
it's about the symbolism! it's the principle of the thing, even if the chocolate tastes bland to your vampire taste buds!
White Day: (March 13th)
"It seems that today those who received chocolates on Valentine's Day are supposed to return the favor. What a conscientious country this is..."
yeah but what'd you get them tho--
April Fool's Day: (April 1st)
"Oh, I'm burning up... I'm not long for this world... Won't you grant me one last request? ...No need to make that face. I'm joking, of course."
Halloween: (October 31st)
"Trick or treat. I'm a real vampire, you know. Give me your blood, or I'll play a trick on you."
probably the only time he's directly stated wanting to drink your blood lol
Christmas: (December 25th)
"Merry Christmas. Rather amusing for a vampire to celebrate a holy day, don't you think? Let's fill tonight with magic and wonder."
Idle: (about 20 seconds without interacting with the game) (below 13 affinity)
"I'm going to lie down a while. If you need something, ask Rui."
(13 affinity and above)
"Hello? Oh good, there you are. It would be troublesome for me if you were to disappear. Let me know next time you decide to wander off."
WHAT DO YOU MEAN IT'D BE TROUBLESOME. I guess it's because you clean up after him and help him and stuff. . .and at higher affinities maybe he feeds off of your tears and/or blood. . . .
Absent: (logging in for the first time in 2 or more days?)
"Well, hello there. It's been a while. Come over here—I've been looking forward to your return."
OUR SLOPPY LIL VAMPIRE BOY. Flirts, drinks tears, minds his own business, and is on his best behavior despite that he was abducted by Darkwick. They should be thankful he's not angrier, considering he's apparently strong enough to LEVEL A BUILDING ON HIS OWN. As his affinity goes up he seems to be more comfortable around you, although that comes with the concern that he expresses less human thoughts more openly. . .which isn't a bad thing, imo. He should be allowed to be an anomaly. He's not harming or preying on you, just saying he could and that he's dangerous. But he also just seems to like physical affection and flirting and having you do chores for him so he can be lazy. . . .
I love him lol he's stinky
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ctrlsugar · 9 months
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below is a guide for the channels, as well as tips and tricks for using this template and a few recommendations for bots. ( link & image heavy )
NOTE: this is an outdated template, and is not the server i currently use - if you would like to see an updated version of this ( my roleplay group or 1x1 roleplay servers, or others ), please let me know!!
GET THE SERVER | FREE ( tips appreciated !! )
BOT SUGGESTIONS.
tupperbox ( for proxying your muses for discord roleplay )
writerbot ( for writing sprints, goals & prompts )
reminder ( for reminders / birthday updates )
threadtracker ( for tracking threads on discord )
TIPS.
messletters ( for fancy text )
this entire tag by @dayslily ( for discord tips & tricks )
turn on community for the forum features ( linked to tutorial )
WELCOME CENTER.
ooc : updates / generally in large community servers you can subscribe to get updates sent to you personal server, this is a good place to send them. alternatively, you can utilize webhooks to send your tumblr notifications to your discord server in this channel. ( see tutorial here ).
ooc : emails / i use this channel to keep track of my logins for various tumblr blogs and other websites.
ooc : reminders / using a bot, i set this channel to have reminders for various things, such as personal reminders, roleplay to do list and even character & partner birthdays
ooc : todolist / you could use a bot, or just manually update this channel with your current todolist.
ooc : drafts / i will occasional leave drafts to replies here so i can come back for them at a later point
BOTS.
bot : writing / my preferred bot for this is writer bot - linked above, i use this channel to set/check my goals, set up writing sprints, and occasionally get prompts for writing.
bot : tupperbox / i like to set up all my tuppers in privacy, so i find having my own sever with a channel makes it easy to change my avatar and other tupper information quick and also to test them without spamming a group tupper channel. ( tupperbox - linked above )
bot : reminders / i will often set up a channel for reminders because i'm super forgetful and having a reminder bot helps me get to tasks in a timely manner ( when i remember to set up the bot!! lol ) ( reminder bot - linked above )
bot : tracker / i'm not sure if this tracker has the function to work cross server yet, you'd have to check with the makers on their github, but this is great for 1x1 and group servers. ( thread tracker - linked above )
DEVELOPMENT.
dev : names / a channel to store ideas for muse names, etomology, etc
dev : prompts / a channel to store ask memes, character & writing prompts, etc
dev : inspiration / a channel to store character/muse inspiration, photos, videos, posts, even just a list of words/aesthetics, etc
dev : brainstorm / a place to spitball ideas for new muses and/or plots, i like to utilize the voice message feature here and just talk out my ideas so i can listen back to them later when incorporating them into a new muse.
dev : headcanons / a channel to store headcanons ( if utilizing the community feature, you could make this a forum and separate the headcanons into posts for each muse : see image below for example ).
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dev : faces / a channel to store resources for you muse face claims, i would store social media posts, photoshoots, gif set links, etc ( if utilizing the community feature, you could make this a forum and separate the faces into posts for each face claim : see image below for example ).
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ROLEPLAY.
rp : masterlist / a channel to host your own character masterlist, you can format this however you like, or even use forums - you could link to other channels in the muse category.
rp : plots / a channel to post links and ideas for plots wanted for muses and roleplay groups.
rp : wishlist / a channel to post roleplay wishlist items, links, ideas, etc
rp : promotions / a channel to post links for roleplay promotions either to your own groups or groups that you'd like to keep an eye on.
rp : groups / i use this channel to store the links to my current roleplay groups, links to the main blog, any relevant sideblogs, as well as a list of muses i currently have active within them.
rp : partners / helpful for storing a list of mains (for indies), with names, pronouns, links to rules, muses, etc - or for 1x1 lists of partners.
RESOURCES.
all of these are pretty self explanatory, you can store resources you use for tumblr and other types of roleplay in these channels, gifs, icons, templates, themes, etc.
ACTIVE MUSES.
muse : name / you can basically store your muse information, biographies, links to blogs, musings, edits, and whatever else you like. ( if utilizing the community feature, you could make this a forum and separate items into posts : see image below for example )
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CONNECTIONS.
ship : name • name / similarly to the muse section, you can store your ship dynamic and details here, links to you partner's blog, ship tag, edits, headcanons, etc ( if utilizing the community feature, you could make this a forum and separate items into posts : see image below for example )
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modelbus · 1 year
Note
Ahem- hey- uh- I-
…NOW I FEEL LIKE TOMMY TUBBO WILBUR AND RANBOO IN PART TWO- HELP FFJYTFJHTYTFTH
SOOOOO- HI THERE ITS ME ✨🌌🌙 ANNON, THE DISAPPEARING ANNON- LOOK- I-
OKAY SO EXPLANATION TIME, I HONESTLY THOUGHT MY CRAPPY REQUEST WOULD BE IGNORED- I ALSO HAVE NOT BEEN ON TUMBLR SINCE LIKE A WEEK AFTER I SENT IT- I COME BACK TO READ SOME STUFF FROM OUR GOOD OLD LORD AND SAVIOR MODEL, TO SEE; ONE IT WAS RECENTLY YA BIRTHDAY! (Happy late birthday-) AND TWO.. MY REQUEST WAS TURNED INTO A MASTER PEICE OF AGES WITH TWO WHOLE PARTS, I APPARENTLY HELPED GET YOU OUT OF A WRITING SLUM- AND PEOPLE ACTUALLY REALLY LIKED MY CRUMMY IDEA (Thanks to your POGGERS writing)
so basically- THANK YOU ‘O GREAT MODEL FOR HEARING MY PLEA AND DELIVERING GREATNESS!!!
also I am gonna try and be more active on tumblr now so like- yey.
ALSO ALSO, I may sometimes send in requests of my silly little ideas cuz like chaos cut fed my soul and I am now the ✨ H a p p e h ✨
ALSO ALSO ALSO, part three of chaos cut???, we are at home and get messages asking like “Yo we good now? You forgive us for being assholes??” and we say smth like “you gonna respond to my messages? Then sure” some kind of tweet is made could be as vague as “shes gonna be in videos again yayyy” or could be the group admitting to what happened?? *eyes* maybe responses from other friends?? Ofc that is a suggestion for if you decide to further continue.
wether you decide to continue it or not or you decide to use this or not, thank you so much, chaos cut was all I wanted it to be and more.
I’M BACK BABYYY!!
-All the love, ✨🌌🌙 Annon.
You live!! And I’d love to receive more of your amazing little ideas :) honestly, I’d write 500 parts of Cut Chaos
I probably formatted this weird because of the messages part and the Twitter part but Oh Well.
Pairing(s): cc!Ranboo, cc!Tubbo, cc!Wilbur and cc!Tommy x Fem!Reader (Platonic)
Cut Chaos Part 3
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The day you spent with Ranboo, Tubbo, Wilbur, and Tommy after the store might’ve been the best day you’ve ever had. You’re finally able to breathe again, to laugh again. Smiling had started drifting away from you, but suddenly you were smiling so hard your cheeks hurt.
You almost don’t go home. It’s tempting to stay with Ranboo when he offers up one of their many spare bedrooms (and you do mean many), but you decline. Heading back home, closing the door to your bedroom is easier than it’s ever been. Just living is easier than it used to be.
Collapsing onto your bed, it only takes you a second before you start grinning like an idiot to yourself. Things are back to normal, back to how they should be. Sure, you could still be mad at them for what happened, but you were tired of not being around them. Tired of people being pissed off.
It takes you a full three minutes before you roll onto your side and unlock your phone with Face ID. There’s a plethora of notifications waiting for you, from a group chat that you thought was a ghost town. It makes you grin all over again.
Wilbur so we’re all good now?
Tommy yeah, u forgive us for being assholes??
Tubbo Becuase we r super sorry
You You guys gonna respond to my messages from now on?
Ranboo I promise on Tommy’s life
You Then yeah
Tommy HEY
Laughing to yourself, you swipe out of messages to open Twitter and scroll on it. You aren’t afraid to open it, not like you used to be. Random tweets would remind you of what you lost, of the various people confused why you lost it, but now you’re just giddy. Overjoyed.
Part of you wanted to announce the plans you made with Wilbur, Tommy, Tubbo, and Ranboo. Scream from the (metaphorical) rooftops of Twitter that you were back. The chaos squad was back.
But, as it turns out, Tommy beat you to it. Of course he did, he can’t keep his mouth shut for the life of him. In a loving way, of course.
tommyinnit ﹫Tommyaltinnit guess who is BACK in the NEW VLOG
|_ You ﹫Yourusername me BITCHES
|_ Nia ﹫randomfanpersondontworry OMG OMG OMG NO WAY !!! CHAOS SQUAD ISNT DEAD FUCK ALL OF YOU IM WINNING TODAY
You grin, scrolling through the replies to Tommy’s tweet—including Tubbo and Ranboo’s—then realize the group name is trending. With wide eyes, you switch what you’re scrolling through to read the new tweets.
Annon ﹫StarStarMoon Anyone know what happened between the chaos squad??? Like they all drop her and now she’s back?? Something definitely happened…
|_ Real Person ﹫RealpersonIcreated THIS! Why did nobody talk about it. I wanna know fr fr
|_ Max ﹫Myfriendsnameisbeingused I think they all dropped her over those rumors ages ago. Makes sense to me tbh
|_ Charlie ﹫Myotherfriendsnameisbeingused Totally on her side if something did happen honestly lmao
Oh, fuck. You hesitate, not sure what to do, then ignore the tweet and its replies. Things were good, you didn’t need to dwell on when they were bad. Let people be people and let them speculate all they want.
This was your life and your happiness. Returned, at last.
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oladthepancake · 2 months
Text
HELLOOO EVERYONE!
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HERE
LOOK
I put off publishing this post for a long time because I was too lazy to write all the information that I want to put here, but here I am, showing you my two models for vitubing, created entirely by myself with my own hands on my laptop!
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but before that I think it’s worth starting with an idea! And the idea came mega spontaneously:
This handsome man and I watched a couple of videos with Neuro-Sama and suddenly this dialogue appears:
- How about we become VTubers?
- seriously?
- yeah
- Let's go.
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Even though this decision was mega harsh and rather profane, it charged me with motivation and allowed me to get out of the art block a little
After all, I REALLY love learning new programs and things for myself.
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Time:
• 5 days to draw both models
• A week to animate them
Programs:
Krita (drawing)
life2D + his brother (animation of models and adding additional emotions)
Vtube Studio (Launch models)
Obs (video filming)
Energy Source:
God knows
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So who were my victims of this experiment?
As expected, my avatar was my alter ego Temmie, and for our mega partner/boyfriend we chose his alter ego Sans from Freedomtale!
Since the path is completely new and unfamiliar to me, I desperately searched on YouTube for all kinds of videos and tutorials, as a result of which I found the most understandable and enjoyable series of videos from Lazu-Tan, which I mainly relied on when making avatars
Next, having found it on the Internet and installed the necessary programs on the laptop, I scribbled sketches that would later grow into models:3
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after this stage there is a boring process of drawing the models directly, grouping a bunch of layers (a separate layer was needed for each moving object, such as separate layers for each strand of hair and grouping into a common group with hair. This was an unusual thing and made me really strain my brain)
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Having saved both files in .psd format, I put them into a new program called Life2D! I needed this program to create animations of the very layers that I had distributed and grouped earlier. head turns, hair physics, eye blinks, additional emotions - this is all the merit of the great Life2D and those 43 days of the trial of the full version, which he so kindly provided me with for creativity... in fact, I thank you for the conditional “deadline”, because without it, God knows when I would have finished this project under other circumstances
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When working, there were a lot of problems due to insufficient knowledge about the operation of the application, which is why sometimes I felt like a would-be programmer who couldn’t find an error in his code for several days (I tried to program, I know what I’m talking about)
It would seem hurray, everything is ready! however, here the finishing touches await us.
Those additional emotions (like blush, stars, tears) that should be activated by assigned keys must first be configured through a separate program that is installed with Life2D
in general, the procedure is not complicated, and I even found it somewhat pleasant
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After this, the models can be considered ready, they just need to be put into the files of an application such as Vitube Studio, after which you can play your character at the camera or use them for streaming or making videos!
I published videos demonstrating the capabilities of my models on my YouTube
It was an ultra-mega interesting experience, and I will not hesitate to say this, and I am proud of the results:3
for streaming, however, all that remains is to turn my little potato into a more or less tolerable laptop, but I think sooner or later I will be able to solve this issue
@thefreedomskeleton
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Thank you if you are reading this and wish you a wonderful time of day!
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arminreindl · 3 months
Text
Caipirasuchus catanduvensis: A vocal sphagesaurid?
A new "crocodile" was just published and one with some fascinating implications.
The new taxon is Caipirasuchus catanduvensis, the sixth species of Caipirasuchus described so far. As a sort of broad overview, Caipirasuchus is a genus of small-bodied sphagesaurid notosuchian, reaching about 1 meter in length. As sphagesaurids, the genus is most closely related to the likes of Yacarerani, Adamantinasuchus as well as the robust Armadillosuchus.
Another interesting thing about Caipirasuchus, and one that's gonna come back later, is how close they are in terms of geography. Of the six species, all are from Brazil's Bauru Group. 5/6 are from the Adamantina Formation and 5/6 are Sao Paulo State. So unlike the also specious Araripesuchus, these are all comparably limited in their distribution.
left: Caipirasuchus escaping baurusuchids by Deverson da Silva right: Generalized Caipirasuchus distribution adapted from Iori et al. 2024
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Now what is interesting about this new species is a certain feature referred to as the pterygoid chamber, a hollow pocket in the pterygoid bone, that is notably more complex and pronounced than in other Caipirasuchus species (thus also why it was given its own name). Now an older study using CT scans already showed that this chamber connects to the choanal septum, which functions as a sort of air duct that connects the pterygoid chamber with the airways of the animal. There is also a secondary chamber and evidence that suggest that these structures grew more complex as the animal aged.
Now, the interesting part is that this combination of large hollow bone pockets with the airways is seen in some other animals as well, notably the wildebeest Rusingoryx and hadrosaurs, in which the pockets serve as a resonating chamber. As was already suggested in 2020, this might mean that Caipirasuchus catanduvensis had a much more complex range of vocalisations, which in turn would have a large influence on social behavior.
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Now remember how I brought up how all the species of Caipirasuchus lived in a fairly enclosed area relative to Araripesuchus, the other specious notosuchian? Well one hypothesis proposes that this rapid speciation was driven not by dietary preferences, but by them refining their vocalisation and social structure. This in turn might be tied to environmental factors (like needing to be louder in more crowded, forested environments).
One pointer to this being the case is how species of Caipirasuchus differ from each other. Rather than skull shape or even the teeth, the main differences seem to be found in the palate, i.e. a region of the skull that would be tied to vocalisation. Another, albeit more tenuous, piece of evidence stems from the senses of what was likely a major predator of Caipirasuchus. Baurusuchids, larger predator notosuchians growing up to 3 meters in length, appear to have a complex outer ear (meatal chamber specifically), which indicates that they had good hearing. We also know that they did feed on sphagesaurids, as evidenced by a specimen of Aplestosuchus being preserved with one (possibly Caipirasuchus) found in its stomach contents. So by extension, it would not be unreasonable to assume that baurusuchids used their good hearing to track down noisy Caipirasuchus. Though more research is required of course.
left: Aplestosuchus and its prey by Rodolfo Nogueira right: various images from Godoy et al. 2014 featuring the fossil material of Aplestosuchus
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All of this is of course fascinating. Crocodiles and their extinct kin are rarely viewed as very vocal, despite the fact that modern crocodilians have a great range of sounds at their disposal. Of course we're all familiar with the sounds hatchlings make (often likened to video game ray gun sounds), but crocodiles are also able to reproduce a wide range of grows, bellows and other sounds one might even compare to roars as adults. Just these past two years we have found evidence of dwarf crocodiles in the Congo making "mooing" sounds while the extinct Hanyusuchus, a gharial that died out during China's bronze age, has both historical and anatomical evidence for producing loud sounds.
Examples of vocalisations in African Dwarf Crocodiles and a male Indian Gharial
And finally, to cap this off, I want to leave you with the paper's artwork of the new species, illustrated by Guilherme Gehr. An interesting thing I noticed, but can only speculate on, is the fact that the two individuals have different colours, which might be a cheeky reference to the alternate hypothesis that the resonance chamber is sexually dimorphic (although this theory is largely dismissed on account of C. catanduvensis having other distinguishing features beyond just the pterygoid chamber.
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