[ID: A captioned Tiktok by @nextdreadpirate. A comment in the middle of the screen says, "Always tip the maid" as a skinny white man trots into the middle of the screen. He's wearing a frilly maid's dress and cap and holding a notebook and pen. The comment disappears as he says, "Hi! Welcome to the maid cafe where we're-" He turns to the right, does the nya hand gesture with each hand, then kicks up a heel, showing off a black pump. "-cuter than kittens!" He finishes, then drops the pose and turns back to face the camera, shuffling a bit closer and leaning in as he talks. "I'm the diversity hire, Bryson. Are you here for the gamer discount?"
A door opens in the background, and Bryson stands up and turns to the left, holding out a warning hand. "Okay, I can explain," he says to people offscreen, starting to laugh. Someone laughingly says, "Oh my god," and another person starts laughing as the video ends. End ID]
oh my god i finally thought of a vampire au that i'm completely unhinged for. i am about to be so insufferable about this
vampire aziraphale x vampire hunter crowley. and no, neither of them realise they're hereditary enemies when they hook up. they're dorks and idiots your honour.
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.