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#character designs they just make sense to me
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Hazbins bad character design
I feel like there is a definitive lack of varitey when it comes to the designs in HH as well as a problem of characters' designs not fitting them or what the show wants us to assume about them.
I've said it before and I'll say it again (like lots of other ppl already) but the designs in HH specifically mostly don't work. They're fine if you look at them disconnected from the show. Maybe as just random characters who don't really have to carry a show visually. But they don't work if you actually put them into context and into the background of Hazbin Hotel.
Obviously this stuff is very objective and if you do like the designs thats fine (which I shouldn't even have to say). Also I didn't study art or character design and I don't think you have to to be good at it/be able to form opinions on it and this is mostly just me compiling what I don't like while using some basic knowledge on how shapes, colours etc work.
(rant under the cut)
One problem I really have is, that as soon as you have a design there are immediate assumptions about the character. In the sense that if person A is very muscular and fights against person B, who is maybe slimmer or less buff, you would probably immediately assume that person A wins, atleast in physical combat. Whereas person B would probably be the assumed winner in a stretching or flexibility competition. Often characters are designed with these assumptions in mind. Muscle, height, weight, age, clothes etc. give way into assuming stuff about people, their condition, lifestyle or personality.
The expectations that are set up by the design choices are usually either picked to genuinely represent something about a character or to be subverted and shock/confuse the audience.
Like how a lot of fighting types in Pokémon will either be more muscular or have other details relating to certain fighting styles/sports and the fairy types are usually pinkish, fluffy and cutesy. Because these elements are something typically associated with these types and when we look at them we can pretty easily tell which type they're supposed to be.
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Otherwise, Monster girl from Invincible is drawn as a twelve year old girl, so it subverts expectations when she turns into a big green monster and generally doesn't stray away from violence, because it's something you wouldn't have assumed about her from her appearance.
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In Hazbin Hotel most of the time the character designs don't necessarily fit what they're supposed to be and they also don't use the other design choices as subversion (the one that would probably count here is Nifty with looking and acting very childlike usually but then also acting violent/crazy sometimes).
The first thing would probably be that characters don't look their age mostly.
Charlie and Valeria (Vaggie, but I really don't wanna keep calling her that so she gets a new name) look fine as they're supposed to be around 20. Rosie and Carmilla also look alright for what we can assume their ages are supposed to be. But Alastor is in his 30s or 40s (what it says on the fandom wiki) and he looks around 20 as well. The same thing goes for Lucifer. He looks so young that he could also count as just Charlies brother or friend rather than her dad, because he doesn't look like he could be the dad of a 20 year old. This makes the song "Hell's Greatest Dad" a bit awkward because these men are singing/competing about who is better as Charlies father but they don't look a day older than her. Husk also looks way too young for someone in his 60s-70s (again from the wiki).
The body types being all the same also doesn't help.
Mimzy and Adam are pretty much the only more relevant characters who aren't like all the others in terms of body shape. All the other relevant women in the show have a tiny waist and either big boobs/big hips or just a slimmer build in general. All the men have thin waists and then broader shoulders.
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And for some characters it makes sense. Like Angel is really flexible and his more lanky body fits with being a spider. But why are Lucifer and Valentino like that? Other than the fact that Viv doesn't like drawing muscles there is really no reason for them too being build like every other skinny man there. Valentino is supposed to be intimidating not just by how he acts but physically too. He seemingly has a bit more muscle than others but his arms are still super thin and look like they could snap if I look at them wrong. I'm not trying to say that abusers all have to be buff, but simply from a design perspective the scenes with him would be a lot more effective if we saw him actually have a big physical advantage over Angel and others, even when he isn't necessarily threatening them. As soon as he comes on screen, we could see him as a much more intimidating presence, especially when all the other characters look like sticks. Or they could make it so, that he hides his muscles under his coat and when we get the reveal of him actually removing it, it's more shocking and immediately makes the situation more tense.
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Lucifer could've had a more confident frame as well. He's the king of hell and the strongest being in hell, so just for the diversity I would give him some muscles too. Husk is also super skinny and for someone who only sits around and drinks alcohol all day, he should definitely have a beer belly (please I swear to god I wanna see more men with bellies, Mammon was great). Also for Valeria and Lute and pretty much all the Angels I don't get why they wouldn't be more buff either. Valeria is a fighter, she's Charlies bodyguard but she looks like all of the other women there. It's stated that Angels fight so wild because they don't know they could get hurt. And while I know that the Angels can really only get hurt by angelic weapons, having this whole reveal that they can be injured would've definitely suprised me more, if they actually looked like they couldn't be injured in the first place. But then again, Valeria looks like her arms would break as soon as a breeze hits them too hard. In some episodes her thighs look a bit more muscular, but not notably and she also doesn't fight using her legs (like Carmilla) so only her thighs being bigger sort of doesn't make sense. In general, she or Lute don't show any difference to the women who aren't physical fighters. And obviously just to have a more interesting show to look at, including different body types would do a great job at making these characters stand apart from eachother more.
While we're on the topic of diversity, another obvious thing that makes the characters redundant and borig (sometimes ugly too) is the reused colour pallette. Colour coding is probably one of the easiest things when talking about character designs and it's something atleast Helluva Boss understands.
What effect warm/cold tones have or what feelings we associate with different colours is a great way to bring stuff about characters across without being too on the nose. Obviously colour can also be used to either connect characters or to make them very distinct. Shape language also plays into that of course. In Inside Out the emotions are mostly characterized by their respective colour and by their distinct shapes.
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Joy = yellow (bright colour often associated with the sun/light)
Sadness = blue (cold colour often associated with tears/rain)
Anger = red (very strong colour with aggressive association with fire or when someone turns red because of anger)
Fear = purple (light colour here, mix between red and blue as fear often falls into a more angry or sad feeling)
Disgust = green (colour of most dirt or puke or other stuff people usually see as gross)
Or in a show like Bluey, where different patterns, shapes and colours show the breed of the dog and also how characters might be related to eachother (same breed/mix of breed = usually related).
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Or how colours can be used as lighting effects to create cool shots when the colour pallette changes all of a sudden. In JJBA these changes happen often when someone is in distress or unsure of themselves. Also in tense moments to make them seem more exciting and interesting.
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Hazbin Hotel has very limited range when it comes to the colours of the main cast. All of them feature some form of red and that usually in combination with black or white (if they aren't just purely red like Alastor or Rosie). This makes them not stand out from eachother and creates very similar colour pallettes which get boring once you've seen them repeated over and over again. It also makes the visual connection between characters who are actually related (like Charlie and Lucifer) a lot less strong because so many characters share similarities already.
Also they just hurt to look at sometimes because the background is mostly red as well and with a lot of them being very overly detailed. People have also spoken before about the show being pretty inaccessible for colour blind/vision impared people due to these issues with the colour.
And now you might say that it's hell and therefore it makes sense for all of them and the background to be red. But firstly, I don't think that there is a definitive source which decides that hell is red and can only be shown/interpreted as red. And also there is another show, also set in hell which actually does a much better job at that and actually shows different colours in hell. Like in Helluva Boss the rings are all colour coded.
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And I know, that HH plays in the pride ring fully, but imagine how cool it would've been to see sinners have colours similar to the sin(s) they committed. This could lead to them looking distinct from eachother and the background and would also lead to us being able to assume stuff about them, if we're familiar with the colour coding. In "Hell's Greatest Dad" they do a fun colour change with different light and it's really refreshing and I just wanted to see more variety like that (of course I kinda get that the colour changing isn't really part of the shows design but it was pretty cool to see in that song).
There also is the issue with characters that are supposed to be animal-like sinners not looking like the animal they apparently take inspiration from. The thing is that the animal/object parts don't necessarily have to be visible to understand a character. But in the show, how sinners look in hell is often influenced by their life on earth. Vox's head being a TV is because he was a Tv-show host when he was alive. Nifty also is supposedly a bug, which makes sense because she hates bugs and probably hated them in real life too. But that is where it would be great to actually have Nifty resemble a bug, instead she has no features of one and just looks like a regular humanoid sinner. The same thing happens with Alastor being a deer, Valeria a moth, Charlie goat-like and Angel a spider (also Mimzy is apparently based off of a chicken). Like I said, the animal inspiration isn't essential to the characters, but emphasizing these design elements could help the characters stand out instead of them all just looking like sort of human characters. Sir pentious and Husk work the best in terms of presenting their animal inspiration (though pretty much everything else about Husks design sucks ass).
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And then there are complaints about the characters that are supposed to be people of colour not having any features that resemble their race. It's just a bit weird when a mostly humanoid sinner doesn't really seem to resemble how the person looked in real life. Black characters have really desaturated and sometimes just straight up grey skin in HH. Alastor is probably the most egregious in that regard, but also Emily has just light blueish gray skin and no textured hair or other black features like the nose or lips or palms. Velvette and Sera have darker skin but also no other features (except for when we see Velvette's natural hair texture in like one shot at the end of the season). I know there are other things wrong with how Voodoo is presented in HH or with Mimzy's design often being seen as a jewish caricature, but I don't wanna focus on that fully, because I feel like there are people better suited for talking about that (black people or jewish people ofc).
In general HH is a show with pretty bad designs (imo). That's actually a thing I prefer about Helluva Boss, because there the designs are mostly okay or actually sometimes pretty good. Striker is probably my favourite design in both shows (he reminds me of Dillon and that's cool).
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I like Mammon, Asmodeus, Octavia and Loona as well. I would still probably change a bunch if I were to redesing the HB cast but they overall look more solid than the HH cast.
This was another post which pretty quickly became an excuse to talk about other media I enjoy. I might do that more often, because comparing elements of HH or HB to other stuff makes it kinda easier to articulate my feelings. Also just because I enjoy talking about other stuff too.
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fiapple · 3 days
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i'm getting towards the end of the skypeia arc, & i'd like to say just how much i adore the way the female strawhats have been treated.
just... every aspect of how the way their characters have been previously contextualized influences the story-line is treated with a masterful amount of consideration. we're given so many layers to both of them that enrich not only their characters specifically, but the arc, and the one piece world as a whole. without nami & robin having their specific skills, and their specific values, without those being built upon, the story would have come to a halt.
you could not have skypeia without nami & robin being who they are as individuals. not just because they never would've gotten there without nami, but also because the way these women think is itself foundational to the machinations of the arc as a whole.
to be totally upfront, if you think any other strawhats were more central to the skypeia arc than nami & robin were you are full-on fucking lying to yourself.
#obligatory disclaimer that i’m aware luffy is the protagonist & a lot of interesting stuff is explored w him. this isn’t abt him though.#part of me wonders if this is an aspect of why people will write off this arc sometimes tbh... like that & the political themes.#but yeah anyway i get why people say that for all there are 100% misogynistic tendencies in oda's writing & character design#it is very very hard to say that he as an individual is an ideological misogynist. like the level of care he puts into his female cast mem#-ers generally speaking & how he approaches what existing as a multi-dimensional individual would look like in their specific contexts is#like... in a lot of ways still something that is unprecedented across all forms of media.#but also not the point but anyone who says nami in particular doesnt get real fights/is unskilled um... no you're wrong read her fight in#alabasta & then all of skypeia.#like in alabasta she takes on arguably a stronger opponent than sanji when considering the structuring of BW. not only that but she does s#with a weapon she has never used before while actively reading the instruction manual. and she WINS. she wins based on sheer intellect &#the ability to utilize skills the audience already knows she has. the pre-existing basic fighting skills she's introduced with are elabora#-ed upon by incorporating her skill w navigation. same with the way her cunning is used in skypeia to cover her lack of sheer brute. &#the best part about it is she's fucking tough in a way that makes sense! she isn't strong/weak just for the sake of positioning her as such#it is thoughtful & it strengthens her as a character rather than just like giving the power-scaler types smth to mindlessly chew on.#like do i wish nami got to fight more & take a more active role in that regard even if i don't think she needs to be a fighter in the same#sense as the monster trio? yes absolutely. i'm guessing this is going to be smth that bothers me potentially even more with robin.#but that does not mean her fights are not masterfully written when she gets them or that she isn't tough as a bag of nails.#respect my darling woman or die.#skypeia#nico robin#nami#grey's one piece tag
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nitw · 2 days
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Do you have fursona designing advice
HMMMM WELL while i've gone through quite a few sonas throughout the years (mostly different animals including but not limited to: a bumblebee/bear hybrid, a cat, a tiger, a dragon, etc) my current sona is the one i put the most thought into. that being said, my guy is 1) pretty basic in terms of colors and patterns, 2) about as self-indulgent as it gets =w= some people go off the rails with their details and i think that's awesome, but i came to realize that i wouldn't identify as strongly with my sona if it looked too otherworldly if that makes sense
a few tips based on this:
think about whether you want your fursona to be a representation of your ideal/alternate self, or more just like a character of their own. this might make it easier to decide on the aesthetic!! because personally while i Love me a good pastel sparkledog, that wouldn't feel as accurate for myself
DON'T BE INTIMIDATED WHEN IT COMES TO PICKING A SPECIES. this can be difficult sometimes, but try not to stress over it too much. you don't even have to limit yourself to a real life animal! there are no rules, make up your own funky species if you want! combine elements of your favorite animals to get the best of both worlds! and who's to say you can't just change their species later if you get bored? they'll love you all the same!!
can't/don't want to draw them yourself? lots of furry artists out there (especially those that do reference sheet commissions) are willing to help you figure out a proper design as long as you can provide a few basic ideas (that's what i did!) tbh this goes for commissions in general but i can't stress this enough: don't feel embarrassed about sending in a 3-minute ms paint doodle, or a color palette, or an image collage, or ANYTHING else to the artist you're commissioning!!! in my experience people tend to be cool with it, and i know it's wayyy more helpful than text descriptions alone. seriously, compile whatever visual references you can find, i'm sure they'd be happy to help you figure out the design!
have fun!!!!!!!!!!!!!!!!!!!!!!!!!! raaaaaaaaaaaaaaaaaaaaaaaaaa
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laughterbynight · 2 days
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Pretty consistently there are posts about how Tim should have a new identity but the problem is DC has tried before and it just doesn’t stick. Tim doesn’t *want* a new identity, he’s only interested in working with Bruce. It’s built into his character. He was designed to be the perfect Robin to Bruce’s Batman. That could morph into its own thing maybe down the line, but tbh Damian has a better shot at having a new identity of his own. It’s established he works well with Dick and I quite like the solution tumblr had for this years ago where he became Rook, Nightwing’s sidekick. If you dig hard you might even find the old art if it wasn’t an accidental casualty of 2018’s insane bots.
If Tim does get a new identity it will probably need to be more subdued than a lot of the brighter birds I’ve seen thrown around, as he’s pretty much confirmed to be a “bat” personality wise. Obvs more well adjusted than modern versions of Bruce but my point is he would need to blend in with Gotham better. Raven, Crow, something darker if the bird motif sticks. I do like the gray ghost thing I’ve seen but he would seriously stick out, and I don’t see that working. Tim’s thing is he’s either working with Bruce or he’s not doing the hero deal. He was still acting as his Robin even when Bruce “died” so whatever he becomes, If anything else, would still need to fit the Batman vibe.
Regardless I think Damian should probably still work with Dick. I agree that none of the boys will probably take the mantle. Cass is the one who feels the strongest about it the way Bruce does, so why not start establishing something new for Damian now? He’s already pulling away although idk if that’s being well received by fans or not.
I didn’t dislike Tim as RR and I think a lot of other fans enjoyed it too, but it’s hard not to think of it as a placeholder identity. Especially since it was meant for Jason (not that I think DC will ever do the work to finish bringing him back into the fold proper). I’m used to Jason as hood, but it doesn’t make much sense to me tbh. None of the aspects of joker that Jason integrates into his identity do, but y’know logic whatever.
I think DC really needs to clean all this up but I don’t know if they care to. It’ll be about what makes money and is easy to market, not what makes sense, sadly. Granted…seeing some of their past attempts maybe this is best. We get enough character assassination as it is.
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t0ast-ghost · 2 days
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S3 EP14 (Whom Gods Destroy) in what way?- nevermind probably the killing way. Okay. Well-
Just go:
- “A medicine with which the federation hopes to eliminate mental illness for all time.” WHAT. That is certainly a way to start an episode
- Cory is either going to die or is not actually a doctor. Well according to Marta I’m right about the latter
- they fucking knocked Spock out! (His named autocorrected to spoon lol)
- oh wait so the ‘cure for mental illness’ thing was REAL?
- goddamn why’s he stand like that
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- Scott and McCoy are so confused
- Stigmatizing mental illness by showing that all characters who have it are violent. I get this is set in a prison but this is the only time they show any explicitly mentally ill characters and it’s to show that until there is a ‘fix’ they should be locked away for the safety of the public, which is not a good message to put onto tv. That is my problem with this episode, it’s spreading of stigmas and stereotypes.
- McCoy immediately saying that something’s wrong, ‘that’s not my boyfriend’
- Garth’s fashion sense is… awful
- getting distracted by Kirk’s ass
- oh my god that’s the first time anyone’s really threatened to harm Spock (edit: that’s a lie. That’s just a lie)
- Making the group of inmates all noticeably alien to make them seem like separate or fictional beings
- This argument? Live Spock reaction:
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- “What is your reaction, Mr. Spock?” “Well, I find it [the dancing], uh, mildly interesting and somewhat nostalgic, if I understand the use of that word.” “Nostalgic?” “Yes, it is somewhat reminiscent of the dances that Vulcan children do in nursery school. Of course, the children are not so… well-coordinated.” Spock danced as a kid
- Kirk does not want her. Also he’s gay and one of his husbands is right there.
- “A dream that made Mr Spock and me brothers.” I think this is the first time Kirk and Spock refer to each other as anything other than friends… fascinating
- “Blind! Truly blind. Captain Kirk is your commanding officer, and you are his subordinate. And that is all.” Yeah but they’re husbands. Also this feeds into more of the ‘Kirk is designed to be a lonely character’ thing. He can’t even have a connection to his first officer :(
- damn they didn’t even let him infodump
- “No, thank you, I prefer to join Mr. Spock.” Yeah you would
- THEY HAVE AN ELECTRIC CHAIR ?!?
- I think the governor character is a stand in for McCoy, but they decided, ‘I guess we’ve tortured him enough’
- He’s sleepy
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- And they’re kissing (edit: not sure who this is referring to)
- It’s always about getting to a control room and taking down a force field and never about kissing your boyfriend
- Spock coming to Kirk’s rescue? He finally got his knight in shining armour moment
- That’s not Kirk dammnit. He would never let Spock stay- oh wait it was Spock who was the imposter. Okay but where’s Spock
- Kirk’s little curl <3
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- Kirk gets fucking shot. Second time he’s been knocked out this episode
- “You could serve as human sacrifice, for example.” “No, I wouldn’t enjoy that at all.” I love when they write Kirk as polite but obviously he’s got that Spock/McCoy sass rubbed off on him
- Kirk must be so disoriented. He got shot with a phaser and wakes up being held in a very uncomfortable position. Then he’s getting dragged places and beat up again.
- WHAT THE FUCK IS THIS EPISODE. No. No. What the fuck. They just made her choke on gas and then blew her up. This is horrifying. I swear some of these episodes are on the level on horror movies
- It’s funny how Scott and McCoy are getting along (and running the ship together)
- oh okay Spock’s just been chilling
- DOUBLE NERVE PINCH
- OKAY Spock ACTUALLY gets to save his husband in distress this time by being the knight in shining armour
- Once again Spock does not solely abide by pure unemotional logic, he does not fuck around, but he does find out. He’ll get you.
- THEY DID NOT PULL A ‘which is the real Kirk’ ON SPOCK
- which ones got the bigger ass- who said that (edit: I do not remember writing that but it’s genuinely the best thing I’ve written)
- HE DECIDES TO WAIT. HOT GIRL SHIT
- Spock isn’t turned on at all during this fight
- HOT GIRL SHIT IS SHOOTING THE INTRUDER PRETENDING TO BE YOUR BOYFRIEND WITHOUT A SECOND THOUGHT
- The thing that turns on and off the force field is literally a switch that says on and off and is labelled ‘force field power’
- yay they win or smt
- ‘Why’d it take you so long to know it was me?’ ‘Well in simple words, captain. I didn’t want to shoot my fucking boyfriend.’
They cured mental illness… We’re done for tonight.
Masterpost
Teleplay by Lee Erwin
Story by Lee Erwin & Jerry Sohl
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oakdll · 1 day
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i finished persona 4 golden !!!
MAJOR SPOILERS FOR PERSONA 4 GOLDEN AHEAD
It’s lowkey insane that they made the final villain a gas station employee, but it was super cool. I really love the story, almost as much as P5R, although the gameplay was definitely worse for me.
Obviously there are differences because of the release dates, but there were a lot of quality of life issues and inconsistencies. The last 5 dungeons or so felt comically easy, none of them took me more than 2 hours, especially with Marie and Izanami’s dungeons which took me less than an hour each, even with exploring every floor to the max.
The lack of Safe Rooms really hurts the level design here. You basically have to do every palace in one session (at least I did because I don’t like Goho-M’s). Being able to have save points before different sections in each P5 Palace was a stroke of genius, and returning to P4 where every floor is basically identical is just boring. I like how each floor is randomly generated, but it also really takes away from the individuality of each dungeon. Pretty much every dungeon has the same random layout, the only differences are the visuals and occasional conditions like with Adachi not allowing you to fight shadows in one of his floors. Compared to P5, the lack of puzzles and insight into the characters really hurts. In P5, the design of each palace gave you insight into its rulers psyche. In P4, you really only get the occasional confrontation with the character and some dialogue at the start of each floor.
There were also WAY too many chances to mess up your ending. There isn’t anything really wrong with having a lot of endings, but having so many points where you can accidentally get a bad ending because you picked an option that wasn’t obviously wrong was ridiculous. I had heard there were a lot of chances to get a bad ending if you aren’t careful, so I used a spoiler free guide. Having to pick like 7 of the right answers in a row to get a good ending is insane.
If I wasn’t spoiled on Adachi before playing, I never would have guessed it. That is good for the story, but having to deduce it yourself is a bit too much to ask of the player. I think P5 did good with prompting you to save your game before game changing events happen. A mix of that and confirming with the player when they are going off-course from the true ending makes the game relatively simple to play through with no guide. with P4, you basically have to look up a guide for the true ending. Having to say “no” when prompted to leave Inaba to get the true ending is insane, if I didn’t know beforehand I would have messed up my entire playthrough. It makes no sense unless you know the story beforehand, especially when no other Persona game asks you to do something like that.
The game is also shockingly bigoted, which goes entirely against the themes of the Persona series and the game itself. Ironically, in a game about pursuing the truth, the made Naoto deny his truth of being trans. They wrote such good queer characters and then came to entirely the wrong conclusion and ruined it all. I still think if you can look past the homophobia and transphobia, the game has phenomenal writing, but it gets really uncomfortable at times.
The nostalgic feeling Inaba gives off and the PS2 graphics really help the vibe of this game. It feels so much warmer than P5, and I am ALWAYS a sucker for a murder mystery. The fog is such a good visual element to the game, and I have a strange obsession with electrical poles, so having those be a frequent set piece is awesome.
The characters are so wonderful, I really wish I had more time to max out all of the social links here, but I think I would have had to skip out on helping Nanako with her homework and I would never do that to her. Nanako and Kanji are both some of my all time favorite Persona characters, they are both so sweet and I would do anything for them. Marie is also one of my favorites, I have no idea why anybody could hate her. Yukiko is amazing, Chie is a lot of fun, and Yosuke is hilarious. Teddie is a freak but I love him but I HATE his blue eyes, Rise is super nice, and Naoto is so cool. The Investigation Team is debatably better than the Phantom Thieves as a main cast, but they are so close for me. The main characters are all just great.
As for social links, I think P5 still has it beat here. The social link cast in P4 is still good, but there aren’t any benefits like in P5 and some of the characters here I REALLY don’t like. Sayoko is an outright pedophile. With Kawakami at least if you don’t choose to romance her in-game she isn’t as much of a creep, while Sayoko actively sexually harasses a high schooler. I also did not like Eri, I didn’t get to spend much time with her but she really could have treated her kid better. I know she’s struggling but she would lash out leave her kid at daycare because he was having more fun there than at home. Naoki was cool, I barely got to spend any time with him but from what I did see he was nice and seeing the grieving process of one of Adachi’s victims was super interesting. For the club social links, I chose Kou and Ayane. Kou was great, one of my favorites but I ended up prioritizing party members and couldn’t max him out. Ayane was nice, I like her arc but her voice acting really ruined a lot of the social link for me. Ai was also nice, but I couldn’t spend too much time with her and I didn’t like her romance subplot. I actually liked Shu a surprising amount, he was one of the few I maxed out because I had extra time in the evenings and I really liked how his arc ended. Hisano was one I really missed out on, I only got to rank 3 with her and from what I saw she was one of the most interesting in the game. Dojima is one of the best social links in all of Persona. He is very similar to Sojiro, but he’s a lot darker. There’s a lot more drama with him than with Sojiro, both of them are amazing, and Dojima’s relationship with Nanako is so sweet. Nanako as well might be my favorite Persona character. She is the sweetest thing ever, and I would do anything for her. Marie’s social link was also great, but I really didn’t like Margaret’s. I don’t like any Persona social link that requires you to go on quests. I didn’t like the Strength confidant in P5, and I don’t like Margaret or the Fox in P4. The fox is better by default because he’s a fox, but neither are super interesting to me.
The music is phenomenal because it’s a Persona game, but the P4 OST might be my single favorite Persona soundtrack. Pursuing My True Self, Signs of Love, Heartbeat Heartbreak, Heaven, Alone, Your Affection, Like a Dream Come True, Youthful Lunch, Reach Out to the Truth, Time to Make History, and Omen are some of my favorites. The only Persona game soundtrack to compare with P4 is P5, Whims of Fate, Beneath the Mask, Alleycat, Our Light, When Mother Was There, Price, and Butterfly Kiss are also up there. P4 is more nostalgic for me, so I think it might take the edge for me.
The story of P4 is also much more complex and interesting than P5. If it weren’t for Maruki’s palace being so good, I would say that P4 definitively has the better story. Adachi being the antagonist was such a phenomenal twist, and I loved him so much up to that point that it hurt even more. His social link is a phenomenal addition, I can’t imagine the game without it. Having so many endings is partially a result of flawed game design, but also the depth in the story. It really feels like an investigation team solving a mystery. Pushing further and further towards the truth throughout every suspect, from Kubo to Namatame to Adachi, and even Izanami if that counts, the game really accomplishes its goal. I haven’t done the accomplice ending, but I might do another playthrough to get it after I finish P3R.
P4G is a really great game, I think it’s a bit more flawed than P5R, but it’s still phenomenal and it’s not like P5 has no flaws either. P4 really excels with the story and I think the primary issues with it are just a byproduct of being over 10 years old at this point.
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What scenes the Milgram instrumentals would be for if they were video game soundtracks.
Except I make an entire game layout with it, including three mini boss fights and a final boss. They're in order of when they appear in the game, and color coded based on the area.
This took so long why did i do this-
[If you want me to design these bosses based on like. mvs and the character designs. i will.]
Parasite - The music at the starting area, before you've began your expedition. Like the home village. Possibly shows up at the epilogue too, when you return to the village, if you enter certain buildings.
Tear Drop - The salon that acts as an equipment shop. Except the shop keep has intense lore. Is maybe evil. We dont know. It pops up all through the game, or theres a way to get back to it and its in a neutral area.
Delusion Tax - You begin your journey into the first area! It looks very rocky and lava filled, with the stone buildings melded with the rocky mountains.
I Love You - Investigation scene. For what, I have no idea. Probably something related to your mission. The beginning of ILY is like. you find something very shocking and kinda scary, but then the rest is like. you + ur group(?) using it as a cataylst to keep looking and journeying. (its giving danganronpa udg honestly)
[Possibly more Delusion Tax after]
Backdraft - The 1st mini boss fight. A very overconfident, fiery kind of boss, despite being the weakest. This is the first part of the fight, where you're chasing them while they effortlessly hop through/set off many traps you have to dodge.
Salamander - Second part of the 1st boss fight where the boss actually stops to fight you. They fight with fire (...wow who would have guessed)
Purge March - When you get to the second area, and you're. continuing with your journey. Or something idk. I'm thinking this area is circus themed. Many animals.
Vampire - You first meet the boss. You think they're just a friendly child. They're so cheery and happy and childish and innocent. And then 1:19 in Vampire, you realize they're a little fucked up. But thats okay, because they're just a kid and they could never hurt anyone-
INMF - Now they're trying to murder you, so you're running away as they chase you and throw shit at you. Like uh. A million gruesome ways to die from billie bust up.
[More Purge March]
Animal - The second boss fight, filled with many circus props used as weapons. The softer parts of the song are when you're fighting different animals this boss sends after you, like lions and other circus animals.
Android Girl - Adventuring theme for the 3rd area. This area has a glitchy, techy hallucination theme. Like the boss is hacking the area to make illusions. Everything looks very glitchy, and has a kinda cyberpunk city look.
MKDR (DSCF) - Some part of the journey through the 3rd area where you've been completely absorbed into a hallucination, likely before you know that there are hallucinations here. When this happens it becomes a lot less glitchy looking and more real.
[Android Girl part 2]
Reversible Campaign - Phase one of the 3rd mini boss fight. They have a very techy theme. Like ig spamton.
Double - Phase two of the 3rd mini boss. You've pissed them off now, and theyve switched forms. The parts of the song that are softer (when mikoto's singing) are when you're deep in a hallucination. Then when you break free, it goes back to the glitchy harsh vibe.
Neo-Neon - You've defeated the three mini bosses and are filled with a newfound sense of determination. Now you go through the final area (likely a castle?) to get to the final boss. This area is a lot shorter.
Deep Cover - The final boss fight begins ! This is the first phase, which is very long distance and not quite near the boss yet. I imagine this one has a very celestial, crystal / star theme.
Streaming Heart - You weaken the boss via long distance, and they become more enraged. They haven't given up though, and fight with even more determination. This is where you can finally get face to face with them and have an all out battle.
AKAA - This is where their tough exterior cracks. You have a brief conversation, in an attempt to persuade them to stand down. But they put the broken pieces of their form together, for one last stand.
Cat - You've defeated the boss!! Roll end credits. Yeah thats it cat's just end credits. I. could not think of anything else </3
Triage - Epilogue after the boss fight when you're talking with everyone. Everything is happy and good, but there's also those very sentimental convo scenes.
[Some Parasite sprinkled in]
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mumms-the-word · 2 days
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Illithid Souls
A Deep Dive Series
I've collected all my deep dives about illithid souls here for your convenience! These posts look into the question of if illithids have souls inside or outside of the BG3 game lore, with a more focused look in parts 2 and 3 at the cases of Tav/Durge, Orpheus, Karlach, and Gale.
Ultimately I came to my own conclusions, but I'm by no means trying to sell you on the idea that I'm the expert and can't be wrong. I wrote these mostly to gather lots of lore in one (or three) contained space(s) with both a textual and visual aspect, so that it makes lore-gathering/reading/viewing more fun.
As with all my deep dives, these posts are designed to equip you with some lore so you can build your own theories and ideas, but I do guide and organize my thoughts in ways that make sense to me, and present theories that I think are interesting or feasible. But lore is always a little hazy so I’m bound to be wrong or you’re bound to interpret things differently. Just have fun with the lore!
Without further ado~
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Illithid Souls - Part 1
What’s up with mind flayers and souls anyway?
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This post begins by defining what D&D calls a soul, which is notoriously hard to define in any capacity both in or out of D&D lore. We look briefly at what happens when a soul dies normally, what Withers has to say about mind flayers and souls, and what D&D guidebooks like the Sword Coast Adventurer's Guide and Volo's Guide to Monsters have to say about the afterlife, souls, and mind flayers. Basically, this is your intro to D&D souls lore before we get to how the game follows or ignores that same lore.
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Illithid Souls - Part 2
The Case Studies: Tav/Durge and Orpheus
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This post dives into some interesting context from the game for the Emperor, Tav/Durge, and Orpheus. Though I use Tav/Durge as the official case study here, looking at dialogue and reactions when Tav/Durge turns into a mind flayer, it's worth nothing that most Origin runs handle the mind flayer thing exactly the same way. This is where the D&D lore gets left behind a little bit and we get to really see how the game changes or adopts the concept of mind flayer souls. Read this one if you'd like a little more info about how your OC Tav/Durge might be affected by illithidness!
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Illithid Souls - Part 3
The Case Studies: Karlach and Gale
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The final post looks specifically at in-game evidence or lore for Companion!Karlach that turns into a mind flayer, as well as what unique options an Origin run Gale gets if he decides to become a mind flayer at the end of the game. I ended up with a lot of questions while writing this post and I don't have answers for all of them, but it was fascinating to see some of the unique stuff you only see if you make Karlach a mind flayer, or are playing as Gale and decide to become illithid. Karlach provides some additional context to what it's like to be a special mind flayer in BG3, and Gale's Origin endings as a mind flayer are certainly unique and strange. Worth reading parts of if you're interested in either character!
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As with all deep dives and metas, this is all just for fun! Yes, I called days of research and writing and editing fun, because I'm a...well. A thorough bitch, as Swoop would say. But I couldn't fit everything that exists in these posts and I did make a couple of decisions to leave things out, like extended conversations with the Emperor and basically any mention of Omeluum (sorry Omeluum, love you buddy! you have a soul in my heart) because I just didn't know where to put those things in.
So basically, this is not the end-all, be-all of lore! I'm happy to answer questions in the replies or in asks as well, just know that everything will be couched as my opinion and that you are encouraged to interpret the lore in ways that suits your play styles, headcanons, or beliefs.
Just have fun with it!
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hannahssimblr · 2 days
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can you put on your creative director / marketing hat and talk about the cover art for lucky boy (and/or both) 🎤
!!! I've actually never been asked about visuals before this is so fun!!
Okay! So here's the cover in question
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Honestly I love this and I was really proud of how it turned out.
The raw & more detail is below the cut
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Alright! so the idea for this was that it's simply an image of Jude: finally free!
Here he is backpacking in Thailand which he hasn't done yet as of the date of this post, but Lucky Girl readers will know that he eventually Does Do That.
You can tell by his hair here too that he's older. He has this haircut when he reunites with Evie briefly in 2012, so I imagine this trip took place sometime around summer-autumn 2011.
To be honest the whole purpose of Lucky Boy was as sort of an extension of the original story for Lucky Girl readers who wanted more in-depth detail about Jude's life, more than what he ever had the time to tell Evie during her portion of the story, so for that reason the story is filled with little hints of what we know will happen, as well as nods to specific things about him that some have already learned - Like, how the story opens with him getting both ears pierced. The fact that he was a boy with two (and eventually 3) piercings was something that Evie found particularly cute and unique about him, and it's something he references in jest from time to time. ("haven't you seen my cute little earrings?")
Anyway, Thailand is where he gets that rather meaningless forearm tattoo, but it's also a place where he spends a lot of time alone. He does travel with a friend, but said friend is holed up with food poisoning for a significant chunk of the trip, which makes me quite certain that Jude spent a lot of time doing a lot of thinking. I'll explore this more in the actual story when I get there, but it's worth pointing out that when Evie meets him after this trip she notices a certain calmness in him, and like he's lost a lot of the boyish energy ("I realise I am looking at a man"). I feel like this trip is somewhat responsible for that.
He's also, clearly, facing away from the camera, which is probably self explanatory. In the chapter with Jen's birthday, as they take the train to the aquarium in Bray he waxes lyrical (as usual, yawn!) about his preference to sit facing the engine, never looking back. It's the same in this image. He is always moving forward.
YET - that is his school bag. (It is the wrong colour, yes, i didn't have the recoloured version when i made this poster lmao) so there's a sense that he's still in some way tied to childhood, to the things that are unresolved. Lucky Girl readers already know what (and who) those things are but I'll develop all that further from my controllers seat here inside Jude's brain.
"It seems like we wanted the same thing (...) Not to grow up too quickly, like, to be allowed to just be a kid.”
Also - the toy attached to it represents Ivy. It's never explicitly stated in the story, but I think it's probably not in his character to have something like that on his bag unless it was gifted from someone important. So, he's carrying her with him too on his travels.
Now, for the artistic stuff (eek!)
I chose this pinky purple as the base colour by messing around with some hard light blending and the colour balance adj. because it creates that kinda fantasy feeling, like wonder and/or enlightenment is ahead, which hopefully for our dumb boy, it is. Purple is also often used in graphic design to indicate creativity, which is apt, seeing as he's an artist and all that.
I slapped in some sun in the corner ala 3 year old child's drawing, and added the text in yellow for no reason other than it's a complementary colour, and it picks up some of the yellows in the image.
Then added a text gradient to blend it in better and a little drop shadow effect
And finally some grain, paper texture and rounded corners because I wanted it to feel tangible, that sweet, nostalgic 35mm camera effect, or like a postcard.
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and that's it!!
This was so fun, you know I love 2 yap and you gave me a platform to do so.
Thanks so much for your question!
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synergysilhouette · 16 hours
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Hogwarts Legacy spinoff/sequel wants
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As an HL fan, I was absolutely pleased with the game--but for the next one, I'd like some changes/additions.
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Make an Ilvermorny spinoff--As an American fan, it'd be so fun to see Ilvermorny in person, preferably in modern day; I'm still confused on how no-maj racism never existed in the Americas if most European purebloods didn't come to America, meaning that most American witches/wizards (of European heritage, at least) would be no-maj borns and half-bloods, and thus be influenced somewhat by no-maj ideals. Placing it in modern day would make it feel a bit more tolerant, imo.
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GIVE EVERY HOUSE SOME LOVE WITH SIDEQUESTS--Ravenclaws got screwed terribly since Amit doesn't have his own storyline/quest like the other house representatives. It felt really unfair.
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Flesh out the main character's background--It's never explained WHY the student is starting off as a 5th year, nor what kind blood heritage they have, despite this taking place in the late 19th century, when blood heritage would be even more important than it was when Harry Potter was alive a hundred years later. (And nit-pick, but it'd also be nice if we could say if they were from Scotland, England, Wales, Ireland, or another country).
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Friendship meter--I like the idea that you can have your friends join you on quests outside of their personal ones, as long as you have a close enough bond with them. Plus it'd be great for diverging storylines; imagine if we could've convinced Sebastian not to use the killing curse if we were close enough with him. I guess that's "Hogwarts Mystery" rubbing off on me (one of the few things I liked).
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Romance options--This is probably a minority request, but I'd like the option. I think the devs said romance wasn't a factor because of your possible dark paths, which makes sense, but the aforementioned friendship meter could potentially alleviate this by convincing them to join you (or turn them away from their own dark path.
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The option to be a metamorphagus or an animgus (or the sidequest to become one)--It'd be such a fun idea to use these powers on missions.
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Change your face after initial designs--I remember being dissatisfied with my character's face after setting him up, and I was disappointed that I couldn't change it afterwards. It'd also be cool if we could experiment with their build/body type a bit.
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A better story--Sebastian's sidestory was more interesting than the Goblin uprising, tbh. Even rehashing the blood purity storyline would've been better.
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Trials that take place within the world--Maybe it was just me, but I didn't like how the trials took place within an alternate world (except Niamh's trial; hers was creative) rather than using the large world we already had.
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ernmark · 2 days
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As an extension of your post about epithets, I'm wondering if you can help me pin down what it is about the use of phrases like "those eyes" or "that mouth" that have started to just drive me bonkers when I read some fanfic. At times I come across it and it feels completely natural, and other times it feels like a somewhat lazy shorthand for expressing a character's admiration. Thank you!
I can't speak with certainty, because this isn't a problem that's come up enough in my own fandoms for me to really analyze it in context, but I'll give it my best guess.
Phrases like "those eyes" and "that mouth" work most effectively for me when they're a reference back to a previous description. Maybe those eyes are really exceptional. For instance, Sir Damien in The Penumbra Podcast goes on at length about Lord Arum's violet eyes to the point that "those violet eyes..." are already a recurring motif inside the work, so the fics that use the phrase are all calling back to that.
Sometimes, though, you'll get writers refer to features that don't make any sense in the situation. I've seen lots of complaints brought up about prose describing a character's "plush lips" and "fine ass" when the actor portraying that character very decidedly has neither of those things-- often completely ignoring the qualities that the character actually does have in favor of the generic "sexy" ones.
Often, "that [body part]" carries a very strong sexual connotation, particularly about what the POV character would very much like to be doing to "that mouth/those thighs/those arms/that neck/whatever". They tend to work best in my opinion when the point-of-view character has very specific fantasies/memories that are described, or at least implied, on the page. But sometimes you'll get that phrasing from a character where it doesn't make sense for them to be thinking of the other person in those terms. Maybe they're sexually inexperienced in a way where specific fantasies seem out of character, or their preferences within the narration veer very sharply in one direction but the designated body part implies otherwise (for example, the writer's gone on at length about them exclusively liking to bottom but describing the other person as if their intention is to top them-- not out of irony or subtext, but because that's a generic "attractive feature").
I think it also ought to be said that which features are emphasized, and the adjectives used to emphasize them, work best when they're deliberately chosen to build a specific effect-- is the other person's vibe elegant, or brutal, or delicate, or whatever? Picking qualities and features that reinforce that vibe can be super evocative and feel much more personal than sticking to the standards. In a recent fandom I'm in, one character is singled out as being exceptionally strong in the canon, and specifically noteworthy to the character that he's frequently shipped with. Consequently, a lot is done with his love interest thirsting over the breadth and power of the character's shoulders. Shoulders weren't sexy before, but they sure as hell are now.
TL;DR: if I had to guess at what makes that phrase fall flat, it would be a lack of specificity to the actual character, or an inconsistency with the way the people in the scene are characterized.
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plummiebum · 7 months
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long time no see! anyway, let's skip the ramblings about why i was gone for so long and yada yada blah blah blah!
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do you understand. do you.
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puppyeared · 8 months
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learned something about myself lately
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victarin · 10 months
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i fucking love people here you guys see this dinnerplate-faced daycare animatronic and go "what if they were detectives" and you make all this amazing astounding art and writing and concepts and designs like yeah . sure . im going to be normal abt this and im not going to think about the incredible levels of creativity involved im not gointg to think about how much i love seeing beginner artists using the dca as a way to learn new skills in art and character design Im not going to think about how much joy is in all those AUs and how much artists and writers put aspects of whatever they enjoy in those stupid ass clowns to make these incredible inspired stories and artworks absolutely Brimming with love for what they created &how much i love seeing people in the community huddling around those AUs and hyping them up and making More Art from those yeah im normal. whatever
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tobyisave · 2 months
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just a coupla lonesome cowgems roaming free without their sally mays
(aka they both canonically use country music to cope with their aloof blue life partners leaving them and i think thats beautiful) (alt under cut)
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podoro-vines · 30 days
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[oc] Constellation William 💫✨
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