#cryptids scripts
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cryptid-crow-wizard · 2 months ago
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why didn’t anyone tell me embroidery is fucking bomb
brb im covering my old hoodie with moss embroideries so it will have a druid vibe
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cryptid-crow-wizard · 1 year ago
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Are you Mary Toft????
I’m a magician in the sheets 😏 *pulls a rabbit out of my pussy*
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cryptid-crow-wizard · 4 months ago
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Ok maybe listening to the Ithaca saga for the first time while out with my family was a mistake
I’m about to burst out crying
I don’t usually cry
I don’t think I can explain
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cryptid-crow-wizard · 3 months ago
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Familiar update:
is it ethical to keep a ghost as a familiar
I mean the familiar animals summoned him and he seems chill with it?
i tried to tell him “fredward maybe we should let you go back to afterlife?” he just shrugged and helped himself to a cup of tea
he can’t usually hold stuff
but can somehow drink tea
he helps collecting herbs and just appears with the other familiars when I call?
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king-crawler · 1 year ago
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I somehow haven't seen every horrible frame from this scene yet (a collection <3)
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RARE TURBOS... i especially like the first one (The Green Goblin)
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THIS IS SCARY.... Nice "Demonic Head Shake" From TVtropes Dot Org
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But also the GLITCH BODY HORROR. <3333 Do you see it. It looks like pixels are glowing underneath his skin, and then they erupt outwards. And the pure red glitching in the 2nd one... Is that him wincing in pain .. ? DO YOU THINK IT HURTS... ?
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One in the same...
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There's something so satisfying about seeing KC completely lose his cool- No more sappy and misleading fronts. He's completely overtaken by hatred. Just showing the world the monster he is. The monster he's always been.
And the way his tailcoat flows in the wind, the red underlighting from the brake lights, it makes him look so VILLANOUS. This composition is SO fucking cool
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The glitching has become so intense by this point. He doesn't even resemble a person at points. He's a mockery.
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BALD !?? BALD BALD BALD BALD BALD BALD BALD BALD BALD
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cryptid-crow-wizard · 1 year ago
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THE SKELETON WAR IS UPON US
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"The PlayStation can produce mind-boggling effects."
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mortalitasi-nevarra-lore · 3 months ago
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Necropolis Lore by Sylvia Feketekuty
Collected by @felassan in [Post One, Post Two, Post Three, Post Four, Post Five, Post Six] I read, copy/pasted, categorized, formatted, light edits:
The Giant ribcage: what's that giant [ribcage ceiling] in the necropolis supposed to be?
Sylvia: sadly, even I don’t know all the mysteries of the Necropolis. (Which is to say it’s a very cool bit of art but has no stated origin yet. Could be a large dragon, a giant…or something weirder!) [source]
Distance from Nevarra City?: “In another post you mentioned shops in Nevarra City near the Necropolis. How far IS Nevarra City itself is from the Necropolis?”
Sylvia: “I’m reluctant to say what the distance is since I never defined it in game so it’s Unknown™. But I imagine they can either walk or take a carriage, depending.” [source]
Cryptids: "BTW I got a kick out of "nevarran cryptid”.
Sylvia: Who knows what haunts the lower halls?“ [source]
Pets: "how are pets and animals honoured in the Necropolis and by the Mourn Watchers? The same as any other being?"
Sylvia: "Beloved animals are absolutely permitted to be buried with families. Mild Necropolis exploration spoiler: inside the passage you unlock after finding all the wisps in the belfry area, there's actually some caskets for faithful hounds interred in the crypt." [source]
Raising Pets?: “do the mourn watcher/nevarra in general raise their pets after they die to keep them around? like a dog skeleton with a whisp in it?”
Sylvia: “To be honest I hadn’t thought out this one, but it’s a very good question. I’m not sure how common that would be, or even if it’s permitted to have pets running around the family crypt. (I definitely thing people would WANT to do it.) You know, I think I’m going to have to leave this one in the vague quantum foam of the future. I think I’d want to not only double check existing lore, but answer that in-game (or in a book or etc.) if we ever need to. (Hope that’s not too much of a cop out. Sometimes I like to leave questions I’m not sure about alone, because until it’s in an official game or story, it doesn’t quite count.)” [source, two, three]
Tomb Script: “I’d be interested to know if you know any fun facts or something about the nevarran language featured in the game”
Sylvia: “Ah, tomb-script. I named it but it was our concept artists who went developed it with the hexagon shape-language of the Mourn Watch, which I loved. Conceptually: I think it’s used purely an occult or sacred language. Something for the graves, or books on magic, but not everyday things.” [source] // User: “The artists did an amazing job—it’s such a unique and visually striking evolution of Elvhen script, and it really highlights the distinct Nevarran aesthetic beautifully. It would be great to hear more about it if there’s anything you’re able to share from the concept/lore side of its development!” // Sylvia: “I don’t know if I have too much more, but I did love how our artists made it follow the hexagonal shape-language of the Mourn Watch in general. (It’s everywhere in their architecture and props.)” [source]
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maebyshifting · 2 years ago
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i want to share my favorite thing i’ve ever written for a script and give background because i giggle every time i read it
“no fucking bigfoot sighting/noises/footprints near our fucking house or when we go camping. i am too paranoid for that shit. idc if they exist or not they do not fuck around our neighborhood or mess with us when we’re outside or camping. end of story.”
i watched way too many bigfoot shows and got super paranoid bc i’m living in the mountains in this dr. even here if i’m driving i get super paranoid that a sasquatch or something is going to jump out and scare me
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cryptid-crow-wizard · 11 months ago
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whoever talks shit about Marie Kondo will meet my fists in a manner that definitely doesn’t spark joy
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badolmen · 2 years ago
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bwa
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linuxgamenews · 3 months ago
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The Roads Untraveled: Exploring the New Content in Scarlet Hollow
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The Roads Untraveled game update coming to Scarlet Hollow is a relaunch on Linux, Steam Deck, Mac, and Windows PC. All thanks to the creative minds at Black Tabby Games. Which you can find on Steam and Humble Store. Scarlet Hollow, the award-winning gothic horror story from Black Tabby (the minds behind Slay the Princess), is back with a massive update — The Roads Untraveled. This update isn’t just some minor tweak; it’s a full-on overhaul with tons of new content for Linux and Steam Deck. Due to hit Steam on Monday, March 3. Just in time for Visual Novel Fest. If you’ve already explored the eerie town of Scarlet Hollow, you’ll notice some big changes. And if you’re stepping in for the first time—welcome, but don’t get too comfortable. The title’s married dev duo has gone all in, expanding the script by over 70,000 words across four chapters, and upgrading the UI. Due to make the whole The Roads Untraveled experience smoother and creepier than ever. Plus, you’ll get even more of Abby Howard’s hauntingly beautiful art to pull you deeper into the mystery. You’re back in North Carolina, for your Aunt Pearlanne Scarlet’s funeral. She was the owner of the town’s old coal mine, but her passing isn’t the only thing stirring up trouble. Your cousin Tabitha isn’t eager to see you, and something else—something unnatural—is lurking in the shadows. The town has always had secrets, but this time, the mysteries feel heavier, the air thicker with something that shouldn’t be here.
Scarlet Hollow — before The Roads Untraveled update
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It’s not just grief that brought you here. There’s a pull—something beyond logic—that’s dragging you deeper into this place, forcing you onto a path you might not be able to turn back from. Every choice you make changes the story, twisting it in ways you won’t see coming. And, it’s also not just Aunt Pearlanne’s life on the line. You can shape your experience in wild ways—maybe you can talk to animals, maybe you’re just that hot (seriously, it’s a trait). The choices you make unlock unique routes through the game’s branching paths, and yes, romance is an option—even if your potential partner happens to be a cryptid hunter or, you know, a decaying specter that won’t leave you alone. Seven chapters are planned, and each one pulls you deeper into this cursed town’s unraveling fate. The Roads Untraveled update lands on Steam starting March 3 with the launch of Visual Novel Fest. The best part? The first episode, completely reworked, will be free as a demo. You can play it and carry your progress straight into the full game. Which si also on Humble Store. Both priced at $24.99 USD / £19.99 / 21,99€. Coming to Steam Deck, Linux, Mac, and Windows PC. So, are you ready to return to Scarlet Hollow? Just be careful — you might not leave the same person you were when you arrived.
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shaiyasstuff · 1 month ago
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Hello Shaiya!! I have a request! Can you PLEASE make a Xavier x Reader/MC actor AU? I don't mind if you make it a one shot or headcanon. In this AU Xavier and MC are like the main leads in a romcom!! If you decide to write it then thank youu!!
Hi loveee! Of course I can. Ask and I shall deliver :)) hope this satisfies your request and needs. Xavier being an actor was wew, I almost didn’t know how to write this. But I did :D so here is actor Xavier.
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“You’re still holding your coffee like a cryptid,” you say, watching him with a smirk as he grips the paper cup with both hands, fingers curled stiffly around it like it might bite him.
Xavier glances down, his silver brows drawing together in mild confusion. “Is this… not normal?”
“Not unless you’re trying to emotionally connect with it.”
He considers that for a moment, lips twitching. “Maybe I am. It hasn’t disappointed me yet.”
You laugh, leaning back against the bench.
He’s still in costume—a soft white sweater under a tan overcoat, hair tousled like the wardrobe team gave up halfway.
His blue eyes flick toward you, quietly attentive.
“You did the nose scrunch again,” you say softly.
He tilts his head. “I did?”
“Yeah. Every time the character says something flirty, you do this little—” You mimic the expression. It’s completely ridiculous.
“Like you’re offended by your own charm.”
Xavier blinks once. “It’s involuntary.”
“Adorable.”
He blushes.
Not dramatically—just a faint dusting of pink at the tips of his ears. He sips his coffee like it’ll help hide it.
There’s a comfortable silence, broken only by the distant sounds of the crew resetting lights and adjusting boom mics.
You glance at him again, catching the way he’s watching the extras go by, lost in thought.
“Do you ever think about what we’d be like if this wasn’t a film?” you ask, casually. Too casually.
Xavier blinks. “As in… if this was real?”
“Yeah. You and me. Running into each other in a bookstore. Bickering over the last copy of Pride and Prejudice. Accidentally falling in love.”
He looks at you, gaze softening. “I think you’d win the book.”
You laugh. “That’s all you got from that scenario?”
He hums. “Well, I wouldn’t stand a chance, would I? Not with you looking at me like that.”
Your smile falters just slightly. “Like what?”
Xavier doesn’t break eye contact. “Like you already know the ending.”
Silence falls again—heavier, warmer this time.
Neither of you move.
Somewhere, someone yells “Five minutes to reset!” but it feels distant.
Then he breaks it with a soft, unsure laugh. “That wasn’t in the script.”
You grin, heart thudding. “No. But maybe it should’ve been.”
Xavier looks down at the now-cold coffee in his hands, then back at you. “We should improvise more.”
And just like that, the director calls you both to set. The final kiss scene is next.
Neither of you quite remember your marks when the camera starts rolling.
The fake city park is bathed in the warm haze of studio sunset—artificial, but convincing.
The lights dim just enough to cast a golden glow on the bench where you and Xavier now stand, inches apart.
You’re both in character. Supposedly.
Your character has just confessed, eyes bright with tears, voice trembling with hope. His character is supposed to close the distance and kiss her like it’s the first day of forever.
The director calls, “Action!”
Xavier steps closer. Not the confident stride you rehearsed—this one is slower, more tentative, like he’s not quite sure he should.
His brows furrow, but not from the script.
His eyes—always too clear, too honest—search your face like he’s reading between the lines of something unsaid.
Your line catches in your throat. You deliver it anyway.
“Say something. Please.”
A beat. A breath.
“I think I fell for you the second you looked at me like I mattered,” he says.
Not the line.
You blink.
That’s not the line.
The script said something about fate and serendipity and a coffee shop.
But this—
This is different. More quiet. More real.
Your chest tightens, but you don’t say anything.
You can’t.
Because Xavier’s hand is now at your waist, fingers brushing tentative warmth over the thin fabric of your costume.
And his other hand rises slowly to your cheek.
His thumb barely grazes your skin, like he’s afraid to touch you fully.
And then—he kisses you.
It’s supposed to be a three-second kiss.
Soft. Clean. Fade to black.
But the moment your lips meet, something shifts.
It’s not choreographed.
It’s not clean.
It’s slow, and aching, and far too gentle for something pretend. His breath shudders against your mouth. His hand tightens at your waist.
You don’t know who leans in first for more—you or him—but the kiss deepens like it’s pulling from something hidden, something that’s been waiting in silence all along.
You feel his exhale. Feel the tremble in your fingers as they find the fabric of his coat.
He kisses you like he’s learning you.
Like he’s been trying not to.
Like he forgot the cameras existed.
And for a moment—you forget too.
When he finally pulls back, his forehead rests against yours. Eyes closed. Breathing unsteady.
The silence is deafening.
Then—
“Cut!”
The director’s voice is distant.
Someone claps. Someone else mutters something about the lighting being perfect.
But neither of you move.
Xavier doesn’t let go. Not immediately.
When he finally does, it’s slow—his hand dragging reluctantly away from your waist, as though the parting hurts.
You glance up at him, heart pounding, lips still tingling. He opens his eyes. Blue, wide, unreadable.
“That—” you begin, but the words don’t come.
He beats you to it. Voice low. Rough. “That wasn’t acting.”
You swallow. “I know.”
And maybe the camera’s still rolling. Maybe the crew is watching. Maybe the whole world will see it someday.
But in that moment, none of it matters.
Because he’s looking at you like he just wrote a love story and finally realized it was real.
—•
“That was…” you trailed off as you walked deeper into your dressing room, the door shutting with a soft click behind you.
Xavier followed close behind.
“Xav—”
You stopped. Or maybe he stopped you.
He was suddenly just there—standing so close you could feel the heat radiating off him. His presence wrapped around you like gravity. Heavy. Inevitable.
Your breath hitched.
His eyes—blue, half-lidded, unreadable—searched your face. He didn’t say anything. Didn’t need to. The air between you buzzed with the unspoken.
You swallowed hard. You knew what that kiss had meant.
You wanted it too.
But—
“Xavier…” you started again, your voice a whisper that trembled under the weight of logic. “We have to think about—what people will say. Your fans. They—”
You flinched at the memory of the last actress tangled in rumors about him. How they tore her apart in interviews, on forums, in comments filled with venom.
You weren’t afraid of love.
You were afraid of what it would cost.
But your thoughts shattered the second his fingers brushed against yours.
Barely a touch. Delicate. Testing.
But it was enough to silence the noise in your head.
You didn’t pull away.
He didn’t either.
You looked up at him, lips parted, breath uneven.
“This… Xavier…” You said his name like it meant everything and nothing at once.
His gaze dropped to your joined hands, then slowly returned to yours, steady and sure. “I know.”
The quietness of his voice made it feel more intimate than any shout.
Then, he tilted his head—just slightly—and gave you that look.
That knowing look.
Calm on the surface, but laced with something smug beneath it.
He knew exactly what he was doing. Exactly what you wanted.
“Tell me this isn’t what you want,” he said, softly. Challenge humming just beneath his words.
You opened your mouth.
Closed it.
He was giving you an out.
You didn’t take it.
Instead, you let out a breath you didn’t realize you’d been holding.
And whispered, “I can’t.”
That was all it took.
Xavier stepped closer—close enough that your back brushed against the vanity table. His hand slipped into yours, lacing his fingers through yours like it was the most natural thing in the world.
He didn’t kiss you again.
Not yet.
He just looked at you like you were the answer to a question he hadn’t known he’d been asking until now.
And for once—you didn’t feel like running from it.
—•
The next morning, something shifted.
It wasn’t loud. It wasn’t dramatic. But it was there.
Xavier still held his coffee like a cryptid. You still teased him for it. He still did the nose scrunch whenever his character said something flirty.
But now, when the director called “Cut,” his hand lingered on yours just a second longer.
When the cameras stopped rolling, he’d lean in just close enough that your heart stuttered—like a secret only the two of you knew.
There were small things.
Like the way he started showing up at your trailer with your favorite snacks.
Or how he offered his coat between takes, even when you weren’t cold.
Or the way he looked at you, like the lines were blurring—on-screen and off—and maybe, he didn’t mind at all.
On the second-to-last day of shooting, the whole cast went out for drinks. Someone brought karaoke into the mix.
You weren’t sure who. Xavier didn’t sing, but he sat beside you with a soft smile as you belted out a chaotic duet with the lead supporting actor.
When you collapsed beside him, laughing, cheeks flushed and breathless, he didn’t say anything.
He just brushed your hair from your face and whispered, “You’re kind of magic, you know that?”
And you had to pretend your heart wasn’t doing somersaults.
On the last day of filming, the crew gifted everyone little wrap-up tokens.
Your gift was a photo. A still from that scene. The kiss. Golden hour melting across your faces, his forehead resting gently against yours.
You stared at it longer than you should have, fingers brushing over the glossy paper.
Xavier walked up beside you, holding his own wrapped gift. But he wasn’t looking at it.
He was looking at you.
“You okay?” he asked softly.
You nodded. “Just… feels like something’s ending.”
He was quiet for a moment, then said, “Not everything has to.”
You looked up. He looked nervous—Xavier, of all people.
The same man who could face fan mobs and chaotic press tours with a calm smile was now shifting from foot to foot like the floor might vanish under him.
“Do you want this to end?” he asked.
And you didn’t even hesitate.
“No.”
He let out a quiet breath of relief.
You smiled up at him. “But we’ll have to be careful.”
“I know,” he said. “We’ll take it slow. Quiet, if you want. I don’t care how long it takes. I just… I want to try. With you.”
You stepped forward, closing the small gap between you.
“And if your fans riot?” you teased, fingers brushing the hem of his sleeve.
“I’ll protect you,” he said easily. “With my coffee cup if I have to.”
You laughed, and he smiled like the sound made the whole world better.
The set was being dismantled behind you. Lights dimming, props packed away. People saying goodbyes.
But here, tucked just behind one of the now-empty sound stages, with your wrap gifts in hand and his fingers laced through yours—
It didn’t feel like an ending.
It felt like a beginning.
He kissed your temple, soft and unhurried.
And you, for the first time, didn’t worry about tomorrow.
Because Xavier was warm beside you, your hands fit just right, and maybe—just maybe—this was your real-life romcom after all.
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cryptid-crow-wizard · 2 years ago
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NOOOOOOOOOOOOOOOOOO
you can’t even run away and join the circus anymore
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cryptid-crow-wizard · 4 months ago
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sometimes you gotta fix your shoes with duct tape cause you’re staying at a friend, don’t have backup shoes and didn’t realize your shoes soles have decided to split in half until you stepped in a puddle
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blackkatdraws2 · 9 months ago
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4th Batch: The Guardians!
[Blank Scripts AU (non-canonical)]
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Inside the deeper layers of the Parable marches the sinister army of monsters, born from the flesh of the Dungeon itself.
Alongside them are human workers, learning to cooperate with these beasts and come together for one purpose.
To protect and nurture the Parable.
BATCH LIST:
- [1st Batch: The Inhabitants] - [2nd Batch: The Janitors] - [3rd Batch: The Citizens] - [4th Batch: The Guardians]
↓ [Thoughts and Credits below] ↓
The fourth illustration is complete after a long, long time!!
Excuse how long it took me to do this one by the way, I have things to do IRL and my own projects to complete [very excited to finish those by the way, it's been so long since I've posted a new AMV hehe] so it took me a while to have the spare time and come back to the OCs / Self Inserts!
Anyway, I'll try disciplining myself to draw more of the submitted characters! I have 4 more batches [19 characters] to draw, so please be patient with me! >﹏<
I swear I haven't forgotten about anyone! I've just been busy, hahaha.
Suru by @tsuru-yasunaga
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ARRGHGHHH I REALLY LOVE THIS OMG?? I can totally see her working in the deeper layers of the Dungeon alongside the monsters ARGHH crazy I'm crazy [AND DON'T THINK I DON'T SEE THAT BLACK CAT LOGO ON HER SUIT ARGHHH SO COOL STOP]!!!?? I love that she has an axe, so badass...
Widget by @adventurecrimez
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OUH??? Our little platelet doctor!! This reminds me so much about that one anime, Cells at Work... Anyway, I LOVE THEM!! They're so cute and helpful to have around <3
Axl by @tumbling-turmoil
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AHEHEHE LITTLE GUY LITTLE GUY!!! For such a cute-looking thing, it sure has a very ominous-sounding title... The all-powerful Axl, decider of Fate.. bowing
Horns by @idunnowhattowriteheretbh
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HWUAHE I LOVE THIS THING SO MUCH YOU HAVE NO IDEA this is making my creachure-loving brain go uueueueuw looking at this thing with big teary eyes btw I loved drawing their horns [haha funny name pun but yeah I actually did like drawing the horns btw :3]
Nugget by @thenamesmobu
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This stinky old mannn, this creatuureee, this gruffy guuyyy hhehwuew he's so silly and he looks so cute but imagining him with a gruff old man voice will never not be funny to me
Abhorrence by @commit-vehicular-manslaughter
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OOUHH?!??!! It's missing a leg... poor thing.. I also lived drawing this thing, it feels like a monster I'd see in the woods or something argh... a cryptid.. THE SKULL HEAD IS SO COOL PLEASE
Legal Distinct Bug by @test-url-please-ignore
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hehehe little bug, I'm gonna make this thing into a marketable plushy, I will squish this thing very lovingly it's so BIG and it's so FLUFFY and it looks so CUTE I just wanna AGRHAWGGHAEGA let that thing crawl all over me please
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directdogman · 10 months ago
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Dogman, how do you write SO WELL!?!? I love all your characters and I need to know what/where you find inspo from...
Ha. Every writer is just someone who apes the creative processes of their inspirations. For video game writing specifically, there's two answers for me.
Toby Fox is always gonna be a huge inspiration for me. I've written plots and characters before and had to abandon ideas after realizing I'd accidentally written part of UT again. Even some of the ideas I used were undeniably inspired by UT in a subconscious way and ofc, I included several explicit references to UT in my last series. Toby's a very clever guy who likely pays very close attention to the art he consumes and tries to figure out how to maximize how much his work connects with his audience. Whatever his process is, it works.
The other answer is a lil funnier: Scott Cawthon, but specifically the legend, not the man. For context: Back in the earlier days of the FNaF fandom, people had a hyper-inflated view of Scott Cawthon's writing skills that largely came from how little of a presence he had back in those days. In the vacuum of Scott actually explaining his own process in detail, people got caught up in his genuinely creative way of hiding exposition in his games using cryptid and (then) unexpected methods, and a narrative formed (one that he's since refuted.)
While he never implied it tmk, fans broadly believed that he constructed these sweeping and complex narratives with tons of cohesive moving parts, with the games essentially acting like the mere tip of his lore iceberg. People even thought he wrote so much that he had whole games worth of lore outlined from the beginning! In the first Dawko interview he gave, he clarified that this wasn't the case and explained roughly what his process was (basically just outlining rough theme ideas + aesthetics for future titles.)
However, that legend made younger-me's mind run wild and any time I wrote a story, it became very difficult for me to not keep writing down ideas while completing the grunt work that followed me finishing my scripts. When I finished DSaF 1, I already had DSaF 2's draft written and by the time 2 was done, I had enough lore for a 3rd game on paper (and a lot more stuff that I didn't use.) By the time three was out, I had pages upon pages of unused concepts/story ideas and more or less just had to decide to call it quits or else I'd be pumping out entries forever!
That's why if you go back to those older games, there's references that directly refer to future plot-points in pretty casual/easy to miss ways. (Like Henry's mention in DSaF 1, Dave being heartless in DSaF 2, Jack being soulless in 1, and even Blackjack being Jack's soul in 2. Most of 3's major plotpoints are implied somewhere in 2 and some of 2's in 1.)
DT is much the same. By the time I finished writing it, I had fairly detailed drafts for arcs for each of the characters, some early material ended up getting completely recontextualized (and even modified in small ways to not conflict with the wider ideas I came up with.)
I get really into writing my stories/characters and I always wonder exactly how things ended up where they are, what characters think about but don't say, etc etc. This is why I have an obscene amount of Crown lore that I have very little to do with rn (since he impacted the whole world so deeply.)
This extra stuff also includes plenty of sequel material ideas, though I didn't think I'd even get a chance to use them since DT performed pretty meagerly before the big release and I was expecting to have to move onto something new. Though it turned out that Scott didn't actually write his games this way (by his own admission), it's the correct answer for what my core writing inspiration for writing game narratives is.
Hope this helps!
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