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#detached and disconnected
bobfloydsbabe · 2 months
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I’m taking a short break from tumblr. I need some time off the internet and some breathing room while I get my head sorted.
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vampirepunks · 4 months
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I really love all the DS2 theories I've seen so far but one thing I'm picking up is a lot of people expecting Higgs to still be on the same trajectory/goal set as he was in the first game and y'know....... I don't think that's the case.
The overall theme of DS2 from what we've seen so far + Kojima's comments seems to be the concept of opposites, inverses, and dualities, as though it's saying, "take the entire idea and turn it inside out and upside down." It appears to challenge the viewer to subvert whatever expectation/understanding they have based on the first game. It's eternal recurrence as seen through a mirror. The first game was themed around blue and black, this one is red and white. Connection becomes disconnection. Hope becomes despair. Age becomes youth. Repetition becomes change.
Buckle up, I've got thoughts.
(This pattern of contrasts illustrates a theory I've had since DS1 based on Nietzsche's "Thus Spake Zarathustra" and the three-stage journey of metamorphoses--camel -> lion -> child--required to become the overman, but that'll be a separate post. If you're already familiar with the book, just know that in this context DS1 would be the camel and thus DS2 encompasses the lion.)
So, in DS1, Higgs is a hyper-fatalist obsessed with extinction. It's easy to assume that hasn't changed, that he's still dedicated to Amelie and wants to end the world... Too easy, right? Has anything Kojima has written ever been that simple?
I raise you this: In the vein of eternal recurrence, Sam becomes Cliff and Higgs becomes Amelie/Bridget... but this is not a literal retelling, rather, a metaphorical one. A dark mirror to the stories we already know.
So if the theme is opposition, what's the opposite of extinction? Creation. What's the first thing we learn about Higgs in the DS2 trailers? He's a musician now. He sings and he plays guitar. And, arguably, music is the very essence and lifeblood of creation itself, one of the very first things mankind created when our species was in its infancy. Further, Higgs uses his own umbilical cord (yes, it's an umbilical cord), as a guitar jack, channeling his ties to life, death, and his own soul in his performance, highlighting that he has an intimate connection to this core act of creativity. More about that in this post.
Now, DS1 already has a lot of themes and motifs surrounding duality, most notably the concept of chirality: two things that are each other's opposite, two hands imperfectly overlapping, two objects that act as one another's mirror. Powerful things happen when they collide--anything ranging from drug interactions to voidouts to the very birth of the universe.
If I'm reading this right, Sam is set to become the chiral counterpart to his father's tragedy and Higgs is set to become the chiral counterpart to the extinction entity. The same narratives we know, recurring once more, but flipped to become something entirely new at the same time. A rope that becomes a stick and a stick that becomes a rope. Humanity will always need both; the stick is not evil for serving its purpose, nor is the rope inherently good for doing its job. "Whatever is done for love always occurs beyond good and evil."
I'm calling it now: Higgs is not serving Amelie, not seeking to bring her back, not trying to become her. He is rebelling against the idea of her, unshackling himself from the role she placed him in, taking back the autonomy he lost and acting to avenge the abandonment and manipulation he suffered. He's claiming her image as his own to make a mockery of what she represents, painting himself up to look like her decaying corpse, all in an effort to prove she no longer controls him, defiantly asserting, "The queen is dead... long live the king." And so, what is there left for him to do but throw himself into reckless acts of creation? Life from death. Extinction Entity? Cute. Try this on for size: Creation Entity.
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milkbreadtoast · 4 months
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(random) ngl before i started learning korean i felt like the worst failure of a korean but now i feel like the best failure of a korean (/j) HAHA
like im struggling to speak but least im speaking..!! I feel like I've restored an essential piece of myself that was missing...
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lavender-femme · 1 year
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something something lesbian pride flag hair
🪸men | minors | terfs | do not fucking interact 🪸
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I know multiple of these are likely important to people, but I'm asking in terms of like - which of these do you tend to focus on the MOST, enjoy the most, that is most essential for you to actually care about the media, etc.?
(For example: someone finding "Relatability" most important would likely not enjoy a show much if they have trouble empathizing with the characters/relating to it, even if it were good otherwise. Or, someone might be able to overlook bad acting and ugly costumes, as long as the Character Dynamics are fun to them, because they value that more than Aesthetics- while for others, bad costumes would be a dealbreaker.)
Also feel free to reblog and explain your answer or more information in the tags- I've always been curious about people's relationships to media, how they conceptualize it/what they get out of it, how some people value some parts more than others, how that informs their overall taste and genres they may be more inclined towards, etc. :0c
#I was having a conversation with a friend about our favorite type of media and they said the reason they DON'T like historical or fantasy#media or etc. is because they can't imagine themselves being in those situations like it's too detached from anything that they can relate#to personally. they put themselves in the shoes of the characters and apparently like feel emotions while watching stuff and actually#get into the way the characters are feeling so they kind of judge how 'good' or 'bad' a show's writing/setting/etc. are by how it makes#them feel and if they think the characters reacted realistically based on what they were feeling in the moment/what in their head they#would be feeling if they were in the postion of the character. SO apparently the distance of it being in an unrelatable setting or too#detached from our reality makes it harder for them to relate to and less able to really engage with it on that level. WHEREAS I watch#things exclusively in a very like.. detached way?? I'm INTERESTED.. it's like im intellectually analyzing everyhting that's happening and#can be intrigued by events but it's not in an emotional way? More of like a distant 'intellectual curiosity'. Maybe the premise or the#aesthetics or something about it has piqued an interest for me to observe it. to see what it's like or how it plays out. how the idea#is executed or etc. But like.. I cannot remember EVER really relating to any character or situation or projecting onto a character#or having those sorts of feelings or investment in it. That is just not a central part of why/how I watch things or what I care about#BUT after this I was thinking maybe this is my disconnect? I do not seem to conceptualize media the way some other people do and I often#walk away with an entirely different take on things. etc. So I wonder if maybe it's part of how everyone values different things probably?#maybe I literally just watch stuff and percieve it from a different frame of mind that others. More of a like detached curiosity#vaguely bemused analysis mode. Instead of a 'I am deeply emotionally invested in this and am feeling for all the characters' mode#And also I bet people who care more about plot/story are also the people who mind spoilers. Whereas for me I literally seek out spoilers#intentionally because that element of 'suprise ooh what will happen next!' is not central at all to my enjoyment. I could know literally#everything that will happen and still can find it interesting to observe - since for me#that's not the point. I'd rather know the ending so I can determine whether I want to invest the time in it in the first place. etc.#ANYWAY!! If I had to choose - I would say I'm usually heavily focused on world details and aesthetics. With only a slight preference#towards characters individually being interesting. Group dynamics can sometimes be okay but I get tired of everything being about relations#hips and romance - especially when sometimes it seems to be like. people who could not stand on their own as a character/are fundamentally#boring otherwise lol. I would watch a series of just one guy locked in a closet talking to himself as long as he was interesting and saying#things that were amusing or notable for some reason lol. I actually tend to dislike plot because most 'plot heavy' things like action focus#ed shows ALWAYS feel to me like they're moving so fast just to get from one thing to another that I'm not getting enough details. Part of#why I tend to not like movies. the time limit makes them too quick. I need a 95 hour expostion dump of the history of the entire world#and a series of 17 episodes straight where a guy is trapped in a room & the audience is just psychoanalyzing him. hghj.. Maybe I find all#characters annoying/unrelatable bc people w my personality type make bad characters/are not often represented (or are done BADLY). so then#I'm just picking 'who is the LEAST insufferable? who could i study like a lab rat?' whilst my main focus is the worldbuilding&costumes lol
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mymidwestheart · 11 months
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Some of y’all are not good discerners though. Your intuition is off from lack of practice, refinement, or cause someone gaslit you one too many times. Some of you do this out of resentment, and resentment will fuck your mental health sideways.
Learn the difference. 🧐
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Never forget how they gave you distance when you needed love.
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skrunksthatwunk · 6 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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beljar · 2 years
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I suffer from life and from other people. I can’t look at reality face to face. Even the sun discourages and depresses me. Only at night and all alone, withdrawn, forgotten and lost, with no connection to anything real or useful — only then do I find myself and feel comforted.
Fernando Pessoa, from The Book of Disquiet, 1982
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philosophybitmaps · 1 month
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catmint1 · 1 year
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Marianne had the sense that her real life was happening somewhere very far away, happening without her, and she didn't know if she would ever find out where it was or become part of it.
Sally Rooney, Normal People
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airbenderedacted · 9 months
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Too much of the fandom gets the number of main characters wrong for me to believe y'all would've been capable of handling S3 😔💥
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attractthecrows · 8 months
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the funniest part of rereading the monstrumologist as an adult was meeting pellinore warthrop again and recognizing every single symptom of his mental illness(es) because i have the exact same flavor combo
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pepprs · 8 months
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my depression is getting really really bad. like it’s been bad before but this is like… consistently really bad. like a long unending stretch for several weeks (and tbh months) now. to the point where no inoculation actually sticks (and im isolating myself from most of my inoculations anyway and feel unable to stop doing it even though i know it’s self destructive). im either helplessly unbearably miserable or numbing out on video games. i just don’t feel like it’s going to get better for me and i KNOW that is factually untrue but the feeling is louder than the knowledge and it’s just utterly immobilizing. ive been sinking in quicksand for 2 years.
#purrs#longer than that too ofc but i think ever since i moved to campus in 2021 and shit started hitting the fan my life just started snowballing#and picked up speed majorly when i moved back home and ive been stuck in this horrible limbo ever since. like im scaring myself with how#deeply profoundly unhappy and unwell i am. i am just detached and scattered and bewildered by everything. and the only way to break free is#to fight it but i don’t even have the strength. like in order to fight it i have to have the strength and it s exactly the thing that is#being stolen from me. and i work really really hard to suppress it when im around people so no one can tell but on the inside im being eaten#alive and every day that goes on the pain gets harder to bear except im numb most of the time so i can’t tell except for when i can#one of the things that makes me saddest is ive pushed everyone away either by ghosting them or scaring them. when what i want and need the#most is love and comfort. but then when i get it it isn’t enough. idk. im not explaining it well i just feel like. horrible. unbearably#i think i need to go on meds like i truly cannot go on like this not even in a s*i cidal way it’s like i just can’t take living like this#delete later#i know im causing the people who love me pain by being unable to accept that they do love me and that’s the worst fucking part. is hurting#people by being like this. scaring people by being like this. and being so disconnected from myself#and feeling completely and utterly beyond help like nothing ive tried has fixed it but also there are a lot of things i haven’t tried but i#feel so terrible or my freedom is limited so i can’t. idk.#also the crushing knowledge / sense that i have lost the most precious important years of my life both bc of the lockdown and bc of mental#illness lol. except that’s not true bc of all the stuff abt how your best years are always ahead of you and you can make them. but it doesnt#feel like it for me and then i beat myself up bc my job is literally to exude that belief and help other ppl feel it and i increasingly cant#i remember in high school having the thought that one day i could be depressed and being conscious that i wasn’t and now i look back on that#and am like… how. and will i ever not be. i don’t think so. it just feels unending
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sleep-knot · 5 months
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Google, how do i escape my skin?
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cryptojuice · 7 months
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take this with a grain of extremely drunk but at this point I'm my journey? now? I'm like literally the idealest person in the world and I think everyone else has something wrong with them
#is it autism? is that why people don't just fuckin communicate with me?#my autistic superpower is im TOO GOOD at communicating and everyone else is behind me.#im already in the 'so how do we meet our needs' stage when other people are in the avoidance stage or the self awareness stage#idk. idk. fuckin tired of it#tired of games tired of excuses tired of IMMATURITY#tired of being more grown than people in their mid 30s. tired of being more grown than my parents in their mid 50s#tired of being the ONLY person i know ACTIVELY working on their flaws and making progress#maybe others are just working on things i dont notice and maybe others dont notice what im doing. but idk. people have seemed to notice.#is it because im becoming buddhist? am i like more fucking enlightened or something?#i would hope that wouldn't be the only thing causing such a disconnect cause that sounds fucking pretentious#im drunk cause i was upset. remember yhis if you're reading these tags#im not upset anymore cause i got drunk. and made a really good omelette#but yeah i feel so different from other people. so much better and also so much worse. hashtag paradox#best communicator deepest thinker most compassionate soul. also most horrible awful sinner#↑obsessed with the concept of sin in a fascinating way for someone who doesn't Believe in it#yes im a sinner yes im a real sex demon from hell no hell doesnt exist yes reincarnation is real yes i am buddhist yes i believe in ghosts.#i contain multitudes#anyways#i was supposed to *** ** ***** *** today and i didn't so I got grumpy i guess#i really need to practice the principles of detachment#I've gotten a lot better at patience and calm and meditation but i still care so much about inconsequential shit. enough to drink it away i#i should sleep i was trying to fix my sleep schedule the last two nights#but i don't want to. i want to drink and have fun and maybe cry#we'll see#doubt anyone is gonna read this it's mostly for me#gonna tag this#therapy#so i can find it if i need it#i just miss my girlfriend man. but she stood me up again without a word and it's disrespectful#and i know I'm gonna forgive her
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