How to use dropout developer to get started with Angular
Learning Angular with the Dropout Developer website and app is a great way to get started with building web applications. Angular is a powerful JavaScript framework that is widely used for creating dynamic and interactive user interfaces. The Dropout Developer website and app is a comprehensive resource that offers a variety of tutorials and courses for beginners and advanced users alike.
Here…
alone: How does your OC deal with loneliness? Have they ever been completely alone before? How do they act when there's no one around to see them?
betrayal: Has your OC ever been betrayed by someone they thought they could trust? Has your OC ever betrayed someone who trusted them?
bound: Has your OC ever been imprisoned or captured? What happened? How did they get out? Did the experience leave any scars?
break: What would cause your OC to break down completely? What do they look like when that happens? Has anyone ever seen them at their lowest?
desire: What's one thing your OC wants more than anything in the world? Are they open with that desire? Why or why not? What would they do to fulfill it?
failure: What's your OC's greatest failure? Have they been able to move past it? Does anyone else know about it?
fear: What is your OC's greatest fear? What do they do when confronted with it? Are they open with their fear, or do they hide it away?
future: What's the worst possible future for your OC? Are they taking steps to avoid that outcome? Are they even aware it's a possibility?
ghost: Who or what haunts your OC? What happened? How do they live with their ghosts?
guilt: What is your OC guilty about? How do they handle their guilt? Do they try to avoid guilt, or do they accept it?
hate: What does your OC hate? Why? How do they act towards the object of their hatred?
heartbreak: Have they ever had a relationship that ended badly? Experienced some other kind of heartbreak? What happened?
hide: What does your OC hide? Why do they hide it?
hunt: Who or what is your OC hunted by? A person, a feeling, a past mistake? Is your OC able to let their guard down, or are they constantly alert?
mask: Does your OC wear a mask, literally or figuratively? What goes on beneath it? Is there anyone in their life who gets to see who they are under the mask?
midnight: What keeps your OC up at night? Do they have nightmares? Fears? Anxieties? What do they do in the small hours of the morning when they should be sleeping?
mistake: What's the worst mistake your OC ever made? What led to them making it? Have they been able to fix it? How have they moved on?
monster: Is your OC monstrous in any way? Is there something that makes them monstrous? Are they aware of their own monstrosity? Do they accept it or reject it?
nightmare: What does your OC have nightmares about? How do they deal with their nightmares? Do they tell people, or keep it to themself?
pain: What's the worst pain your OC has ever felt? Do they have a high pain tolerance?
secret: What's one secret your OC never wants anyone to know about them?
skin: How comfortable is your OC in their skin? Do they grapple with anything that lives inside them—a beast, a curse, a failure, a monster? How do they face the smallest, weakest, most horrible version of themself? Are they able to acknowledge it at all?
torture: Has your OC ever been tortured? Would your OC ever torture someone else?
wound: How does your OC handle being wounded? Are their wounds mostly physical? Mental? Emotional? What's the worst wound your OC has ever experienced?
Make sure your characters move, but not too much during heavy dialogue scenes. E.g. two characters sitting and talking—do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them…
Gesture
Wave
Frown
Laugh
Cross their legs/their arms
Shift around to get comfortable
Pound the table
Roll their eyes
Point
Shrug
Touch their face/their hair
Wring their hands
Pick at their nails
Yawn
Stretch
Sniff/sniffle
Tap their fingers/drum
Bounce their feet
Doodle
Fiddle with buttons or jewelry
Scratch an itch
Touch their weapons/gadgets/phones
Check the time
Get up and sit back down
Move from chair to tabletop
The list goes on.
Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t—what does that say about the both of them? This is where “show don’t tell” really comes into play.
As in, you could say “he’s nervous” or you could show, “He fidgets, constantly glancing at the clock as sweat beads at his temples.”
This site is full of discourse on telling vs showing so I’ll leave it at that.
Epithets
In the Sci-fi WIP that shall never see the light of day, I had a flashback arc for one male character and his relationship with another male character. On top of that, the flashback character was a nameless narrator for Reasons.
Enter the problem: How would you keep track of two male characters, one who you can't name, and the other who does have a name, but you can’t oversaturate the narrative with it? I did a few things.
Nameless Narrator (written in 3rd person limited POV) was the only narrator for the flashback arc. I never switched to the boyfriend’s POV.
Boyfriend had only a couple epithets that could only apply to him, and halfway through their relationship, NN went from describing him as “the other prisoner” to “his cellmate” to “his partner” (which was also a double entendre). NN also switched from using BF’s full name to a nickname both in narration and dialogue.
BF had a title for NN that he used exclusively in dialogue, since BF couldn’t use his given name and NN hadn’t picked a new one for himself.
Every time the subject of the narrative switched, I started a new paragraph so “he” never described either character ambiguously mid-paragraph.
Is this an extreme example? Absolutely, but I pulled it off according to my betas.
The point of all this is this: Epithets shouldn’t just exist to substitute an overused name. Epithets de-personalize the subject if you use them incorrectly. If your narrator is thinking of their lover and describing that person without their name, then the trait they pick to focus on should be something equally important to them. In contrast, if you want to drive home how little a narrator thinks of somebody, using depersonalizing epithets helps sell that disrespect.
Fanfic tends to be the most egregious with soulless epithets like "the black-haired boy" that tell the reader absolutely nothing about how the narrator feels about that black-haired boy, espeically if they're doing so during a highly-emotional moment.
As in, NN and BF had one implied sex scene. Had I said “the other prisoner” that would have completely ruined the mood. He’s so much more than “the other prisoner” at that point in the story. “His partner,” since they were both a combat team and romantically involved, encompassed their entire relationship.
The epithet also changed depending on what mood or how hopeless NN saw their situation. He’d wax and wane over how close he believed them to be for Reasons. NN was a very reserved character who kept BF at a distance, afraid to go “all in” because he knew there was a high chance of BF not surviving this campaign. So NN never used “his lover”.
All to say, epithets carried the subtext of that flashback arc, when I had a character who would not talk about his feelings. I could show you the progression of their relationship through how the epithets changed.
I could show you whenever NN was being a big fat liar about his feelings when he said he's not in love, but his narration gave him away. I could show you the exact moment their relationship shifted from comrades to something more when NN switched mid-paragraph from "his cellmate" to "his partner" and when he took up BF's nickame exclusively in the same scene.
I do the same thing in Eternal Night when Elias, my protagonist, stops referring to Dorian as "it" and "the vampire" instead of his name the moment they collide with a much more dangerous vampire, so jarringly that Elias notices in his own narration—the point of it being so explicit is that this degredation isn't automatic, it's something he has to conciously do, when everyone else in his clan wouldn't think twice about dehumanizing them.
—
Any literary device should be used with intent if you want those layers in your work. The curtains are rarely just blue. Whether it’s a simile with a deliberate comparison or an epithet with deliberate connotations, your readers will pick up on the subtext, I promise.
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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percy doing better than annabeth in college is one my favorite developments in the rrverse. if we reflect on percy and annabeth's academic upbringing. annabeth living at camp allowed her to receive accommodations for her adhd and dyslexia and surround herself with like-minded campers who had the same limitations. whereas percy was ridiculed, belittled, and routinely humiliated because of his adhd and dyslexia. even more so, percy's friends and family leave him out of the loop on so many important issue (no chb orientation film, no information about the great prophecy) which perpetuates his subpar confidence and self-esteem in his skills as a student and a demigod. but going to college at NRU changes his mindset because he receives the accommodations he should have gotten years ago and fucking thrives to the point of getting higher grades than annabeth — a person he deems way smarter and more prepared than him in every way. the most important thing percy is learning now is that a supportive environment makes all the difference, and he is more capable than he initially thought.
This is the feelings wheel by Geoffrey Roberts, shown to me by my therapist. My initial thought was, "what amazing synonyms to use for diverse emotional vocabulary!"
More than that, this wheel is great for understanding your characters inner motivations and reactions to situations. For example, if a character constantly feels helpless, then their overarching characteristics will be that they are fearful.
Characters who are less emotionally aware may use words and act in the inner most circle. Those much more aware of their emotions may describe themselves or express and use words from the outer most circle.
Hopefully you guys find this as helpful as I did! Let me know down in the comments.
to save for later and come back to, just sharing some resources that i use a lot and hopefully it could be helpful to u as well…💬🎀
FROM YOUTUBE ;
victoria's secret angel makeup routine (for black girls)
six easy hairstyles for school
inner work essentials
this resource has been rly rly helpful for me on my healing journey and its rly rich and in depth about how to go about ur inner work so i highly highly recommend it to anyone (QUICK PSA : a lot of these videos are about masculinity so if ur a girl like me its still a rly helpful resource and u could still use it, but if ur a boy it could help u too)…💬🎀
victoria's secret model workouts
FROM TUMBLR ;
you need to fix ur attention span
how to embrace being alone
how to be a whole new student this year
PDF beauty books
PDF BOOKS ;
How to Own Your Own Mind
Body Language Handbook: How to Read Everyone’s Hidden Thoughts and Intentions
How to Analyze People - Dark Secrets to Analyze and Influence Anyone Using Body Language
The Laws of Human Nature
Emily Post’s Etiquette, 18th Edition
The Amy Vanderbilt Complete Book of Etiquette: 50th Anniversary Edition
Secrets of the Millionaire Mind: Mastering the Inner Game of Wealth
The Million Dollar Mind
Stop Acting Rich: ...And Start Living Like A Real Millionaire
Thinking, Fast and Slow
Golden Rules
Ikigai: the Japanese secret to a long and happy life
Persuasion Tactics: Covert Psychology Strategies to Influence, Persuade, & Get Your Way (Without Manipulation)
Declutter Your Mind: How to Stop Worrying, Relieve Anxiety, and Eliminate Negative Thinking
Rewire Your Anxious Brain: How to Use the Neuroscience of Fear to End Anxiety, Panic, and Worry
Love Me, Don’t Leave Me: Overcoming Fear of Abandonment and Building Lasting, Loving Relationships
Boundaries: When To Say Yes, How to Say No
Give and Take: A Revolutionary Approach to Success
One of the most effective tools in a storyteller's arsenal is the plot twist. A well-executed plot twist can leave your audience reeling, questioning everything they thought they knew about your story. It can turn a good story into a great one, leaving a lasting impact on your readers or viewers. In this post, we'll explore 20 plot twist ideas that will shock your audience and elevate your storytelling game to new heights.
1. The Unlikely Hero:
Turn the tables by revealing an unexpected character as the true hero. This can be someone seemingly insignificant or even an antagonist who redeems themselves at a crucial moment.
2. The Double Agent:
Introduce a character who initially appears loyal to the protagonist but is secretly working against them, only to later reveal their true intentions.
3. The Long-Lost Sibling:
Uncover a secret sibling, separated from the main character in their early years, and use their sudden appearance to shift the narrative.
4. Time Travel Paradox:
Play with time travel to create a paradox that forces the characters to confront alternate timelines or unforeseen consequences of their actions.
5. The Mastermind:
The story's villain is revealed to be a puppet in a larger scheme, controlled by a mastermind who has been operating behind the scenes.
6. The Supernatural Twist:
Introduce a supernatural element, like ghosts or mythical creatures, that the characters and audience believed were mere myths.
7. The Doppelgänger:
A character's doppelgänger appears, causing confusion and chaos as they try to determine who is the real one.
8. The Reversal of Roles:
Switch the roles of the protagonist and antagonist halfway through the story, making the audience question their allegiances.
9. The Untouchable Hero:
Create a seemingly invincible hero who unexpectedly meets their match, forcing them to reevaluate their abilities and tactics.
10. The Forgotten Past:
Unearth a character's forgotten or repressed memories, leading to a shocking revelation about their true identity or past actions.
11. The Betrayal Within:
One of the protagonist's closest allies betrays them, throwing their entire mission into disarray.
12. The Hidden Identity:
A character is not who they claim to be, and their true identity is revealed, impacting the story's direction.
13. The Inception Twist:
Blur the lines between reality and illusion, leaving the audience guessing what's real and what's a dream or illusion.
14. The Time Loop:
Trap your characters in a time loop where they're forced to relive the same events repeatedly until they can break free.
15. The Shapeshifter:
Introduce a character with the ability to change their appearance, creating doubt and suspicion within the group.
16. The Truth About the Mentor:
The mentor figure, who initially seems wise and benevolent, is unveiled as the story's true antagonist.
17. The Lost Artifact:
The much sought-after artifact or treasure turns out to be a fake, and the real item is something entirely unexpected.
18. The Pseudo-Death:
Fake a character's death to shock the audience and later reveal they were alive all along.
19. The Prophecy Reversed:
Subvert the traditional hero's journey by defying a prophesized destiny and taking the story in a different direction.
20. The Unreliable Narrator:
Reveal that the narrator has been lying or misrepresenting events, casting doubt on the entire story's accuracy.
Conclusion:
These 20 plot twist ideas are just the beginning, and by incorporating them into your narratives, you can leave your audience stunned, shocked, and eager for more. Remember that the key to a successful plot twist lies in its execution, so take your time and craft a twist that seamlessly integrates into your story, making it an unforgettable experience for your readers or viewers.
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Giving a character a unique voice in your writing involves several elements, such as word choice, sentence structure, dialogue quirks, and mannerisms. Incorporating these elements into your writing can really help create characters with distinct voices that resonate with readers and bring your narrative to life, as well as avoiding making all your characters sound the same, which is important especially when switching POVs.
Here are some tips you may find helpful:
Distinct vocabulary: Choose words that reflect the character's background, personality, profession, interests, experiences, and education level. For example, a well-educated professor would probably use more sophisticated language.
Dialogue quirks: Give each character specific speech patterns or quirks that set them apart, like repeated phrases, stuttering, using or avoiding contractions, or speaking in a particular dialect or accent, but don't overdo it to the point where it's distracting or it's hard to decipher what's being said.
Sentence structure: Pay attention to the rhythm and structure of their sentences. Some characters might speak in short, abrupt sentences, while others might use long, flowing ones. This can convey their confidence, hesitation, or urgency in the particular scenario, but also their general demeanor or manner.
Internal monologue: Show the character's unique thought process through their internal monologue. This can help readers understand their motivations, fears, and desires, further distinguishing them from other characters. (This may not necessarily apply to your story if you're writing in a third person omniscient perspective, or if you intend to exclusively follow the internal monologue of the main character.)
Physical gestures/actions: State what the the character's physical gestures and actions are while speaking. A nervous character might fidget, slouch, or avoid eye contact, while a confident character would stand tall and make direct eye contact.
Background & history: The character's upbringing, cultural influences, and past experiences can all shape the way they speak and interact with others.
Consistency: It's important to maintain consistency in the character's voice throughout the story and make sure their speech patterns, vocabulary, and mannerisms remain true to their established personality and don't contradict with anything.
Real conversations: Pay attention to how people speak in real life, and the tone, vocabulary, and speech patterns of different people, to help create more authentic and believable dialogue.
Read aloud: Reading your dialogue aloud can help you identify areas where the character's voice may not sound authentic. If it doesn't sound like something they would say, revise.
For all the fidgety characters or characters with specific tells, quirks, or body language. You can use this list as creatively as you please! Sometimes, people have little body language tells when they’re lying, or they’re nervous, or flirty, or sometimes just speaking in general. Also, if you’d like to support me on ko-fi, you can click the link in my pinned post, or click here to directly visit my ko-fi page :) Anyway— without further ado… the list:
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Biting inner cheek
Biting lip
Biting tongue
Bouncing a leg up and down
Clicking a pen repeatedly
Collarbone thrumming
Combing through hair
Cracking knuckles or other joints
Drumming fingers on a surface
Fiddling with clothes (buttons, zippers, jackets, pockets, long sleeves, even the corners of clothing)
Fiddling with hair (twirling, pulling, running fingers through it)
Kissing teeth (when your tongue runs along your teeth, sometimes making a slight squealing noise)
Licking lips
Moving tongue around mouth
Nail biting
Pen tricks (around the finger, tapping, thrumming, tossing)
Picking at nails or skin
Playing with jewellery (pulling on chains / necklaces, pushing up brackets, twirling rings around fingers, removing and putting them back on, etc.)
Popping gum
Puffing out cheeks
Pulling face down with hands
Resting tongue under teeth (I personally do this one— I prefer resting my tongue in the grooves under my canines whenever I’m thinking)
Rocking back and forth
Rolling out ankles
Rolling out neck (like a little 360 of the head around the neck; a head rotation)
Rotating wrists
Rubbing chin / jaw
Rubbing collarbones
Rubbing hands / arms
Rubbing neck / nape of the neck
Rubbing temples
Scratching (head, arms, etc.)
Scrunching nose
Shaking a leg while sitting
Smiling / smirking a lot (while speaking, resting face, etc.)
Spinning objects (like a fidget spinner)
Sticking out tongue
Stretching arms upwards (can be a general stretch or a clasp around the wrist and then stretch)
Stroking hair, a beard or mustache
Swaying
Talking with only one side of the mouth (character might have an asymmetrical face if they do this, fyi)
Tapping feet
Toe tapping
Tossing, turning, or fiddling in hand (keys, paper, bags/purses, bottles, etc. I’ve picked up leaves off the ground to fiddle with them sometimes)
Twirling hair
Twisting fingers or hands together
Typing or tapping on a phone or other device
Unconsciously doodling on paper
Whistling
Wiggling eyebrows
Winking (🥲 apparently I wink a lot when I speak. It gives off the wrong message a lot of the time WHOOPS but yeah, pro tip if you have an accidentally flirty character. Speaking from experience 😔)
Wringing hands
Yawning or stretching excessively
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Hopefully that helps when writing fidgety characters! It’s the way I do a good 80% of the things on this list lmao. Okay anyways— cheers! Happy Writing!