#divinity: disaster
Explore tagged Tumblr posts
dailyadventureprompts · 1 year ago
Text
Tumblr media
Villain: Jysh'parun, Outergod of Unwelcoming Earth
As distant and ancient as a mountain, as scornful as an axebitten tree
Many philosophies debate and negotiate the relation of mortals to their environment. Some see nature as a thing to be tamed in the name of survival, domesticated, exploited. Others proffer a more symbiotic path, a holistic system to be protected and stewarded.
Beyond these there are the ravings of those claimed by Jysh'parun, who claim that mortals have no right to exist at all, and survive merely by the beneficence of the trees and stones. While all but the most foolish agree that heed must be paid to nature, none but those under the unwelcoming earths dominion would think that there is some geological-feudal hierarchy to which we must all submit.
This then is the paradox of the Unbowing Mountain: a god that claims the worship of things that do not traditionally think, but views nature through a distinctly mortal lens of domination and hierarchy. It's an absurdity bordering on being a joke, atleast until Jysh'parun's influence washes over the land and the forest marches off to war while the rivers start demanding tribute.
Adventure Hooks:
Having come into possession of a disused tract of land, a young farming couple were picking the stones from their new field in preparation for planting when they came across the petrified remains of some indescribable horror. Resembling nothing so much as a horse sized mandrake-root with teeth, they've reached out to neighbours, the sheriff, even the local wizard looking for advice about what to do... only to wake up one morning and find the thing gone. Theft or reanimation are both equally alarming possibilities, and the whole region has been on edge since.
Having been thought dead for years after being lost in a winter storm, a dwarven cartographer descends from the mountains claiming to be their mouthpiece and demanding sacrifices in their name. Her words at first go unheeded, at least until the glacial rivers begin to run with noxious acid, transforming back only when something living is thrown in. Farms and villages are drying out and grisly offerings of livestock now fail to meet her standards she claims the mountains will only be satisfied when the people of the realm throw their rulers in and swear fealty to the peaks on high.
The king's palace is in chaos after a coup took place in the royal gardens, specifically when the great tree that shaded his majesty's favourite thinking bench stabbed him in the back with one of it's branches and then skampered off to replant itself on the throne with the crown in tow. Before Anyone knew what was happening, greenery had overtaken the palace locking most outside while trapping certain vital hostages inside.
Inspirations: Something that's all too often lost in the "madness and tentacles" misinterpretation of eldritch horror is that much of the genre is spun off from the particular phobias of HP lovecraft. When we use the iconography without understanding the anxieties behind it, we risk creating a shallow B movie version of the horror we want our audience to feel.
To write good horror then, we need to draw off fears we understand, and with Jysh'parun I wanted to tap into climate anxiety in a way I don't think I've seen before. We've all resigned ourselves to the fact that climate change is happening, with the understanding that its being driven by the bullheaded egos and greed of people who are so powerful their perspective on life bears no resemblance to anything we could possibly conceive of. Translate their willingness to let us suffer for the sake of profit into a psudo historical fantasy context and you get the Unwelcoming Earth: widening sinkholes that demand tolls from passersby while an approaching tsunami proclaims the divine right of kings. It's not only absurd it's fundamentally idiotic but that it doesn't mean it won't destroy you and everyone you know.
Worshippers: Delusional druids and geomancers. Goliaths and dwarvenkind who get too into being "children of the mountain". Sentient trees, Living crystals, and other elemental entities who seek to put themselves "above" other forms of life. Corrupted primoridals.
Signs: Aberrations that resemble roots or stone spontaneously emerging from nature, acid flowing from normally clear running springs, statues of lordly alien figures carved from erosion, not tools. Proclimations in an unknowable script engraved deep under the earth or on monumental scale.
Symbols: A glyph resembling a mountain range or branches of a tree in the shape of a crown.
Titles: The Unbowing Mountain, The Insuperable, King of all Corners,
Artsource
185 notes · View notes
lizzybeeee · 7 months ago
Text
DATV Spoilers - The Story We Lost
Posted earlier that I was compiling a list of lore/story threads that have been dropped with DATV's handling of Southern Thedas. The sheer number of things means that I've made this into two parts - this one focusing on all the story threads that have been effectively dropped.
Spoilers for the game ahead, of course.
If you've played the game then you'll know that Southern Thedas - everything from the past three games - was basically swept away by the blight.
A double blight should have catastrophic consequences for the entirety of Thedas, I don’t deny that, it’s nothing short of a mass extinction event – the absolute worst case scenario for all of Thedas.
However, waving away the fact that Southern Thedas - specifically every area you ever traveled to and interacted with in previous games – is gone, devastated by the blight, in a codex entry and line of dialogue makes it abundantly clear that BioWare is attempting to clean the slate so that they can move forwards with the game series with no ties to the previous ones.
The Warden, Hawke, and the Inquisitor effectively accomplished nothing.
As I put it in another post: I never expected them to consider every decision in game outside of the three options they gave us, but I certainly didn’t expect them to go scorched earth on the possibility of ever seeing the results of those decisions either.
How the lore has been handled in this game, summarized to “the elves did it” and “there’s been a shadowy organization in the shadows pulling the strings on everything” is absolutely devastating to the franchise.
The lack of care with which this was treated just bleeds, “There, we’ve answered all questions and finished with this era of Thedas. Moving on now.” At the same time, this destruction absolutely obliterated whatever story threads remained from the first three games.
Could BioWare bring these threads back? Yes, I suppose. But it doesn't change that it was so carelessly thrown aside in the first place.
If they didn't want people to care about their decisions and the impact they made on the world, perhaps they shouldn't have made that a feature of all the previous games.
-------------------------------------------
Story Threads/ Plot Points that were dropped:
Limited my points to what was in the Dragon Age Keep and what points were brought up frequently in codex entries, conversations, etc...
Edit: I never expected all of these points to be answered in DATV - this is just a list of what was effectively brushed to the side through very bad handling of lore and story.
-------------------------------------------
Dragon Age: Origins
What is the line of succession in Ferelden?
Things are looking very grim for Ferelden's succession and the Theirin/MacTir line if nothing is done. And nothing was done. The entire plot of DAO literally culminated in resolving this issue, yet no one seems to have learnt a thing from it?
- Anora ruling alone is unmarried with no heir - Alistair ruling alone is unmarried with no heir - Ruling together they have no heir - Alistair and a Cousland Queen have no heir - Anora and a Cousland King-Consort have no heir
The only potential candidate that can fit into several of those world states is Kieran.
Fergus Cousland, according to lore, is the second closest to the throne that is confirmed to be alive in DAI - potentially the brother in-law to the King/Queen of Ferelden.
Ferelden's succession with Alistair as King hinges on whether or not the Warden was able to cure the blight. Alternatively, it is hinted that he may be more resistant since he has dragon blood in him from Calenhad.
The potential implications of Kieran being the bastard son of the King of Ferelden.
Kieran being used as a political pawn to depose Anora using the Theirin bloodline.
DAI took away whatever destiny Kieran had with the Old God soul – that didn’t mean that BioWare had to take away everything else too. Regardless, it doesn't matter. Denerim and Redcliffe have fallen to the Blight - it's unlikely that any of this will ever be brought up again.
2. Did the Warden find a cure?
Unknown. Irrelevant.
Ferelden ended up blighted. Denerim fell. If Ferelden rises from the ashes, it will be without any sign of their influence. Any mention of them will likely be their title alone - no mention of their accomplishments.
3. General Questions about the Landsmeet
What happened to Anora if Alistair is named King? Who rules the teyrnir of Gwaren following the blight?
What happens to Alistair if he's exiled? We know Teagan finds him in DA2 but what happens after?
If Leliana becomes divine does that mean that Connor Guerrin is potentially an heir to Redcliffe?
4. Companion Plot Threads
Morrigan's sisters - the many daughters of Flemeth.
Shale's quest to reverse the process of becoming a golem.
Whatever the hell Nathaniel Howe was going on about when you run into him in DA2 in the blighted thaig.
What, if anything, Avernus leaned from spending a literal age or two studying blighted blood.
5. Zevran's Crusade against the Crows
RIP Zevran's one-man crusade against the Crows and their child slavery ring.
DATV messed up immensely by portraying the Crows as more of a ‘found family’ rather than the horrifically abusive organization it was set up to be.
The very same organization that preys on the weak and disenfranchised - honing them to be tools for the nobles/powerful of Thedas - are now the heroic freedom fighters of Antiva.
The literal decade he spent hunting down the Crows and their leaders is up in flames. No mention in DATV whatsoever.
Wasted a perfectly good opportunity to have a schism in the Crows, with Zevran at the helm of kicking out the antaam, taking in Crows who are are sick of what's happening.
6. The Dwarves of Orzammar
The impact of Bhelen/Harrowmont's reign - ruthless progression verses strict traditionalism
The rumours of an uprising of the casteless dwarves in DAI
Will we ever hear of noble House Brosca or Queen/Lady Rica? Nope.
Will we ever hear of the son that Aeducan can have with Mardy? Nope. (RIP Duncan Jnr - I still love you)
The Anvil of the Void and potential links it may have to the Titans.
If Branka lives what happened to her?
No more fine goods direct from Orzammar
The entire caste system has been simplified by Harding in DATV to effectively be: 'surface dwarves' and 'deep roads' dwarves.
7. The Magisters Sidereal / Awakened Darkspawn
According to a codex in the Descent: one went mad, consumed another, and the final magister fled into the Deep Roads.
Corypheous + Codex Magister + the Architect (most likely) = 4/5 magisters remaining? Possibly?
Reminder that it's hinted that there's an eighth Old God that was struck from the records of Tevinter.
The Architect and his Awakened Darkspawn.
No, it was all the elves. They're all dead now anyway. Thanks BioWare.
8. The Guardian and the Urn of Sacred Ashes
"Where did you come from, where did you go? Nobody in Thedas will ever knowwwww."
-------------------------------------------
Dragon Age 2
Dragon Age 2 was pretty self-contained, with most things being tied up in Trespasser or DAI. The worst of the plot points abandoned relate to the companions in the game and the lack of closure/answers about them.
General Questions:
Kirkwalls, apparently, endless line of 'provisional' viscounts and constant political instability since Varric ran off to go after Solas.
According to DA: Absolution the Red Templars are still in Kirkwall...yet the show is set after Trespasser - when Varric is viscount? When he mentions that they threw a parade when getting Meredith out of the Gallows?
Aveline, Varric, Merrill and whoever remains of the Kirkwall crew apparently just allowing red templars take over the Gallows?
What happened to Petrice if she lived?
What happened to Feynriel if he went to Tevinter?
If Hawke lives following DAI - where are they?
I have a whole list of lore that's also been brushed over: the Sundermount, Corypheous, the Band of Three etc... I decided to put them in Part 2 since I feel they fit in more with 'lore obliterated' rather than 'abandoned plot points'.
2. Companions
Merrill's Eluvian:
Merrill spent years fixing an eluvian with a piece of string, a potato, and some gum - managing to actually do it.
And it meant nothing.
Eluvians are now a fast travel hub - all mysticism and awe at this marvel of magic are completely gone. Whatever sacrifices Merrill went through to save her sliver of elven history is meaningless.
Imagine if Merrill's eluvian aided in the fight against Solas - if having it intact gave you an advantage against him. Imagine Merrill weeping as Bellara fixes every other single eluvian in ten seconds with her magical omnitool.
Fenris and Slavery in Tevinter:
DATV utterly trivializing slavery in Tevinter is abominable.
Disregarding everything Fenris went through, everything he ever fought for, and making it something barely touched upon in DATV is insanity.
You wouldn't know there was slavery in Tevinter if the Shadow Dragons didn't drop a line or two about it.
Fenris' entire story of going to help free the slaves is diminished because no one wanted to show the ugly, dark side of Tevinter in DATV.
DATV has retroactively made this choice for him to be so unfulfilling.
Where is Anders?
What happened with Sebastian's crusade against Anders? Was he ever captured? Was he executed? Are you telling me that no templars ever pursued this man fanatically after what happened in Kirkwall?
Does his fate vary if Hawke was friends/romanced him?
Varric appointing a new Viscount’s Keep healer called ‘Banders’ who just happens to sleep in the same room as Hawke and their children call him ‘daddy’ lmao
Does his fate vary according to who is Divine? Vivienne hunts him down, Cassandra puts him on trial, while Leliana pardons him?
How does he react to Leliana abolishing the Circles? How much does he weep when the rebellion fails and the mages are destroyed? This man instigated the starting event for DAI and drove most of DA2's major plot and he's just...gone.
The Hawke Siblings:
From DAI we know that Warden Bethany/Carver are safe, but what happened to them if they're in the Circle?
Give us Knight-Commander Carver and First Enchanter Bethany Hawke, you cowards! Have them dismantle the Gallows and be the shining examples of human decency we know they are.
What happens to them after DAI and the Mage/Templar War is concluded? In a world that can embrace or reject them - how do they find their place?
Varric
Trespasser gave him a satisfying conclusion - he's viscount, he's in his shit hole of a city, he's surrounded by the people that he loves and cares about. He has the chance to truly build up Kirkwall after all the shit its gone through.
It just feels so bitter, so meaningless, that they gave him the end that they did in DATV. Varric should never have been the one to go after Solas - the only reason it was him was because he's a popular character in the franchise and was used to draw interest.
Why not Cole?! Who was literally mentioned in Trespasser as being on hand to help his friends - who has the ability to get through to Solas in a way no one else could?
No proper send off - no acknowledgement from those who loved him as to his fate...Varric was reduced to a marketing gimmick to draw people in who wanted to see if he died or not.
Isabela
Isabela's story was brought to a close in DAI - she became an admiral, got a fancy hat, helped the Inquisition, and kept in contact with those she loved/Hawke if defended from the arishok.
Imagine bringing her back in a terrible outfit, having the most sex/gender positive character misgender another person, and making her part of the group that steals cultural artifacts from others.
The tomb of Koslun and Aveline would like a word with you?!
The entire Lords of Fortune group is also extremely bland? No commentary on the ethics/effects of colonialism/cultural appropriation - because confrontational topics/ideas are not allowed in this game. Just like topics of slavery/indoctrination.
Her entire character just seems to have regressed from DA2. Why bother having her cameo in the game if she's not going to meaningfully contribute/comment on whats happening?
Edit - Thanks to bunnyiscthulhu for reminding me that Isabela's mother sold her into marriage...yet she does nothing when Taash's mother is outright forcing them into a life they don't want. Isabela, who believed that everybody should be free - that no one should be forced into a life they don't want, just...lets it happen to another person?
-------------------------------------------
Dragon Age: Inquisition
What's going to happen to the Red Lyrium that's popped up across all of Thedas?
Ferelden, Orlais, Kirkwall - all areas are reported to have red lyrium on the surface.
What happens to the Red Lyrium in Suledin?
DAI speaks about how they can never stop the spread of red lyrium, only slow it – animals, insects, organisms - whatever life is in the ground is all susceptible to becoming blighted by red lyrium. Suledin Keep in particular was utterly devastated by the Red Templars - what happens to life there?
2. What happened to Corypheous' Inner Circle?
What happened to Samson? How long did he live *if* he’s given the chance to help Cullen? Can something good come from his cooperation?
What happened to Calpernia?
Looking at previous concept art for DATV she was a companion - freeing slaves, gossiping about Samson & Corypheous. Just...what a waste. Any potential insight we could have gotten into Corypheous is gone.
3. The Mage / Templar War:
How does the world vary if you conscripted vs allied with either?
How do the remnants of what faction was not chosen fit into this new world?
How does the world deal with abominations and weird magic shit now? Is an alternative to the Order made if it's wiped out in DAI?
How is Cullen's templar clinic doing? If the templars still exist, how is Divine Victoria changing/adapting the Order to better support mages/templars?
4. Wicked Eyes and Wicked Hearts:
How do Orlesian politics reflect who was made ruler?
Is Gaspard looking to expand into Ferelden once more? Are the elves being brutalized under his rule like they were by his chevaliers? Does he do away with the grand game like he threatened in DAI?
How does this differ if Briala has collared him? How do his supporters feel that Briala has his balls in a vice?
Do Celene and Briala stay together? Do things improve for the elves and for the culture of Orlais at large?
Do improvements for the elves mean that Solas' arguments to his elven agents are less persuasive?
If Florianne is alive what the hell is going to happen to her? How quickly does she fall on her blade after being forced to wear flat shoes for the rest of her life?
How quickly does shit fall apart if you get all three to cooperate lmao
Friendly reminder that DATV sets up that all of Orlais, except for the Winter Palace has been overrun by the Blight - and that a coup from the Venatori is inevitable, likely resulting in any ruler dying.
5. What is the line of succession in Orlais?!
Why does every noble family in Thedas have no contingency plans for if their head of government dies?!
Part of why we needed to resolve the leadership problem in DAI was because there was no clear, direct heir if Celene died!
Celene has no heir Gaspard has no heir
Florianne planned to frame Gaspard, murdering Celene herself, leaving no clear heir to the throne - Orlais was already in a civil war, the council of heralds/nobles would have all campaigned in their own interests...that was why this was so important!
Orlais shortsightedness and pride in their nation being the greatest in Thedas led to them almost falling in a single night!
6. Here Lies the Abyss:
What are the ramifications of having the Warden's exiled verses remaining in the south?
Trespasser literally states that there's a schism in the Order because some Warden's believe they should touch grass more often and not listen to some bloke up in Weisshaupt for what they do down in the south.
Perfect opportunity to have the wardens remaining in the south mean something! Greater numbers in the south means that there's a greater chance of holding against the blight - while greater numbers in the north can effect if Antiva/Tevinter end up blighted in the first attack!
How does public perception towards the Wardens/King of Ferelden change when they learn they were exiled for committing human sacrifice to demons?!
Give us a warden coup and First Warden Alistair / Blackwall, you cowards!
7. The Well of Sorrows:
What was the point of drinking Mythal's bathwater?!
It's been set up as something that changes you. Bound to Mythal forever?!
Retroactively, Solas feels like he's going mental about nothing! One of the few times he ever breaks - he begs you not to - and...for what? Nothing.
DATV does not acknowledge that in the slightest. Such a waste and disappointment of what was made out to be an impactful decision in DAI.
Imagine if the Inquisitor drinking from the well made us forced to fight against them during the fight with Solas - imagine if Solas, in a world state who hated the Inquisitor, used them as a puppet! Just like the envy demon in DAI - and no one notices until its too late. Imagine Mythal herself, wanting Solas to go through with his plan - (or one of the other evanuris) using an Inquisitor/Lavellan he loved as a puppet - imagine the horror he feels as another one of his friends is reduced to nothing more than a mindless slave of the evanuris once more. Imagine the devastation as he watches Lavellan lose all sense of self - perhaps swaying him to, maybe, not go through with his plan?! Imagine having Cole come back to help save the Inquisitor - or Solas begging Rook to save them.
8. DLC Implications:
What happens if Hakkon is not slain? What happens to Southern Ferelden and the Avaar?
How does the rest of Thedas react to the truth of what happened at Red Crossing and the Dales? How do they react to learning that Inquisitor Ameridan - First Inquisitor and leader of the Seekers - was a dalish, elven mage?
What happens if you do not save the mines in the Descent DLC? How badly is Orzammars economy crippled? There are already rumours of riots occurring within Orzammar - it this enough to push the caste system over the edge?
9. Elven Uprising and the War with the Qun:
The elven uprising that was implied to be occuring all over Thedas as a result of years of oppression, systematic abuse, and Solas’ influence? What happened to it?
Where are the agents of fen'harel?!
It was set up that Solas was planning to use this rebellion as a smokescreen for his plans - the elves, all rebelling for good reason, rallying to his cause while Solas planned to restore the world that once was. The rest of Thedas would only see an elven uprising, not knowing the true face behind it until it was too late!
The war between Tevinter and the Qun?!
Everyone conveniently forgetting that the Qun literally attempted to assassinate every noble family in Thedas? Why was there no exalted march because of this? This should have destroyed any accord between the chantry and the qun. There would absolutely be blood for this – Tevinter could have attacked the Qun and all of Southern Thedas would have applauded - no one would have differentiated between extremist qunari and the normal qun, especially not after Kirkwall.
The implication at the end of Trespasser that we could convince Solas to abandon his plans? Him saying that he welcomed giving us the chance?!
The difference that the Inquisitors friendship, love, or hatred could have in either convincing Solas to take another path or damning him to go ahaead with his plan, no matter the cost?
Have our decisions in previous games matter! How we treated the elves - if we worked to better their lives or 'put them in their place' - can be used to convince him that the world can change! Have the ripple effects of these decisions be seen when the elven gods return, blighted - does the world turn against the elves, hardening Solas, or does the world defend the elves from those who would blame them?
Why was Sandal in the Crossroads?! Where is Bodahn?!
10. Divine Victoria!
How does the world of Thedas change with Leliana, Cassandra, or Vivienne at the head of the chantry?
How does Tevinter react to having a mage divine?!
Do relations change between both nations because of this?
Leliana allowing elves, dwarves, and even qunari to join the Chantry! Leliana also allowing members of the chantry to get married if she's romanced by the warden.
What happened to the Seekers? Are they being rebuilt?
Does the chantry inform the masses, the rest of the mages, that they can CURE tranquility?!
If either Leliana or Cassandra was romanced - what are the implications that may have on the chantry?
-------------------------------------------
No wonder the writers insisted that none of the past choices would have an impact on Veilguard - they literally went scorched earth on everything we ever did.
Ferelden is blighted - any legacy of the warden is gone.
Kirkwall is destroyed - any impact Hawke had is gone.
The hard won peace/order of the Inquisition was rendered meaningless since every single place that you went to and helped is now destroyed by the blight.
Orlais' ruler will likely be assassinated by the venatori who are plotting a coup with the nobles - making whomever you chose obsolete.
AND IT WAS ALL THE WORK OF THE MAGICAL ILLUMINATI FROM ACROSS THE SEA???
3K notes · View notes
ladyystardusst · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
509 notes · View notes
bambi-eyes444 · 11 months ago
Text
Tumblr media
mine ♡
473 notes · View notes
dammit-tazmuir · 2 months ago
Text
I feel like we don't collectively appreciate enough that Harrow is TINY. Like it's common for necromancers to be malnourished, on the shorter side, unhealthily underweight, but Harrow is tiny even by all necro standards.
She struggles with the depth of the water in the pool scene. Lots of characters carry her or Nona around like it's nothing. In Pal's River bubble, maybe things worked different, but his seemed especially rigid about realistic rules imposed, and even he was able to lift her easily off the ground. Joli at first insisted that Nona couldn't be more that 14 at most. Hot Sauce is 14, yet some of the kids held up before the broadcast look "older than Hot Sauce" and "a lot older than Nona". When they need to Harrow up Nona, they get black clothes off the smallest Blood of Eden member they can find and still have to tailor those down to fit her. There is no way this woman is even 5 feet tall.
As someone who is also pretty small and has always been mistaken for much younger than I am, I love and appreciate this very much.
But also...
The main thing people seem to point to for Tall Alecto is lifting Harrow up in the NtN epilogue, but even ignoring that Harrow's body was literally falling apart 10 seconds before, I offer for consideration: Imagine if Alecto is like 155cm / 5'1", she just still needed to lift Harrow's face because Harrow's like 145cm / 4'9". Gideon all "Get in line, thou big slut" and the Big Slut barely comes up to her shoulder (yet could casually toss her through a wall).
115 notes · View notes
lostl1sbons1ster · 10 months ago
Text
Tumblr media
201 notes · View notes
mucousnnembrane · 3 months ago
Note
Kiss John's old man tummy, for all of us!!
you dont gotta tell me twice!!
Tumblr media
71 notes · View notes
222cunty · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
“drive around drunk do it over again”
*:・゚✧*:・゚
128 notes · View notes
dailyadventureprompts · 4 months ago
Text
Tumblr media
Deity: Boccob, the God of Magic for Magic's Sake
Artsource
It is strange (especially for those who view their relationship with the gods as transactional) that one might offer up prayers to a figure known widely by the epithet " The Uncaring". Why perform oath and ritual for a being that will not intercede on your behalf? Or grant you good favour in exchange for your sacrifices? Those that study the words of Boccob understand they have no need to beg for miracles when they have magic at their command.
Known to commoners as a god of magic, foresight, and balance, Boccob is not so much a deity as he was a great teacher, a philosopher-sage who's now ancient treatise on magic and council on it's use are as much an object of faith for many as a more ordinary god's scripture. In instructing his students how to be wizards, Boccob taught his students how to be good wizards, and these lessons form the ironshod foundations of innumerable magical traditions practised to this day.
Central to Boccob's teachings was the idea that magic was a path that must be walked to gain greater understanding, and that an adherent of this path should study, experience, and witness as much of its wonders as possible in order to become better arcanists, leading to the adoption of the open and unjudging eye as his symbol. Boccob himself followed this path to the outer planes and beyond, never to be seen again, leading many to credit Boccob with being the first mortal to climb the fabled infinite staircase, or perhaps even its architect.
Adventure Hooks:
Millennia after his (literal or figurative) ascension, a scroll containing hitherto unseen passages of Boccob's writings have been discovered in a crumbling library, setting off a disastrous chain of events as jealous archmages scrabble for the text like seagulls after a frenchfry. Their clashes are frequent, leaving the surrounding area scattered with hastily summoned servitors and all manner of misfired magic. Perhaps if the party is quick and clever they could sneak in and take the text for themselves, learning its wisdom or using it as a bargaining chip with one of these powerful spellslingers.
If it’s one thing Boccob’s Acolytes like almost as much as uncovering the arcane secrets of the universe, it’s proving their intellectual superiority by hiding their findings behind inscrutable riddles and logic games, the way The Uncaring did for his first pupils. Ledoran’s Labynthical Libram is an infamous example of this practice, a spellbook containing all manner of useful rituals and genuinely brilliant insights hidden behind a gauntlet of ciphers, mazes, and "gotcha" enchantments. Any self styled master of the arcane is likely to have a copy on their shelves, meaning that' it's only a quick looting spree away from ending up in the party's possession.
If "a wizard did it" is the answer to the age old question of "how?", "because they were listening to Boccob?" is the answer to the inevitable follow up of "why". Arcane crossbreeds, inexplicable puzzle dungeons, magical items amounting to bad jokes with bodycounts, all of these are created by The Uncaring's followers as a means of testing and expanding their abilities.
More of my adventures involving Boccob and his followers can be found HERE
Lets get into some philosophy...
While Ioun promotes the study of arcana for the sake of furthering knowledge, Mystra maintains and obscures the secrets of the weave, and Corellon glories in the wonders spellcraft might create , Boccob focuses on the pursuit of magical ability as a means and end of its own.
To Boccob, " I want to learn magic so I can be great/help people/make life easier" is a false start, because it ties the acquisition and understanding of magic to an external metric, encouraging the practitioner to take shortcuts with the magic to achieve their worldly desires.
Greatness, beneficence, and ease of living are but some of the infinite virtues that follow from being a great mage. Indeed, a reoccuring theme in Boccobian writing (especially in the ensuing literature made by his followers) is the idea of the Panexplicatic endstate of magic, where the perfect mage (and the body of wisdom they represent) has an answer for all things, specifically a magical awnser.
While some followers have taken this to mean that a mage's pursuit should always be towards omnipotence (Vecna's grasping eye motif can be seen as a direct response to Boccob's unjudging one) the largely more accepted thought is that arcanists should specifically dream small, creating a self sufficient life for themselves withdrawn from the world while focusing on the inward path towards enlightenment. That's why you'll so often find wizards at the top of spires in remote areas, interacting only with their apprentices or whatever travellers have gone far afield to seek them out for magical guidance.
This leads into one of the main critiques of Boccobian thought, which is that it alienates the practitioner from the world at large, not only focusing on magic to the exclusion of all else but also contextualizing magic as something that exists only to help the practitioner along their individual path, other people and consequences be damned. A hedgemage living a simple life in the forest may seem like they're hurting no one when they create a tree that grows a full crop of apples every day so they don't need to worry about stocking their larder... but what happens to the local ecosystem when these everladen trees start cross pollinating with others, to say nothing of the drain/disruption to nearby laylines and how such magic might have downstream consequences. To take a completely different tack with the same problem, the poor in the village nearby might LOVE to have a bottomless supply of apples, but the Boccobian adherent would say that because they haven't devoted the years of study required to create the tree, they're not entitled to its fruits.
Titles: The Uncaring, the Master of all Magics, Archmage of the Infinite
Symbols: An eye in a pentagram, often crowned with a crescent arc.
Signs: Light through a cracked open door, stars that seem longer than they should be, the appearance of inexplicable magical text.
Worshippers: Sorcerers, wizards, and any with an access to magic innate or otherwise. Adherents usually worship in private practice but occasionally band together into temples or schools.
120 notes · View notes
ladyystardusst · 1 year ago
Text
♡ Angelic things ♡
୨୧ Big eyelashes
୨୧ Writing letters
୨୧ Mirrors with golden leaf
୨୧ Classical music playing quietly
୨୧ Applying mascara
୨୧ Drinking tea
୨୧ Romance languages
୨୧ Pearls
୨୧ Roses
୨୧ Being kind to others
୨୧ Lace clothing
୨୧ Wedding dresses
୨୧ Vanilla scented candles
୨୧ Lullabies
୨୧ Moonlit oceans
୨୧ Milk
୨୧ Pink lemonade
296 notes · View notes
livforthedrama · 4 months ago
Text
Tumblr media
35 notes · View notes
souheki-lovechild · 1 year ago
Text
ethereal beautiful meaningful soukoku and cringe fail loser soukoku are two concepts that can and should (and do) coexist
123 notes · View notes
gingermintpepper · 10 months ago
Text
In honour of finishing my hellish academic semester, I present to thee:
A Brief Introduction to 'In Pursuit of Daybreak'
First things first: What is In Pursuit of Daybreak?
A post-apocalyptic fantasy reimagining of the story of Hyacinthus and Apollo! Set in a world thrown into chaos after the sudden disappearance of The Radiant God, it follows three sons of the Radiant as they try their best to bring light back to the world.
Sons of the Radiant? Meet the leading men!
Aristaeus: A pastoral god and eldest of the brothers. Due to having a strained relationship with his venerated father, he is not exactly eager to track him down and have him return to clean up his mess. After being tricked by Asclepius however, he has only one choice: protect his brothers at all costs.
Orpheus: The grieving bard and second son; with the wounds of losing Eurydice still fresh, all his songs have become bitter sorrow. Coaxed by Asclepius to help restore the beautiful world Eurydice loved, Orpheus embarks on this journey in the hopes of rediscovering himself after his greatest loss.
Asclepius: The world's best healer and the youngest son; he is intent on healing the world of its ailment for the sake of his wife and children. Though others might curse his father for abandoning the world to the beasts of Erebus, Asclepius knows better and he will cure this malady even if it costs him his life.
(Hyacinthus: The long-dead lover. Slain by The Radiant's hand, he is a vengeful wraith brought back by Asclepius' dark medical rites. He too wishes to find the Radiant - not for love's sake but for the sake of his burning wrath.)
Genre?
In Pursuit of Daybreak is a fantasy/drama piece with strong romantic themes. It also has themes of family, sacrifice, self-discovery and death.
Production Status
I've been working on this project seriously for about two years! Despite not being historical fiction, I worked very hard on research and development of the concept and characters to retain an authentic feel of the mythology and traditions they come from. I'm still in the process of writing the novel but I also want to get in the habit of speaking openly and confidently about my work, so I definitely also want to talk more and more about my children and their adventures.
Thank you very much for reading this :D Any questions or comments about the concept or my interpretations of these characters is warmly welcomed. Have a wonderful day <33
48 notes · View notes
ghostinthegallery · 1 year ago
Text
Spoiler alert for The Infinite and the Divine (big spoiler, I mean it) but if you want an extra layer of tragedy to Trazyn and Orikan's messed up excuse for a relationship, consider how much of their time together on Serenade was...
...poisoned by the Deceiver screwing. It's not like Orikan didn't hate Trazyn before, but during so much of their forced cooperation, Deceiver is whispering in Orikan's head, stoking that fire. Telling him that Trazyn isn't worth his time, Trazyn can't be trusted, Trazyn's just there to be used and discarded. He isn't someone Orikan should care about. Meanwhile, Trazyn is actually starting to like spending time with Orikan. He's opening up. Yes, most of that opening up consists of explaining random shit Orikan doesn't care about, but come on, how many of us express affection by doing exactly that? We all relate to infodumping about our hyperfixations.
There is a moment where Orikan starts to come around: when Trazyn shares that he too remembers resisting biotransference. He believed Orikan and didn't go willingly to the furnaces. This is the thing Orikan remembers when he saves Trazyn from Flayer!Quellkah (a thing he did not have to do and is more surprised than anyone that he did). Finally the wall starts coming down. And wouldn't you know it, the second Orikan starts to feel something besides hatred, a new memory CONVENIENTLY pops up, showing that Trazyn actually tossed him into the furnace personally (a thing that does not make any practical sense when you think about it). And Orikan goes right back to hating him. WOW FUNNY HOW THAT HAPPENED! Almost like the Deceiver felt a little threatened by the idea of them cooperating...
It's so sad how differently they experienced that time and how much they could have accomplished if each of them had been allowed to understand the other. Trazyn did not want to fight Orikan at the end. He tries to get him to stop their battle, but Orikan has the Deceiver in his ear telling him that he has to attack. And he listens because the Deceiver is offering him exactly what he wants. An easy answer. Trazyn=bad, "Vishani"=good, no need to reevaluate his rivalry or worldviews. And Orikan gets a mountain to the face for his trouble.
Yes, they'll probably always despise each other on some level, but this makes me wonder if there's a version of events where they despise each other slightly less. What that universe might look like. There's probably fewer Deceiver shards running around.
95 notes · View notes
mucousnnembrane · 7 months ago
Text
Tumblr media
chaotic duo
24 notes · View notes
bbboart · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I keep forgetting to post these!
The player characters for Disaster Party: Motel Divine
The premise of the game was that the players and the motel guests are stranded at a shitty 50's style motel and diner in the middle of the Australian outback in the middle of a wild storm. Tensions rise, a murder happens, and our player characters have to solve it.
The cast:
Brenda - Mother of 3, grandmother to 7, bogan obsessed with Daryl Braithwaite
Dusty - Cattle farmer and aspiring country-rap musician
Mavis - Smoking, gambling, tough as nails retired hitwoman
Ray - What if Fox Mulder was an even bigger dork and was Australian
11 notes · View notes