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#dregg
fluffffpillow · 1 year
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Dr.Eggor
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knightscanfeeltoo · 8 months
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Would've been cool if Lord Dregg is like the New Last Boss in some DLC for Shredder's Revenge so I can have Casey Jones fight him but oh well...
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comicwaren · 1 year
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From Star Wars: The High Republic - The Blade #001
Art by Marco Castiello and Jim Charalampidis
Written by Charles Soule
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turtlethon · 9 months
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“Divide and Conquer”
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Season 10, Episode 8  First US Airdate: November 2, 1996 
Lord Dregg absorbs the powers of a group of alien warriors as he prepares for a final encounter with the Turtles. 
After ten seasons, Teenage Mutant Ninja Turtles reaches its final episode, “Divide and Conquer”. Jeffrey Scott is credited as writer for this milestone adventure. 
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The Turtles battle a plasma blaster-wielding alien near an airport, who has one eye on a stopwatch the entire time. Michaelangelo takes out the bad guy by piloting an old airplane; when Leonardo confronts this mysterious attacker and demands to know his intentions, he snatches the team leader’s belt and teleports away. Talking amongst themselves, the Turtles note that this is the sixth time in the space of a week that a foe has appeared out of nowhere and then vanished again, with Michaelangelo’s grappling hook getting nabbed in one of the previous encounters. 
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We go from an airport to a spaceport/cantina, where it’s revealed that Lord Dregg survived the destruction of the Dreggnaught in the previous episode and is challenging assorted alien lowlifes to defeat the Turtles within 90 seconds, promising power and wealth to whoever can pull it off. Back on Earth, the Turtles head home in their van, still trying to figure out the story behind the assorted bad guys who’ve been popping up lately. Michaelangelo discovers a tracking device which had been placed within his shell, and hurls it out the window, but it’s too late to stop their next challenger from materialising in the back of the vehicle: a blue-skinned, four-armed woman who shape-shifts into a rhino-like alien as the Turtle Van is sent flying off a cliff. The vehicle lands safely thanks to an in-built parachute, but not before the invader snatches Donatello’s bo staff, disappearing seconds later. Confused as to why their opponent would flee when she had the upper hand, the Turtles note that the tracking device resembled Dregg’s microbots. Back at the spaceport, Dregg selects five aliens, including the two who most recently clashed with the Turtles, to participate in his next scheme. 
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Still trying to figure out what’s going on, the Turtles reach April to ask if she’s heard of any unusual alien activity recently. We’ve touched upon our ace reporter’s apparent Internet addiction throughout this season already, but I think it’s also worth noting how odd it is that she sits in her home at night, working in her office, and wears her new jacket the entire time when she isn’t going anywhere; I guess it’s too late in the day to justify the creation of an alternate indoor attire for her now. Back in the Lair, Donatello tracks the transporter energy from which the assorted aliens have been appearing back to the black hole Dregg had been sent into. Convinced that they’ve overheard an intruder nearby, the Turtles sneak out of the workshop only for Leonardo to almost end up thumping Splinter – somehow, they managed to forget that he lives in the Lair, too. The team are encouraged by their sensei to join him in meditation to calm their nerves. 
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Mung oversees the breeding of new swarms of microbots when Lord Dregg arrives, demanding a cannister of the robots to use in his Scheme of the Day. The underling points out that they’ll require all the microbots for the creation of their invasion force, and is sort of half-assedly knocked to the ground for what Dregg views as insubordination. Dregg launches into a tirade about how he doesn’t care about timetables and had nearly defeated the Turtles when he “had the power of Shredder and Krang”. (There’s a little bit of revisionist history going on there on Dregg’s part, as of the two of them he only managed to absorb Krang's abilities.) Now obsessed with gaining revenge against the Turtles above even his desires for galactic domination, Dregg declares he needs “something special” to finish off his enemies once and for all. When Mung points out in the politest and most conciliatory way possible that this is misguided, Dregg unleashes his laser eye beams to punish his flunky, missing him and instead hitting a tank full of microbots. Scooping up a handful of the tiny robots, Dregg places them in a cannister and makes his exit. For the first time, Mung is clearly furious, yelling at his departing master that he’s “gone mad”. Teleporting aboard the Dreggnaught – which was seemingly destroyed for a second time at the end of the last episode, so presumably this is the third version of the ship – Dregg sets the microbots to work, enacting the next stage of his plan. 
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In the Lair, Splinter oversees a training session for the Turtles, during which it’s revealed he’s taught them a new move in which they leap onto the back of their enemy, restraining them from behind. The team are told that if they perform the Flying Claw well, they won’t need to learn any further attacks. Back on his ship, Dregg watches as the microbots complete the creation of the morphogenesis exoskeleton, a suit which he dons before using it to absorb the five alien warriors he recruited. Ready for his final battle with the Turtles, Dregg prepares to teleport to Earth. 
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It doesn’t take long for the Turtles to pick up on the transporter activity. Heading up to the surface, they confront Dregg in a construction site in his new get-up. The team assume their old enemy must have arrived with a group of his underlings, but soon discover he doesn’t need troops now as he uses the exoskeleton to become a giant who towers over them. Dregg announces that the warriors that had been sent to dispose of the Turtles were the most powerful in the galaxy; now, having absorbed them, he’s become an enemy that the green teens will never be able to defeat. 
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The Turtles work together to turn Dregg’s new abilities against him, wrapping one of his arms – which has transformed into a lengthy chain - around one of the construction site’s girders. This doesn’t work for long as Dregg is simply too powerful, and is able to bring down the entire structure. The Turtles run for cover but again, Dregg has an answer for this, turning himself in an enormous ball and hurtling down the street after them. Dregg uses x-ray vision to pursue our heroes as they escape into the sewers, dropping a robotic arm through the ground and briefly pinning Michaelangelo. The Turtles escape into the lower drains of the sewers, flooding in the area above them as they leave to slow their foe down; a resulting surge of water knocks the warlord into the air. 
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Returning to the Lair, the Turtles tend to their accumulated injuries. Splinter suggests to the team that “when the hermit crab wants to impress its enemies, it gets a bigger shell”. This gives Donatello an idea, as he rushes to his workshop to bring up the schematics for Krang’s android body on his desktop PC. As you may recall, Krang’s duds had the ability to grow to giant-size, something showcased most memorably in “Shredder & Splintered” but also later in season six’s “Krangenstein Lives”. To get what they need, the Turtles will need to travel to Dimension X and retrieve it from the Technodrome, a risky prospect given that the team had written off the idea of ever using Donatello’s dimensional portal again at the conclusion of the previous episode. 
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April’s Internet addiction leads to her having a hallucinatory episode, as she sees the vision of Lord Dregg’s face appear on her monitor. Okay, that’s not technically true: this is the real Dregg, who emerges from the screen to take shape in her apartment in his new super-sized form. The villain sends a transmission to the Turtles over their communications systems, threatening to send the captive April to “the labour mines of Dimension X” if they don’t show up to rescue her. The Turtles opt to split up, with Leonardo and Raphael setting out to save April while Donatello and Michaelangelo head through the portal. 
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In a nice touch, the old Technodrome theme music returns as Donnie and Mikey approach the now dilapidated fortress. The Turtles make their way inside, unaware that they’re being watched. Back on Earth, Raph and Leo free April but are manhandled by Dregg, who threatens to finish them off with his integrated weaponry as we head into commercials. 
Okay, here we go – the concluding act of the last ever episode!
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Dregg gives the captive Turtles the choice of being killed by a liquid nitrogen ray or his carbine shredder, and while there’s perhaps something fitting about idea of the Turtles meeting their maker in the last episode at the hands of a shredder, that’s not how things play out. Instead, Leo and Raph use their surroundings to their advantage, dropping furniture onto Dregg and sending him crashing through the floor, marking yet another time that the Turtles have inadvertently destroyed April’s home and demonstrated zero remorse. Our heroes leave with April in the van, but Dregg remains undeterred. He bursts out the side of the building and – I shit you not – becomes MOTORCYCLE DREGG, popping a wheelie before speeding off to pursue the Turtles as I stop what I’m doing to try and contain my laughter one final time. 
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In the Technodrome, Donatello and Michaelangelo uncover Krang’s android body, but there’s definitely something off about it: for one thing, since when did it have fangs? Before the duo can retrieve it, the alien brain’s old suit reveals itself to be a shapeshifting creature that springs to life, opening its mouth to expose a forked tongue and going on the attack. From the sidelines emerge a group of creepy cyborg-like beings who the two Turtles fight off before finding the real android body under a pile of scrap metal. 
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Motorcycle Dregg chases the Turtle Van into a scrapyard, where it soon becomes trapped in a crane by the villain and is set to be dropped into a trash compactor. Meanwhile Donnie and Mikey opt to use the Technodrome’s portal to return to New York rather than their own, but struggle to get the failing systems in the fortress operational while also fighting off the assorted enemies now hanging around the place. Mikey’s last “cowabunga” begins as he leaps into the portal with Donnie, and ends as he emerges in the scrapyard on the other side. 
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Leonardo, Raphael and April face the prospect of being squished by Dregg in the trash compactor when the now giant-sized android body appears on the horizon, piloted by Donatello and Michaelangelo in Krang’s place. Dregg uses his assorted powers to attack the android, leading Mikey to suggest they increase its size even further, but Donnie explains the bigger it becomes, the more rapidly it’ll collapse: as it is, they only have about one minute before Krang’s old suit shrinks to the size of a ping-pong ball and explodes, with the two Turtles inside it. 
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Leonardo and Raphael use the roof-mounted blasters on the Turtle Van to fire upon Dregg, but he rebounds by again assuming his ball form, knocking down Krang’s body like a bowling pin. Changing shape again he takes on the form of a tentacled creature, resembling one of the five warriors he recruited earlier. With only seconds remaining, Michaelangelo suggests they do “THE MOVE, dude”. Taking the controls, Donatello has Krang’s android body perform the Flying Claw, capturing Dregg from behind. Mikey and Donnie escape and push Dregg through the portal along with the android body seconds before it's due to explode.
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All of this brings us to the very last scene of the series. In the Lair, Splinter tells the Turtles that they are “truly exceptional students... and [he is] proud to be [their] equal”. This confuses Michaelangelo, who’s used to referring to Splinter as their sensei, but he explains that this would make him their leader or guide, something they no longer need: “like the lion,” he tells them, “You have no superior in the jungle of life”. Leonardo agrees that the Turtles can take on any challenge when a noise is heard from nearby. Rushing into the kitchen, the team find a bag of popcorn overflowing in the microwave: Raphael gets the last line of the series, remarking that the one thing they can’t handle is Donatello’s cooking. 
And so, this is how is how Teenage Mutant Ninja Turtles ends, not giving us any substantive sense of closure but simply puttering over the finish line. That last scene, all 35 seconds of it, is the closest thing we get to a goodbye after all these years, a hurried acknowledgement that the Turtles are now equal to Splinter that honestly doesn’t feel earned: we just had a bunch of episodes in a row where the team were staring death in the face and the planet was in danger, today’s adventure feeling restrained by comparison. After pulling apart the adventures of the Turtles for a few years now, I went into this one expecting to feel... I don’t know, something, anything, but there’s almost nothing emotionally resonant in “Divide and Conquer”. I’m honestly disappointed. 
Why did TMNT end in such an anti-climactic fashion? I’d speculate that, much like the conclusion of season seven, there was a desire to not fully close the door. Turtles as a property at least still had name recognition at this point, and perhaps Fred Wolf’s camp felt there remained a chance that a rival network would pick up the show for a few more seasons on that basis. It’s entirely feasible that an eleventh season would have seen either Dregg or Shredder and Krang return, but given how troubled the last few years of the show have been creatively, I’m not surprised this didn’t come to pass. 
The first Turtlethon entry opened with an acknowledgement that Teenage Mutant Ninja Turtles debuted on TV only weeks after the series finale of Transformers, and this could be considered a passing of the torch: TMNT was, in many ways, the last great series of the 1980s “half hour toy commercial” era. As we close things out in the autumn of 1996, the Transformers have finally made a successful return to western animation with Beast Wars, which should give you some sense of how much the world has changed in the time between the premieres of “Turtle Tracks” and “Divide and Conquer”: that kind of half-hour computer generated animated show would have been unthinkable in the mid-eighties when Turtles was green-lit, but will come to dominate kid TV schedules as the millennium approaches. Which brings us nicely to... 
AFTERMATH 
Let’s do a lightning round covering how the various parties involved in the creation of TMNT fared after the show went off the air: 
CBS pivoted to showing nothing but educational programming on Saturday mornings beginning with the 1997/98 television season. This came about as the result of strengthened regulation requiring that broadcasters air a set number of hours of informative fare each week, but also followed on from the budget cuts for programming mentioned in previous entries, and increased competition from cable channels such as Cartoon Network and Nickelodeon. A few years later the network would be absorbed into Viacom, Nick’s parent company; Nickelodeon would go on to purchase Teenage Mutant Ninja Turtles as an IP from Mirage Studios at the end of 2009. 
Fred Wolf Films, the successor to Murakami Wolf Swenson, would putter on for a few years after the loss of their meal ticket. In a newspaper article from the boom years of TMNT, Fred Wolf suggested that the studio wasn’t making any money from the success of the series at the time due to the huge financial outlay required to make as many episodes as they did, and that it wouldn’t be until the show had ceased production and began playing in reruns worldwide that they would begin to see a return on their investment. It doesn’t seem like things played out this way, the firm moving on to work on a few Zorro and Sinbad cartoons as the nineties closed out; their website, last updated in 2000, is somehow still online and suggests they were looking to move into web animation around that period, but as far as I can tell nothing ever came of it. 
Playmates Toys had financed the initial effort to bring the Turtles to television and would keep the brand afloat at retail throughout 1997, in part by re-releasing older toys in new packaging. They would go on handle the figures for the next incarnation of Turtles a short time later, and in fact continue to hold the master toy license to this day, a line of figures based on the recent Mutant Mayhem movie currently running in parallel with (often shoddy) recreations of toys from the classic era. 
Mirage Studios perhaps had the most to lose with the continuing decline of TMNT and the end of the original cartoon. To ensure the survival of the property and that they could continue to employ their roster of artists, Kevin Eastman and Peter Laird made the decision to do business with Saban Entertainment, the production company behind Mighty Morphin’ Power Rangers; this was the same series which, as covered in previous Turtlethon entries, had been a key factor in TMNT’s rapid decline in the kidvid marketplace to begin with. The Mirage/Saban alliance would lead to the creation of the live-action Ninja Turtles: The Next Mutation, a disastrous series which would not only damage public perception of the Turtles further but also create a rift between Eastman and Laird which has only in recent years been patched up. 
The four original voice actors for the Turtles are still active in the industry, and occasionally reunite on the convention circuit, often alongside Renae Jacobs (April). Barry Gordon, Rob Paulsen, Cam Clarke and Townsend Coleman reprised their roles as the green teens for the 2022 video game Shredder's Revenge. Between these stints Paulsen returned to Turtles for the 2012 incarnation of the show on Nickelodeon, this time as the voice of Donatello. James Avery (Shredder) passed away in 2013 following complications from open-heart surgery. David Wise is also no longer with us, having lost a brief battle with lung cancer in 2020, but both live on through their respective remarkable bodies of work, including their extensive runs on TMNT.
As I’m sure you know, Turtles continues to endure, not just in its 1987 incarnation but the countless versions which have popped up in the years since. Recently Viacom announced that they’ve finally reached an agreement to secure the broadcast rights to the original series: the first season is already up on YouTube for free (albeit in an altered form, and with a new theme song in place as presumably Chuck Lorre’s asking price for royalties was simply too high); the show is also in rotation now on Pluto TV’s Totally Turtles channel in the US and will be arriving on Paramount+ in short order. Personally I’m still hoping we get a nice Blu-Ray set of the series down the line at some point with the entire series in better quality than the occasionally substandard Lionsgate DVD prints. 
So... now what? Next time on Turtlethon we’ll wrap up all the loose ends, reflect on the last few years of exploring TMNT and try to figure out what the point of all this was – as well as where we go from here. See you then! 
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gregthecoolnerd · 1 year
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Top 15 Metal Albums of 2022
(This is in order of release this year. Otherwise, I love them all the same.)
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Synchro Anarchy by Voivod
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This World is Going to Ruin You by Vein.fm
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Ecstasies of Never-Ending Night by Devil Master
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Rashomon by Ibaraki
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Scoring The End of The World by Motionless in White
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Electrified Brain by Municipal Waste
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Nonnegative by coldrain
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The DREGGMUSIC Mixtape by DREGG
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Of Kingdom and Crown by Machine Head
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Curse of Existence by Miss May I
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Netherheaven by Revocation
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Patient Number 9 by Ozzy Osbourne
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Opvs Contra Natvram by Behemoth
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The End, So Far by Slipknot
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The Generation of Danger by Tallah
Runners-Up:
(Not quite as good as the main entries, but still worth mentioning.)
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Voyeurist by Underoath
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Requiem by Korn
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Zeit by Rammstein
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Break and Cross the Walls II by Man With a Mission
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The Sick, The Dying...and The Dead! by Megadeth
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snake-author · 4 days
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faefaye · 1 year
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So I finished Flawed Justice. I'm glad this one, same as the previous, is just solving a murder. Love the ending scene, I'm not one for relationship drama but this one was perfect - there is indeed a huge difference between Ada and Dregg and no wonder it's becoming a wedge between them.
Also nice that Dregg has a new apprentice to torture and turn insane :p.
I'm wondering about Ada's state though. I thought she was in a struggle with her other half and unwilling to accept Dregg, did I miss that changing?
(spoilers for all of S2)
God, seven episodes in and Season 2 has so many threads... Dregg and Ada's relation, the different timelines having to be merged, Sigh, the Void cult, the time-travel, Narada, Dregg's grandmother... I'm curious how it'll all be tied up. The ending teaser in MM1 implies Dregg did indeed choose the universe over Ada...
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dead-n-cide · 1 year
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TODAY'S ANTHEM #102
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fabuloustrash05 · 8 months
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It’s funny until it happens to you
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Mikey: This is it. This is my deathbed. My last day on earth.
Raph: I've seen you fight in a life or death battle against Newtralizer using electric powers and nearly sacrifice yourself to blow up Dregg’s ship, but the flu is what's going to do you in?
Mikey: My tummy hurts.
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w0rped-moss · 1 year
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happy monday
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the-final-sif · 1 year
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I like to think that Dream doesn't know who the parent is, and any speculation once they've hatched is immediately hissed at because CLEARLY the other father is Punz. Regardless of Punz definitely not visibly resembling the kids At All, or whatever
c!Dream (none of these), with a creeper, a blaze, a fox, and a mooshroom: yeah so these are all of me and Punz's kids!
c!Tommy: I bet all of them are also evil
c!Tubbo: Maybe- wait, hold on did you say you and Punz?
c!Dream: yes?
c!Tuboo: ....
c!Dream: ....
c!Tubbo: ....
c!Dream: I will remind you that I have an Axe.
c!Tubbo: theyre lovely.
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wondrous-art · 1 year
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Some redesigns for some classic aliens for TMNT Mystic Forest.
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Neutrino kids!
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Utroms + Robot disguise designs.
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Lady Dregg (aka better Lord Dregg.)
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Lastly, Utrom/Humanoid Hybrid!
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knavestrolls · 1 month
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Karena.. you don't know her yet. You won't until [redacted] <3
Original design by @greedkinggreaser !
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turtlethon · 9 months
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“Mobster from Dimension X”
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Season 10, Episode 6  First US Airdate: October 19, 1996 
The Turtles battle an alien amoeba crime boss who seeks to steal a supercomputer on behalf of Lord Dregg. 
The tenth season of Teenage Mutant Ninja Turtles continues with “Mobster from Dimension X”. As with the rest of this year’s episodes, this outing is credited to Jeffrey Scott. 
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At a college campus, Professor Huxley is seen unveiling a revolutionary “protein computer”, watched from afar by Donatello as the other Turtles reluctantly tag along. Huxley goes on to demonstrate how a headset can allow him to link up the computer and mentally control anything connected to it such as lights and air conditioning. A group of laser-gun wielding gangsters show up to steal the computer, but their efforts are thwarted by the Turtles, with both parties escaping when the police arrive. 
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Back in the Lair, the Turtles try and determine why the gangsters had targeted the computer when an early warning system sounds, informing them that traces of transporter energy have been detected. Convinced that this is a sign Dregg may have returned after being banished to Dimension X in the previous episode, the green teens head off to investigate. 
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At their hideout, the group of gangsters try to downplay their inability to steal the computer to their boss, a bright green slime monster in a suit and fedora named The Globfather. One of the men is punished by being turned into a pile of goo, and the others are warned the same fate will meet them should they fail in the future. The Globfather reveals that he was sent to Earth to retrieve the protein computer “by someone who is willing to pay dearly for it”; his underlings are promised that if they succeed, he’ll provide them with enough alien weaponry to easily take over the city. The crooks are instructed to try and steal the computer again, this time under the direct supervision of their boss. 
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The crooks leave moments before the Turtles arrive in their van, having determined that the teleportation activity they detected took place in the hideout. Once inside, the team find the puddle of goo that was once a member of the mob group on the floor, and are shocked as the puddle of slime manages to utter a few words, revealing the name of the criminal kingpin and his intent to steal the computer from Huxley’s lab before reverting to being lifeless ooze once more. 
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At “Computer Science Lab”, Huxley is seen continuing to conduct his research, his son Ronnie hanging around nearby and playing with a radio-controlled car. Dressed as military officials, the gangsters infiltrate the facility and inform Huxley that it's under attack, offering to escort him safely outside. Dressed in uniform, the Globfather then reveals his true intentions, his men filing in to steal the computer seconds before the Turtles arrive. Seeking to protect his computer’s “brain” from being damaged during the battle, Huxley secretly places it in the shell of Ronnie’s RC car. 
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Act one ends with the Globfather attacking Raphael by wrapping him in goo, which he promises will turn him into an amoeba, “just like [him]”; When the show returns from commercials, the other Turtles are warned that should they touch him they’ll become blobs too. The gangsters make their exit with the computer (minus its brain), with Ronnie leaving soon after; meanwhile the Turtles are left to deal with Raphael’s predicament, which Leonardo resolves with some unintentionally hilarious rapid-fire swishing of his katana blades. 
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Reviewing the lab’s security camera footage, the Turtles watch Huxley place his computer’s brain inside the shell of his son’s toy car, before in turn dropping this into his backpack; moments later Ronnie is seen picking up the backpack and leaving the building. The team set out to find Huxley’s child before the Globfather realises what’s happened, contacting April and asking her to have the police help in the search for him. 
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At their hideout, the gangsters realise that the computer is incomplete. Globfather presses a tied-up Huxley for information, threatening to turn him into an amoeba too if he doesn’t comply. The Professor coughs up the information about where the brain was stashed, though this leaves the crooks in a position where they still can’t visually identify the boy. Fate intervenes as a Channel 6 news broadcast displays a photograph of Ronnie, with viewers being asked to contact the authorities should they see him. (This marks the penultimate appearance in the series of the Walter Cronkite lookalike newsreader, who quite incredibly is the last recurring human character to appear in the show bar April, having even outlasted Shredder.) Globfather makes his exit, leaving a large portion of goo on Huxley to ensure he doesn’t attempt a double-cross. 
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Ronnie is chased by the mobsters but the Turtles intervene, with Leonardo snatching a pair of their laser weapons to use against them. The Globfather arrives in his limousine and is trapped inside by our heroes, but uses his shapeshifting abilities to slide through a vent onto the street before re-forming. He soon changes shape again, rising via a drainpipe before snatching the backpack from an escaping Ronnie as act two ends. 
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We begin the final act with Ronnie left dangling from a balcony. Globfather taunts the Turtles, challenging them to make the choice of saving the child or retrieving the backpack, and makes his escape as the team choose the former option. Back at his hideout, the slimy mob boss contacts his “benefactor”, Lord Dregg. The alien warlord outlines the next phase of their plan, as he intends to have Globfather connect Huxley’s invention to the national telephone network. This will allow Dregg to “control all Earthly computers” with his brain, including military defence systems. (This seems to presume that all computers on the planet are hooked up to a dial-up modem which is connected all the time, I really don’t think he’s thought this through.) We also learn that a new Dreggnaught is in the process of being constructed by the microbots, the completion of which will take several days: once it’s done, the vortex transporter will allow for the villain’s return to Earth. 
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The Globfather and his men barge into the phone network facility, where the protein computer is hooked up to the system; the mob boss then uses the telepathic headset demonstrated by Huxley in the episode’s opening scene, gleefully declaring that he “can feel [his] mind connecting to millions of computers around the world!” 
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I’m becoming increasingly convinced that since leaving Channel 6, April has chosen to fill her free time by becoming addicted to this newfangled “Internet” thing, and is justifying her dependency by telling herself it’s in the name of journalism: rarely nowadays, outside of her direct interactions with the Turtles, do we see her anywhere other than hunkered down in front of her computer in her apartment. That’s exactly where she is as the next scene opens, and when the Internet goes down her response is to immediately whip out her notebook computer (which she helpfully declares incorporates a cellular modem.) Using the device, she views an image of “all the world’s phone lines”, which are being tapped into: seconds later, the Globfather appears on-screen, announcing that all communications systems are now under alien control and threatening reprisal towards anyone who tries to interfere. 
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With Globfather preventing anyone from making phone calls, April instead reaches out to the Turtles, as the Turtlecom signal is apparently unaffected. From their van – and despite the warnings of Ronnie – Donatello attempts to establish a connection with the phone network. This somehow grants the crime boss control of the Turtle Van, and he quickly utilises its weapons to blow the rear doors off before setting the vehicle on a collision course with an oncoming truck. After Raphael destroys the on-board computer, the team regains control, steering the van to safety at the last second. Ronnie attempts to advise the Turtles on a plan of action, but the team talk over him, deciding to return to the Lair. 
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Dregg teleports in to join the Globfather just as the military is about to claim control of the communications network, and instead uses a weapons satellite to stage a counter-attack. He warns a group of world leaders that the planet’s nations have only fifteen minutes to surrender, threatening to use the satellite to begin destroying cities if they don’t comply.  
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In his workshop, Donatello – drawn in one particularly lengthy shot as Raphael, “R” belt and all – constructs his own telekinetic headset which he intends to hook up to the computer system and counteract the efforts of the Globfather. When the headset malfunctions, Ronnie again tries to provide advice, only to be ignored by the Turtles who fumble through and resolve the problem themselves. Tired of being brushed off by our heroes, Huxley’s son quietly makes his exit. 
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The leaders of “all nations” managed to agree within that fifteen-minute timeframe to surrender to Dregg, which somehow might be the most implausible thing to occur in this episode about a mob boss made of slime who takes over the world with a computer hooked up to a chunk of meat. Never fear, as the Turtles infiltrate the network facility to begin taking out Globfather’s blaster-wielding goons. Aware that he’s under attack, Dregg prepares to use the satellite space lasers to begin destroying cities as planned. Donatello uses his own mind control helmet to try and counteract this, leading to a brain-off between the two that ends when Ronnie re-emerges, using his RC car to damage Dregg’s control panel. Donatello is then able to assume command, connecting with a mobile vacuum robot that sucks up the Globfather. His plan foiled, Dregg teleports back to Dimension X alongside the robot now containing the defeated mobster. 
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Ronnie is reunited with his father, and the Turtles congratulate the Professor’s son for helping them save the day. Michaelangelo is enamoured with the RC car, convinced he could have pulled off the same trick in using it to defeat Dregg, but instead is knocked to the floor by it as everyone laughs and the episode wraps up. 
“Mobster from Dimension X” isn’t earth-shattering, but following on from a trilogy where the Turtles were presented with one of their greatest challenges ever, I appreciate that the show is taking an opportunity to slow things down for a bit ahead of the upcoming series finale. Structurally this is the 1987 Turtles as it used to be: some scientist invents a game-changing doohickey, a bad guy makes a play to steal it, and our heroes work to get it back before it can be used for world domination. The key difference of course is that typically in the old days it was Shredder doing the deed, having received his marching orders from Krang, and as this is a Red Sky-era episode there’s a greater emphasis on action than on one-liners. 
The Globfather is particularly interesting as he represents an area where late-stage TMNT has an edge over the classic era incarnation of the show. Off-the-shelf mob boss characters alternated with evil scientists throughout seasons three and four and hampered the show by being boring as hell: Don Turtelli, Pinky McFingers and Mad Dog McMutt were just three of this seemingly endless parade of crime kingpins who were barely distinguishable from each other. They presented the Turtles with little challenge and felt out of step with the imaginative and outlandish characters that drew kids to TMNT in the first place. The Globfather takes that same archetype and makes it work within the context of the series: while there’s nothing revolutionary about him, his design is visually solid and the ways in which his slime powers are utilised suggest to me he could have had a long run in the show had he been introduced in the early days. This is a long way of saying that I wish all the Pinky episodes could have been Globfather ones. 
Hopefully you enjoyed this breather. Next time, things will begin ramping up again: Dregg returns with yet another scheme as the Turtles fight to prevent the planet from being pulled into a black hole in the penultimate episode of Teenage Mutant Ninja Turtles, “The Day the Earth Disappeared”. 
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Genuine question for those who dislike or even hate Mona Lisa from TMNT 2012. Do you guys...
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...dislike her more then, I don't know...
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THESE GUYS MAYBE?? Unlike them- Mona had a good reason for why she did what she did. She was LITERALLY blackmailed by Lord Dregg to betray Raph and the gang so she can protect HER DAMN PLANET. Meanwhile Dregg has no reason. And even if he did have a good reason, that doesn't excuse or justify why he went after them and tried to destroy and even kill them. Mona within this case might as well be somewhat rather excused because it was a desperate moment to save her planet. Then there is Newtralizer... Look... I hold this guy close to my heart and love him to death... BUUUUUUUUUUUUUUUUUUUUT-... I don't justify his damn actions and he legit has no reason or explanation as to why he did what he did. He is legit just pure evil and a literal psychopath. The guy has been stated to be a literal rogue salamander and even a war criminal and also used to work as an assassin for Lord Dregg before he was captivated by the Kraang. Like SERIOUSLY- Yeah I'm kind of being dramatic but- I'm trying to prove a point here that Mona had a good reason as to why she did what she did. Do you all even know the definition of blackmail?? Because I sure as hell am willing to explain it to ya. In conclusion: Mona had a very good reason for what she did in the episode and not to mention she made up for her mistake and apologized and showed CLEAR REGRET and REMORSE (Are regret and remorse the same thing if I can ask btw-?). Okay that's all. Thank you for reading this stupid rant. Have a good day. *throws microphone to the ground and runs off the stage then trips and falls onto her face and dies cutely*
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