#fan game idea
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randomahhbrainrot · 7 months ago
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Personas in the Woods: Main Character - Selma Ann Forester (Selmers)
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Selma Ann Forester, or just Selmers, is a fellow creative Mae befriended during her return to Possum Springs. Bonded over the former bouncing poetry ideas to the latter, the two eventually connected and formed a relationship between disgruntled creatives.
Arcana: Temperance
Weapon of choice: Spears
Starting Persona:
Simone, the fighter
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Background: A historical revolutionary found among the stars, Simone was known for leading a rebellion against the corrupt rulers of her homeland, evading capture for many years. In a final charge, she was killed and was buried in an anonymous mass grave. It is said she now lives on, serving her homeland as its foundation in the ground.
Affinities: Weak to Fire, Strong against Ice
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braininatankwithalaptop · 1 year ago
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To celebrate the new year I want to talk about how I imagine a mother of learning fan game would go.
It's about 8 years after the end cyorian invasion and you're playing Kirielle's best friend, a girl with natural seer/divination abilities. She invited you over a holiday break to Knyazov Dveri, where her brother has the best spell forge in the area due to his friendship with the mayor: Zach Noveda.
When you enter the town you're overcome with a headache and pass out. When you wake up you find out that you've been taken to the guest room at Zorian's home to recover. You feel a bit strange but are otherwise fine, but Zorian is nowhere to be seen. Kirielle said he has an important experiment/project that he has to focus on for the next 3 days/week and you can't meet him. Well that's fine, you're here for Kirielle anyway. You enjoy the holidays, do some side quest equivalent stuff relevant for your character and generally learn the mechanics of the game (I imagine it being like an isometric rpg but whatever works best). But then on the last day of the time frame one of the major powers bordering Knyazov Dveri attacks and war breaks out. As you and Kirielle escape for shelter you see signs that Zach is pulling out the big guns with high level magic and is calling for more reinforcements.
After the invasion (either you die due to random artillery, saving Kirielle, or just go to sleep in an improv'd shelter) you wake up back in the guest room at the beginning of your visit (Sound familiar?). But this time Zorian is the one that greets you as you wake.
Zorian says that he's been having dreams that the worst war to ever happen on the continent will break out here and bring every country to near ruin in the devastation of the warfare, and it starts in the attack in Knyazov Dveri (basically like the assassination of Archduke Ferdinand). He says he had the idea for a divination experiment that would basically give someone the ability to have a vision of what would happen in the next [x] days, and then a vision of what they would do if they knew that, and so on. Basically making an artificial timeloop using divination within a person's mind. Zorian cast the spell to focus on the person in the town most attuned to it assuming it was him with his connection to the web. He wasn't expecting it to be you. Now mentally projecting himself into this vision he says that you have to fulfill his plan of finding out what is causing the attack, who wants the war to happen, who can be persuaded, and how to otherwise avoid the catastrophe. And thus you're playing a mini time loop countering an invasion like the ZZ duo. I imagine the game to be some crossover between the Forgotten City, Disco Elysium, and In Stars and Time. Plot is mostly mystery and political intrigue but with some rpg mechanics that you need to keep in mind for some solutions. Identify war profiteers, sympathizers to peace, and find out how to eliminate uncompromising threats and find the perfect solution. Unlike the Sovereign Gate time loop you can't increase magical power throughout the loops since it isn't happening in reality, just in your head, but you can learn new spells. And as Kirielle is an artist (I imagine projection and alterations specialist) you can carry over items from loop to loop by giving Kirielle the details to recreate (Maybe you have to trust Kirielle with the truth and details to unlock it for certain loops?).
And what I think would be interesting is that unlike other time loop games, you have to decide when you "wake up" from the time loop, disabling time travel and the ability to make a save and keep playing (you can still save, but automatically boots you to the main menu and when you start the save file deletes the "quick save," thereby stopping the ability to functionally time travel using the load function). Zorian can't help you in the loops (as he's maintaining the spell and doesn't trust you with an unaware version of himself) but promises to solve one problem in the real world that you can't fix (maybe to get the "true/best" ending you have to solve every problem in the loop yourself and use his promised help in a spontaneous problem in the real world that didn't come up in the loops?). Depending on your performance in the last loop (how much you reveal to Kirielle, what you sacrifice to compromise with adversaries and secure peace, how well you reveal your abilities in public, etc.) you get a "variable" to the ending.
I just like the idea of Zorian being the powerful benefactor to a new progression fantasy protag solving a mystery with political intrigue, but this time the power has a hard cap and resets, forcing players to come at the rpg elements more like a puzzle than something that you can grind to solve.
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sapphirefox1995 · 1 year ago
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I want to make a fan game, but considering I cant consistently draw the Sonic Characters or code, I can only write, then it means I will never make the Sonic game I want.
Unless....
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Sorry for the bad art, I was rushing. But my idea is a 2D platformer but more open world like Sonic Adventure 1. I also want these three (Shadow, Sonic, Amy) to be the trio of the game. You play only as Sonic but use Shadow and Amy's abilities (you'll earn them like in sa1 as well) to help you navigate the world.
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The concept is somewhat surreal (could be considered horror but lets try not to). A being from another dimension goes around and corrupts the worlds it visits. The corruption grows (think Terraria) unless you get Amy power ups since she slows and heals the world. The game is to heal the world and save everyone (friends and Eggman). I want the ending to be them three being able to go Super. Apparently girl hedgehogs cant but also it's a fan game so I don't actually care, itll be cool, and that's how you restore the world and kill the entity.
Now characterizations are going to all be sa2 minus Amy and Shadow. Shadow's going to be his sa2 and Heroes but with knowing he's the real Shadow and his memories restored while Amy is going to be her Frontiers self. In fact, Tails and Knuckles are going to be their sa2 and Frontiers self as well.
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Its going to be a platformer with rpg elements basically. And I really want to do this but again, i cant. So I started a Discord server that will be open to anyone who wants to join to help out. All I need is a few writers, artist/animators who can do consistent sonic work or background artist/animators, those who can code, and lastly but def not least, people who can make music and manage sound design!
It's all for fun and theres no direct due date so join if you want. I dont want anyone to be pressured but I will be managing the project so I'll have to check in. Any skill level is fine so long as you're willing to learn. 16+.
Comment, reblog, or dm me saying you want to if you're interested!!
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ashetheentity · 4 months ago
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Hear me out! A battlestar galactica x murder drones crossover fan game AND it’s in the style of undertale/deltarune
This includes spoilers for both shows (only season 1 spoilers for bsg tho because I haven’t watched the rest yet)
You play as the main trio from murder drones (Uzi, N and V) in an alternative ending to episode 2 where they managed to get the spaceship to work and get off copper 9 and as they look for humans they stumble upon the galactica
Since then you have the chance to gain the trust of humans and befriend them or kill them and there will be a pacifist/genocide and neutral route like in undertale
Here’s some more ideas scattered, nonsense
The fight system will be similar to deltarune where you’ll get turns to fight each as each of the main characters. Each of them will have different abilities with different actions. As for fighting N and V will be somewhat similar cuz theyr both disassembly drones but Uzi will be weaker and have her railgun attack as well as anime attacks that it will take a lot of energy for her to do while floating in space and not having wings
They’ll also have an action menu and you’ll also be able to give the humans stuff, like in deltarune. at first N will be the only way for you to make peace but the rest will be convinced eventually, and there will also be an option to make N do puppy dog eyes cuz ofc
The first fight will be against Apollo and Starbuck since they will be the first to be sent to kill the trio who the bsg crew assume are cylons (obviously) but they’ll be in their spacesuit and we won’t know their identities until after the fight. If you spare them they’ll make a deal that the trio could go on the ship and help the humans or die and if you kill them you can’t go back to a pacifist and you’ll have a very… very hard boss fight with commander adama later on(I’ll talk about that more in detail later)
Apollo and starbuck would be your very suspecting allies or worst enemies depending on what you do and your goal in the game is to either gain the trust of the humans and help them beat the cylons or kill then all or something in between! All while Uzi’s solver powers are developing outside of her control and maybe cyn and J are catching up to them
Maybe you’ll do goals around the ship for personal characters where you can either help and make the characters both from MD and BSG bond and learn more about eachother or kill them. There will be ship repairs as puzzles and extra battles with cylons that will make the crew trust and like you more
Killing characters will have arguably worse conveniences here then in undertale because the characters’s loved ones will seek revenge in their on way no matter what you do… (especially adama… I’ll talk about what he does at the end) ofc uzi will kill a few people outside of her control but due to the winds she gets when the solver takes over itll be easy to convince others that you didn’t mean to do that… perhaps you could lie and say the solver did things you meant to do?
Your meeting with Sharon will be similar to the one with alphys in undertale. She seems innocent but if you bond with her enough she’ll tell you about her dark thoughts and deep suspicions of being a cylon herself… perhaps she could bond with uzi on that cause uzi also has secret powers that make her scared she’ll hurt someone out of her control?
I think if you (as N or uzi) convince V to be peaceful she will bond with starbuck a lot because… if you watched both shows you’ll know! They have such a similar personality
Maybe when the humans understand the solver thing with Uzi they send her to that mad scientist guy (forgot his name) which the trio (understandabley) don’t trust at all so N and V fight about saving her. v things if she dies it’s for the best ofc but N ends up going on a rescue mission
If you do a pacifist/very very very passive neutral route eventually cyn and J will catch up to you and you’ll have to fight them but with the friends you made along the way you’ll be able to defeat her and Uzi will reach the state she’s in at the end of the show. The more you kill and the less the crew trusts you the harder it will be to defeat her
And in a full genocide route with the trio left alone and uzi feelings so much guilt she will let the solver take over and become just like cyn. Dead, control by a killing machine virus.. killing N and V
.. i left some details about the neutral routes out for the end… I’ll talk about them now! Commander adama… possibly the hardest boss fight aside from absolute solver Uzi and cyn at the end.. unlike sans in the genocide route of undertale it will be much harder to avoid him since he’s basically everyone’s dad and everyone is so important to him. So you’ll have to face him in almost every neutral route but I think the more people you kill the easier the fight will be and maybe you’ll be able to convince him to help you with cyn? But that won’t be easy at all… let’s Getting on his good side is very helpful if you want the good ending and I feel like he could develop a very cute father-kids relationship with the trio if you get on his good side (obviously cuz he’s a serial adopter) and… what do they need more then fatherly love?
In a genocide/ very bad neutral routes route he will be the last person you kill and then the solver fully takes over
I think that’s all the thoughts I have… sorry if some characters are ooc because I just started watching the show and I also didn’t figure out how some characters from bsg (the president, her helper, etc) would fit. I don’t think side characters form murder drones (like lizzy, thad etc, Uzi’s dad would be mentioned multiple times tho) so feel free to suggest ideas
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mixing0 · 1 year ago
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Ideas for a potential (and ideal for my tastes) Kirby Party game!!
This'll be long, obviously, so I'm leaving everything under the cut.
At its core, the game is a literal copy-and-paste of classic Mario Party. Everyone moves around the board, gathering more of a select item than their competitors to win, with minigames sprinkled throughout. No differences there. The difference comes from what the objects are, in this case.
On the topic of stars:
Here, stars are replaced with food items, given out by Kawasaki who replaces Toad. Whenever Kawasaki is moved, through any means, he prepares a new, unique food item.
When you get to Kawasaki, you can spend 20 point-stars (the Kirby equivalent of coins) for whatever he offers. Or you could spend 25 point-stars to get a different food selected at random.
Why does this matter? Because you can eat these food items for special bonuses, offering a nice helping of strategy to the established norm. Eating them means you lose a point, however, so it should be used very carefully to be effective.
Outside of those, at least one food is offered that has no stat effects and is just your bog standard.
On the topic of items:
Originally, I had planned for most of the items to come straight from Mario Party 2, but after looking more closely into the item system of Parties 5-7 (mainly 6 because it serves as another big influence on the project), I fell in love with the nuance and strategy that could be employed.
With that in mind, I was thinking about revamping the item system and number of items to better fall in line with this style. However, I'll still share the old item lineup, just for personal reference:
Wheelies act as mushrooms, letting you roll two dice blocks, while Rex Wheelies let you roll three.
Warp Stars act as, well, Warp Blocks, letting you swap places with a random player.
The Dimension Mirror allows you to move backward along a board when used. (And this will be more costly, so as not to be absolutely broken like the Reverse Mushroom was.)
The Vat-luck moves Kawasaki to a different space.
The Noddy Network calls Nightmare upon a player of your choosing.
The Enticing Cheese calls Daroach, while the Stinky Cheese prevents Daroach from stealing from you.
The Dinner Bell warps you straight to Kawasaki.
The Invisibility Stone lets you walk through alternate pathways.
The Nebula Chest steals a random item.
The Dueler's Sword... is self-explanatory.
On the topic of boards:
I conceptualized 12 main boards for the game. At the moment, they are:
Augmented Area (Technology-themed.)
Foody Feilds (Grassland, Food-centric theming.)
Corruption Cavern (Mining cave theme.)
Dusky Drawings (Spooky Mansion + Art theme)
Basalt Boulevard (Fire/Lava theme)
Royalty Ring (Castle theme)
Headstrong Honky-tonk (A casino in Merry Magoland.)
Galvanized Garden
Sanguine Sands (Western theme)
Mauve Mountain
Impeccable Iceberg
Nightmare's Nexus (Space Theme)
I may end up removing some of these, adding more, or changing a few of these ideas around.
On the topic of characters:
The roster includes:
Kirby
King Dedede
Meta Knight
Bandana Dee
Marx
Gooey
Adeleine
Ribbon
Magolor
Taranza
Susie
Elfilin
With the following making an appearance as non-playable characters:
Kawasaki (as the host.)
Nightmare (filling Bowser's role.)
Escargoon (who owns the bank.)
Daroach (filling in for Boo.)
Mr. Shine and Mr. Bright (who operate the day/night cycle.)
and other well-known enemies (who serve the other roles as needed.)
Each playable character will have a unique outfit for every board except for two. No one will have a unique outfit on Basalt Boulevard, and everyone will have a unique outfit on Nightmare's Nexus.
The character that does not have a unique outfit on the given board plays an integral role at the end if they lose, triggering a boss fight that acts as a final minigame (sort of similar to the boss minigames in Mario Party 9).
And that's everything I had! I hope you guys like my ideas!
Oh, and be sure to look out for the art I'll be making for this in the future. I've already made a few things for it, but they're all so old now that I feel like revamping them.
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starryqueen-18 · 1 year ago
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King Olly and Queen Fairy: Giant Olly vs Stone Bot!
Ok here's another thing of this fan game idea in my head, so you know King Olly's origami Powers right? well in my fan game story, Olly was a bit afraid of his powers, fearing that it could cause some problems, but with a bit of help and faith in his ability I just know he can overcome his fear and help fight off the biggest baddies.Here's a drawing of Giant King Olly fighting off the Stone Bot, a robot made of stone. I hope you guys enjoy and stay safe and kawaii.
bye
this is inspired by Mario and Luigi Dream Team
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Progress below
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snappydragonsclaw · 2 years ago
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I was thinking about something...what would a skylanders horror fan game look like? I mean it would actually be kinda cool. I mean that skylanders academy episode split decision would make for a cool horror fan game.
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chloesimaginationthings · 10 months ago
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Do any of you remember Scott's games before FNAF?
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suntails · 2 months ago
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touch the spindle, touch it i say!
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irlplasticlamb · 2 months ago
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she crept up on me.
prints + merch + commission info pinned to profile :)
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mothmothwoth · 6 days ago
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Anyone want stupid niigo and WxS art I drew on my phone
(The “he would not say that thing” is from this Danny phantom comic)
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randomahhbrainrot · 7 months ago
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Personas in the Woods: Main Character - Germ Warfare/Jeremy Warton
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Jeremy Warton to his family, Germ Warfare to anyone else; Germ is another friend with a vague relationship with Mae, but a valued one nonetheless. The two relate to each other much deeper than her other friends, giving Mae a needed source of understanding.
Arcana: The Tower
Weapon of choice: One-handed firearms (pistols)
Starting Persona:
Rubello, the fire-breathing pope
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Background: A historical figure found as a constellation, Rubello was a pope during the 1400s that was said to have breathed fire, and cannibalized a a rival pope. He was killed by his family through poisoning and stabbing, before being thrown into a canal.
Affinities: Weak against Ice, Strong against Fire
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usernose · 5 months ago
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Guys, please hear me out on this one
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Jung-Bae can be Fiddleford
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asavt · 1 year ago
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Once upon a time a small rat walked into my web...
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jasminebythebay · 5 months ago
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follow the travelers 🎵
Now available as a print!: https://jasminebythebay.etsy.com/listing/1863361575
Progress Shots below cut:
I started this piece shortly after I got home from LBX where one of the pieces of feedback I got was to take more time planning my piece and to not get attached to one composition before you've had the chance to try a few iterations of the idea.
So I really, really took my time working out a few drafts before I settled on the one that eventually became this piece and dear god that took so long. I spent nearly 2 weeks on JUST drafts. I normally only spend 2 days max planning a piece and that usually just involves moving things around and resizing things to try and get a good composition. This time I completely nuked my sketches (not actually, just hid them so I had a blank canvas) and tried completely different compositions. I also (for once) did some color tests before starting my final piece (my color composition can still use some work fkdslkfs). But also, this concept was just very difficult to execute because I really, really wanted to include music in the piece because it was my favorite part of the game, but it's also really, really difficult to work it into the piece in a way that looks good.
All in all, a good exercise and I'm pretty happy with how the piece came out! With time I will eventually make a habit of spending more time on the planning stage of my illustrations rather than just plowing through the first idea I have hehe
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bulbagarden · 2 months ago
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New Project Voltage art alert!! Here's Kasane Teto with Meloetta, drawn by take! (@_take_oekaki on Twitter) Teto was originally made for April Fools', so this is a fun little 'coming to full circle' moment.
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