What did/do you like about Pharah?
Uh, gameplay-wise, I really love characters in shooters who rely on three-dimensional movement techs. Chaining together hover and jump to stay in the air for as long as possible and keep momentum is so satisfying, and picking enemies off from the sky made me feel like a bird of prey. I was a good Pharah main.
Story-wise, there unfortunately isn't much to canonically go off because Pharah is so underutilized and neglected. Her personality's pretty boilerplate "heroic hero" (she's literally inspired by Captain America).
But it's the crumbs/bits and pieces that I really latched onto. Pharah's a confirmed lesbian; her short story with Baptiste implies she harbors a crush on Mercy (fucking thank you.). She's biracial Egyptian/First Nations. She has major mommy issues, having grown up both admiring and resenting Ana. She's the bridge between Old Overwatch, inspired by the idealized heroes who surrounded her childhood, and New Overwatch. She's one of the only inter-generational characters in the cast; someone whose experiences span the gap, which is why I seriously believe Pharah would make a great main character.
There isn't much to go off of, though; she's a very uncomplicated character (she's a soldier for a private military corporation, lol.). But that just means she's a blank slate character, so I've seen fanfic writers run wild and create some really interesting takes on her. My favorite interpretation of her's a dense, herbo gym-bro type (a lot of her liens are about work outs, exercising, and playing sports) who's easily excitable under her seemingly self-serious, armored visage. We see how she tends to gloat and hype herself up when she's on a streak too, so Pharah definitely has a competitive and boastful side under her more professional and militant performance.
Now Mercy? Mercy is a real complex character.
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Honestly I feel for Sam but serves him right.
Even if we ignore the potential intermingling of the web or any other other spooky strings that are likely being pulled, there's a lot to unpack here.
I wouldn't say Sam "deserved" it, but Alice tried warning him for months. This is what he gets for sticking his nose in places it didn't belong.
Did I say the same thing about Jon in TMA? Yes and no. Obviously there isn't a story without someone doing something dumb, but I think Jon's situation and Sam's situation are a little different. Jon was an idiot, yes, but he (and everyone else around him) were forced to go in completely blind. He had no idea what he was doing and didn't have any warnings or help at all except from his creepy boss with ulterior motives.
Sam also went in blind, but he was warned several times by several people including the eldritch computer to stop and turn around. He could have avoided this if he just returned Alice's calls or looked at her messages.
But nooooo he had to poke around with his little crushy crush and get himself thrown into a portal to what we can only assume is the TMA universe. Serves him right.
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AND ANOTHER THING one of the major factors of the manga (which a lot of people thought thought felt unfinished, me included) was creating a society that encourages equal treatment and understanding no matter what your quirk or circumstance is in order to prevent the rebirth of villains. I’m just going to remind you that Deku could’ve easily grown up to be a villain or at least a very hateful person given the childhood he had.
He started the story quirkless, him and Katsuki kept referring to OFA as a “borrowed power” AND the vestiges even warned him that he’d probably be the last user. DEKU LOSING OFA AND BEING A QUIRKLESS HERO HAS BEEN FORESHADOWED FOR YEARS!!
Given Shoji and Ochako fighting for quirk equality and creating a new quirk counseling program, those two things can easily lead to a future with more quirkless heroes. I think it’s fitting that Deku does his part by setting an example and being someone quirkless children can look up to. Not to mention it can also easily lead to less people looking down upon quirklessness and preventing another child from going through the same things Deku had to as a child.
It’s never been just about preventing children from growing up to become villains, it’s preventing any form of inequality like making sure students aren’t put on such a high pedestal at such a young age (a mistake made with Katsuki), assuring that it’s taught that people are still people no matter their quirk (something Shoji, Deku, Toga, and Shigaraki all suffered the consequences of due to its lack), and making sure that no entity is so powerful that an entire society is dependent on it (which is why it’s so important that OFA and AFO die together. All Might making OFA so powerful that people looked at him as deity causing some people to even try to challenge him and being impossible to beat to everyone but his direct counterpart - AFO ie the “Demon Lord”… literally God vs Devil especially given the religious history behind the saying “one for all and all for one”).
All of this to say, it’s frustrating that people are upset about things that actually WERE hinted at but aren’t upset about the real inconsistencies and unfinished background arcs that presented themselves at the end. There are so many other things about the end that people could be upset about and I’d be able to understand but, being upset about deku losing OFA and being a teacher before becoming a quirkless hero? How did the story fly that far above your head?
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✨️Moondrop progress update #1✨️
Picture 1 desc/info: knowing that I'd want to make Moondrop once I finished Sundrop, I made sure that(when I remembered to, as I'm learning that i wasn't quite as 100% consistent as I hoped I was) to make traced out references of each finished carved piece so that I wouldn't waste time struggling matching both of their proportions, considering nearly every piece required a duplicate piece to help achieve the eventual 'hollow skeleton' method that I use. Also, this is what I mean when I state that theyre carved from popsicle sticks. If it works, it works. lol
Picture 2 desc/info: here's the full lineup of every carved piece I have ready for Moondrop so far, and roughly how it will fit together. Every arm piece, leg piece, and even knee joint and the head piece have a duplicate(sans for the detail on the head's piece, obviously, though the headpiece is more complex than that as well). To further expand on why I did this, instead of just having one piece each, I need to point out the arm, hand, and ankle joint pieces. They will not be connected in two places, only one, to achieve full range of movement for the limb that they are attached to.
To achieve this, whilst still trying to keep this project's weight light, I'll create a hollowed skeleton. Essentially where the insides of the limbs(and body) are made hollow via smaller pieces of wood/popsickle stick scraps glued in-between the base pieces, but leaving enough empty space on either side to add two things. One side will have a rolled cylinder of a reinforced cardboard/paper mache combo, to provide a hollowed slot for the long joint piece side to slot into, and the other side, two hollowed holes to slot a dowel through with the joint piece inbetween. (If this doesn't make sense, dw, I plan on taking pictures when I get to that stage to show how I do it)
I also just end up stuffing the remaining 'dead-space' between the carved pieces with paper before i add clay, to further sheer off any unnecessary internal weight. Now, what you couldn't see with my Sundrop, is that by the time I finished adding clay and test stringing him together and started looking at reference photos again for color references, I hadn't realized up until that point that I'd entirely forgotten to add the dca standard wire-hook on his back. Not even superficially. So this will be where project Moondrop(whom at least uses the wire far more than sundrop, lol) will deviate from my original Sundrop design. I might use paper and cardboard to flesh out his limb shapes further before adding clay to make his body even lighter than suns, I've reinforced his torso pieces to account for the hole I'll carve into the back for my goal of a Functional wire-hook, I've made adjustments to his thigh shape for better ease of movement/posability(which might coincidentally make him just a smidgen shorter than Sun by design, shhh) because sundrops leg slots and the actual part of the leg that's supposed to slot in ended up quite a bit out of alignment due to the leg shape lacking a taper at the top to allow for a rounder end. Sundrop's legs are just a little janky bc of it.
Picture 3 desc/info: this is a look at the inbetween stage that the hip piece goes through, and you'll find that it's not reinforced with wood anywhere simply because of the completely curved surface. There were attempts made with sundrop to do this but they proved to be way too hard to bother with and less than affective with just popsickle sticks. Hense I use cardboard from a soda can box(aka cardboard that's compact and can carry a heavy capacity if the design is balanced and re-attachment points are reinforced properly) and then have so far gone over certain points with paper and glue(using the papermache method) to base reinforce places and also provide more adhesable texture internally. Because, that round piece(also cardboard) is going to sit in the main juncture of the top of the hips. A hole will be cut into it to maintain the ability to string the limbs and body together, and it will be further reinforced further with paper and glue, and later covered in clay- along with the rest of the hips inside and out, thus entirely made smaller than intended to account for the eventual bulk up of the piece. This cover provides a supportive divot in the hips that the middle torso piece can sit in that will give it the range of movement intended but also aid it in allowing the body to sit up straight otherwise(something that was discovered to be needed when working on finetuning sundrop whilst test-stringing, adding yet more weight due to the fix having been made solidly out of clay. Probably provides more support to Sundrop this way, but Moon needs to be as light as possible to prevent stress cracks/damage/balance issues/ect. If I want him to be able to have a functional hook to be used to be displayed with.
On a less technical note, there isn't much to show in the skeleton stage for the middle torso piece bc it's just a hollow cylinder of cardboard, thin enough to escape the bulk, but wide enough to still be strung through. It's just a lil tube for Sundrops frame anyway lol. Though, tbf, I might bulk Moondrops middle with paper/cardboard/whatever I decide, for the, once again, lightweight intention. I use air dry clay but even still it do be solid af when dry and sealed lol
Off camera just inches out of shot of each picture is sundrop, whom has slowly become disrobed and carefully disassembled in places to give me size references for things, but also one of these updates I'll show you how I made his head/face/ ray settup- why? Because it broke. Cuz my dumbass should've used wire and not a wooden dowel to support it all. (Further more, I'm using it as an opportunity to eventually redo Suns rays, because when I did the first set, I went for accuracy in the ray count, but still wanted them to spin freely. But I realized I HATE the gap that's left anywhere if his rays arent perfectly positioned and honestly this mechanism breaking is my sign and chance to fix it now that the rays aren't locked in anymore lol.)
I've decided to give this progress update log the tag '#projectdcadoll' from now on, so any posts I make abt this in the future will have that tag!
And if anyone has any questions about any specifics of the project, I'll also answer them/respond to them under this tag, so please feel free to ask away! I'm excited to share this process with ya'll!
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