#fudge dice
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alchemistsattic · 2 years ago
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Bit of an odd set, this one, but it's so fun to make mismatched sets!
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pixelwixard · 2 years ago
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Got some new dice for the collection. I didn’t have any FUDGE/FATE dice up to this point, and I found these when I was doing some other shopping.
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Isn’t this design brilliant? If you don’t know about FATE dice, two sides have a plus sign, two have a minus sign, and two are blank. Great design that is close to the original concept, but unique. My new favorite dice. I’m going to get more FATE dice — have my eyes on some wood ones. I wish there were more with clever designs like this. My favorite type of dice are ones with unique pips/numbers.
Man, I wish I had a group to play FATE with. I’ve always wanted to play.
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victorluvsalice · 8 months ago
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Valicer In The Dark: "A Murder Shared Is A Murder Thirded" Outline!
Hello everyone -- I recently started work on the second Valicer In The Dark story, "A Murder Shared Is A Murder Thirded" (aka the one where they kill Bumby), and I thought it might be neat to share with you guys the outline I prepared for the story! Especially since I don't have any Sims 4 stuff to share on Wednesdays at the moment, thanks to the Chill Valicer Save file no longer functioning. :( I have plans for a successor, but it's going to take a little bit to get off the ground, so...
*shakes head* Anyway -- outline! My planning process for this story involved approaching it like it was an actual Blades In The Dark score -- complete with deciding on the type of plan the gang was going to use (and the detail they needed to provide), the loads they were going to have (and thus how much stuff they could actually carry), and doing actual rolls to figure out how the story would progress as they encountered various obstacles! (I, uh, may have purchased actual BITD-themed dice and a dice tray explicitly for this purpose. ^^;) However, I also took a moment to note down any "must-happen" moments in the fic first -- basically, any particularly important or cool bits that were going to occur no matter WHAT the dice said. Reason being, I've done some "rolling for something on the spot" fic-writing in the past with a friend, and I know how fucking frustrated I get whenever a dice roll ruins the cool thing that was supposed to happen in my head. Noting down the things I was DETERMINED to have happen and doing all the rolls BEFORE I actually started writing meant that I couldn't get angry at a good moment being ruined. Though actually, as you'll see, the dice were pretty kind to the trio in this score! I guess they wanted to make sure they succeeded in their task as much as I did. :) So, without further ado, here's the outline/score summary for "A Murder Shared Is A Murder Thirded!" Naturally, there will be spoilers for what happens in the fic, but I'll put most of it behind a cut, and you guys already know I have no care for spoiling my own stuff on here. XD
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Score: Infiltrate the Houndsditch Home For Wayward Youth in Charhollow, find proof of Bumby’s activities, and preferably kill the bastard
Plan Type: Stealth (I mean, there’s going to be an element of Assault, but first they have to get in)
Detail: Point of Infiltration – the back door into the basement kitchen of the house
Loads: Alice – Light; Victor – Light; Smiler – Light (each have three load slots)
Have To Happen Moments:
The gang successfully make it to Alice’s room so she can get her stuff; possible heartfelt moment when they see the picture of her family on her wall
The gang successfully finds Bumby’s ledger in his office (inside a safe stowed away in a hidden drawer of his desk; it’s generally opened via Lizzie’s key but can be picked)
Bumby shows up, and Alice reclaims Lizzie’s room key and blows him up
Gang successfully escapes with the ledger, and run into Smiler’s parents Matt and Carol as they head out of town; they’re taken back to the Ministry Of Joy for the Names (aka night)
Engagement Roll:
+1 d for sheer luck
+1 d for being bold or daring (they’re trying to expose a known philanthropist as a child pimp)
+1 d for exposing a vulnerability of the target (Dr. Bumby has written off Alice as lost in the city and hired a new dogsbody, AND he doesn’t think she’d ever get anyone to help her if she did tell anyone about his activities)
3d total
Result: 1, 2, 4 – Mixed result, risky position – they get in the back door without incident, but Alice’s replacement June comes into the kitchen as they’re preparing to head up the stairs
Score Rolls:
As per the above, trio encounters June coming into the kitchen shortly after their successful infiltration and have to get past her – Smiler immediately introduces themselves and explains that they were hoping to meet with Dr. Bumby to see if they could form a partnership, as they believe their alchemical prowess would help the man in his work (they are indeed cringing on the inside as they say this) – Sway, 2d – 6! June believes them and sends them up to see Dr. Bumby with the other two
Safely inside the house, Victor gets the idea for Alice to get her stuff from her room before they proceed further (having already suggested they grab it before they went); Alice agrees with this and they grab her things (1 load for Victor, who I picture as carrying the bag)
Head up the stairs to Bumby’s office, encounter one of the children (Abigail? Charlie?) in the upstairs hallway, who naturally recognizes Alice and wants to tell Dr. Bumby she’s back – Alice tries to tell them no, with Smiler backing her up by claiming they want to surprise him – Command, 3d (+1 for Smiler’s help, 1 stress for Smiler; +1 for pushing herself, 2 stress for Alice) – 5. The kid agrees not to go tell Dr. Bumby right now, but it’s clear that they will tell him the next time they see him… Start a “Bumby Shows Up” clock as a result, four pieces, none ticked so far
Into the office before Dr. Bumby shows up! Time to find that ledger… The trio split up – Alice examines the bookshelf, Victor checks Dr. Bumby’s desk, Smiler looks around for anything that might give them a clue as to where the ledger might be
Alice – Study, 2d (+1 for pushing herself, stress up to 4) – 6! She doesn’t find the ledger in the bookshelf, but she does find a book safe with some money in it – +1 Coin for the gang to take with them!
Victor: Study, 2d (+1 for pushing himself, 2 stress for Victor) – 5. Victor finds a secret drawer with a safe in it – but, well, unsurprisingly, it’s locked, and opening it will take a bit (+1 to the “Bumby Shows Up” clock, 3 segments left)
Smiler: Survey, 2d (+1 for pushing themselves, stress up to 3) – 6! While Victor finds the safe, Smiler notes the windows on the side of the office and determines that it would be safe for the group to exit via one of them if they had the appropriate means to do so – cue them going “good thing I brought some rope!” and setting it up for them to climb down (one load ticked for Smiler)
That safe looks like it’s important – shame it’s locked! Smiler offers to try and pick it (flashback to them finding some lockpicks in Elder Gutknecht’s library – as they have, or will have, the “Pack Rats” special ability as Shadows, I will let them squeak by with no stress for this – probably does count as load for them, so that’s a second slot ticked) as Alice and Victor keep watch for Bumby or other suspicious children – Tinker, 2d – 5. Smiler gets the safe open, but Alice hears what sounds like someone coming up the steps… (+1 to the “Bumby Shows Up” clock, 2 segments left)
However – safe is open, and there is indeed a ledger inside! A ledger that is very clearly about selling off children to pedos, and in fact contains some notes from Bumby about the work that he does...and how much Alice reminds him of Lizzie. Everyone is notably disgusted, and Alice angrily wishes that she could get that room key off him, but agrees that it’s better to try and escape. The ledger is thus shoved in the bag, and Victor closes up the safe and stores it back in the secret drawer, before the trio try to stealthily head down the rope leading outside –
Alice – Prowl, 1d – 6! Alice is shockingly stealthy and gets down like a fucking ghost
Victor – Prowl, 1d – 4. Victor is not so stealthy and hits the wall once – he doesn’t make THAT much noise, but it’s definitely noticeable… (+1 to the “Bumby Shows Up” clock, 1 segment left)
Smiler – Prowl, 1d (+1 for pushing themselves, stress up to 5) – 4. And Smiler is also not particularly stealthy, losing their balance as they get off the rope and falling over – just loud enough for someone to notice! (+1 to the “Bumby Shows Up” clock – full!)
And that someone is Bumby, who entered his office at just that moment, saw the rope hanging out of his window, and stuck his head outside to see Alice and two other people, one of whom is carrying a bag. He naturally assumes that she’s stolen SOMETHING from him (even if he doesn’t yet suspect it is his ledger) and starts yelling at her – Alice blasts him as an abomination and reveals that she knows exactly what he’s been doing. Bumby is first like “oh come on, who would believe–” And THEN it registers “wait, she’s here with two other people, SHIT SOMEONE BELIEVES HER” and scrambles out of the office himself on the rope. Fortune roll for how gracefully he gets down, 2d because I imagine he has decent Prowl to get kids to customers – 4. He gets down, but like Smiler he lands badly and is off-balance for a bit –
And Alice, seeing an opportunity, darts in and grabs his watch-chain, ripping Lizzie’s room key off it, while shoving the electroplasm bomb (tick one load for Alice) into his hands. As this is a must-win scene for the fanfic, this Skirmish, 2d roll is only to determine the consequences to her – 4. She gets the bomb in his hands before he can retaliate, and he goes up a treat...but unfortunately, poor June has come out of the kitchen, attracted by the noise, and promptly starts screaming as Bumby goes up, forcing the trio to flee VERY FAST (Smiler yelling “sorry!” behind them) – they are not a crew yet, but they will start being one with 1 Heat on their tracker as a result!
However, score is officially a SUCCESS! :D The trio run until they’re sure they’re not being pursued, then take a moment to celebrate their victory, with Alice being very happy that she was indeed able to kill the bastard (even if she accidentally traumatized her replacement – she’ll want to make up for that later if she can). Talk then turns to getting the ledger to someone who will be able to publicize Bumby’s misdeeds – And then someone says “Smiler?” nearby, and Smiler recognizes their parents! They run over for hugs and introduce Matt and Carol Alton to their new friends. Matt and Carol are very nice and warmly greet Victor and Alice – Alice, feeling a little guilty, apologizes for getting Smiler into some trouble and preventing them from coming home sooner. Matt and Carol are confused, so the trio explain the Barkis situation and the whole “turns out he was a Spirit Warden and the Bluecoats think we murdered him” thing – And Matt and Carol go, “Oh! No, the actual Spirit Wardens confirmed he was an imposter who killed one of their own and stole their kit, and that his corpse showed signs of being very recently possessed before it burned, so you’re in the clear!” Victor, Alice, and Smiler are a bit “…” over this, as you might imagine. Carol jokes that, “oh come on, it’s not like you killed anyone else, right?” [significant silence] “...right?” Fortunately, this is when Victor hands over the ledger, with Alice and Smiler explaining a bit more about what just happened – after a look inside, Matt and Carol are like, “Oh, yeah, that murder was TOTALLY justified, good job.” They tell them that they can send it onto a reporter of their acquaintance, the lady who runs Publick Occurrences, and that Victor and Alice can stay the night in the Ministry of Joy if they want. As the trio have spent two days since the end of “Start At The Beginning...Sort Of” living in a house with no running water or heat, in one set of clothes, they are more than amendable to this suggestion, and the story probably ends with them on the way to the MOJ.
Post-Score Summary And XP:
Alice:
Stress level before downtime actions – 4
+1 Coin
XP:
2 for addressing a challenge with violence or coercion (commanding the kid, killing Bumby)
2 for expressing her beliefs (protecting the children) and background (she was the former dogsbody at Houndsditch!)
1 for – less struggling with and more indulging her vice (Obligation to the children of Houndsditch!)
Total: 5 – put 3 in the Insight XP tracker, 2 in the Prowess XP tracker (Alice wants Hunt and Finesse)
Victor:
Stress level before downtime actions – 2
XP:
1 for expressing his background (trade, he was the one to know to look for a ledger in the first place)
Total: 1 – put it in the Playbook XP tracker
Smiler:
Stress level before downtime actions – 5
XP:
2 for addressing challenges both with deception (talking their way past June) and technical skill (picking the lock on the safe)
1 for expressing their beliefs (taking Bumby down makes the world a little bit happier)
Total: 3 – put 2 in the Insight XP tracker, 1 in the Prowess XP tracker (Smiler wants Study and Finesse)
Downtime Activities:
Alice:
House Rule – if a score serves as indulging a vice for a character, that character automatically gets 1 stress knocked off the tracker at the end – stress down to 3
Train Insight, +1 XP in that tracker (Alice is working toward Hunt – maybe she gets pulled into a game of tag with some of the younger members of the cult XD)
Train Prowess, +1 XP in that tracker (Alice is also working toward Finesse – does some drawing)
Victor:
Train Playbook, +1 XP (Victor talks to some of the Whispers in the cult, starts getting excited about being one despite himself)
Train Resolve, +1 XP (Victor might as well work toward another Attune dot)
Smiler:
Indulge Pleasure Vice – 4, stress down to 1 (entertains themselves and their new friends with some songs on their guitar)
Train Prowess, +1 XP in that tracker (Smiler is working toward Finesse, and playing the guitar works with THAT too)
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magicalpeacekeepers · 2 days ago
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@hxroic-wxlls-fxrever replied to your post “"Well, I suppose we'd best get on with it..." "I...”:
THE MARUYAM STREAK CONTINUES
​IT'S A CHARM POINT.
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fightingchancestudio · 1 year ago
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By popular demand, I made some fern Fate/Fudge dice with some real gold symbols.
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Available Feb 6th at 6pm ET
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kaybeangel · 11 months ago
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Fudging Dice
I have a new video up on my Youtube channel, in which I discuss the practice of fudging dice as a Game Master. Arguments for and against, and what I actually do at my table.
If you play or run TTRPGs, please check out the video and give me your opinions in the comments. Do you agree with my takes? I want to know what you think either way!
youtube
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lancelought · 2 years ago
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It is once again that time if year where i got recommended some videos on "problem players" / "that guy"s in dnd groups and i start worrying whether i am one
I do have a little bit of The Problem Is Me syndrome (i assume everything is my fault, so people will be like "some people are bad" and i will go *gasp* "*i am bad*") but counterintuitively, knowing that does not make it easier to figure out whether i am worrying about nothing or if there's actually something there
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aventurineswife · 1 month ago
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Hi! It's me again. Sorry if you haven't gotten to my requests and there is a limit to how many a person can request at once, pls just lmk <3 I just need to get this off my system because I have been cooking on this for days and haven't found many accounts who take requests
Platonic Boothill, Ratio, Aventurine and Gallagher with a young reader who is a former slave (like Aventurine though they escaped by sheer force) and the characters get the news that they got snatched up by the previous captors.
Stars Don’t Belong in Cages
Tags: Aventurine x Reader, Boothill x Reader, Ratio x Reader, Gallagher x Reader, Teen!Reader, Platonic, Found Family, Hurt/Comfort, Rescue Mission, Angst, Protective, Trauma, Emotional Bonds.
Warnings: Mentions of Slavery, Past Abuse, Violence (Rescue Scene), Emotional Distress, PTSD/Trauma Responses.
Tagslist: @themiddletenmasibling
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Boothill had never been a sentimental man. He had no patience for crying, no love for the helpless. But you—kid, you were different. You had grit, fight in your bones, the kind that reminded him of himself.
And now you were gone.
Word had reached him that your former captors had dragged you back into their grasp, and something inside him snapped like the cocking of a revolver.
The saloon quieted as he stood, chair scraping across the wooden floor. He adjusted his hat, the shadow hiding the wild fury in his eyes. The Galaxy Rangers knew what that meant—someone was gonna die tonight.
"Who told me this?" His voice was eerily calm.
A nervous recruit, still wet behind the ears, swallowed hard. "Got intercepted by a merchant ship. They saw ‘em take the kid near Malbura Ridge—"
Boothill was already moving, his cybernetic fingers tightening into fists. His teeth, razor-sharp, flashed in a snarl. "Then what the fudge are we waitin’ for?"
His mechanical legs carried him to his ship in record time. He didn’t wait for backup, didn’t bother with strategy. He knew one thing—he was going to kill every last one of the bastards who laid a hand on you.
And he wouldn’t stop until you were safe.
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Ratio rarely lost his composure. Even in the face of ignorance, in the presence of fools, he could maintain his air of superiority. But this—this was unacceptable.
He had raised you to think, to question, to defy those who sought to shackle your mind. And now those wretches had dared to take you? Again?
He had no patience for incompetence. He was above emotion. But for the first time in years, he felt it. Anger. Cold, precise, and all-consuming.
He adjusted his vest, then turned to his fellow Intelligentsia members. "We will be leaving immediately. I expect cooperation."
One of them hesitated. "Dr. Ratio, is this—"
His glare silenced them. "I will not repeat myself."
Within hours, he had tracked your captors’ coordinates. The plan was simple: a precise strike. A devastating lesson. He would dismantle their entire operation, leave nothing behind but ash and regret.
They had dared to take his pupil? They would soon understand—ignorance was curable, but stupidity had consequences.
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Aventurine had always believed life was a game. A roll of the dice, a well-played hand. But when he heard the news—when he learned that you had been taken—he felt something he hadn’t felt in years.
Fear.
Not for himself. No, never for himself. But for you? His little wildcard? The one person who could match his wit, keep up with his tricks?
That wasn’t something he was willing to lose.
He exhaled slowly, adjusting his rose-tinted glasses, his fingers tapping a precise rhythm against his sleeve. "Well, well… Seems I have a debt to collect."
His informants were already at work, tracing your location, your captors' weaknesses. He didn’t act impulsively—no, this was a game of patience. Of strategy.
And when the time was right?
He’d make sure your captors paid.
They thought they could outplay him? Please.
This was his game.
And Aventurine never lost.
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Gallagher didn’t speak when he heard the news. Didn’t rage, didn’t curse. He simply set down the glass he had been polishing and exhaled.
He should have seen this coming. Should have done more to protect you.
The familiar ache in his chest—the one he had tried to drown in whiskey—burned anew. Another person, another innocent, taken by the world’s cruelty.
His hand clenched around the flask at his waist.
He had promised himself he wouldn’t get attached again. Wouldn’t let his heart break for someone he couldn’t save. But this wasn’t about him. This was about you.
He grabbed his coat, fastening the police badge at his chest.
"Gallagher?" One of his men hesitated. "Are you sure you wanna—"
He met their gaze, his eyes dull with exhaustion but steeled with resolve.
"Yeah," he muttered. "I’m sure."
He had failed once before.
He wouldn’t fail again.
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anim-ttrpgs · 4 months ago
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Your post detailing a story in ad&d of a band of warriors delving into a dungeon filled with large lads and undead inspired me to look into ad&d 2e myself and so far I have found myself enjoying the mechanics greatly. So thank you for that do you have any advice for those just getting into ad&d?
Thank you! I love AD&D and am happy to help get more people into it, or any other rpg that has similar pre-WotC dungeon crawling gameplay.
Here’s a few rapid fire tips off the top of my head for those trying to get into AD&D2e and similar games:
Everybody Reads Both Rulebooks
Really this is my stance for basically any TTRPG, but I think that everybody should read the Player’s Handbook and the DM Guide. A session of any game will always go smoother if everybody has read the rules instead of one guy being tasked with remembering them all.
Check the Wiki
There’s a very useful wiki for AD&D you can use.
While I still recommend you read the rulebooks themselves to get a full understanding of the game you’re playing, the wiki is way better than a crusty old PDF or questionably formatted and nearly-falling-apart-by-now physical copy for quickly checking rules mid-session, and for waking you through character creation.
Start Small
Even before WotC brought the D&D brand and made it the overwhelming monopoly it is today, D&D was a juggernaught if the industry, and, even though I think from reading them that TSR-era D&D was very much written with more passion than just trying to soullessly sell products, TSR still had the dollar signs in their eyes and released like a million supplement and all that crap.
My suggestion: Stick with the DM’s Guide and Player’s Handbook at first. There’s just too much shit otherwise, and a lot of the later additions and supplements have a lot of very questionable content that will not really improve your experience. For instance, why did they introduce a fucking proficiency for eating and drinking?!
Use Even Older Adventure Modules
AD&D2e is retroactively compatible with the adventure modules made for previous editions, and I suggest you use these instead. While I think AD&D2e is the best ruleset to come out of TSR D&D, the adventure modules saw a pretty sharp decline around that time. This is when adventure modules started to be more like scripted stories rather than the dungeon crawling sandboxes they previously were.
Some suggestions that should get you started and keep you going for many many sessions are:
In Search of the Unknown
The Sinister Secret or Saltmarsh
Keep on the Borderlands (get the later version not the original version.)
Village of Hommlet
Throw Everything You Know from D&D3e Onwards Out the Window
If you aren’t sure how to handle something mechanically, do not default to assuming you do it the way it works in later editions. For instance, there are no skill checks in dialogue. You might roll Charisma once at the start of a conversation to determine if the other group trusts the PC or not, but that’s it. Everything else it just talked out.
Also, encounter balance? Throw it out. PCs will have to negotiate, sneak past, run away from, or use clever tactics to survive encounters. It being unbalanced is the whole point. You should be playing this like you would play an old survival-horror game like Resident Evil or Silent Hill, not like an action game. The PCs are fragile and will die easily if they just try to take everything head on.
This is another reason that everyone should read both rulebooks. If you don’t, then you’ll default to playing I like WotC D&D, which is a totally and completely different game.
Run it as a Challenge Game
These games only work if you run them as “challenge games,” which means they are scenarios meant to challenge both the PC and the player. No one should ever fudge dice, adjust HP values of monsters, change the solution to a puzzle just to be what the players thing is right, etc. It’s a dangerous gauntlet and you see if they live or die based on their own decisions and your descriptions. If the GM bends reality to ensure the party’s success (or ensure their failure, but everyone already knows that’s bad) then the whole game and whole story is invalidated. There will be a story, but it cannot be preplanned, it will emerge from seeing what these PCs do and who they turn out to be when they encounter these challenging scenarios. That has to include the possibility of unceremonious death.
Run a Troupe Campaign and Play Multiple Characters on Large Parties
A “troupe campaign” is one where instead of a small party, there are dozens of PCs which form a pool or roster to select from. Like you read in that post, we do ours as a mercenary free company. They get hired to do this stuff.
This makes it so that, in a highly lethal game like AD&D, the “story” doesn’t end as soon as a PC dies, which also means you’re less inclined to cheat to keep them alive when they shouldn’t be. That was just one of dozens of main characters.
Also, get used to playing multiple PCs at once. Make everyone create 3-5 PCs at the start of the campaign, and everyone bring at least 2 of them per adventure. This may take some getting used to but it is really not that hard, especially if you learn to play in third-person like Eureka tells you to.
Get used to party sizes between 6 and 15 PCs. Despite ironically being less focused exclusively on combat than WotC D&D, AD&D doesn’t pretend it’s not descended from wargames.
Ignore Alignment
Yeah alignment still mostly ranged between being pointless and being bad back then too. It meant something back in the very earliest editions of the game, but by the point of AD&D2e it was already mostly a vestigial system that you can and should ignore for most classes. You can keep it for, like, Clerics and Paladins if you want, that’s what we do.
But generally you should give up on the idea that your PCs will even be good guys at all, they’re amoral mercenaries and/or treasure hunters. This doesn’t mean they’re necessarily “bad guys” either, it’s more complex than that.
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(art by @chaospyromancy)
Sir Ferdinand, one of my PCs and Captain of the White Company, is a scoundrel who overcharges his employers whenever he can get away with it; does dirty mercenary jobs like raiding, robbery, and extortion as much as he does heroic jobs like rescuing kidnapped children and protecting towns from raids, sometimes even at the same time. Recently he calmly and politely told a village of lizardmen they had better swear fealty to the local lord while subtly implying that something terrible could happen to their home if they don’t. In an adventure before, while overcharging a town for protection due to a threat that the White Company knew was not credible, once the company stumbled upon a secret smuggling and slavery operation that had been kidnapping people from the town and nearby village, he put every effort towards rooting it out despite it not being their job and even later being ordered by their current employer to stop sticking their noses in it. As he said before engaging an extremely dangerous and magic-wielding man in full plate armor while he himself had only maille at the time, he could not call himself a Christian in good standing if he turned a blind eye to slave running.
What alignment is Sir Ferdinand? None of them. He doesn’t have alignment, he has values.
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cavegirlpoems · 11 months ago
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YOU THERE, D&D PLAYER: Explain to me why it's okay for the GM to fudge dice rolls but not the players, without implying that the players are too irresponsible to be trusted to make decisions about the game.
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alchemistsattic · 11 months ago
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Just got all the photos edited up for an upcoming shop restock, including shots of this new set of fate dice! I'll have everything up for Patrons to have first dibs tomorrow, and then things added to my shop normally next week :)
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lady-asphodel · 19 days ago
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[learn your gacha: reference, explanation, interpretation- #2]
Dr. Ratio: Splash Art And Newton's Law
Mathematics are a core part of Dr. Ratio's character ! Especially his promotional elements. But what are those complicated numbers ? Because, yes, they actually mean something !
Let's dive together into the signification of one of Dr. Ratio's splash art equation !
NEWTON'S LAWS
On the top right of Dr. Ratio splash art, we can read: F= dP/dt.
This is a form of Newton's Second Law of motion.
What is it ?
Newton's Laws of motion are three physical laws about the relation of the motion of an object and the force acting on it. They originates from the Philosophiæ Naturalis Principia Mathematica (1687), which also contains Isaac Newton's law of universal gravitation. This book written in Latin was one of the most important work published in the history of science.
The Second Law of motion applies when forces are unbalanced, causing the object to be in motion.
The Second Law then is thus: the change of momentum is proportional to the force acting upon it.
Mathematical explanation:
Momentum depends on the matter, the speed and the direction of the object, which influences its value with time. This phenomenon in math is also called [time] derivative and can be applied to any variable.
In modern form, momentum is calculated like this: P= mv
Or: momentum = mass x velocity
Generally, mass doesn't change with time but velocity does (acceleration); thus force is calculated like this: F= m dv/dt
Or: force= mass x time derivative of velocity
[dv/dt > which is the acceleration]
So: F= ma
( ma stands for mass x acceleration )
In modern form, the Second Laws says that the time derivative of momentum is the force.
So: F = dP/dt
Note: it can also lead to incorrect results when variable mass is added to the equation ( time derivative of mass ). The variables must be included in the equation if mass changes with time.
So: F= dP/dt
And: P= mv
Thus: F= d (mv)/dt
So: F= dP/dt = ma OR F= ma
So; F is the net force. Then: acceleration is proportional to the net force and inversely to the mass of the object.
F= ma so a= F/m and m= F/a
With physic quantity, it is thus: N = kg x m/s²
Or: 1 Newton [net force] equals 1 kilograms [kg] multiplied by 1 metters per second squared [m/s²]
Ex: 1N = 1kg x 1 m/s²
Demonstration:
1)
Aventurine rolled his fucking 2 kg dice at an acceleration of 5 m/s², what is the net force aventurine applied to the dice?
F= 2x5 so....
Yes ! 10N ! He fucking won millions !
2)
Boothill throws goddamn bullets with a fudging net force of 12N at an acceleration of 10 m/s², what's the freaking mass of his bullet ?
m= 12/10 so.....
Boothill throws 1.2 kg bullets, wow ! Deadly !
3)
Sampo kicked a 6 kg bomb into the crowd of Belobog, his net force was 12N ! What was the acceleration ?
a= 12/6 so.....
Lame ! Only 2 m/s² !
Conclusion:
In other words, Newton's Second Law says:
" the lower the mass the greater the acceleration, and contrarily, the greater the mass the lower the acceleration. "
Which is why F1 cars have such low mass, so they can have more acceleration speed !
Wow! I really struggled with that one because math isn't my forte at all. But I did my best to inform myself, understand it and then explaining it in a simpler and more entertaining way I hope.
For those wondering, learn your gacha is a concept I came up with where I explain, teach and interpret references in Honkai: Star Rail. I'm in no way an expert in all the subjects I talk about, but I do my best to thoroughly learn about it as accurately as I can !
I hope you enjoyed it and see you for the next one !
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sp-growingpains · 4 months ago
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What sort of "nerd" stuff do you hc the sp guys being into? (Like DND, Star Trek, jrpgs)
So I wanted to wait until I was off work for this one because, like, I'm about to go off!
Stan 'Dungeon Dork' Marsh:
Look you know. I know it. God knows it. He's a nerd pretending to be an 'all American boy next door.'
> Miniature painting king!
> Him and Nichole both are THE people to go to if you ever wanna have something painted.
> I also think he's the best at Homebrewing things. Monsters, Feats, Magical Items, even Classes!
> His favorite Class is Ranger -> subclass Revised Beast Master!
> And he doesn't just play D&D! I think that starts as a gateway drug for him
> We already see he's into Warhammer 40k which have amazing ttrpg books btw
> For the superhero lover in him, definitely Wild Talents!
> In my opinion anything Stan can mentally break down, lay out, and put back together makes him happy - so finding and building characters and worlds scratches that itch for him!
> Casual Pokémon player, only gets competitive with Kyle! Will get defensive over his favorite Pokémon.
-> I think his favorite would be Rockruff or Lucario (especially after watching the movie)
-> They watch the movie and Stan points to the tv when Sir Aaron comes on and is like "That me." Cosplays him
> Which leads to my next thing. Loves cosplay. Cannot craft costumes. Ends up paying out of pocket for someone or his mom to do it
> Somehow convinces the guys to do group costumes together. I fully believe the Avengers costumes were his idea
> That being said, die hard Marvel fan. Doesn't hate DC, but I just know in my heart that boy doesn't give DC the time of day (I just love that his favorite is Captain America. He just like me fr fr)
> As for video games. I can see him really like fighting games. Casual Smash player (Mains Chrom and Pit.) but if you roll up on him in Tekken. Dude sweeps
> Won't get angry if he loses but will get pissy and sceptical. Like...it had to be luck that you won. No way you beat him
> He's alright at First Person shooters. He enjoys listening to the guys more than the actual game.
> Do I even have to say he plays RPGs? Like Baldurs Gate? Dragon Age? I think any game that's story based and you can make your own character, Stan is playing it. Catch him humming Persona music under his breath and teaching himself how to play all the music
> Game Grumps fan! Is the most chill fan though. Loves watching the Kirby Dream Course
> Had Kyle help him build his computer and stays on top of it for the most part.
> Has Discord Nitro
Kyle 'Here for the ride I swear' Broflovski:
Fucking liar. Dude is as big of a nerd as Stan. He's just quiet about it. I don't think it's shame, just he doesn't put as much energy into it as Stan does. Until Stan is involved. Then he's all over it.
> I think Kyle would be really embarrassed to play D&D at first.
> Hear me out. I know he played TSOT with the other kids. But it's a little different. Running around as kids beating each other with sticks and rocks was something he was probably told to give up.
> like "You're not a little kid anymore Kyle. Don't you think that's a little immature?"
> But after Stan begs him and he gets into the groove of it, he finds he really loves it.
> More importantly, he loves the storytelling aspect. The collaboration that comes with being at a table with other people.
> His first character is a high elf of course. Plays a druid -> subclass Wildfire
> Immediately gets a power trip from how BUSTED Druid is
> I honestly think after too many times of Cartman fudging dice or being a pain in the dick, he takes over being the DM
> Loves it more than being a player. Spends his free time writing up plots. Npcs. Events. Backstories.
> He's the kinda DM where if you peek behind their screen, has his shit together (Google Matt Mercer's DM screen and just...yeah that)
> Kind of a stickler for rules but if it's cool he'll let you get away with it
> Much to Stan's dismay, Kenny is his favorite player.
> Won't admit it often, but he genuinely loves the drama and characters that Cartman brings to the table
> Plays in Stan's other games, but he honestly just keeps going back to D&D. Maaaaaaybe Vampire of the Masquerade.
> I headcanon that Kyle goes through a shift in the middle of getting his law degree and goes into English instead
> After finishing his degree, he publishes books about his friends and their adventure. Both in life and at the table
> He loves, LOVES comics. Both a Marvel and DC fan boy. Don't get him started on Dark Horse. (YAPPER!)
> Also a huge Star Wars fan. When the Mandalorian came out, he hosted a watch party
> Avid movie collector. Not just superheros but like classics.
> Maybe in the future I can see him starting a podcast where he watched and talks about movies. Bringing on a different friend each time.
> Loves to build computers. Man can build you the dream PC and provides you with a little cheat sheet on how to take care of it.
> Tech support if he likes you
> FPS King.
> If you play Halo Swat with him. No, you don't. It's just headshot after headshot
> Is unapologetic about it. He won't get snarky about it unless you start to.
> Absolutely rages in video games. Maybe not enough that he's smashing shit, but he's had to replace the joysticks a few times
> Keeps himself on push to talk for that reason.
> He loves Minecraft if he gets to play with someone else. Really good at mining and combat. Ike got him on it and he watches videos when he's eating dinner. Got YouTube propped up and everything.
> Probably fucked around with Destiny 2 a little bit but fell off it when no one wanted to play with him and randos just kept pissing him off
> Got into Pokémon for Stan and Kenny, ended up latching onto the third generation.
> This one is purely indulgence, but I can see him secretly loving the sims.
-> His favorite would probably be Kyogre. No he doesn't care if Legendaries don't count, fuck you.
> As for Smash because I know they all play not just Stan, he mains Fox and Ganondorf
-> That one you gotta waterboard it outta him.
> Got discord Nitro to match with Stan once and just kinda kept it since.
Kenny 'Hobby Supporter' McCormick:
Kenny is one of those nerds you meet and you're like, "Jesus christ, how is this guy so cool?!"
> Dived headfirst into the D&D shit with the others. He was absolutely ready to play with his friends
> I have said this before, I'll say it again, is actually the role playing star. He's got the range darling
> Every character is different, unique, and fun! He'll come to the table with the most out of pocket ass character and just blows people away
> You're like "there he goes again, a fucking joke character"
> Wrong. You got, got. This character has a beautiful backstory, makes sense in lore, and is a team player
> Kenny is every DMs dream player. He shows up with an idea. Asks questions about your world. Engages with other players and makes them feel comfortable. Does things that his character would do WITHOUT fucking over the party and campaign
> And to top it all off. He can do voices. What a perfect asshole
> Will show up late, though, and if he has something come up, he'll forget and tell the group last minute. Oops
> Oh his favorite class? Bard -> Subclass Glamor. Race doesn't really matter to him, so probably Changeling
> He likes to make props and bring them to the table. Oftentimes, they're little pieces of jewelry or an accessory, hats that sort of thing
> He's usually the one that ends up helping Stan with his cosplay ideas. Stan will come to him with an idea, get three sentences in, and Kenny just shrugs and goes "I'm down."
> The kinda person to bring extra material when they go to cons to help you fix your outfit.
> POV - you're at a con and a piece of your costume just tore. Before you can get upset about it. Kenny McCormick comes gliding across the ground with a small kit on their side. They're wearing the most gorgeous Rosalina costume you've ever seen. They bend down and fix that part of your costume and before you can say anything they boop you with the handcrafted wand.
> Behind him are his friends dressed as Mario, Luigi, and Bowser. You already know who they are. I don't need to assign them.
> My dude is so fucking cool. He loves listening to people talk about their -sonas or ocs. Definitely has a fursona and is so chill about it.
> Kenny loves Monster High and you can pry that headcanon from my cold dead hands
> I'm also a firm believer in punk Kenny! Patch jackets, pits, protests, boycotts, music - the whole nine yards!
-> that's not a nerd headcanon I'm just projecting again sorry
> Back on track, I think Kenny is a DC fan for fucking sure
> You CANNOT look at Mysterion and tell me he's not a die hard Batman fan. But I'm talking Batman the animated series Batman fan!
> Kenny is the kinda fan that will absolutely be chill about it until he reads a comic that gets the character all wrong. Then it's like a switch flips.
> I headcanon Kenny as a little theater kid so anything involving that, he's all over
> The guys will come to his plays and while they might make jabs at him for doing it, they're all very proud of their friend
> He drug Butters along with it and those two are a POWERHOUSE on stage. No matter the roles, they kill it every time
> Also maybe not a nerd thing, but huge in the nerd space, if you ever have questions or struggle with self identity - Kenny is the first to pick up on it. And he's so fucking good at doing it casually, like you can trust him with it all
> Sexuality? Gender identity? Any of it, he'll be there to listen and offer advice if you want it
> Does not fuck around with people dead naming you, catch these Netherborn hands fucko
> I see him as a casual video game player. Loves anything he can just shut his brain off and relax to. Also really loves rhythm games.
-> Dude, I just know in my heart they didn't show Kenny playing Guitar Hero with the guys because he'd smoke 'em
> Unapologetic about the amount of mods he has on the sims 4. How many hours he has in Stardew Valley or Harvest Moon. Its about the progression baby!
> That and he likes to put his friends in fun little outfits in the sims
> Loves Pokémon and I know I just said he likes games he can relax to...not Pokémon. Will break down your entire team and sweeps. WHILE also picking his favorites.
> Doesn't know shit about computers aside from modding his game. Has called Kyle at three in the morning for advice and help
-> I imagine his favorite being Gardevoir.
> For the smash bit, he mains Peach, Rosalina and god help you if they pick Zelda.
-> Kyle answers every time.
"This the last time Kenny..."
"Sure sweetness, keep telling yourself that."
> Does not have discord Nitro and does not care to. He's got a meme for everything
Maybe I'll do a part 2 to this because honestly I had a lot of fucking fun with this! Got me out of my head and I got to write some stuff again! Thank you so, so much!
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fightingchancestudio · 2 years ago
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Have you ever played Fate Core System? How did you like it? How was it different from other TTRPGs?
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burr-ell · 2 years ago
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Putting Terms on the High Shelf: Main Character Syndrome
As I'm watching C2, one thing I've noticed about Caleb's various sidebars to talk to different people is that he's still very much involving them—the conversations reveal various different priorities not just for Caleb, but for the people he's talking with. Liam's RP is often geared toward encouraging character work out of the other players at the table; it's something you see with Vax early on, and it's very present with Caleb.
So I find the accusations and warnings of Liam having Main Character Syndrome, which started during C1 but really ramped up in C2, to be rather shallow. Look at the contrast between the tables during this:
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and this:
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In C1x27, Orion adds pressure to the cast's already-frayed nerves with him, compounded from previous incidents of bad behavior, by taking up several minutes of time purely to himself—his only interaction with anyone else at the table is to ask Keyleth for help with alchemy mechanics (fun fact, early Keyleth was into alchemy!). This included:
An attempt to buy 1500 mirrors to build a light array;
A request to his father to send in his home country's army to Whitestone; and
An attempt to combine a fog spell and a sleep spell after being told point blank that it was mechanically impossible
This was all very obviously an attempt to make himself the hero in what is clearly set up to be a Percy-centric arc. (Worth noting, for the record, is that up to this point Percy had actually had very little focus and largely kept himself in the background, while Tiberius had been in focus for most of the show's run up to that point.) Laura snarks that he's like the giant eagles in Lord of the Rings and can just do everything, and if you actually watch the clip that I've giffed above, Travis's tone is genuinely aggravated. This, by the way, is all after Tiberius was notably not present for Percy revealing his backstory to the rest of the party in episode 24; while everyone else voiced concerns for him and went down to his workshop to check on him, Tiberius largely ignored this and went off to do his own business.
That is a selfish player. That is selfish behavior and a clear example of someone who thinks the story should revolve around them. There are several reasons Orion was asked to leave, not just because he fudged his dice rolls.
C2x62 is a completely different story. None of the conversations Caleb has within that episode are just a way for Caleb to gain information; he's engaging with what the other people are doing. When he asks Nott and Jester about the letter they wrote to Astrid, he reveals a little about himself—something he is particularly reluctant to do with Jester—and they are given an opportunity to respond. His conversation with Beau gives time for both of them to check in on each other and where they're at and lets Beau give her own perspective on the politics of the Empire, the Cobalt Soul, and Xhorhas. The discussion with Fjord lets them both level with each other a little and does more work for Fjord's character, letting him open up about his insecurities and issues, than it does for Caleb's. Caleb is still initiating these conversations and he still gets something out of them, but both the players and the audience still get the benefit of the other characters pushing and pulling against that in response.
Like many terms that get thrown around in this circle ("player agency", "manipulating", "metagaming", "going dark", to name a few), Main Character Syndrome has been so misconstrued and warped to fit a heavily biased perspective as to be almost meaningless. Main Character Syndrome is not when a character initiates a lot of conversations, even if you personally don't like the conversations for whatever reason. Main Character Syndrome is not when a character chooses to take a risk or push a big red button, even if you personally don't like the choice for whatever reason. Main Character Syndrome is not when a character has an arc or aspect of lore heavily focused on them, even if you personally don't like the character for whatever reason. (Particularly considering that arc focus is entirely out of the player's control; Taliesin, Liam, and Laura did not in fact force Matt to focus a significant portion of each campaign's lore on Percy, Caleb, or Imogen's backstories respectively.)
Main Character Syndrome is specifically about player selfishness—it's a player inserting their character into scenes or roles where they do not logically belong in order to make them the center of the story, as we see with the example of Tiberius. The camaraderie at the current table versus what was going on back in 2015 does not suggest that anyone currently sees anyone else like that; everyone is laughing at the jokes made at someone's expense, and everyone is getting something to do. Your favorite character may not always be flashy or in focus all the time, but then again, you wouldn't want them to have Main Character Syndrome, would you?
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am-i-the-asshole-official · 2 years ago
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AITA for fudging dice rolls in D&D?
For the past few years, I've been playing D&D with a group of other people every week online. I try to be honest about my dice rolls, but I lie about the numbers in certain circumstances. We use our own dice, so nobody can actually see what I roll. I sprinkle extra +1 and +2 in sometimes if it seems to be really necessary, usually for saving throws and once for rolling character stats (I replaced one number that was terrabad).
But the main one is death saving throws. For those who don't know, if your character drops below 0 HP in D&D, they are at risk of dying unless you roll a number greater than 10 on your 20-sided dice three times. If you roll less than 10 three times before you roll greater than 10 three times, you are dead, the end. I am willing to go through whatever the DM puts me through, just not my beloved tabaxi cleric blorbo dying, so if there's at all a chance that might happen I just fudge the rolls and make sure I don't reach 3 failures before 3 successes.
Now, this is technically against the rules of D&D, but I justify it to myself because literally none of the players at the table, including the DM, actually want the character to die. The DM has expressed this on previous occasions where I had to roll a saving throw. D&D is good for my mental health (I am a pretty anxious person) because it gives me something to look forward all week, and I think my OC dying would take all the joy out of it. And, all the players are working together for a cooperative goal so it's not like I got some unfair advantage against another player's character, except for bad guy OCs literally made up to die.
However, I do think that if the DM found out, it might hurt their feelings. So this instinct to worry about it has made me think I might be doing something actually harmful.
TL;DR: I lie to the other players at the D&D table if I think it's necessary to save my OC's life. AITA?
What are these acronyms?
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