#game creation
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manga-mel-yeyy · 6 months ago
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people who know how to create games, i have a suggestion for yall: stardew valley, but you're a hobbit living in the shire. you do hobbit tasks, plant and sell weed and vegetables, you decorate your little hobbit house, you make friends and romance with other hobbits. sometimes, gandalf randomly shows up at your house and give you an adventure, and you have to go to rivendel or bri or some dwarves' caves or look for entwives. i need a cozy LOTR game pls
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productofaritual · 7 months ago
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Dude I'm gonna start doing carpentery or some shit that AI can't physically do because every form of art I get into (drawing, writing, game creation, in that order) AI follows LIKE PLEASE I JUST WANNA BE CREATIVE IN PEACE YOU ASSHOLES
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ozzie-mosis · 8 months ago
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i have this really big ambitious project in mind, but there's two hurdles i need to cover in order to like.. i guess even start
how to do pretty much anything in Blender
and
where to start with coding and game creation
ambitious yes, but does anyone know what sort of videos, resources, game creation engines, etc i could use that's beginner friendly? or just something i can use to dip my toe in the water?
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ticklshalien · 24 days ago
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Who remembers this lil guy? Can you believe this is what he actually looks like? Me neither.
From Tiny bald creature, to…this!
I’ve always wanted to draw Malibu’s true form, not just his chibi form, but bc I started out drawing him as a chibi, it was hard to translate it properly. But after much trial and error, here’s the boy!! (Been working on details with his story out some more. Some things have changed, but all will be revealed with time! :D)
Fun fact: fruit sharks hair has a natural cowlick! It only affects the front part of their hair, and this is to show off their forehead marking! Their hair wasn’t always like this, but with years of combing it back to show off their markings, they naturally evolved to have this cute little cowlick! Fruit sharks also keep their hair very short, it’s uncommon to find a long haired fruit shark because their hair usually doesn’t grow much anyways!
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Twit thread of some of my fav free resources for game dev assets :)
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jay-in-the-notebook · 3 months ago
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Do you ever have it where you just... run the debug over and over again, because you don't have much but what you do have took a very long time to make
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ridiriditwoshoes · 1 month ago
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Oh geez, the lobotomy is kicking in.
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gammarayconsumer · 1 month ago
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Working on a roblox game does anyone have any suggestions. Its about pirates with flying yachts and grappling hooks and its incredibly unorganized with alot of charm and personality
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kah0vsky · 8 months ago
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Actually, I love board games quite a lot, but I have only one friend with whom I can play, and then we limit ourselves to something like poker or fool. As a result, I spend a huge amount of energy allocated for communication on creating my cards. In fact, there are quite a few nuances in printing and printing, and I'm not sure that I still know everything. for example, this deck had problems with both layout and drawing because not all the cards were printed and the lines were too thin and they noticed it all only at the cutting stage.
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1project-ocean1 · 7 months ago
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Hello! I'm a person who really wants to create a (RPG) game similar to Undertale and pokemon! Please give me any advice you can about coding!
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joelboyens · 10 months ago
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I don't know where else to share this. It's a book of illustrations meant to be a reference and inspiration for writing, game creation, world building, or anything else related to the creative process. It's not necessarily supposed to make sense without proper explanation, but in the end ultimately the guides and templates in Canon Mode are just something fun to look at.
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maythefool · 2 years ago
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My Terraria battle mini-game is essentially finished at this point.
The only things I could potentially do left is make a second tier of classes or something to that effect, but honestly I do not want to bother with making *and* play testing all of them to make sure they are balanced, so I will be sticking with the one tier of six classes.
Anyway! Here is the overview of the game so far!!
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The arena is meant to look like a spaceship, I have not done much consideration into if layouts would be actually practical for a spaceship honestly lol, but it makes for a good little battle arena.
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And here is all the wiring in place, yes I am aware it is a load of spaghetti but in fairness it is pretty difficult to lay out 18 different spawn points and have all of the different music boxes with only five different colours of wire.
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The main lobby! Here player would teleport in from spawn with the left platform. Instructions on how to play are on the red signs and then there are teleporters into the six different player rooms (the game can be played with 2 to 6 players)
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Player rooms! From the main lobby the player is sent to the right teleporter. The player is able to set their spawn and flip the lever to indicate they are ready. The top six chests are filled with the various classes; the bottom left chest has additional ammo, potions, etc to restock after playing. The right chests are where players can empty their inventory before choosing their class.
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Here is the first class, Recon! This class is intended to be used across long range and relies heavily on the drone and invisibility (my personal favourite too lol) it is quite weak to close range classes and will almost always lose encounters with the Spy. This class, along with Spy, is also the only one to have no healing items.
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The second class is the Fighter. This class has the highest defense and is intended primarily for close range combat, it also has a medium range attack with the yoyo. Because usage of the gravity potions are heavily encouraged this class needs to be careful with fall damage as it does not have a horseshoe like the Recon class.
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Mage is the third class! A class that is mostly focused on playing defensively. It is able to set physical barricades using the Ice Rod and is able to set damaging barricades using the Nimbus Rod. This class has its ups and downs against all the other classes and it not particularly weak or strong against any. Mage is able to block against close range using the Ice Rod and block lines of sight as well.
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The Ranger is the fourth class. It has moderately high defense and can do well long range and semi decently in medium range with the usage of Javelins and Beenades.
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The fifth class, the Spy, is one of the scarier classes in the lineup. This class actually needed to be modified due to how overpowered it was otherwise, it now has a Damaged Psycho Knife:
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This class relies heavily on close range, maneuverability, and the element of surprise. It has a decoy drone to use to cause dread in other players, making them think a Recon user may be nearby. This class has close range with the Psycho Knife and medium range using the Chain Knife, Throwing Knives, and Spike Balls.
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The sixth and final class, the Poisoner is a very involved class that requires constantly checking your inventory to make sure you are using the correct ammunition type. This class is good in both long and short range with it's two guns and whip. With the Djinn's Curse this class is immune to fall damage but is vulnerable while in the air. This class is able to apply status effects across a long range but due to the Ankh Charm it is protected from other Poisoner users.
And that is about all for now! There are probably some more things that slipped my mind to mention (because of course there would be lol) so if you are interested in anything at all about this please tell me, I would love to talk more about it!!
Thank you for taking the time to read through my nonsense hahaha.
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nicoleneco · 9 months ago
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UGH! I can’t take it anymore. On this social media site, practically nobody knows who I am. And if too many people do end up finding this post I will delete it. For obvious reasons I’m not going to say what either are called or too much detail on it. I’m just going to leak what I’m doing atm because I am extremely excited for it all but My excitement has to be contained off social media so nobody gets leaks, but I can’t talk to people in my life because any emotion you show to them gets a silent “yeah okay, I’m trying to watch tv scoot”.
I already leaked on Phi1zas stream that I started working on something to do with coding.
- I’m making a cozy game that deals with cooking, exploring, and hobbies. I have practically everything I want noted and am working on. But sense I am new to coding I can’t figure out how to do half the things I’m wanting just yet.
^
If you guys have any hobbies or some aspects of cozy games you guys like, please let me know. They might be added. I’m thinking about a battle system in the game, but for what is actually happening that sounds not on topic but absolutely hilarious.
I’ve leaked it multiple times already on my channel but didn’t say what it was.
- a medieval book with no Magic or Dragons. Half the pages are wrote and I read over them and made notes to change. The rest of the story will be written and read over soon, edited in full read again, ect. As for the release, it will either be this year or in the 1-2 quart of next year.
Anything else?
This months vlog went from one thing to another. It is now going to mix in some hobbies as well as the price, and how I get over/through burn out.
Octobers Main channel videos will still be the same topics.
Mod Reviews(Minecraft Story/Stories) will all be Halloween/spooky themed.
Minecraft Hard Core (after you see next weeks season 2 death) will still be the same. No changes
And the quest to kill the ender dragon wont change either.
The games in between will obviously be fall/fall cozy/ witchy/Halloween themed. I don’t intend to do scary games. Maybe if I find one I really want to play. But I’m not in the head space to be doing that just yet.
I have a video about running, health, and a virtual marathon company I plan to release. I just can’t figure out if I will release it in October or November.
Also. Once I get the kinks worked out, I plan to make my own website for my stickers and prints. Give you a little show- Redbubble is nice, quick, and easy to post things on. But each sticker is about 2$ Nice, not a lot. I make about 10% of said 2$.
The only way I could truly make something back for my art on the website is if I raise the price. Which definitely stands against what I want to do.
Now do I think that this would flourish for me? Probably not, my redbubble has been open for about 5 years and has only made one sell.
I do see it as a better option. Plus, I make things I like. Do I all the time? No! But the art that I do like that I would sell, I like myself and wish to put my stickers on my stuff. And If I already had an area of stickers I made, I could just yoink one and slap it on my journals instead of paying someone and waiting for it to arrive.
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skeleton-game · 2 years ago
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Finalized concept art made by one of the team’s wonderful artists
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janus-wants-to-stargaze · 1 year ago
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patron concept
name:
typing: (these affect how the patron interacts with you and how gifts and offerings can be given) two types so far obligation and mercurial obligation creates contracts which strictly govern boons and the like angels/demon fall in this category mercurial is emotional based on the patrons whims and moods and also what they find interesting 
energy: all patrons have three energy points which is the amount each patron can take action wise.
the core loop of interacting with a patron their typing will affect which is most important
summoning: what is required to contact a patron for obligation based patron this a constant usually mechanical in nature such a set time or requiring a special sacrifice. A mercurial patron can refuse a summoning but if entice or tricked can be summoned
bargaining: when the exchange of gifts is done for obligation patrons create a contract with either 4,6,10 lines each party adds one line one can let the other do extra lines if say an energy or aspects are exchanged for mercurial the summoner states their desire the patron interprets it based on their nature 
gifting: when the patron gives the gift or the summoner gives a sacrifice obligation give what is described based on the contract. Mercurial patrons says  what the gift  is while the summoner says what it is not after this done 3 times by both sides the gift is made 
aspects tbd
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