My Terraria battle mini-game is essentially finished at this point.
The only things I could potentially do left is make a second tier of classes or something to that effect, but honestly I do not want to bother with making *and* play testing all of them to make sure they are balanced, so I will be sticking with the one tier of six classes.
Anyway! Here is the overview of the game so far!!
The arena is meant to look like a spaceship, I have not done much consideration into if layouts would be actually practical for a spaceship honestly lol, but it makes for a good little battle arena.
And here is all the wiring in place, yes I am aware it is a load of spaghetti but in fairness it is pretty difficult to lay out 18 different spawn points and have all of the different music boxes with only five different colours of wire.
The main lobby! Here player would teleport in from spawn with the left platform. Instructions on how to play are on the red signs and then there are teleporters into the six different player rooms (the game can be played with 2 to 6 players)
Player rooms! From the main lobby the player is sent to the right teleporter. The player is able to set their spawn and flip the lever to indicate they are ready. The top six chests are filled with the various classes; the bottom left chest has additional ammo, potions, etc to restock after playing. The right chests are where players can empty their inventory before choosing their class.
Here is the first class, Recon! This class is intended to be used across long range and relies heavily on the drone and invisibility (my personal favourite too lol) it is quite weak to close range classes and will almost always lose encounters with the Spy. This class, along with Spy, is also the only one to have no healing items.
The second class is the Fighter. This class has the highest defense and is intended primarily for close range combat, it also has a medium range attack with the yoyo. Because usage of the gravity potions are heavily encouraged this class needs to be careful with fall damage as it does not have a horseshoe like the Recon class.
Mage is the third class! A class that is mostly focused on playing defensively. It is able to set physical barricades using the Ice Rod and is able to set damaging barricades using the Nimbus Rod. This class has its ups and downs against all the other classes and it not particularly weak or strong against any. Mage is able to block against close range using the Ice Rod and block lines of sight as well.
The Ranger is the fourth class. It has moderately high defense and can do well long range and semi decently in medium range with the usage of Javelins and Beenades.
The fifth class, the Spy, is one of the scarier classes in the lineup. This class actually needed to be modified due to how overpowered it was otherwise, it now has a Damaged Psycho Knife:
This class relies heavily on close range, maneuverability, and the element of surprise. It has a decoy drone to use to cause dread in other players, making them think a Recon user may be nearby. This class has close range with the Psycho Knife and medium range using the Chain Knife, Throwing Knives, and Spike Balls.
The sixth and final class, the Poisoner is a very involved class that requires constantly checking your inventory to make sure you are using the correct ammunition type. This class is good in both long and short range with it's two guns and whip. With the Djinn's Curse this class is immune to fall damage but is vulnerable while in the air. This class is able to apply status effects across a long range but due to the Ankh Charm it is protected from other Poisoner users.
And that is about all for now! There are probably some more things that slipped my mind to mention (because of course there would be lol) so if you are interested in anything at all about this please tell me, I would love to talk more about it!!
Thank you for taking the time to read through my nonsense hahaha.
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Anon :)
James stops at the flower cart just down the road from his wife’s coffee shop, as he does everyday. He likes to pick up a bouquet for Lily every afternoon and give it to her when he picks her up from work at closing.
Today he chooses the bouquet of tulips.
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Oh no a circle skirt also has a circular hem
And the inside edge of the hem is a longer length of fabric than the outside because for some reason, the geometry does not evaporate out of the project after drafting and cutting the pattern
Maybe this will all shake out to make a not-very-angly hemline but I have my doubts
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Lying on your back on the porch and snagging a few minutes’ shut eye in the evening sun: fine, normal, acceptable behavior
Lying on your side curled up like a shrimp on the porch: suspicious, unusual, giving off medical emergency vibes
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