#gaming software developers
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https://www.funfusionstudio.com/2025/03/11/key-skills-every-aspiring-gaming-software-developers-should-master/
Master key skills for Gaming Software Developers —coding, AI, UX & more. Build your career in game dev with expert insights. Read now!
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i got an old laptop from my grandpa and was googling about it, and the wikipedia page for the micro-soft acer aspire has an image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page, containing the image of the acer aspire with the wikipedia page....
#programming#game development#coding#codeblr#codex#developers#software engineering#code#old web#old internet#old computers#computing#computer science#computer#antique#fandom wiki#wikipedia
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#Tecnosoft#テクノソフト#株式会社テクノソフト#Nagasaki#Kyushu#Japan#retro gaming#video games#store front#signage#game dev#game development#software#サンダーフォース#Thunder Force
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IM COOKING SO HARD RN, IT FEELS LIKE IM GONNA BE DONE IN TIME, HOLY SHIT
This is my first time doing genuine pixel art istg. OBV ITS NOT DONE YET BUT LIKE???
#my art#artists on tumblr#art#original character#utdr fandom#utdr#furry sona#sona art#unity2d#unity#undertale art#undertale fanart#software development#coding#game development#pixel art#pixel game
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HELP WANTED: LITTLEBIGPLANET FAN MOVEMENT

For the past year or so I’ve been working on a fan movement to revitalize interest in LittleBigPlanet on Sony’s terms. Think it comparable to Operation Moonfall, a fan movement for revitalizing interest in The Legend of Zelda: Majora’s Mask, which eventually led to its 3D Remake.
While I can’t promise the plan I’ve set out is guaranteed to result in a new LBP game, I do believe that it is also the best opportunity for one to be made. However, as I’ve worked behind the scenes I’ve found it impossible to maintain on my own. Therefore I must ask for help.
Operation Mushroom Tree, as it is tentatively titled, involves the creation of a professional pitch for a new LittleBigPlanet entry for modern consoles. This pitch would provide a basic outline of what a new entry would entail, and prove why the franchise would still be popular.
The goal is not to make a wishlist nor a whole new installment on our own, but a feasible design concept for a new game that the community can rally behind. While this exact pitch may not be directly used by Sony Interactive Entertainment, Operation Mushroom Tree would be a template to guide development of a new game. The design document at the forefront would show the best way to make a new installment in a way that would be enticing to shareholders and employees of Sony Interactive Entertainment, the current rights holders.
The document has been mainly continuously written by me. However, I am just beginning my journey into game development, and this project would be unsustainable on my own. I need concept artists and render artists to create mockups of believable illustrations of the game Operation Mushroom Tree provides. As well, I’d sincerely love the second opinions of other game designers who are passionate about the LBP franchise. Finally, I have only a very rudimentary idea of how LBP works on a programming and hardware level, and thus this project would benefit from an expert on such.
To be precise, I am looking for:
- 3D Modeling or Photoshop Artists to create renders and mock-ups of gameplay mechanics.
- Individuals with history in Game Design and have a fondness for the LittleBigPlanet Franchise, mainly to help write and guide the main design document.
- Individuals who have intimate knowledge of the LittleBigPlanet franchise on a hardware and software level, and can evaluate the feasibility of certain features on modern hardware.
If you or anyone you know falls into these categories, please contact me through Tumblr. If you are not in these categories, but are interested and believe you are able to help with this campaign, please contact me as well, and hopefully we can find a way to work together still. Do please provide some evidence of your past work and knowledge with your message.
I know that many out there currently are disappointed with the treatment of the LBP franchise after 2024, as am I. However, I do believe that LittleBigPlanet could thrive in today’s landscape, and would be beneficial to the games industry as a whole. Therefore, I am willing to embark on this journey, not only to entertain fans, but to help support up-and-coming developers get their first steps, as LBP did for me.
#little big planet#playstation#sony#lbp#game design#programming#3d modeling#sackboy#lbp2#lbp3#fan movement#help wanted#hardware#software#game development#dualshock#sony playstation#ps5#ps4#ps3#retro gaming#2000s nostalgia#sackgirl#british#media molecule#sony interactive entertainment
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Gonna work on this.
with Benny.
It's about 3PM British time.
2 hours.
Time me gentlemen.
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UK 1998
#UK1998#DISNEY SOFTWARE#EUROCOM DEVELOPMENTS LTD.#ACTION#LICENSED#IBM#PS1#DISNEY'S HERCULES#DISNEY'S ACTION GAME FEATURING HERCULES
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" Scaling the cabal : VALVe's design process for creating Half-Life 2! "
Game Developer Magazine (GDM) - November, 2005.
#VALVe#VALVe Software#Sierra#Sierra Studios#Half Life#Half Life 2#Hl2#HL Concept Art#Concept Art#Game Development#Hl2 Gordon#Gordon Freeman#Hl2 Gman#Gman
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So basically just put your business and ads in the
I’m working on a website for my game where it’s gonna be full of ads since the fandom wants it to be free so I’m gonna comply… btw I’m looking for ads or promotions to feature there. If you have a business, YouTube channel, or social media profile you’d like to share, let me know! I’m interested in connecting and helping promote different creators and projects. Just looking for cool ads to add to the site. I’m not gonna tell you which game but it’s indie
#Looking for ads#ads#google ads#advertising#advertisements#adverts#internet#website#webdesign#software#website design#website development#video games#video game#gaming#game design#indie games#indie rpg#indie game idea#game development#indie dev#game dev#indiegamedev#game dev blog#idk how to tag this#idk what else to tag#idk what im doing#idk man#i dunno#i dont know
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Coding tutorial: Chain-of-responsibility pattern
A peasant, knight and king walk into a software design tutorial, and are here to teach you the chain-of-responsibility pattern. Learn how to create a chain of handlers which can handle different request types.
This tutorial shows you how to code the chain-of-responsibility pattern in the Visual Studio development environment, using a console application and the C++ programming language.
The chain-of-responsibility pattern passes on a request to a chain of handlers one at a time. Each handler can handle different requests. So if the first handler can’t handle the request, then it will pass it on to the next handler. Once a request is handled, the chain ends. Since there is no longer a need to pass on the request.
It is also possible that the request doesn’t get handled by any of the handlers. Since each handler can handle 0, 1 or many requests of different types.
See the full tutorial here.
Console output:
#cpp#coding#programming#gamedev#indiedev#tutorial#visual studio#software#software design#software development#game development#design patterns#cppprogramming
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Current game build running in a standard 80x24 virtual terminal on my work computer (ubuntu 20.04)
the game is written in my langauge Matte (https://jcorks.github.io/matte/doc-quick.html), but all it uses are C printfs for the graphics
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The amount of people not buying a Switch 2 on launch gives me hope that there won't be any shortage/supply issues when it releases.
#nintendo#jacob blogs#everyones out here talking about how this console is going to sell over a million units the day it's released#like how?? if everyone's gonna basically boycott this next generation??#i mean i guess it would be worth it if it means the console drops $100 in the first year#idrc#im not a business owner#but ninty nickle and diming us over consoles hardware and software#is wayy more permissible in my eyes#compared to the dozens of game developers and publishers#that push for predatory microtransactions in unfinished games#and yearly releases of games with updated cosmetics and unecessary season passes
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#Sega ST-V Development Disk#SEGA#1995#Sega ST-V#software#tech#design#arcade gaming#retro gaming#video games#90s#1990s#90s arcade gaming#@suddendesu
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in a lot of ways i feel like i should have gotten a different degree because i feel as an adult my interests are much more creatively driven. but the culture insists that you decide your fate at age 17-19 and then have to stick with it for the rest of your life
#i have a software engineering degree#i was going to actually go for game development but my mom convinced me to go broader bc she thought i could get pigeonholed and not find a#job. and i mean she’s probably right. and the game dev industry is Terrible#but i actually would have in retrospect gone for a third option. something either heavily database related OR#something that has nothing to do with computers at all. like a degree that would get me a job at a zoo or aquarium#i feel like i’d get more fulfillment out of that. but perhaps i am just feeling meh because i feel like#so behind on knowledge in tech compared to my coworkers because i don’t really have any outside of work interest in doing this kind of thing#for the most part. like maybe if i worked less than 40 hours a week i would#but i already spend so much time sitting at my desk that it’s like the last thing i want to do when i am off work#i much rather spend time with my gf and my dog. go on walks. do crafts.#but it feels sometimes like in tech you have to be obsessed with it and do it 24/7. like the culture is so. This Is Your Life#but to me it is Just A Job. and i feel like you’re kind of punished for that in this industry
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HarvesterHarvester (HH) v1.0.0
It's been a while since I posted a dev log! Yeah, long story short, I started reverse engineering Harvester (DigiFX, 1996) a while back and I ended up having so much fun while doing it, that this was the only project I worked on for the past month and some change.
I definitely want to make a more technical blog post in the future, but for the time being here's the quick run down:
This is a tool that extracts game files from Harvester's dat files.
The program works in two steps:
It reconstructs the original disk images that Harvester would've shipped with in 1996
It extracts the dat files contained within those new directories in order to give you full access to all of the game's files (~2GiB in total!)
I definitely need to make a better announcement post later, but I'm lazy, so here's just a link to it on GitHub for the time being.
EDIT: this next part is finally available here on my GitHub profile!
EDIT: New link for the static background (BM/PAL file) converter: now called BMtoBMP!
#harvester game#retro gaming#computer science#devlog#programming#coding#software#video game#videogame#software development#pc game#harvester#the harvester
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