One of my favourite things about Taskmaster, and it really doesn't get talked about nearly enough, is the relationship between Greg and the panelists. There is the element that nobody wants to be there sometimes, including Greg and Alex. Nobody's having a good time, and everyone's suffering. It's a mutual case of Stockholm Syndrome, as has been mentioned on the show multiple times.
But the bit I like best is when everyone just becomes sick of one another's bullshit. It's expected for the panel to reach a point where they get sick of one another and threaten to throw down, or tell someone to stuff a satsuma up their ass.
I particularly enjoyed this series crossing a brand new line of Frankie threatening to sue Alex over his terrible wording of a task, and Greg offering to help with the costs. It reminded me of when Greg offered to put his own money toward counselling fees, because there is clearly something wrong with Rhod Gilbert.
But what I love best is that this is a show where the host will tell his contestants to fuck off, or flip them off, pull them to an unlit corner of the stage to give them a personal telling off because they have managed to uniquely irritate him. The moment of silence in series 10, because he's so fucking fed up with how awful all of them are at completing tasks still makes me howl every time I watch it. He instantly regresses five grown adults to school children as soon as he stands up in front of them.
In a vacuum, out of context, it's all dreadfully horrible and toxic, but that's what this entire character is. He's an insane tyrant, and the whole concept of the show hinges on that. What would that insane man want done? And I love how much he leans into it.
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No but something I love is how fucking loyal Miklan really is (in Hopes specifically since we don't have enough information in Houses).
At the camp, he takes his job seriously. Very seriously. He doesn't act begrudging or like he's just doing anything by force. As the chapters go on he not only goes from relatively aloof to a full fledged commander (which is great development in that span of chapters btw considering how fast the story has to progress) and one who fights for Faerghus because he wants to (why would he reassure the player that he's going to, literally, hold down the fort? Why doesn't he flee when his life is in immediate danger despite that Dimtiri prefers his allies to flee and save their lives over sacrificing themselves? Why does he like helping citizens who had their lands destroyed by the war, despite being a bandit who used to plunge towns just like those?).
At any time when the Empire was attacking, he could've surrendered and even joined their side because of not liking Faerghus and its people... if he didn't like Faerghus and its people. Also, someone brought this up to me once that Miklan likely has family in the Empire still, because his mother was from the Empire. He had a perfectly good out that wouldn't even necessarily be considered treason to Faerghus, i.e. surrendering and going to the Empire to protect that side of his family.
He doesn't. He dies for Faerghus. It was both a matter of honor due to the fact that he was finally living the life he always should've been and wanted to be respected for that, and also his loyalty that followed in the past's wrongs being righted. No matter what you think of Miklan post disinheritance, he was the heir who was removed because he didn't have a Crest. All over just that, despite that Sylvain having a Crest never meant they didn't still have someone capable of fighting off Sreng invasions.
They had someone able to wield the Lance of Ruin, so why did it matter if he was officially the heir? Miklan felt like his life was stolen from him (and I'm not saying what he did to Sylvain was okay either). Dimitri gave him all of that back and he started to become loyal to Faerghus and its king because Dimitri was giving the chance even the man's own father never gave him from the moment Sylvain was determined to have a Crest.
What happened in his life before Dimitri had him brought to him as soon as he became king is, in a way, almost like it never happened as far as Miklan's behavior. It was obviously there at first, but over time it's like it never happened. That is, if someone met him and didn't know about his past, by chapter 9 they'd never even know he'd had that history. He was the person he would've been years ago if he hadn't been disinherited, which led to the mess that led to him being disowned (and he says he just "left", but Matthias doesn't mince facts. At all. If that had been the case he wouldn't just say he disowned him. He would admit Miklan ran away. That means Miklan claims he left as a means of coping and trying to convince other people that it was his choice and not forced on him).
Miklan became a lot more loyal than he's ever given credit for, both in the game and in the fandom. Gwendal did recognize it, but that's about all we're given.
Gwendal corrected himself when Miklan died, referring to him instead as Sir Miklan instead of the insults he was spewing during their fight which were very clearly pissing Miklan off; but Miklan kept fighting and defending the fort, not just because he wanted to prove Gwendal wrong but because he was here because he was pulled out of his life as a bandit. The people he was defending the fort for were the people who effectively gave him his life back.
Basically, he would've been there in that fort defending it anyway if he had lived the life he should have to begin with. If his value was acknowledged all along, he would've been defending the most important fort in Faerghus all along (if this exact scenario occurred and everything was the same except him being disowned in the first place). He would be there being the commander and fighter he was supposed to be.
Mind you, it was the king himself who gave him that chance, meaning the person who reigns over Faerghus and has the most power to change whatever the hell he wants - including how people with Crests and without are treated. Miklan was part of a fight to better their society and be part of the new generation taking over. Nobody could truly change things unless the king - the top power - had the thought to change them (not saying Lambert thought the political climate was good the way it was, but he clearly had other priorities and it didn't seem to be something weighing on his mind. He may not have even truly noticed the problems and power discrepancies because he was so focused on other things).
However, the moment the king thought to change all that old stuff, Miklan was one of the first people who came to mind, and one of the first people he took action regarding, to integrate into his new army (and he even mentioned completely rearranging his army and whatnot, and then we find out he had Miklan located basically right after becoming king. We had a two year timeskip and Miklan had been there for those two years because of how soon after Dimitri was crowned that he had decided to bring Miklan back and give him another chance).
If the king sought to change things and was taking active action to prove it, that was something Miklan could see and realize was actually going to happen. It wasn't a blind trust - he could see Dimitri was actually doing it. He had a reason to be able to trust him with this.
He was also able to trust the people who were watching over him, i.e. the people Dimitri had making sure he didn't revert back to any sort of banditry. Those people could have easily faked it, made up that he did something and that they had killed him on the spot. Dimitri trusted those people not to do that of course, but those people were not told to bring him to Dimitri if he did anything. They were told to apprehend him and kill him immediately (which is reasonable, given what he'd done in the past, and they wouldn't want to try to wait to get Dimitri over to wherever they were. If Miklan escaped in that time, they'd just have a big problem on their hands).
So that is to say, those people could've just faked it at any point and killed him. They didn't. They, like Dimitri, were willing to give him another chance provided he didn't do anything bad.
The same goes for Felix and everyone else who had qualms about him being allowed into their army. Dimitri explicitly stated if anyone had issues with his appointment as a commander to "by all means" kill him themselves. He literally made it an open option for his friends to just up and kill him if they truly couldn't forgive him (which at that point was more reasonable of a time because the war was still new and people didn't know if they could trust him with this specific appointment yet. By later in the story I don't think it would have been as reasonable for someone to try to kill him after he'd already been proving himself).
In other words, nobody did it. Everyone, literally everyone, backed off and respected Dimitri's decision (and technically Sylvain and Matthias' as well). None of those people, even when given open opportunity, turned a weapon on him. Not one. These people all gave him a chance. These are the same people he died fighting for, and for himself to be able to feel like he was fighting and dying for what he would have to begin with if he hadn't been disinherited - Faerghus and its people.
In the end Miklan was in both rank and heart a top ranking commander of Faerghus and he both appreciated it and knew he appreciated it. He was looking forward to the future Dimitri would bring, basically saying that he thinks Dimitri is a fool ("weak-willed") for it but that he now believes in it too. If anyone wants to try arguing those points, I have receipts as the young folk call them, fresh from Miklan himself about his feelings about it as spoken to Catherine and Shamir!
Miklan fought for the future he was hoping to see, and he died protecting that future. Again, not something he by any means whatsoever had to do. He was tasked with guarding the fortress, but was never told to lay down his life defending it. After years and years of being hateful and angry, he finally had some peace of mind and hope for what he could be. He was loyal to Dimitri in the end because Dimitri was loyal to him - that is, he kept his word and Miklan was able to thrive in Dimitri's society without being a bandit or having to worry about his future because of his status.
Like Dimitri said, the only thing holding him down by that point were his past mistakes. It was up to Miklan to do something about that for himself with the opportunity he was given to fix it. Dimitri said here, fix it, and Miklan said okay, and worked to fix it. For me the saddest part is that he didn't even get enough time to properly fix it and be able to be free of his past. He died for Faerghus though, with his dying words being that he was able to buy them time (to arrive and fight back against the attacking Empire). That's not something someone who holds a resentful grudge would say in their last moments. He was grateful he managed to buy the other fighters time, even though it cost him his life.
hopes was a dumpster fire a whole lot of times but its incorporation of miklan into the plot was not one of them. miklan fire emblem my love you will live on in my heart and in my fics. i am also deeply grateful to hopes for uh i guess hopes-canonizing (hopesonizing???) basically every one of my headcanons about him before the game came out.
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Miguel O'Hara: What's his deal
Ok so ever since the theatre realease of Across the Spiderverse back on May 31st (yes in France we get our new releases on Wednesday, this is why the early videos on YT had French subtitles btw in case you were wondering), I have been deep in it. Like. DEEP. The main offender for that being Miguel O'Hara, who immediately started living rent free in my head and he is clearly not leaving any time soon. Anyway, this is completely out of topic for my blog but I do what I want so let me rant about the aforementioned Depressed and Overworked DILF because we love men with problems in this house.
WATCH OUT FOR THE SPOILERS (and unhinged ramblings that totally sidetrack).
Ever since the release of ATSV, a lot of videos have been available on YT to dissect everything, and of course I have been having an intense focus on character analysis, because that movie is absolutely brilliant at establishing character arcs and presenting new Spiderverse characters in one of the most efficient, thrilling and engaging way I've ever had the pleasure to witness. We've been blessed with Gwen's heartwrenching character arc (and she deserves none of the hate she's been receiving, but don't get me started on that), Hobie more like Homie in the span of 5 minutes on screen... And Miguel, who blesses us with his ego, anger issues and massive trauma while also dropping bits of a gentler side - but only bits of it. And I have been extremely normal about Miguel, since he absolutely doesn't tick all of the boxes of the Tickle My Fancy list.
I have been ranting about him in many YT comment sections for more than 2 months now (hi Purple Kisseokjin and Schnee lol), but with the digital release of the movie, I finally remembered I have a Tumblr blog where I can yell about Miguel all I want, so here we are now. Now where do I start...
First Part: Miguel's character design
I've overall been highly impressed by the various art styles given to the Spiderverse cast, and how it reflects who they are and where they come from. Miguel in particular hits many soft spots for me for a good reason: his association with architecture and industrial designs, which are topics I'm interested in (especially architecture). As such, I will begin this study by analysing both the character and environmental designs for Miguel and Nueva York, and how the depiction of Nueva York 2099 reflects the state of the narration as well as how Miles and Miguel feel and think - following the same logic as what we get to see with the use of watercolours on Earth-65B, during Gwen's sequences, to express emotional states. A mandatory tangent will be made in regard to Miguel's themes as well, because they fall in line with my arguments for the character and background designs.
There are some main points to take into account when it comes to anything related to Miguel's design: straight lines everywhere, light rough sketch lines, gouache tones. Where do we find these elements? In architecture design. Older ones made in a traditional way usually have gouache for the colours (although ink and watercolour are also present), and the light sketch lines and straight lines are present to study the perspective, as shown in the example below:
Feels familiar? Well, will you look at that:
One of the reasons why I am giggling everytime he appears on screen is because of these delightful sketch lines. Looook, it has the same style as architecture concept art! Even better, from the mouth of one of the character designers, Kris Anka: NO CURVES!
Even his face has sharp angles (he truly has the most powerful cheekbone game), look at the sketch lines:
And you know what else has a lot of straight lines and sharp angles? Nueva York.
Look at this. Look at this. It's even in the title card when Miles arrives at the Spider Society.
Allow me to make a slight detour to explain what we are looking at while looking at the architecture of Nueva York 2099. What we are seeing here is a blend of brutalism and eco-brutalism. Brutalism is characterised by its materials, steel and concrete, as well as its intent: in a post-WW2 world, architecture is seen with more pragmatism and values function first. Eco-brutalism is a branch deriving from Brutalism, and aiming to reintegrate nature in the concrete jungle in order to create an harmony - albeit a fully man-made one.
The concept artists took (eco-)brutalism and ran away with it for a massive Solarpunk vibe, which makes the whole setting very interesting considering that in the comics, Nueva York is also very much a futuristic dystopia. Yet, using (eco-)brutalism to have us experience the place for the first time along with Miles is a great way to give a sense of awe by way of what we envision as the future to be now:
The interesting bit about it is how (eco-)brutalism and the adjacent solarpunk aesthetic are associated with a rather hopeful future, one where humanity manages to harmonise its modern way of life with a new development of nature. It feels like a haven mixing the relaxing greens of nature with the sharp lines of brutalism architecture, and that's how Nueva York feels on first sight. Similarly, Miguel O'Hara's first appearance leaves quite the memorable impression: tall, with broad shoulders and everything about him being sharp (it's even exagerated in the comics part), even his web.
(Fun fact time: ball pens have initially been designed for architecture and industrial drawings, they are fantastic tools to draw neat lines and create a nice variety of shading as well based on how you push on the pen and how you hatch/cross-hatch to modulate the intensity of the shading. You know who and what could be drawn solely with a couple of ball pens? Check the answer below.)
He also shines at the Guggenheim by showing how competent he is, with a certain benevolence on top of it: he initially rejects Jessica Drew's suggestion of adding Gwen to the lineup (yes Miguel, you don't want her because she's buddy buddy with Miles), yet saves her from being shot by her own father and ends up getting her on board as she finds herself with nowhere to go. It certainly leaves a similarly good first impression as the bright and harmonious first sight we get of Nueva York.
However, the environmental and character designs both give us a deeper look into Nueva York and Miguel, and it's certainly not as pristine as it seems. Just as Miles is about to discover the truth of the Spider Society, he enters a darker lab and Hobie keeps warning him, until they reach the area where Miguel is pretty much playing Big Brother by watching them through some of his screens:
I'd argue that the darker space is a callback to the comics, in which Miguel becomes sensitive to light after his genetic mutation, But it is the very opposite of what we've been shown when introduced to the Spider Society: soft whites and greens are traded for deep blues and the stark orange of multiple screens as well as the tone on Miguel's own costume - the bright orange light of the screens is even reflected on him. This is not a pleasant place, and everytime we see it (the Go Home Machine area has a similar style, albeit more organic in the creepiest way, as displayed above on the 4th screenshot), we witness Miguel having outbursts of anger as well. There is also something that feels disconnected from humanity in the sense that it's colder and more methodical in the design, either with all the sharp angles and stark contrasts, or the alien design of the Go Home Machine.
It's an impression that can also be found once we discover the underbelly of Nueva York, while Miles is being chased:
Here, we also have dark tones with stark neon lights that create the impression of a colder, less caring place, that points to the dystopic nature of the place. The impression is created with great efficiency not only by intense contrasts, but also by using the classic codes for a dystopic society: the solarpunk tones can be found in other stories such as the video game Mirror's Edge (classic case of solarpunk hiding a dystopia), and of course the darker cyberpunk aspects are a staple of the Dystopic Futuristic Society, that goes as far back as the first Bladerunner movie at least, and that can also be found in movies, series and games such as the Ghost in the Shell movies/series and the Cyberpunk TTRPG/video game (which pretty much gave its name to the genre) - I'd even argue we could go further back in time for the references with classics such as Aldous Huxley's Brave New World. It matches with the atmosphere of the Spiderman 2099 as well, which is set exactly in that type of darker, cyberpunk dystopia.
I argue that there's something coldly methodical in Miguel's design and, by extension, Nueva York 2099's design as well. And it is delightfully balanced through an initial positive introduction of both, before being broken down for a darker turn later on during the movie, as it matches Miles' own amazement-turned-disappointment throughout the sequences in Nueva York when his initial desire to belong somewhere is brutally turned on its head by the very persons who could have given him that sense of belonging he was seeking.
Interestingly, even the soundscape for Miguel, "Spiderman 2099" and "Lab 2099", expresses the underlying coldness of Nueva York 2099 and Miguel's own scientific, methodical approach to problems. As explained by Youtuber Azcona in his Miguel O'Hara Suite playlist:
"I'd argue that it has the same tonal resonance that the Prowler theme in the first movie had, though is less villainous and dreadful as that theme. Miguel's theme is a five note synth line that sounds akin to an alarm or siren. It's blaringly loud, but is also used for more calm dialogue scenes in an effective way. The words that come to mind when describing the musical soundscape of Miguel O'Hara is "methodical", because no matter how loud or abrasive his theme gets it has an underlying feeling of coldness and efficiency. This is further shown through a repetitive synth ostinato that plods and chugs during a lot of his scenes/scenes involving the multiverse at large. It's reminiscent of Blade Runner in tone and it's mechanical nature, and I think it suits someone as jaded and distant as Miguel. Not only is his theme alarming and efficient, but also efficient in it's cold, electronic soundscape and melodies."
And this very methodical, cold tone is itself used during the infamous Train Chase and Miguel's on-screen mental breakdown... But more on that in the next part!
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