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#i love words that start out as stories
poorly-drawn-mdzs · 9 months
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Congratulations to Dungeon Meshi on the first episode of the animation adaptation!
(June 2024 Redraw)
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s-aint-elmo · 10 months
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Falin has been nearsighted since she was little, and has a habit of squinting when she's looking at things. —Delicious in Dungeon World Guide: The Adventurer's Bible
she should have been at the optometrist's
(ID in alt text)
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stellabyystarlight · 6 months
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Happy 4th twst anniversary!!! the most special boy for the most special day 🫶
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bacchuschucklefuck · 4 months
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okay unironically I love so much that porter is like this world SUCKS its BAD here and it HURTS you why do you care abt it!!! and literally every single bad kid is like ngl we just hate ur ass it does not matter what ur philosophy is
#dimension 20#fantasy high junior year#not art#fhjy spoilers#its!!! gods I will Be My Ass in the tags rn. but thats so like. deliciously setting typical#like porter's desire is to transcend and his contempt for the world he's in feels. idk Real#like he plays the game bc he wants to win and be done with it. how do I word this#yknow. being a god would like. be his win state. when he gets that happening thats it his story is done he checks out#meanwhile the bad kids do actually just like playing the game lmao. like they love adventuring!#theyre so solidly Of This World. they carry the values that can only be born of it and they like having mastery over it#its a meta angle that I think is very fun specifically for d20 being in such a unique position in the zeitgeist when it first started#the rat grinders are from DnD Writ Large. porter wants to escape. but this is the bad kids' home its Their Actual Play Show#which makes it so fucking excellent to me that porter's question is somewhat of merit! its their show and it tries very hard to punish them#and they just straight up dont listen to him here lmao bc they hate him but! since the moment the academic track ended its been clear#that they save the world bc they Like Playing. With Each Others#thats what riz thinks the core of adventuring is! thats why fig stayed! and I also think thats why this hovers over elmville now and#a dead god is coming back in the school gym. porter is a shit evangelist but even if hes a good one I dont think it wouldve worked like he#wants it to. the only way he couldve escaped is if he'd not involved elmville at all. thats where the bad kids met dude#its a shitty place that fucks with them but they all come back here bc they wanna play with each others#and in that regard I think thats what the stress tokens ultimately means. Is This Game Still Fun To Play. ITS A RAGEQUIT LIMIT#Im literally running from one end to another of this conspiracy board Ive pulled out of nowhere#Ill draw after this I just wanna get this out. gods this episode has done nothing but furthering my delusion of grandeur actually#Im the hottest smartest manthing on earth Im king fucking midas over here. anyways uh! great ep!
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inkskinned · 1 year
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it is all chaos and entropy. the thing is that the chaos and entropy make it beautiful and lovely.
yes, it's true that nature and the universe are uncaring and unspecific, and that is terrifying. i have lived through some of the unfairness - i got born like this, with my body caving into itself, with this ironic love of dance when i sometimes can't stand up for longer than 15 minutes. i am a poet with hands that are slowly shutting down - i can't hold a pen some days. recently i found a dead bird on our front porch. she had no visible injuries. she had just died, the way things die sometimes.
it is also true that nature and the universe are uncaring and unspecific, and that is wonderful. the sheer happenstance that makes rain turn into a rainbow. the impossible coincidence of finding your best friend. i have made so many mistakes and i have let myself down and i have harmed other people by accident. nature moves anyway. on the worst day of my life she delivers me an orange juice sunset, as if she is saying try again tomorrow.
how vast and unknowing the universe! how small we are! isn't that lovely. the universe has given us flowers and harp strings and the shape of clouds. how massive our lives are in comparison to a grasshopper. the world so bright, still undiscovered. even after 30 years of being on this earth, i learned about a new type of animal today: the dhole.
chance echoing in my life like a harmony between two people talking. do you think you and i, living in different worlds but connected through the internet - do you think we've ever seen the same butterfly? they migrate thousands of miles. it's possible, right?
how beautiful the ways we fill the vastness of space. i love that when large amounts of people are applauding in a room, they all start clapping at the same time. i love that the ocean reminds us of our mother's heartbeat. i love that out of all the colors, chlorophyll chose green. i love the coincidences. i love the places where science says i don't know, but it just happens.
"the universe doesn't care about you!" oh, i know. that's okay. i care about the universe. i will put my big stupid heart out into it and watch the universe feast on it. it is not painful. it is strange - the more love you pour into the unfeeling world, the more it feels the world loves you in return. i know it's confirmation bias. i think i'm okay if my proof of kindness is just my own body and my own spirit.
i buried the bird from our porch deep in the woods. that same day, an old friend reaches out to me and says i miss you. wherever you go, no matter how bad it gets - you try to do good.
#writeblr#warm up#i can't write rn but i have SO much words in here bc im reading the chorus of dragons books#(just started book 4)#and this woman's writing is just LIVING in my brain. let me out!!!#(i read roughly like 2-4 books a week usually bc i go on long walks with my dog but when a book is REALLY good like. it eats my life. )#anyway ...... so like here's a story that idk i've tried to explain to other people as being wild#but maybe im the only one who thinks it is wild???#so i play pokemon go (i just started in jan) bc i love pokemon and as i have mentioned i walk goblin for like an hour in the morning#and i don't like a lot of fitness trackers due to the fact it makes me .sad. but i also wanted the little digital rewards. enter pokemon go#anyway so they make you make friends to complete quests. so i used a reddit thread. i do not usually use reddit. i don't have an acct#i lurked. i just googled like ''pokemon go reddit '' and randomly added a bunch of numbers#i was on that page for all of 15 minutes. there are THOUSANDS of responses on that page.#here's what's wild: in that group of people. even though i am not on reddit and it was one random event once#it turns out one of those people lives in the town i live in. or at least very close. i only know this because#when we send each other gifts. it's from the same freaking area.#i can't ask them to meet up bc pokemon go doesn't have a messaging app lol but like . what are the fucking chances that#a random person posts in a random reddit thread and HAPPENS to get added by someone ELSE from their SAME TOWN#who by pure fucking CHANCE is ALSO playing pokemon go and looking for friends#i googled it there's only 42000 people in my broad region. the .......... smallness ! of the world!!!
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puppyeared · 4 months
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i feel like im not making any sense but does anyone else feel like there are stories that let u run with them and ones that spell everything out for you
#im reading that post that says artists are directors of audience reaction and not its dictator:#'you cannot guarantee that everyone viewing your work will react as you are trying t make them react. a good artist knows that this is what#allows work to breath. by definition you cannot have art where the viewer brings nothing to the table ... this is why you have to let go of#the urge to plainly state in text exactly how you think the work should be interpreted ... its better to be misinterpreted sometimes than#to talk down to your audience. you wont even gain any control that way; people will still develop their opinions no matter what you do#im thinking abt this again cuz i was thinking maybe the thing that lets adventure time work so well the way it does is cuz it doesnt#take itself too seriously that it gives the audience enough room to fuck with subtext and then fuck with them back yknow. i think it was#mentioned somewhere that they werent even planning to run with the postapocalyptic elements that are hinted in the show but changed their#mind after the one off with the frozen businessmen and dominoed into marcy and simons backstory. on the other side there are stories that#explain too much to let the story speak for itself and i think it ends up having to do more with the crew trying to lead ppl in a certain#direction than expand on what they have and i see a lot of this with miraculous. like when interviews and tweets are used as word of god in#arguments and it becomes a little stifling to play around with it knowing the creator can just interject. u can say its the crews effort to#engage with its audience but it feels more like micromanaging. and none of this is to say there ISNT room for stories that spell things out#theyre just suited for different things. if sesame street tried abstract approaches to themes and nuance itd be counterproductive#a lot of things fly over my head so i need help picking things apart to get it- but it doesnt have to be from the story itself. ive picked#picked up or built on my own interpretations listening to other ppl share their thoughts which creates conversation around the same thing#sometimes stories will spell things out for you without being so obvious abt it that it feels like its woven into the text. my fav example#for this might be ATLA using younger characters as its main cast but instead of feeling like its dumbed down for kids to understand why war#is bad its framed from a childs point of view so younger audiences can pick up on it by relating to the characters. maybe an 8 year old#wont get how geopolitics works but at least they get 'hey the world is a little more complicated than everyone vs. fire nation'. same for#steven universe bc its like theyre trying to describe and put feelings into words that kids might not have so they have smth to start with#especially with the metaphors around relationships bc even if it looks unfamiliar as a kid now maybe the hope is for it to be smth you can#look back to. thats why it feels like these shows grew up with me.. instead of saving difficult topics for 'when im ready for it'#as if its preparing me for high school it gave me smth to turn in my hands and revisit again and again as i grow. stories that never#treated u as dumb all along. just someone who could learn and come back to it as many times as u need to. i loved SU for the longest time#but i felt guilty for enjoying it hearing the way ppl bash it. bc i was a kid and thought other ppl understood it better than me and made#feel bad for leaning into the message of paying forward kindness and not questioning why steven didnt punish the diamonds or hold them#accountable. but im rewatching it now and going oh. i still love this show and what it was trying to teach me#yapping#diary
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rebouks · 5 months
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Previous // Next
Mia: God, Ivan.. you’ve spent this whole holiday moping. Ivan: Ain’t you s’posed t’be able t’do whatever y’want on vacation? Mia: [sighs] I guess, but you’re bumming me out. Ivan: Sorry. Mia: I’m tryna make you feel better, is all. No one said I was any good at it. Ivan: Thanks for tryin’-.. you’re doin’ pretty good. Mia: I reckon you just needed some time to think, y’know? You can sit down n’ hash it all out once you get home. Ivan: I know him well enough by now t’know he’ll be gone by the time I get back. I’m done, either way-.. he made his choice n’ it ain’t one I can get behind. Mia: Well, it’s hard to understand without the full story but I’ll take your word for it. Ivan: I thought about askin’ him t’marry me at one point… Mia: Why didn’t you? Ivan: Maybe I could tell his heart wasn’t in it by then-.. maybe it was daft t’think we actually wanted the same things. I dunno if I’m even surprised the more I think about it. Mia: Don’t think about it then. Ivan: Easier said than done, ‘specially with Tilda rubbin’ salt in the wound-.. gallivanting all over the place with Triss. Mia: I’m sure you’ll find someone else to gallivant with one day. Ivan: Nah, I’m fuckin’ cursed. [Mia sighed as Ivan launched into a self-deprecating tirade about his miserable love life and the many, many failed relationships and subsequent breakups he’d been through that were all his fault. By the time he’d reached his teens, she’d had enough] Ivan: Oi, I’m talkin’ here! Mia: You’re ranting. Ivan: I was singin’ your praises for helpin’ a second ago n’ now y’fuckin’ off? Mia: Cutting this pity party short is helping, so keep singin’ em! Ivan: [scoffs] It ain’t a pity party. Mia: Time heals all wounds, you’re amazing, you’ll find someone else-.. byeeeee. Ivan: Tch, not likely. Pixie: What? Ivan: Nothin’, petal. Pixie: This couch smells rank. [Ivan chuckled as his imitating lil lady joined him, fond as always-.. maybe none of it mattered as long as she was happy] Ivan: It really does, huh?
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UNTITLED EVIL LUIGI AU COMIC THING | Page 2 & 3 of (???)
Eggman Bowser’s come to make an announcement. Particularly to shut down any premonitions Mario may be holding onto a little too tightly. Bowser and Mario are able to set aside their differences (for now, at least) so that they can work together on a common goal-- figuring out where the hell Luigi is.
(A/N under cut)
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believe me when i say i really wanted to link all the pages together in a neat, practical way so that everything would appear more organized than it actually is, but tumblr hates me and won’t let my posts show up in the tags if i include a hyperlink of any kind. :D
i read somewhere that tumblr only disallows posts from showing up in tags if it includes an external link (vs an internal/link to another tumblr page), which, in theory, shouldnt be an issue since the pages i’d be linking to are also on tumblr but regardless it’s not cooperating with me anyway. i’ve been on tumblr for what feels like a million years but this is the first time ive tried to make my posts cohesive like this so if anyone knows how to fix this issue im all ears 🙃 for the record, everything related to this au will be going into the following tags on my blog: #my art, and #evil luigi au. we’ll just have to sort things that way for now, i guess 😭
i start work tomorrow so can’t say when there will be a new page but i do have a lot planned out already. so hopefully i’ll be able to continue what ive started for at least a handful of more pages 🤠 next page will be fun to work on. for a bowuigi-centered story, where’s the luigi?! he’ll show up soon. just in the form of a flashback for now though 👀
also sorry if my handwriting is evil. it’s just personally easier/faster to write out everything by hand than type everything out but i may try to type the next page’s dialogue to see how it goes and to see if it makes things look ✨cleaner✨
(also also i spent so much time trying to figure out how to draw them doing a handshake for the “truce” panel. i ultimately failed. therefore.... fist bumps LMAO)
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shyguygubbs · 4 months
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I was thinking about kotlc recently and how the Black Swan originally wanted to wait to bring Sophie into the Lost Cities until way later, probably when she turned 18, and how different of a person Sophie would have been if that were the case.
Like at the start of the series, she's this child prodigy who has to go to community college in the fall at the age of 12 because her parents won't let her go to Yale (a totally valid parental choice btw), and the thing is I think she would have THRIVED in that environment. Like at first she would be scared and hesitant because in all other school environments she has been bullied for being as smart as she is, but now she's going into a school that people choose to go to in order to learn. Community college doesn't just have mean, jealous teenagers who attend, there are people of all ages and all walks of life who are ready to learn. Sure, Sophie would still be the youngest one there, and I doubt it would be super easy with the whole mind reading thing, but she would be in a much more supportive environment when it comes to learning than anything else she's experienced.
She'd be able to make friends with her peers, being able to bond over a shared love of whatever they're studying, and these friends don't think she's too smart or too weird. She maybe finds some way to muffle the voices in her head better than her earplugs did. Yeah, she still gets headaches, but she can manage it. I can see her taking as many classes as she can, figuring out her passions and what she might want to do as a career. She'd be in a fantastic place academically to transfer to any school she wants when she turns 18. I can even see her parents letting her graduate when she's 17 and allowing her to transfer to a four year college to get a bachelor's in whatever she wants to study, whatever she finds her passion for, because she worked hard for this, and doesn't hate school now, and has found a path for herself in life that feels right.
And then the Black Swan shows up and whisks her away from all of that, and she's heartbroken because she doesn't need to be taken away from everything she's worked so hard for. Yeah it feels nice to finally have the whole mind reading question answered, but she doesn't need a new place to belong, she has one. I imagine this Sophie being a lot more confident in herself, but a lot angrier too. She's fascinated by her new world, but desperately wants to go back home, to just live out the life she's been working towards. I can see her working side by side with the Black Swan from the jump, because she's in a world with injustice and she can't just sit back and let this slide, but constantly fighting back this resentment for them and how they took everything from her. I think of how canon Sophie had a brief moment of hesitation when it came to training her Telepathy, and I think this older Sophie would be conflicted between wanting to know more about this abnormality that she's been dealing with her whole life, and wanting to cling to her human identity and her old life as much as she possibly can. Because she's been ripped away from it, and no matter what her genetics say, this Sophie still views herself as human.
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lightbulb-warning · 1 month
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so has anyone figured out WHY there is the Need To Share our Artworks™ or is it just the vibes and our Soul apparently
#ive been running on “two cakes. u aren't BOTHERING people by putting art on their feed they can scroll past it/if they dont they get ”cake“”#and we love “cake”#“cake” is picture on the internet in this case#like okay the contracts and transaction format is a me problem!! i need to get rid of the “utilitarian brain worms” bc they're boring#this is supposed to be a hobby and the “get a good grade in hobby” wolf in the brain is just crying bc that's how they understand the world#the “get a good grade in x” wolf has valid pain but needs to stop controlling my life because they don't need to earn “enough value to live”#ect ect ect#and the life of minmaxxed utility is a life of trying to appeal to a “correct” that doesn't exist yaddi yadda = boring#i love you wolf. also shut up. affectionate. concerned. you get it#ok so we remove tangible purpose from act of experience art because THAT'S not “the point”#because “the point” is the joy killer eccetera ecc#but then what? “here check out this labor of love. i drew this fucker 15 times. no there's no story* there it's just a guy”#*story in this case being an emotional engagement/a situation/a context in which to ponder/other#so it's just a Draw. no further analysis. what do others Get from that?#i know i deeply enjoy art because im a fan of the process of People Making Stuff. i love when there was nothing but now there's something!!!#THAT'S what's it all about!!!!!!!!!!!!!! to me!!!! right now!!!!!!!!!!!!!!!#so it stands to reason that creation is purpose enough?? to be experienced???? to be known????????#idk!!#this is a nothing burger of a thought people have always liked picture on the internet stfu maiora there doesn't need to be a reason#this is just the brainworms talking!!! because god forbid “something not have a purpose”??? blegh!!!!!!!!#sounds like unhealthy rationalizing instead of letting things be out of The Fear™!!sounds like depraving urself from joy bc of BRAINWORMS!!!#so like!!!!! picture on the internet doesn't NEED inherent value. creation is enough!! (plus there's the Attachment to Character. also.)#but then why are YOU *points at you* here? gen q!!#i made an image you like and now you are reading my word babble in some tags!!! what's THAT all about???????????#it's INTERESTING!! do you see what im trying to get at??#is it empathy??? person made something other saw something other made- other2other connection???? intrigue????????#.......all this is probably explained in some book or yt essay somewhere. oh well.#in the meantime thank you for your time! we can pretend we were stuck in an elevator together and then i started rambling#i hope you have a great rest of your day thanks for stopping by!! <3#maiora garrulates
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kentopedia · 7 months
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it makes me so happy to see more people are starting to write multi chap / series fics on here again
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presiding · 10 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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hkcomplex · 10 months
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Most of the irl friends I’ve pointed towards Arknights bounced off cause “there’s soooo many words i ain’t readin all that shit.” And like. Hmm. Oh honey is a dinky little visual novel too much for you? Small-brain behavior tbh if i’m being honest. Sad! But it got me curious exactly how much reading there was in Arknights and thankfully, someone has made a helpful website with word count breakdowns by chapter, up to date as of Lone Trail.
Lone Trail, by the way, is a fantastic story which is 67,831 words long. For comparison, that’s a little longer than The Fault In Our Stars by our beloved John “The Screamin’ Semon Demon” Green. Intriguing! It’s also the longest side story, beating Near Light by about 2500 words, but not quite as long as the longest main story chapter, Chapter 8 (Roaring Flare) with 71,345 words. That’s a single chapter about as long as JD Salinger’s Catcher in the Rye. The entire main story up through Chapter 12 is 378,377 words, longer than Dostoyevsky’s The Brothers Karamazov.
If you add up all the “big story text” — the main story, side stories, operator records, and operator files — the Arknights English story word count comes in at 2,382,337 words. For comparison, that’s longer than A Song of Ice and Fire and The Lord of The Rings, combined. Christ almighty, it’s three times as long as The Holy Fucking Bible by God. And that’s not even all of it, that’s excluding module story text and any of the story from the side game modes like Reclamation Algorithm and Integrated Strategies.
So I’m trying to get people to play this stupid fuckin game like yeah check this game out it’s a really cool story, you just gotta read the equivalent of War and Peace five times over and you’ll be caught up. bro cmon it’s a cool story there’s furries and babes in it cmon bro.
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cent-scratchnsniff · 3 days
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here together
#lobotomy corporation#lobcorp#lobotomy corp spoilers#lobotomy corporation spoilers#abram lobcorp#i didnt know that the song that plays during day 48 ending is called 'here together'.#couldnt hear it well because i typically have my sound low (sensetive to louder sounds) and also the dialog fucked me up#so when i pressed on it to hear it. to actually listen to it. then to see the name and remember what it Looked like#i got teary eyed. sorry.#it happened quite. afew times when finishing this shitty thing#i was thinking of how camren's not quite corpse looked as if it were reaching out to him inside the container#how it looked as if she had wings. abrams words. the line from one story that was--#something like 'we were hoping it was just one big prank and she would hop out fro. around the corner with a smile on her face'#how do you move forward when all you think you cause is pain? when everything else youve done only brought to bring people you love to thei#downfall and demise inside agony and fear as they lay dying. none of that was merciful. none of that was just. they were told to carry on#her dream and he views as if all he had done was to become cruel and wasnt fit and never even began to finish what she started.#it was so striking to me. the language he used. sleeping. alseep. waken. when all the others never sugarcoated it#in lobcorp they always said it straight. 'suicide' 'killed' 'dead'. but he used something far more.. peaceful? kind in wording in a way.#softer. describing death as if it were a merciful thing. an end that suits them and not something to be afraid of. to just... sink. to slee#to be with carmen again. to put everything to an end#the place they built with their hands. to have it just... stop. not in a way of repeating and staying in the moment#but of a permanent end. to 'sleep'. to die. to just.... stop. forever. to see no more. to do no more#to not be able to do Anything for when ever he had done Something it just cause agony. cruel hands partaking in acts he so deeply#regrets. everything is just regret. it sounds nice. to move on. to just move forward. but how can you move forward when all you think you#bring to those you cherished and couldnt leave behind is pain?#ill likely move this somewhere else as well. ive been meaning to talk about abram#the rest as well actually. mostly just the few final days w abel adam and abram since i am STUCK ON DAY 49#oh dear i uh typed a lot in the tags. oops
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thelostgirl21 · 1 year
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Joey Batey's fight against Death in "King" (The Amazing Devil)
The Chase:
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The Fight:
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Me (1 month ago): So… Was anyone going to tell me Joey Batey could go completely feral with a sword, or was I supposed to find out on my own?!
Me (now): Correction! Was anyone going to tell me Joey Batey could go completely feral, or...?!
Look, from now on, I'll just assume Joey tends to go completely feral on everything he does at some point... (At least, this makes a lot of sense now... He's probably not used to cooking, just... grabbing some meat from the fridge and eating it raw or something...)
Also, giggling at the thought of people walking by with their dogs , and wanting to call the police because someone is randomly getting the crap beaten out of them on a wood's trail...
Bonus:
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seaweedstarshine · 3 months
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Thinking about the convolution of Eleventh Doctor's expressions of love for River Song in Season 7B. He does not trust Clara. He is utterly (wrongly) convinced that he and Clara are playing a grand manipulative game together. “What are you, eh?! A trick? A trap?!!”
So naturally, the last thing he should do in this game is to clue his opponent in on something that could be used to hurt him. Something like River, so painfully near the end of their time together, whose data ghost he can always see, who “it would hurt too much” to acknowledge. He can't let Clara know of the loss which constantly floods his senses; (“You are always here to me. And I always listen, and I can always see you,” he professes, once Clara has vanished into his timestream).
And yet. River fills his every moment (irregardless of any sneaking out for dates with increasingly-young Rivers while Clara is asleep like he did while the Ponds slept, which would explain his absence when the TARDIS is hiding Clara's bedroom). Even though it's not strategic, he can’t help but tell Clara about her. The best defense he can manage is to phrase it as if River isn’t as important to him as she is. Not only is avoiding her first name in his grief; he's also completely avoiding pronouns; which seems extreme given that he's still mentioning her as often as: “Oh yeah, of course he has! Professor Song! Sorry, it's just I never realized you were a woman.”
Leave out the emotion — leave out the details — don't show the cracks in the armor — play the part — win the game.
“Well, there's no point now. We're about to die. JUST TELL ME WHO YOU ARE.”
#I mean we KNOW that the doctor immediately started pouring his hearts out to Clara as soon as NotD ended <3#Clara tells the war doctor “he's always talking about the day he did it” okay so he's always talking about it starting after the prev ep#eleventh doctor#river song#clara oswald#words by seaweed#yeah I know the implication in Name of the Doctor is that eleven is two-timing them / worried abt Clara being jealous. which. eh. maybe.#but I like this better. also both things can be true if we want them to be#eleven is in SUCH a bad way in Season 7B too he needs to be held#“I thought it would hurt too much and I was right” ever think about how Clara was there for in the deepest moments of his grief?#whether his sad victorian cloud… on the Last Day… or on the day he was finally able to say Rivers name. he thought it would hurt too much#Tia made a really insightful post recently about how eleven can’t speak rivers name when she's gone and like. god. yeah.#it also made me think about. who would he even talk to River about? if he could? after years on a cloud drowning in her present nonpresence#ever think how if HoRS had happened before Hell Bent he never could've dealt with it and coulda broke the universe for River instead#Series 9 was a continuation/escelation of eleven's (and next twelve's) “he hates endings” - endings for Amy and Rory. for River. for Clara.#he hit rock bottom. and then Clara saved him#“You said memories become stories when we forget them. Maybe some of them become Songs.”#thank you Clara <3#one episode later:#“When the wind stands fair and the night is perfect when you least expect it but always when you need it the most- there is a Song.”#bc this is NOT to undervalue the Doctor's love for Clara he has a Duty of Care she's more Breakable than him (also than river!)#but it can it really be a coincidence? bc he is talking abt river in the second one. unless Moffat is obsessed with Song imagery? I MEAN
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