Tim in Infinite Realms (Feeling like Alice tbh)
'Note to self' Tim thought as he stared up at the different shades of greens and black shifting sky above him as he ignored the aching his body was in from the rough landing he had to take 'Make sure to give Bart and Kon the slowest and mind-numbing missions for like a week once I get back.'
Tim often forgot his parents used to be accomplished archeologists before they died. (He really didnt, he just really didn't like acknowledging the fact they'd rather dig up buried things from ages ago over being in the same country as him for most of his life)
It wasn't until, as he and his old team ("Yeah! Young Just US together again. Time for a new insane adventure! Hey remember that one time with-" "Shh!!" "Ooohhh right... Forgot. What happens in YJ stays in YJ...") were assigned a new mission that he was reminded of this fact.
The mission was to locate a forgotten relic that apparently could open 'doorways' into different Realms, and one of them was a Realm of powerful undead that if controlled would be unstoppable. They were meant to find it before "insert 'creative name' cult of the week here please" Who planned on subjecting the world to its power.
Now knowing about the relic and finding it was two wholly different things. Tim and the others managed to uncover just enough about the artifact that Tim had manged to narrow down the last city it had been last recorded to be seen in.
And the city's old name was something that Tim thought sounded familiar.
It wasn't until they were digging into the countries archeologist permission records, meaning the people who were given the okay to dig in the historical site, that he found out why it sounded familiar, his parents names were some of the last to have been granted permission before their deaths, and it was then Bart had jokelying said
"Hey what are are the odds Robs parents stored the relic away ages ago! Would be a tiny bit funny if this all powerful item is just collecting dust in some warehouse."
And although it was meant to be a joke. Tim stared at the description of the relic and couldn't help but question perhaps there was some merit to it. Tim, for the first time in years, opened up his parents archeologist records and went to looking.
And low and behold they found out. Still sitting in a warehouse outside of Gotham, as if his parents were going to trust Gotham with important and priceless relics unless it was in their house to study later.
So in short, retrieving the relic should had been easy enough, get in and remove it from storage. Lock it away so the cult looking for the damn thing couldn't use it. Simple.
But trust Bart goofing around with Kon and accidently bumping into Tim when he was inspecting the relic and turning it on.
It apparently opened a glowing green portal... a portal that opened under Tim and dropped him into an entirely new dimension of the Undead... Great, just great.
"Ooo a visitor, we don't get breathing guests here all too often." A voice spoke out behind him, it held an echoing in its tone. He turned around and was meet with glowing eyes and snow white hair. "Although you should probably find a way home or else Walker will find you, knowing him he'll toss you in prison for just breathing, and I'm not joking."
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re last reblog I do see fanfic culture pushing/replicating a certain model of "what trauma looks like," "how trauma works"
this is a problem across all areas of society obviously, but transformative works are, well, transformative. they're about crafting and modifying narratives where the fan-creator sees a flaw or a lack -- often for the better! don't get me wrong, I've done my fair share of "I take a hammer and I fix the canon," it's the main thing that gets my creative gears spinning -- but what happens when that "flaw" is simply a narrative not conforming to popular expectations?
some people just don't get PTSD from events that sound obviously traumatic. they're not masking, and they're not coping; they just straight-up didn't get the permanently-locked stress-response that defines PTSD. they walk away from a horrible experience going "well, that sucked, but it's over now." some people do get PTSD from events most people wouldn't find traumatic. we don't really know why some people get PTSD and others don't. but fandom has an idea of events that must be traumatizing, of a "correct" way to portray trauma. you see the problems with this lack of understanding in e.g. fans pressuring the devs of Baldur's Gate 3 to add dialogue where the player character badgers Halsin about his own feelings on his abuse -- because he must be traumatized, and his trauma must fit a certain mold and presentation of sexual trauma, under the mistaken impression that anything outside that narrow window is somehow "wrong" and disrespectful or even harmful to survivors.
take, for another example, the very common trope of a traumatized character who hates touch or sex "learning" to like touch or sex as a part of their healing process. certainly that can be healing for some people; other people will never like, or want, touch or sex, because of trauma or because they just don't. the assumption that someone who doesn't want sex or doesn't like to be touched must be traumatized, must be suffering from this perceived lack, is seriously harmful -- to asexual people, to people with sensory issues around touch, and to people for whom healing from trauma means freedom to refuse sex or touch.
and there's a secondary trope, one that's slightly more thoughtful but ultimately repeats the problem -- that once someone has learned that their boundaries will be respected, they'll feel it's safe to soften those boundaries. once they feel safe refusing touch or sex, they'll feel comfortable allowing it on their own terms. but many people don't, and many people won't! many people will simply never want to be touched, and never want sex, and they are not suffering or broken or lacking because of it. the idea that proving you'll respect someone's boundaries entitles you to test those boundaries -- the paradox is obvious, and yet this is something i've seen hurt (re-traumatize) people i care for.
people are imperfect victims. people don't heal in the ways you expect. many people have positive memories of their abuse, of their abusers. many people hurt others in the course of their trauma, in ways that can't easily be unpacked in a 5k oneshot. very few narratives of trauma and recovery actually fit the ones put forward by popular children's media and romance novels -- which are the ones I most see replicated in fandom spaces, because they provide the clearest narrative and easiest catharsis, and so they're easy and soothing to reach for.
that's not necessarily a bad thing! i am not immune to goopy romance tropes. i am not immune to teary catharsis. not every fic has to grapple with ugly realities. but there's a problem when these narratives become predominant, when people think they're accurate and realistic depictions of trauma, when the truth of trauma is unpleasant and uncomfortable, and doesn't fit any single narrative, let alone one of comforting catharsis
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