YOOO PRETZ! 37, 40, and 45 for the worldbuilding ask game!! (on a side note, does your lanterns world have a name?)
HEY BLU!!! Thanks for asking!
Starting with the question if my world has another name, yes. Kind of? It's still Earth but it can also be called Adamina, which was the name of an old Goddess who gave her body away so life could exist.
Stories tell that she found the vast universe to be too lonely with only her and some other Gods - and she also didn't find confort in their own particular dimension. Being so sad about it all, she curled up into a ball and went into a deep sleep; after many years her body changed so much it became the planet Earth - and it's core is her heart, still beating.
If your question was not about the planet in fact, then I don't know- between me and my best friend, we call the whole universe as Fantasia :]
Now, onto the questions:
37. Is there an afterlife in your story's universe?
The short answer to this is yes, but the longer version is... complicated? There are actually multiple afterlifes, each with their own use. There are four that are most important:
Limbo: in this world, the souls of dead people end up on Limbo when a very rare type of peculiar, dedicated to the art of death, cleans up the body and soul in a ritual. They are called Mordeshor and it is partly inspired in a book i've read, but can't quite remember the name.
Mordeshor people receive the bodies of the dead to clean them and send their soul to the Station. There, a demi-god called Pennydarren will load their souls into a train and take them to the Limbo, which is the place souls can finally rest (mostly, bad souls are forced into eternal labor for the God who oversees it all; this bit was inspired in Hadestown)
Void: the void is the empty, a blackness where unfortunate kinds can be lost and never found. They can see the train traversing it, but can never interact or be seen by anyone besides Athena, who uses the Limbo to traverse space with portals; it's a shortcut.
It is very rare for a soul to be stuck there, but when it does it's very panful. Their bodies slowly wither away and theirsanity goes too after too long stuck in the place; the void is the fine veil between death and life. It's where Mordeshors came from and what makes normal people unable to see the dead.
Library of Souls: this was inspired in the MPHFPC series, where a similar place exists. It's where the souls of old and powerful gods, wizards, titans and peculiars go to rest, apart from the Limbo. There, their powers can await until they need to be passed down to another person.
Ghosts: finally, the ghosts. Those who turn into ghosts are people that can't be cleaned by Mordeshors for whatever reason. They are very common during wars and tend to get stuck with people, making company. Since they are dead, only Mordeshors and Gods connected with the dead can see them normaly - unless a ritual is done so more people can see them.
My characters do have a lot of ghosts who won't make any appearances in Lanterns. They are the ghosts of the men killed on combat during war, who stuck around with Sam, Dean and Pangey.
Ghost normally can't interact with the world of living, unless they are taken by fits of rage. Then, they can hurt live people, normally stealing their skin to try and be a live pedson again - but their perceptions of life are strange and they can't convince anyone. When that happens, a Mordeshor can send them to the Limbo.
40. How safe or unsafe is the place your characters live in? And what makes it this way?
It's not safe for magical people, in general. Normaly the non-magical have no problems, but those who do have it... well...
They live in secrecy for fear of both the no-majs (yes, it's the term from Fantastic Beasts) and the creatures that hunt them for their magic.
Besides that, there are always the creatures, which can actually be any magical crature who is Not Friendly(TM), such as unicorns, dragons, sirens, kute-kutes, demons, sea beasts and whatever. Some are really small, others are insanely huge, it all depends on locations.
That is why most magical people live in groups, really far from no-majs, or straight up live in a time-hole or time-loop, who are created by the Ymbrynes (bird women, this idea is taken from MPHFPC) exactly for them to live in safely.
45. Is there a pop culture, what is considered "cool"? If there's no pop culture, what are some traditions that your characters follow that have been inherited from ancestors or the culture they were raised in?
The actual pop culture doesn't differ from or Earth's, (mostly because of my lazy ass), so that is kind of the same? I mean, what wouldbe considered really fucking cool is getting moving tattoos or having strange magical pets, but that is only for the magical people - no-majs are just like people from earth. What would you version of this world be doing? Mine eouldbe on her phine all the time KAKAKA
But for the culture, there are religious indeed religious practices that are a big part of day to day life.
They believe that carrying symbols for the gods grant protection and luck, there are statues and small temples where people can go all over the world, do their rituals.
Each god has it's own set of prayers, symbols, rituals and whatever; some are done only un special occasion, such as death, birth, marriage or birthdays. Many people, when of age, choose only one of the many Gods to follow above the others - it all comes down to preference.
Would you like to be more in touch with nature? Do you work with the ocean or the water? Or a connection with beauty? The sun? Justice? Are you a soldier or someone with power? One to seek knowledge or to help others?
Choosing a God is an incredibly important thing to do for everyone. On the day of the 15th birthday, a celebration is held into a Temple of Hydra so the child can choose who they may follow - and if they change their mind later, it also can be done.
The religion is a big part of the life of the people who live in Fantasia, so it's of extremely importance in their culture as well.
soap's whole deal being sniper and demolitions gets me going bc on the surface they sound so different but when you get into it, you realise it's bc soap's smart
sniping is all math; calculating distances and wind interference and bullet drop. something i think people overlook is he was listed as a sniper first so it can be implied that he's better at it than demolitions. he does more sniping in both campaigns than demolitions work; in capture or kill, ghost specifically calls on him to take down the aq snipers
and demolitions is math with a hit of chemistry; knowing what mixes with what, knowing how much to use, recognising environmental factors and adjusting accordingly. it's not just about the boom; so much work goes into contained/ planned explosions. especially when having enough power for a breacher charge and not bringing down the whole building is the difference between mission success and failure
the chemical bombs he makes in alone can't just be any old cleaners, they have to have the correct reaction to each other; he just knew off the top of his head what would mix with what to create what reaction. he would also potentially have to recognise them by sight/smell bc they would’ve been written in spanish
soap would also have to know architecture; recognising structural integrity and weak points so he knows exactly where to plant a charge to bring it down and how it'll come down
he has an incredible soldier's mind people just forget that bc he's sociable which itself is a skill
we know he tends to buck against orders he doesn't agree with like when he pushes back against ghost in capture or kill and shepherd when he tells them to release hassan
he gets closer to people and sees if he can trust them and that's when he follows them without question. really think about how he talks to alejandro and rudy; he asks about their home and alejandro's family and rudy's relationship with him. those aren't questions you ask a stranger after a few hours of knowing them. that's not even touching on his relationship with ghost
he also deliberately brings people of higher ranks down to his level; talking informally with ghost and giving him a shoulder punch, addressing alejandro (a colonel!!) by his first name and rudy by his nickname despite literally just meeting them. he personalises all of them and it’s in direct opposition to the reason most characters do that; it’s not due to insubordination or lack of respect, the more he respects and trusts someone, the more casual he is with them
he digs into people; he wants to know what makes them tick and that determines if he can one, trust them and two, follow their orders. once he decides that, he's the ultimate soldier; he bleeds loyalty which makes him vicious when that loyalty is taken for granted
he isn't naive or bubbly or insecure; he's an incredibly smart and aware soldier. he's aggressive and bloodthirsty and loyal and intuitive and i love him so much
i said this in the tags of another post but. the way that the desert always seems to PHYSICALLY pop up whenever scar and grian are together is insane. first them finding the only tiny patch of desert in double life, and now a desert appearing in front of them right as they're laughing together and riding on a llama camel. like we all know this but MAN. they seriously never left the desert. it's become a symbol of their past together, and they can't escape it.
revisiting a funny concept here. i think krypto has a mental ranking of the bats and its something like this:
kon. kon isn't a bat? krypto doesn't care kon is his favorite ever!!!
dick. actively enjoys and encourages krypto to toss him around in the air. will sit on the floor and hold out his arms and let krypto bowl him over. also he's clark's favorite so he gets EXTRA bonus points.
tim. squeaky toy. goes "eep!" when he gets tossed around. kon's favorite of the bats, which has a significant influence on krypto's opinion.
cass. kon's other favorite bat, but loses points slightly because one time she ate one of krypto's treats in front of him and he never forgave, never forgot.
damian. loves dogs. often has treats. often smells like other dogs. gives good ear scritches.
steph. also gives good ear scritches and is niceys to him. doesn't have treats as often as damian though.
babs. niceys to him, but he doesn't particularly see her often. her voice modulators make him do the head tilts.
bruce. clark likes him well enough but krypto thinks he smells weird. he also wears so much black and complains about white dog hair.
alfred. he doesn't like dog hair, dog slobber, or being licked on the back of the head at superspeed. fuck this guy. krypto will stare him down and lift his leg against an antique couch, see if he doesn't.
bakugo scoffs, a slight ‘tsk’ as he rolls his eyes at the guy trying to hit on you at the bar. his gaze is dead-set on you across the room, watching in case the guy attempts anything funny. kirishima knows what’s going on, eyeing him from the side.
it’s that weird in-between of trying to find what you are to each other again—stuck in the middle of being friends and ex-lovers.
acting on it would be wrong.
he doesn’t have that right anymore.
he stews in his feelings, swallowing them with each sip of his drink. then he gets another glass, grumbling when kirishima elbows him to join in their conversation.
bakugo frowns all the way through.
he watches you smile at the guy (only politely, he hopes), the side of your cheek barely lifting and the corner of your eye untouched. it’s not the way you used to smile at him.
the conversation at his table goes on simultaneously with yours across the room, and he’s neither here nor there—part of both conversations, but not. it’s only when you shake your head, moving your hand in a gesture of ‘no, thanks’ that he abruptly looks away.
he focuses elsewhere: mina’s animated storytelling, the ice melting in his drink, your perfume the moment you’re slipping in the booth next to him. it’s unintentional, he knows—your thigh brushing against his, fingertips slightly touching as you set down your drink.
then you smile at him, a bit shy and apologetic, but friendly still. the corners of your eyes crease.
he downs his drink.
you’re better at this than he is—compartmentalizing feelings and seeing past his faults. always have been.
if he had only been more—
if he was only open to—
if he could only take it—
no. it wouldn’t be fair; he chose this for the both of you.
so why, why does he still look for the parts of you only he’d been privy to?
i will never forgive totk for giving us 5 minutes of zelda being excited and confident about her actual interests right at the start only to yank her away for the rest of the game and into the scared puppy eyed little maiden role standing uncomfortably besides the cool new guy™️
like is it actually a genuis tragic move of the writers to let her yet again not be allowed to be anything but a puppy eyed sacrificial maiden or is it just … bad writing
how do i explain that i care so much about zelda that totk made me care not even a little bit about anyone but master koga bc of how it was written
i was more emotionally invested trying to get a chicken out of a well than i was with totks story or new characters
(if you take the yiga out of the equation)
(and no, finding a few scraps of text, you have to grind to find, telling me that actualyl she had so much fun there and did like .. one thing with an some sort of never seen or otherwise hinted at construct and omg she totally was integrated like famillyy and found friends we never see isnt remedying anything imo)
Trailer Music: Destiny by Alexandr Zhelanov
https://www.youtube.com/c/AlexandrZhelanovsMusic
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About Irredeamable
Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.
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The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths.
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I find it so SO interesting that as soon as Kazui's breaking their marriage vows and revealing his true feelings (literally tearing apart the dove), the wife is already falling off the balcony
Her hair is fluttering in the wind. The apple fucking splatters on the ground this whole sequence is so visceral I'm spinning it around in my mind. Kazui views his truth telling as a violent act, the killing blow.
I will be a fox truther until I die. I love the sunshine court but you can rip my foxes out of my cold dead hands. I hope they win every single championship. And they all become more well known and more famous than every other exy player in the world.