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#i use the word awesome quite a lot in this post
felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude�� is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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canisvesperus · 2 years
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:D
#I need to. APPRECIATION POST FOR MY BFF#who I love very much#and doesn’t have tumblr so I’ll gush here lol#I think the root of a lot of my problems with former friends boils down to them not having similar lived experiences as me#no idpol but tbh it does not lend them to having as much of a potential to really empathize with me and understand my individual struggles#to be quite frank it REALLY boils down to white friends with their white fragility and virtue signaling#who just cannot be bothered to do something with their privilege when the time comes for them to make a choice that impacts the rest of us#because suddenly they don’t want to rock the boat or get involved in an argument or ohhh it’s just so complicated and confusing :///#where did your punch a nazi energy go? all of your posturing and self proclaimactions of allyship were ultimately bullshit get over yourself#okay enough venting let’s get to the point: it is so refreshing beyond words to have another Indigiqueer who you can trust#and who can intimately fathom all of this frustration I have had to deal with…#I have always gotten on well with other first gen immigrants but that does not mean we have the same experiences beyond a surface level#we’re both autistic similar interests similar politics even similar experiences with wrestling historical/colonial identity#bff is even vegan and we always talk about cooking our precolonial dishes for one another since they are usually plant based :D#mutual and intense hatred of spain and france as colonial powers is cathartic too and idk just so interesting to see how it has left a mark#on both of our cultures in very similar ways despite being otherwise pretty different and an entire ocean away… sad that many things we have#in common are results of having the same colonizers… okay I said I wouldn’t VENT DAMN!!! anyway I feel understood completely#and it’s super AWESOME and we spend lots of time together every day and broo healthy communication and boundaries for once in my life!!!!#former friends could never holy shit… we can trust each other with anything and it’s so great and conversation is effortless stress free#bff feels the same way and tells me all the time it makes me so :D!!! also my bff is super smart and I’m always learning new things#I think I always missed out on the best friend experience bro let’s not even get into the first and only one prior… but THIS. yep this is it#the fact that we both already agreed on so many things and shared so many interests upon the first few conversations was unbelievable lucky#divine intervention or something because I never go out of my way to make friends and poof. new friend starts talking to me out of nowhere#I love my best friend!!! sorry if you’re a yt who truly puts in the effort but the bar has been drastically raised#I’m no longer settling for mediocre white people who look to me for validation get your ass out of here for REAL I’m SICK of y’all 💀💀💀💀💀#genuinely fuck you get out of my sight I do not have the patience any longer! btw any of my current white friends reading this ur cool dw 👍#if you weren’t cool you’d be gone long before this dissertation lol…#feeling so honored and thankful every day :) really really happy :D I hope everyone like me feeling isolated and alone right now finds#someone like this! mind blowing how I stayed sane in the past having been surrounded by unsavory characters sheesh…#ven talks
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Since you've mentioned Scarlet Lady in one of your posts, what's your opinion on it?
I've mentioned before that I'm a big Scarlet Lady fan, which is the only reason that I'm comfortable answering asks like this one. I don't publicly criticize the content of hobby creators. That's wildly inappropriate! Punch up, not down.
The linked post was a general discussion of the adaptation process and how @zoe-oneesama did a fantastic job, so for this one, I'm just going to do some general gushing because I do actually like praising and enjoying things!
Scarlet Lady's chosen format (comic) allows it to have this wonderful conversation with canon where it can rely on the framework of canon to tell it's own story while also using canon for jokes and meta commentary. This means that Scarlet Lady is about as close as fan content can get to a direct reboot because it's able to have moments like this one from the comic's first post:
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[Image description: Adrien standing in his room after transforming into Chat Noir for the first time. He is beaming and his eyes are shining with excitement as he exclaims, "This is gonna be awesome!"]
A single picture that communicates everything we need to know about Adrien getting his miraculous. When I've done this same thing in fanfic, I had to write out the full scene because that's how novels work. You have to give the full picture. With a comic, you can just quickly acknowledge this thing that we all already know and then move on to the new stuff. A picture really is worth a thousand words! (Or, in my case, more like two thousand...)
This allows Zoe to keep the same akumas that we get in canon without her story feeling like a boring rehash because she can focus on what's different in her version. A novelization of the same content would have to show both the stuff that stays the same and the stuff that changes for it to be coherent. That's a lot less fun to read and write. It's why I basically never revisit canon akumas in my own stuff. It's just too derivative for the written word.
This is one of the big reasons that I loved Scarlet Lady. Because it was able to have that more directly conversation with canon, it was able to take canon and say, "hey, why don't we embrace the tone that you established in season one and retell the story with that vibe?" That's something that I desperately wanted to see, but that is totally unsuited to my chosen artistic form. It couldn't be a novel. It had to be a comic.
If you want to know what a true formula show version of Miraculous would look like, Scarlet Lady is it. It does everything that Miraculous should have done:
Sticks to a lighthearted tone where nothing is ever super serious
Keeps Gabriel entirely unsympathetic
Has slow character development and background hints at a bigger plot as the only serial elements, allowing the individual episodes to be their own story while never feeling incomplete or rushed
Allows characters other than Marinette to shine while keeping Marinette as the clear main character
Makes Adrien narratively important
MAKES THE LOVE SQUARE CUTE SO I CAN ACTUALLY SHIP IT
Understands that Lila and Chloe can't coexist as antagonists
Reverses the love square, which is the best way to tell their story. Yes, I will die on my "love diamond" hill. It's a good hill. Come join me. I'll bring cookies.
I could keep going, but you hopefully get my point. While Scarlet Lady is certainly not the only way to do a formula version of canon, it's proof that a formula version does work! You don't have to go the serious route for Miraculous to be successful.
I want to take some time to gush about the ending, but I don't want to spoil it, so I'll put that gushing under a "read more" in case anyone hasn't seen it. I'll finish out this less spoilerish section with this:
I feel like some people are surprised when they learn that I love Scarlet Lady because - as some of you have probably picked up - it is quite different from my ideal version of canon. I'm not sure why that would stop me from enjoying a thing, though. It's important to remember that our personal ideals are not the only way to tell a good story. There are lots of ways to take what canon gave us and make something wonderful! It's part of the reason that I enjoy being in a fandom.
If I only wanted to see my ideal take on canon, then I'd stick to writing/imagining my own stories. But I don't want that! I like seeing alternate takes, too. Scarlet Lady is one of my personal favorites. It's completely different from anything that I'd ever think to write and that's why I'm so glad that it exists! I like being entertained just as much as I like creating my own entertainment and I don't want to only read stories that look like something I'd write. That's boring!
Spoilers below:
I've mentioned before that there are many, many ways to properly handle Chloe's character and Zoe did such a good job with her take on that! Chloe isn't absolved of all the things she did wrong, but she's also treated as a young woman with the ability to change.
While the comic bares the name of Chloe's alter ego, she was the never the main character. She never went on a journey. The story kept her to her shallow season-one self: a petty brat who just wanted attention. It did this because that's who Chloe was in canon and who Chloe needed to be for the comic to work.
The first time we see any complexity from Chloe is in the comic's final few episodes, which was absolutely the right call for Zoe to make! In a recent post, I talked about how the end of a formula show is the only time when you can break the formula in catastrophic ways and that's what Zoe did. She kept Chloe static until it was time to end the story and that's when the formula breaks. That's when Chloe gets depth because, once she has depth, the formula doesn't work.
That depth is not used to redeem Chloe, but to show us that there's hope for Chloe. That this petty brat who we've been dealing with has some serious issues and needs help. Help that she's going to get far away from the people that she's hurt because her issues aren't an excuse for what she's done. They don't erase the harm that she caused. At the same time, understanding her issues makes us hope that she can be better now and Scarlet Lady took a moment to give us that hope. To show us the START of Chloe's true story.
That is the kind of ending that I have wanted to see in so many properties!!! It was so wonderful to finally get one that did this right. A story that understood that full redemption to the team and damnation to death/suffering are extremes on a scale of possibilities. You don't have to go to extremes! You can fall in the middle and the middle is a perfect, natural place for Chloe to land in this kind of story. Fully redeeming or even fully damning Chloe simply doesn't work in lighthearted formula content. It's too big a lift as canon has already demonstrated.
I also loved Zoe's take on Emilie. I've mentioned that I don't like evil Emilie in part because it makes her revival feel like the start of a new story. She's back and she'd bad, so we have to take her down now! But I don't want that. I want the story to end when Gabriel is stopped. Zoe does this by giving us an Emilie that is another perfect middle ground. She matches canon's uncomfortable implications without feeling like a true villain who is a threat to society.
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yukidragon · 9 months
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Sunny Day Jack - Drunk Headcanons
First ramble of the new year. Whoo! I was considering what would be fitting, then I wound up thinking about all the drinking that happens at New Years’ parties and figured, why not go with some drunken headcanons?
Content warning: this post contains talk of drinking, negative experiences with drinking, being drunk, and maybe some smut as well.
Talking about drunk headcanons also gives me the excuse to break out the drunk Jack art drawn by the ever awesome Sauce, since it’s very relevant. Credit as always goes to them for their amazing work and for being cool with me using their art in my rambles about the awesome characters they’ve created.
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Isn’t Jack such a cute drunk? Funny how he’s only drunk when MC is though… possibly. After all, pictures like these don’t technically count as canon unless they’re in the game or on one of the official Sunny Day Jack pages, which you can find conveniently listed here.
Speaking of, why not consider supporting the SnaccPop Studios Patreon? If you sign up, you’ll get to see all sorts of exclusive pieces of art and sneak peeks at the lore, as well as amazing audio dramas. It’s well worth joining, in my humble opinion. Just remember to please not share anything privately posted on the patreon. Reposting paid content only hurts the team.
Anyway, back to the topic of drunk Jack, and specifically the teaser art by Sauce that may or may not be canon still.
I’ve talked about this picture before, particularly what it suggests for Jack’s powers, how it probably means he can be influenced by MC’s hormones, and how much he might be affected by MC’s state of being and vice-versa. To summarize, I believe that Jack and MC can sense how the other is feeling, both physically and emotionally, but it’s not quite as strong as the other is experiencing it, and it can be blocked out or minimized. I’ve alluded to it in Sunshine in Hell, as well as some of my short stories, especially the one where Alice is in a lot of pain.
So, as this picture suggests, if MC gets drunk, Jack does too. It makes me wonder though if he broke character and drank alcohol, he could be the one to get both of them drunk instead? The possibilities of these implications, canon to the game or not, are quite intriguing.
Of course, we can’t talk about drunk headcanons without considering what kind of drunk Jack and the rest of the crew might be. As they say, drunk words are sober thoughts, and alcohol does lower inhibitions…
Naturally, it’s kind of dangerous for a yandere character to be drunk. Self-control would be lessened, if not thrown out the window entirely if he’s totally hammered. I think Jack would be a clingy sort of drunk, hanging off his sunshine, shamelessly needing their warmth and reassurance that they love him and need him just as badly. He’s also a possessive and protective drunk, not wanting anyone else near MC. He’d probably insist on carrying them around everywhere even while he’s stumbling, though it’d take one near fall for him to decide that sitting with them in his lap is the better option. He needs to keep them safe, keep them close.
If you think Jack can be clingy normally, he is like glue when drunk, or at least I think so. Even if he was dutifully staying home like MC wanted them, once the drinks hit him through their connection, he’s got to be with them, no matter where they are. Suddenly there’s a clown in the club or party checking to see if they’re okay and wanting to take them home, hanging off them like a big warm blanket while trying to convince them to go and keep them safe from anyone that might take advantage of them.
Once agreeing to leave, Jack would probably forget about any implications or issues that might arise from carrying MC in a crowd of people. Hopefully no one is sober enough to film anything that might complicate things when he’s whisking MC away off into the night. He’s certainly not in any state to really consider consequences.
Well, maybe if they’re lucky any such videos would be assumed to be hoaxes. There’s certainly no shortage of fake “ghost” videos online. Maybe Shaun could use it to promote an upcoming movie…
Of course, if the relationship between MC and Jack is rocky, his desperation is cranked up while drunk. He needs them so, so badly.
Worse, if MC is getting physical with someone else, showing them love instead of him… Jack might not be able to hold back his yandere impulses to make sure that no one steals his sunshine away. He’d certainly have a lot of work to do once sober to convince his sunshine that he was just protecting them from being taken advantage of while drunk, especially if things escalated to outright violence. The level of intoxication, and the intensity of the moment would likely decide how far things might spiral.
Of course, you know me and how much of a sucker I am for my OTP being happy, so let’s swing back around to the fluffier extreme. If MC and Jack are in a relationship, that’s when Jack is drunkenly telling them how much he loves them, and that they should just go home together. There’s not even a token resistance to hold back his true feelings for them. He’s already got them whisked up in his arms, kissing and murmuring sweet words of love. MC is going to have a pretty hard time talking Jack into letting them stay, especially when they’d be more drunk than he is.
Naturally, the type of drunk MC becomes would affect things. Since there are way too many variables there, let’s use that as a segue to how my MC Alice is like when drunk. She’s not the biggest fan of alcohol, disliking beer, and only drinking sweet flavored mixed drinks socially before the breakup with Ian. Even then, it was rare that she got drunk at all.
After the breakup, the idea of drinking scares Alice, especially to the point of being drunk. She almost died after all. As such, the only way she’s getting sloshed in the present day is if she’s unaware that what she’s consuming has alcohol in it until it’s too late.
It’s kind of a shame, as Alice is a giggly, affectionate drunk. She stops caring about people around them and just wants to cling to her partner, giggling between kisses, occasionally gnawing on them or licking them playfully and saying silly things. Ian got quite embarrassed by how overly affectionate she was the few times she got tipsy when they were out with friends, though he certainly enjoyed the attention.
Needless to say, when Alice got drunk after finding out Ian cheated, she was anything but giggly or affectionate. Though the less said about that the better for now. Let’s keep this to fun headcanons, shall we?
Alice is also affectionate to her friends when drunk, telling them that she loves them, giving big hugs and saying what she loves about them. It was very hard on Shaun’s heart the one time he was around when Alice was drunk. She glomped onto him and told him she loved him soooooooooooo much while giggling happily~!
Of course, it was cut into by Ian crying because he was also drunk and thus more sensitive to things, so Alice went over to reassure him that she loved him mostest of all. It was a hard night for Shaun to be the sober driver.
Jack would sadly not get to experience this side of Alice. At least, not under normal circumstances. Knowing she doesn’t drink and isn’t comfortable even drinking a little bit, the moment he felt her get drunk, his protective instincts would kick into overdrive. What if someone spiked her drink? What if they had awful intentions? Even if he found out it was an innocent mistake, probably even a mixup, he would still be very concerned about her.
Well… until Alice latches onto Jack, squeezing him tight in a big hug as she tells him that she loves him. Oh how his heart would feel ready to burst, especially if they’re not together yet at the time. He longed to hear those words from her for so long… it’s just a shame that she’s saying them while drunk. Still, you better believe that his tipsy butt is going to tell her he loves her too. That would send Alice into a fit of happy giggles as she snuggles into his chest, since, let’s face it, her guilty impulses are on full display and his chest has always felt so nice and soft to cuddle.
Jack would be struggling to hold himself back and retain some sense of sobriety, to not ruin things, but it’s so hard when Alice is being so affectionate with him. Yet, he worries that her love for him isn’t the same as the love he feels for her. This is especially true if she was hugging and loving on other friends when he showed up.
Of course, even while drunk, Alice wouldn’t be open to physical contact with just anybody, only those she trusts. Being touched by someone she doesn’t know/trust would result in her fleeing to her nearest trusted friend/loved one to hide behind them, maybe even insisting they protect herrrr, and telling the person who tried to touch her to go away! Shoo! Shoo!
Naturally, if Alice was drunk while she and Jack were a couple, it would be a very strange sight for anyone else there to see her cuddling up to thin air, kissing, licking, gnawing, etc. It’d be even more outrageous to see her scooped up into the air! Hopefully Shaun isn’t there to see it and have his heart broken further. Though if he was around while Alice was drunk, and he was still sober, he would be getting her to drink water and getting her out of there since he knows she doesn’t want to drink alcohol anymore. So he’d be stepping in to help her out until Jack swooped in to steal Alice away from him… again.
Speaking of Shaun, he strikes me as a giggly drunk as well. Though he turns it more into a performance. He’s talking about stories he knows to anyone who will listen. Or anyone who is not listening, since he’d be drunk off his butt. I’m talking grand gestures, booming voice, passion thrown into it as he cries over touching moments in a movie he saw, or what he was directing. Oh, his actors killed it in the beach scene! He’ll tell you all about it, then get interrupted by a different thought halfway through the story, probably something he thinks will be a good idea for another film that he has to scribble onto a napkin. Of course, it becomes a weird scrawl that’s barely legible and makes no sense, but it was certainly exciting to him in the moment!
Of course, Shaun enjoys a good buzz. It makes him want to purr, so it’s a good tell for when he’s getting tipsy. He’s very responsible when he’s the designated sober person, but when he’s ready to cut loose, he’s a tomcat ready to play!
While Shaun is a more bubbly and fun drunk, I think that Ian is the opposite. When he has a nice buzz, he feels pretty good, but when it goes too far and he starts getting drunk… that’s when everything goes downhill. This cropped picture drawn by Sauce makes me think that when Ian gets drunk, that’s when his guilt and self-loathing hits him hard.
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Poor guy needs therapy. Also, if you want to see the full picture, which is very NSFW, check it out over on Sauce’s twitter. While you’re there, send them some love for all their amazing art and characters!
I think Ian needs constant reassurance while drunk, especially from his partner. He clings to MC and feels lonely even if they’re a foot away from him. He cries at the drop of a hat, even for silly things like how tragic that is that snakes don’t have legs. Why don't they have legs? It's unfair! He’s going to be needing help not to get dehydrated from all the crying and the alcohol, and his hangover the next day is a bitch.
Needless to say, when Ian and Alice were drunk together, it was a very mushy scene. Ian would be down on himself, then Alice would smoosh his cheeks and tell him to listen to her because he is a prince. Prince Charming! No one else is better. That’d get the waterworks going, and he’d cling to her, crying. She would then start kissing his tears away.
I figure this too also happened when Shaun was around because I’m very mean with the guy and his unrequited crush. Sorry, Shaun, but it’s just too much fun teasing you, haha. Don’t worry though, he’s going to find his own happy ending in Sunshine in Hell with a partner or two who love him more than anything else in the world. Eventually.
On that note, let’s move on to the final love interest, Nick. Nick strikes me as someone who is very smooth when tipsy, but an absolute mess when sloshed. The filter is gone. He’s got opinions, and by God is he going to give them, even if they don’t really make sense. He especially has strong opinions about bad BDSM. That popular book series they made a movie about called, what was it again, 500 shades of fucked up or something? That is not BDSM. That’s abuse pretending to be BDSM. Do you have any idea what that mess has done to the BDSM community and how many people have done stupid things because of it? And don’t get him started on what an awful idea it is to tie someone up with rope from a hardware store of all places!
I see Nick as the type to start recording himself once his inhibitions are dropped. The people need to know! His thoughts have to get out there! His followers need to know the truth! This is why he makes sure that he has to put in several passwords before he can actually upload anything. He learned his lesson that he can’t trust drunk Nick with his socials the hard way. The fans are still making memes and using clips out of context from that embarrassing old video. At least he bounced back from it by joking about it even if inside he’s still dying of mortification.
Speaking of a drunk with complaints, I had the image of Barry really unloading all his grievances when he’s drunk. Fortunately, he knows better than to get sloshed with any of his employees, but if he did, they’d have a hard time escaping from him insisting that he knows what’s wrong with the service industry and customers and how the hell did his latest marketing gimmick fail?! Can’t they see how cute the new mascot is? He paid way too much to the graphic designer! Do you know what artists charge nowadays? It’s highway robbery!
Since we’re going into employees of Yogurtopia, why don’t I touch real quick on the other people on staff who I expanded upon a little in my earliest headcanon posts? Things have changed since then of course, such as the boss having an actual name now. Needless to say, I’m not going with what I came up with for that post, but let’s do a little rapid fire mode with the rest of the employees I want to use for Sunshine in Hell.
Carol is a flirty drunk, which is a big problem if she’s actually in a committed relationship at the time and the person she’s flirting with isn’t her partner. Though I’m sure she’d give her partner permission ahead of time to have sloppy drunken makeouts and sex with her.
Liz isn’t really a drinker so much as a stoner. Though if drunk they would be doodling on napkins and finding the ceiling tiles fascinating.
Susan is underage and isn’t much for breaking the rules, so it’ll be a few years yet before she’d have to worry about how she’d be as a drunk.
I know I haven’t touched on these characters a lot, but I figured why not expand on them when I can, even in small ways. If nothing else, it should make it easier for me to come up with more ideas of what parts they could play in the bigger picture of Sunshine in Hell.
Speaking of my OCs, why don’t I touch on the rest of the King family while I’m at it?
Mama Lycoris enjoys herself a nice glass of wine with good company, most notably her husband, whose name is still undecided. (I’ve narrowed it down to Eden, Seb, Luan, Yuri, or Heliotrope. Picking character names is hard sometimes.) It’s rare for her to get drunk, but when she does, she seeks out her husband, even if she just lost track of him for being out of sight. She’s the type to do the meme where she’s crying while texting them that she misses them while he was just in the bathroom. Once she finds them, she’s crawling in his lap telling them how much she loves him~
Papa King usually is the sober one at a party, embarrassed by his wife loving on them when she’s tipsy. Sometimes Lycoris pretends to be tipsy just to get him flustered. They do occasionally have a glass for a special occasion, like toasting at his anniversary or a special holiday. When drunk, they’re a sleepy sort of drunk, pretty out of it and just off in his own little happy world. They haven’t yet been drunk before though, or even gotten tipsy, as he drinks very responsibly.
Barbie isn’t one for drinking, even socially. Though that’s probably not surprising considering she’s not a very social person. If she did get drunk though, she’d be a mean drunk, eyeballing anyone who looks at her funny and ready to jump into any excuse to fight. It’s probably a good thing she doesn’t drink!
Though, I suppose if Barbie was drunk around Bo, she’ll probably let her dom side out more, ordering him around and getting a bit rough with him. Good thing Bo is a big strong alpha and can’t get drunk due to being an AI, so he’ll be able to take care of his puppy even when she’s gone a bit feral due to alcohol.
Coraline also doesn’t drink, but that’s because she can’t due to medical reasons. It interferes with her prescription medications, so it’s probably best if she sticks with non-alcoholic beverages. If she did get drunk, however, she would probably be similar to her father, being off in her own little world, looking at things as if they were fascinating. She would probably be very keenly interested in holding Elias’ head and examining his neck stump up close, which I’m sure her poor groom wouldn’t quite be comfortable with. He would have to make sure to redirect her focus elsewhere until she sobered up.
Of course, I can’t just end things there. I haven’t gushed nearly enough about Jack and Alice having some drunk shenanigans in a more specific sort of scenario. It might turn into some writing, or it might not, but it’s my post, and I can ramble on longer about my OTP if I want to.
As I said earlier, Jack would be very concerned upon noticing that he’s starting to get tipsy. At first he would probably be confused as to how lightheaded he is, until he realizes that it’s because of his sunshine’s influence. The immediate order of business after that is to find Alice and check to see if she’s okay. With lower inhibitions, it would be hard for him not to worry that someone spiked her drink or something.
While someone spiking Alice’s drink would make for some interesting drama, and a target for Jack to go yandere on for taking advantage of his sunshine… I think I’ll stick with something more innocent for this post and say that there was a mixup with her drink or Alice was unaware something someone brought at the party’s potluck had a high alcohol content until it was too late.
Though if y’all want me to chase that darker and more dramatic plot bunny of Alice getting her drink spiked by some unscrupulous character, and Jack has to save her, do let me know~ ;3
Back to the lighter scenario. While it is intriguing to imagine how torn Jack would be if Alice is loving on him while they’re not together, and she means tells him she loves him in a clearly platonic way, which wrenches his heart… At the moment, I’m more drawn to how much of a cock block it’d be for him if Alice was getting frisky with her affection and turning Jack on, forcing him to hold back his urges and stay responsible even though what he wants to do is take her and fill her with his love until her legs are too wobbly to allow her to stand anymore. He might be tipsy too, but she’s outright drunk, and he’s not going to take advantage of his sunshine in an inebriated state!
Of course, Jack’s first order of business is to get Alice home. It doesn’t matter if they’re in the middle of a party full of people, he’s carrying his sunshine home. Alice doesn’t protest being scooped up by her boyfriend, just giggling in delight before peppering his cheek and neck with kisses now that she’s in range. She also makes sure to tell Jack how she just loves him so, so, so, so, soooooo much~!
Jack does try to be discreet in getting Alice away from the party. He might be pretty tipsy, and his steps a little unsteady, but he needs to protect his sunshine. He needs to take care of her, be responsible. It’s what he’s there for after all.
It’s just a little hard for Jack to focus on walking straight when Alice keeps nipping at his skin. Her giggling tickles his ear too, and it’s hard for him not to melt when she tells him she loves him and that he tastes so sweet.
Having a hardon would also make it difficult for Jack to focus on walking straight. Poor guy. Alice doesn’t think about what she’s doing as she keeps kissing, licking, and nibbling on him, her hands wandering and squeezing his chest despite him trying to gently redirect her attention. He needs her to stop, since he can’t focus, but at the same time he really wants her to continue.
The first order of business once they get back home is to make sure Alice sobers up with some water and food. By the time they’re home, Jack feels like he’s going to go crazy. Like her drunkenness affected him, his horniness affects her, and those playful affections become more lusty as her inhibitions are lowered and the idea of teasing Jack and making him feel good becomes more and more appealing. Eventually it gets to the point that she’s being much more blatant in her teasing, such as tracing his nipples through his shirt with her fingers. Maybe even copping a feel lower down when they’re at the apartment and teasing him about the bulge in his pants.
Needless to say, Jack would be having a very hard time holding himself back. It’d almost be a relief when Alice abruptly nods off due to the alcohol. Of course, he’d have to give himself some real relief, imagining what it would’ve been like if she had sobered up so they could continue. All the while, he’s also swearing to himself that in the morning - provided Alice wasn’t in pain from a hangover - he was going to pay her back for all the love and affection she showed him tonight in spades.
The next morning, Alice is indeed hungover, though not quite as bad as she would’ve been if Jack didn’t have her eat and drink something last night. Of course, Jack is kind and cheerful, endlessly gentle and supportive of her, giving her some painkillers and making her a nice, mild breakfast. She remembers what she did last night and is too embarrassed to talk about it, just thanking Jack for helping her get home.
Though past the embarrassment, fear would slowly build as Alice woke up more and it sunk in how easy it was for her to accidentally get drunk at the party. It was so easy for her to lose control… for something to happen… Jack picks up on her worries right away and reassures her that he’ll always be there to take care of her and keep her safe. He’ll always protect her and make sure nothing bad happens to her. He made sure she got home safely last night, after all.
Jack won’t ever let Alice suffer through anything as awful as the night Ian broke her heart ever again.
Some reassurance and cuddles goes a long way, and Alice is able to let go of her fear and embarrassment to just appreciate how much Jack cares for her and takes care of her, even when the unexpected happens. She melts into his soft and reassuring kisses that soon turn hot and steamy. Suddenly the breakfast dishes are off the table, and she’s the one getting eaten by her very pent up boyfriend.
You better believe that Jack planned to feed Alice then do the deed with her as soon as possible. The moment she shows that she’s receptive to his affection, he starts enacting all the naughty fantasies that he had while giving himself relief the night before, making sure that Alice is the one being driven crazy this time. He won’t rest until she’s begging for him to make love to her. Repeatedly.
Needless to say, if Alice has work that day, she’s missing it. Jack would’ve turned her phone off after sending a text that she’s sick, just in case. There’s no way Jack is letting Barry cockblock him again. Not after he spent a night getting blueballed by a too sexy sunshine that was too drunk to make love to.
Fortunately, in the light of day and fully sober enough to consent, Jack gets to enjoy every inch of Alice, as well as a nice memory of just how fun and affectionate she gets when her inhibitions are lowered. He also has a goal to strive for, to encourage his sunshine to feel freer with him like that when they’re both fully sober so that they can enjoy every second of their lovemaking.
Well, I think that’s a good place to wrap up these drunken headcanons for now. I hope you enjoyed the silliness. It seemed like a good way to start off the year, and it certainly would be a fun start of the new year for these two!
@channydraws @earthgirlaesthetic @sai-of-the-7-stars @cheriihoney @illary-kore @okamiliqueur
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stolenviolet · 7 days
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Where is this Baby Death AU I'm hearing so much about? I'm dumb and don't know how to do things on the internet, help! XD
Nah, you're a smart cookie! This website is just tough to navigate sometimes.
All you need to do is go to my blog.
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From there hit that cool little magnifying glass button.
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Then search 'Baby Death AU'
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That should pull up everything I've posted for it! (not a whole lot, I'll admit)
But if you don't feel like rummaging through those posts, I'll give you a quick summary:
When Voldemort hits Harry with the killing cure in the forest, the spell backfires (again). Only this time, it creates a life instead of taking one. This leaves the once prophesied enemies with a baby that holds quite a resemblance to the two of them. Confused and curious as to how this accrued, Harry and Voldemort agree to a truce and are now stuck Co-Parenting their 'happy little accident'.
However, what they don't realize is that this sweet buddle of joy is actually Death!
You see, Death wasn't very happy with Voldemort running around making horcruxes, so he seizes the opportunity to take mortal form in hopes of foiling any future plans the 'Dark Lord' may have for immortality.
What follows is a bunch of goofy hijinks as Death, Harry and Voldemort navigate their new life as a ...somewhat functional family.
--
Other things to note in this AU(so far):
-Harry is the 'Master of Death' in this AU (though he doesn't know this and still doesn't). Death even tried to call him 'Master', at first, but as a baby, the word proved to be too difficult to get out. This resulted in Harry being referred to as 'Ma' or 'Ma-Ma' (much to everyone's confusion, but hey! it stuck *shrugs*)
-Baby Death was given the name Thomas Sirius Potter. (this was the result of a twitter poll I took to help me pick out a name. personally i find it hilarious and very on brand for how harry would name his kid.)
-Thomas is a Hufflepuff! (also the result of a twitter pole.)
-Nagini is the only one who knows Thomas is Death.
-Voldemort and Bella used to be an item, but he broke it off after Thomas was...'born?'. Now she's constantly scheming up ways to win him back. Sadly for her, they never work.
-Harry and Voldemort do eventually end up 'together' but not until Thomas leaves for his first year at Hogwarts.
--
I think that should about cover it...OH! Hold on!
Here are some awesome fics that were written base on the original prompt 'When Voldemort hits Harry with the killing cure in the forest, it creates a life instead of taking one':
The Heir de la Mort by @rowena-rain
Bloody Gorgeous by @laserswordtraining
(be sure to mind the tags!)
--
Okay, now I'm done rambling. Thanks for the ask, and I hope you enjoy this silly little AU!
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kelpstheshifter · 2 months
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Introducing my Goddess Life
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︶⊹︶︶୨୧︶︶⊹︶︶⊹︶︶୨୧︶︶⊹︶︶⊹︶︶୨୧︶︶⊹︶︶⊹︶︶୨୧︶
Abt me ˗ˏˋ ♡ ˎˊ˗
˚୨୧⋆ 𝑵𝒂𝒎𝒆: Mother Andrerissa <33
˚୨୧⋆ 𝑨𝒈𝒆: Who knows?<33
˚୨୧⋆𝐆𝐨𝐝𝐝𝐞𝐬𝐬 𝐨𝐟: Creation, Water, Earth, Life, Beauty, Family, Romance, Fertility, Birth, Babies, Motherhood, Love, Women, Girlhood, Womanhood
˚୨୧⋆𝑳𝒂𝒏𝒈𝒖𝒂𝒈𝒆𝒔: All
˚୨୧⋆𝐍𝐢𝐜𝐤𝐧𝐚𝐦𝐞𝐬: Mother of all, Mother Goddess, Rissa - the first humans,
Relationships ˗ˏˋ ♡ ˎˊ˗
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𝐓𝐡𝐞 𝐅𝐢𝐫𝐬𝐭 𝐖𝐨𝐦𝐚𝐧, 𝐌𝐢𝐫𝐢𝐚𝐧𝐚 𝐀𝐝𝐞𝐥𝐢𝐧𝐞
Miriana is such a sweetheart she's the biggest girls girl and all of our biggest supporters. She's kind but also confident and ALWAYS speaking her mind. She makes everyone in the room feel so so confident when she's around. I love this girl and I hope all the mythology books remember her name.
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𝐓𝐡𝐞 𝐏𝐫𝐢𝐦𝐞 𝐌𝐚𝐢𝐝𝐞𝐧, 𝐏𝐫𝐢𝐦𝐨𝐬𝐞
Prim is the fashion designer out of us. She loves creating clothes and she's made one of my favorite dresses. I often give her crushed shells and essences from things you can't quite capture to make sure she always has the material to create whatever designs she desires. She's the kind of girl to see you once and the next time you meet greet you with an outfit that describes you from head to toe. She's perfect.
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𝐓𝐡𝐞 𝐒𝐞𝐜𝐨𝐧𝐝 𝐌𝐚𝐢𝐝𝐞𝐧, 𝐈𝐯𝐚𝐧𝐭𝐡𝐞
OH IVANTHE! I love this girl she's a jumble of nerves omg, but she means everything to me. She's the baker and HEALER in this reality. She used ingredients like the stars, waves, and love. I love her with all my heart!! Just realizing I use the word love a lot in all my posts. She's the shy one out of us, but she's still amazing.
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𝐓𝐡𝐞 𝐓𝐡𝐢𝐫𝐝 𝐌𝐚𝐢𝐝𝐞𝐧, 𝐂𝐨𝐫𝐝𝐞𝐥𝐢𝐚
Cordelia's thing is animals. She loves ALL animals but lions seem to be her favorite (she'll never admit she has a favorite). She's very protective of the maidens and me, similar to Miriana. Like, imagine being threatened by a lady and her sixteen lions?? She's awesome and she's hot I love her.
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𝐓𝐡𝐞 𝐅𝐨𝐮𝐫𝐭𝐡 𝐌𝐚𝐢𝐝𝐞𝐧, 𝐁𝐥𝐨𝐬𝐬𝐨𝐦
Blossom takes care of the babies on Planet Venus. Everyone has their own niche little hobby and her thing is babies. She helps to raise the humans and she's the sweetest thing!
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𝐓𝐡𝐞 𝐅𝐢𝐟𝐭𝐡 𝐌𝐚𝐢𝐝𝐞𝐧, 𝐀𝐲𝐚𝐧𝐚 𝐒𝐤𝐲𝐥𝐚𝐫
Ayana is the scholar of the Prime Maidens. She's super smart and whenever we go out and explore or have adventures she's writing something down and recording our journies. She really wants there to be a trace of us and everything we experience. She says it's cause she's scholarly but we all know she's just super sentimental.
𝐓𝐡𝐞 𝐅𝐢𝐫𝐬𝐭 𝐦𝐚𝐧 𝐚𝐧𝐝 𝐁𝐚𝐜𝐡𝐞𝐥𝐨𝐫𝐬:
All the women I mentioned have a corresponding male counterpart. I would mention them but I'm of the goddess of Girls, not them and this ain't about them. What I will say though is Kavishi and Blossom are the CUTEST couple.
Venus, planet of love ˗ˏˋ ♡ ˎˊ˗
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𝐏𝐥𝐚𝐧𝐞𝐭 𝐎𝐟 𝐋𝐨𝐯𝐞 ˚ʚ♡ɞ˚
This is basically the "Earth" of my desired reality. This is where my people live! There are so many mythical creatures here I love it. Some of the ones that come to mind are Dragons, Water nymphs, Mermaids, Dryads, Unicorns, and Kelpies. There's also a giant palace where Miriana and her husband live and then mansions around it where the Maidens live and do their hobbies. Later, we'll start a village or town around us where we'll bring up the next generation of the people of Venus.
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foxglovegames · 2 months
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Trouble Comes Twice - the Postmortem
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We celebrated Trouble Comes Twice's anniversary around a month ago! We'd hoped to post this postmortem back then as well, but it's taken us a moment to find the right words haha.
Anyway, we hope that this postmortem can give our players and other visual novel devs some insight into what the development process looked like for us. It's also a great way for us to look back at what went well and what went less well.
We'll be taking about the ideation phase, our (lack of) marketing for the Kickstarter, and also sharing (what we can) on our earnings from the game!
Coming up with Trouble Comes Twice
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The original tone of Trouble Comes Twice was a lot more comedic and packed to the brim with anime tropes we enjoy. Most didn't make it into the final game, but some stayed and evolved e.g. all of the love interests are based on popular visual novel archetypes - the childhood friend, the tomboy, the shy girl, and the bad boy. 
Some, like Cameron and Zoe, changed a lot from their concept while Adrian and Stephanie stayed quite loyal to our original ideas of them. Cameron's character actually underwent the most changes after the initial reception to the demo, where a lot of people felt like he was too much of an ass haha. (Fortunately, he became a fan favorite when we dropped the new demo!)
The premise with the bet was something we invented to create some drama and establish a common plot thread throughout each route. Honestly, looking back, we would probably have approached the bet differently if we wrote it today and a lot of our pre-planning was... clumsy, at best. Still, it was a labor of love and I'll never forget the fun and excitement we had everyday balling ideas for the characters and coming up with their designs.
As Melli and I are just writers with limited coding experience, we worked with a past game jam friend to code the GUI and set up the base for the game (though the actual scripting was done by us and Melli put everything together in the end). Our biggest expenses pre- and post-demo was the character art and CGs, meanwhile we relied on free music and BG packs to save money.
Why a bisexual romcom?
So, this was sort of a no-brainer to us. We had decided right from the start that both twins could date both the male and female love interests, and (at the time) we feel that a lot of similar games had playersexual MCs rather than established bisexual/pansexual MCs. While playersexual charas are also awesome, we wanted to write a romcom where the main cast are always queer regardless of who you end up romancing. 
At the same time, bi/pan people don't all approach romantic relationships the same way e.g. Cameron is confident and has experience dating people of all genders, while Adrian's demi and Jace still struggles a bit with his attraction towards men. We know that some of our players felt like that made certain routes less romantic than others and we hear you on that feedback and have 100% taken it into consideration for our future romance games. But anyway, that was our thought process behind Trouble Comes Twice's romance dynamics!
Preparing for Kickstarter & the actual Campaign
Our Kickstarter launched at the start of August and let me tell you, we were nowhere near as prepared as we should have been. 😭 We hadn't set up a Steam page yet, we were trailer-less, and we only had a couple of hundred followers across our socials at best. I feel that there's a lot more successful Kickstarter projects to refer to and even a lot of marketing guides and advice now, but mostly it's on us for not researching more. 
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The Kickstarter campaign did surprisingly well despite the lack of promotion and only having a rough alpha demo - we were even able to double our goal! - but we  wouldn't recommend what we did for other devs.
You should invest time into making a good demo, spend time building an interested audience before launching your campaign, and research so you've got some kind of marketing plan. We were lucky with word-of-mouth and that other visual novel devs with larger followings helped share our game, but we should have made more effort reaching out to bloggers, streamers, and game sites. Some crowdfunding successes may seem like they came out of nowhere and were just pure luck, but there's usually a lot of grinding behind-the-scenes that you don't notice.
The post-Kickstarter era, at least for us, was the harder bit. We now had 353 loyal backers who had expectations based on promises we had made and we had to make sure we met those expectations while also staying true to our wants as the devs. It was a learning process for sure, but we're fairly proud that we always did our best to keep our backers in the loop. It's frustrating to write an update explaining that the game has been delayed again, but backers are more open to being understanding than you think as long as you communicate!
A tip we'd give to new devs considering Kickstarter: Don't overestimate what you can do, but overestimate what you need. There's always hidden costs, unexpected taxes/fees, and other unknown obstacles that might eat up your budget. In our case, we made enough to make the game as planned, but had to change CG artists around halfway through development which meant our original budget didn't cut it anymore. Fortunately, we had earned a decent amount from our Patreon and pre-orders that we were able to use to complete the CGs, but that isn't always going to be an option for everyone and that also meant we were unable to use that money ourselves. (We didn't take any money from the original Kickstarter campaign, so whatever was earned through patreon and pre-sales was our only "salary" at the time.) 
Writing the game
Writing is, for obvious reasons, one of the most important parts of a visual novel. Melli wrote Jace's routes and I wrote Hazel's routes, which removed some pressure off our shoulders compared to trying to write over 300,000 words all on our own. 
It's fun working with another writer, but there are also some unique issues and considerations that come up when you're writing a game with two protagonists split between two writers. Especially because at the time, there weren't many visual novels with a similar set up to refer to.
The main things we learned, were:
Consistency. We wanted each couple to have their own dynamic, but the characterization needs to remain consistent between routes. You don't want Adrian in Jace's route to feel like a totally different character in Hazel's route. Additionally, we had to be careful that the tone and writing style of the protagonists' POVs still felt like you were playing the same game. Some routes can be more comedic than others, but we've got a problem if Hazel's routes are all (unintentionally) more serious/angsty in tone than Jace's or vice versa.
Watch out for your word count! Longer does not always equal better and writing eight routes, we had to put some restrictions in place. Even when writing on your own, it can be tough to guess how long your story should be, and it was important to us that the routes were roughly the same length so that none felt more "canon" than the other. However, with two writers who have different writing styles and ways of planning, it was tricky to compare our outlines and we struggled at times when it came to matching each other's word counts. Moving forward, we're probably going to be more lenient when it comes to word counts - some routes have to be longer than others, it doesn't mean that route is automatically more "important". We're also doing more regular meetings and frequent check-ins to make sure we're on the same page. In the future, we hope that should save us a lot of trouble when it comes to pacing! 🙈
Balancing your own wants with the wants of your players. In theory, these overlap most of the time. But making a commercial game (that people had already "bought" through the Kickstarter), there is some pressure when it comes to meeting certain expectations. We can't always just write what we want and assume everyone else is going to love it, but we also don't want to neglect what we personally like. We had a survey for the beta where we were able to get regular feedback and a lot of helpful advice. We definitely want to continue with surveys in the future - they are a great way to gather opinions from different players and figure out what works versus what doesn't! 
We took on too many tasks outside writing that distracted us. This bit is sort of inevitable for indie devs like us. 😅 Working with a limited budget and limited resources, you just end up having to wear a lot of hats! We think we did quite well sharing these duties though, and moving forward (thanks to you guys) we can afford more hands on deck to help us out. 
Marketing
The bane of every indie game dev's existence... although secretly, I kind of enjoy marketing but don't tell anyone that!
Having learned a thing or two from promoting the Kickstarter, we spent more time researching games marketing but in the end, trial and error was the best teacher.
As we got closer to the release date, we were posting almost daily on social media and grew our Twitter to over eight thousand followers. We didn't have any viral posts, but we saw a consistent growing interest in our game and it was such a motivation boost to see comments from potential players being excited for the game. We know a lot of devs have said that Twitter didn't help their game much but according to our stats, a decent number of our players found us through the platform. 
We saw less success here on Tumblr. Perhaps we haven't cracked the code here yet or maybe we're just comparing our numbers from Twitter unfairly! We're not hung up about it though, we love it here because it feels easier to connect with our followers and other devs there, and it's nice because we're able to write longer posts like this one! 💓
Aside from posting on social media, we reached out to several streamers and some bloggers prior to release to send them free game keys. 
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We also commissioned some art from other artists to share, as we obviously couldn't reveal ALL our CGs before the release lol and visual posts tend to do a lot better in our experience. It was so much fun to see the characters in other art styles and we hope we can afford to commission guest art pieces a lot more frequently in the future!
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In hindsight, we definitely regret not releasing a trailer sooner! We underestimated how much interest a good trailer could garner and delayed setting up our Steam page because of it. Steam was the platform where we sold the most copies and most of our buyers found the game through Steam itself.
Also, posting your trailer on youtube adds another site where you're promoting your game so there's really no reason not to get that trailer done as soon as you can. 
Final Notes
After the initial stress, we were pretty happy with our release! Although there were some things we would go back and change if we could,  that's just the nature of these kind of things. For the most part, we're proud of what we achieved and happy that we have learnt so much from Trouble Comes Twice that we can take into consideration for future projects.
We can't share exact numbers, but we wanted to open up a bit about our earnings for the game to help other aspiring devs: As of writing this, Trouble Comes Twice has earned close to 85,000 euros. This counts our profits from 2020 to now (the Kickstarter, Patreon, pre-sales, and actual sales). Removing fees, taxes, the salaries of our talented artists and other freelancers, as well as the money invested into our next game, our personal pockets did not see anything close to those numbers. But we're super proud of how much our little game has made and so grateful that it's allowed us more creative freedom with our next title! 
So, what's next?
You might have heard but for the past year, we've slowly been working on the demo and upcoming announcement for our next visual novel:
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A 17+ supernatural neon-noir romance game about monsters, love, and other horrors. 
Play as vampire detective Circe (female protagonist) or hellhound cop Dante (male protagonist) and delve into the mysteries of North Haven, where demons, vampires, and supernaturals hide in plain sight among humans.
The game features six routes, with three romance options available to each protagonist. Dante only has male romances and Circe has both male and female romances. 
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The game tackles a darker, more angsty tone compared to Trouble Comes Twice. Still, we hope that those who decide to check it out will enjoy it! We plan to announce the game this coming Autumn. Follow our Twitter (we're still not calling it X sorry) or Tumblr to stay up to date.
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chouxsardine · 9 months
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Mariner's Complex -- Jake Kiszka x reader
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Summary: "Look for the lighthouse when you are lost, it will always bring you home. May the light in your soul guide you, may the love in your heart keep you strong." -- Jake is nervous before going on stage. You know just the right way to calm his nerves.
Pairing: Jake Kiszka x reader
Word Count: 2532
Warnings: 18+! minors be gone, mention of alcohol, mention of anxiety, public sex, unprotected penetrative sex, soft Jake (please let me know if I missed any!)
Genre: Smut, hurt/comfort (kind of)
Author's note: This piece is inspired by the gif above. I am smitten upon seeing it. This is my first time writing smut. It's about vulnerability, about receiving and giving love, lots of love. It is my fictional way of hoping that Jake is reminded of being one of the best guitarists out there and that he is loved by us. Deepest thanks to the wonderful @sacredjake for beta reading and for inspiring and encouraging me to pick up writing and post this. Please do yourself a favor and read her works; they're awesome beyond words. Enjoy!!
🎧: songs that pair nice with this piece: Lost at Sea by Lana Del Rey and Rob Grant; Mariners apartment complex by Lana Del Rey (can you tell I'm bad at titles now?)
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There’s just something about the air in the stadium before the concert; it feels like with every inhale, it immediately turns into adrenaline. With its graininess accentuated, one can almost sense the atoms buzzing in the air, like a shoal of sardines forming a bait ball, enclosing him, a cyclone where he is the eye. Is this what Josh means when he writes “carbon dancing through time” ?
His mind is racing a million miles a second; it’s like hoping onto a car with broken brakes, he’s bound to hit something in the hazardous terrain——
Knock knock. “Jake?”
As if someone pulled the switch, he is snapped back to reality. He immediately recognizes the voice of his lover. The sweetest sound in the world. His shoulder visibly relaxes, the corner of his mouth turning up, and his heart feels tender. He has always appreciated this—forever so considerate and thoughtful, always respecting his privacy even though they have already been together for so long.
“Come in!”
As expected, his lover’s face came into view, the familiar smile.
“I got you the salad you wanted!” You said, raising the white plastic bags in your hands.
You can tell he is anxious the moment you push open the door. Years of a committed relationship must have formed some kind of telepath between you two. You can almost sense it in the air. Is it a thing though? Like the service dogs that can smell it when their owner’s heart is beating too fast. Well, you know someone’s heart is certainly racing now.
You can’t quite figure out where his anxiety is coming from. They boys are at the middle leg of this tour. Is it from the traveling? Or maybe it has to do with his string snapping during soundcheck earlier? Or it could just be his brain playing tricks on him. And you respect that, even amazed or amused because you know it’s from the very same place where all the amazing melodies and witty remarks are born.
You spotted the glass on the vanity. Amber liquid barely covering its bottom, corresponding to the proportionate empty space in the newly-opened bottle of whiskey right next to it. You know Jake is never one to get plastered before going on stage. The alcohol is just a pacifier for his nerves. You follow his gaze to the white roses sitting in the vase. He’s remained quiet all this time, not even trying to hide his feelings, only giving you a smile through his reflection in the mirror. The comfortable silence hangs mellowly like willow branches, a mute radiation of his trust and vulnerability.
You set the bag aside and squat down in front of him, thumb brushing the back of his hand. You know better than to ask questions like “are you okay”. You know that right now your physical presence is already a comfort for him. You’d rather let him take the lead for the rest.
Jake tilts up your chin—a silent cue for kisses. You happily oblige, feeling his lips forming a smile upon contact with yours. He releases a contented sigh, pulling back after a moment. “I’ve missed you.”
“Yeah? You’ve got me now.” Now sitting across his lap, your hand rests gently on his cheek. Jake immediately leans into your touch like a cat, turning his head and pressing kisses into your palm.
“They already double-checked it. I’ll ask them to pay extra attention before the show starts, just to make sure.” You said, tucking a strand of hair behind his ear, revealing the little hoop dangling.
Jake hums, knowing you are referring to the snapped string earlier. Stupid mistake. His throat feels dry, “I’m sorry, I don’t know why I——”
“Shh,” you give him a peck on the lips, “none of that. You don’t have to explain anything. Those feelings are valid. And they are temporary.”
Then a brilliant idea strikes you.
“We’ll take a walk, alright?”
“Here?” He cocks his head in slight confusion.
He immediately recognizes that you are giving him a taste of his own medicine. Well, in a good way. He knows you are talking about one of those “mental health walks” that he proposes when you are engulfed by the noises inside your head. But the backstage is not street gardens or some hiking trials in a park, how will that work?
“Yeah, you have time. Right?”
There’s indeed at least a good half an hour before the last sound check. He can’t argue with you. By the way, when were he ever able to say no to your invitations? This little genius mind of his lovers, constantly conjuring up the most amusing and endearing words and ideas like the hat of a magician. With a resigned smile, he caves in, placing his hands in yours.
“Come on, up you get, you lazy butt.” You step back and pull on his arm.
“Hey, you love this butt!” He protests in feigned grievance.
“Yup, can’t deny it’s a nice one.” You jokingly smack his ass as you follow him out of the dressing room, feeling happier hearing his banter, seeing him slowly getting back to himself. He’ll get there, you will make sure of it.
The corridors are generally quiet around this time, allowing the artists to rest before the real frenzy starts. Occasionally, stage crews pass by, rolling equipments boxes down the hall. You two swiftly move out of their way, hand in hand, strolling as if window shopping in the mall. You are entertaining Jake with a funny little incident you saw on your way to buy him food.
“You should’ve seen it, really,” you snort out a laugh recalling the scene, “that poor lady is struggling so hard and the shopping cart is just running away from her, loaded with two cases of Guinness!”
Jake is laughing with you, slightly shaking his head in disbelief. You turn to admire his profile, the apple of his cheek rising, the wrinkle to his nose deepening, his Adam’s apple bobbing up and down. There’s nothing you love more than seeing Jake smile and laugh, it never fails to create that fizzy feeling in your heart, like a bubble approaching the surface of a cream soda.
Having jumped out of your storytelling, your attention diverts back to the feeling of Jake’s arm snaking around your waist. Now his hands are sliding up your sides, from the small of your back to the sweet spot on your flank.
He turns to look at you. Upon meeting his gaze, you immediately pick up the implicit plea. His caramel eyes full of admiration, the edge of his iris grows fuzzy. His eyelashes flutter as his gaze falls to your lips.
You cover the distance between you with a kiss. This one is different from the one in the dressing room. The tip of his tongue tickles your bottom lip with small licks before him pulls back a bit and mutters under his breath, “Want you, want to be close to you.”
Once again, you are more than willing to indulge.
It’s just so convenient that you happened to be near the corner where a pilaster protrudes enough to hide you from the passersby. As your back hits the wall, your fingers are already tangled in Jake’s hair, holding him close. You are circled by him, his freshly applied cologne lingers, now well adapted to his skin, bergamot wrapping the hidden notes of pepper and cedar. Jake kisses along your jawline and traces downwards, creating a dotted line of kisses across your breasts and hovering over your navel. His hands tugging on the waist of your pants. As he unzips it smoothly, he dives back in with more kisses, nibbling on the material of your underwear.
“No,” you mumble, tugging on his elbow motioning him to stand up, “I want you in me.” You loved it when he goes down on you, but not now. Now you need it to be about him, you know he needs it too.
There is a halt in his movement, suddenly his eyes a shade darker.
“Yes, let it out, Jake.” You hold your forehead against his, making sure he hears every word certain and clear. Whatever it is, a much-needed release, a claim of territory, an outlet of his bundled nerves. “Use me. Fuck me.”
“You’re gonna be the death of me.” Jake sucks in a breath.
You smirk, tilting your head back against the wall and surrendering more of your body to his arms. Jake’s hands on your thighs cover the coolness of your skin as your pants pool around your ankles. His knuckles tracing your heat through the fabric, the ghostly touch making you squirm.
“Please, Jake.” You loop your arms around his neck, raising up a leg pressing it into the side of his waist.
“So wet for me already, angel.” With frantic eagerness, he takes out his length and pulls your underwear aside. Your slickness draws his hard cock inside as he bottoms out in one firm and steady thrust. Jake was looking down as he enters you, his eyebrows creased in concentration, eyelashes throwing shadows under his eyes. He never fails to marvel at the way your bodies connect, it catches him in awe every time no matter how many times you have fucked, just as you are exploring each other’s bodies for the first time. When his gaze meets yours again, it’s like moonlight spilling behind clouds. You are the only object of his vision.
“Yes!” You mouth silently as he starts moving, him picking up the pace almost instantly as if placed in a running wheel. Jake’s head nuzzles into the crook of your neck, hot breath radiating and him lapping up at whatever area of skin he comes in contact with. His arm goes under your knee and finds leverage on the wall, the other hand holding onto your pelvis, pinning you in place. The rough texture of the brick wall rubs against your back along each shudder, magnifying the titillation deep inside you.
You feel like with each thrust his insecurity and anxiety ebbs away like the snaky morning fog, replaced by his confidence and charming self: the one you know will work his magic on stage tonight just like ever, the one that will make the entire stadium shake and roar just by his fingers moving across six strings, the one that proves both to the world and to himself again and again that “it could be done”.
You can feel him swell and twitch against your walls, you squeeze you thighs and clench, knowing he’s getting close. The spasms of his cock tickling that particular spot to the point of no return, the ecstasy washing over you like a cascade. The whines and screams rolling and tumbling in your chest like a pot of boiling water, threatening to jump out of your mouth. You roll your eyes back and swallow them down, releasing only one suppressed moan of “let go, baby” against Jake’s ear, and that is enough to send him over the edge.
With one jerk of his body, he cums hard. You can feel the additional thickness of his release almost dripping down your crotch. Jake’s whole weight falls towards you with the hunch of his shoulders. His chest presses firmly against your body, its rise and fall teasing your still hard nipples.
You hold his head against your chest as he comes down from the high, fingers brushing away the naughty strands of hair that have flown into the corner of his mouth and stuck to his cheek.
“As much as I would like to stay here forever, you really have to get going. They must be looking for their rockstar everywhere.” You chuckle while shimmying out of your rumpled underwear, using it to clean up.
“Damn.” Jake leans back against the wall as he watches you, still on cloud nine and short of words. For a moment, all he can do is look at you.
“Stop staring.” You nudge him, unable to stop blushing facing his caramel eyes filled with unadulterated adoration. You bet if you could reach into them, you would find a handful of stars. Plus, Jake looks exceptionally beautiful post-fuck, the upturn at the corners of his mouth accentuated the curve of his cupid’s bow. The smug smirk is counterbalanced by the rosy blush on his cheekbones, a tell-tale sign of his satiated desire. Good. That’s what you’d expected and what you’d like to see.
Jake cups your face in both of his hands as he leans in for a kiss. This time, almost childish, his pouted lips pepper all over, the bilabial “mwah” is especially pronounced, causing you to giggle again.
“Quite the walk, huh?” You insinuate.
“Well, now I prefer to call it the ‘mental health fuck’,” Jake slowly straightens his back, resembling a cat stretching after a content nap. “Catch you on the flip side, my love.”
He was already a couple of strides away when he rushes back to kiss you again, catching you in surprise. Aggressive and fervent in his actions, but oh so gentle when his mouth meets yours. This is the type of kiss where he takes the lead, and you are completely at his mercy. The tip of his nose brushes against yours, and his teeth softly bite your lower lip. It’s a kiss that steals your breath and your heartbeat away for tits entirety . “You know you are my lighthouse, yeah?” He stares right into your eyes, his voice low and husky. “ You always guide me back when I’m lost at sea. My Leucothea, my Lady of Luck.”
You feel a lump in your throat, and every word goes straight to your heart. The feelings there are so overwhelming that they rise and swell like tidal waves. It;s so much love that it makes you want to cry.
“Gosh, Jake, such the poet.” That all you manage to say.
“Because you’re my muse, my angel,” Jake smiles again as he steps back one last time. “And now it’s time for me to set sail again, yeah?”
“Aye aye,” you blow him a kiss, “Fair Winds, Captain.”
You watch as he leaves. The Starcatcher symbol on his back standing tall and proud. The crystal embellishments on his jacket scintillate, jet crystals and glass beads shimmers, reflecting the lights like a thousand stars falling onto his shoulders. He is the warrior that breaks their fall, wearing them proud as a crystal armour. You watch as he marches forward, carrying on his shoulders the weight of dreams. Your dearest rocker, the bravest captain.
For Jake, the atoms are still buzzing, but now he can feel them moving rhythmically, like the joyful wings of a hummingbird or the secret dance of bees. They delivering a yet undecipherable but nonetheless auspicious message. Soon he will be going on stage, carrying a heart full of love from his lover, so he can give all his love to his fans out there. And he knows if he looks, he will find you among the crowd, a cluster of flame, a powerhouse of love.
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Thank you so much for reading!! :) any comments and feedbacks are greatly welcomed and deeply appreciated.
The description of Jake's jacket is heavily relied on this post
kudos to who spotted the TLSP reference hehe
If you are in need of some fluff, feel free to check out my another Jake pieces: Permission to Fall || Ticked (all my boxes) || Love is a four-legged word || The Lucky Ones
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bao3bei4 · 10 months
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why zines? how zines?
i was on a panel at fanworks con 2023 about zines today. it was a lot of fun! i decided to turn my portion of the talk into a post for my friends who couldn’t make it to the panel. 
this post includes my thoughts on: 
why make a zine
how to generate ideas for zines
how to finish your zines
how to build an audience for your zines
so why zines? what are they? [ZEENS, rhymes with beans], pronounced that way because it’s a shortened form of the word magazine, are basically just that: self published magazines. but why make a zine over, say, a blog post? or any other piece of art. 
i have basically three reasons. the first is that making little books is cool. it’s genuinely awesome to make physical zines and have the product of your labor in your hand. it’s a great feeling to finish a project and feel a concrete reward, and a lot of times we don’t get that in our lives.
the second reason is that zines give you absolute editorial control. you can put anything you want on a page. whatever layout, whatever order, whatever fold, whatever content. you name it, you can do it. this is something other venues rarely give you. for artists, it’s phenomenal. and for the rest of us, it gives us the ability to become artists for a little bit, as we lay things out.
the third reason is that zines can be absolute shit. in fact, the more shit they are, the more diy and punk they are. they have an incredible lineage of stolen copy paper and anarchist politics. all that to say, is that there are no standards. the zine ethos is say what you wanna say. it’s tremendously freeing to go fuck polish and respectability, i’m making my project.
because of these three reasons, i want to encourage you to get started making zines by describing common challenges and worries and giving you several practical tips for each on working past them. so, in order, they’re “i don’t know what to make a zine about,” “i struggle to finish projects,” and “no one will read my zines.” let’s get into it.
first up, “i don’t know what to make a zine about.” i think this one is pretty common, even for experienced zine creators. sometimes you’re in the mood to make things but you have no clue what. a lot of people suggest to just go with random words or whatever pops into your head, but i’m picky! i find that unsatisfying! so here are some tips for people in the same boat. 
ONE: what’s distracting you? work with it. because anything can be a zine, let the things you’ve already done serve as inspiration. photos you’ve taken can be formatted into a zine. is there a game sucking up your attention? make a zine about it. the song stuck in your head can turn into a lyricbook, forgotten works in progress or sketches can be resurrected, cannibalized, or even published as incomplete zines. if you’ve been busy with real life, maybe the recipes you’ve been making—even if, especially if, they’re struggle meals, can turn into zines. interview your most interesting friend. summarize a book you read recently. even if you’ve just been doomscrolling, that’s a zine too! i got a zine last weekend called bay area newsreel which was collecting recent articles about local news from leftist perspectives gathered up into a handy volume. your attention is a gift, so look at what zine fodder it’s accumulated for you naturally. 
SECOND: add a twist. sometimes i have an idea but it isn’t quite right. it just seems too straightforward. so i try to develop along a single axis of content or form. what this means is basically go against your instincts, or rather, your first impulse. that first idea is very hard to walk away from, but doing so often gives you an idea that gets you unstuck. so for content, add a different perspective. for me this is often a theoretical approach. when i was stuck on my scum villain zine, turning it into freud zine let the words start flowing. next, on form: present it differently than your first instinct is to. if my first thought is “essay,” i try to figure out how to chunk out the information into modules or how to add interactivity or what kind of illustrations to add. if my first thought is “this could be a fic or comic,” i try turning it into an essay. saying things a different way often gives you a new perspective on the content as well. 
THIRD: copy! make your take on the same thing as someone else. it’s not stealing—well, ideally it isn’t. make your original take and give credit where credit is due and ask permission if necessary. but engage with the medium!!! making zines without reading zines is the same thing as trying to write a paper without citing sources, or a novel without reading your contemporaries. that is, you can do it, but it’s hard. zines are a genre into themselves so figure out how to situate yourself in their ongoing dialogue. an example of this from my own practice is that i own a zine about queer gods and mythological creatures from chinese history. reading it i was like. why don’t they talk about this. why don’t they talk about that. and that became the basis for my own zine, guaitai the strange and the queer which focused on queer chinese history and literature instead. different zine, same inspiration. 
all of my ideas suppose you have SOMETHING going on. what if you truly have nothing. my advice? adapted from my “how to write an essay” blog post, is to read a book. read an article. read something. and then post about it. and then turn your posts into a zine. don’t start entirely from scratch — give yourself a scaffolding. so first. read something and tell someone about it. i wasn’t lying about calling myself a consummate poster. it’s a big part of my thought process. 
second up, what if “i struggle to finish projects.” i’m no stranger to having a bunch of half finished half started projects lying around. but here are some zine-specific tips i have for addressing that.
FIRST! go smaller; go shittier. reduce the scope of your projects. make one pagers, lists. once when i was feeling stymied, i made a physical zine about movies i’d watched that month, just listing them with a couple bullet points on each film. i eventually turned it into a bigger digital zine where i listed movies i’d watched over the past several months with more thoughts on them, and nicely formatted. but that was something that came out of reducing my scope from “i need to write a manifesto on a movie i’ve watched recently” to “well i can just tell people about it” to “i can say two things about it.” and something actually got finished.
SECOND. your friends are a great tool for accountability. something i like to do is zine jams with my friends. nothing fancy, it’s just we’ll sit down for an hour and go we’re going to make something in this hour. or, for a bigger scope, we might work separately but commit to making a zine that weekend. it’s nice to have community and it’s nice to feel a little bit of a friendly deadline. i recommend this even if you DON’T have problems finishing zines. it’s a good time. 
THIRD. a lot of times if the words aren’t coming easily, it’s because i’m not trying to say the right thing. keep in mind that your zines don’t have to be “content.” this little paper zine i made about movies wasn’t made to share online; in fact, it’s not available online. i didn’t make it according to what other people would see or be interested in. you can and will burn out on making “marketable” content. corollary to this: sometimes what i have to say is something i DON’T want to share online. it might not be that it’s boring, it might be that it’s too personal. and i share a lot online, i write personal essays after all. but some projects i stall on because they’re really just for me, and i’m again, focused on making content. so this piece of advice is about rejecting the tyranny of the imaginary audience. 
and the next challenge is about embracing that audience! what if no one reads your zines, something that’s entirely possible. well there’s plenty you can do about that.
FIRST. cultivate zine community. read other people’s zines! talk to them about their zines! this greatly increases the chance that they will do the same for you. don’t go in expecting reciprocity; do it for its own sake, but it’s a great place to start. try asking people at zine fests if they’d be willing to trade with you, for instance. 
SECOND. write for yourself. it’s cheesy but it’s true. you really have to. if you’re not proud and happy with what you’re making on its own merits, what’s the point. now because this is a cop out tip, i’m not counting it as a tip on its own. 
so SECOND PART TWO. make your zines more accessible. if they’re not free, make them free—yes, you deserve to be compensated for your work, but it’s up to you to decide if you want a bigger audience first. if your zines aren’t short, make them shorter. make them short enough that you can post their entirety on social media or something else easy for your audience to consume. it’s a big ask sometimes to get someone to download your pdf! if they’re physical, hand them out to people you meet. remove all the barriers to entry.
THIRD. related to this, change medium. if you’re not making physical zines, try printing them out. if you’re not making digital zines, try digitizing them. both of these offer access to new audiences and new people who might be more interested in one form than another. 
i hope these thoughts encourage you to make a zine! if you do, please let me see it. i love reading zines. 
#x
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gentlebeardsbarngrill · 8 months
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01/28/2024 Daily Crew Recap
TLDR; Hoist The Ads Charity Donations; Campaign Status Updates; Hunt For the Pirate Home Watch Party; General Morale; Past Renewal Campaign Comparisons; Cast & Crew Sightings; Upcoming Events: Pets for Pirates Jan 29; Love Notes; Daily Darby / Tonight's Taika
=Hoist The Ads Updates =
Looks like the voting is done, and the results are in! @gingerlyvibing was kind enough to break down how much is going where. Just a reminder-- you all made this happen! Everything over the $10K it cost to get the billboard is going to help out these awesome charities! Links to threads: Tumblr / Twitter
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Funnily enough, apparently one of the trucks still has the ads on it
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== How To Help ==
How To Help Save OFMD Task List - US
How to Help Save OFMD Task List - Outside US
I'm helping some folks over on FB get similar/ the same updates right now, if anyone would like to help give me feedback I'd appreciate it, please just PM me! I have a couple ideas and I want to run them by folks.
== Status Updates ==
Good news! Wb is still having trouble recovering, as it should. Thanks @btweenhisteeth on twitter
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==Petition Status==
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Over 82K -- going slow, but still ticking up! Takes time all, especially since we're focused on the networks right now. Don't give up!
== Hunt For The Pirate Home Watch Party ==
Had some great turn out all over the world today for the Hunt For the Wilder People watch party. Thank you again to @dandeebakes for getting those coordinated!
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Saw some great trends during it, and a lot of people having fun. If you haven't actually seen the movie, I highly recommend it, it's incredibly good!
==General Morale==
So despite things being fairly quiet today, the general vibe from folks has been that we're just in a holding pattern and we're just gonna keep clowning and polite menacing until we hear more word.
== Other Cancelled Series Comparisons ==
Something cool that I saw more of today was several groups doing comparisons with other cancelled TV Shows. Thank you to @OFMDCrew for these stats on twitter.
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After they were posted, I did hear conflicting feelings on these (some felt it helped raise their mood, some felt it made it worse). So I wanted to point out a few things:
1. We've done a hell of a lot in 3 weeks (and signatures were our priority for most of the first two weeks, but once David Jenkins lit the beacon 8 days ago, we changed our focus). 2. We had a leadership change mid-all of this with Renew As A Crew. 3. Oh and there's other stuff in the world going on (Palestine) 4. As @saltpepperbeard says in their post "David only posted his "call to arms" just a little over a week ago. Eight days ago." So much has changed and we've STILL accomplished so much in that time too.
We are kicking ass, we really are, I promise you!
Across Twitter / IG / and Tumblr, several people have mentioned they feel like something's "in the air". That's totally a second hand "I have a feeling" thing but as you probably remember, quite a few of us had that as a bad feeling the morning before the show got cancelled. Now, if you're not into that kinda thing-- I would like to mention, that could just be because this crew is so fucking awesome, and that's why the vibe is so good-- because we're leaning on each other and take care of each other. Also when lovely people like @saltpepperbeard (as referenced above) write lovely responses to asks that can always help too. This post made ME feel better, I recommend giving it a read for a little perspective :)
= Cast & Crew Sightings =
1. The weekend is still pretty scarce as usual. Our pirate queen Ruibo Qian has been enjoying a lot of everyone's artwork lately. 2. Nathan Foad announced his con dates 3. Renewal Campaign Related: mostly seeing updates again from our boi Erroll Shand supporting the campaign.
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== Pets For Pirates ==
Tomorrow, Jan 29, there will be a Pets for Pirates Even! Share your Pet pictures and use the hashtags:
#PetsForPirates
#AdoptOurCrew
#SaveOFMD
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==Love Notes==
I know, I know "Jeez Abby, Shut Up We Already Know How Awesome We Are" Well good! Cause you should! But that won't stop me from saying so again! I'm serious when I say the vibe is so good right now in general because we have such a great crew. You all take such good care of each other and it shows every single day. You helped raise an extra $11,578 that are now going to charities that are going to help so many families, and kids, and that's just from the extra stuff from the Hoist The Ads Campaign -- not including everything else going on. I'm going to include a picture from one of my favorite people @thelatestkate because she does awesome work, and this one applies significantly to all of you. <3
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Daily Darby/Tonights Taika
Tonights gifs are brought you by the wonderful @celluloidbroomcloset's Posts: Rhys / Taika
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I'm literally watching Green Lanturn this moment because I needed to remember this youngin Taika, so thank you / no thank you for that, but hey I've watched worse for Rhys so I guess I can't complain.
Goodnight Lovelies <3
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felassan · 2 months
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Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
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[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.  
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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factual-fantasy · 6 months
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22 ASKS!! :DD THANK YOU!! :} 🎉🎂🎉
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GASPPP!! :DDD I'D LOVE TO!! :}} 💖💖
I've actually been thinking a lot about Louis and his story lately! Though, since drawing is rather taxing on me atm I haven't gotten around to making him a character study post.. Like I did for Cuttlefish.. BUT!! I have still made some story bits for him anyways! :DD 👇👇
I had this idea that he used to be an ordinary flavored cookie of some kind. And he used to live on land as this washed up fisherman that was really down on his luck.. he had lost his job, his home, his arm.. he had no friends.. no family.. nothing. He was really lost and alone..
Its around that time he was somehow welcomed aboard Seafoam's ship. It was just Seafoam, Octo and Ellie at the time. Louis found great comfort and security with this crew. He had never felt more welcome and wanted in his life.. This environment started to break down Louis' anxieties and depression overtime. Slowly turning him into the more jolly and boisterous Louis the crew knows him as today.
But things would take a seemingly bad turn when a curse befell Louis. Turning him into this half cookie, half crab beast. Louis' body had changed significantly, the biggest change being his huge crab arm. Now, most cookies would consider this ghastly new form to be what its intended to be. A curse.. But Louis.. actually didn't mind the changes. In fact, he liked his new body. Quite a lot! And though his new crab arm did cause him quite a bit of aches and pains.. and also took away his ability to swim.. he honestly considered it an upgrade!
Where before he had a missing arm and was completely useless in combat.. now he had this huge intimidating claw in its place! With his new found strength and power, he was a force to be reckoned with! Not only that, but he didn't see his new body as ugly, he thought he looked AWESOME! So he also got a major confidence boost too!
In present day, Louis is a confident, sociable, and all around happy person. And he gives all the credit to Seafoam and his crew for his new found zest for life! :}} ✨🦀💖✨
Anyways-- thank you for taking interest in Louis! :DD rn drawing is rather challenging for me, but I hope to draw him again someday soon! Maybe I can go back and make him his own character study post like I wanted to! 👀👀
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I KNOWWW WAAAAAAA 😭😭😭💖💖💖💔💔💖
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@pink088
XD Bibi would probably use it to make a cold glass or water for me🥺💖
And hey, thanks for the cake! :DD No doubt Cici will devour it XDD (Bibi allows it)
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I suppose if I really wanted to I could learn how. But I don't want to turn my hobby into a job..
I made my first post on December 19th, 2018!! :00 That's roughly 4-5 years or so!
I use FireAlpaca! And I use a xp-pen 13.3 pro tablet ✨✨
As for that Undyne and Papyrus post.. The story behind it is, that Papyrus is from a different timeline. And in his original timeline.. Undyne is dead.. Now, this other Undyne knows that her Papyrus, the "real" Papyrus, is somewhere else in the underground. So this Papyrus is an imposter. She questions this imposter. "Who are you, and why do you look like Papyrus?" She waits for this imposter to answer.. But Papyrus has no words.. since his Undyne died, he hasn't heard her voice in a very long time... he's too shocked to speak..
I DO have a YouTube channel, and I was intending to make animations for it... but I lost my drive. Animations get stolen A LOT. And Animations take a ton of time to make. I was discouraged.. why would I spend so much time on something, if its more likely to be stolen?
Though I have been thinking about making sketch animatic memes... maybe once my health improves I could try to make one-
And hey! Don't worry about my arms, I can make several whether I'm feeling good or bad! :D
AND AAA THANK YOU!! :DD I'm glad you like him and noticed his eye details!! :}}}
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(Post in question)
XDD Jangles is chaotic enough to sleep hanging upside down tho lets be real-
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@yourstrulylightstar283 (In response to this post)
:DD Bibi gives his thanks!
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@cudlycorncornsworthcoberson (In response to this post)
XDD I know right?? Another year has already come and gone, its crazy to think about! :00
And don't worry, I've been focusing all my energy on taking care of myself and drinking lots of water! 👍👍
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Awe! Thank you so much!! :DD Right now the main thing I'm battling is my poor mental and physical health.. but I have high hopes that things will improve soon! :)))
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@the-woomyverse (Post in question)
:DD Thank you! I'm glad you liked them!! :}}
As for Ludwig and Morton, unfortunately they don't have a lot of story built yet.. but I'm working on it! <:D
Ludwig is intended to be the eldest sibling, and heir to the throne. He's the "Prince of the Koopas". That post shows Ludwig seeming nervous.. and unsure. I'm experimenting with Ludwig taking his role as heir very seriously.. but its stressful. He feels like he's under a lot of pressure and has a loooot of responsibility to look forward to..
Though I'm kind'a going back on that a bit. The canon Ludwig seems pompous and a bit arrogant. Maybe I should keep some of that but in a positive way? I imagine that Bowser wouldn't force Ludwig to do this if he didn't want to. And I imagine that Kamek would have done very well to prepare Ludwig for his future kingly-hood.
What I mean by this is. I think a more.. confident, and level headed version of Ludwig would be appropriate. Rather than a pompous snob or a nervous wreck. He could be a young prince with a lot of wit and discipline. A price that is bound to make a fine king. 👑
For Morton I'm afraid there's even less story built for him 😭💔💔 Right now the main thing I'm experimenting with is Morton having some form of melanism. (Its a mutation where animals are born with excess pigment in their skin. Making their fur/hair/skin very dark/black when it otherwise would not have been.)
I could experiment with Morton not liking this aspect of himself..? Maybe it makes him feel out of place or insecure..? Though I doubt any of the individuals around him would have judged him or treated him differently at all for it.. even his siblings.
Idk, I just need some more time to think about him I suppose! <XDD Sorry!! 😭😭
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Thank you!! :DD
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@untitled-7613 (Post in question)
Thank you! :DD I'm glad you like them!! :}}
And Jimmy was a lovely gift, though I didn't create him! The factual fam is mostly intended to be made of characters that I can take credit for-
(Note- Jimmy was a nice gift, but please! I stand by only wanting comments <:} 💖💖)
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@tallchest13-blog
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Dawww, as far as I'm concerned, you've followed me twice! At least in spirit! XD
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@couchwow
Hergn... but that takes efforttt... how about you tell me what you like about it first? :0
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@neo-metalscottic
No problem!! :D And I wonder that about K Rool. I didn't actually realize that he would be very similar to Bowser.. hmm. Well, I'm thinking that even if he is close to Bowser in size, Bowser's got him beat by his fire breathing ability XDD And King/Big Koopa's overall could just be a tougher species-
As for the Super Stars, they have about the same status as the 1-Up Mushrooms. They are this extremely rare Power up that seems to only show up when its needed.
I've been experimenting with the toad people worshiping 1-Ups and the Delfino people worshiping Super Stars. These bizarre and wonderous powerups that are strongly tied to the prophecy and what not. They're also related to how Peach and Daisy became royalty..
Its a lot of complicated word spaghetti atm but the point I'm getting at- is that there is definitely more than one! And they are so powerful and so.. seemingly sentient, that they are seen as almost.. like.. these holy beings that bring about future events.
I haven't rambled about all that biz yet becuase I cant find proper words to figure out what I'm even thinking <XD Gonna need some more time on that one!--
And yes yes yes! The Commander is still around, and AWWW!! Is he really?? :DD That's so sweet! Thank you so much!! :}} I haven't thought much about what role he's played in raising the Koopalings, though I really should. While he isn't there to actually help raise them, he's always been around as they've grown up. Whether it be following Kamek around or doing some kind of work around the palace.
When it comes to Bowser returning injured.. I wonder. part of me thinks that he wouldn't return right away, so maybe his injury wasn't seen by the Commander. But the news of his defeat would certainly be bone chilling. Commander would be more tense around the palace. And probably extends his night watches a bit longer in an attempt to better protect the Koopalings..
On the last note, Yes! I do plan to redesign him once again XD or at least update him a little- Though drawing is very challenging for me atm.. so that'll have to wait a while!.. <XDD
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@littlelightfish
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WAAAA THIS ASK GAVE ME LIFFFEEEE!!😭😭💖💖💖 NO ITS NOT TOO INTENSE THE ONLY THING THAT IS INTENSE IS MY PURE JOY AT READING THIS OVER AND OVER WAAAHG THANK YOU SO MUVHCHH!!!💖💖💖💖😭😭💖💖
As for your questions! <XD --I've been thinking more about Tuna's character over the past few days and this got me thinking even more! :D
I imagined that when Tuna started out he was a real brat. Not super great to be around. He had some bottled up stuff for sure and was real rebellious and resistant to authority figures. Nobody was really willing to deal with his crap and always pushed back, which just made him more bratty.. for a while Seafoam wasn't sure what he was gonna do with this kid..
But then he reached some kind of middle ground with Ellie.
I have several ideas in mind for how this could go.. but I'll ramble about this one first- XDD
Ellie has thick skin and could tolerate the snarky remarks he made. She also didn't push back, even through she very easily could have. She knows that this kid has some serious inner battles and he doesn't need her snapping back at him.
And like some of the things you mentioned, it started out with Tuna just bumming around in the kitchen. Since Ellie could tolerate him she never kicked him out. Making the kitchen kind'a like a space where he could.. "get away" from the rest of the crew, in a sense..
Ellie was the first person to crack that outer shell of his. Providing him a consistent source of comfort, with her food and the quiet kitchen.
After some time the snarky remarks or comments would slow down.. over time he just resorts to standing around and watching her cook. Getting closer and closer.. eventually asking questions. "What are ye makin..?" "..what's that do..?" She would always reply genuinely. And as gently as she could considering her usual monotone voice <XD
Eventually it turns into "..where'd you learn to cook?" "..how long have you known Octo..?" "..do you trust Cuttlefish.?"
She could say kind things about the crew which gets Tuna to lighten up around them. "Octo seems mean but actually he's just blah blah blah..." Next time he interacts with Octo he's less tense. "Seafoam is genuinely as kind as he seems. If ye can trust anyone, its him." He starts listening to Seafoam more..
These interactions would continue to develop more and more. I don't know if he'd ever be able to help her cook anything- considering how strict she is about it <XDD But although I have several more ideas for this, I like this idea of Ellie really softening him up over time..
WAAHDH WALL OF TEXT--- Thank you again so much!!! :DD It makes my heart very happy to hear that you love Tuna and Ellie so much!! 🥰🥰
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(Sorry for not being able to transfer your cookie gifs to this post! <:0)
Hmm.. that makes me wonder if the cookie run characters have.. cookies. Like, small cookies that THEY eat.
Something tells me they don't.. Which makes me think that seeing someone eat a normal cookie would still be horrifying! <XDD
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@mrslilysnow
Awe! Thank you so much! :DD Such a pleasant and wholesome message to read, truly. :}}
I'm working out my feelings with the fandom.. tbh I think I'm just in a place where my emotions are all outa whack. And I'm just avoiding anything and everything that upsets me. 💔
I'm sure in a few weeks when I get my health back on track I'll feel better about the Octonauts fandom. Perhaps I'll even return with more updated designs! XD
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@radicalrainbow
:DDD THANK YOU SO MUCH!!! I'm so glad to hear that!! :}}}
And huh.. its been a while since I've drawn the FNAF string beans hasn't it? Once I can get my health back on track I should draw them again! <XDD
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@lampylamperson
Blue!💙💙 :DD Specifically shades similar to what ever this one is XDD 👇👇
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:000....... FISH! :DD
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@canonickero
SLJFKSJF THAT DISCRIPTION OF THE PIC XDDD JHASKDEJHV
And thank you! This makes me feel a lot better XDD
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@beryl-shade
I think the cookie run games have cake/dog things..? I'm assuming the crews pet would be one of those :00
As for the names you've suggested, I love Patty, Pretzel, Muffin and Cornbread XDD such great names! :DD
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Text
I mean I realise that I probably should’ve done an intro ages ago seeing as I’ve been active for months but hey Ho hERE WE GO
𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊
hi!
so
I’m a minor
I’m queer
I’m pro Palestinian
and if you’ve got a problem with that, with all due respect, fuck off.
I aim to type in all lowercase or some weird combination of lower and upper case but I rarely use capital letters at the start of words, I don’t know why, it just seems aesthetically pleasing.
uhm
𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊
✨ interests✨
Musicals, especially Les Mis and Moulin Rouge, Hamilton and Six are awesome too
music? I suppose? it depends what’s happening with it
bothering the fuck out of my friends
being as gay as I possibly can
simping over people cause I can and cause they’re sO ATTRACTIVE LIKE WHAT WHO ALLOWED THEM TO BE LIKE THIS
les mis
enjolras, specifically.
more specifically, modern au enjoltaire fanfiction it’s beautiful and the epitome of perfection
marauders
cats. I love cats.
did I mention les mis
languages? I’m learning French and german in school, and according to my teachers I’m good at it, which I’m not so sure about, and I learn Swedish on duolingo
𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊
✨music✨
I mean my music taste moves around a lot but some of it is Madilyn Mei, EPIC the musical, musicals in general, Chappell Roan is cool, Leanna Firestone, but other than that it jumps around a bit
I do play instruments but I’m not too good at them I’ve managed to get to grade 7 on one of them and I think I died during the preparation for the exam and now I’m being slowly dragged up from hell it’s not fun
𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊
✨bOOKS✨
I love reading, and I used to read loads but something happened and I don’t read too much anymore which is quite sad but some of my favourite books/series are:
AGGGTM - Holly Jackson
The Hunger Games - Suzanne Collins
Harry Potter - that one blonde bitch who abuses her power constantly
Powerless - Lauren Roberts
Gwen and Art are not in love - Lex Croucher
Heartstopper - Alice Oseman
𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊𓋼𓍊
there more but I can’t remember, which probably isn’t great, and there were some gay books that I read for the gay but I can’t remember their titles or authors which is awesome but they were great
I mean just generally, I tend to be very opinionated and can go on about something for ages, maybe because I have a lot to say, or maybe because it takes me way too long to get to the point
If you’re a pedophile or a groomer or any of those other horrible things or discriminatory in any way whatsoever please stay away from me thank you kindly
I think that’s it I’m not sure
oh I really like making friends but I suck at doing it because according to my friend I have the “crippling inability to have a conversation” and I also have zero social skills and tend to not like people but making friends is great
most of my posts are either a lot of reblogs, having conversations with my mutuals, or les mis stuff that I thought was funny in the moment.
people who should be mentioned cause they’re great:
@unhingedyetstillhere this is Leyla she’s mentally disturbed and one of the gayest kids I’ve ever seen she’s also one of my kids but I have way too many of those
@noahher this is Noah Noah is great we have many conversations and he gave me a pet ferret that I have forgotten the name of I should go find that
(edit) i fOUND IT HIS NAME IS FREDDIE
@k-is-for-potassium I just met them but damn they’re awesome
@forever-bi-panic also just met but they’re so cool and really nice and goes hand in hand with @nu-get who’s also exceedingly awesome
@im-a-skeleton-in-your-closet is up here too, they’re great and they send asks that make me happy :D
@bleep-bloop-boo FELLOW MADILYN MEI ENTHUSIAST IS COMPLETELY AWESOME
@feernflower I tag them in every tag thing I get even though I’ve never interacted with them properly (I’m sorry you seem so cool) and they’re a marauders fan who posts cool stuff go look at it
@nothing-but-glitter-and-lashes HELLO this is my sister she’s great and her blog is cool (I’m in your walls)
@ladymoonstardust aux armies!!! vive les gays!!! the revolution must begin!!!!! exceedingly cool les mis person, and with whom one hath a number of enlightening conversation, more often than not to do with the wonderful beings in that one musical about the land of croissant
@sing-me-sweetly-to-my-doom 🫵🫢🫵😮🫢😮
tis my best friend irl <3
thanks for being here!
and as always, free Palestine
<3
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winterdadandspiderson · 9 months
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WINTERDAD AU #1
(part one because this got way too long. this is essentially the plot of an old fic i started back in 2020 and what would've happened of i'd continued it. i might try and write it again one day, perhaps, if i don't give up after 2 chapters. anyway here we go)
- mary parker was a shield agent when she met the winter soldier, both were on a mission. they fought, but never got as far as mortally wounding each other. mary would always slip away. it was like a game. bucky had been kept out the ice for a few weeks at that point, running a long job. but the longer he's out, the more he starts to remember little pieces, who he used to be.
- mary feels pity for him, seeing through the stone cold image hydra forged for him, to the person within. they fight. but then they also talk. they keep seeing each other while bucky scouts. eventually one thing leads to another and they develop a relationship of sorts. 
- mary later discovers she's pregnant but bucky never finds out. he's taken back, wiped and put under the ice once more. mary quits her job at shield so she can provide for her kid and keep them safe. knowing full well if anyone in shield or hydra caught wind that she was carrying the winter soldiers child, they'd never be safe.
- she's sad that bucky disappeared again, she knows hydra likely had him wiped and iced again. but she moves on, meeting richard soon after who she tells she's expecting a son, that the father disappeared without a word (technically not a lie) he tells her he'll love him like he's his regardless.
- when her son is born she names him peter james parker (during the few weeks they met, the last time they talked, bucky ended up remembering his first name, mary wanted peter to have at least a piece of him)
- peter ends up looking a LOT like bucky. he has the same shade of dark brown hair, facial structure which shows as he grows. but he has mary's eyes)
- the plane crash was really just an unfortunate incident. peter still goes to live with aunt may and uncle ben when he's seven. and then things go as they usually do in canon. the avengers form, yada yada all that stuff, you know the drill.
- when he's 14 peter is bitten by the radioactive spider. BUT. an important detail here is that due to the expiermentation bucky was subjected to by hydra and the enhancements which altered his genes, some of that, though remaining dormant, passed onto peter. but it didn't really do anything, it was just there. but it did keep him alive after the spider bite. without those enhancements in his blood peter would've died. instead, he gained his powers.
- uncle ben still gets shot, which as usual influences peter to become spider-man. and months after tony still comes along and recruits him to fight in germany. peter does.
- when he briefly faces bucky ("you have a metal arm? that is AWESOME, dude!") neither know so that also goes as normal. bucky is bewhildered by the kid who managed to block a hit with so much force behind it, while also shocked to know that he was just that, a kid.
- now one vastly different thing here is that while the avengers do split for a good year, steve and tony eventually talk and make amends. the avengers reassemble, deciding that they need to put the world before their feud. they're not on super good terms, but they tolerate each other. tony still refuses to forgive bucky.
- homecoming happens during the time where things are still rocky between the avengers so peter still deals with vulture alone. but he does see tony more often, stopping by for lab days to work on his suit among other things, to keep up the "internship" charade. tony grows fond of him, though he doesn't admit it.
its post homecoming where things start to go wrong.
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saturnniidae · 2 months
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More rotbtd modern au info
(Some of this was in the other post but it's more organized here. Hopefully)
After The Incident, Hiccup, Stoick and Astrid move from Berk (tiny, mostly unheard of, self-governing island somewhere in the Norwegian sea) to Burgess Pennsylvania. Supposedly for Stoick's work, but they all know it's to get away from Berk after what happened, a fresh start. Stoick's rarely home (and a bit emotional negligent) but Hiccup's self sufficient and has been since he was old enough to use a stove, plus Astrid's there (to attempt) to keep him out of trouble.
Hiccup and Astrid are trans. This is part of why Astrid is staying with them 'temporarily' (she needed to get away from her parents so she could breathe)
Astrid comes from a famliy of athletes with rather high expectations.
Hiccup and Astrid grew closer essentially bonding over being 'town outcasts' after she came out (the other teens didn't really care and were respectful, most of the adults had s noticeable change in behavior; lots of dramatic sighing and disappointment over 'what a promising young man' Astrid was). Astrid occasionally talking about gender (especially since she's very blunt and rarely afraid to say what's on her mind) is what triggered Hiccups realization
How it went: Hiccup, who's been crushing on Astrid for a while *finds out Astrids a girl*: oh shit! Am I lesbian?? *Hiccup a while later, looking like a drowned rat with a fuckass uneven haircut*: No. No I am not.. (Astrid's so awesome for being his bi AND trans awakening)
Stoick was unsure at first (Hiccups done a lot of weird random things, he couldn't tell if this was serious or not) but after a talk from Gobber he was supportive and mostly just happy Hiccup was making friends (Hiccup was on neutral ground with most of the kids but was still mostly excluded though he talked to Fishlegs occasionally + Ruff & Tuff would follow him around for front row seats to any disaster he caused and since Snotlouts his cousin, spending time together is inevitable) and Astrid began spending more and more time over at their house.
Toothless is a scrappy tripod cat of unknown origin that Hiccup accidentally hits with his bike a bit after moving to Burgess (this happened because he was fed up with having even worse balance than before due to the. Yknow. Lack of slightly less than half his left leg. And Astrid – off handedly during a 'don't do dumb, dangerous things' rant – advised against doing stuff like biking which gave him the amazing idea: 'bike ridings a good way to work on balance'). After watching it speed limping away to some alleyway, Hiccup resolves to gain the cats trust so he can help it and make up for what he did.
The rest is under the cut because this is a monster of a post
Hiccup slowly realizes this cat is way more intelligent than it should be, in an almost unnatural way. He doesn't care, he's just pleased its begun allowing him to pet it and even started to follow him around (even if it's mostly for treats. Progress is progress)
As much as Hiccup loves Astrid he thinks she worries about him too much; she always has, but it's worse now more than ever and he finds it almost overbearing
After The Incident Stoick's a mix of avoident when it comes to the word disabled or amputee, as if in some kind of odd denial, while also being simultaneously overprotective and distant somehow. Hiccup is not pleased with this
Valka is absent but she and Stoick aren't divorced. She works as a paleontologist and when she's not traveling shes in the lab. Their relationships quite strained. She calls monthly to check in but it's usually Hiccup who answers (he eagerly talks with her about her work, but still feels a bit like he's talking more to an acquaintance than to his mother)
A large factor in how Stoick treats Hiccup after his amputation is due to the fact he was there (or at least for the aftermath) when the initial injury happened and saw how much general destruction there was, and was absolutely horrified. Hiccup's banned from inventing for the foreseeable future. ("YOU THREW OUT MY SOLDERING IRON?!" "No. It... got lost in the move." <- being bad at lying runs in the famliy)
Hiccup gets to the point where the cat willingly follows him inside through an open bedroom window and even sleeps on his bed. During this Hiccup realizes the cats missing some teeth, hence the name. He also slowly makes the realization he can communicate with Toothless on an unnatural level. This also doesn't bother him (though he logs his discoveries in a journal), he's elated to have made a new friend (especially since things with Astrid are currently rather tense)
Now onto the Rotbtd parts
the Dunbrochs already live in Burgess. Merida is Hiccups cousin he's met only a few times before when he was little, they barely remember each other. So much so that Merida doesn't even realize Hiccup's trans since his names the same she's just like 'yeah, that's my cousin, the tiny one with the goofy name'
Merida and Astrid meet and hit it off but their dynamics kinda funny. Astrid has somewhat of a crush on Merida and thinks she's amazing (archery and fencing + various other sports + she's never afraid to say what's on her mind + she's funny and cute and has pretty hair etc) and is trying to be nonchalant about it, Merida also thinks Astrids super cool if a bit withdrawn and feels she'd be a lot happier if she loosened up (she would be) and also if she stopped worrying about Hiccup so much.
Rapunzel is a weird sheltered (fucked up) homeschool kid Merida met on accident a few weeks prior to the Haddocks (+ Astrid) moving in, and is determined to give core childhood experiences to
Jack is kind of a loser. All his friends are the kids at the daycare he works at, and his best friend is his 11 year old sister (he doesnt get along well with most teens bc they think hes too enthusiastic or childish <- just neurodivergent), though he kind of knows Merida from speaking to her when she's sent to pick her brothers up.
He doesn't actually become friends with her until he sees Merida trying to get Rapunzel to use some lended rollerskates at the park. He was curious as to what they were doing and offered some tips (he skateboards but his sister's more interested in rollerskates so he knows some stuff) then they got distracted and started talking about random things until the subject of Merida's self imposed 'mission' came up and Jack offered to help.
Jack meets Hiccup by accidentally hitting him while skateboarding (Hiccup's first thought is 'well I suppose this is what I get after hitting a cat with my bike") and freaks out because he thinks he broke Hiccups leg or something since the prosthesis got forced into an unnatural angle on their landing. Hiccup thinks his panic is funny at first until he realizes how genuinely freaked out Jack is and tells him he's actually fine. Introductions are made and Jack offers to show Hiccup around since he's new, he only accepts because Merida keeps saying he needs more friends.
Hiccup and Jack start spending more time together after learning they have similar interests (Jack doesn't believe Hiccup's claim he's the best snowboarder on Berk until Astrid backs him up, Jack's kind of scared of Astrid but thinks she's cool), tastes in bands and comics along with their general (sometimes considered odd by others) curiosity with the world. Also Jack is enamored with Hiccup's inventions (Stoick thought he could stop him but underestimated Hiccup's resourcefulness. Recycled tech stores, thrift shops, and hardware stores are what his allowance goes towards.)
Later Merida decides to introduce Rapunzel to Hiccup, they're both kind of awkward until she brings up Rapunzel's art and how she likes birdwatching (from her window and yard since she's technically not supposed to leave, but they don't need to know that) and Hiccup's immediately interested
Hiccup likes charcoal and mostly sketches animals and plants to log them, but Rapunzel gets him into painting and portraits. And she, like Jack, is also incredibly interested in his inventions and other crafts (he sews and also took up woodworking a few months ago before they left Berk)
Merida decides to make a group chat for all her new friends that seem to be social recluses (not out of choice), but is startled when Hiccup mentions he and Astrid share a phone. It's technically his but he barely uses it + the last one got crushed in his bike on accident (and the one before that got dropped in the ocean. on accident) so he's not really meant to use it unless he needs to. Astrid uses it fairly often to text Ruffnut and Heather. Hiccups not very interested in it because he's fine with his laptop and mp3 player (Valka gave it to him last she saw him on his 14th birthday, hes 16 now).
The woods of Burgess are said to be haunted (something Jack swears is true. He says something breathed on the back of his neck while he was climbing a tree once) which endlessly fascinates Hiccup (he's always had a fascination with magic and the supernatural) so he often wanders around but since he's not allowed out at night he doesn't find anything. Yet
He also discovers some supposedly haunted closed down buildings on the edge of town he wants to explore. The others for the most part have no idea why he's so interested but Jack's immediate reaction is to say yes since he's curious as well then the others follow
Hiccup also has a tendency to forget he can't just wander wherever he wants like back on Berk. (On Berk he and the other teens could go pretty much anywhere no one cared about 'tresspassing')
Hiccup can't really see the 'ghosts' but Toothless can so Hiccup's aware of their presence through him
Jack isn't a huge fan of Toothless and neither is Merida. They think he's too smart and that it's uncanny. Neither of them will say this to Hiccup's face. Though they've mentioned it to Rapunzel, who insists sometimes animals are 'just Like That' (ofc she'd say that. her chameleon is like a human soul stuck in a lizard body)
One of the first scenes I thought of that sparked this AU was the big four, sitting in a 7-Eleven parking lot, horrified, watching Jack mix a five hour energy into a can of monster because 'it'd be so funny'
And that's it for now! (I have some extra stuff on Berk but that's kinda like background details)
Tysm if you read all this!! If you have any questions or even suggestions/ideas PLEASE send me an ask
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bueckers-sturniolo · 2 months
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i have literally been begging for someone to write a paige fic based on “Slut!” by TS like the parts that’s like “if i’m all dressed up, they might as well be looking at us” where reader is famous and gets like hated on for being a “slut” 💁‍♀️💁‍♀️
“slut!”
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paige bueckers x female!reader
a/n: hi guys!!! sorry it took me so long to edit this and actually post it. i don’t have much to say but THANK YOU FOR THE LOVE ON THE ALCHEMY!!! i promise part 2 is coming soon!!! ps: this may suck a little but i wrote it in an hour and a half so im sorry!!! also, this hasnt been proofread bc its 6 am and i havent slept! hope u somewhat enjoy!!! love uuuu!
warnings: naur, just swearing :)
word count: somewhere around 1k-ish
-
got love-struck, went straight to my head. got lovesick all over my bed. love to think you’ll never forget. we’ll pray the price, i guess.
you had been dating paige for 5 months, now. she was the best person you had ever met, and an even better lover than you could have ever imagined. but, being in the public eye isn’t necessarily ideal, especially when you’re queer. paige was a basketball player at uconn, and you had been famous for a few years. you had been famous before you knew paige, and even before paige was famous. it’s awesome, and you love it. the lifestyle can be very rewarding and enjoyable.
but, being ‘famous’ comes with its faults. as most things do. over the years, you had developed this sort of…. title. this title being that you are some kind of insane serial-dater. it was pretty ridiculous. of course, paige loved you for you, and didn’t really give a fuck as to what people had to say about you. but, it’s still obviously hurtful, and paige gets that.
present day, the epsy’s were coming up. this is something that meant a lot to your girlfriend. and, quite frankly, you’d do anything to make her happy.
until that thing was going as her date (or +1) to the epsy’s. not that you didn’t want to, not that it was because you were gay. but, because you knew how much this could mess with both of your careers. you didn’t really care about your own, cause people are gonna talk about you regardless, but paige’s social presence made it hard to just come out and do whatever you guys want.
“i mean, i’d just really want you there. we can like…. coincide outfits ‘n shit.” paige says, looking over at you, eating a bite of her cereal.
“yeah, p. i understand.” you say, sighing. you look down at your hands, acting like you were paying attention to anything to distract her (and yourself) from the fact that you really just do not know how it would go, and that fact is stressful in itself.
“baby, if you don’t want to go, it’s fine. im just saying it would be cool.” she says, and you meet her eyes again.
you know she’s right. it would be really fuckin’ cool. but like, at the same time, you really didn’t want to have to receive all of the texts from your publisher of news articles with pictures of you and paige where they essentially just put your name in bold letters then talk about how much of a slut you are for dating 4 people in your approximate 5 years of being famous.
yes, it may seem like a lot. but, also, most of these relationships only lasted a few months. you never necessarily wanted them to go public, but, they almost always did. that’s why you and paige took extra precautions.
obviously, one day, you wanted to tell people about you and paige. but, you wanted it to be when you guys had atleast made it past the new relationship stage.
but, if im all dressed up, they might as well be lookin’ at us. and if they call me a ‘slut,’ you know, it might be worth it for once. and if im gonna be drunk, i might as well be drunk in love.
you couldn’t help but give in. there was exactly a week before the epsy’s, and even though you’d kept telling paige you really didn’t think going was a good idea, you felt so bad for saying it that you randomly changed your mind.
“p, come here.” you say, calling from the couch in your living room. she walked in the room, hands on her hips, sleeves rolled up. she was loading the dishwasher for you, as the ‘gentleman’ she was (in a world of boys, (s)he’s a gentleman.)
“yes, baby? what’s wrong?” she says, walking toward you and sitting down, resting an arm on the back of the couch behind your head. “i wanna go with you, p. ill go with you to the awards.” as you say this, you fiddle with the hem of her basketball shorts.
“you wanna go with me? seriously?” she perks up. her whole face immediately lights up. this was the reason you were doing it. that reaction right there.“yes, love. i want to go with you.” she grabs your chin, pulling your face closer to her and gently pressing a kiss to your temple.
“you know, you don’t have to go if you don’t want to. i know you don’t want to read about all of the stupid shit men online say about you. they don’t even know you and it’s so infuriating that they think they can talk about my baby like that. my sweet, sweet girl...” she rubs your side, kissing your temple gently a few more times while babbling a few more sweet names in your ear.
“i know, p. but, i also know i don’t owe anyone shit, and if i want to go out in public with you, i shouldnt be scared. i mean- it’s just…. like, i just want keep hiding us because of the fact that people always have some stupid shit to say. you know, if they call me a whore or if they call me a slut, it might be worth it. it may just be worth it this once.” she smiles ear to ear as you say this. seconds after this, she tackles you onto the couch, pecking all over your face as she tickles your sides.
half asleep, takin’ your time in the tangerine neon lights. this is luxury. you’re not saying you’re in love with me, but, you’re goin’ to. half away, takin’ your chance, it’s a big mistake. i said, ‘it might blow up in your pretty face.’ im not sayin’ do it anyway, but you’re going to.
the night finally arrives. you guys are both getting your hair done. paige is wearing a lilac suit, and she looks ridiculously attractive. you were wearing a white dress with lilac heels, to coincide with her.
you guys get to the carpet, and it feels so surreal. you guys are finally out together and it’s just fucking insane. she does a few interviews, and they even ask you for your own pictures (even though you’re not an athlete)
the awards themselves are good, paige presents and even changes suits. she looks fuckin’ phenomenal.
but, then the after-party comes. the lights are tangerine and kinda dim, everyone’s drunk, and some people are even outside in a swimming pool. (???)
you had been to award shows yourself, but this was so cool. paige grabs you guys drinks throughout the night, careful not to get too wasted, but enough to get a little tipsy. by the end of the afterparty, so many pictures of you guys had been taken you felt like it was kinda too hard to hide your relationship from the world anymore.
while this wasn’t the main goal of tonight whatsoever, paige decided it was time to make your relationship social media official. she thought you deserved to be loved out loud, and honestly she couldn’t give any less of a fuck who said what. you loved her. she loved you. that’s all that mattered.
@paigebueckers
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paigebueckers: Cats out of the bag I guess 🐈👜
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kamoreaarnold: Photo creds on slide 3
> paigebueckers: @kamoraarnold Best photographer 🙌
yourusername: wow she’s cute who is that
> paigebueckers: @/yourusername Idiot
>> yourusername: @/paigebueckers 😁
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