#incorrect fallout dialogue
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God every time I see a take that's like "why did undertale give you fight mechanics if it doesnt want you to use it" i get so annoyed, because like, you can totally just do a neutral run, you can do that, go do a neutral run, the dialogue is really funny actually sans just like "bro what the hell"
"oh but the characters criticize you" yeah, because you did a murder, did you expect them to be happy you did a murder? Like congrats you killed snowdrake, now his father has lost both his son and his wife, of course the game isn't going to throw you a party about it. The whole theme of the game is your actions have consequences.
"oh but it's not the true end" do you know how many video game there exists where there's non canon ends and one true end, this is not a new thing, besides, its your game, you can make the true end the one where you killed everyone but jerry for your save file, you're allowed to do that.
"the game paints itself as an incorrect way vs a correct way to play" WRONG the fandom did that, that's not on the game, the game world just responds to your actions, of course people are going to be nicer in the "dont kill everyone" route then the "oh my god you killed hundreds of people" route, that doesn't mean the pacifist ending is "correct" while genocide is "incorrect" it just means that your actions are seen and understood by the people around you.
Plus, if anything the game rewards the player for doing different kinds of runs with different kill vs spare ratios because you get new dialogue and new scenes and thus can learn more about the world. There's over 15 different potential neutral run phone calls depending on what you did on that run! That's not discouraging the player! That's actively giving the player more content! That's a reward! That's an incentive!
Like....the whole point of the game is that your choices matter, and they have consequences, there's even a whole prophecy about it, the angel of mercy and the angel of death and how the savior could be either. The fandom favors pacifist greatly because they love these characters sure, but again, that's not the fault of the game.
In a game where your choices matter, where each character has a strong personality and connections and social circles, of course killing a character will have ripple effects. The game would make no sense if undyne doesn't care if you killed papyrus or all of snowdin. Of course she cares? She's the leader of the guard, papyrus is one of her closest friends, of course she gets mad?
If you do bad things, people will call you bad is like... rule number one of a game where your choices decide how it plays out. Fallout has been doing that since it came out in 1997!
The game about war and conflict and sacrifice and how it intersects with the lives of innocent people and how it changes people for good or bad is going to show how murder intersects with the lives of innocent people and how it changes people for good to bad.
Like I don't know how to not be rude about this, but just, sorry that the characters hated that you killed one of them? sorry that the characters in this world dont think murder is cool? sorry that undyne says you're a bad person and wants to kill you for killing all her friends? Of course characters like you less and are meaner if you kill someone, YOU KILLED SOMEONE!
#utterly baffling take to me#undertale#like sorry that murder is in fact a crime most people look badly upon#and a video game with the base of “in this game this society is meant to mimic a real society for instance you cant sell to vendors”#is going to have characters react to murder with the same kind of “what the fuck” you would in this world#like#i dont know how many words i can think of to basically just say#“characters reacting negatively to what is murder to them is in fact completely sensible and to do otherwise would break all sense”#this has been three am thoughts
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Okay I’m just so proud of this edit I just havee to talk abt some of the scene choices hehe🙈🙈
Mon, pine - ngl i completely forgot this scene existed until I randomly stumbled upon it while looking for some other screencaps and thank god I did cuz it fits SO WELL??? Lucy’s possessed by Annabel who’s talking abt someone else obviously but just LOOK at Lockwood’s face half of him wants to snap Lucy out of it/make sure she stays safe and the other half is just mesmerised by the sight of her looking at him like that. And the dialogue??? YOU LOVE ME, DONT YOU????? And he so obviously does but can’t say it/ is too scared to and it’s frightening to see lucy like this but he can’t look away he’s drinking in the sight like a man starved 😭 just the juxtaposition of lovkwood’s pining and the cheekily on-the-nose ‘you love me don’t you’ line creates this delicious tension ARGH the writers were sick SICKKK for this
Tue, long - as soon as he first laid eyes on lucy it’s like he can’t help but let his gaze linger over her and even though she’s the candidate being interviewed the way he tries to impress her as he gives her the tour (the basement training area, the ‘high security’ storage room, her room in the attic) it’s like you can tell he’s already desperately hoping that she’ll join as if he’s longing for company like hers
Wed, ache - love is nothing if not pain like other than the obvious physical pain of being in such close proximity to a flare explosion etc bro is HURTING with regret for putting her (and george) in danger just cuz he insisted they take the case and now they’re in so deep and its all his fault but also he just wanted to fix the 62 sheen road fallout keep his agency open (it’s almost like he wants to prove to her that he/lockwood and co. is worth sticking with) but it’s all gone so wrong and he’s just drowningggg in physical and mental anguish only love can hurt/ACHE like this frfr
Thu, sigh - but at the end of the day lockwood is still a 16 ish year old boy who sucks at expressing his innermost feelings and doesn’t know how to deal with jealousy in any way other than being moody about it/suppressing it and this scene is like yea these are kids fighting ghosts night after night but for five minutes they get to be regular angsty teenagers and have the air between them hang heavy with unspoken words and it’s all so dumb and frustrating but also they’re teenagers what ELSE are they going to do HHHHHHH like look at his face!!! bro is befuddled. dumbfounded. bamboozled even. (what do you mean you’re going out with Kipps i thought we’ve been playing house tgt what)
Fri, lament - as funny as this scene is it’s oddly sweet how he’s ranting so openly to Lucy and like the way she tries to reason with him (he probably signed the same NDA we did) and he STILL stomps around throwing a fit aurgghh it’s so adorable just kiss already
Sat, crave - just look at him. bro is down bad for every single part of lucy it’s like he can’t get enough of her, he’s not even hiding it here like look at him watch her like she’s the most precious thing in the world ughhh
Sun, yearn - ooh this scene is like the breaking point of all the accumulated hidden feelings and thoughts between them and he’s messed up so badly atp even lucy is properly pissed (where’s that incorrect quote - my girl is mad at me I am going to KILL myself) but he’s just too paralysed by 16-year-old-boy syndrome to respond to her (tho he finally gets his head on somewhat right in the next scene) so he just stares at her and takes the scolding wondering how things got this bad when all he had done was care and love and yearn for Lucy (can’t you see his heart clawing out of his chest to get to her)
Also I think it’s so hilarious that in the scene in the top gif he’s talking to lucy aka the very person that has him BOOKED AND BUSY with longing 😭😭
a week in the life of London's youngest agency head (insp.)
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Sole Survivor: Nice job Danse! Give me five.
Danse: *gives them five*
Sole Survivor: *intertwines their fingers*
Danse: Wha-
Sole Survivor: I'm in love with you.
#fallout#fallout universe#fallout 4#paladin danse#danse#sole survivor#incorrect fallout#incorrect fallout 4#incorrect fallout dialogue#incorrect fallout quotes#incorrect quotes#incorrect dialogue
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the sole survivor explaining the crime scene to nick after unlikely valentine
(inspired by x )
#fallout 4#fallout#fallout 4 incorrect quotes#fo4#fallout 4 companions#nick valentine#nick#sole survivor#sole#the dialogue shouldve went like this#myart
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The only thing that could improve Fallout 4 for me would be Dragon Age-esque party banter x’D
I would love a quest where Sole gets captured and you have to pick which of your companions come to rescue you. Nate’s two best friends are a masquerading compulsive liar and an in-your-face investigative journalist and watching them have to team up for his sake would be very fulfilling.
(Original Quote)
#Their swap dialogue is already great can you IMAGINE more in depth conversations#piper wright#deacon#art#my art#incorrect fallout#incorrect fallout quotes#marvel#fallout#fallout 4#funny#personal fav
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Conversation
MacCready: You have never been neutral about anything in your life. You have an opinion on pockets.
Piper: Yes, I do! I think they should all be bigger.
#rj maccready#piper wright#fallout 4#incorrect fallout quotes#incorrect fallout 4 quotes#source: parks and rec#even if you dont ship them like i do you have to admit they are really similar but also have a lot of contrasting views and would have some#HILARIOUS dialogue together given the opportunity
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Masterlist
Rules
Even if I was not really there and about since the last year, I didn't close the asks!!
Thank you for your ongoing encouragements
Stay tuned; I didn't give up the list
Meanwhile:
No Skip November
A smut for a companion
2025-02-03
All the links are SUPPOSED to be back in my Masterlist
Just to inform you, the blue texts are for the reactions already done and the orange are for those I still have to work on (it was asked by a follower then I preferred to make it clear)
Sole who cries in their sleep
Sole's reappearance as Nuka World's Overboss after months
Sole jerryrigging a prosthetic arm (Nick, Danse Pre-BB, Father and DiMA)
Deacon try to make a joke to Curie (incorrect Fallout 4 quotes)
Sole who still sees feral ghouls as human
Sole who hums or gets watery eyes when super comfy
Sole who goes to freakish extents to keep up with their pre-war skincare/hygiene
Sole "adopting" a baby deathclaw and keeping it like a pet
Sole with a low int but max luck
Danse is dense
Sole recruiting Kellogg and/or post!quest Virgil?
Sole getting infected with FEV but not a super-mutant yet (Part 1 / Part 2 / Part 3 / Part 4)
Fem/gender neutral Sole, who used to be a spy/special agent pre-war
Sole romancing Kellogg
Sole lost a lot of weight—companions seeing a pre-war photo
Sole jokingly flirts but panics when companion flirt back
Potential dialogue (situation) that’s missing from the game (part 1 - part 2 - part 3 - Bonus)
Companion walking on a nude Sole (non-sexual)
Skinny Malone orders his goons to eliminate Nick
Sole betraying the BoS to save a child synth
Sole is actually an Enclave remnant
Sole finding a former degree/award for some massive achievement
Sole with a really slow reaction time (bonus from a follower)
What did the companions do to stop a Frank Horegon brought back to life
Instant react
Sole getting surprise adopted/kidnapped by a very protective Mama
Sole who has a mutation like a Big Horner's horns from FNV? (Romance/smut warning—Only Cait, Curie, Danse, and Deacon) (Hancock and MacCready because they were finished with no real smut)
My perception of the companions
Ideas about every important NPC (Sturges, Fahrenheit, Tinker Tom, Irma)
Sole having nature powers (part 1 -
A very touchy Sole (crushing companions react)
How companion+ Sturges + Desdemona + Kent would react to SS asking for $#% (But no smut)
Nora is the notorious serial killer, the Boston Butcher
Sosu saying, "A dildo of consequence rarely arrives with lube," to Mayor MacDonough
Random kisses whenever Sole feels a surge of affection
Sole becoming the mayor of Diamond City and...
Sole staring down at a Nuka-Cola, and they ask, "How the fuck did bottle caps become a currency?"
Sole drags the companions (as a group) to an old baseball/basketball court
Companions and Maxson (minus Strong) reacting to a pretty young sole knowing how to survive
Companions react to a sole that has become a conspiracy theorist
Companions react to a super genius SS
Companions reacting to someone reestablishing broadcast on TV
Companions confessing being interrupted (Part 1 - Part 2 - Part 3 - Part 4 - Part 5)
Companions react to Sole negotiating an alliance between the Minutemen, the Institute, and the Railroad (Titan ask)
Answer to an ask not done (maybe one day) about a confession going horribly bad between companions and Sosu—Not done
#masterlist#Fallout4-reacts Masterlist#fallout 4 react#fallout 4 reactions#fo4#fallout 4#fallout 4 companions#fallout#fallout companions#reactions#reaction
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[ID: A screenshot of tags by virginvengeance that read, "You can't be that bad that easy mode is kicking your ass".
This is followed, further down the reblog chain, by a link with a preview that shows, "C, I, P, T, against a black background, with "Can I play that?" written below it. End ID.]
all video games should have a “I’m shit at video games but I’m curious about the story and I don’t want to watch a let’s play” mode
#long post#accessibility#Fallout 76 for example is.#I don't even have words for how horrifically inacessible it is. my god.#90% of the subtitles are completely incorrect#there are radio plays on the radio but they don't have any subtitles at all besides 'radio drama plays' or something like that#the rest of the radio dialogue doesn't have subtitles#none of the songs do#and 99% of the time when you pick up 'notes' in the world to read them....#the text is ridiculously small and faded#and the paper is covered in dirt or blood or ridiculously wrinkled#so it's fucking impossible for me to acturally read any of these notes without literally standing up#walking to the TV and squintint at it.#they should be sued or something because it's fucking intollerable and inexcusable
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Courier: I'm even dating an older courier from Arizona.
Companions: Congratulations!
Courier: Some might say he's robbing the cradle but *I* say he's robbing the grave.
#incorrect quotes#age gap between ezra and ulysses is like less than 10 years tbh but#you know when you get professor farnsworth's voice stuck in your head?#what that doesn't happen to you?#weird you should get that checked out#fallout new vegas#courier six#ulysses#ulysses/courier#lonesome road#Ezra walker#deliberately didn't name him in the dialogue because if this also applies to your courier#babe I got you#take this joke and run
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☕ + wfa
i do not like wfa with ham, i do not like it, sam i am.
I have a lot of problems with Wayne Family Adventures. The idea for it is solid enough, but the execution is. bad. I've put my thoughts below the cut because this got long, so I hope you don't mind me going in depth on my feelings.
Duke Thomas as a POV character - I'm plagerizing heavily from my convo with @phamtai about this. Def check them out for more info and better insights than mine into the character. Duke is extremely well established in canon despite only having been around for a decade or so. Remarkably, it's taken until WFA to butcher his character. Duke in this series is too polite. He's too clueless. He's been presented as the Relatable Kid archetype that he doesn't fit. In canon, Duke has never not been self-assured. He's a relatable character, yes, but not because he doesn't know what's going on. He has experience as a hero long before the batfam became involved. And since then, he's bonded with them. WFA doesn't show his connection with Cass, his dynamic with Bruce or Jason, and completely ignores his conflicts with the family. In a supposedly family-focused product, those are damn near cardinal sins. He may as well be a totally new character. Duke has been watered down so much for the sake of this series. WFA could be a vessel to explore so many things about him that we don't see a lot of on the regular page. We could see a dive into the parallels between him and Bruce, the full psychological impact of losing his parents, epecially in contrast to Jason, how his world view and morals differ from Batman's, the daily consequences of his powers, or the fallout of his mourning independently for the friends he's lost. But those would be interesting angles WFA doesn't seem eager to explore. If you can't imagine a version Duke punching a cop just because they're a fucking cop, you're doing it wrong. Another issue is, unfortunately, Duke's role as the only Black batman member. I shouldn't need to explain why it's problematic to be showing his as constantly less knowledgeable and presumably skilled as the other bats. (No, it doesn't matter that Dick and Damian are drawn with dark skin. Dick has been written as a white man for nearly his entire existence. The person who retconned that is notoriously racist and has spent years defending her inclusion of sexual assault in her writing. I have no issue with Dick being Romani, but just changing the color of his skin is not the way to do it.) DC has recently had a push towards inclusion, on the page an behind the scenes. This is good, of course. Though if they really are committed to representation and inclusion, it needs to be an effort seen across the board. Faux pas like this paint a pretty obvious picture.
The Webtoon format is shit - Webtoon is a great platform for indie writers and artists. It's not my style of content, but I get the appeal. IMO, it's ridiculous to accept a professional comic publisher shitting out 12 page fluff pieces. Yes, the weekly comic format has been phased out for a reason. Yes, halving the workload is a possible way around that restriction. But there just isn't a good enough reason to do it. It's a pretty obvious ploy to seem "hip" and "get in with kids these days." It's lazy and frankly kind of embarrassing. For anyone who doesn't know, a standard comic book is usually 24-28 pages. This isn't an arbitrary number, it's part of the format for the art form. That length allows for necessary plot developments in a serial story line while also giving the characters, themes, and artwork time to breathe. Furthermore, it's what most comic readers have come to expect over the decades. Halving that wouldn't necessarily be a problem, there are plenty of examples of well made shorts out there, but coupling that WFA's love affair with single panels and splash pages is a major issue. Say you make a 12 page comic with 4-6 panels per page. You have 48-72 panels to work with. You can sit a compelling story into that, with or without heavy dialogue. But bring that down to 12-24 panels, and you have one of two options: either 1) ultra-compress your narrative or 2) reduce the plot to compensate. Ignoring the formatting choices, WFA is a convenient reason for DC to keep the worst of the status quo in the bat titles. There's no need to acknowledge criticism of Bruce's treatment of his family when they can simply point and say "Jason's throat hasn't been sliced open here! And look, Damian hasn't been left with the crushing guilt of his grandfather's death! We even let Tim exist as his own character!" WFA doesn't change anything, it shows that DC is aware of its problems but would rather outsource them than put in the work to fix it. There's a special kind of rejected feeling that comes with being told "I hear you, I just don't care.
Fandom isn't bad, but - Everyone is familiar with the incorrect quotes format by now. Sometimes they're funny, most of the time they tend to over-saturate. WFA is like if a incorrect batfam quotes blog was a comic. It's a steady supply of one-liners and references, sure, but it lacks any real substance. If that's what you like, I can't fault you for it, but it's not going to be everyone's cup of tea. The way the batfandom has piled onto the "this is the best thing ever" bandwagon is concerning to me. There has been good batfam content in canon, you just need to know where to look for it. The lack of critical analysis of the project and dismissal of critiques is always an alarming pattern, but the way WFA has come to be the odd face of the fandom is just bizarre. It's everywhere, as you know if you've ever tried avoiding it. Thinking about WFA being the default interpretation of these characters makes me nervous. They lack the depth their canon counterparts. I don't care if you enjoy WFA, I do understand the appeal of it, but for the love of the gods, take it down from it's pedestal.
WFA is... fine. It's yet to commit any sins too egregious, but, like all DC properties, it's a ticking timebomb. I won't be surprised when it goes off, and I can't say I'll be sad to see it go. Ao3 has better content, anyway
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Butch: I love you
Lone Wanderer: WhAt?
Butch: I'd...fuck you.. oh my God that's even worse.
#fallout#fallout universe#butch deloria#fallout 3#lone wanderer#incorrect diaologue#incorrect quotes#incorrect fallout#incorrect fallout quotes#incorrect fallout dialogue
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im just saying its weird that you could approach EACH and EVERY piece of fallout 4, fallout 76, and fallout shelter arguing "fallout new vegas is explicitly not canonical and its contents are all actively incorrect" & deacon's dialogue + a far harbor load screen would be the O N L Y evidence you are wrong
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Underrated Questions on Fallout 76
The Key to Successful Fallout 76 Though you might not encounter fellow humans as frequently as you'd think. The means of character and the enemies are explained in the trailer. If you know somebody that has a camp set up there, it's going to be wiped out with the nuke too. What to Expect From Fallout 76? You could also set all kinds of traps and weapons around to safeguard your home. Instead, you'll have to utilize Bethesda's launcher. Put simply, the Bethesda launcher is the thing to do. What Fallout 76 Is - and What it Is Not If you don't like playing with different individuals, you are ready to also get the title by yourself. Meanwhile, be on the watch for our whole review, also a ton of guides to help you begin in the match. Since you may be aware, each one of these 3 games are fairly inexpensive, and have been made liberated before. The Fallout 76 Chronicles

Howard says Bethesda has ever wished to tell the story of the very first individuals who left the vault. Particularly, folks believe that Bethesda has taken the incorrect approach of creating the online Fallout experience. The towns are wholly deserted. Why Almost Everything You've Learned About Fallout 76 Is Wrong While Bethesda is hoping to identify and repair any difficulties with the Fallout 76 beta, even only a beta may not account for every one of the things a substantial number of players would get up to on a single server at launch. Needless to say, it's possible that the 2 companies have established a advertising deal with one another in exactly the same vein as Activision's deal with Sony PlayStation. There are a couple of other things you ought to do in the months leading to the release date starting with the beta. Several of the worldas folks dwell in poverty and in unhealthy problems. Again, it's possible to also go right by bringing in new alterations. You hear the things that they need to say, but there's no branching dialogue choices or alternatives to steer a conversation in a certain direction. Keep reading to learn more about what is happening and why pre-ordering is the very best alternative for gaining access to this beta. Some individuals have realised which you have to order the particular edition of Fallout 76 to find access to this beta, but that doesn't seem to be the situation. The area consists of a slew of items apparently each item in the sport including the very best stuff alongside some goodies that haven't even arrived at Fallout 76 yet. Fallout 76 Help! If you would like to try out the Fallout 76 beta then you will have to pre-order a replica of this game. The game will permit you to construct up your base as you had the capability to perform in Fallout 4. Repair the pacing by reformatting or removing time-sensitive challenges A significant problem with Fallout 76 is the fact that it is expecting to be a different MMO shooter if Fallout isn't enjoy a great deal of different shooters. The Birth of Fallout 76 The players survival will be protect so they can play the game any time they are online. When the player is offline then players profile will be eliminated. It is completely based on the online. The only means to access the beta is by way of pre-ordering the game. Naturally, you will want to download the Bethesda launcher to access it, but besides that, all you should do is install the games. When you haven't played these games, then you should really give them a go. The theory behind an on-line co-op Falloutgame is pretty excellent. Should you save a few of every food group, odds are it will go bad before getting the opportunity to consume it. To find the importance of that number and what else you've got to know about Fallout 76, continue reading. fallout 76 radio
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[ID: several images from assorted sources such as video games or chat websites.
The first image features a tweet by @/TacoDevourer is says 'y'all ever say something in conversation and it physically feels like you just chose the incorrect dialogue option in a visual novel'.
The next image is a screenshot from Life is Strange, it says 'This action will have consequences' in a white text.
The next is from what I believe to be Fallout, in a bright green text reminiscent of the stereotypical hacker font, it reads 'Everyone disliked that'.
Next is simply the icon you get in the Sims game - the silhouette of a person in red with two dashes next to it - meaning that your sim has lost friendship with someone because of their actions.
Next is a close up screenshot of a message you get on discord, it reads ‘Several people are typing...'
The next image is taken from Detroit: Become Human, it’s white text on a dark background with a red arrow pointing down, it reads 'Public Opinion - Hated'
The final image is a screenshot from an old computer. The background is black and the main focus of the image is of stock photo fire tinted red, the is a thin red line across the page and on the far right it reads, 'Dead band end.'

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Book Blogging
A Tyranny of Queens by Foz Meadows. The sequel to the portal fantasy I read last month. Most of the plot here is fallout from the climax of that book: Saffron has returned back to Earth from the fantasy world of Kena, but can she re-adjust to a 'normal' life? And if not, what choices will she make? Yena's adopted sister died in the final battle, but can Yena reclaim religious rights for her sister's funeral and learn more about her mysterious heritage? The evil king has been overthrown, but escaped – where is he and what caused his actions? What's up with the mysterious magic artifact he left behind in the castle? Sadly, I didn't like this book nearly as much as its predecessor. The biggest problem is simply a shift in the use of characters; whereas the first book divided its pages fairly evenly among a vast cast, A Tyranny of Queens is hugely dominated by Saffron and Yena. And I'm sorry to say it, but they're the most boring characters in this series. Both are an example of the 'normal teen girl dealing with events outside her experience' archetype, which is a fine enough archetype as far as it goes, but not one that's particularly exciting unless you give her some sort of distinctive personality trait, anything other than 'determined', 'hard-working', 'smart'. Buffy wanted to date boys and wear cute clothes; Katniss wanted to be left alone and was unexpectedly ruthless; Saffron wants... ? The characters who did grab my attention in An Accident of Stars are pushed mostly off-screen here. Yasha, the grumpy, staff-wielding elderly matriarch who was revealed late in the first book to be an exiled queen, gets something like ten lines of dialogue in this entire book. Viya, the young, spoiled but trying hard to improve noblewoman who is named co-ruler of Kena at the end of the first book, and thus should be navigating the delicate balance of maintaining equality of power while still learning to handle so much responsibility, gets literally two scenes out of three hundred pages. And so on through a whole list of really cool characters. Instead we get multiple chapters of Saffron arguing with her guidance counselor, then her parents, then her social worker over whether she should apologize to one of her high school teachers over a minor incident caused by a bully. Exciting fantasy! My second problem with the book, unfortunately, is much more fundamental. The plot revolves around discovering that the evil king wasn't really evil after all, but was brainwashed. I'm sure this is an attempt to do an interesting redemption arc, or to look at how even the worst-seeming villains have their reasons, but it didn't work for me at all. It felt like a cop-out to remove blame from the king by passing it on to a historic figure from centuries ago (who never gets an explanation for his evil actions, so Meadows hasn't really complicated the role of villains so much as pushed the question a few steps outside the main narrative). None of the many people who died in the wars he started or were tortured in his pursuit of knowledge get a voice in this second book, so I kept feeling as though the suffering he caused was conveniently being swept under the rug to get readers to feel sorry for him. In addition, for a book that tries so hard to be progressive, ending with 'it's not the king's fault! He was manipulated by a foreign woman who made him fall in love with her!' is, uh... not a great look. All in all, a disappointing book. But there was enough good about the series that I'll give the author another chance. The Written World: How Literature Shaped Civilization by Martin Puchner. A nonfiction book that makes its way through human history via the medium of literature. Each of sixteen chapters focuses on a particular classic and shows how it both influenced and was influenced by contemporary events, from Homer's Odyssey giving Alexander the Great a hero to model himself after to The Communist Manifesto inspiring revolutions across the world. A subthread is the development of the technologies of literature itself – the inventions of the alphabet, paper, the printing press, ebooks, etc. It's a pretty neat idea for a book! Unfortunately the execution is terrible. I started off being annoyed that Puchner never seems quite clear on what he means by the term 'literature'. He implies it only includes written works (in the Introduction he says, "It was only when storytelling intersected with writing that literature was born."), and yet many of the pieces he choses to focus on were primarily composed orally (The Odyssey and the Iliad, The Epic of Sunjata, the Popul Vuh, probably the Epic of Gilgamesh, certainly at least parts of One Thousand and One Nights). And yet there's never any discussion of what it means to go from an oral mode to a written one, a topic I was eagerly awaiting to see analyzed. It's just... never addressed beyond a passing mention here and there. Okay, fine, I thought to myself, Puchner means 'literature' as in 'stories'. But that doesn't work either, since once again many of his choices don't tell any sort of narrative (Saint Paul's letters, Martin Luther's theses, Benjamin Franklin's 'Poor Richard's Almanac', Confucius's Analects, Mao's 'Little Red Book'). So what does Puchner mean by literature, the central organizing principle of his whole book? God alone knows. My irritation with the book deepened when I got to Chapter Four, where Puchner claims credit for inventing the concept of the Axial Age: "It was only in the course of trying to understand the story of literature that I noticed a striking pattern in the teaching of the Buddha, Confucius, Socrates, and Jesus. Living within a span of a few hundred years but without knowing of one another, these teachers revolutionized the world of ideas. Many of today’s philosophical and religious schools—Indian philosophy, Chinese philosophy, Western philosophy, and Christianity—were shaped by these charismatic teachers. It was almost as if in the five centuries before the Common Era, the world was waiting to be instructed, eager to learn new ways of thinking and being. But why? And what explained the emergence of these teachers?" Sure, dude, sure. You came up with this vastly original idea all on your own. (To be fair, if one choses to read through the endnotes, Puchner does cite Karl Jaspers, though he still insists his own version is ~so different~.) He then proceeds to get basic information about the Buddha completely wrong. For example: Some form of writing may have existed in India during the Buddha’s time (the so-called Indus Valley script may not have been a full writing system and remains undeciphered). This sentence. I can't even. I almost stopped reading the book right here, it's so incredibly incorrect. It's like saying, "Thomas Jefferson may have been literate, but since we find no Latin engravings in his house, we can't be sure." Let me lay out the problems. The Buddha lived around 500BCE; the last known well-accepted use of the Indus script was in 1900BCE. That's a gap of nearly two millennia. The Indus script was used on the western edge of South Asia, in Pakistan and the Indian states of Gujarat and Haryana; the Buddha lived on the eastern edge, in Nepal. At minimum, they're 500 miles apart. There is no chance in hell the Indus script was remotely relevant to writing about the Buddha. And in fact, we don't need to guess at the script of the Buddha's time and place. It's called Brahmi and it's quite well attested – though Puchner doesn't once mention it. He does include a photo of an Indus seal, because why not waste more space on utterly irrelevant information. Let's quickly go through the problems on the rest of this single page: What mattered above all were the age-old hymns and stories of the Vedas, which were transmitted orally by specially appointed Brahmans for whom remembering the Vedas was an obligation and a privilege. Though the Vedas do have an important oral history, they were certainly written down by the time of the Buddha, and possibly as early as 1000BCE. The oldest Indian epic, the Ramayana, was also orally composed and only later written down, much like Homeric epics. The Mahabharata is generally considered to be the older of the two epics. Despite my disillusionment at this point, I continued on with the book. And to be fair, I noticed many fewer mistakes! Though possibly because I know much less about Renaissance Germany or Soviet Russia than I do about Indian history. I did hit several problems again in the chapter on the Popul Vuh, the Mayan epic. To begin with, the chapter opens with a long dramatic scene recreating the Spanish conquistadores' capture of Atahualpa, the Incan emperor. Incan. Who lived in Peru, in South America. The Classic Mayan culture was based in Mexico, Guatemala, and Belize – North America and a bit of Central America. This time Puchner is literally on the wrong continent. Once he finally makes his way up to the Mayan homeland, he focuses his narration on Diego de Landa, a Spanish priest who did indeed write an important ethnography of the Mayans of the 1500s. The Classic Mayan Era was over by 950CE, introducing a discrepancy Puchner does not deign to acknowledge. Even aside from that small problem, Puchner describes Landa's writings multiple times as "an account [...] that has remained the primary source of information on Maya culture." This entirely ignores not only the Popul Vuh itself; but the multiple other Mayan codices that survived Spanish colonialism; the many Mayan writings carved on their pyramids, palaces, and stele, and painted on their pottery; their murals of war, sport, and history; the enormous archaeological record of their cities, technology, and diet; and, oh yeah, the fact that Mayan people are still around today. Oh, my bad – Puchner does remember the Mayans still exist. Here's what he has to say about them: "My journey began in the Lacandon jungle. A bus dropped me at the border of the Maya territory, where a beat-up truck picked me up at the side of the road. The village of several dozen huts was located in a clearing in the jungle. Everyone but me was dressed in what looked like long white nightgowns. Men and women both wore their black hair shoulder length (I thought of the shipwrecked sailor who had gone native), and most of them walked around barefoot, sometimes donning rubber boots." That's it. That's literally the only mention of the modern Mayan people. (Puchner's in the area to learn about the Zapatista uprising, to which he devotes the rest of the chapter.) I'm so glad he spent ages detailing that and de Landa's biography instead of devoting any space at all to the contemporary persistence of Mayan beliefs, language, or rituals. When I first read its blurb, I looked forward to the rest of The Written World. Unfortunately it's the closest I've come to hurling a book at the wall in a long, long time. I read this as an ARC via NetGalley.
[DW link for ease of commenting]
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Fallout California – unofficial prequel mod to New Vegas – Version 2.2.1 available for download, optimizes performance
The team behind Fallout California, an unofficial prequel mod to Fallout: New Vegas, has released a brand new version of it. In case you weren’t aware of, this mod adds a brand new campaign that players can launch from the main menu.
Fallout: New California features a huge world (around 2/3rd the size of Fallout: New Vegas’ map), offers from 6-8 hours to 15-30 hours of new gameplay, and packs 13 ending. Furthermore, this mod sports 16942 lines of dialogue (14877 of which are voiced by characters and non-repeating from 60 volunteer voice actors), new textures and meshes, and 48 main quests.
Version 2.2.1 improves overall performance by optimizing Landscape normals from uncompressed to DXT1, optimizing some LOD textures and cut LOD atlas to half its previous size, making LOD for large pieces at Angel Breakers, reducing lighting and graphics load in The Father’s den, and reducing lighting load around Union City.
Moreover, this latest version of Fallout California adds interiors to many buildings and homes so that players can explore them, overhauls companion appearance, fixes VATs note script crash and adds more interiors and survivor caches with small things to find throughout the wasteland.
Those interested can download Fallout California Version 2.2.1 from here, and below you can find its complete changelog.
Fallout California Version 2.2.1 Release Notes
Beware changelogs may have spoilers!
Optimized Landscape normals from uncompressed to DXT1.
Optimized some LOD textures and cut LOD atlas to half its previous size.
Fixed Union City bar SCOL which was causing crash.
Regenerated landscape and object LOD.
Reduced spawns at I-15 and UC battles.
Reduced lighting and graphics load in The Father’s den.
Reduced lighting load around Union City.
Companion appearance overhaul.
Bridge to New Vegas for Player and companions is complete.
Added Odyssey town and side quests for it.
Added “Buried Treasure” quest.
Added “No System is Safe” quest.
Added “Batteries not included” quest.
Added Biscuit Protectron companion.
Added Player home in Union City that you can purchase.
Added Voiceless Village.
New Artillery effects.
Many buildings and homes now have interiors to explore.
Many notes scattered in buildings.
Many NCR have letters in their inventories.
Companions now all get built-in weapons at appropriate times.
Fixed bug in Kira’s quest for NCR or WC where Revan was never active and Elsdragon is dead but you can’t release her.
Clean up of quest NCRMQ04 objectives when player is Mezzed by Eliza.
Dagger01 turrets – fix hostility to NCR when hacked.
Fixed issue with NCRMQ01 where you killed Nos in the mine, but he shows up at I-15 battle anyway.
Fixed Jameson and Vargas not hostile to The Father.
Fixed faction issue where the extra raiders in lift02 made the ALPHA or sneak kill/return to wagon unworkable.
Added Duville stash in Goodspring Cemetery for Mob player.
Added cleanup for unfinished side quests during MV transition.
When Eliza Mezes the player, companions are no longer moved to the mine with the player.
If followers are in Eliza’s house, they will now kill her when she tries to Zap the player.
Mezed Player weapons are taken and moved to a container nearby where Elsdragon force greets you.
Fixed issue for raider player that shoots up UC – Jerri shows up at DP dead instead of resurrected.
Fixed Generic NCR greetings for Non-NCR player
CARDS – fixed some references to stun grenades if Jackson was the capture agent
NCR Caravan – fixed bug where troops are stuck running in a circle after the raider attack at DP.
Made LOD for large pieces at Angel Breakers.
Fixed incorrect voice clip for Annai.
Removed vanilla object overrides of landscape textures.
Commented out NVSE ‘printc’ functions scattered about in some scripts.
Cleaned up many more vanilla overrides.
Resolved a couple of conflicts with YUP by forwarding some fixes from it.
Now Vargas and Jameson won’t follow player into Daggerpoint if player is Enclave.
Fixed bugs that occur with trigger happy player in Dagger08.
Fixed missing LIP files on Annai and a few others.
Added OOC greets for warlords for non-revan MQ03 end and MQ04 start.
Fixed Daggerpoint exit door transfering vikings/NCR even though they were to stay behind.
Fixed bug where ‘Detention’ quest doesn’t end if you never go to detention.
Fixed Missing ‘goodbye’ flags in Ooga’s MQ05 dialog.
Fixed NCR ARMA record that allowed equipping of multiple NCR armors.
Hide Alpha strike option for Bragg and The Father when Alpha is not present.
Fixed OOC greeting conditions of generic Enclave to be more location specific
Set power armor training book to non-quest item after reading it.
Fixed Lost Roads default objective if you leave conversation early.
Buffed MV Jenn’s lockpick skill so mods like JIP CCC can make use of it. (JIP CCC is not recommended until you transition over to New Vegas).
Fixed failure in MQ05 final battle related to a bug in GetLOS script function.
Fixed Quest advance failure in MQ05 final battle when player dumps one or both enemies into silo.
Added story dialog to Annai in the Father’s Den elevator force greet for the non-enclave player.
Fixed two script syntax errors in PBrazilRoboB6RKBrokenScript activation block.
Fixed delay in Rossman forcegreet after enclave hologram.
Fixed empty zoom bug in Maria after quest is finished.
Fixed a script halt in PBDialogVault18PQ that was preventing “Off to see the Wizard” from starting.
Fixed PBNPCSilvermanNCRMQ01TopACE to give you $20 like he says.
More interiors and survivor caches with small things to find throughout the wasteland
Upon new game for New Vegas start, and Bridge to Vegas – revert timescale to 30
Gamesetting Adjustment – iNumberActorsAllowedToFollowPlayer from 99 to 20
MQ03/MQ05 – Dagger Fissure Door – removed time advance to night time for hardcore player.
MQ05 – Kira’s force greet after The Father’s defeat is now skipped if player is Enclave.
Lost Roads – Now clears a dangling objective when confronted by Wilco.
Removed Fists and Server10 overrides.
MQ03 – fixed bug in PBDagger04MQ03PlayerKillTrigScript where the kill section would run multiple times.
Removal of Hydra from NCR drops.
Remove grenades from DP FEV drops.
Adjust artillery proximity near Jameson.
V18 Upper Apartment cleanup/fixes.
Replaced every instance of NCR money in the ESM with a FNC unique equivalent and removed vanilla edits to the exchange rate.
Fixed bug in Wildcard Daggerpoint battle startup script.
Added collision markers around Fort Daggerpoint, Athens mine, Athens Gate, and Xiabula.
Fixed – Glasses Object effect.
SVRSQ02 – Fixed bug at stage 90 where it would not advance even when Ooga’s head was taken.
Collision barriers around Pinehaven to prevent climbers skipping triggers.
Disabled triggers in Dream area. Place collision sphere around the canyon. Disabled the portal to internal cells.
Fixed VATs note script crash.
PQ – For the Warrior path, ALPHA was never put back together by Markus Evans, so is unavailable as a follower.
SVRMQ02 – Fixed faction problem between Road Bandits and Survivalists
SVRSQ02 – Finished ‘Carrion’ Quest
ZoomQuest – Limited scope to voice types added by FNC.
CARDS – Gives Escape Artist perk at end
NCRMQ04 – Wilco at the Wagon – flag if you talked to Wilco in the mine and escaped later.
NCRMQ05 – set timing for Vertibird pilot OOC
PQ – Fixed Earnest’s default package was trying to find a chair out in the void, off the grid.
CH1 – Both robot quests will now fail if they’re started but player left them behind in the vault.
CH1 – ‘Little Yellow Bolts of Light’ will complete after leaving the vault and you skipped the safe.
CH1 – Made Bragg’s initial choice ‘I have my own uniform/Science gear’ more apparent that it is an escape from being inducted.
CH1 – Added CH1 Player ‘friend’ factions to Earnest’s faction to prevent random aggression from him.
ANIP – Made it clear that the player is making a promise to Kira during recruiting.
SVRMQ01 – Elsdragon and Nos slip away if player becomes hostile.
SVRMQ01 – Fixed Behemoth packages for start and fight at stage 50.
NCRMQ01 – Fixed bug where artillery isn’t shut off when you fire the patriot missile at the Raider bunker.
MQ03 – Fixed bug where Annai and Jerri disappear before you even enter the fissure.
MQ03 – Message box to prevent player confusion when Annai disappears in the fissure.
MQ03 – Fixed bug where you could tell Silverman you talked to the Gatekeeper, when you actually didn’t.
NCRMQ04 – Fixed Jen commenting about being captured when she was not.
Fallout California – unofficial prequel mod to New Vegas – Version 2.2.1 available for download, optimizes performance published first on https://touchgen.tumblr.com/
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