#it's a fractal scaling issue
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guix-official · 11 months ago
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"linux has come a long way it's super easy for normies" i write online, then turn back to my wayland desktop and enter hour 4 of trying to stop Qt applications from being so fucking blurry.
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alynnia · 22 days ago
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Astra's Champion 3
LaDs men if they were boss fights |Part 3 Zayne|
《This is written from the perspective of playing an action game boss fight in the realm of Bayonetta, Devil May Cry, No More Heroes, etc with “cutscenes” at the start and during transitions of the fight. I’ve left most of the abilities and weapons the reader has open so it can be up to you on how you’d want your character to fight specifically. This will be incorporating their myths, creative liberties taken for the sake of cool and things get really over the top in their 3rd phases because I’m a sucker for the cinematics. Good luck. 》
Cw: NonMC Reader, annoying combat mechanics
Premise of the game: You play as a being created by Astra tasked with taking out the MC for reasons unknown, but you're going to have to get through her love interests first. They know you are after her and will do everything within their power to stop you. Everything. But something about you unnerves them. You resemble her. Be it physically or an aura you have, the men can sense her within you somehow. Perhaps Astra did this to get them to let their guard down or there is more to your connection with her that you're unaware of. Upon winning each match Astra will bestow a blessing on you and the love interests will drop loot. 
Using your own Evol, special set of skills, and an outfit embedded with protocores you've collected on your journey, you might stand a chance against them. You may fight them in any order but Zayne will always be last. *Special note! This was written before the main story update but I did change the dialogue parts after. I'm also saving the ??? fight for it's own post because I don't like that it's holding up Zayne's. It's...a lot.
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Zayne Boss Fight
•Take A Look, It’s In a Book
A bit different from the others...You start off in the Fractal Library of all places. A seemingly endless building of bookshelves stacked with what your brain tells you are books but you sense something is not quite right with that name. Your footsteps and their echoes are all that accompany you until you reach a stopping point. At the end of the hall, the figure shrouded in blue and silver is your final obstacle. Instead of Zayne, the one that hovers in front of his shelf is the Foreseer. " Your coming was foretold, servant of Astra. " He holds a staff in one hand and a book in the other, snapping it close before sliding it back onto the shelf behind him. You sense something familiar about him. Yes, you know who he is but there is a distinct connection between the two of you you can’t place your finger on. He seems unshaken by your presence and if we're close enough to see it, holds a hint of melancholy in his eyes. The Forseerer is aware he is the last one on your journey. “ Let us begin. “ 
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Massively tall shelves shoot up from below your feet, raising you high enough to hit not a ceiling, but another bookshelf that is mirrored above. Dodge in time for it not to crush you and hop onto another rising and shifting bookshelf. The walls around you warps and wraps around into a rotating circle (Think the library scene in Wicked on a larger scale with protruding shelves). Gravity would be an issue if you didn’t gain that blessing from a previous fight so instead you’re able to leap from shelf to self, hurrying your way toward him down the hall of books. It is highly recommended a ranged weapon in this fight is used because getting close enough is going to be a trial of its own. He's summoning icy black vines to strike in your direction that you'll need to jump over and under to avoid taking damage. The shelves will continue to swivel and spin until they're on the ceiling or on the wall, messing with your navigation and jumping in the most annoying way possible. When you finally reach him, you can attack. He takes hits much easier when he's close like this but after a few strikes he side steps and plucks a book from the shelf behind him and flips it’s pages creating a familiar sense…
•Book 15
The pages blink across your own vision until your world changes. Once it stops, you’re in a bamboo forest. A gentle breeze caresses your skin and hair and leaves drift aimlessly from their branches around you. It’s a peaceful and serene scene…until one of the leaves glides briskly across your skin and slices your skin. So does the next. It’s then you realize the foliage is sharp as blades. You’ll need to nimbly move to avoid taking damage from the leaves and although it’s minor ticks against your HP, it can add up if you’re not careful. Further ahead you can see a massive tree growing several white blossoms underneath in a cloudy scenery that makes you wonder if you’ve reached the heavens. Among these flowers, you catch the scent of one single Jasmine. 
“ So that’s his plan… “ A quick time event activates as an icy gust of wind cuts through your vision. Block or dodge. “ …Another variable to cancel out the other.” The Master of Fate stands in front of the tree with one hand behind his back and the other quickly writing in the air with his fingers and launching another powerful gale knocking you back. All of his moves are variations of keeping you at a distance so ranged or gap closers are going to be your bread and butter. You’ll notice the scent of Jasmine again, an alert going off in your mind’s eye that reaching it is important. Your attacks on Master of Fate don’t seem to be causing any damage so your own knock back moves will help keep him away from blocking your goal. Once you find the Jasmine among the cloud of blooms, strike it immediately. Doing so will cause him to drop to his knees and you hear the slamming of a book.
In a blink, you’re back in the library and the book dissolves in his hand. His brows furrowed as his vines launched you back at the far end of the spinning library on the next floor up meaning you’ll have to repeat the process of getting to him again. 
•Book 32
Once you do reach him and land hits, another book is picked up and the pages flip again. You're in a world that looks like it’s at its end. The city around you is crumbling and desolate. Shadows lurk in the dark alleys, hunched over and watching you. In the limited blinking light from a fallen sign, you can see black crystals growing out of their forms. You start to feel it, the effects of this world is putting a strain on you as the black crystals begin to crystallize on parts of your face and hands. This didn’t happen in the others so there must be something about this place in particular that wants to consume you as well. Just ahead stands the grim reaper, dressed in night from head to toe making no attempt to come after you. Behind him, a faint glow of white. The Jasmine somehow grows within the concrete of this blackened earth. “ Have you asked yourself why you resemble her? “ 
Why should you? You are a tool of Astra, nothing more. You make your move and Dawnbreaker, colder than his other incarnations, is striking you with black ice from afar. Avoid the missiles as you make your way to him and watch out for obstacles like cars and fallen street lights in this runner-like ordeal. Wanderers will also leap out from the shadows to attack, you’ll need to fend them off. They’re not difficult at all but the number of them increases the closer you get. When you finally reach Dawnbreaker, fight him off with knock-back attacks just enough so you can destroy the flower. On doing so the world dissolves away and the sound of a book slamming shut thunders in your head as you blink and are back at the Library. Repeat the first Phase in the Fractal Library on the next floor up.
•Book 22 
The pages flip once more. The scenery now is within Linkon, atop the Akso hospital while it’s snowing. A snowman sits off to the side with the doctor crouched near it, giving it a pat on the head before standing up and turning to face you. “ What will he do with you once your job is complete? “ That is not for you to decide. You see where his hand had touched the snowman, and a Jasmine sprouted from its head. Target locked. You charge toward it but Dr. Zayne slings ice bolts your way that causes the usual damage but you dodge it, it has the added effect of freezing the ground causing it to be slippery and making you slide across the map should you walk/run on it. The frozen areas will remain on the field for a set amount of time before they melt away. If you block the ice bolts instead, the ground will not freeze over but be wary since he sends them out at a fast rate. Dr. Zayne is aiming where you are standing so it is possible to control where the frozen areas land so that you can plan out where you’ll be able to move.
Another of his attacks will be summoning up an ice bow unleashing a rapid fire of ice arrows turning this phase of the fight into a bullet hell while trying to avoid frozen ground. A skilled fighter could use this to their advantage and slip closer toward the snowman but most will have a Bad Time. Once the Jasmine is struck you’re back in the Library on a higher level. 
•Tale as Old as Time
At the canopy of this jungle of literature, pages upon pages twist up and around the Foreseer,  “ You are the same, plucked from another book with your pages torn to better suit him. “ His expression is strained but composed. At his feet you can see the man beginning to become cased in ice, “ Your expression…did you think you would be the one to end me? “ His other limbs begin to freeze over as his breathing becomes ragged, “ Astra does not let his tools become broken so easily. “ Just as you’re about to test that fact and summon up an ultimate, your power sputters and fizzles out. The Foreseer’s gaze remains locked onto you as the rest of his body freezes up to his neck.
“ You must not…her…” His last words are swallowed up by the frost and vines but just before he is completely consumed, a light escapes from him and flies up to somewhere unknown. Did you win...?
✨Astra’s Blessing✨
Grounded. Terrain manipulation no longer has an effect on you.  
🎁Items Gained🎁
Old Popsicle. Eating it gives you a permanent boost to your HP
Seal made of snow that never melts
❤Affection Bonus?❤
His affection bonus is triggered by achieving the bonus from the others. His line of dialogue changes before he’s frozen “ You must not… “ and the point of view flips to his, the center of your chest showing a faint Jasmine with one petal left, “ …let her story end…”
Next Up: ???
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I added combat music to this one because I wanted to share what I feel when picturing this fight. Should I go back and add themes to the others as well? As for the ??? fight, it's become bigger than I anticipated and my willpower is struggling. All the new banners and story update plus just enjoying playing around the LaDs fandom on tumblr and writing theories keeps stealing my attention from sitting my ass down and actually writing lol. So instead of continuing to hold Zayne hostage, I just decided to free him by himself than with the last fight.
Ugh, I also have the urge to make smaller fights with NPCs. Luke and Kieren fight? The Boy? Damn that sounds fun but I need to finish what I'm already doing first. Someone send Thomas my way to bully me...
Oh and, if you find anything weird or off with the writing (like did I type the same sentence twice) go ahead and give me a poke so I can correct it. ❤️ ALSO, ALSO I don't mind if anyone wants to play with the ideas here or make their own versions of fights. Just tag/message/yell at me because I wanna seeeee! TTPRPG LaDs when? Mugen LaDs mod when? 👀 Does anyone still play with Mugen anymore? Melty Blood?
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mistfallengw2 · 4 months ago
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The Mist War (headcanons essay 3/4) Ranks and the Enemies
The Mist War is both an event and a place at the same time, one that in theory works like a massive Fractal, but in practice varies in particular ways due to its multiverse nature and much bigger scale. [back to masterpost]
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Ranks and roles
There is no formal structure to the "armies" in the Mist War, and the actions of every individual dictates its course. Each Tyria seems to have its own internal rules, but generally anyone can simply head out on their own or with a small team, with no need to ask permission or report about it. Just as freely, anyone willing to do so can gather a battalion of volunteers and command them to charge towards an enemy's objective or army, then step down at any point.
Comradery and putting the group first are at the core of this improvised system, and regardless of occasional hiccups and issues, things have run smoothly enough over the centuries to be considered reliably functional. It's mostly up to the MW themselves to decide who to trust in leading positions, and ranks are fluid to allow able soldiers to cover the necessary roles as new objectives are conquered and allies fall or return. Out of those left behind to take care of the captured objectives, the strongest and most reliable individuals at a given time are usually the ones put in charge with the title of supervisor or "lord", and they keep the place and supply chains running by assigning roles to everyone else and acting as the last line of defense. Arguments and drama about assignments and matters of merit are not uncommon, far from it actually, so ranks and roles can easily shift depending on what happens from day to day. Still, in the long run ineffective and self-serving individuals are usually pushed out of unsuitable roles for them, as most MW generally end up listening to those who prove reliable and knowledgeable. Understandably, many prefer to avoid meddling with others, and either consider themselves a solo act or stick to their smaller groups.
While all are generally called Mist Warriors, not everyone is in the battlegrounds for the Mist War specifically: people who just want to gather the specific resources they need and be done with it, those who are there exclusively for research, criminals or people who want to disappear by hiding in there, mercenaries who come to earn a quick coin through loot, those who join to test themselves, and the many who are simply merchants or other professionals who chose to lend their expertise. As such, the majority of Mist Warriors are groups and individuals who act on their own accord and scour the lands for their own interests, with bands forming and dissolving as common objectives are found and conquered. While in a regular army such scattered individual actions would be counterproductive, in the Mist War they're strongly encouraged, since it means having more eyes scouting the whole battleground and constant pressure on the enemy, as well as more chances of defending territory in danger or reconquering what has been lost. Still, the success rate is always higher with someone commanding and directing even a ragtag army, and especially so when fighting against enemies who are already organized. As such, small groups or guilds form and organize to lead bigger operations, gathering as many volunteers as they can, and at times enormous battles can break out anywhere two such armies meet. Banners are improvised, more of a way to distinguish groups of allies than to be recognized by the enemy, or a way to mark one group's achievements.
Be them roamers or part of larger groups, MW tend to travel light in supplies, only taking with them what's necessary and using whatever they can find or loot along the way. Those who leave the camps do so knowing that they could die at any moment, and while there's comfort in knowing they'd likely come back, all they had with them but not on them at the moment of death would be lost and potentially fall into enemy hands. Interestingly, when a MW takes loot from a fallen enemy before they disappear, those items will remain in that MW's possession even after the enemy's resurrection. This essentially duplicates items, as the same enemy will be revived with that was on them at the moment of death, regardless of whether they were looted or not. However, this phenomenon doesn't happen when taking items that were on fallen allies, as those items will always disappear with them and only return after a successful resurrection, implying that the Mists can duplicate items only when they originated from a different Tyria. As such, allies tend to gather important items and supplies left behind by their disappeared fallen, in order to either make use of them, not let them fall into enemy's hands, or return them after resurrection.
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The enemy
The general idea shared by many MW is that the people from other Tyrias are inherently pure evil, and they hold onto it in spite of the solid proof of the contrary, shown in the Armistice Bastion's very existence and all the temporary truces amongst the lands.
While some consider such a definitive statement just an understandable way to rationalize violence against the enemy and the pain suffered during the never-ending war, it usually has a basis of truth in extremely cruel actions taken by enemies of the past, leading to the cautionary assumption that every single one of them could do as much or worse. In truth, no Tyria is fully innocent, and while the "etiquette of behavior" varies between worlds (some stick to more honorable tactics, while others prefer not to fight fair), every individual can do as they please, for better or worse. Regardless, individually evil or not, they're still the enemy, and the general rule remains "kill or be killed".
To make matters worse, there's no way to clearly communicate between Tyrias other than through writing, which is not something that can easily happen during battles. For whatever interference of the Mists, speech from enemies is either unintelligible or inaudible, and their appearance is at times not exactly clear, their features somewhat altered or distorted by misty essence. Body language offers a simple yet limited way to communicate, but it's one that can easily make enemies flinch and react negatively. Still, it's enough that over time certain spots have become neutral grounds for those looking for duels, or for occasional peaceful interactions to happen. Prisoners are never really taken during battles, given that there's no way to extract info from them and that they'd only drain precious resources. Furthermore, the presence of an enemy among MW makes them spies that could relay info if they were to die, so keeping anyone from getting too close is considered the best option.
On the rarest of occasions, when a magic surge alters the balance in a specific way, the Mists themselves enforce a sort of truce that prevents harm to everyone in the Mist War, and nothing can be done until enough subsequent magic surges correct it. While communication is still hard and a lot of MW tend to leave for the duration of the truce, strides in understanding each other have been made during such occasions, and during one of them the Armistice Bastion was founded in an abandoned fort sitting on top of a minor nexus in the neutral lands. At first exclusive to the few Tyrias who started it and kept meeting over following links, over the years a few fortunate alterations persisted and allowed for the specific kind of magic that created the truces to be harnessed and used to keep the area safe and more stable. The alterations eventually expanded to more Tyrias, and more MW began to visit it, though always strictly on invitation to keep troublemakers out. While it's not a highly popular place in the Mist War as many don't even know of it, plenty of MW do appreciate its existence and tensions within it have always remained low.
Disturbingly, some say they've seen people they know or themselves amongst enemy ranks, but chances to corroborate these sightings have been scarce even at the Bastion and results are conflicting. Even if multiples of the same person actually existed across different Tyrias, they might as well be living entirely different lives, so having two "copies" being involved in the Mist War at the same time for long enough to actually meet could be nearly impossible from a statistical standpoint.
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silvaurum · 5 months ago
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the circle is an eye. ○ this is an eye.
there are more than three eyes. your third eye is a cliche but there are more in that circle that your third/pineal crowns. a pair near your earlobes, converging with what appears to be your hearing. one in your throat that works through speaking. probably more.
almost certainly more. between your jaw and tongue. cheekbones. one on the back of your neck. it's not really fair to call them discrete ○ eyes, because at that scale they're a diffusion of possibilities. you know, overlapping, fractal, not quite a sphere in density but certainly a halo that intersect the physical eyes ○ on your head.
which don't actually... ○
the thing is that god doesn't see visually in the way we do, right? i mean, rays of light, and, physical forms as visually distinct and unconnected, and all that. that's not real. it seems very real because that's our way of understanding things in a linear and logical fashion within the scope of our lives.
but there's no difference between the carbon in the dirty plastic wrapper and the carbon in your breath. the chemical reaction, the physical and nuclear and gravitational interactions of those fermions and bosons, right, all the things that supposedly delineate those two, right? exist in a slight superposition, sure, but also... the carbon in your lungs and the carbon under your feet are both pulling on each other gravitationally. they were both born in the same star or born in the same supernova or born in the same strange arrhythmia of the big bang. we can claim to know them as separate particles by exclusion principles and so on, but they have an... you can't... we can't practically actually prove that. right? uncertainty paradox. we cannot have enough information in these bodies to say anything about those two carbons for certain, other than we know they affect each other imperceptibly to us.
the point is.
○ this is god's eye.
our vision is a useful... reinterpretation of an actual sense within the body-mind of god. you close your eyes and you're less distracted by the ray tracing around you.
and so the other eyes, right? ○ you have a lot of them, actually. "eye" ○ just means a... an organ that can sense, in a way, in the way i'm trying to explain it. the other issue is that god doesn't translate to english perfectly so i'm stuck approximating ○
just like your eyes are approximating the physical sensations and existence around you, which feel like not-your-body, the same way your ego-self feels like not-god-the-universe.
so there's more than just the three eyes.
○ there's not actually a number you can count. sorry. i know that's unsatisfying. i'm just the translator.
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thenamesblurrito · 1 year ago
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To bring some positivity to TFOne coming out, what stuff did you like about the trailer? I'd love to hear your thoughts!
oh man im still digesting it a lil bit but whoof lets go-
ECOLOGY
WE HAVE ROBOT ANIMALS!!! FLORA AND FAUNA!! WE SEE MORE THAN JUST CITIES WE SEE LANDSCAPES AND GEOGRAPHIC FEATURES AND A BLEND OF CIVILIZATION AND WILD SPACES AND A PROPER ALIEN PLANET!!!!!!!!!!!!!
ANIMALS!!!!!
like don't get me wrong the cities themselves rock and are gorgeous, but we only ever see like... just a bunch of grey metal and blocky greebled buildings and rust. Cyberverse was probably my favorite properly alien planet as a whole instead of just a really big sci fi city named Cybertron and i'm so excited to see what they do with it in One, ESPECIALLY with how it seems to be heavily technoorganic and hooooooooooooooooooooooooooooo Quintessonsssssssssssss eeeheheheheh give me the SQUIDS
actually for that matter the aesthetics?? this is such a fascinating artistic direction that i'm really appreciating like the vaporwave sunsets, the fractal moving mountains and aurora horizon, those busy neon city scenes and the upside down underground towers and... whoof it's all so incredible?? and it manages to be visually stunning WITHOUT just being a bunch of, yknow, greebled nonsense. it looks designed, it looks like it has Culture and Life and Intent behind it instead of being a mess of vaguely robotic detail slapped on. i keep wondering what the significance of the tower on the poster will be. the train things are fascinating. the little hints and implications of society and oh how interesting that could be expanded on. the mecha themselves too are like, halfway in between uncanny valley and stylized tin soldier toys for me in a way that took a bit of getting used to but i'm appreciating more and more how it's visibly and joyfully animated instead of trying (and failing) to be 'live action' like the Lion King
the SCALE. THE SCALE!!!! DO YOU KNOW HOW RARE IT IS WE GET SO MANY NAMED KNOWN CHARACTERS PACKED INTO SCENES LIKE THIS. tf canons usually have core casts of characters both for storytelling and budget reasons and yet here we've got so many shown off in just the trailer, it makes it feel like a real populated planet instead of a handful of robots and some set dressing like Aligned feels like to me.
i've got some insane questions like why does D-16 already have a Decepticon brand on him??? why is Alpha Trion alone and sad and did he rip those tcogs out of the corpses of other primes to give to them and why is he some kinda mossy gorgonopsid unicorn?? why is Sentinel getting tentacled and will we see him be ripped limb from limb (positive)?? what are Vehicons here and how do they differ from regular bots and what is their purpose???
the only real issue i have is Hasbro being predictable and shoving Bee in when someone else would really better fit this movie as he's typically not meant to be in this time period/role but eh. disappointed but not surprised and willing to let go and laugh at him being comic relief anyway. there's literally not enough information on anything else for me to say if i don't like it or not yet bc i have no idea how they're gonna execute it, but what is there has me eager and hopeful it'll be good
i guess the biggest thing is. it looks fun. it looks FUN!!! the world looks fun, the characters look like they're having fun, it just seems like a movie that wants me to ENJOY it!! i'm ready for a fun movie in a franchise i love!!
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ultramagicalternate · 5 months ago
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The Ghost Dragon appears
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Related Posts: The ACF, Sirius Fractal, The Abyssal Dungeon, The Dark Void
Master Post - Patreon
Canon photo
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ACF-026: The Ghost Dragon
Classification: Secret
Many entities came into existence during the Epoch of the Cosmos, with the majority of them being lost to the sands of time. These beings were not meant to exist in the current phase of the Cosmos, which makes things problematic when one of these entities reemerge. One such entity is what has come to be known as The Ghost Dragon.
Dragons are already an issue for the Cosmos Proper as they are not supposed to exist within that realm. This dragon was unstable to begin with and wreaks havoc on any third dimensional realm it enters. The case file image is not a cave, that is the landscape itself being mirrored around the entity. Heavy editing and filtering had to be employed to clean up the distortion caused by the dragon. Even then it does not capture the true scale or form of the dragon.
Attempts to communicate with the Dragon have been shaky. Typically it ignores any attempt made, but some of our operatives (such as Sirius Fractal) have been able to speak to it. Any attempt to record its voice ends with the recording sounding like incoherent noise trying to guess at what a third dimensional entity should sound like. From what Sirius has been able to gather, the dragon is confused as to why it cannot find any of its friends at the moment.
The Ghost Dragon is incredibly dangerous. It cannot be contained, is well beyond humanity's current understanding of reality, and is even incomprehensible to our agents in The Unlight. The best we can do is not provoke its ire. Currently it seems to be living in The Dark Void, using The Abyssal Dungeon to travel between there and The Cosmos Proper.
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Further Reading:
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Will the Ghost Dragon appear in the main series? Probably not the main books, but I'm sure I'll find a short story for it to appear in. Also hey, I need to fill out the ACF anomaly list.
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blogofloathing · 1 year ago
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Part 1 of 1! Rittle And The Day Out On The Town
I'll be out for the day, continue your work Simmy, the bleeding shimmer forced Simone to think.
"Y-Yes sir.." the girl shakily replied, ironic how such a bossy little bore could be whipped so easily.
It had only been a few weeks since they'd properly met, but she was already bending to hisheel.
Her mind was easy to manipulated, he knew what made her clock tick, how to wind it by hand.
Simone was key, to building this machine, she was the only one who would do as needed.
Someone of her caliber, was hard to come by, even Rittle could admit he was impressed by her.
Continue working, I will know how much you did, the beast howled one last time before leaving.
Fading out from the scene like a shadowy mirage, as if dissipating into the very air surrounding it.
Viewing this was nearly nauseating, like seeing holes in space fill in where they hadn't been before.
He was almost disappointed to not hear cries for an encore, invisible roses tossed up onto the stage
Ceasing to exist, inky molecules reapplying the glue binding them at their new location.
"Goodbye.." Simone quivered hesitantly, as if to speak too loudly would draw his temper.
Elsewhere, a clinging black tar stuck to the walls of the Ocean City Watchful Eye, like an infection. Rooting its way into the very foundation.
A wiry dark tendril unfurled throughout the ceiling and floors as if a great snake were relaxing.
There he was, the newspaper boy, the conceited fool sorting through that obsessives papers.
But nothing out of the ordinary these days, the serpentine tumor hissed an awful laugh.
One so full of hatred, and amused mockery, that he could sense the silly newsies hair stand up.
"Uh- who's there?" The stupid man said suddenly, glancing around, seems Rittle hadn't been as quiet as he thought, "ugh probably another prank.."
Well, seeing as there weren't any pressing issues, the pricked finger of god detached itself,
Once again dematerializing out of sight and out of mind, save for the fetid roots remaining.
Elsewhere, the bridges tattooed graffiti darkened, burnt as sin and flashing a bright, cheery smirk.
The coalescence of infinite minds looked down at what appeared to be just some hobo girl.
But, for some reason he couldn't reach her, he wasn't able to infest her mind like he did others.
His feeble attempts at such had proved fruitless it was as if she possessed no mind at all, yet clearly she did! Clearly she moved, talked, ate,
He couldn't deny this issue had been frustrating for quite some time, she would be the snag..
Letting Simone think for now that he was leaving her little girlfriend alone out of courtesy.
The beast couldn't let its one good chance have any kind of advantage, mental or otherwise.
But this.. girl, would become an issue later on..
In the end, it could always just rip her apart, once the dutiful engineer had finished her work.
Messily unsticking itself from the physical plane just as before, the stains of its malice remaine.
As he peeked his one, endlessly fractalized eye, into an unassuming alleyway, where a girl was.
She laid there in a box, twitching and skittering around like a centipede running in circles.
The playthings eyes had that look about them, as if to gaze too closely would be to fall right in.
The shadow had been using this girl as.. somewhat of an experiment if you will, in possession.
Of course the process could never be clean, most of all for the body who was taken hostage.
He wouldn't dare compromise the bespectacled girl, but a hobo? No one would miss her anyway.
And he had things to test, stepping down into this girls skin, stretching it out to its limit.
Writhing demons and creening grackles sung songs of warning and of regret in turn.
The outcasted hobo heaved and foamed at the mouth, rattling violently like a dying animal.
As something with no true measure of its form subsumed into her, miniature in scale, flesh.
Pushing aside her bones, making room where her organs lay, filling in the space between her veins.
And finally, flexing its fingers, and standing up.
Affixing his all too vicious blood-in-the-water smirk firm upon his newly acquired face.
They said the devil would be beautiful, but he'd say beauty is in his eyes, the beholder.
He pondered what to do today, through a human brain, it felt familiar, but restricting.
Ah! Exactly the thing I need to unwind, lightbulb forming brilliantly atop his head.
Calmly alming over to the boardwalk, something to stimulate his consciousness.
"Sorry to bother ya ma'am but coulda spare some meat?" Said an unsightly woman.
Clearly this was not the finest specimen of the era.
Attempting to ignore this less than reputable lady.
"I could really use the-" she continued, before her skin drained of blood at the expression on his face.
Something between a killer smile and the haunting look of a predator on the hunt, "I- I have to.. go"
The hobo stuttered, croaking out as if on the verge of vomiting simply at the look Rittle gave her.
Something in that horrid stare told of a creature beneath this, facetious skin stretched over it.
It let out a cackling laugh, one which drew in odd glances all around from passersby.
Well that was certainly fun, thought Rittle, but I'm looking for something more.. exciting!
Spying a fortune tellers tent just beloft the spot where the hobo had previously stood.
A sly smirk snakes its way onto his face, lets see
Surely this would be amusing, reading his future.
He slowly entered the tent, the girl manning the table seemed far too young for such a job.
She greeted him with a cheery "welcome in! Here for a reading?" At which he slithered "yes"
You could almost hear the malevolence within his tone, even translated through a human mouth.
The quote fortune teller unquote, launched into an immediate tangential derivative drivel about tarot and star signs, they weren't all that special when you're actually there to see em up close.
Finally after her fifth offer of magical crystals, at which Rittle eyed her like a hunter eyes a doe.
"Ah- uh, well, anyway let's get to the meat of the matter" surely referring to the actual session he had paid for, and the money used to purchase it
The slightly rustled seer place the first of 3 tarot cards upon the table, flipping it face up with a dramatic swish, displacing the fog, which was upsettingly easy to tell how fake it was
"The Fool Reversed! A kindhearted adventurer is unaware of the hooked lure hanging above her"
This being only the important bits, cutting out a lot more pretentious explainy wainy cauliflower.
"The Tower! A sudden change marks a point of no return, from which the adventure is forever altered"
Even Rittle will admit his eyebrows were quite a bit raised, as the lady flipped over his final tarot card.
"The World Reversed, the adventurer has plans of a massive scale, but has either found it difficult in the past, or is currently troubling to finish the job!"
He couldn't deny this was shockingly impressive, a good showing if you will,
Seemingly uncertain how to finish, she blurted out "well that'll be 600 meat!"
Six Hundred? For flipping a few cards and trying to sell some cockamamie garbage, this wouldn't do.
Sitting silently in the chair, Rittle waited for the girl to foolishly inquire again about the ghastly price.
"Uh, ma'am for my services and time that'll be-" like the previous mousey little thing, her face seemed as if a plug had been released, emptying of color.
As she began backpedaling, nervous laughs clawing free of her throat, an unconscious attempt at appeasing whatever blasphemy she's incurred.
Rittle's humanoid form collapsed like the magistral death of a falling sun, the cowardly deer screamed.
Looking for an exit where one no longer existed, it was just it and her, the tent had no opening.
I think, my fees are paid, hm? The clicking and skittering of insects vibrated to the human.
The silly girl shook and cried on the floor, her eyes struck through with terror, of unimaginable horror.
God looked down at her from above it's inky black heavens, crossed with a shade of maroon.
My dues, are yours, tempesting violently like a hurricane had entered this unfortunate girls head.
"y-yes! Yes! They're paid! I swear! Please please don't hurt me! Please!" She screamed as if to stop begging for forgiveness for a moment would truly condemn her to damnation, ah ah ah, pay, me.
"Yes Yes! Okay! You can take everything! It's yours!" Cowering with her head in her arms, finally the beast was pleased, returning to its human shape with the snap of a star twinkling into existence.
"Well see now how hard was that?" Slithered Rittle, his forked tongue, hissing with each S like a snake.
His speech was slow and methodical, as if each word was carefully chosen and enunciated.
The peddler only sat silently, handing over all of the meat she'd received that day, oh no no.
"All of it, Marla" Rittle wrote onto her brain with careless imprecision, "b-but, I need-"
"I'm sorry, here.." pulling out a much larger sack, plumb full of meat, "thank you kindly!"
Rittle blew the bedraggled and haunted woman a kiss on his way out, quite a productive day!
He could faintly hear the sounds of racked sobs emanating from the squinty little tent, as he sauntered on home, the sun was setting softly, it seemed he'd had a bit too much fun with her.
It was daunting enough maintaining this shell, he could feel cracks deepening in the thin flesh surrounding this blackened solar storm.
If he didn't leave soon this ruined body would be unusuable, and he liked pushing her limits.
Exiting the poor girl with the force of ripping out weeds from within her, the host let out a gasping scream before collapsing on the ground, shivering and gurgling as she crawled back into the alley.
He avoided being spotted, if she could even see after having him invade her already greatly sullied brain, he expected she couldn't take much more
Abandoning her to struggle once more, he flowed, a heavy fog, down into sewer grates, seeping into cracks and hitching a ride on the wind
Leaving the unfortunate cringer with blood like stars and skin that pulsed with strange movement
Fully reconstituting himself back within Simone's workshop once again, oh Simmy, it breathed with a musical little trill, I'm back from my days errands
"W-Welcome home.. I made some progress on-" impatient to hear the rest he interrupted
Excellent job, you've gone almost a full day with out failing me! The backhanded praise stung, the poison of a scorpions tail delivering the news.
Simone went back to tinkering miserably with a bolt here, a nut there, and Rittle only smiled.
Part 1 of 1 END! Rittle Continues To Torment Poor Simone, And Another Girl? Who Could She be?
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drmikewatts · 1 month ago
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Complex & Intelligent Systems, Volume 11, Issue 5, May 2025
1) Predicting trajectories of coastal area vessels with a lightweight Slice-Diff self attention
Author(s): Jinxu Zhang, Jin Liu, Junxiang Wang
2) Micro-expression spotting based on multi-modal hierarchical semantic guided deep fusion and optical flow driven feature integration
Author(s): Haolin Chang, Zhihua Xie, Fan Yang
3) Wavelet attention-based implicit multi-granularity super-resolution network
Author(s): Chen Boying, Shi Jie
4) Gaitformer: a spatial-temporal attention-enhanced network without softmax for Parkinson’s disease early detection
Author(s): Shupei Jiao, Hua Huo, Dongfang Li
5) A two-stage algorithm based on greedy ant colony optimization for travelling thief problem
Author(s): Zheng Zhang, Xiao-Yun Xia, Jun Zhang
6) Graph-based adaptive feature fusion neural network model for person-job fit
Author(s): Xia Xue, Feilong Wang, Baoli Wang
7) Fractals in Sb-metric spaces
Author(s): Fahim Ud Din, Sheeza Nawaz, Fairouz Tchier
8) Cooperative path planning optimization for ship-drone delivery in maritime supply operations
Author(s): Xiang Li, Hongguang Zhang
9) Reducing hallucinations of large language models via hierarchical semantic piece
Author(s): Yanyi Liu, Qingwen Yang, Yingyou Wen
10) A surrogate-assisted differential evolution algorithm with a dual-space-driven selection strategy for expensive optimization problems
Author(s): Hanqing Liu, Zhigang Ren, Wenhao Du
11) Knowledge graph-based entity alignment with unified representation for auditing
Author(s): Youhua Zhou, Xueming Yan, Fangqing Liu
12) A parallel large-scale multiobjective evolutionary algorithm based on two-space decomposition
Author(s): Feng Yin, Bin Cao
13) A study of enhanced visual perception of marine biology images based on diffusion-GAN
Author(s): Feifan Yao, Huiying Zhang, Pan Xiao
14) Research on knowledge tracing based on learner fatigue state
Author(s): Haoyu Wang, Qianxi Wu, Guohui Zhou
15) An exploration-enhanced hybrid algorithm based on regularity evolution for multi-objective multi-UAV 3-D path planning
Author(s): Zhenzu Bai, Haiyin Zhou, Jiongqi Wang
16) Correction to: Edge-centric optimization: a novel strategy for minimizing information loss in graph-to-text generation
Author(s): Yao Zheng, Jingyuan Li, Yuanzhuo Wang
17) A reliability centred maintenance-oriented framework for modelling, evaluating, and optimising complex repairable flow networks
Author(s): Nicholas Kaliszewski, Romeo Marian, Javaan Chahl
18) Enhancing implicit sentiment analysis via knowledge enhancement and context information
Author(s): Yanying Mao, Qun Liu, Yu Zhang
19) The opinion dynamics model for group decision making with probabilistic uncertain linguistic information
Author(s): Jianping Fan, Zhuxuan Jin, Meiqin Wu
20) Co-evolutionary algorithm with a region-based diversity enhancement strategy
Author(s): Kangshun Li, RuoLin RuanHui, Wang
21) SLPOD: superclass learning on point cloud object detection
Author(s): Xiaokang Yang, Kai Zhang, Zhiheng Zhang
22) Transformer-based multiple instance learning network with 2D positional encoding for histopathology image classification
Author(s): Bin Yang, Lei Ding, Bo Liu
23) Traffic signal optimization control method based on attention mechanism updated weights double deep Q network
Author(s): Huizhen Zhang, Zhenwei Fang, Xinyan Zeng
24) Enhancing cyber defense strategies with discrete multi-dimensional Z-numbers: a multi-attribute decision-making approach
Author(s): Aiting Yao, Huang Chen, Xuejun Li
25) A lightweight vision transformer with weighted global average pooling: implications for IoMT applications
Author(s): Huiyao Dong, Igor Kotenko, Shimin Dong
26) Self-attention-based graph transformation learning for anomaly detection in multivariate time series
Author(s): Qiushi Wang, Yueming Zhu, Yunbin Ma
27) TransRNetFuse: a highly accurate and precise boundary FCN-transformer feature integration for medical image segmentation
Author(s): Baotian Li, Jing Zhou, Jia Wu
28) A generative model-based coevolutionary training framework for noise-tolerant softsensors in wastewater treatment processes
Author(s): Yu Peng, Erchao Li
29) Mcaaco: a multi-objective strategy heuristic search algorithm for solving capacitated vehicle routing problems
Author(s): Yanling Chen, Jingyi Wei, Jie Zhou
30) A heuristic-assisted deep reinforcement learning algorithm for flexible job shop scheduling with transport constraints
Author(s): Xiaoting Dong, Guangxi Wan, Peng Zeng
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darshanhiranandani-blog · 4 months ago
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DeepSeek’s Impact: Stirring Discussions on India’s Role in AI Model Innovation
The low-cost development of Deepseek a large language model by China created an international shockwave which prompted discussions about India building its AI language models.
Darshan Hiranandani, CEO of Hiranandani Group, which owns data centre giant Yotta, said India would need a major overhaul to get up to speed in the AI race. “Most countries have $6 million and 2000 GPUs of H100. We have it at Yotta. But we haven’t created an ecosystem that invents. It’s a mindset issue.” The events pertaining to DeepSeek's launch will pressure India to develop fast and efficient LLMs for Indian languages.
The development of Deepseek proves that building LLMs of high quality requires much smaller investments than previously estimated. Recent developments have triggered discussions regarding future AI policy in India and the necessity of elevated government investment alongside different thinking regarding AI.
Rajeev Chandrasekhar who served as the minister of state for electronics and IT expressed that the development of DeepSeek alongside its affordable pricing reflects the temporary nature of compute power advantages between countries obtaining early computational power lead.
Hiranandani advocated that IndiaAI Mission should establish access to GPUs as essential resources for startup businesses. The development of AI widgets which operate with current enterprise systems stands as a crucial factor for speeding up AI implementation across industries according to his views.
According to GTT Data Solutions chairman Ganesh Natarajan the potential of Deepseek exists however India needs to overcome China's enormous funding commitments in AI technology. Natarajan revealed that China has operated a large-scale AI investment program during the past 10 years. The leadership position in the field of AI belongs to China and the United States.
According to Aakrit Vaish from IndiaAI as an advisor Deepseek releases a special opportunity for Indian advancement. The statement from Vaish on X clarified that an explosive multiplication of teams combined with corporate model creation should result from this advancement. Company construction expenses will decrease through these developments.
The CEO of Tech Mahindra CP Gurnani expressed similar views about the democratization of AI development. The head of the technology company stated that IITs and NITs can now establish LLM development programs.
Srikanth Velamakanni from Fractal group as co-founder and group Chief Executive places significant value on government involvement. Mr. Velamakanni stated that we currently possess state-of-the-art H100s microprocessors. The current situation calls for immediate action since the expenditure will bring substantial returns.
India must use the challenge presented by Deepseek to speed up its artificial intelligence advancement because it reveals both strengths and hurdles. For progress to occur research and innovation demands a supportive environment together with sufficient funding and researchers and entrepreneurs should adopt risk-taking attitudes.
Natarajan believes Deepseek delivers an appealing solution to developing nations worldwide. He explained that Indian IT services should use open-source models for AI applications to take advantage of their existing strengths.
According to Arvind Thakur (former CEO of NIIT Technologies now known as Coforge) India should be aware of potential risks without rushing into permanent commitments with newly emerged solutions.
The reported data suggests that Deepseek delivers training and deployment expenses which fall within the range of 90-95% lower than other LLMs. Lower costs associated with Deepseek enhance its accessibility to support research institutions and compact companies alongside scientific investigators. Because it operates on open-source principles the technology likely encourages both greater innovation and cooperative developments among users “Thakur said.
Indian industry maintains a high service orientation, but technology implementation remains its primary focus according to him. Industry advancement would be spurred by observing such solutions that approach the market thus encouraging companies to develop and invest in establishing this infrastructure.
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sunaleisocial · 1 year ago
Text
Using art and science to depict the MIT family from 1861 to the present
New Post has been published on https://sunalei.org/news/using-art-and-science-to-depict-the-mit-family-from-1861-to-the-present/
Using art and science to depict the MIT family from 1861 to the present
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In MIT.nano’s laboratories, researchers use silicon wafers as the platform to shape transformative technologies such as quantum circuitry, microfluidic devices, or energy-harvesting structures. But these substrates can also serve as a canvas for an artist, as MIT Professor W. Craig Carter demonstrates in the latest One.MIT mosaic.
The One.MIT project celebrates the people of MIT by using the tools of MIT.nano to etch their collective names, arranged as a mosaic by Carter, into a silicon wafer just 8 inches in diameter. The latest edition of One.MIT — including 339,537 names of students, faculty, staff, and alumni associated with MIT from 1861 to September 2023 — is now on display in the ground-floor galleries at MIT.nano in the Lisa T. Su Building (Building 12).
“A spirit of innovation and a relentless drive to solve big problems have permeated the campus in every decade of our history. This passion for discovery, learning, and invention is the thread connecting MIT’s 21st-century family to our 19th-century beginnings and all the years in between,” says Vladimir Bulović, director of MIT.nano and the Fariborz Maseeh Chair in Emerging Technology. “One.MIT celebrates the MIT ethos and reminds us that no matter when we came to MIT, whatever our roles, we all leave a mark on this remarkable community.”
A team of students, faculty, staff, and alumni inscribed the design on the wafer inside the MIT.nano cleanrooms. Because the names are too small to be seen with the naked eye — they measure only microns high on the wafer — the One.MIT website allows anyone to look up a name and find its location in the mosaic.
Finding inspiration in the archives
The first two One.MIT art pieces, created in 2018 and 2020, were inscribed in silicon wafers 6 inches in diameter, slightly smaller than the latest art piece, which benefited from the newest MIT.nano tools that can fabricate 8-inch wafers. The first designs form well-known, historic MIT images: the Great Dome (2018) and the MIT seal (2020).
Carter, who is the Toyota Professor of Materials Processing and professor of materials science and engineering, created the designs and algorithms for each version of One.MIT. He started a search last summer for inspiration for the 2024 design. “The image needed to be iconic of MIT,” says Carter, “and also work within the constraints of a large-scale mosaic.”
Carter ultimately found the solution within the Institute Archives, in the form of a lithograph used on the cover of a program for the 1916 MIT rededication ceremony that celebrated the Institute’s move from Boston to Cambridge on its 50th anniversary.
Incorporating MIT nerdiness
Carter began by creating a black-and-white image, redrawing the lithograph’s architectural features and character elements. He recreated the kerns (spaces) and the fonts of the letters as algorithmic geometric objects.
The color gradient of the sky behind the dome presented a challenge because only two shades were available. To tackle this issue and impart texture, Carter created a Hilbert curve — a hierarchical, continuous curve made by replacing an element with a combination of four elements. Each of these four elements are replaced by another four elements, and so on. The resulting object is like a fractal — the curve changes shape as it goes from top to bottom, with 90-degree turns throughout.
“This was an opportunity to add a fun and ‘nerdy’ element — fitting for MIT,” says Carter.
To achieve both the gradient and the round wafer shape, Carter morphed the square Hilbert curve (consisting of 90-degree angles) into a disk shape using Schwarz-Christoffel mapping, a type of conformal mapping that can be used to solve problems in many different domains.
“Conformal maps are lovely convergences of physics and engineering with mathematics and geometry,” says Carter.
Because the conformal mapping is smooth and also preserves the angles, the square’s corners produce four singular points on the circle where the Hilbert curve’s line segments shrink to a point. The location of the four points in the upper part of the circle “squeezes” the curve and creates the gradient (and the texture of the illustration) — dense-to-sparse from top-to-bottom.
The final mosaic is made up of 6,476,403 characters, and Carter needed to use font and kern types that would fill as much of the wafer’s surface as possible without having names break up and wrap around to the next line. Carter’s algorithm alleviated this problem, at least somewhat, by searching for names that slotted into remaining spaces at the end of each row. The algorithm also performed an optimization over many different choices for the random order of the names. 
Finding — and wrangling — hundreds of thousands of names
In addition to the art and algorithms, the foundation of One.MIT is the extensive collection of names spanning more than 160 years of MIT. The names reflect students, alumni, faculty, and staff — the wide variety of individuals who have always formed the MIT community.
Annie Wang, research scientist and special projects coordinator for MIT.nano, again played an instrumental role in collecting the names for the project, just as she had for the 2018 and 2020 versions. Despite her experience, collating the names to construct the newest edition still presented several challenges, given the variety of input sources to the dataset and the need to format names in a consistent manner.
“Both databases and OCR-scanned text can be messy,” says Wang, referring to the electronic databases and old paper directories from which names were sourced. “And cleaning them up is a lot of work.”
Many names were listed in multiple places, sometimes spelled or formatted differently across sources. There were very short first and last names, very long first and last names — and also a portion of names in which more than one person had nearly identical names. And some groups are simply hard to find in the records. “One thing I wish we had,” comments Wang, “is a list of long-term volunteers at MIT who contribute so much but aren’t reflected in the main directories.”
Once the design was completed, Carter and Wang handed off a CAD file to Jorg Scholvin, associate director of fabrication at MIT.nano. Scholvin assembled a team that reflected One.MIT — students, faculty, staff, and alumni — and worked with them to fabricate the wafer inside MIT.nano’s cleanroom. The fab team included Carter; undergraduate students Akorfa Dagadu, Sean Luk, Emilia K. Szczepaniak, Amber Velez, and twin brothers Juan Antonio Luera and Juan Angel Luera; MIT Sloan School of Management EMBA student Patricia LaBorda; staff member Kevin Verrier of MIT Facilities; and alumnae Madeline Hickman ’11 and Eboney Hearn ’01, who is also the executive director of Engineering Outreach Programs.
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jcmarchi · 1 year ago
Text
Using art and science to depict the MIT family from 1861 to the present
New Post has been published on https://thedigitalinsider.com/using-art-and-science-to-depict-the-mit-family-from-1861-to-the-present/
Using art and science to depict the MIT family from 1861 to the present
Tumblr media Tumblr media
In MIT.nano’s laboratories, researchers use silicon wafers as the platform to shape transformative technologies such as quantum circuitry, microfluidic devices, or energy-harvesting structures. But these substrates can also serve as a canvas for an artist, as MIT Professor W. Craig Carter demonstrates in the latest One.MIT mosaic.
The One.MIT project celebrates the people of MIT by using the tools of MIT.nano to etch their collective names, arranged as a mosaic by Carter, into a silicon wafer just 8 inches in diameter. The latest edition of One.MIT — including 339,537 names of students, faculty, staff, and alumni associated with MIT from 1861 to September 2023 — is now on display in the ground-floor galleries at MIT.nano in the Lisa T. Su Building (Building 12).
“A spirit of innovation and a relentless drive to solve big problems have permeated the campus in every decade of our history. This passion for discovery, learning, and invention is the thread connecting MIT’s 21st-century family to our 19th-century beginnings and all the years in between,” says Vladimir Bulović, director of MIT.nano and the Fariborz Maseeh Chair in Emerging Technology. “One.MIT celebrates the MIT ethos and reminds us that no matter when we came to MIT, whatever our roles, we all leave a mark on this remarkable community.”
A team of students, faculty, staff, and alumni inscribed the design on the wafer inside the MIT.nano cleanrooms. Because the names are too small to be seen with the naked eye — they measure only microns high on the wafer — the One.MIT website allows anyone to look up a name and find its location in the mosaic.
Finding inspiration in the archives
The first two One.MIT art pieces, created in 2018 and 2020, were inscribed in silicon wafers 6 inches in diameter, slightly smaller than the latest art piece, which benefited from the newest MIT.nano tools that can fabricate 8-inch wafers. The first designs form well-known, historic MIT images: the Great Dome (2018) and the MIT seal (2020).
Carter, who is the Toyota Professor of Materials Processing and professor of materials science and engineering, created the designs and algorithms for each version of One.MIT. He started a search last summer for inspiration for the 2024 design. “The image needed to be iconic of MIT,” says Carter, “and also work within the constraints of a large-scale mosaic.”
Carter ultimately found the solution within the Institute Archives, in the form of a lithograph used on the cover of a program for the 1916 MIT rededication ceremony that celebrated the Institute’s move from Boston to Cambridge on its 50th anniversary.
Incorporating MIT nerdiness
Carter began by creating a black-and-white image, redrawing the lithograph’s architectural features and character elements. He recreated the kerns (spaces) and the fonts of the letters as algorithmic geometric objects.
The color gradient of the sky behind the dome presented a challenge because only two shades were available. To tackle this issue and impart texture, Carter created a Hilbert curve — a hierarchical, continuous curve made by replacing an element with a combination of four elements. Each of these four elements are replaced by another four elements, and so on. The resulting object is like a fractal — the curve changes shape as it goes from top to bottom, with 90-degree turns throughout.
“This was an opportunity to add a fun and ‘nerdy’ element — fitting for MIT,” says Carter.
To achieve both the gradient and the round wafer shape, Carter morphed the square Hilbert curve (consisting of 90-degree angles) into a disk shape using Schwarz-Christoffel mapping, a type of conformal mapping that can be used to solve problems in many different domains.
“Conformal maps are lovely convergences of physics and engineering with mathematics and geometry,” says Carter.
Because the conformal mapping is smooth and also preserves the angles, the square’s corners produce four singular points on the circle where the Hilbert curve’s line segments shrink to a point. The location of the four points in the upper part of the circle “squeezes” the curve and creates the gradient (and the texture of the illustration) — dense-to-sparse from top-to-bottom.
The final mosaic is made up of 6,476,403 characters, and Carter needed to use font and kern types that would fill as much of the wafer’s surface as possible without having names break up and wrap around to the next line. Carter’s algorithm alleviated this problem, at least somewhat, by searching for names that slotted into remaining spaces at the end of each row. The algorithm also performed an optimization over many different choices for the random order of the names. 
Finding — and wrangling — hundreds of thousands of names
In addition to the art and algorithms, the foundation of One.MIT is the extensive collection of names spanning more than 160 years of MIT. The names reflect students, alumni, faculty, and staff — the wide variety of individuals who have always formed the MIT community.
Annie Wang, research scientist and special projects coordinator for MIT.nano, again played an instrumental role in collecting the names for the project, just as she had for the 2018 and 2020 versions. Despite her experience, collating the names to construct the newest edition still presented several challenges, given the variety of input sources to the dataset and the need to format names in a consistent manner.
“Both databases and OCR-scanned text can be messy,” says Wang, referring to the electronic databases and old paper directories from which names were sourced. “And cleaning them up is a lot of work.”
Many names were listed in multiple places, sometimes spelled or formatted differently across sources. There were very short first and last names, very long first and last names — and also a portion of names in which more than one person had nearly identical names. And some groups are simply hard to find in the records. “One thing I wish we had,” comments Wang, “is a list of long-term volunteers at MIT who contribute so much but aren’t reflected in the main directories.”
Once the design was completed, Carter and Wang handed off a CAD file to Jorg Scholvin, associate director of fabrication at MIT.nano. Scholvin assembled a team that reflected One.MIT — students, faculty, staff, and alumni — and worked with them to fabricate the wafer inside MIT.nano’s cleanroom. The fab team included Carter; undergraduate students Akorfa Dagadu, Sean Luk, Emilia K. Szczepaniak, Amber Velez, and twin brothers Juan Antonio Luera and Juan Angel Luera; MIT Sloan School of Management EMBA student Patricia LaBorda; staff member Kevin Verrier of MIT Facilities; and alumnae Madeline Hickman ’11 and Eboney Hearn ’01, who is also the executive director of Engineering Outreach Programs.
0 notes
Text
“Abolition is Fractal”
youtube
In this section the author is examining the different parts of abolition and how what we accomplish on a small scale can relate to the larger scale. Specifically I want to focus on the section in this part that is about mutual aid. I think that mutual aid is so important, in this society it has become so normalized to default to an individualistic mindset, where you have to do everything by yourself and for yourself. But this section challenges that notion by examining the benefits of mutual aid. When someone has gone from food insecurity to then having three meals a day provided by the community their capacity to aid in abolition increases significantly. Mutual aid also opens up the door to further connection to your community which as we know will lead to a higher quality of life. Mutual aid creates the foundation of a loving community where people look out for each other and do not have to rely on government issued aid. I have attached a short video that highlights the key concepts of mutual aid and gives concrete examples of what mutual aid can look like. I think it is important for people to understand what mutual aid is, and how they can practice it.
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jonathankatwhatever · 1 year ago
Text
An interesting result. Formalizing of the notion that much of the change in the face is due to small shifts over a dividing 1-0Segment, meaning an fD flip in Triangular. I have been trying to get used to holding my mouth closed now that I can. It’s not easy to find the position in the mornings, which means it wears off over night, which correlates to my stuffing up each night. Might be as simple as gravity allowing my jaw to fall open so a light band that allows sufficient movement could be helpful.
That suggests a chain in which these breathing problems relate to the change in diet caused by softer food, with the idea being that in the past the jaw developed more and held its position materially better on average. Why would this be true? Because in a world where breathing issues could not be treated, there would be a natural tension between the ease of the mouth opening in sleep and the negative effects. So the idea then is that softer food, untrained jaws, breathing issues, jaw position, postural issues, etc.
In this case, I was looking at the stranger in the mirror singing. He isolated firm control over the throat mechanism and was able to sing in both a baritone and a high tenor, and while accepting that this was happening, and it seemed so clear too because now I could hold myself in the correct positions so this kind of noise comes out and I started to think a version of I’m living in your fantasy construction, with the thought being that you see the constructs and thus enact constructs which I analyze. It wasn’t a negative thought but you can see the negative in it, right? It depends on which way the Alternation reads. Or rather, the basic proof of Triangular is that the Mandelbrot set exists because Triangular is how we get in or out, and thus how we get all the countable forms within it.
I lay on the floor yesterday like when I was a kid. I heard the same astounding promises and blunt come-ons I heard back then. The memory was startling. And compelling because I do remember how gripping the images were and how strongly meaning was conveyed to me. Very difficult to continue typing with those words at the tips of my fingers. I’m consumed with those tactile images of being grabbed and playing sexually. Trying to continue.
Trying to say that I’m trying to gather the courage to say that the fractal nature of the Mandelbrot set applies to what it identifies to at 0. Get that? We start with or at 0 and that 0 Attaches this structure to whatever is 1. And that 1 models out to be the inversion over CM1 of each pairing, meaning an HG processing inversion to and from a shared End. And this occurs to the depths counted in each pairing. Like a moment of joy or horror is a moment separate from you, because it can’t be comprehended entirely by any perspective. That’s an effect of the Informational Limit. Life slows down a lot at our physical scale because more gs process is internal to each Thing and Triangular relates each Thing within the IL as well as the massless Things across gsSpace.
If what I just typed is correct, and I think it is, we’ve just made an immense statement about the nature of reality. The IL applies yep it’s completely correct. All the way to black holes.
I’m back. Was trying to say I found an apparently repeatable face tensioning which makes the point. I was looking at me and tried to make my face change sufficiently so I could construct a better image of me in the mirror. I’m not saying much objectively changed, but it was enough that I could construct a different, better looking me in my own perception. In this case, I was trying to close my mouth, tension my nose and open my eyes, and the mechanism tension in that order and then open eyes and when wide open gather that extra fabric and squeeze it shut. It’s like folding a comforter: you need to get into the body of it to control it.
What looks back at me is younger and more energetic, with that pull into the eyes basically squeezing a mechanism that keeps their open within a defined muscular structure. That’s very different from feeling your eyes are just on the face. It’s a bit similar to a headache but without the ache and with muscular tension. Jaw position matters. If I let it slack, the effort becomes unsustainably directed at the flow of restricted air. If I close my jaw, I can locate the tension more directly at my eyes and into the nose. This is an advance in understanding those fold lines and points. And the aging idea is obvious: you do this when young and that relaxes and you don’t know it because you didn’t realize you were doing it at the time.
I also wanted to say that I’m trying to get out a statement about individual Things. That understanding regarding the IL seems to be part of it. That is, we share a context, fields of Things - just saw how that fits to number fields. The point is that this constructs the necessary Triangular to reach across from Thing to Thing, as well as how Things can be related and what that means. Mild words with import.
I need a break.
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mistfallengw2 · 4 months ago
Text
The Mist War (headcanons essay 4/4) Beasts and Denizens of the Mists
The Mist War is both an event and a place at the same time, one that in theory works like a massive Fractal, but in practice varies in particular ways due to its multiverse nature and much bigger scale. [back to masterpost]
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Who else dwells in the Mists?
Other than the Mist Warriors, there are other living beings who call the battlegrounds and the neutral lands their home.
The animals present in the lands seem to be part of the Mists themselves in some way, as they return to their lives everyday despite being slain at a frequency no MW would survive. Notably, the supplies gathered from them persist long after their remains disappear and the animals are revived at what seem to be smaller nexus attuned to them. This is unlike what happens with supplies harvested from animals brought in from Tyria, who fully disappear not long after dying and eventually stop being resurrected by the magic surges. Due to this, there are strict limitations on bringing external animals into the Mists, lest they accidentally give the MW a bad surprise when they're needed. These animals reproduce more sparingly than their Tyrian counterparts, possibly as there's no need to constantly replenish their numbers, given that the only known way for them to permanently die seems to be old age. Another possibility is that being slain so frequently keeps them from bearing offspring, which might be why most animals stick to living in neutral lands and newer generations are rarely spotted outside of areas hard to reach. Notably, it is possible to take these animals out of the Mists, but they will lose their attunement and become just like any other Tyrian creature when brought back into the Mist War.
One particular case is the massive dolyak population endemic within the lands, who are tame and don't seem to particularly mind being used by the MW as supply carriers or food. Curiously, they all seem to be the same herds that persist across resets, as they remember the MW who handled them, have preferences, and even respond to given names and commands they previously learned. Whether they're the same herds across different Tyrias is still uncertain, as data on the matter is conflicting.
Scattered across the lands there are various communities of other Tyrian races (skritt, centaur, hylek, krait, dredge, harpies, ogres, etc) that made the Mists their home over the centuries. While they're not yet one with the Mists, if that's even an actually possible outcome, they have fully embraced their existence within them, peacefully sharing living spaces with their kind from other Tyrias, regardless of the hardships of communication and their own past bloody quarrels. Mist degradation still affects them, but those communities minimize the risks by living as much of a peaceful life they can, though a few conflicts between their races have not stopped in centuries (harpies invading ogres' territory, hylek regularly defending themselves from krait, dredge having to deal with the same destroyers that chased them into the Mists, etc). While they consider themselves not part of the Mist War itself and always keep a degree of passivity in it, at times individuals or entire communities decide to join their world's fight as mercenaries or guards, usually in exchange of aid with their own issues, supplies, or after some "convincing" on the part of the MW. Their allegiances are mutable however, as they no longer see the need of a constant war for resources and ultimately just want to be left out of it as much as possible. It's unclear what happens to aging individuals, as degradation seems to claim most of them before sickness or natural death come for them. Though not firsthand, there have been reports of elders leaving their community and adventuring into neutral lands, never returning even after multiple surges and resets.
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Warclaws
Warclaws were initially discovered during Durmand Priory expeditions into the Mist War, when they manifested after parts of armor found scattered in the battlegrounds were reassembled. Since then, many more warclaw armor pieces have been found in the battlegrounds, as if the first "armored-soul" revealed their presence. At first they were thought as mindless constructs, but over time their animal-like behavior confirmed they were spirits bound to armors of mixmatched Tyrian design, but any details of the ancient Mist War that created them were lost to time.
The discovery of the armored-souls also seemingly started attracting a variety of different beasts never seen before to the neutral lands. Appearing after a few resets and slowly increasing in number over more, all these new beasts behaved similarly to the armored-soul warclaws, and while they lived their lives as regular animals, they also appeared to willingly search MW to bond with, usually after challenging them to fights. Despite their differences, all the beasts were given the same umbrella name of warclaws, as after taming and studying enough of them, it was clear that they all showcased the same range of abilities, ones that lessened equally for all once taken out of the Mists and into Tyria. Notably, some warclaws appear to take on the form of other Tyrian creatures and spirits (usually more or less feline in nature), but nothing else about them seems to match their counterparts. As such, warclaws being creatures of the Mists that simply mimic Tyrian creatures has been the working theory for decades, but everything else about their origin is still unknown. Up until the last few years it was feared that being in Tyria and away from the Mists would be harmful to the warclaws in the long run, like it is for other creatures, so only a few were ever allowed to be extracted and taken in by the Priory for long-term studies. However, after it was clear that they all adapted perfectly with no signs of suffering and their attunement to the Mists was not ruined even after years, the all clear was given to the MW who wanted to bring their warclaws with them back to Tyria.
In the Mist War, the strength of the warclaws is often instrumental in taking down gates faster by pulling on them with chains, and they're terrifying foes in battle due to their size, pouncing on enemies and mauling them with scary efficiency. While they're capable of sudden bursts of speed on shorter distances, they're not built for speed or agility, instead being able to travel at a sustained speed for hours without breaks, allowing the MW to return to the battlefront faster than they could on foot. Warclaws are not only physically powerful beasts, but they're also inherently magical. While they can't cast spells, they naturally use the magic around them, as shown by their accelerated healing, their stamina that replenishes constantly, and the fact that their presence amongst MW on foot seems to boost their speed as well for a short time (mostly due to the MW's limits). They still need to eat meat, but at a much lower rate than what a regular beast their size would require, so it's possible that they also partially sustain themselves on ambient magic. Their abilities are limited outside of the Mists, but they're still deadly creatures in their own right.
All warclaws don't seem to be affected by Mist degradation in any capacity, which might be due to them being created within the Mists (a likely valid statement for the armored-souls), having potentially existed in them for centuries, or some yet unknown magic of their own. The latter seems to be the most valid theory, as when they die, their bodies disappear like the MW's, but instead of returning to the nexus, they'll reappear close to the MW they bonded with. Intelligent beyond their appearance and loyal to the point of not fearing death, if the MW they bonded with permanently dies, they'll either find someone else to bond with or leave. While they can't return to life if they die outside of the Mists, their accelerated magical healing remains quite strong and can bring them back from the brink of death.
The recent discovery of the journeykin species in the Lowland Kodans' territory threw scholars for a loop. Initially they seemed to be a whole new species "made of pure magic" as some locals described them, one that showcased abilities unseen before, but then the conclusion that the journeykins are another form of warclaws was reached pretty fast. Doubt was cast after finding out that their magical signatures matched, and then definitely confirmed after exposition of other warclaws to journeykins allowed the first to mimic the second's abilities, seemingly unlocking their hidden potential outside of the Mists. Likewise, bringing journeykins into the Mist War made them behave just like other warclaws. With this new discovery, all warclaws in Tyria soon learned to harness the magic in the environment like their Lowland cousins, allowing them to both run faster than ever and use the magic itself to jump in the air and soothe their falls. A lot more research on them still has to be made, but current theories oscillate between journeykins being just another "subspecies" of warclaw that adapted to life on Tyria, their spirits being the ones used to infuse the armors in ancient times, or them being the original form or even progenitor of all warclaws.
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cyanomys · 1 year ago
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Being a DM with OCD sucks >:(
I wanna vent a little bit about how my stupid brain makes my hobby (running D&D and ttrpgs) suck
If I want to run a game in an established setting, I feel like I need to know EVERYTHING about the setting before I am "qualified" to run a game in it. I feel like I have to read every single thing that has been written/made about it and remember it all, which is impossible and never-ending.
Even if I'm not running a game in a certain setting but instead in a certain genre, I feel like I must consume enough media in that genre to be "qualified", which is, again impossible because the goal posts for how much is enough always move further and further away
Even if somehow don't have those problems, then I feel like I need to know the RULES inside and out and there is never an end to where I feel like I have studied the rulebook enough
Even if I did somehow meet all those criteria, I have a really bad memory (well actually, I remember stuff, but it's more like I have really bad recall.) So even if I do ALL the research I can't actually remember any of it anyway and feel like I'm never going to be "qualified" to do it right regardless
If I decide to make my own setting or pursue a unique genre, I once again find myself on a neverending treadmill of needing to fractally add infinite detail to every single thing -- IN EQUAL AMOUNTS. So if I write 3 paragraphs on one thing of a kind (a certain nation for example) I have to write exactly 3 paragraphs on every other one. Then if I get creative and write 5 paragraphs for one, in my pursuit of making them all equal I have to GO BACK and make them ALL 5 paragraphs. This also happens when I prep.
I struggle with not seeing the trees for the forest. That is to say, I often take a really top-down, zoomed-out view of things which leads to me getting really overwhelmed because I'm unable to figure out how to make the small scale stuff (where play actually happens) meet up with and make sense with all the big scale stuff. And when I get overwhelmed I shut down completely.
On top of all this horrible OCD shit going on in my head, I have ADHD. So I can want to prep really bad and then be unable to sit down and do it, or unable to focus on what I'm reading. Or worse, if I have an idea I'm really excited about, because of the emotional disregulation I will get so excited about the idea THAT I CAN'T PREP. Like I will literally be too physically excited and have to go do zoomies and can't write down my ideas (which I will then, FORGET. In the process of being excited)
And then on top of THAT there's the normal social pressure to do a good job. Which is often the straw that breaks the camel's back yknow. And also tends to feed right into my moral OCD. "I'm letting my friends down" -> "I'm a bad friend" -> "I'm bad I'm bad I'm bad I'm bad I'm-"
Like obviously I know all of this is irrational but that doesn't really help :[
Anyway OCD sucks. 0 stars. Do not recommend. Honestly it's a miracle I ever run games at all. 😭 Doing my hobby, WHICH I AM SUPPOSED TO ENJOY, requires actively fighting against some of my worst compulsions (completeness, perfectionism, and scrupulosity.)
I had a therapist once say "well if it causes you so much pain why do it" and I was like clearly you haven't been listening because I can make almost anything painful lmao. Actually the fact that I care about it is the REASON my mental health issues interfere so bad. It makes me want to control it more and make it perfect. So no matter what I do really, my mental health interferes. Might as well try to do the thing I like, even if I mostly fail :(
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sciencestyled · 2 years ago
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When Paintbrush Meets Petri Dish: A Snobbishly Witty Romp Through the Art-Science Gala
Ah, the age-old debate: science versus art. One adorned in white lab coats, the other swathed in splattered smocks. But let's not get too carried away with stereotyping – after all, not all scientists are absent-minded geniuses (only about 97.3%, statistically speaking) and not all artists are beret-wearing, espresso-sipping dreamers (the remaining 2.7%, presumably). This essay, my dear reader, is a whimsical yet sagacious exploration of the delightful tango between science, art, and education.
Now, let's set the scene. In one corner, we have Science, the methodical, evidence-seeking powerhouse of human progress. In the other, Art, the creative, emotionally-charged soul of human expression. And caught in the middle? Education, the beleaguered referee trying to make sense of it all. The question on everyone's lips (or at least on those lips belonging to people who ponder such things) is: can art and science coexist? Better yet, can they collaborate to enhance education? Spoiler alert: Yes, they can, and it's fabulously fascinating.
Firstly, let's tackle the notion of art advancing science education. Gone are the days when science was taught with the dryness of a cracker left out in the Sahara. Enter stage right: Art. Imagine, if you will, a biology class where students learn about cell structure through creating detailed, colorful models. Or a physics lesson where the principles of motion are explored through kinetic sculptures. It's not just about making science 'pretty'; it's about using art to provide a more engaging, memorable, and comprehendible learning experience. After all, who wouldn't prefer to learn about the solar system by crafting a vibrant, to-scale mural over memorizing dusty textbook diagrams?
But wait, there's more! Art doesn't just doll up science education; it also introduces a much-needed dose of creative thinking. Creativity isn't just for the artsy types, you know. It's a crucial skill in scientific inquiry. Hypothesis formation, after all, is essentially coming up with an educated guess – and what is that if not a creative process? By integrating artistic methods into science education, we're training the next generation of scientists to think outside the proverbial Petri dish.
Now, flip the script. How does science aid in creating art? Ah, dear reader, this is where it gets juicy. For starters, let's talk materials. Where do you think those vibrant pigments, durable resins, and nifty 3D printing materials come from? A little thing called chemistry, that's where. And let's not forget about the digital art world, which owes its entire existence to computer science and technology.
But it's not just about the tools. Science can also inspire art. Take fractals, for example. These infinitely complex patterns, found in everything from snowflakes to seashells, have become a muse for countless artists, leading to mesmerizing works that blend the boundaries of art and mathematics. Or consider the field of bioart, where artists use living tissues and bacteria as their medium. It's not just avant-garde; it's a commentary on the very nature of life itself, courtesy of biology.
Let's dive deeper into this rabbit hole. The intersection of art, science, and education can also play a pivotal role in societal issues. Think climate change, for instance. Scientific reports and graphs might make eyes glaze over, but an impactful piece of art that viscerally depicts the consequences of global warming? That can stir hearts and spur action. By marrying the factual rigor of science with the emotional power of art, we can educate and motivate the public in ways that neither discipline could achieve alone.
And let's not forget the cultural implications. Art and science are both reflections of our society, mirroring our values, fears, and aspirations. By blending them in education, we're not just teaching facts or techniques; we're fostering a more holistic understanding of the world. We're teaching students to appreciate the beauty in a well-crafted equation and the logic in a masterful painting. It's about creating well-rounded individuals who can appreciate the wonders of the cosmos and the splendors of a canvas with equal fervor.
In conclusion, my eloquent and undoubtedly enlightened reader, the convergence of art, science, and education is not just possible; it's essential. It's a veritable feast for the mind, a carnival of creativity and intellect. It's about breaking down the false dichotomy between 'logical' science and 'emotional' art and recognizing that, at their core, both are driven by a deep, insatiable curiosity about the world. So, let's raise our test tubes and paintbrushes in a toast to this magnificent mélange, and let the learning (and laughing) begin!
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