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#its not that high stakes
cepheusgalaxy · 7 months
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I...I can't resist it *inserts high-stakes plot into the ein bbu au*
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twipsai · 3 months
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"gee, that's the one... two... third bus we've seen! what's goin on?"
little aosth redraw with my vers of the classic bros <3 love em
version with the boys colors picked from the og + the original screenshot
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blueskittlesart · 1 day
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save button briefly remapped to dialog advancer in climactic scene of visual novel. 10 dead 30 injured
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shikisei · 8 months
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king of the world!
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tangledinink · 1 year
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question for ur gemini au: do they ever get cloaking broaches/do they have cloaking broaches and if yes why do they use them?
me: im not gonna draw anything for any of these asks, just simple easy answers, that's all--
idiot-mushroom, my beloved mutual, asking this and giving me the opportunity to make yet another set of TMNT human designs:
ANYWAY! they don't OWN cloaking brooches of their own, but every now and again they'll get a pair for the evening for some topside dinner or charity event or what-have-you that Mama wants them present for. And they look a little like this!
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this is a rare occasion and has only really been something they've been asked to participate in a handful of times over the past several years. they both find it horribly stressful for a variety of different reasons.
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thedeadthree · 3 months
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𝐃𝐑𝐀𝐆𝐎𝐍 𝐀𝐆𝐄: 𝐓𝐇𝐄 𝐕𝐄𝐈𝐋𝐆𝐔𝐀𝐑𝐃 ➸ irulanne . the rook .
𝐌𝐎𝐔𝐑𝐍 𝐖𝐀𝐓𝐂𝐇𝐄𝐑𝐒 . 𝐄𝐋𝐅 . 𝐃𝐄𝐀𝐓𝐇 𝐂𝐀𝐋𝐋𝐄𝐑 𝐌𝐀𝐆𝐄 .
-`. template by @kanos . coloring . icons .
✧ ― 𝐓𝐀𝐆𝐋𝐈𝐒𝐓 (ask to be added or removed or interact 𝐡𝐞𝐫𝐞!!):
@pavus, @wlwaerith, @shadowsofrose, @grapecaseschoices, @nokstella
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@aezyrraeshh, @imogenkol, @aceghosts, @full---ofstarlight, @ellierenae
#oc: irulanne#leg.ocs#leg.edits#*myedits#*ocedit#dragon age rook#da:tv#datv#my necromancer !!!!!!! my baby she’s here!!#teehee the first of the rooks !! so far i have 4 on standby for the fall the brainworms are brainwormingg jnhdkhnsk#spot the lucanne reference hehee twas a must to add something of luca in there he and lanna have had me in a CHOKEHOLD all a week hehe <3#colorings by cavalier remainn ICONIC andd SPEAKING OF WHICH THIS TEMPLATE GOLLY HOLLY#ty tyy orion this template was SOO good *screams* i had SO much fun working with it!!!!!#alsoo the official tarot for necromancers / mages / sidony from inky youll always be loved by MEE.#i am not sure if i want to go too much into her lore yet as its so early but the brainrot is brainrotting and i have SOO many thoughts!!#her history her lore how i see her interacting with the world and the world with her lanna's personality and her dynamic with luca AHHHH#*rattling the bars of my cage* FALL COME SOONER !!#lanna has had the braincell for the week STRAIGHT hdbjh <33#the high stakes tennis match between dragon show and dragon game brainrot hehe <33#ill hopefully have something for them too soooon I MISSED THEMM SO MUCHH#her lighthouse outfit + luca's outfit hehe couples that wear *almost* matching outfits thats soulmates or something (im normal) HEHEE#her name (hopefully the last time i change it djksncks) is inspired by i*rulan from d*une !!#an arcane prodigy entering her girlfailure era <33 girlbossed too close to the sun if u will JNDKJDSN#seemingly puts on an air of confidence but hides BIIIG time nervous wreck energy shes gonna take messing things up well i can feel it :')#i feel like a lot of clothes for her are sort of reminiscent of her time in the mourn watchers? all based on aspects of the dead??#like bones or etc?? but i also love that she could be a lightning learning mage with other magic so she takes to that more ethereal nature#to her style !! she’s also a BIG fan of the opera and was sort of praised as this golden child an arcane prodigy#the gifted kid to burnout adult pipeline she is really feeling it now 🥀🤧#hi hi moots if u read all that i am baking you cookies as we speak THERES SO MUCH MORE LOREE on her i have im screaming she’s everythingg#AHH IT WORKED IT POSTED <33 so so happy i can yell about her now HEHE 🥀💌
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knightingale · 10 months
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Not that it really matters but the thing about the Darry Trial™ in AGoT that I think so many people get wrong is that Sansa was protecting Arya when she said she didn't remember what happened by the Trident. Lets say Sansa told the truth in that scene; she'd necessarily have to include that Arya hit Joffrey with a broomstick, because he was cutting Mycah's cheek for hitting Arya, and that's what led to the fight that had Nymeria biting Joff. But if Sansa said this then Arya would be wrongly seen as the guilty party.
Like, these people didn't care that Mycah was killed, so why would this room full of nobles and mostly Lannister knights care that Joffrey cut him on the cheek? They'd most likely view the situation as their Crown Prince chastising an impudent peasant for hitting highborn Lady Arya Stark. So Arya attacking her "defender" over this could be seen as an unjust (or even an irrational/crazed) assault on the future king. Don't get me wrong, I think Arya was totally right to beat Joff, just like Dunk was right to beat Aerion for the same reason, but their classist and sexist nobility isn't going to view the situation like we do.
And as we learn later, the punishment for striking a royal is to lose the hand that struck them. Do I think Robert would've cut Arya's hand off? No, of course not, but I'm sure that Sansa thought her sister would be punished in some way if she confirmed that Arya had hit a royal. We don't actually learn that Robert thinks the whole affair is no big deal until after Sansa has spoken and with further context we know that Sansa is frightened by Robert... so ya'know.
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minart-was-taken · 2 months
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izloveshorses · 6 months
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on va voir. if you even care.
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scalpho · 1 year
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the fact that pib's story and character doesn't lean into the horror/tragedy side of things as the other neverafter PCs do is part of why i find him so interesting
the motives and stakes that pib faces as an individual are never really as pressing/high as those that the others in the group face. marienne is already destroyed and tomas is already dead, which pib cannot and does not seek to undo (he wants revenge on the giants later on, but he only seeks it when going to snowhold & the land of giants becomes something they have to do anyways. and his starting priority isn't revenge - he's more or less just trying to get by after the fall of marienne), unlike the others, who are either in the throes of their tragedies, or actively attempting to undo what has already come to pass, or, mostly, a mix of both.
there's also the fact that pib isn't a "character" in the way the others are, but rather the archetype of the trickster cat. as both a trickster spirit and an archetype, he already holds a little more agency than the others because he's not bound to being "pib". he does grow an attachment to the identity of pib in a way that doesn't seem typical of the tricksters (the fox says that he's "gotten too caught up in it" when he returns to the trickster forest with no memories of who they are), but, ultimately, if something happens to the story of puss in boots, he's still the cat. he knows there's more for him than just pib, that, although he's still subject to the whims of the authors, he's not bound to one destiny in the same way his friends are.
in any case, whether we're talking about pib or the cat, he doesn't need to fight in the way his friends do. he doesn't need to care the way he does, or maybe even shouldn't care in the way that he does (the fox overall seems to suggest that pib is softer compared to the other tricksters; "it was a mistake to send him", "you're more the hero than you think", etc, and almost seems to look down on him for it) but he does anyways. he fights and tricks for the sake of his friends, for the sake of tomas, for the sake of the neverafter. and he does it because he chooses to. he's a trickster, who we might expect to act in a self-serving way, but he chooses to be, for the most part, selfless. he has a little more agency than the others and, instead of taking it and running, he uses it to help, to choose to be good, because he cares about the people around him. he's a little asshole with a heart goddamnit
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spacemonkeysalsa · 7 months
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I love recruiting Minthara on a good run: "Oh no, this stunning paladin is so evil! Wait—she's brainwashed?! We have to save her! I undid her brainwashing and—oh she's still super evil actually."
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sapphorror · 6 months
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Y'know... A lot of ZaDr fics have them either gradually drifting into a less contentious status quo or establishing a deeply bizarre multilayered dynamic that is nonetheless very consistent and beholden to its own rules—which works, to be clear, because slavish adherence to the rhythm of their endless 'game' is already their canon baseline.
WITH THAT BEING SAID. I think it would be very funny to depict a ZaDr dynamic in which they're like, on-again off-again nemeses. As they get older theyre gradually forced to acknowledge the true depth of their mutual attachment, but instead of actually improving themselves in any lasting way or compromising the conflicting elements into an ill-definable state of contentious codependence, they just start oscillating wildly between periods of obscenely clingy allyship and devotedly murderous enmity. There's never an in between. They'll dedicate all their energy to trying to horrifically torture each other to death, until one of them gets uncomfortably close to actually dying or an external crisis pushes them together or they just get bored—at which point, they become obnoxiously glued at the hip until one of them relapses into anxiety about their ambitions or an argument escalates past the the point of no return or they just get bored. And every time they both Really Mean It, They're Not Gonna Do This Anymore, before naturally going ahead and doing it again
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liquidstar · 3 months
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the funniest thing about arc 8 is it has all the fans walking around saying "nachuki subawu" in serious analysis posts
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
#warlock-masquerading-as-a-wizard wally is fun#cause youve got this funny little guy! in his little wizard outfit and his staff and classic wizard eccentricities!#but he has a lovecraftian horror curled up in his chest excited for its next opportunity to consume souls#home when making wally's body: ah fuck how do people eat again??? with their eyes right??? that sounds right... thats how i eat...#home a week later: shitshitshit their MOUTHS they eat with this Mouths goddamn it.... too late to fix it now#cut to wally internally panicking while watching other people drink/eat normally#hm i Realized that like... half the Neighborhood more often than not doesn't outright fight#poppy hangs back. howdy hangs back. barnaby rarely joins. frank is often busy researching#and then you've got eddie & julie going full-tilt nonstop absolutely mowing down enemies like there's no tomorrow. sword besties <3#wally and Sally casting from the middle ground...#wh fantasy au#maybe the howdy enthusiast in me is jumping out lately but hes soooo good in this au i swear#he's out here bargaining over a potion with his own neighbor mid-battle#bc he Will be funny about it when the stakes aren't high#forcing them to go through transactions even though he'd give the goods to em anyway#him vibing with poppy & barnaby while explosions go off in the background#and then when shit hits the fan he gets to be a Certified Badass and whips out the big guns with the cockiest grin you've ever seen#hes fun. i love him.#they're all fun. i love them.#home & wally make me especially Ough in this au. their relationship is so messy and you literally cannot have one without the other
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presiding · 1 year
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How you'd rewrite Dishonored death of the outsider if it was fully fledged game with 10 missions? (like Dishonored or Dishonored 2)
Oooh!! Enrichment in my enclosure - thank you for asking! Thinking about a total rewrite was a great exercise. Fair disclaimer: I haven’t read the books & their canon-status can’t hurt me. To me, the Dishonored games stand out due to their immsim design philosophy, and thinking about some of the industry reasons for DotO’s departure from that, if I could make a standalone game with ~ten levels I would, but with the same budget I’d also happily make two DLCs made slowly over a longer timeframe with greater attention to detail.
Game structure
Finding Daud // Billie’s past
The fate of the Outsider // Billie’s future
Game story
Setting & Characters
Billie: What has Billie been doing since she’s returned to Serkonos? Knowing the Dreadful Wale will sink, she’s sold it for scrap & has set up an agency in Lower Aventa. She’s something of a detective/odd-jobs man (& assassin when it suits her). Business is booming, life is good. I think a long-running implication that she's becoming Daud in some ways would make for an interesting subplot.
Karnaca: a city that unfolds. In the first levels, Billie feels like a forgotten woman, a ghost slipped through the cracks, but as levels progress there are hints & references to how her past actions have affected others & shaped the city
Alignments: Witches, gangs, religion, industry; missions for clients who can’t necessarily pay their way. Missions that allow the player to explore/understand Karnaca in a deeper way.
Daud: Billie is unsure if Daud again will bring her any closure. She’s been thinking of him since her time with Emily, and his name keeps popping up.
Deirdre: the charm is a more functional heart, similar to Jessamine, as well as her own character design. Perhaps she doesn’t see Deirdre until she chooses the powers, or until she’s in the void (see next point)
First arc: Finding Daud // Billie’s past
Powers: the Outsider offers Billie powers even though her life is finally, actually good, so she’s pissed off. A choice - she can take them, or play no powers mode.
Breanna Ashworth is this arc’s villain - she wants Delilah back, and knows that Daud has banished her before, wants to know how he did it. Grief & desperation has changed her, and she no longer has her high society veneer. The remnants of the Karnaca coven, now powerless, have stolen from the Overseers to arm themselves to the teeth, and to neutralise Daud’s powers, in addition to black bonecharms.
Billie’s in a race against time against Breanna to find Daud, but by the last level it becomes clear that Breanna *has* found Daud, and has been torturing him for information about the void. Her dynamic with Billie is complicated by their past.
I think betrayal would be an interesting theme, so maybe one of the levels gives you the option to ally yourself with Breanna under false pretences.
Second arc: choosing the fate of the Outsider // Billie’s future
Delilah is the core villain, but she’s obsessed with killing the Outsider so she can take his place, having been violently ripped from her perfect world in her own painting by Breanna (who meant well), & knowing the Empire doesn’t hold her interest... but a perfectly mouldable void & infinite power does take her fancy.
As remorseful Daud is obsessing about preventing Delilah from taking power, Billie’s doing some detective work and learns more about the Outsider (he’s not showing up and monologuing - she’s finding this out herself. A level idea could be a raid on a ‘haunted’ houses where the void is thin)
Delilah succeeds in taking the Outsider's place, leaving the Outsider dead or mortal depending on if you are able to save him. Delilah has split her soul from herself before and she’s very much clever enough to learn the Outsider’s name to render him mortal.
Daud knows he’s dying, though, and it might be an ultimate sacrifice to save both Billie’s life, and the Outsider’s.
So during the final battle, there’s an option to make Daud the Outsider, because Daud wants Billie and the Outsider to have a shot at a normal life, and his life was forfeit in his own mind…
… or, reluctantly accepting the Outsider’s help, Billie finds a way to cut the void’s access to the world, rendering Delilah an all powerful god over a dead & silent world.
Because of the past/present focus of this you could even have levels set in the past - missions with Billie & Daud. Perhaps Billie as POV character, and Daud dropping by the way that Billie did in Knife of Dunwall. That’d be neat.
A heap of ideas here, hope there was something you liked :)
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essektheylyss · 2 months
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ngl, mentioning one of my hyperfixations does not necessarily activate my trap card. mentioning a book or media that I LOATHED, on the other hand,
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