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#lol thank you by the way
jackalspine · 3 months
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@schnuffel-danny hehehe
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regarding this post: from schnuffle
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demonphannie · 3 months
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i guess i'll come back for you...
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mroddmod · 5 months
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at ease, boys.
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dylanconrique · 4 months
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TOMORROW!!!!!!!!!!
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bacchuschucklefuck · 22 days
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they licensed his ass
my finished piece of the FWMS (official name definitely 100%) thing we started a few days ago! I had fun I hope folks had and/or continue to have fun with the sketch as well.
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lucabyte · 3 months
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So does anybody else ever think about how Loop felt the need to demonstrate that the party's deaths wouldn't have any effect on the loops. I know I do but that's besides the point. Anyway I don't think Loop actually needs to bathe, they just like to feel included.
#'but lucabyte didnt you already do a comic with this exact same message? that loop has potentially killed their party intentionally before?'#yes i did absolutely do that thank you for noticing. that is what the cannibalism comic is about. no that was not a metaphor. lol#isat#in stars and time#isat spoilers#in stars and time spoilers#sifloop#isat siffrin#isat loop#in stars and time fanart#isat fanart#lucabyteart#ill ramble elsewhere some other time. maybe in a text post. but. long and short of it: even if you assume the answer to 'how do they know'#is that in sasasap isa got frozen once. theres still the fact that the loops are from sif being too distressed. how far gone does a siffrin#have to be before they can witness a party member die and notice it has no effect. how does loop feel to have planned to kill the party#during act 3. why did they NEED to show sif that. are they trying to preemtively stop them from getting the idea in their head#that maybe that might work? when they're out of all other options? when they just get so frustrated and at wits end?#loop helps in subtle ways through the whole game. and in less subtle ways like begging sif not to use the dagger. and while yes the#overarching reason you need to learn that the loops are tied to sif is because you need to figure out wish craft.... loop doesn't know the#actual mechanics of the loops themselves. just what didn't work. the power of friendship. getting the final hit in. being perfect. etc...#and besides all that.. how did loop feel during that hangout. being so deceitful. especially since before the other shoe drops#sif is enjoying themselves. but they know what's coming the whole time.#as for: why bathing? its the obvious imagery for blood on their hands/washing/never being clean. and is a bit of an inversion of the other#piece i just drew with the other casual closeness and nudity being kind. this one is cruel instead.#anyway tag ramble over ill do a masterpost of all my fanwork with some directors commentary sometime i promise. since i know im often vague
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bwamatoast · 2 months
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Can you draw Some Armpits tickling art? Your art is very cute and cool!
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allforthegayphase · 2 months
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TW: rape
Something I really appreciated about The Sunshine Court was its nauseatingly realistic depiction of rape culture.
Jean’s (repeated, violent) sexual assault isn’t treated as something horrific; in the toxic environment of The Nest, it’s normalized. The real story — Riko ordering 5 male players to rape Jean as a sadistic way to ‘break him in’ — is quickly twisted by his abusers; Jean is seen as a calculating vixen who slept his way to the top, for a Perfect Court number:
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They continuously mock and taunt Jean with senseless jokes about it. There is an element of jealousy at play; Jean is a prodigy player, and, as he says himself at some point in the book, his older teammates didn’t enjoy being shown up by a child. They certainly enjoyed knocking him down a peg, though, by humiliating him and creating an illusion that he only got his spot on the team for sleeping around, not his talent:
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Even one of his rapists, Grayson, continues this false narrative despite knowing the truth (or maybe he even convinced himself this narrative is the truth; that Jean ‘seduced’ him for a spot on the starting lineup):
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Other ravens who don’t know the truth seem to quickly believe the narrative that a 16 yo chose to sleep with a bunch of his superiors for a personal gain; that is certainly easier than entertaining the thought that your teammates (friends?) are capable of something this horrific. Or maybe they simply don’t question it too hard; after all, Jean can’t tell his side of the story.
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The rumors eventually spread outside the Nest. Jean’s reputation is tarnished to the point that this is one of the first things strangers on the internet learn about him:
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The most heartbreaking detail about it all is Jean’s age. He was a 16 boy on the college team, the youngest player on the lineup; a foreigner who couldn’t even speak English when he arrived; an outsider. Despite the fact that his young age is something that even the ravens find particularly scandalous about the whole situation, Jean’s agency is never questioned. He’s not seen as a minor who was taken advantage of by older, superior men — and most of them are quite significantly older, having already graduated by the time Jean’s 19; Grayson seems to be the youngest of them and he’s at least three years older than Jean.
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As many victims of SA, Jean had no choice but to continue living with his abusers side by side, pretending like nothing happened. Knowing there’s absolutely nothing he can do.
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The first time someone voices concern over the questionable circumstances surrounding the whole situation happens in this conversation with Jeremy (to be fair, it seems like Jean's age isn't public knowledge but the ravens obviously know):
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And as many victims, Jean internalized his experience as something he deserved on some level:
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TLDR: Sexual assault is, unfortunately, a very big part of our culture; it’s not just something that happens in the dark alleys; rapists aren't just scary strangers. They're also your friends, peers, teammates. The way the Nest (and the general public as a whole) turns a blind eye at best and mocks and humiliates the victim at worst is a microcosm of how SA is largely treated in real life. It was genuinely fascinating to see it depicted so realistically, even though it made for a heavy read at several points. I hope Nora keeps up the good work, and we'll see further exploration of the topic and Jean dealing with his trauma in the next book.
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little-pup-pip · 1 month
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Gardening!!
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inkskinned · 1 year
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at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
#every time someones like ''AI will replace u" im like. u will have to fucking KILL ME#there is no replacement here bc i am not filling a position. i am just writing#and the writing is what i need to be doing#writeblr#this probably doesn't make sense bc its sooo frustrating i rarely speak it the way i want to#edited for the typo wrote it and then was late to a meeting lol#i love u people who mention my typos genuinely bc i don't always catch them!!!! :) it is doing me a genuine favor!!!#my friend says i should tell you ''thank you beta editors'' but i don't know what that means#i made her promise it isn't a wolf fanfiction thing. so if it IS a wolf thing she is DEAD to me (just kidding i love her)#hey PS PS PS ??? if ur reading this thinking what it's saying is ''i am financially capable of losing this'' ur reading it wrong#i write for free. i always have. i have worked 5-7 jobs at once to make ends meet.#i did not grow up with access or money. i did not grow up with connections or like some kind of excuse#i grew up and worked my fucking ASS OFF. and i STILL!!! wrote!!! on the side!!! because i didn't know how not to!!!#i do not write for money!!!! i write because i fuckken NEED TO#i could be in the fucking desert i could be in the fuckken tundra i could be in total darkness#and i would still be writing pretentious angsty poetry about it#im not in any way saying it's a good thing. i'm not in any way implying that they're NOT tryna kill us#i'm saying. you could take away our jobs and we could go hungry and we could suffer#and from that suffering (if i know us) we'd still fuckin make art.#i would LOVE to be able to make money doing this! i never have been able to. but i don't NEED to. i will find a way to make my life work#even if it means being miserable#but i will not give up this thing. for the whole world.
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tadc-harlequin-au · 2 months
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If this was a game, I think a fun gameplay mechanic would be like a friendship meter. The friendship meter is affected by how you interacted with others. And if you have a higher friendship meter with people, they'd be more willing to help you. For example, companions with higher friendship do more damage when pomni takes them with her. Or another example is because ragathas kinda like the shopkeeper if she has a higher friendship her prices will be cheaper but if her friendship level is low they'll be really expensive. You can raise the friendship meter by going on side quests with the others or using positive dialog, and negative dialog makes the meter go down. Idk I just thought that it might be fun.
I like this idea. And you know what, FUCK IT.
AN AU OF AN AU!!!!!!! WHICH IS ALSO CANON-DIVERGENT FROM THE HARLEQUIN AU LMAO I TRULY AM AMAZING /j
THE AMAZING DIGITAL SOULS-LIKE!
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I CAN"T seem to avoid the concept of "What if the Harlequin AU was a game instead", THE UNIVERSE KEEPS PUSHING IT TO MY FACE LIKE MY YOUNGER SIBLINGS WHEN THEY SEE A COLORFUL THUMBNAIL sighs....... back to my Shadow of the Colossus boss osts bullshit..... (affectionate)
The Amazing Digital Souls-like is a Non-canon compliant Alternate Universe (that's also a game rather than an actual fantasy world) of the Harlequin AU, where a stylized souls-like VR game called "The Marvelous Mechanical Harlequin" came out at some point during the rise of souls-like gaming.
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Waking up in a well-lit main lounge of a manor, the new, amnesiac Harlequin player is met by "Bubble", a Butler Blimp, and "Caine" The Puppetmaster (whom is VERY VERY LOUD btw), claiming to be the only one who can "help her" in her current predicament.
As to be expected, she's very much on the verge of a mental breakdown, barely keeping it together while attempting to make sense of the world around her. (seriously, who thought pitching this game who sucks people inside of it to the public was a good idea??)
The Puppetmaster then proceeds to infodump everything the Harlequin player should know:
That this is a souls-like game;
she is a Harlequin Puppet in the middle of a TERRIFYING ROBOT apocalypse!!!!!!!!!!!!!! SCARYYYYY!!!!!!!!!!!!!!
and that she has to go on a boss-rush type of playthrough IF she EVER wanted to have a chance at getting out!
He'll also be the game's official guide, to which the player is having trouble digesting all this information (not surprising at all.)
When asked what's her name, she can't remember and begins crying onto the floor again (lmao skill issue). The Puppetmaster then picks one at the top of his head; "Pomni", which she reluctantly takes because it's better than having nothing.
From there on out, Pomni undergoes through a series of hardships as she dies (in a video game!!!!!!!!!!!!! MIND YOU, SHE DOES NOT DIE IN REAL LIFE!!!!) over and over again, attempting to defeat various bosses, who are the NPCs. She gains more and more confidence in the battles, but she's still quite the nervous wreck otherwise.
But hey, at least she's getting quite close to Caine, right? He's so nice, and sweet, and very caring of her, careful to reassure her that she's doing a great job with the tasks. There's also a deja vu in her head that's telling her this is somehow familiar, and his presence is a comfort to her.
Surely, everything's all fine and dandy, right?
... right?
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Little did this Harlequin know, there is a DARK secret to all this.
And that is the fact that the late bosses aren't just regular boss AIs, they're OTHER PLAYERS trapped in a boss's body, for some goddamn reason. She finds this out when she accidentally does a good chunk of damage to a boss's heart, making them able to speak to her for a bit before going back to being hostile.
With that in mind, Pomni has to DELIBERATELY hit their very durable hearts, if she wants them to be reform as normal players as the hearts imprisoned the ACTUAL avatars of the players.
The Puppetmaster is taken aback, but seems to let Pomni do her way reluctantly.
Once they are freed however, they become Pomni's allies, but they seem... unnerved by the Puppetmaster and tend to avoid him. Every time Pomni asks them why, they're just quiet and looking away. Otherwise, they seem to be grateful and helpful to Pomni about anything else.
This of course, raises Pomni's suspicions of the game's advisor, but she still needs to comply with the rules of this world and thus, has to keep throwing herself to the wolves over and over again.
By the time Pomni frees the Maddened Princess of the Theater, The Puppetmaster declares her ready to face with THE FINAL BIG BAD HIMSELF, The Patriarch of Puppets, an "evil entity who transformed everyone into horrible Puppet monsters". Everyone scoffs silently.
Pomni, according to him, must defeat the Patriarch as the final step to video game freedom.
But by the time Pomni arrives to the final arena, The Patriarch attempts to have a conversation, and seems to be struggling with himself.
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The Patriarch explains that his boss body contains "Able", someone who was close to Pomni in real life, who entered in the hopes of making his brother leave the confines of the game. He was able to remember details due to his admin access. Caine only agreed to leave IF he was capable of defeating all the bosses without using his admin abilities, "just like old times".
It was only until his late game run when he figured out (after a heated argument) that the original AI gamemaster, the very heart piece on Caine's chest, took over Caine and was making him act like a manipulative monster. When he tried to pry the heart piece away, he got sealed in the Patriarch's body as punishment.
The Puppetmaster may be unable to revoke his admin access, but it can be sealed off.
Able's been stuck ever since, but still secretly had a bit of access to the game codes if he did it on the low, an oversight by The Puppetmaster, and thus, managed to gain some semblance of control over the Patriarch's otherwise very hostile and bloodthirsty AI just in time for him to talk to Pomni.
The Puppetmaster denies these accusations, and advises Pomni not to believe the boss's manipulative words.
Pomni now has two choices.
>Kill The Patriarch of Puppets, or >face The Puppetmaster.
"Kill the Patriarch of Puppets" ending:
if Pomni decided to not believe Able, he loses his control over The Patriarch and the final boss fight begins. Once Pomni is victorious, The Puppetmaster then congratulates Pomni, but reveals a secret: That there was never an exit.
Pomni simply passed the final test, and now, she's ready to become a boss herself. Try as she might, she cannot escape this and she becomes "The Mechanical Jester of the Circus", the new final boss of the game. All her movesets are reconfigured to become the boss' attacks.
Able resets to normal, now forever trapped to be The Patriarch as The Puppetmaster corrects the previous oversight. The others are reset to become bosses again.
A new player joins, unaware of the horrors that awaits them.
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Sad ending :((( How very tragic....
"Face the Puppetmaster" ending:
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if Pomni decided to believe Able, a boss fight still ensues but this time, The Patriarch of Puppets is only the Penultimate boss instead of the final stretch. Pomni frees Able, who reforms into his original 'card deck' avatar and regains administrative access to the game.
The Puppetmaster accuses Pomni of breaking his heart and breaking game rules, and thus, has to battle with him IN ONE GO. There is no more reset button for her.
But Able comes in clutch and ensures her that HE will be the one to make sure Pomni can come back as many times as possible to finish the fight and free Caine.
Once Pomni is victorious, The gamemaster heart piece breaks, and Caine is knocked out. All the blocked out memories return to the players.
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(Able's design belongs to sm-baby btw!!!!)
Apparently, the VR game was revolutionary. Players could physically enter the world and be immersed in the game's astounding graphics, creative boss rushes and open world exploration aspect. It did VERY well initially, but not well enough to stand the test of time.
Player numbers eventually dissipated when the brothers moved on to greener pastures (so the game didn't have updates), and the AI gamemaster was heartbroken for essentially being abandoned. As a result, any new players that entered the game could not escape, simply because they all forgot they had access to the menu from the very beginning. lmfao
When Caine rediscovered the game and wanted to replay it for old time's sake, the same fate befell him. The gamemaster recognized one of his creators, and took over his entirety, becoming The Puppetmaster.
Able followed suit, wanting to let Caine out but he was sealed into the Patriarch's body before he could succeed.
Pomni, who's actual name is "Penelope", was Caine's significant other in real life and got worried that Caine wasn't responding to her calls while she was on a business trip. She tried contacting Able, no response either.
When she finally arrived to their apartment, The Marvelous Mechanical Harlequin game was on, and recognizing it to be the brothers' old souls-like game, she put on the headset. And from there on out, the story begins.
The other players are able to forgive Caine's actions, and not pass lawsuits once they are able to go back to the real world. Now, with the gamemaster gone, the game has become somewhat active again, though this time, it was the others (and additional new people) hopping in back into the game just to hang out and maybe do some DLC boss rushes implemented by the brothers.
It's pretty epic, y'all. Happy ending yippie!!!!!!!!!
Now if you'll all excuse me... OWIEEEEEEEEEEEEE MY ARM AAAAAAAAAAAAAAAAAAAAAAAAA-
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peppermint-moss · 1 month
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oh what a shame that you came here with someone..!
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my DIE YOUNG Needletail AMV is finally done!!! it goes through needletail's character development through AVOS and the blue, pink, and purple colours are tied to her relationships and character (Darktail/her loneliness, Rain/her selfish joy, Violetshine/her selflessness)
I've been working on this one for more than a year and completely in a new editing program too so im soooo happy to finally have it done ;w; this might be one of my last big amvs i'll have time to make so i hope yall enjoy!! (music in the video is ‘my die young’ by penny parker @snapscube)
commission info || tip jar
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ikeasharksss · 2 years
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hey im curious
feel free to rb & explain your answer in the tags!
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scificrows · 1 year
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“I was having an emotion, and I hate that. I’d rather have nice safe emotions about shows on the entertainment media; having them about things real-life humans said and did just led to stupid decisions.” ― Martha Wells, Exit Strategy
Title sequence designs inspired by the real-life shows Martha Wells based Murderbot's favorite shows on.
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tubbytarchia · 6 months
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Oh, I'll bow my head, I'll clip my wings I was never gonna make it anyway (x)
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ganondoodle · 2 months
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(wip) totk rewritten botw2 edition
rough ideas for the reworked healing system- bottles+potions are back and must be used in real time, cooked meals are not storable but better than potions, different types of portable pots?
wasnt sure if the portable pot should have different effects or just have designs you can change, but decided to add a few different types for roughly different types of players without too many options that could overwhelm but still add some variety to any gameplay AND a more meaningful reward for bigger quests!
-my goal with this is avoid the pausing to spam apples into links mouth to heal problem, to readd some difficulty with more limited healing in general (bottles must be found or gained as a reward, usage in battle like in skyward sword via wheel menu and then used in real time) and adding more variety via the design of the pots, a neat new item since they are portable (set up a campfire, then option is added to add the pot for cooking), and make cooking a lil more interesting besides it spamming your inventory even more with healing stuff AND add some meaning to bottles and potions again bc imo they were one of the most useless things you could get when playing botw/totk- which is why cooked meals are not storable but with better effects, think of it like a bit more customizable and zeldafied elden ring mechanic with the usual heals and the one time physic buff
so if you got into a bossfight and lost it, you could set up a cooking spot before the arena to give yourself a temporary buff via a meal and restock your potions for in battle healing and/or effects depending on how many bottles you have, if you have trouble dealing damage for example you can use the firey pot to add some extra attack dmg (and yes it stacks if you do attack effect in the firey pot it adds extra attack damage, maybe even with a hidden bonus)
(got similar planned for the parasail .. like dif types with dif effects like faster gliding speed but more stamina usage- one used like koga does in aoc that lets you glide fully soundlessly ...)
(legend of zelda)
(also no NPC will give you a shitty cooked thing as a 'reward' anymore, if anything its a bottle that you can use like in the old games ..)
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