It's been 3 months since Secret Life.
Gem's hand is still speckled with dark blue. She stares at it every night, pulling the glove off and wishing the marks would change. They haven't. Sometimes she hears echoes of voices that aren't her own. She closes her eyes, gritting her teeth, and wishes she could forgive Pearl. She misses Scott. She wonders where he is.
It's been 3 months since Secret Life. Joel hasn't seen Lizzie since. He found Hermitcraft, but he hasn't found the others. He tosses in his sleep and begs Grian and Pearl to look, to extend themselves somehow into the fabric of the universe and find her.
It's been 3 months since Secret Life. Grian worries. He's happy, but he worries about Gem, and he worries about Scar and about Pearl and about Joel. He worries about himself. He wonders about BigB, and at night he sits at the edge of the dock with his feet in the water and watches the server, watches everyone asleep or awake pacing their bedrooms. He closes his eyes and he watches everything, waiting for an answer, waiting for anything at all.
It's been 3 months since Secret Life. Scar is different.
Scar has never been afraid of Watchers. That would mean being afraid of Grian. Scar didn't die, Scar didn't let the Watchers have him, in the end. But Scar is quieter. He laughs, and he creates, and he grows gardens and trees and he keeps himself occupied, but he remembers the feeling of being alone, of red blood on cold snow, and of everything and anything else. He grows sunflowers instead of poppies and lilacs, and at night he watches Grian fish from the window of the train, and keeps it to himself. Maybe he understands now. Maybe he doesn't. It doesn't matter. It's been 3 months since Secret Life, and Scar isn't alone.
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Drawovers and future AU.
Some lore under the cut:
Five years have passed in Fair City, Word Girl and friends are now in high school. The villains are up to their usual shenanigans, some have even retired.
MAJOR AU SPOILERS - DO NOT READ IF YOU INTEND ON READING COMICS.
Dr. Two Brains, however, has slowly felt his mind slip from his control as the years pass, realizing that not only has he lost control of his mind but his body as well. He has undergone some unforeseen changes, slowly transforming into the body of a mouse. His claws poke through his gloves due to this, and he desperately tries to conceal his physical changes.
Professor Snakescrew, once known as Professor Seren Ramos, was once Steven Boxlietners colleague at the police station laboratory, working as a kind of assistant starting position. She graduated from the same university Steven had gone, and once teached in. Her goal has always been to surpass him in terms of her inventions and bettering the city, no matter the cost.
Dr. Two Brains (Steven Boxleitner) was a forensic scientist that also doubled as a hero researcher for Fair City. This often included studying Amazo-Guy, and publishing the famed Superhero Guide that Word Girl often refers to.
Backstory synopsis for Snakescrew: Jealous assistant striving for bigger and better things conducts an experiment that was almost guaranteed to fail. Saved by Steven, she blames him for her ailments, her failed career, and the destruction of her project.
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Seren “Prof. Snakescrew” Ramos
Information:
31 years old, Female. Feisty, short. Hatred for Two Brains and Word Girl. Love for snakes and reptiles. Friendless loser.
Abilities: High-intelligence, Her snakes venom have hallucinogenic properties, causing the bite victim to experience pain and visual illusions. Often this can involve hallucinating an injury that isnt actually there or a nightmarish scenario.
She calls herself professor because she thinks its cooler than “doctor”. Refers herself as “We” subconsciously.
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Steven “Dr. Two-Brains” Boxleitner
Information:
45 years old, Male. Scatterbrained, mad. Depressed alcoholic. Filling his time with drinking and eating stolen cheese. Also a friendless loser.
Abilities: High-intelligence, able to chew through steel, incredible hearing and sense of smell, sharp claws.
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Okay, i've decided that i'm just gonna drop/dump some lore on Vermin, so if you're interested, read below! It's really long!
...o.0.O.0.o...
Personality:
Like canon-Leo's head-cannons, Vermin hides his true emotions behind a smile, but their differences are in the execution. Vermin's smiles are more wicked, more cruel, and he find amusement in making people fear him, having experience in getting people to listen to him by intimidating them.
He pretends to be indifferent to how the brothers act around him, but always keeps an eye out for any signs that they aren't as they say they are. Donnie specifically.
Big emotions are a no-no, so he hides them behind a passive face, empty of anything he's feeling so he can convince those he's talking with that he feels nothing, that he is unaffected by any stressors and anxiety. If anything get's too overwhelming, he retreats to a hidden corner to wait it out and tries not to remember how Draxum treated him when he let his emotions get the better of him.
Because he was raise without certain privileges, he gets extremely giddy around new experiences, such as sampling new foods and trying out video games and skateboarding. It's probably the only time he lets his guard down because he's so entranced by whatever is happening he forgets that he's not supposed to be showing emotion.
...o.0.O.0.o...
Relationships:
Raphael:
With Raph, Vermin just doesn't know how to deal with him. An injury brings Vermin to the lair and Raph is the one who heals him, but Vermin in uncertain whether or not he can trust someone with such obvious strength he can easily use to harm Vermin. He doesn't understand why Raph is so kind nervous when he could dominate his enemies.
Michelangelo:
Mikey is the one Vermin accepts the easiest other than April. Mikey has a way to handle Vermin without being too invasive and without threatening the slider in any way shape or form and eventually shows Vermin that there is kindness that is not expected to be repaid. He also helps Vermin lean into his chaotic mindset without it becoming harmful to others, like teaching him how to prank the other brothers.
And of course, Vermin loves trying his food, so Mikey basically tempts the slider like he might a feral cat.
Donatello:
Donnie is the one Vermin has the hardest time accepting. He's convinced he can easily beat the soft-shell in a fight, but once he discovers that Donnie is a scientist, he becomes wary of him, skittish and uncomfortable whenever he's around. He knows that there are other ways to get someone to obey than simply fighting.
It takes Donnie being patient and showing him that he means no harm over time that earns his trust. The softshell just has to break through the notion that all scientist are evil and only seek to destroy that which is closest to them. Donnie even goes as far as to promise to never let anything happen to Vermin ever again.
April O'Neil:
The first one to show kindness when Vermin leaves Draxum's lab. She shows the slider a side of society that he was being deprived of when he was with Draxum, helping him see that there is a place for everyone, that things don't need to hurt to be beneficial. She pretty much forcefully adopts him as her little brother and is even protective of him when he interacts with her other brothers.
Baron Draxum:
Was raised by Draxum. More info in the timeline.
...o.0.O.0.o...
Timeline:
Content Warnings: blood and injury, references to child abuse, loss of limb, needles, non-consensual drug use (kind of), non-consensual experimentation and surgery.
It gets dark, so be cautious of the warnings!
Age 0-4:
In the beginning, Lou Jitsu, later known as Splinter, only rescues three of the turtles, who eventually go by the name Donatello, Raphael, and Michelangelo. The remaining turtle, identified by his red markings, is picked up by Baron Draxum before the lab explodes, destroying his life work. The only remaining bit of his research is the tiny creature small enough in the palm of his hand.
Quick to find a place to stay and recover, the Baron begins working to piece together his research using his subject. He starts a book, scribbling down anything worth noting and refraining from any larger tests besides bloodwork and skin-scraping until the subject is larger, better able to withstand any more intrusive tests.
He begins raising the creature, claiming it as his own.
Age 5-8:
Called by the title Red, the slider reaches acceptable cognizance to begin training by the age of five. He is small, just below the Baron's knee, but he is intelligent enough to understand complex problem solving and language. Weapons training is less successful than desired, but that could be related to the subject's weaker limbs and child-like nature.
Baron Draxum is relentless in his education, always prepared to deliver swift punishment should Red be unable to comply with his desires. Red hates the punishment, often times covered in bruises from the extra training or with a headache from spending his nights in 'The Room,' but he is just as stubborn as his guardian, if not more so. He always seeks to make his boss proud, ignoring the voice that always tells him he's not strong enough, not good enough. Baron Draxum always has a reason for saying things like that, so Red knows he just has to try harder.
He's not exactly sure what a human is, but the Baron is convinced that he needs to kill them all.
Every other week, the Baron brings Red to another room where he 'collects samples.' Red doesn't know what they're for, but he's seen the elder gather some of his freshly peeled chutes and teeth when they fall off, always writing in that journal with a little turtle drawn on the front.
One night, when he's just turned eight, Baron Draxum leaves in a hurry. He's gone for hours, leaving Red to his own devices and wondering if maybe the yokai had finally got bored of him, wondering if he just left him behind because he couldn't satisfy him. Red tries not to listen to the little voice in his head that says maybe that's a good thing, maybe it's better if he stays gone.
Red doesn't see him until the next day, well into the night, and suddenly, he regrets ever thinking those nasty things of his guardian. The yokai is hunched by the door, missing an arm and looking very tired. Red runs to him, but the Baron doesn't even acknowledge him, holding a towel to his stump.
Red is crying. He knows he shouldn't, knows that tears mean weakness, but he's afraid for his boss, afraid of what is happening, because that's a lot of blood. He feels something well up in his chest as he sits next to his guardian, the feeling swelling into his lungs and arms, weaving through his bones and into his fingers, bright, blue light zapping over his fingers. Something guides his hand, pressing them against the yokai's injury and forcing the light into him.
He heals Baron Draxum.
Baron Draxum looks at him like he's solved the world's problems.
Age 9-10:
Test after test after test. Red is sure he's never been through so many tests, but he finally sees the Baron's pride and he wants to impress him, so he doesn't complain when the needle digs too far, or when the scalpel scrapes a little to much skin. This new power is good, that's all he knows. Baron Draxum calls it mystic energy, says that it was a power he was seeking all along, so Red doesn't complain when all of the test make him tired enough to pass out, or make him cry himself to sleep because his chest aches from how long he had to work. Baron Draxum is proud, proud enough to give him a portal sword and teach him how to use it, proud enough to hand him a pair of tonfa and guide him through the motions of building a shield, proud enough to smile when Red uses the kusari-fundo for the first time.
Red trains his new skill until he's sick, until he can't stand, until he can't feel the first time Baron Draxum uses that strange, green liquid on him.
Baron Draxum was proud.
Age 11-13:
Red is pretty sure his name isn't Red any more. It's Vermin. At least, that's what the Baron has started to call him.
Ever since he stopped being able to use mystic energy without fainting, Baron Draxum has stopped using that old name. Now he was a pest, a creature incapable of healing, or portaling, or simply making things float. He is weak.
Baron did something while he was sedated; took apart his plastron and looked around inside. Vermin thinks he was looking for what was so wrong with him, why everything the slider does ends up in failure. He now has a shiny new plate of metal on his chest and a paranoia of falling asleep.
He lost count the amount of times he was put to sleep, but every time he woke to something different, and injection of mutagen transforming his body while he was so out of it he couldn't even open his eyes. His toes and fingers become more flexible, grow sharp talons attributed to some sort of owl. His tongue becomes forked, able to scent things by merely breathing. His hearing and eyesight become sharper, a fox's DNA granting him night vision. He becomes stronger, faster, more agile, but it's never enough.
Vermin's starting to think that it never was going to be enough.
Vermin is awake when Baran Draxum puts in the ports, ignoring how painful it is and preferring to strap Vermin to a table while he digs into the slider's neck and arms, leaving six, shiny new devices embedded in his skin. The Baron has Vermin carry around a canister of green liquid on his back, a 'empyrean variant' he said, and with a click of a button, the canister sprouts tubes that dig into his ports, releasing the substance into his bloodstream. It hurts, floods his system with fire, but Vermin was used to pain. Now he just has a few more scars to show for it.
The substance grants him more power, more strength, more speed. His senses, already sharp, become that much more, overwhelming his sensory intake, but he learns how to fight past the side-effects. Missions outside of the lab become easier, training obstacles the Baron create become simple to dispatch, he always hurts but there is no other option.
It's always been the Baron and him, but maybe... maybe it doesn't have to be.
He's tired of hurting, tired to running himself to the ground, tired of covert missions that paint Baron Draxum as the ultimate threat when he's doing all the work, tired to sneaking around New York City in a futile attempt of gathering information that will likely never be useful. He tired of being compared to the experiments that didn't live through the first test, he tired of living up to a trio of dead beings that weren't even strong enough to compete with him. He tired to the punishments, of the bruises, of the empty room, of the nightmares, of the expectations.
He's just tired.
On the morning of his fourteenth year, Vermin comes to the conclusion that Baron Draxum isn't the be-all-end-all, that his ideals do not have to be his own. It fills him with a giddiness that leaves him trembling, his heart pounding.
In the middle of his fourteenth year, Vermin leaves.
Age 14:
The first person Vermin officially meets a human named April O'Neil.
Age 16:
...Vermin is starting to think his name was meant to be Leonardo all along.
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