#multi animator project idea
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fakeblondehoe · 8 months ago
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!!! I NEED WARRIOR CATS COMMUNITY TO HEAR ME THE FUCK OUT !!!
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I had a vision for an animation
too bad I can't animate
Y'ALL KNOW BEETLEJUICE MUSICAL?? Y'ALL KNOW HAWKFROST AND IVYPOOL??? IS THIS ANYTHING?????
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grape-jucie-dog · 1 month ago
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NO, IM NOT ACTUALLY HOSTING A M.A.P. I'm not popular enough for that. 💀 I just like making scripts for fun, and I wanted to share this one I made with you guys! :3
If you can't access the Google Doc, the script will be underneath the cut
🦉{Intro}⚔️
It starts off with Zeus and Hera, glancing down at their two sleeping infants. Hera is looking down at little baby Athena, and for a moment, all she can see is Metis in the infant, visibly tearing up. Zeus, whose head is still bleeding after Athena emerged, is glaring down at baby Ares with an unreadable look on his face, taking his wife aside to talk. Inside the crib, Athena reaches out to hold Ares’ hand, and both of them smile.
🦉{Part One}⚔️
{Evelyn, Evelyn,
Why do we bother to stay?
Why are you running away?
Don't you feel like severing?
Everything's just come together at last.
It's broken, I don't want to play.}
Cut to a few years later. Athena and Ares are playing together on Mount Olympus. Athena is much more lively, exploring the area while Ares timidly follows behind his sister. Athena holds her hand out to him, smiling brightly. Ares takes a moment to smile back, taking her hand as she leads him along their adventure. Athena sings all of the lower vocals, and Ares does the higher ones.
🦉{Part Two}⚔️
{We grew up closer than most.
Closer than anything, closer than anything.
Shared our bed and wore the same clothes.
Talked about everything, spoke about so many things.}
There's a small sequence of the two growing up hand in hand, transitioning to when they were young teenagers. The twins do everything together: Eat, sleep, and play. Hera and Zeus watch the two from afar, with Hera looking happy for her children. Zeus, on the other hand, is watching Ares carefully, almost glaring at the boy.
🦉{Part Three}⚔️
{What shall we wear tonight? What shall we eat today?
Can we go ice skating? But we just did that yesterday.
Should we be firemen? Can we be astronauts?
What if they find us? They're not looking anyway.}
Athena and Ares are trying to figure out what kind of mischief they'll get up to today, playfully bickering back and forth, when Ares spots Hera and Zeus talking. Hera appears very distressed about something, wiping away tears, while Zeus seems very serious. He sees Ares watching from afar, and quickly ushers Hera to another room. Athena, who's completely unaware of what happened, takes Ares' hand, continuing on their walk nonchalantly. Ares looks a little anxious, but he thinks nothing of it.
🦉{Part Four}⚔️
{Evelyn, Evelyn,
Why do we bother to stay?
Why are you running away?
Don't you feel like severing?
Everything's just come together at last.
It's broken, I don't want to play.}
Ares decides to question his father about what he and his mom were talking about, and Zeus snaps at him to mind his own business. Hera steps in, and the two of them start fighting. Athena comes in to take her brother outside, and it's revealed to the twins that Athena is being sent away to Lake Tritonis by Zeus for extra training. The twins (Athena especially) are very upset over this new knowledge, as they spent their final days together.
🦉{Part Five}⚔️
{Fill my glass, let's drink a toast.
This is our birthday, so why are we weeping?
At your side, I feel like a ghost.
I wake up first, and I stare at you sleeping.}
As Athena prepares to leave, Ares helps her. Both of them are silent, and Athena breaks down. In the middle of Ares comforting her, Hera comes into their room, explaining that she's allowing Ares to visit Athena during her time in Lake Tritonis. The twins celebrate, and it cuts to the two of them finally parting ways, each handing the other a feather. Ares gives Athena a vulture feather, and Athena gives Ares an owl feather.
🦉{Part Six}⚔️
{What shall we wear tonight? What shall we eat today?
Do you think I should marry him? But we just met him yesterday.
Should we be movie stars? Will we be millionaires?
I want to be famous. They're watching us anyway.}
In Lake Tritons, Ares, Athena, and her new friend Pallas are all talking and laughing together. As Pallas goes off, Athena is excitedly talking about her. Ares questions this, and Athena admits she really likes it in Lake Tritonis with Pallas. Ares, although a little jealous, is happy to see his sister is enjoying her time in the Lake. While Athena talks about how things have been, Ares glaces over to Zeus, who is talking to Triton. Zeus sees Ares is watching, and he turns his back on him. Ares frowns at this, a sudden bad feeling overtaking him.
🦉{Part Seven}⚔️
{Evelyn, Evelyn,
Why do we bother to stay?
Why are you running away?
Don't you feel like severing?
Everything's just come together at last.
It's broken, I don't want to play.}
A few more years pass. Ares is walking into Athena's room on Olympus, checking to see if she's okay after what happened to Pallas. Athena is crying in her new bed, deeply traumatized by what she had done. Ares sits with her, comforting his sister as she cries into his shoulder. Zeus stands by the door watching them both. Ares glares at his father, knowing exactly what really happened.
🦉{Part Eight}⚔️
{We grew up so very close.
A parasite needs a host.
I'm only trying to do what is best for us.}
More years pass, as the twins grow into full adults, each ruling over the “War” domain. Ares has gotten bitter over the years, as Athena is often praised and loved by Zeus. Athena tries to ask if something is wrong, and that he can talk to her and tell her anything, but Zeus suddenly summons her. Ares scoffs, walking away from his sister, while Zeus stands in front of the throne room expectantly.
🦉{Part Nine}⚔️
{Well, I never asked for this, I never wanted this.
All that I want is some time to myself.}
Athena feels conflicted, wanting to follow her brother, but not wanting to disappoint her father. Stressed, she runs after Ares, promising that she'll be right back. Zeus watches her leave, looking a little aggravated.
🦉{Part Ten}⚔️
{Looking in your eyes, I'm coming home.
Just get away from me, please just stop touching me.
⚔️You're always trying to be somebody else.}🦉
Athena finds Ares, once again asking what's wrong. Ares doesn't give her a proper answer, explaining how he has a plan. Confused and a little concerned, Athena listens as her brother explains his plans to take the throne, to fix everything, to finally be known and to be treated as he deserves. In horror, Athena realizes he's talking about overthrowing their father, and she backs away from him. By the final line, Ares suddenly has the lower vocals. The roles have now been switched. He snaps at Athena for always following Zeus' orders ever since the incident with Pallas, knowing that she hasn't been the same since.
⚔️{Part Eleven}🦉
{Now I realize I'm not alone.
Well, you're only scared of me.
But you never cared for me.
Why don't you let me free?
'Cause you'd never dare to be.}
Athena, who now has the higher vocals, admits to her stress, but she would never want to overthrow Zeus. He was still their father, and their king. Ares, blinded by his anger, continues yelling at Athena, as Athena accuses him about never caring for her or their family. Ares fires back, calling Athena a hypocrite for never standing up for him whenever he was in trouble with Zeus.
⚔️{Part Twelve}🦉
{'Cause you never listen, you're always insisting.
(I'm just/just stop) reminiscing,
I feel something missing.
I just want (you here with me/my privacy),
God (can't we just get along/won't you leave me alone)?}
Athena is trying to calm her brother down, but nothing is working. Ares progressively gets more and more enraged, and it's frightening her. She wishes they were kids again, so they wouldn't have to keep fighting. Ares tells her it was all just a waste of time, as the argument continues to escalate. Finally, Athena reaches out for him, still desperate to calm him down. Ares finally breaks, and in the heat of the moment, he slashes Athena's right eye.
⚔️{Part Thirteen}🦉
Athena is sitting in her room, a new scar over her eye as she stares at her reflection on her helmet. She touches the vulture feather around her neck, tearing up. Ares is in his own room, looking over his plans to overthrow Zeus once and for all. He won't let anyone stand in his way, not even Athena. He touches the owl feather around his neck.
⚔️{Part Fourteen}🦉
{Evelyn, Evelyn.(x6)}
As the two prepare for battle, they're followed around by their younger counterparts. As the twins walk through the halls of Olympus and around the mountain, they both reminisce to when they were kids. Ignoring the child versions of themselves calling for them to stop, they continue their descent down to the Underworld: Where Zeus is having a meeting with Hades.
⚔️{Part Fifteen}🦉
{Evelyn, Evelyn.(x6)}
Finally down in the Underworld, the twins meet. Athena knows what Ares is there to do. Ares knows Athena is there to stop him. The two gods circle each other in the Underworld. No longer were they best friends, but enemies on different sides of the war.
⚔️{Part Sixteen}🦉
{Evelyn.(x9)}
Athena doesn't want to fight her twin. She still wants to fix things. But Ares is past fixing anything. He's let his rage build up enough, and now he's finally going to get what he wants. Athena knows he won't change his mind, and the two ready their weapons.
⚔️{Part Seventeen}🦉
The fight transitions to two birds: A vulture and an owl. The vulture easily overpowers the owl, pinning it to the ground. The owl struggles underneath the claws of the vulture, flapping its wings wildly. Finally, the owl fights back, suddenly throwing the vulture off of it.
🦉{Closing}🦉
Athena stands in front of Tartarus, bloody and scratched up from the fight. She gazes down into the abyss, holding Ares’ helmet. She breaks down completely, crumbling to her knees as she cries, realizing what she has just done. She knows she has to fix this, to bring Ares back, but she's too broken to figure out how. At least, for now.
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mirwx · 4 months ago
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its been 5 days but i finished an animation whoa
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sunnytheopossum · 1 year ago
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JESSICA DONE!
My teefs (or hole where teefs used to be?) are beginning to heal, so I’m slowly starting to finish these last couple half bodies for my MAP part! Now that Jess’s is complete, all I have left now to do is Tim and Alex, and I’ll be done! Homestretch baybeee!!
For a while, I was kind of stuck on what I wanted to do for Jessica’s background. At first I was thinking I could make all the trees have distorted faces like how she sometimes sees people in the comics, and then a little after that I thought it might be a better idea to surround her with Ship Out boxes, but ultimately I decided on this shattered mirror effect, and I think it turned out great! I’m not super familiar with drawing Jessica just yet, so she looks a bit generic in my style compared to the boys, but hey, it just has to be done for now. This frame will only be on screen for half a second anywho lol.
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cheesysausageburrito · 25 days ago
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potential map ideas im thoinking about perhaps doing
Ofelia ( Kiltro ) Hector and Imelda map ( This song is perfect for them i swear -- )
Mi Capitain ( Kiltro ) Full on Coco map ( also perfect )
I haven't done a map before so these are just some ideas I have!! ( tips are appreciated :D )
might use flowerdogs for designs tehee
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literallynharmonia · 1 year ago
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I am cooking
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alatowritesalot · 8 months ago
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It's insane how disspite how much content warrior cats fans have the exact same scourge MAP will come out every single year. The exact same Mapleshade MAP. The exact same Ashfur MAP. I mean, don't get me wrong, I watch and enjoy them because I like animation in general but like.... don't y'all ever wanna do something that HASN'T been done 16 times before? Or at least stick on a theme or AU to make it LOOK like it's brand new. There are other characters, other arcs- heck- other books!
Don't let me tell y'all what to do though, I'm just making an observation.
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ashie-on-starboard · 9 months ago
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kinda want to make my own kinda fanzine thingy(similar to hgcz, except it would be just me), but its not for like a fandom, and it would be with my own ocs.
just some thoughts.
also im gonna be part of a MAP and i have no idea when its gonna be out but that will be so cooooolllllll:3
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muppetable · 2 years ago
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guys-
as i'm sure you may know by my sideblog @coyotix, i am a warrior cats kid. mainly for the animation yknow i like drawing animals and it helps develop my art style, but it won't stop me from getting involved in the characters and (occasionally good) plotlines. au animatic are fun too.
well you see the problem with being in such a large animation community is that almost every idea has been done before so originality is really tough to pin down. so many times i have gotten a fantastic idea for an animation only to find that like six people have done it already. like it won't stop me from doing it but then i don't feel as original abt it yknow? not a self deprecating thing, it's just a bit disappointing?? if that makes sense??
so it's currently 2:18 am and im listening to music, and chant from hadestown started playing and OH MY GOD i had a fantastic idea for a map with the song, using stories and characters from the broken code arc!! and i was immediately disappointed with myself because it's a well known song and a well known story, so naturally, someone has done it already.
NOBODY HAS DONE IT.
I FOUND A WELL KNOWN SONG WITHIN THE ANIMATION COMMUNITY AND A WELL KNOWN PLOTLINE WITHIN THE WC COMMUNITY.
AND THEY HAVE NOT YET BEEN COMBINED.
I FEEL SO FUCKING POWERFUL.
TAKE SOME CONCEPT ART
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thenyandrawsnstuff · 1 year ago
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youtube
promoting this video for you sillies
Gib feedback please that would be appreciated much /nf
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mrnnki · 2 years ago
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Posted the Emotions MAP call. Mwehehe
youtube
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grape-jucie-dog · 6 months ago
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Just curious because I found it sitting in my Google docs
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ethel-stuff · 2 years ago
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here me out-
a map (multi animator project) but its Roxanne wolf to the song "Womaniser"-
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buttermander · 1 year ago
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Side Order + D&D MAP idea
So my only experience with multi snitomator projects was viewing them but I got a cool idea for one. A crossover of side order as a dungeons and dragons storyline featuring the song Little Dark Age by MGMT. It deals with the backstory of Marina and Dedf1sh in a d&d setting while also featuring the events of side order ( featuring Pearl Tressym) . If anybody wants to reach out and maybe help me bring the idea to life that would be pretty cool.
The map itself would deal with Marina a drow aritificer progidy and her past with Acht the bard who would later rise from the dead due to necromancy in the form of a Reborn with fragments of her memory. And then side order takes place in a magical pocket dimension instead of a virtual world with 8 there ascending the spire alongside Pearl the halfling who is polymorphed into a tressym. 8 goes on a quest to defeat the mastermind at the top of the spire guarded by fearsome recreations of monsters from across the world. That's only a brief description but I'm still planning stuff out, like my plans for the final boss. Also I'm open to community ideas on what class and race to make 8 for the idea, there's plenty of options and I don't know what fits them the most.
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angeygirl · 1 year ago
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So Modify is a song about body horror and messed up experiments
Fazbear Frights books are full of body horror and messed up experiments
Just something to think about :)
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chow0w · 1 month ago
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oh i just LOVE your style!!!! if you wouldn't mind, could you explain how you go about designing and what your artistic process is with dragons specifically?? I love your lady jewel design the most!!!!!!
Of course, and thank you so much! @aldershadows also asked this question, and I hope I can give you a comprehensive answer, and will be taking this oppurtunity to create a one-and-done design tutorial to answer any similar questions that may come up in the future.
Bear in mind that I'm not a professional, and I'm not looking to dissuade people from following traditional techniques or other advice. This is purely a discussion of MY process, and what I consider to be good/bad design technique.
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Where to Start
There are six important conceptual 'principles' I like to consider when in the initial stages of (Re)designing a character: Story, Personality, Aesthetic, Interpretation, and canon/fanon appearance. Fully understanding these principals can help you understand a character, which will make both your life and design better.
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Story: What is this character's actual story? What's their lore? Where do they start, and where do they end up - and most importantly, where does your design fit into that timeline? When I design characters, I try to be clear on exactly what part of their journey they are on. (Ex: blaze and the coat -> sandwing succession war)
Personality: This one is pretty easy - what is your character like, and how do they present themselves to the outside world? When you make a character and show them to the world, everything in the canvas is interpreted by the audience: even down to simple details like posture or background. Treat it like an opportunity to show off as much of your character's personality as you can.
Aesthetic: Aesthetic plays the most important role of all: it's job is to make sure your design is cohesive. It can be a common theme, pattern, color pallet or shape - as long as it reoccurs throughout a design, it's good. Use aesthetics to amplify the other principals, and figure out how to make it *look* nice as a secondary goal.
Interpretation: This one is specific to redesigns, but could also be applied to OCs - I like to consider my personal interpretation of a character: the media I see, the opinion I have... Multi-animator projects, other fanart pieces and personal quirks make up my interpretation of most WoF characters. You don't always need to incorporate your interpretation, but it's good to have in mind.
Canon/Fanon appearances: If you want to design and OC, ignore this. If you're redesigning an existing character, it's useful to consider how your audience views them - for example, most of us collectively agree on a few key design aspects of most characters. That doesn't mean you have to follow those conventions, but keep in mind that they may make your character more or less recognizable. You can also call on the other principles of design to make up for any leap-of-faith redesign choices you make.
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Narrow It Down
Now that you're thinking, it's time to narrow those ideas down! Be aware that sometimes, less is more: you might have a ton of cool concepts, but your design will look BAD if you can't stay cohesive. The number of different ideas that can co-exist in one design varies a lot by preference and similarity, so be evaluative when doing this. If you follow my blog, you might notice I tend to walk the line between detailed, cohesive design and overwhelming animator repellent. To combat this, I try to step back often and consider if I've gone too far.
At this stage, it's good to make notes or small sketches - anything to get your ideas down.
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Experiment
Test your ideas out with more sketches - alter, add, subtract... whatever your heart desires. Experimentation is the best way to discover your specific design tendencies, as well as breaking new ground and stepping out of your comfort zone. The more you experiment, the quicker you'll improve. This is usually the point where I start testing out different patterns, since those are the main highlight of most of my redesigns. Pertaining to dragons, it's always a good idea to test out different shapes - especially wings, spikes, arms and tails, which are generally the most customizable features of a character. Looking to other artists for advice/inspiration is also a great tactic, but be sure to follow the 80/20 rule of originality within your designs!
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Judge yourself (not literally)
Evaluating your designs as you make them is always a great idea, but sometimes you need multiple tests/sketches in order to know what you REALLY want. Compare your experiments - what do you like about them? What do you dislike? Which are more faithful to the character, and which ones confuse you? understanding the flaws in your design can help you to overcome even the biggest challenges.
I've used Kinkajou to show how important evaluation is: despite being my favorite character, she has proved exceedingly hard to redesign (to my satisfaction,) even with multiple attempts from this year and the last. She might not even be released by the time this post airs - but with the power of critical thinking and good evaluation, her design has gradually improved over my last few attempts.
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Stay on your toes
Did you think you were done? Did you think it was over? NO. Life doesn't get easier just because you made it past the idea stage. When you have your final thoughts and want to get chugging with your reference page/illustration, make sure to stay alert! Keep evaluating, keep experimenting, and make sure to stay mindful of what you do! One of the more common issues I have is that I turn my brain off while I draw, and then slowly my designs drift further and further away from the idea I actually wanted to put down. Asking yourself questions along the way can help to sharpen your design, and train your mind to think more artistically.
It's always good to take a once-over of your final product: check for errors you might have made, and think about whether or not your design still looks good. Does it show personality? Is it consistent?
If you do find that your end product isn't what you really imagined, don't despair - there are plenty of lazy tricks you (And I) can pull to string things back together again. Using gradient maps is a great way to fix your colors, and simple filters like 'overlay' (procreate) can help to neutralize your pallet. My favorite trick is to use the 'curves' tool (procreate) to make certain colors darker, in the case that I feel my design doesn't use a wide enough range of light and dark shades. I also like to turn saturation down if I think there's a color problem, to see if it's actually my pallet or if I'm using too many colors with the same tone.
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Keep Going
My design strategy relies on confidence. You won't be able to improve if you doubt that you can! So, my most important piece of advice is to keep going, no matter how fast or slow you seem to make progress. My second most important piece of advice is not to compare yourself to other artists - focusing on their progress is neglecting your own.
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To everyone who made it this far, thank you so much! Posting here truly is an amazing experience and I adore you guys. Sorry if this got a little out of hand. I hope this was helpful to you and anyone else with the same question, as well as being a useful resource to other artists in the future! As always, my askbox is open to any and all questions + requests for redesigns!
( ´ ω ` )ノ゙
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