#posts: game dev
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a-blveberry · 3 months ago
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old fangame scrapped screenshots
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Unfortunately, college hit me HARD. So hard that I learned how to program games more efficiently and, the code I had for the Bob and Bosip fangame i was working on was SO BAD that i decided to scrap the project altogether to start from scratch. luckily, i didn't draw any actual assets and most of it was the foundation of the game + some (or... a LOT of) dialogue for the first chapter. Shame i have to lose it, but i want to make a fun fangame that actually works, so back to the drawing board I go. Here's a fun pack of screenshots on what i was planning! (I might reuse some dialogue so I won't be showing most of it) ALSO, a small fun fact! I tried to make the house sort of accurate to how it was whenever we saw it, there's only 3 instances where i remember the house actually being drawn, two were Amor's old art, and one was in the cutscene at the end of B&B! Since afaik we don't actually know the house layout, I sorta just winged it (but I will update it soon! I do want to include Bocopter in there too)
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redspringstudio · 3 months ago
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the morning routine
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insertdisc5 · 2 years ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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auranym · 2 years ago
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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cheeseandcake-from-ao3 · 10 months ago
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serafisolaris · 5 months ago
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birdie
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gloomygloworm · 4 months ago
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hi i'm here to cause more problems in the fandom!
ive seen some posts recently talking about "why the hell do people WANT to see slavery in veilguard, why are they so obsessed with oppression?" and i can answer this, as a brand new member of the fandom!
cause i had no fucking idea that elves were considered second class citizens until my friends told me!
i had no idea that the crows were so severely flawed, or that the antaam were proud warriors (other than canon fodder,) or that minrathous and tevinter as a whole had this huge problem with slavery.
i just yesterday after doing research into other games discovered alienages, about the dales, about who andraste was and who shartan was. because even reading the codex entries the game seems to fail to make any general connection to all previous games and the world they crafted at all! what the fuck is the chant of light? whats the major religion? what IS andrasteism? what do you mean the crows buy children and torture them - what do you mean they arent just exaggerated circus clowns that kill people? i get it, part of it is perspective. but you'd think dock town - a VERY POOR section of minrathous, would have an alienage? that we'd see more elves doing menial labor or trailing behind nobles as slaves?
also i keep hearing shit about the viper being the pope? or tarquin? where the hell is this info? quite frankly the game doesnt make the codex tempting enough for me to want to 100% it (ESPECIALLY finding out about this terrible "secret ending" that makes me fear picking up ANY MORE codex entries since i already have 2 out of the 3 you need to get it???)
the obsession with slavery isnt because i want to be oppressed, if i wanted that all i have to do is go be in public because im both queer and disabled living in a red state. its about what THEYYYYY the GAME CREATORS put in their own game. slavery! which now, despite how RAMPANT it supposedly is, i have no clue about! i only know about half the shit i do because my friends have been in the fandom a decade and im playing through origins now with them. which, btw, whoa what a game! not afraid to be icy and bitchy and HARSH in an environment where they cultivated that exact reaction.
i like the scenery in veilguard. i like the amount of mingling npcs in locations that make it feel more full, i like the soundtrack and the graphics and the companions as characters. i dont like the story! i dont like the lack of environmental storytelling or the discrepancies in information that i feel like i should know. it feels like its taken the same landslide that pokemon has - going from being called a loser by Gary to having no less than 3 best friends at any given time. There's such a lack of conflict like the game is scared to express the spectrum of emotions and personalities that people deal with day to day. i like my escapism the same as anyone else but if im walking through a city known for treating elves like second class citizens no i wont be surprised if im called a "knife ear" casually by some drunk moron who cant even stand straight.
no ones looking to be oppressed. we're looking for what you advertised to people ages ago - a complex story with serious consequences for the actions of others!
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adobe-outdesign · 8 months ago
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Typhlosion fans: I can't believe people are being gross about my fav!!
Vaporeon, Gardevoir, Hypno, Salazzle, Goodra, and Lopunny fans:
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poorly-drawn-mdzs · 11 months ago
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Dungeon Meshi: The RPG
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mohntilyet · 3 months ago
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actually sorry dav reads like a game that was written by people who think da2 is about found family. in every other game my ending feels earned and my choices are my own and then veilguard asks the bold question what if we could bring the hr mandatory team bonding experience into a video game?
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Not to focus overly on my Rookanis feels, but I love the dialogue cutscene where Lucanis and Davrin are drinking together, sharing stories, and invite Rook to sit with them, for so many reasons.
I mean, I love the dialogue cutscene in general and both the guys in it. The mood is great. The dialogue is just so damn funny. It's a friendly dick measuring contest between our favourite boys. After the initial antagonism and tension, they've become friends. There are bizarre lore drops. The stories are entertaining and frankly wtf? A big writhing ball of angry nugs? Created through blood magic? The stuff of nightmares! I wish I could see Lucanis deal with that. I wish I could see Davrin figure out the big heap of tentacles. I love the way the guys are just a little tipsy in a cute way. Lucanis talks a little too loud in comparison with what we're used to. Davrin is starting to have trouble articulating. The "Of course we're getting along. We're PROFESSIONALS," as Lucanis raises his cup a little towards Davrin always cracks me up. Also, Lucanis, are you drinking wine from a coffee cup? The way they both invite Rook to stay and participate. The prospect of slightly drunk cooking and snacking and sharing stories. All in all, it's a beautiful scene that makes me smile every time.
But let me also yap about Lucanis for a moment. (Of course you will let me. It's not like you can stop me. No one can stop me. Not even me.) I want to focus on how Lucanis interacts with Rook in this scene.
It's obvious he's let himself relax a little. He's a bit intoxicated. Clearly he's having fun. He smiles easily and flutters his eyelashes at Rook. When you choose the dialogue option that mentions ruining Solas' ritual, Lucanis insists that Rook tells the story. "[Neve and Harding] don't tell it the way you would," he says, encouraging Rook to talk about something, from what he says, he seems to have already heard, because he wants to hear them tell it.
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Then he decides he'll cook something while they chat, but he emphasizes that he will only do so "if Rook's staying," nudging them further. It couldn't be more clear that he wants them there and that he enjoys their company.
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I feel like I don't see enough people feral about it, because come on, he's so sweet in this scene. He obviously wants Rook around and their presence makes him happy.
And, yeah, I know this scene also happens with "just" friendly Rook. The thing is, I don't give a fuck. I don't think it diminishes the interaction in any way. The context matters. It's sweet with friendly Rook and even sweeter when they're more. Also, I played Lucanis' romance first, and I did not know that. What I saw in this scene during that first playthrough was the man absolutely delighted by Rook's company, repeatedly and enthusiastically asking them to stay and spend time with him, and it made my day. Still does.
When I keep babbling about how much I love Lucanis' romance, it's not just about all the hearts I get to click to see where they lead or the beautiful post-Tearstone love scene, it's also interactions like this where you see how much he wants Rook to be there, all the more or less subtle signs of affection (and yes, also friendship, because that goes hand in hand) that happen throughout the whole game.
#Dragon Age#Dragon Age: The Veilguard#DATV#Veilguard#Lucanis Dellamorte#Rookanis#sometimes I look at certain posts that say that Lucanis' romance made someone/their Rook feel ''unloved''#and I think that whatever feelings one might have about it are valid - I'm not here to tell anyone how they should or shouldn't feel#we all have our own tastes and ideas about what good romance consists of too#but oh boy I can't relate at all#as far as I'm concerned‚ and taking his personality into consideration‚ Lucanis couldn't be more clear he wants (to be around) Rook#and I find their bond to be so special and deep#but they both also approach and cultivate it so carefully and slowly because of all the circumstances and I think that's beautiful#though I admit I don't understand complaints from those who think he's supposedly somehow more interested in Neve than Rook#I mean don't get me wrong - they're a sweet couple when that happens#but on a Rookanis playthrough? seriously?#do they actually pay attention to the man or do they just look at him#is Lucanis a different man in their game than mine?#have they somehow missed all the interactions between him and Rook - romanced or not - throughout the whole game?#vs a few friendly lines he has with Neve?#idk man couldn't be me#I didn't even know they could get together under different circumstances during my 1st playthrough 😂#I learned that outside the game#I mean I suspected it might be the case because the devs talked about NPC romances but I also suspected Lucanis and Davrin 😆#I only got confirmation later online#but anyway LOOK AT HIS DELIGHTED LIL FACE here
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loverofpiggies · 11 months ago
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Guys I know I havent done comics in like 3 years or something but.
I got the biggest inspiration to draw a Fionna and Cake comic about Simon and the Winter King and uhhh
It's already 24 pages strong.
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rosesrotofficial · 7 months ago
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"Are you missin' me?"
it's november 18! can you believe the devil is a scorpio? happy birthday to our dearest goreboy!! 🔪 🍰
(art by @munstxr)
interested in more killer chat?
we'd love to hear more! check out this survey about the future of killer chat and help spread the rot <3
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milquetoastii · 3 months ago
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even more mhin photos because apparently i can’t get enough of them
📸: cat_kanna on instagram
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dobodleaday · 8 months ago
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10.23.24 ONE MORE SLEEP UNTIL SLAY THE PRINCESS PRISTINE CUT!!! 🗡️ 🤡
(The Clown is real to me okay?😭)
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lilycutesmith · 5 months ago
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did a bit of clean up and added some ~ flair ~, along with some essential gameplay stuff like "breakable blocks" and "bottomless pits". It's like, basically a game now, though the HUD is placeholder lol.
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