#roguelike adventures and dungeons
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a modpack having a questline like this is the equivalent to putting mentos in coke for my brain
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Somewhere in a dark city...
#fantasy#medieval#dungeon synth#illustration#retro#retro gaming#gamedev#cyoa game#cyoa#choose your own adventure#dnd writing#fantasy illustration#fantasy games#dark fantasy#high fantasy#low fantasy#rogue#roguelike#roguelite#crpg#ttrpg art#ttrpg#rpg art#rpg#short stories#fantasy art#retro rpg#dungeons and dragons#dnd#dnd art
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Beef: Welcome back to Minec-
Etho: Labyrinth of Puzzles!
#source: roguelike adventures and dungeons#correct#team canada#mcyt#ethoslab#etho#vintagebeef#Happy Canada Day folks!
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Swamps secrets
Pixel art for today based on videogame Star Ocean for game console Super Nintendo. Role playing game with unbelievable 16 bit graphics. So, this is adventure! This is a story and fantasy, something, space there is there. Maybe. I do not play it yet. Star Ocean. What an interesting name for a game. It should to be and excellent adventure. With format about 16 bit cartridge! Well, I, definitely, need to play it! And to see what an ocean is there! And, it is, also, about a stars.
And, this is my drawing based on Star Ocean (snes). In a swamps land, there are lots of beautiful flowers. And, it is often, it is very interesting to have a walk here! And, also, here at the water surface. Well, even, ok, it is not deep. But, amongst the water. There is a construction. Whole series of buildings. And, it is very interesting to explore them. With your friend little frog. He is living in these swamps. And he made a wooden sword by himself. And he walks everywhere and explore. These buildings.
So, someone is here in a dark passages. Creatures with red eyes and black color. No one never see these creatures beyond these buildings. There are, also, a huge rats there. And, rats with two legs. There are also a skeletons and zombies there. It is a things, that little frog said to you. He explores these places for a long time, already. And, it is hard to say how far in swamp and in the forest these buildings go. And there are, also, underground parts. Little stairs under the ground. There are labyrinths there too. It is a tale from little frog.
And, at night, here a necromancer zombie is walking here with his little army of skeletons and zombies. They are throwing fireballs in everyone. So, it is better to do explore part till the night start.
Fantasy thing about super Nintendo some action role playing.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/
TUMBLR: https://dimalink.tumblr.com/ BLOGGER: https://dimalinkeng.blogspot.com/ MASTODON: https://mastodon.social/@DimaLink
#pixel art#digital art#artists on tumblr#16 bit#ms dos#snes#super nitnendo#videogames 90s#retro game#swamp#labyrinth#fairytale#fantasy#action rpg#dungeons#explore#flowers#little animals#quest#adventure#ruins#abandoned#roguelike#little frog
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Dungeons & Degenerate Gamblers: A New Frontier in Blackjack Gaming

Dungeons & Degenerate Gamblers blackjack roguelike adventure game launches on Linux, Mac, and Windows PC. Thanks to the creative talents of developer Purple Moss Collectors. Available with a discount on both Steam and Humble Store with Positive reviews. Get ready to roll the dice and deal some cards because the blackjack Dungeons & Degenerate Gamblers launches. Brought to you by Yogscast Games and the creative minds at Purpose Moss Collectors, this blackjack roguelike adventure is finally hitting Steam. It's also packed with action, strategy, and a whole lot of cards. After a fresh coat of paint from a recent graphical overhaul and a wildly successful Steam Next Fest demo, Dungeons & Degenerate Gamblers blackjack is ready to welcome you to the table. With over 50,000 new players already taking a seat. This title is gearing up to be the most exciting card game you’ll play on Linux this year.
Dungeons & Degenerate Gamblers Launch Trailer:
youtube
Dungeons & Degenerate Gamblers isn’t your regular blackjack card title, though. With over 300 unique cards at your disposal, you won’t just be relying on a standard deck. Expect to find everything from birthday cards to tarot cards. Due to give you endless ways to outsmart your opponents and rise to the top. The combination possibilities are as wild as they come, making every hand you play feel fresh and volatile.
What’s in Store for You:
Unique Card Play: Your strategy will depend on the suits you draw, but with a twist. Each suit brings its own play style, so you’ll need to stay sharp and adaptable.
Endless Replayability: Every time you beat Dungeons & Degenerate Gamblers, you’ll unlock new starter decks, giving you even more ways to tackle the blackjack challenges ahead. Keep climbing — or descending — the ranks of the tavern with every run.
Game-Changing Synergies: Discover wild card combos that let you break the rules and tilt the odds in your favor. Beat the house edge and come out on top.
300+ Unique Cards: There’s no shortage of variety here. Dungeons & Degenerate Gamblers has over 300 cards, you’ll always have new blackjack strategies to explore and new opponents to conquer.
60 Tough Opponents: The tavern is full of characters looking to take you down. Can you defeat them all?
Special Chips: Use these to gain an edge in tough spots or activate special cards that can also turn the tide in your favor.
Mini-Games and Events: Earn more chips and power up your deck with exciting mini-games and random events that keep every run exciting.
Grimy Pixel Art: The title’s gritty, pixelated look adds to the seedy casino vibe. It’s all the fun of a shady gambling den without any of the real-world risks.
If you’re up for the blackjack roguelike adventure challenge, head over to the Dungeons & Degenerate Gamblers Steam and Humble Store pages and pull up a chair. Priced at $13.49 USD / £11.51 / 13,31€ with the 10% discount. Who knows? You might just hit the jackpot. Since it's playable on Linux, Mac, and Windows PC.
#dungeons & degenerate gamblers#blackjack#roguelike adventure#linux#gaming news#purple moss collectors#ubuntu#mac#windows#pc#godot#Youtube
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one of these days i'll be able to make the case for why The Oregon Trail is a genre in and of itself not unlike Rogue or Wizardry, and should be recognized as such.
just need to download a few more braincells. could take a while.
#video games#the oregon trail#roguelike#traillike#indie games#rogue#wizardry#dungeon crawler#interactive fiction#adventure games
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I drew my boys <3 Apollo and Frog, may they both outlive me
#youtube#small streamer#small mcyt#roguelike adventure dungeons#radpack#ice and fire#ancient beasts#modded minecraft
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Volcanic Dungeon for the ZX81
#youtube#Volcanic Dungeon#ZX81#Adventure#Text Adventure#Rogue-like#Roguelike#Carnell#Carnell Software
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youtube
Whabam, video be upon ye
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its time for some minecraft. as a treat
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
#tb answers#diablo#diablo game#diablo 2#diablo 3#diablo 4#blizzard entertainment#activision blizzard
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so weird to see youtube videos recommended to you like "playing FORGOTTEN minecraft mods" and it's a mod that you just played with yesterday
#rambles#not jojo related#tempted to say ''it's not forgotten you just don't play modpacks that aren't on version 1.16 or above''#i get bored of vanilla super easy so i almost always play with giant modpacks and a lot of my favs are 1.12.2 or occasionally 1.7.10#haven't really messed with the 1.16 ones much#i forget the majority of minecraft players don't play with mods#like when RLCraft was big and that turned people off from modpacks#because it was so hard (really it was just unfair and poorly put together IMO lol)#or they don't know anything past the aether and maybe twilight forest#(the best dimension mod i've ever played is easily the betweenlands but i digress)#i loooove skyfactory roguelike adventures and dungeons and sevtech ages#i like modpacks that give you a branch of objectives and lots of shit to do#keeps me from getting bored while keeping the open endedness of minecraft
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Welcome to the journey!
Hello everyone, and welcome! I'm Jjeinn, and I'm working on a series where I'm building a retro game inspired by games of the N64 and Play Station! It is under a working title of "Journey Through LoGuo" in the vein of Zelda and the like. Our protagonist, default name Locca, is going to make her way through the Empire of LoGuo, ruled by the sun emperor who as of yet does not have a name.
In her adventures through the lands, Locca will win the support of various scholars dedicated to the 6 elements, learning various spells to supplement her ever-increasing array of... gadgets? I feel that implies a higher tech than we're talking here. In the very-shoehorned reference to Journey to the Wes I have in my working title, there is a rather Chinese-inspired theme to LoGuo, which being my attempt at a N64-era "Zelda" esque game, directly created the name of the empire.
Contrary to most games I've seen of this genre, Locca is not your typical sword and shield fighter. Locca's weapon of choice is the guandao, a Chinese polarm sword, leading to a combat system that will be very active!
To me, this is basically a modern port of a hypothetical game made in a world where the video game crash didn't happen, and thus there was a US competitor to Nintendo that was attempting to match pace. So... "out of universe" but still in-universe somewhat, this is just what was the latest of a series in the 90's. To that end, there are certain things that would be known to players in this non-existent world that the game was made for, but we obviously don't have that context in real life. So, I have been going back and forth on whether to talk directly on that or not. If I do, I will mark such posts as #loguo spoilers
Other tags to follow the project are mainly going to be #loguo but I might add more.
This post will also eventually have the elemental symbols surrounding the crest of Loguo (basically mirroring the medallions around the triforce in OoT) but my pen tablet is angry currently. So hopefully soon.
And a link to my previous master post, about J'ard here:
J'ard is not dead, I've been working on the world for 8 years now, but it isn't the correct start. Thank you everyone who's followed along with my dev logs, and here we start some more!
#game development#devblog#indy games#game design#game dev#indie games#indie dev#indie game dev#indie developer#indie game#loguo#loguo spoilers
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Etho: Oh, it dropped a bunch of these- uh-
Pause: Oh shit, yeah
Pause: I mean, oh poop, yeah!
[Beef laughs]
Pause: Oh poop!
Beef: Oooh poop.
#source: roguelike adventures and dungeons#mcyt#correct#team canada#vintagebeef#pauseunpause#ethoslab#etho
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Get Ready for Dungeons & Degenerate Gamblers: A Unique Blackjack Roguelike Deckbuilder

Dungeons & Degenerate Gamblers release is due to out for the blackjack roguelike adventure game on Linux, Mac, and Windows PC. Thanks to the creativity of Purple Moss Collectors. Due to make its way onto Steam. Yogscast and Purple Moss Collectors from New Zealand are excited to announce the release date for their new card-flipping, risk-taking blackjack roguelike deckbuilder, Dungeons & Degenerate Gamblers. Mark your calendars for August 8th. This blackjack-themed roguelike made a big splash at Steam Next Fest in June, becoming one of the top 25 most played demos. With over 120K wishlists on Steam, this innovative Linux deckbuilder is off the charts. The team has also have a brand-new teaser trailer, showcasing the intense action and high stakes. In Dungeons & Degenerate Gamblers, each hand could be your last, so you’ll need to play smart and take risks when it releases.
Dungeons & Degenerate Gamblers - Release Date Announce Trailer
youtube
In this game, you’ll build powerful decks to challenge the greedy business bosses exploiting the local gamblers. At launch, you can choose from over 300 cards, since each demands new strategies to hit the jackpot. Every round is different, and you’ll need to stay sharp to succeed. You’ll navigate through a tavern, challenging patrons, buying new cards, resting when needed, opening booster packs, and take part in minigames. Dungeons & Degenerate Gamblers is run-based deckbuilding roguelike that releases you into endless possibilities for unique and exciting decks.
Here are some of the features:
Four unique play styles based on card suits.
Unlock new starter decks when you complete runs, giving you fresh ways to play.
Over 250 unique cards to collect.
Face off against 60 different characters.
Enjoy the gritty pixel art style.
Experience the thrill of a seedy casino without any real-world risks.
So, gear up and get ready to dive into the game, perfect for those who love strategy, risk-taking, and building powerful decks. Whether you’re a seasoned card player or new to the genre, Dungeons & Degenerate Gamblers offers a fun and challenging release. So gather your friends, shuffle those cards, and get ready for an adventure like no other. Stay tuned for more updates and get ready to go all in on August 8th. Due to make its way onto Steam for Linux, Mac, and Windows PC. Make sure to Wishlist today and be part of the action from day one.
#dungeons & degenerate gamblers#blackjack roguelike#adventure#linux#gaming news#purple moss collectors#ubuntu#mac#windows#pc#godot#Youtube
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...mkay I'm done with the qud roleplay thing :p Guys keep dying before they do anything interesting, I can't spin an interesting narrative out of it lol. (maybe i'll just make a sideblog though. acutally i think i'll just make a sideblog. yeah i'll keep doing it lol i just love this game)
But, yeah. I got the mod to change Hooks For Feet into hooves, flippers, whatnot, so now I'm playing as Wicked Thunder. We'll see how far she gets! If I ever get another character through Golgotha, I'll let you know. That must be the final level, right? :p
...see, the thing is—and don't tell me, I want to find out everything for myself—the thing is, I've been approaching this game all wrong, I think. It's a traditional roguelike RPG. But, I've never played the original Rogue, so I don't know what that's like. By "traditional" I'm interpreting the playstyle, the tile/ASCII graphics, the wordiness in descriptions, the random caves and items everywhere. By "RPG" I'm thinking like Dragon Warrior or Final Fantasy, you embark upon a grand adventure—and then you stay on that adventure, exploring new places and meeting new characters and following the story until the end.
I think what I'm missing is the more modern take on "roguelike"—which, again, might be exactly what Rogue was like—and that's stuff like... actually, I don't play a lot of roguelikes. Binding of Isaac is the only one that comes to mind. You keep starting over and get random items from a random dungeon with random enemies but, and this is the key, each "run" you go through in one sitting. Maybe it ends in thirty seconds, maybe two hours, but you don't create a new Binding of Isaac character and put 60 hours into leveling him up. Your account overall, sure, but not an individual run. ...but, Qud has no account-wide unlocks like that, so, I dunno. Maybe I was right the first time, maybe this is just a permadeath Dragon Warrior and I just need to git gud.
i dunno. just spitballing. don't tell me anything. but it is all Qud all the time up in the meatball head these days and i dunno if that's gonna change any time soon.
Anyway, I'll let you know if I ever make any progress—or, at least if I die in an amusing way. You should message me, I want to make friends.
That's all for now.
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