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#so glad 3’s quests are so good they more or less make up for the mediocre main story
ac-liveblogs · 2 years
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Lostbelt 7.2 - The ORT Experience
I have this real problem with Kinoko Nasu’s writing, and it’s that whenever he lets loose and gets real indulgent in his work it’s genuinely one of the best things I’ve ever read.
I had my reservations about some of the choices he made in 7.1, but oh man do they pay off here.
The plot of this Lostbelt is as follows; there’s a giant fuckoff scary alien spider that’s been sleeping in South America since the dinosaurs went extinct. This thing is so powerful humanity hasn’t even evolved to a point where they’re able to comprehend how strong it is but, again, luckily enough, it’s asleep.
So... the Alien God that wiped out humanity wants to fuse with it, our last remaining enemy on the Crypter side wants to wake it up and make it destroy the world, and we would very much like it to just... stay. Please.
With the Alien God rendered amnesiac and our tentative on-off ally, most of the chapter is spent trying to beat Daybit and Tezcatlipoca to ORT’s location in the 9th Underworld. Last chapter went into a lot of detail introducing the two species currently dominating the Lostbelt; the Deinos and the Ocelemoh, while this time we learn a lot more about how this Lostbelt came to be in the state it’s in.
This trip is a lot of fun, though I did admittedly drift off in Ixquic (our AU Archetype Earth, sorry Arcuied fans) and Da Vinci’s history lesson, and while Ereshkigal Alter’s inclusion felt like blatant fanservice that honestly missed for me (she’s by far the weakest of the Underworld Goddesses - most of her schtick was comic relief), Camazotz and Nitocris (Alter)’s subplot was genuinely moving.
Not sure what it is about Nasu, but he’s been knocking it out of the park with the monsterboys lately. Playable Camazotz when, he’s the only bitch I respect in this whole Lostbelt. Camazotz is the best BEAST we’ve seen since Goetia.
This isn’t to say that Tezcatlipoca, Tenochtitlan and Kukulkan dropped the ball in terms of their writing, though. Nasu made me care about all of them - I cried during Tenochtitlan’s last stand, got chills when Kukulkan resolved to fight ORT and Tez and Daybit are by far my favourite Crypter-Servant duo by a literal landslide, but their designs... god, the designs for these characters really do let them down.
Setting aside how shockingly white they all are, I have a lot of difficulty taking any of Kukulkan’s scenes seriously when her design keeps drawing me to look at her ass, and something went seriously wrong during every part of Tez’ design phase. His stage 3 looks seriously off, which sucks given how great his voice actor is, how good his animations are and how fun his rapport with Daybit is. Stage 1 gets off best by far.
I even kinda liked Ixcalli by the end of things.
I got a bit less from Daybit than I was expecting - he’s an OP badass and a fun rival to Ritsuka, but he was always a bit out of focus until their showdown in Tezcatlipoca’s afterlife. It’s actually during Daybit’s final showing that I felt I got to understand him the best, which is why I’m very glad his boyfriend partner is going to pull some strings and revive him as our ally later.
Tez just outright says he’s gonna do that. “Can’t recruit allies” smh Daybit, you seduced a neutral god so hard he’s bending reality and breaking the world in your favour.
It was also great getting some more context as to Wodime and Daybit’s motivations, though we’re obviously still missing the final pieces as to what Marisbury is actually up to. I’m excited for Ordeal Call. It’s filler, but I don’t care. It’s more main quest FGO. I love this game. It has its rough spots, but when it hits, it hits.    
Over at Team Chaldea, Nasu delivered some really strong interpersonal dynamics this time around. Kadoc is melding into the team wonderfully, Nemo is still growing as Best Rider (dude’s just got it all, y’know?), Gordolf continues to trend upwards in my heart and Mash made me cry twice over her friendships with dinosaurs. Sion and Habetrot are still the weak links here, honestly.
And then there’s Ritsuka.
He had a strong showing in Lostbelt 6 with Oberon, but Nasu has again raised the bar on this kid. Ritsuka was the hero of this Lostbelt in a big way - in a way, honestly, he’s never been before. We spent a LONG TIME fighting ORT, and almost all of that time Mash, Kadoc and Gordolf were reduced to supporting Ritsuka long enough for him to summon another Servant - another friend - and send them out for ORT to devour because there was literally nothing else they could do.
The fight against ORT is a draining, challenging slog. Watching my Servants get replaced with DATA LOST was an indescribably empty feeling. The sheer panic that I wasn’t going to make it. The genuine joy when another ally showed up to slow ORT down, even if only for a minute. It was a lot. The atmosphere in the ORT raids is wonderfully constructed, even if the raids themselves are painful in a bad way. (I guess that’s immersive story=gameplay integration for you)
And throughout it all, it’s made very clear that no matter how much Ritsuka is suffering, he is not going to stop fighting, and he’s going to keep a smile on his face the whole time. He is the only one that can.
Kadoc is yelling at you to take breaks. Mash refuses to leave you behind when you try to save her. Despite everything, we still get to have a comedic moment here or there, because Ritsuka wants his friends to keep hope. His good nature won him allies that helped us at the last second, that we would not have survived without. Ritsuka is a kind, selfless hero, and it’s been absolutely wonderful watching him grow from a bland self-insert to a very distinct character, separate from me, that I’ve come to care about very much.
This Lostbelt started with Ritsuka selling his Command Seals to Tezcatlipoca to save his friends’ lives, and it’s fitting that same selfless, dangerous compassion stays with him the entire time. I really care about Ritsuka. I’m going to be sad if he dies.
Also, ORT is TERRIFYING? goddamn like. WHAT DO YOU MEAN THE ORT IN PANHUMAN HISTORY IS STRONGER-
Nasu is the kind of writer that... you can really tell when he’s enjoying himself, and that enjoyment becomes infectious. There were moments I laughed out loud, there were moments I got genuine chills, I cried sometimes. I cried over goddamn dinosaur soccer, man, it’s stupid but genuine.
When I think about a game like Genshin Impact, where it feels like the writers only deal with half the characters out of obligation and shortcut to the easiest way to resolve any given plot, it staggers me. Are any of the writers enthusiastic about their work? Did any of that enthusiasm survive HYV sanding off the edges to make things as marketable as possible? Is anyone really passionate about Genshin Impact for Genshin Impact? It doesn’t feel like it. It seriously doesn’t.
I’m a negative person and I’m often really critical about the media I consume. FGO is certainly not immune to that, but I always end up forgiving it’s missteps more than I do any other franchise’s - and that’s because when it hits it hits. Nasu’s writing really works for me. I always end up feeling really emotional about a chapter he’s written, even days afterwards, and that’s actually really rare for me. I’ll often like media, but very few works really resonate with me the way Nasu’s do.
I dunno. I listened to ORT’s theme music earlier and I got chills just thinking about the fight again. I can’t really say that about many other works I’ve experienced. With him, I don’t even care to theorise about what’s going to happen too much, because if he’s writing a chapter I know it’s gonna be insanely good, and I just have to wait.
I can’t wait to experience Lostbelt 6 again, and in two years time I’ll have a blast replaying this one. That’s about it, I think.
also, my fgo rareship is mash/ritsuka/kadoc. i’m not alone here, right? i think it’s really cute. kadoc is super growing on me and he had a cute rapport with mash in traum and i swear to god i think some of the dialogue choices with him are going to matter later and-
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midknitefox · 5 months
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fallout 4 positng again I'm borwd
I'm halfway through a thing of frosting don't. don't come at me bros.
HANCOCK APPRECIATION MOMENT. I have an obsession. stepped on a mine and he went "are you okay? see any more?"
my HEART.
who couldn't love this man your first interaction is him stabbing the fuck outta a guy who tried to scam you. it's beautiful, really. get yoself a man willing to stab someone for u when you haven't even met yet.
slash jay dont
don't stab people pls this is fiction
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I think nick is better in a fight. oh god
this guy has a mini gun NOPENOPENOPENOPEOPENOEPEMOPNO
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i died
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I killed someone and he said "you handled yourself pretty well, sister"
explodes
HANCOCK STOP NOOOO
HE'S RUNNING INTO THE ROOM WITH THE MINIGUN GUY
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He fucking stabbed her to death what the actual fuck how did he not die (legendary gunner???? wtf????)
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I stole the minigun
perfect for me (Hancock keeps giving me drugs, and he likes when I get hooked on em. I refuse to buy more drugs so until he gives me more drugs I have no drugs. sorry it's not my fault jet is so useful </3)
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Hancock I'm glad you're proud of yourself for getting me addicted to everything under the fucking sun. ily <3
oh I'm overweight now. minigun too heavy </3
throws it at Hancock
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does fallout 4 do the same thing as skyrim where if your companions inventory is full you can make them pick stuff up and it'll still work
I dont actually know
Hancock though is now carrying two miniguns (Ashmaker and Junkie's) and a fat man. and I think he has 2 rocket launchers for some reason? not sure.
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I'm so glad I have NO AMMO.
I'm out of 10mm, .44, and the only weapon I can use rn is basically my deathclaw hand
which isn't bad but it's up close and personal . in a gun fight.
I have a shit ton of .38 and .45 (755 and 489 respectively) but no guns for those :/
and now that I think about it I'm out of ammo for both my flamer and cryo thing so idk why I'm carrying them wtf
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maybe I'm overweight from the
yknow
50 fucking mirelurk eggs
why
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unrelated but I watched the show the other day. so good.
genuinely it felt more like the game than anything else I've watched
like . tlou was good. but it didn't feel like the game. fo felt like the game. there were moments that were just. perfect.
random radaways around, the time slowing down slightly in battle feeling like vats, so good
ok rant over (I would love to rant about it more if anyone wants to chat I'm lacking people to talk about it with other than my mother and that's kinda sad)
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I had to step back from a fight due to low hp and Hancock walked up next to me and destroyed them with the minigun I gave him
so real ❤️
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AH GRENADE
I sploded. rip
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STUCK ON DEBRIS 💔💔 WORST DAY EVER
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I picked up a coffee cup and got too much weight
no I refuse to drop the deathclaw hands and hide I lug around
I feel like this is fo4's version of the dragon scales and bones from skyrim </3
..maybe a little lot less heavy . but come on where else do I put em
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AYO HANCOCK
"I didn't say we were finished" in the middle of battle
mMMMmmMMM?????????
I'm so gay
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advanced lock vs a skyrim veteran with 90+ lockpicks, who will win
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yum
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FUCK YOU TOO
sobs violently
I can't believe I'm being forced to drop junk on the ground I'm so sad
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ok but
why
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I have so much jet...... Hancock I love you
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consequences of my actions (i had to drop more junk)
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....... I blame the castle.
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HOLY SHIT I JUST GOT DRUGGED WATER
FUCK YEAH
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God I can't handle the dlcs being glitched.
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PURPLE GUY!?!??!!?
sobbing. fr
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I'm about 2/3 of the way through this frosting send help
I need to put it away
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I was fixing my blanket and I didn't pause the game but hancock started doing knife tricks
im.
losing it.
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IM SORRY?
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i
hate this dlc (not really)
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fuck mirelurks
I have mirelurk trauma (the castle quest)
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dies
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"not a lot of folks would travel with a ghoul, not even one with my charisma" i would any day yes pls ily
"just say the word if you wanna take a little Chem break" I WOULD LOVE TO.
I went to talk to him and i hit "talk" and he went "for you, any time" or something and I'm losing my shit
"seems to me like you're my kinda trouble" when I hit relationship 🥰
random but I love his voice it's just
idk something about it is really nice to me even though it falls into the category of voice types that I usually don't really like
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this has become me obsessing over Hancock holy fuck
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you've gotta be fucking kidding me
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SHE CANT FIT AJAHWISHSH
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halfway through her hp bar took about 200 bullets
ALL I GOTTA WORRY ABOUT IS THE LITTLE BABIES SHE SHITS OUT AHAHAHA
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........I don't have enough ammo for this like genuinely
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silent-partner-412 · 2 years
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i get why so many people say xenoblade 1 has the worst quests in the series but i just don’t agree lol not even a bit (minor spoilers for all 3 games, i’ll be ranting about a side quests a lot lmao)
pretty sure the main problem people have with them is the lack of meat to most of them, to the point where every area has quests that are literally just numbered “go collect/kill this thing”, which i think is honestly a little overblown. there are plenty of quests that start off bland but build into another quest, or whole chains of quests that only get better as they go along. this is compounded by the affinity chart being by far the best in this game; it’s easy to follow and pretty much every single relationship link change makes sense (unlike in 3 where sometimes shit would just change and i would have no idea why). i definitely understand wishing there was more to a lot of these, and i would never say no to better content, but also this was something that never really bothered me because they’re SO EASY TO DO… especially in DE, the UI in the game is so good that it’s super easy to just accept literally every quest you see and just follow the exclamation marks. there’s still some shit you’re probably gonna look up here and there to make your life easier, but you have to do that in 2 and 3 as well. it’s so easy for me to lose track of time doing quests in this game because they just feel good to do; the rewards are good, leveling up the colonies feels good, watching the little affinity stars pop up feels good, and nothing is super cumbersome like the other games (especially 2) can be.
i’m comparing this to 2 where i’m gonna be honest, i think the quests are so bad in this game lol. the UI for this game is much worse so most of the “generic” quests just are not as satisfying to take care of. you don’t have a quest log or affinity chart to track your progress, so there doesn’t really feel like you’re gaining anything from doing the quests, which is especially bad when they just feel worse to do. i don’t feel like the content of these quests on average are significantly better than 1 either, but maybe that’s just me idk. the major good thing 2 has over 1 is the introduction of blade quests, which clearly have higher production value than 1’s quests did and feature our fun rare blades, but even that i feel is hindered by the fact that half the blade quests are either extremely mediocre and forgettable or so bad it hurts. i would rather do the late game high entia quests or the nopon drug ring quests in 1 over the best blade quests in 2 any day of the week.
the one saving grace to 2’s quests is the existence of Torna having just. better written quests that i actually end up caring about. but overall it’s just a really weak system and one of the weakest parts about 2 in my opinion.
of course, the punchline here is that 3 improved upon both of them thanks to the introduction of heroes making literally everything better. almost every hero quest is as good or better than the best blade quests in 2 (plus the worst hero quests aren’t nearly as bad as the worst blade quests), and the heroes don’t stop being relevant once you finish their quests. pretty much every commander is involved in most of the quests of their colonies, which makes the heroes more compelling as characters and makes you get more attached to the colonies as a result. i really enjoyed teaching the kids in colony gamma, growing potatoes with zeon in colony 9, learning how insane colony 11 is, helping the poor children in colonies mu and 0, and honestly the list goes on. i think the only issues i have with 3’s quests as a whole (other than that some of them just aren’t very good, though the ratio for that is much smaller than in 1 and 2) are that material quests are soooo much worse than they were in DE for some reason cuz they fucked up the UI somehow, and also the affinity chart isn’t nearly as neat and organized as it is in 1 (though having it back at all is really great regardless).
tl;dr: xenoblade 1 quests good and way overhated, xenoblade 2 quests bad and overrated, xenoblade 3 quests better than 1 or 2 easily
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dootdootwriting · 3 years
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AHHH CONGRATS ON 600!!! I hope you're doing well heehoo and if its okay can i ask for the whole alphabet with scaramouche?:3 (also pls don't overwork yourself jdjajdkdlfmmeis)
600+ event!!
this is my first time writing for scara so i hope i did okay aha,, under the cut for length!
fluff alphabet with scaramouche, gn reader, warning for inazuma quest/scaramouche backstory spoilers!!
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why is his name so long
A-Activities (what do they like to do with their s/o? How do they spend their free time with them?)
- scaramouche isn't super knowledgeable about relationships, so he'll just sort of tentatively ask what you want to do and go along with it (though he might act like it's a stupid idea the whole time). really he doesn't care what he spends his free time on as long as you're a part of it.
B-Beauty (what do they admire about their s/o? what do they think is beautiful about them?)
- well first of all, he admires the courage you've got to have to be with him in the first place. other than that, he also loves your smile (but you won't hear him tell you that out loud, unless you're not really asleep when he thinks you are)
C-Comfort (how would they help their s/o when they feel down/have a panic attack etc.?)
- another thing he's alien to. at first just starts telling you to calm down and is pretty harsh about it. when he realizes this isn't working, he'll reluctantly take you into his arms and start awkwardly patting your head. it's funny how awkward it is and you end up laughing at him about it, which makes him annoyed, but at least now you feel better.
D-Dreams (how do they picture the future with their s/o?)
- scaramouche... either wants you to be by his side as he conquers everything and shows the world just how strong he is, or he wants to do it alone. though it would be much better if you were with him and it makes him sad to think about you not being there in the end.
E-Equal (are they the dominant one in the relationship or rather passive?)
- surprisingly passive, actually. he doesn't really know what he's doing so he lets you make most of the decisions about dates and spending time together. other than that though, he likes to drag you around to do whatever he wants.
F-Fun (what do they do for fun with their s/o? what’s their idea of a fun day out?)
- what's fun? on a day off, scaramouche will wander around and ponder his own existence. you'll have to take him to a market or a park or something so he can actually experience things first - once you do, you'll find he enjoys being alone with you somewhere quiet, where he doesn't have to listen to other people.
G-Gratitude (how grateful are they in general? Are they aware of what their s/o is doing for them?)
- doesn't show it, but is definitely grateful, though he also doesn't know just how much of a hassle he can be. scaramouche just sort of assumed love was supposed to be unconditional... but he can tell when he's crossed a line, and he's grateful for you sticking by him despite everything.
H-Honesty (do they have secrets they hide from their s/o? Or do they share everything?)
- obviously the one big secret is how he came into being in the first place, but once he trusts you enough to tell you about his being a puppet and a test, he's in all the way. he hides little things from you before that but once he's told you, you're in it with him forever whether you like it or not, and that means he doesn't keep anything else from you.
I-Inspiration (did their s/o change them somehow, or the other way around? Like trying out new things or helped them overcome personal problems?)
- he's a lot more tolerable around you! you've been approached by fatui officers asking you "how do you do it?" and saying things like "thank you so much i totally thought i was gonna be yelled at today!" somehow you cool off his temper a bit.
J-Jealousy (do they get jealous easily? How do they deal with it?)
- JEALOUS JEALOUS JEALOUS man. he gets jealous so so easily and WILL confront you about it. after a while and once he knows he can trust you he gets jealous less frequently, because he knows you're with him for the long run.
K-Kisses (are they a good kisser? What was the first kiss like?).
- bad kisser at first because he's probably never been in love before. he gets the hang of it quickly though! your first kiss was because he had to shut you up and he couldn't figure out another way how so he just kissed you. you yelled at him after that.
L-Love confession (how would they confess to their s/o?)
- scaramouche confesses on purpose but in a really weird way. he plans it and everything - he takes you out to see the sunset and brings food (almost like a picnic) but then once he gets to the actual confession it's just like "how dare you do this to me? i stay awake at night thinking of you and somehow you're the most tolerable person i've ever met. childe had the audacity to call it love and to laugh at me so he got what he deserved. if you don't feel the same way i'll punch you too." but he doesn't end up having to punch you, which you're both very glad about.
M-Mornings (what’s it like waking up with them? do they sleep late or wake up before the sun rises?)
- he didn't have a reason to sleep in late until he started sleeping next to you. now he's stuck in his ridiculous sleep schedule so he always wakes up before you. but hey! bonus! now he gets to look at you while you sleep, which for some reason makes him extremely flustered (which is really cute to wake up to).
N-Nicknames (what do they call their s/o?)
- just calls you your name 🧍
O-On cloud nine (what are they like when they are in love? Is it obvious for others? How do they express their feelings?)
- when he discovered he was in love he got angry at you. then he realized it wasn't your fault, and, actually, this wasn't such a bad thing. man were you confused though. for a solid week he just yelled at you for no reason. childe guessed correctly when he realized scaramouche's more-unusual-than-usual behavior, but he had the decency to hold his tongue around you.
P-PDA (how are they with PDA? is it fun to them or are they more reserved with their affection?)
- hates pda. will hold your hand and that's it if you try to kiss him in public his face will scrunch up and his ears will pull back instinctively. then he'll avoid you for the rest of the day.
Q-Quirk (some random thing they do when they’re with you for no reason in particular)
- gently taps you at random moments, almost as if he's trying to remind himself that you're here with him.
R-Romance (how romantic are they? What would they do to make their s/o happy? Cliché or rather creative?)
- scaramouche tries to be romantic? he's doing his best. he tries all the gooey stuff to make you happy like buying you chocolate and giving you stuffed animals but in reality he has little to no tolerance for this kind of thing and you have to reassure him you love him, not the classic romantic things he forces himself to do. after that he stops, which is a huge relief.
S-Support (are they helping their s/o achieve their goals do they believe in them?)
- he's more focused on his own goals and climbing the fatui ladder, but he's also very invested in anything you're attempting to do. wholeheartedly believes in you, whether he outwardly expresses it or not.
T-Thrill (do they need to try out new things to spice out your relationship or do they prefer certain routine?)
- scaramouche likes the security of his routine and the place your relationship is at. he gets embarrassed at pretty much any new milestone and needs some time to get to them, and he gets cranky when things change suddenly, so uh. no, he likes it better the way it is with little to no changes.
U-Understanding (how good do they know their partner? Are they empathetic?)
- not very empathetic, but is very understanding. scaramouche lacks the ability to feel how you're feeling (is it because he isn't quite human?), but he does understand how you work and function, and the best ways to treat you depending on your mood.
V-Value (how important is the relationship to them? What is its worth in comparison to other things in their life?).
- since you're so important to him, you're about number two on his list of priorities, maybe almost tied with his work in the fatui. he can't stand people, but you've wormed your way into his heart, so he's not letting you go anytime soon.
W-Wild card (a random fluff headcanon?)
- any time you give him affection he's a little startled at first, but he comes to love it and eventually will ask you for hugs.
X-XOXO (Are they very affectionate? Do they love to kiss and cuddle?)
- yes but ONLY behind closed doors. he's afraid if he so much as looks at you lovingly his underlings will laugh at him, and he definitely can't have that. when you two are alone, however, he absolutely cannot get enough of your touch.
Y- Yearning (how will they cope when they are missing their partner?)
- angry angry angry and makes it everyone's problem. when you get back from your trip the mood is dark and agents are running up to you like you're their savior "OH GOD YOU'RE BACK THANK EVERYTHING PLEASE SAVE US."
Z-Zeal (are they willing to go to great lengths for the relationship? If so, what kind?)
- he would literally kill for you (please tell him not to)
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felassan · 4 years
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Jon Renish (Foundation Technical Director @ BioWare, working on DA4) recently did a Twitch stream where he played through some DAO. Although he works on DA, this is his first time playing through DAO. He’s playing through it looking at random details from a dev perspective as he’s currently working on DA4 and therefore wants to know more about the previous games.
On the stream he mentioned some tidbits on the development of DA4. There were also some insights and anecdotes about the development of DAO and similar. It’s a 3 hour stream so I collected them here in case that’s of use to anyone (for example not everyone can watch streams which don’t have subtitles/captions). The stream is a fun/interesting watch though, so if you’re curious or able to watch I recc doing so. 😊 The rest of this post is under a cut for length.
Please note that there’s some paraphrasing on my part, this is not a transcript.  There are also some additions from another dev who featured on the stream to give some commentary. The stream also contains more snippets that at times I couldn’t make out (I tried my best!).
(There is a mention of Cullen’s VA in the text below.)
DA4
Jon said he can talk about things about DA4 that aren’t “consumer-facing”, but he can’t say anything about the game that would be consumer-facing but which isn’t already publicly available. There are several reasons for this. One, that’s not his job, there are people whose job this is and they let each other do their respective roles. Two, BW are a publicly-traded company, so if he said something that could affect that that would be insider trading. Three, they’re not done making DA4 yet, so if he said that they have added [x] to the game and people got all excited about that or pre-ordered on that basis, but [x] ended up being cut, people would be like ‘BioWare lied to us’, when it’s just that things changed during the course of development, as is often the case
He’s glad that fans are excited for the game but notes that fan expectations are always double-edged. It can be really tough as some people started ‘playing’ the game in their heads as soon as they heard of it. That’s fine, he loves that, but he hopes that peoples’ expectations don’t turn into requirements. Clearly BW have alluded to certain characters, like Solas, being in the game, but some fans say things like “If [say] Morrigan isn’t in the game, then, rahhh!” Y’know, there’s a lot of talk about how certain characters have to be in the game, and yeah.
On characters which are quantum (i.e. characters which can die or which can have similar end-states as death in previous games): their being quantum makes it really hard for the devs to work with those characters in subsequent games. The devs naturally aren’t going to put as much effort into characters which could have died previously. A character can have had an amazing appearance throughout/role in a previous game, but if there is a risk of something happening to them and of them being removed [effectively] from the plot, it just doesn’t make sense to have them as a major character in a subsequent game. If a character can, say, sacrifice themselves in some glorious ending, the devs have to make sure that if they use them again, in worldstates where the character didn’t do that, the character is kind of ‘muted’, as the devs don’t want to disrespect the players who made a different choice
A comment in chat expressed a wish for Shale in DA4. Jon’s response is that he has no idea on that front
Bugs don’t come out of crunch, they come out of development in general. Crunch does impact on the quality of a game though. In recent years BW are always really trying to reduce crunch, they’re currently working really hard to bring it down. The best way of doing that is by controlling scope. As creatives it’s tough to balance wanting to make great stuff and be industry-leading with the desire to constantly do extra passes over things they’ve created like the audio, art etc. Their biggest enemy is time, other ways of reducing crunch or time spent in general include iterating tools to make often-repeated processes as time-efficient as possible
I think the following was an observation on the industry in general as opposed to a BW-specific/-exclusive comment: he thinks that as a result of this sort of thing [working to reduce crunch], a lot of games are going to have to be smaller and a lot more focused in scope i.e. the devs will have to focus on hitting the key selling points of that particular game/series as hard as they can, and cut down on branching out sideways/wide on a bunch of random other stuff
Jon doesn’t personally engage in character creators in games, but he knows that for some players that expression is worth a lot of time and focus. BW want to be industry-leading in this kind of stuff as it’s something which is interesting/key/integral to their games
In a way BW have made their own nest of problems what with every DA game being so different to the previous one. Still, he notes that each game has a staunch fanbase that says that their particular favorite game is the best one in the series
He doesn’t want people who think that DA4 isn’t what they want to buy it and be upset - there are so many other great games out there! BW are going to make the game they’re going to make - if some people like it, that’s great, and if some people don’t, that’s cool. Sometimes waiting until reviews are out and/or really seeing beforehand if a game is something that you want [has things/features in it that you want] prior to getting it - as opposed to jumping right in or pre-ordering - is a good idea. Fans don’t always know what they want, but they do know what they like - these are 2 different things
He hopes that whatever they ship for DA4, people go “I enjoyed this experience”, and that then, if there’s additional content for it down the road, people can decide, “do I want this further content?”
On hair: BW are using the new hair technology in the latest version of the Frostbite engine, so they’ll see what they can do! This was said in response to a comment about the hair in the latest FIFA games (as EA make FIFA)
A comment in chat asked about a flying mechanic (griffons). Jon’s response is that flying is such a heavy gameplay mechanic that you can’t put it in a game without everything in the game being built about it (see Anthem)
Relating to the above comment, in DA4 mounted combat would be cool but then they’d have to make the game ‘around’ mounted combat and make the mounted combat feature meaningful
On the underwater concept art: it should not be interpreted as a promise of gameplay. BW have amazing artists who sit down for a couple weeks while they’re in early production and just draw loads and loads of all kinds of stuff. Concept art is like a moodboard or Pinterest board. Elsewhere in the stream he advised, take all the concept art together like a mosaic and ask, ‘what is the overall theme[s] here?’, and to zoom out from individual details. [This stuff echoes PW’s word on concept art]
BW don’t generally write things or the choices as bleak as the choices in DAO were anymore. This is a conscious choice on their part, they want their game to be fun [note: this was said when the side quest in Orzammar where the Warden has the option of convincing a dwarven mother to abandon her young baby to die was being played through. It seems to refer to intensively grimdark choices/beats of this kind]
I think this was more of a general comment on games: SSDs (solid state drives) mean that players will see shorter elevator rides (Mass Effect - was this a reference to the remaster?) and fewer switchback corridors (those are actually loading zones). Generally, these are going to change mechanically the time it takes to do stuff in games
The devs have lots of features on their backlog that they’d like to offer players but each will ofc involve implementation and subsequent maintenance, and each one that is chosen to add is being chosen over something else. And sometimes, it’s hard for them to tell if [x] feature or [y] feature would be better to add to the game
They’re about to work on a giant feature (a pure tooling feature, something that isn’t consumer-facing) that is probably going to take ~2 staff years of effort [I think “staff effort” includes multiple staff working concurrently, so 2 years of staff effort doesn’t = 2 years of time chronologically] to get done in the next few months. They’re investing all this effort across the people working on it because they don’t want their artists and designers etc to have to deal with the problem that it’s going to solve anymore. I’m not sure what this feature is but elsewhere in the stream they referred to tooling and automation and gave the example of, the better your tooling is, the fewer times you have to manually set the camera for a human vs elf vs dwarf position, for dynamically-generated [cinematic?] content and for the first pass to be automated (if this is the case, less time is spent/wasted on redoing it and manually touching it up) [see last bullet point in this section]
He doesn’t know how big DA4 is going to be but said “let’s ballpark and say like most games it’ll be somewhere between 70 and 100 GB”
If we kept our Wardens as the PC throughout all 3 games, at the end they would be so powerful that it’d be a bit like “Let’s just do [thing], I’ve killed gods before, whatever”. He thinks it’s good that they have fresh characters each time in DA in order to reset that power level. Some people want more Commander Shepard in the next Mass Effect and he feels like, ‘what else could you possibly want / what else could that character possibly do after 3 games?’
When asked how much freedom he/they have now to focus on next gen, he said that there’s actually almost no difference on that front. The problems never change. They now have better renderers, better ray-tracing, better graphics cards etc, but they have always made DA games for high- and low-spec PCs, so it’s actually about gameplay systems. The freedom isn’t power-based and them getting access to more cores and more RAM generally isn’t going to change how the games are played. The games still have to be made for hard drives on PC. Dev creativity matters more than power here. The challenge of building a BW game is more about/from managing loads of different plotstates, loads of different art pieces, etc
On the title situation (two): names are the last thing they worry about because names have to go through legal before being approved. Every name, including character names, has to be checked in case it’s a famous person, or associated with something bad, or offensive in a different language due to localization etc
They don’t do face scans of people with big beards
There was also a bit about changes/developments to/in the cinematic design process and associated tooling [?] but I found it too hard to follow sorry >< This bit of commentary begins at timestamp ~ 1:52:45 and continues til ~ 2:00:05 [keep listening through the bit where they pause for a cutscene]
General BW
There’s currently ~350 staff in Edmonton, ~200 in Austin and more elsewhere
He notes that DA games sell pretty well, but relative to EA games in general, they’re a drop in the bucket compared to FIFA
DAI
5% of players of DAI never created a character [Q: does this refer to people who just used the default appearances/presets with no editing, or people who only played multiplayer?]
The mounts don’t actually go faster than running, this is an illusion
I think they said it has 55,000 lines of dialogue. [I’m pretty sure I remember devs elsewhere saying it has 80,000 lines of dialogue]
One of the companions had to have their name changed during development because of legal/translation reasons. It sounds like the original name sounded too close to something offensive
DA2
Back when DA2 was internally code-named “Nug Storm”: this was at the beginning when it was pitched to the team on a set of slides. The image on the slide for that pitch had devil horns, a metal hand and no flesh, it was just made out of fire and flames
DAO
The engine DAO is made on is the third engine that they tried for it during development. [David Gaider has gone into the DAO engine stuff some on Summerfall’s series of DAO playthrough streams]
The cracks on the cracked eluvian asset are modelled after the crack on the Tardis in Doctor Who from around that time, as at the time some devs had been talking about Doctor Who a lot. A dev actually added this factoid to DAO’s entry on TV Tropes but someone else (evidently not a DA dev) came by and deleted it saying that it was too much of a stretch x)
Before the game had its name there was an HTML script that randomly generated possible titles for consideration, it adds verbs and nouns together e.g. “Grim Dark”. One of the craziest possibilities that it once generated that the devs always remember is "Bone Wind”
One of the portraits that’s used for decoration around the world in-game (it’s of a bearded human man) is actually of a specific BW staff member
He played through Stone Prisoner, where Wilhelm’s son Matthias gives exposition in the cellar. Matthias is voiced by GE and this had been pointed out to Jon earlier on. Jon: “I don’t think that character’s voice acting was super strong there”
On the in-game area towards the end of Stone Prisoner: Outdoor areas in games are large and one of the things needed for them is streaming, so different chunks can be ‘streamed in’. There’s a tower [?], and technically the top of the tower was made an outdoor level so that sky stuff could be there, though it didn’t really need to be. The person that made it an outdoor level chose the very smallest chunk size for the terrain mesh, which determines how fine of a streaming they do. So when playing, every time you moved like 4 meters, the game would stream out 50-100 chunks behind you and the same in front of you (this is the bubble around the player of what actually exists). Because it was so small, it was constantly thrashing the CPU and disc to do all the loading. The devs were like “this isn’t going to work”, but they barely had any time. The solution: they made a new level that was outdoor and copied all the sunlight and other settings, but with the largest chunk size. They copy-pasted the entire level from one to the other. The problem with that many chunks then is that there was a giant expanse of flat terrain sticking out of the middle of the tower. They didn’t know if the story was going to involve shots of the outside of the tower for this sequence or not, so they took the terrain deformation tool and bundled all the terrain vertices at the bottom of the tower in a giant clump. So to this day there’s a mess of vertices and twisted terrain at the bottom of the final level that probably no-one has ever seen [not sure though if this anecdote is in reference to a place in that DLC or somewhere elsewhere in the game?]
There were also some tidbits on Anthem, however I didn’t note them down (sorry).
If you think I misheard or misunderstood anything from this stream please let me know and I will edit/fix it. :) 
(Thankyou to some of my friends who explained a tech detail from this to me.)
[source]  <-- current rewatch link
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meimae · 3 years
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4/3/22
Been a little busy, but here's my February Immersion Overview!
You'd think I'd immerse less this month given that there was only 28 days, but this is probably the best I've done especially in terms of reading, and I'm still giving myself a bit of a pat on the back for it.
Let's get into the details, shall we?
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ANIME
Me? Watch anime? Never!
Oh, wait. I watched Angel Beats! this month. I had always planned to watch it after I finished the VN (the same goes for every anime or drama that originated from some form of reading content really), and I'm glad that I finally did because the pacing felt way better. Shows like this shines in its comedic timing, and while I am getting a bit faster at reading, the pacing still felt really slow compared to just watching the anime. It also concludes the show properly; we get to see the true end pan out, something the VN didn't cover because it delves into each character's backstory more. Glad I finally get to graduate from this story as well. For now. Angel Beats! Next, Next Beat when?
DRAMA
I watched one drama again this month. An anime and only one drama? Seriously, what is going on?
やめるときも、すこやかなるときも was pretty short, and semi melodramatic, but it wasn't as bad as how its currently rated in MDL. It tried its best to showcase how two individuals dealt with their trauma and how they ended up facing it together in the end. It was sweet actually.
GAMING
To add more to my weird immersion choices, I decided to delve into and start playing the Japanese localized version of Stardew Valley after watching hundreds of Youtube videos on it. I can't say that its the best way to spend reading time, but it is a good way to relax without thinking that I'm wasting my time gaming. It's pretty comfortable to read now (although sometimes the font throws me off lol), and knowing where everything is, just in case I'm too lazy to look up words, is comforting.
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GRAMMAR
Remember when I said last month that I wanted to concentrate and study grammar more? Yeah.....no. At the beginning of the month, I spent a lot of time dawdling, thinking about how to go about it. I figured I could just continue making Anki cards for them, but realized that I keep quitting my reps for them midway anyway. So, I started reading them instead, even computing how many days it would take to read all of them without feeling like death. Then I stopped....oops. I swear I'm trying really hard, but forcing study time makes me not want to immerse too which is very counterproductive. It's not as if I hadn't read up on all of this before anyway. This is literally a refresher course to nail everything down...if I can just stay motivated enough for it.
LIGHT NOVEL
So while I was having a pretty shallow dilemma, I started reading a bit of 無職転生 again. I figured I don't like 異世界 plotlines that much, but I'm curious why people praise this as the one 異世界 you can't skip out on.
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PODCASTS
Still very much into podcasts, since I can actually follow them now. Read to listen, fellas.
I need to find more podcasts to mix it up, so if you have any suggestions, please feel free to leave a comment.
YOUTUBE
I rarely talk about my quest for good Youtube 実況s, and キヨ。is definitely someone I can recommend. This is probably the most chaotic let's play of Undertale I've ever seen, definitely a must watch. Again, if you have Youtube channels you use for immersion, especially female gamers, do drop a comment.
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VISUAL NOVELS
Excerpt from my post on The Moe Way Discord server: "Roughly 380 days later and after 760 hours of reading everyday, I managed to hit 10 million characters read from visual novels...I saw a significant comprehension increase in both my reading and listening skills, and overall less time spent doing anki reps due to seeing them often when I read."
So yes, the visual novels are truly the backbone of my immersion these days. Who knew that it would mean so much to me now, even though I've never read one before I used them for language learning. Don't shun it til you try it, I guess.
I also did a personal reading challenge with them early this month: read 100k characters everyday for 10 days. Took that goal, smashed it, and read 1,411,512 in 11 days and finished both White Album 2 and 君と彼女と彼女の恋。in the process. As a length comparison, that's like reading around 13 or 14 short light novels. In total, I read 1.75 million characters this month, a new personal best. ʕ•̀ω•́ʔ✧
I have to say that it required me to read something I really enjoyed (White Album 2, easiest 10/10 I'll ever give), and something really easy (Totono) for me to complete the challenge, which just proves that a combination of comprehensible input and genuine interest in the media is the way to huge language gains in a short period of time.
Might have given myself major White Album 2 withdrawals though, because oh boy, everything feels inferior to it now, and I kept switching VNs just to rid myself of the feeling.
That said, I think the rest of my picks have all been interesting: finally feel comfortable enough with my level to start Fate/Stay night although I will be continuing it in April instead for The Moe Way's quarterly reading challenge. Also, picked up and shuffle reading literally every monthly VN challenge in the club namely サマーポケッツ, サクラノ詩-櫻の森の上を舞う-, シュタインズ・ゲート, because they are all interesting in different ways and are quite big VN fan favorites.
The one I dropped almost immediately though was something I thought I'd like because it was the same developer as 剣が君, ブラック ウルヴス サーガ -ブラッディーナイトメア- because it freaked me out somehow faster than オメガヴァンパイア (although I did give OV more of a fighting chance at redemption before giving up and dropping the last two routes.)
I once thought that I'd be a bigger, general fan of joseimuke content, but it seems that I only like romantic and fluffy 乙女ゲーム or 女性漫画, because they likely won't include really disturbing and triggering content (...I say as I read Taishou Alice), and I read to de-stress and not to get stressed. My comfort levels are being tested and I don't like it.���(。>﹏<。)ノ゙
I guess nothing still beats the impact 剣が君 had on me, the way White Album 2 does for me now in なきげ.
-☆-
That's it for this month! I'm nearing two years of immersion so stick around for my post for that. I'll probably also drop my review for White Album 2, because I already wrote and posted a good part of it in the club. Although I enjoyed a lot of what I've read the past couple of months, nothing has hit me like White Album 2 has, that it actually inspired me to write about it in the club as soon as I finished it.
Truthfully, writing in depth reviews all the time when I finish so many very quickly is quite difficult for me, and I've managed to hit quite the writers block, but I'll still try my best to get them out as soon as I can.
Thanks for reading, and I'll catch up with you all again soon! ʕ•̀ω•́ʔ
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popculturebuffet · 3 years
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Teenage Mutant Ninja Turtles 1990 Review: Still Possesses Turtle Power After All These Years
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Cowabunga all you happy people! I freaking love the Teenage Ninja Turtles. I grew up with it from Turtles in Time, which was my first video game, to the 2003 cartoon, which I covered the first three episodes of last month, and on to present day as I re-read the idw comics after finally reading the original eastman and laird run of mirage, and impatiently waiting for Shredder’s Revenge to come out after a LONG drout of no good TMNT games. I”m a fan of these heroes four, their dynamic as a family, the endless possiblities that come from it’s long history and ablitlity to go anywhere in any genre, and the wonderful goofy shit that happens when you have a franchise about mutant turtles learning ninjitsu from a rat and fighting a dude covered in knife covered samurai armor. 
So with me finally covering the guys after almost a year last month and with a new movie set to debut at some point this year, I had the bright idea to revisit the FIRST TMNT movie after way too many years of not watching it. This movie is anear and dear to my heart: When I first started getting into the boys big as a kid with the 2003 cartoon, I badly wanted more turtles. But back then it wasn’t nearly as easy to glom onto some more of the sewer shock pizza kings: Streaming sites with all the cartoons on them weren’t all that accesable, dvd’s were expensive for the 87 cartoon, Mirage wasn’t reprinting the comics in any meaningful way and my local comic shop didn’t have any at all and I could only play the SNES when my brother had it set up on occasion like at our Grandma’s farm. 
As you probably guessed though there was one exception: the original 1990 movie, which I got at Walmart for 5 bucks and haven’t let go of since. It was one of my first dvds and is still one of my most precious. Said film hit the spot just right as like my beloved 2003 series, it was a mildly goofy but still fucking cool adaptation that stuck closer to the mirage comics, even more than the 2003 series would, while taking a few queues from the 87 series. This film is as precious to me as the 2003 series and a with a brand new movie coming up, I figured it was the exact right time to dig into this classic: what makes it still good to this day, what’s fun to point and laugh at, and how the heck Jim Henson got involved in this. So join me under the cut as I take a look at my boys first theatrical outing and why I still love watching a turtle. 
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No One Wanted To Make This: Before we get into the film itself some background. As usual I struggled a bit, but thankfully found some help in the form of this Hollywood Reporter article.  It’s a fascinating read worth your time, providing an oral history of the film from the people who worked on it. 
The film was the baby of Gary Propper, a surfer dude and road manager for the prop comic Gallagher, aka that guy who used to smash watermelons but now has instead opted to smash what little’s left of his career by being a homophobic douchenozzle. He found an ally in Showtime producer Kim Dawson who’d produced Gallagher’s special. I don’t think there will be more of an 80′s sentence than “Gallagher’s surfer dude agent wanted to make a teenage mutant ninja turtles movie”. Propper was a huge fan of the comics, and with Dawson’s help convinced Laird and Eastman to let them option it to studios. 
It may come as a shock to you but the road agent for a homophobic watermelon man and a producer at a niche cable channel wanting to make a movie based on an underground comic book about masked turtles at a time when the two most recent comic book movies were Superman IV: The Quest for Peace and Howard the Duck, did not go well. Every door in Hollywood got slammed in their face, even Fox> Even the eventual backer of the film, Golden Harvest, a hong kong action film studio, took months to convince to actually back the film. 
Things did not get easier from there: The films writer Bobby Herbeck had trouble getting a story agreed on because Kevin Eastman and Peter Laird’s working relationship had deteroiated horribly from the stress so naturally the two could not agree on a damn thing and argued with each other. Peter Laird  made a tense siutation even worse by constnatly sniping at Herbeck and feeling he was a “Hollywood outsider infringing on his vision and characters”
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Granted the script was apparently not great... but Pete still comes off as a pretnetious ass who views his weird indie comic as THE HIGHEST OF HIGH CALLINGS HOW DARE YOU SOIL IT. And continued to be kind of a prick like this throughout the rest of his time with the property. 
Thankfully the film found i’ts voice, vision and director in Steve Barron. Barron was a music video guy who knew the producers and while reluctant, eventually dove into the project rightfully thinking the film would need to be a mix of the mirage comics and 87 cartoon, keeping aprils’ reporter job, the turtles lvoe of pizza and their iconic color coding from the cartoon but adapting several stories from the comics as the backbone of the film. The guys liked barron MUCH better and things ran smoother. 
Barron also brought in one of the film’s biggest selling points and it’s most valuable asset: it’s triumphantly awesome Jim Henson costumes. Barron had worked with good old Jim on the music videos for Labyrinth, and while it took some convincing since the comics were violent as hell and that wasn’t Jim’s style, Barron eventually got him on board. This naturally doubled the budget, but given Henson’s costumes STILL hold up today and look better than the cgi used in the platinum dunes films... it was a good call. And this was brand new tech for jim, having to invent tons of new ideas and mechanisms just to make the things work, and said things still were absolute hell on the actors. Jim later ended up not liking the film for being too violent... which I find hilarious given how many muppets got eaten or blowed up real good on his show but regardless, I thank this legendary and wonderful man as without him this film WOULD NOT have worked. The costumes here look great, feel realistic, and you can’t tell the actors were dubbed much less horribly suffering in those suits. Much like Disney Land. 
The film would get picked up for distribution by New Line, and despite i’ts weird as hell origins and the long shot it had.. the film was a MASSIVE hit at the box office, owing to a combination of Batman 89 the previous year having proved comic book movies can work for audiences, the cartoon’s runaway sucess, and a massive marketing campaign. The film made it’s mark. So now we know how we got here let’s get into the film itself. 
What’s the Story Morning Glory?:
So the story for this one is largely cobbled together from some of the more notable arcs Eastman and Laird did before handing off the book to others full time as the stress of the company and the mounting tension with each other made it near impossible to work together on the book itself. 
To Save time i’m just going through what hte movie takes from the comics plot wise now to save me the trouble later:The movie takes elements from the first issue (The Turtles, Splinter and Shredder’s backstories, Shredder being fully human and the main antagonist, Shredder’s design and the final rooftop showdown that results in Shredder’s death), second and third, (April’s apartment over her dad’s old store and the turtles moving in when their home is ransacked and splinter has gone missing), the rapheal micro series (A tounge in cheek way of cashing in on the Mini-Series craze of the 80s, a one shot by modern standards and something that’s tragically been underused as an idea as only TMNT and MLP have used the idea at IDW, Raph meeting casey and their fight with one another), the return of shredder arc (One of the turtles being ambushed and mobbed by the foot and then thrown though a sky light (Leo in the comic and Raph here), the turtles being horribly outnumbered by them, Casey coming ot the rescue and metting the non-raph turtles for the first time, and them being forced to escape when the place goes up in flames), their exile to northampton (April writing in a journal, casey working on a car with one of the guys and one of hte guys looking over hteir injured brother), and finally, their triumphant return which was very loosely adapted as there are no deformed shredder clones and shredder not being dead yet in this version was not brought back by a colony of super science worms. 
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So as for how this all comes together: Our story takes place in New York: A crimewave is high with muggings mysterious. There are a ton of phantom thefts going around and at most people have been seeing teens responsibile. And the police.. are at about this level of useful:
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The only person doing something is April O’Neil, played by Judith Hoag. Hoag is easily the standout of the film, giving us a strong, confident woman with a wonderful sense of humor. She honestly might be my faviorite April O Neil, and given we’ve had some great ones with 2003, 2012 and Rise, that’s not something I say lightly. I honestly wish I’d recognized her in more stuff as she was both on Nashville and the mom in the Halloween Town films, and most recently was on the ScFy show the magicians. She’s a talented lady and i’m glad she’s still goin. 
April is a reporter for Channel 3 like the cartoon, though for some weird reason her boss from the cartoon is replaced by Charles Pennigton, played by Jay Patterson, whose currently dealing with his troubled son Danny, played by Micheal Turney. Pennington is horribly useless at both jobs: At work he tries to ease April off calling out Chief Sterns, who refuses to listen to April’s evidence gathered from japanese immigrants that the crimes resemble similar ones in japan in favor of trying to get charles to shut her up. Danny meanwhile is a member of the foot becase his dad thinks shouting out him and talking about him like he’s not there and generally being a dipstick will actually do anything to help him. 
I love the concept for the foot here. In addition to being a Ninja Violence Gang as always, they now recruit new members by finding kids without families or with troubled family lives and giving them a sense of family with the foot, and sweeting the bargin with a giant cave filled with arcade machines, a skate ramp and general late 80′s early 90′s kids goodies. Is it rediculous? Yes. Is it also clever as it gives Shredder an easy army of plausably deniable theives that he can pick the best out of to put in his elite that will be tirelessly loyal to him and him alone? Also yes. 
So April being public about this stuff gets her attacked, which naturally leads to our heroes coming in, first in the shadows and later directly when April wont’ give up on the case and Shredder sends some ninjas to go shut her up.. which he does weirdly as the guy jsut slaps her and tells her to cut it out like he’s on a domestically abusive episode of Full House. Raph saves her, and we get the turtles origin.. though weirdly they cut it in half. We get the ooze portion but Splinter’s past with Saki, Saki’s murder of his master and his master’s partern Tang Shen is left for later in the film and the fact Shredder’s saki is treated as a big twist despite the fact the biggest audience for the film would be kids... and kids would’ve been familiar with the cartoon where the giant brain monster routinely screeches out saki at the shredder. Maybe Barron just thought he was an alcoholic I don’t know. It just would’ve made more sense to have it all at once and let the audeince put it together. 
April becomes good friends with the turtles over a night of frozen pizza and camradrie, but the Splinters return home to find it ransacked, Splinter kidnapped by the foot, and are forced to Stay with april. Charles meanwhile tries to get April to backoff because he made a deal with the police to clear Danny’s record, without TELLING her any of this mind you, but I will save my rage on that little plot point for in a bit as Danny who he drug along sees the turtles and tells the Shredder. 
So we get the return of the shredder arc as Raph goes through a window, our heroes fight valiantly, and Raph’s friend Casey who he met earlier shows up, the two having bonded as all true friends do.. by beating the shit out of each other ending with raph shouting DAMNNNNNNN really big and dramatically into the sky for some reason. The Turtles and friends escape with an injured raph from April’s burning second hand store. She had a second hand store it was poorly established and only there because she had it in the comics. 
Our heroes retreat to a farm April’s grandma owned in Northampton, Massachutes, where Mirage was located at the time the original comics where they were exiled to the place were written and a location that has been a staple of the turtles ever since. The turtles slowly recover, lick their wounds, talk about who hooked up with who on gilligans island etc, before Leo connects with Splinter via meditation, who tells them to come back. Splinter also starts to connect with Danny and convinces him to swtich sides.. or at the very least squat in the boys old home. 
The boys return home, find danny, and prepare, Danny goes back and ends up giving away the Turtles are home.. but the turtles are ready and in an awesome sequence kick the fuck out of the foot squad sent for them with some well prepared steam vents. Casey goes to get splinter since Danny told them and with Danny’s help, finds him, since Danny found out they were gonna kill him. Casey beats up Tatsu, shredder’s right hand man, and they get him out. 
We get our final fight which is awesome up until the climax.. which is splinter casually tripping shredder with nunchucks and thier bloody history being kind of rushed and unsatsifying. Casey crushes shredder with a garbage truck, April gets her job back, more on that in a moment, she and casey hook up, and we end with the fucking awesome song T-U-R-T-L-E Power by partners in cryme. Seriously check it out it’s fucking triumphant. 
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The song is just good.. cheesy? Sure but that’s half the fun. It’s the gold standard for movie theme songs for them and stacks up handily with the various animated series themes.. all of which slap. Okay... ALMOST all of which slap. Fast Forwards is aggressively medicore, which is doubly suprising to me since 4kids was REALLY damn good with theme songs. It was one of the three things they were best at along with finding VERY talented voice actors and setting japan based works in america because merica dammit.  
The plot is very solid: It skilfully packed half of eastman and laird’s run on TMNT into 90 mintues while adding things like April’s job at channel 9, the way the foot recurited kids etc. The plot flows well for hte most part and apart from one annoying subplot we’ll get to never has a moment that feel unecessary or dosen’t pay off later. And the stellar plot and fun pacing of it helps boilster the characters that do work... and help paper over the ones that are so thin the’yd fall down a grate...
Our Heroes, Villains and Annoying Middle Aged Guys:
Yeahhhh character is hit and miss here. Some are rather strong, others are the bare basics for the character their adapting and most are just to serve the plot but some work some don’t,  So let’s talk about it starting with our boys:
Raph is the most fleshed out of the turtles, being the main focus of the first 2/3 of the film, and having his anger be part of what SHOULD be a character arc, learning to temper it. And while granted MOST TMNT properties do this, to the point that Rise Raph is so loveable in part because his boisterous bruiser big bro attitude is a refreshing break from the usual grumpus we get. But at the time this hadn’t been done in every version but the 87 cartoon, so exploring it was valid.. but despite saying this should be a thing htey just forget about it and the most plot relevance he gets is going thorugh a window. He dosen’t really get a resolution.. his arc just kind of stops dead for the final half and it’s one of the film’s weaker points, one I only just now noticed on this rewatch. He’s still the most entertaining. 
Leo is the weakest of the turtles. He really lacks a personality here mostly just being leader and while his spirtual side is touched on, it’s  mostly a plot device. He’s just kinda the leader because he was in the comics to the point Partners in Cryme called Raph the leader. His role in getting taken out by the foot was taken by Raph, so he just has.. nothing to do for most of the film other than gripe at raph ocasionally and say orders. He’s probably the worst Leo i’ve seen outside of Next Mutation. I prefice that because after watching Phelous’ review it’s VERY clear those four are the worst versions of the characters, and no personality is still better than either having your team do nothing or yelling at them as your personality. I chalk this up to the Mirage Leo, and the mirage turtles to a poit being kind of bland. Not TERRIBLE characters, especially for the time, but not nearly as fleshed out or individualized as they woudl be in other adpatations, and with most traits LEo DID have, like his badassery flat out gone, he’s just.. nothing here. 
Mikey and Donnie are a double act here with both sharing a brain. Interestingly instead of his normal genius character, Donnie is Mikey’s best friend and the two simply trade jokes and schtick together. The two are interchangable.. but easily the best part of the film and a lot of the most memorable gags and lines, from Ninja Kick the Damn Rabbit! to “Do you like Penicllin on your pizza”, are from them. Thier there almost entirely as comic relief but it works, with both clealry being more modled ont he 87 cartoon turtles, a move that helps lighten the mood in darker moments. Their just genuinely charming and it’s intresting to see such a diffrent version of Donnie, and other incarnations, specifically the 2003 and Rise versions, would retain the sarcastic edge. 
Splinter is splinter. That’s about it, he’s peformed well and the puppet is amazing but he gets kidnapped a half an hour in and outside of influcencing Denny, more on that in a moment, and finishing Shredder he dosen’t do much but spout exposition. He’s not bad or anything, but he’s essentially a rodent shaped plot device. He was also puppeted by Kevin CLash, aka the guy who does Elmo. So there you go. 
April on the other hand.. is truly excellent. This might be my faviorite April. Judith’s april nicely blends the cartoon and mirage versions: She has the cartoons energy and job, but the comics sheer will and casual nature. Judith just oozes personality and her April is just a joy to watch, from her breezy chemistry filled interactions with the guys to her confrntation with Chief Sterns, knowing she’ll get thrown out by the asshole. She’s confident, and even when afraid dosen’t back down to her attackers and even helps out during the sewer ambush. I mean it’s a pot on the head but still it’s neat. She’s easily the best part of the flim and the most fleshed out of the cast. The worst I can say is they kinda shove her store from the comics, Second Time Around, in there for no other reason than it was in the comics: It dosen’t come up until it’s needed for the foot’s assault on her place. But overall.. she’s just fantastic to watch. 
Speaking of fantastic to watch, Elias Koteas is fantastic as Casey. Seriously he’s only second to the 2003 version in my eyes, getting the concept of a testorone filled average guy who decided to just go out and hit people with sports equipment after watching too much A-Team.. I mean that part of it’s not in this version but it’s implied, just right. Like judith, Elias is just really funny to watch and his big scenes, showing up just in time during the foot assault on april’s place and his fight with Tatsu are some of the best parts of the film, the former taken directly from the comics. This version isn’t without problems: His friendship with Raph, his most endearing aspect and one that has been carried throughout eveyr version Casey’s important, with the only exception so far being rise and we have a movie to fix that, is absent here. HE does save the guy, but they don’t really bond or anything. In fact he disappears for about half an hour after his big fight with Raph. But... again he’s just so damn entertaining, down to his JOSEEEEEEEEEEE Conseco bats (There was a two for one sale!).
Shredder is just a LITTLE better than splinter, if only because his actor projects a true aura of menace and I feel this version had some influence on the pants crappingly terrifying 2003 version. And the idea of the foot recurting teenagers like I said is a good one: He gives them home and a cause, they give him plausably deniable backup. And his fight with the boys in the climax is really awesome... the conclusion sucks but otherwise h’es okay. Not the deepest villian, but he has enough presence to be enjoyable.
His right hand man Tatsu, whose been adapted ocasionally since this and reimaigned as Natsu in the IDW comics, a female version, is also fine. He’s your standard grimacing goon but has enough presence to work. 
So that brings us to the penningtons. Charles, april’s boss at the station and his son Danny who’s joined the foot as he feels his dad dosen’t love him. Charles..is about as interesting and likeable as a dog turd and is the worst aspect of the film. No debate there, he just sucks. He sucks so hard he’s classified as a black hole.  The film wants you to see him as a put upon wokring dad whose frustrated with his son’s increased moodiness, skipping school and crminal undertakings and just wants to help him and loves him deep down. The problem is his actor’s delivery instead of concerned.. is just pissed. He just seems pissy and upset about the whole thing and comes off like he’s only mad about Danny doing this because he’s embarassing him and not because you know, it’s bad. When confronting Danny about stealing, he dosen’t consider MAYBE he’s part of a gang or needs help, but just wonders “Why are you stealing when I give you stuff”. Because, Dipshit, sometimes kids do crimes not because they need the stuff but because they WANT to, and because they want to act the fuck out. 
The most he does for the kid is agree to try and get April to back off the police when Cheif Sterns offers to let Danny go and not put him on record in exchange for it. The problem.. is this makes him even MORE unsympathetic. While I do get wanting to help your child, I do and it’s a sucky position... he again should be sympathetic.. but he handles the thing so badly it sucks. He just tells april to ease off, with no reason given, then fires her when she SHOCKINGLY dosen’t give up taking the guy whose refusing to take her hard work seriously or actually solve the crime wave problem to task for his shitty behavior as ANY person facing a shitty, corrput cop would. She just wants to hold him acountable and get him to actually do something. He clearly knows her on a personal level too as he talks about his issues with his son freely with her, something you don’t do with an employee unless their also a friend on some level. 
He could have TOLD april what was going on. She’d be furious at Stern’s naked corrpution and prioritizing shutting her up over actually solving crimes.. and thus put at least some of that energy into shutting him down or finding a way around it, going to the papers or something like that. Even in 1990 pre-internet, there were ways to get around Sterns blackmail and expose him so someone who’d actually do the job could get the job. Instead he just comes off as a selfish coward who rather than try and fight the guy blatantly abusing his power and using Charles own son as  barganing chip, goes along with it because it’s the easier option to simply bow to him instead of TRY and stop this. And it’s not like he’s even going after a beloved public figure or someone who could hide behind his rep: Sterns was blatantly failing a crime wave, April had called him out on his failrues and coverups multiple times. The public was against sterns.. finding out he tried to blackmail the media into shutting up about him would PROBABLY end him... I only say probably not because the public wouldn’t skewer him, but because police tend to escape consequences for blatantly murdering someone on a daily basis and Andrew Cumo is STILl mayor over in new york, the same city this movie takes place, 31 years later, depsite EVERYONE asking him to resign over a long history of sexual harassment and a more recent but still horrible history of hiding death numbers. I don’t doubt people being stupid enough to ignore this or the bilaws with cops being stacked enough for him to get away with it, but just because someone gets away with a crime dosen’t mean you shoudln’t try and go after them in the first place. Fuck. Charles. Pennington. 
Danny on the other hand is FAR more interesting and I think gets way too much flack when it comes to this subplot. Unlike his dad, whose dead weight, Danny is intresting: He provides a POV character for the foot’s MO in the film of taking in wayward teens, and his character arc is pretty engaging, slowly realizing the foot dosen’t care and that hte turtles are the good guys. HIs actor does a great job and while not the biggest presence, he’s not a bad addition to clan hamaoto and I wish other adaptations would find a way to use him. The pull between doing the right thing and his found family is a good struggle. My only real issue with his plot is the moviies flawed aseop about family. It tries to contrast shredder and his using the kids blatnatly with Splinter and Charles really loving their sons. And it works with Splinter and the kids because despite being a tad strict, Splinter clearly loves his sons and works with them to help them. The problem is ENTIRELY with Charles and Danny. As I said Charles love comes off as transasctional: He either thinks he can buy it or just expects it because he shot a bunch of goop into Danny’s mom after two minutes of disapointment. It dosen’t work with them because neither option is good for Danny. His father is neglectful, chooses throwing his jounralistic integrity out the window over talking to his son or his best friend about another way, and abrasive. Danny is no saint, he does do crimes, but it’s clearly a result of a shitty upbringing and the shredder and co actually offeirng him the love he desperatly craves. Danny goes to the foot because his dad is bad at his job but the film never adresses that and just expects Danny to go back to his dad because the plot says so. Danny would HONESTLY be better off with Splinter. No really. Sure he’d have to live in the sewers.. but he did so for a few weeks in the course of the movie. He’s fine down there. Splitner actually cares about him and took an intrest to him and knows how to raise a child. Let him become the fifth turtle. An aseop about family is not a bad thing: Loaded subject that it can be given how many outright abusive families exist, i’m one of the lucky ones who dosen’t have that issue, family is an important thing and can be a source of comfort and support. But this film tells you you should love and respect someone who does not love, respect or value you because he spent a minute in your mom’s vagina and that’s not how family should work and is outright dangerous to kids in an abusive situation. Love the film otherwise but fuck this aseop skyhigh. 
Final thoughts:
Overall though.. the film is bodacious. It’s funny, well paced, has an awesome cast, and outside of a certain bald asswipe... it’s a really good superhero film. Is it the best i’ve seen? Nope. Not even close and character wise most of them are as thin as a wet paper bag covered in ranch dressing. But it’s still a fun as hell with awesome corepgraphy, a killer soundtrack, seriously the soundtrack is damn excellent and only didn’t get it’s own section because I didn’t have enough to say and some of the best effects work i’ve seen in a film in the turtle suits. If you haven’t seen it I urge you to check it out: it’s a breezy 90 minutes, it’s on hbo max and it’s a shell of a time. Will I do the next film? 
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We’ll see how this one does like wise and such, but I will be doing the rise film whenever it comes out this year. So look for that and keep possesing turtle power my dudes. If you liked this review subscirbe for more, join my patreon to keep this blog a chugging, comission a review if you have more turtle stuff you want me to cover, and comment on this. What do you think of the movie, what are your thoughts on the review, what can I do better, what other turtle stuff would you like me to cover/ Let me know and i’ll see you at hte next rainbow. 
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notfeelingthyaster · 4 years
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Imagine (Son of Hades! Percy; Godswapped! Big Three's kids (5/7) or (10/12)
House of Hades AU Pt.1 - Perseus' Journey
Hello! Before reading this, check on the masterpost - it's essential for the understanding of this. Read the warnings before proceeding. Leave reviews, suggestions, and good reading :))
Perseus falls for what it feels like hours - but he counts thirty minutes inside his head - it gives him time to think and plan.
He has his ax - his warhammer left behind in the ship, unfortunately - no food, an empty canteen, his very drained powers, and absolutely no way to get to the Doors. If all the monsters are leaving through the Doors, he could follow them. But how? Would they be able to smell him? How quick would the story of a demigod in Tartarus get to the ears of Gaea's army?
He would be hunted all the way through - and how many obstacles could he really cross?
Nothing in his body was broken - but, every few moments, he could feel himself flicker - absolutely drained. His priority should find somewhere to rest, if he even survives the fall.
Perseus doesn't want to think that way, but he can calculate it: he was falling for about thirty minutes now. 30min x 60 = 1800s; 1800s x 10 m/s² = 18000 m/s. Or 64800 km/h. Simple physics = he shall be a smudge at the bottom of Tartarus.
In fact, the free-fall itself should be enough to at least dislodge his internal organs. Why is Perseus still breathing anyway? Is his godly blood maintaining him alive?
If he survives this nasty fall, he can go to the river of fire - he spent enough time in the Underworld to know that the Phlegethon shall keep him alive - perhaps at a horrible price. It might stop him from ever speaking - the dead keep screaming in the Fields of Punishment forever - but he is not dead is he?
Perseus sees a river approaching - he can't summon the shadows to cushion his fall - these shadows are rebelling and he is too weak. He doesn't want to drown, but between the sharp stones and the water, he chooses the water. 
Perseus curves himself into a ball and hopes his heritage will protect him. It still hurts - he probably broke at least five ribs and his right leg feels weird - but he is alive.
The voices in the river are tempting - and Perseus is weak. But his fear of drowning and the sheer willpower of getting the fuck back to his friends is enough. He'll get back to the earth. He will get to his mother. The gods don't get to take this from him.
They took enough.
He goes after the fire river - the Phlegethon is never too far from the Cocytus, Dante was mightily wrong in his self-insert fanfiction - and everything hurts.
Percy cannot walk properly - his right leg is really messed up, all of it - and each breath he takes, he wishes he never fallen down this hole.
A selfish part of his mind wishes he had just... let Annabeth fall. But he knows that his heart wouldn't let it happen - he would die for any of his friends. For any demigods - this was never for the gods.
Everything is trying to kill him. The air is poisonous, the earth is shards of glass, the stones are scaly, the ground is too hot, but he still feels cold - like everything in this place is draining him. There's a giant infinite of nothing stretching over him - no sun, no ceiling, nothing.
The pit feels alive somehow. There's a weird pulsing every time he takes a step, and sometimes he trips on weird purple purulent bubbles. Everything is also so humid and slippery - it's like walking on dead fish.
He shivers - is the beginning of sickness and intoxication settling onto him. Perseus doesn't have the luxury to vomit - not here, not now. He doesn't have nutrients to waste. Perseus stop thinking about the place he is in - the less he knows, the best.
Perseus is half pushing himself through, before getting into the margins of the lava river and just drinking huge mouthfuls. It's awful - it burns his hands, his chapped lips, and all the way down to his stomach. He can feel the taste of ash and blood in his tongue, and wonders if his voice will be the same after this.
It's such a capricious thought that it makes him chuckle mutely. He is lucky if he survives to destroy the doors. It's a miracle if Perseus ever reunites with his friends - he would gladly do it without his voice.
The lava heals most of his injuries - the scars never leave. His leg is still a little wobbly - like he might fall any second.
After he fills his canteen, Arachne appears in all of her dastardly glory - and Perseus hates her. It's her fault he is stuck in this mix between the ninth circle of hell and Mordor. Another immortal being with a sense of superiority and a grudge against the gods. It's her fault, and Perseus wants her to suffer.
She deserves it - Perseus doesn't blame her for her grudge in the gods, but she took it out in them, in the demigods, in his people. At least he could take this opportunity to take this blight from the world for a while.
He kills her - slowly. He starts by cutting her legs - every time one reaches for him, he racks it off. Then, when it tries to run away - or better, roll away - he beheads it.
Because it's not a she. It's not a girl of Athens with a bad case of hubris - it's a monster. A monster created by Athena - and how fitting that the goddess created the monster who stomped her children for centuries in a search the goddess send them in. Wise, indeed.
He keeps limping to safety - is there even safety in this hellhole? Damn Arachne, damn Athena, damn Annabeth for wanting to prove herself to the bitch.
He loves Annabeth - not the way she possibly wants him to, but love nonetheless - but this. This is her fault. If not for her misplaced want for approval and immensurable hubris, they might as well be all in the ship now. But that was always his destiny, wasn't it? 
Child of Hades - might as well die in the depths of hell for those ungrateful bastards. Wasn't that what they did to his father? Cast him into hell - and isolate him forever from earth and heaven. They must be so happy, so glad that he is here, again dying for immortal beings that don't care.
He is going to get out. And then, he is going to punch every single god that he ever restrained himself from doing so: Dionysus, Mars Ultor, Venus Verticordia, Aphrodite, Bacchus, Juno, Hera, Ceres, Zeus, Jupiter, his father, Nemesis, Invidia, Athena. Every single one of them. He has a growing list.
He keeps limping - most of the time, he borders the stones that litter the margins of the fire river. Sometimes, he hides in the shadows of the cliffs - Perseus cannot waste his strength, and the more that he stalls the monsters to know he is here, the most he lives.He can't keep hiding for long. 
Three cyclops pass through him - the exact ones who tried to kill him in his first quest after the Bolt. They attack him - Perseus kills all three of them. It’s their fault too - they should’ve killed him before.
Ugly #1 tries to attack him alone - his hubris is his downfall. Perseus cuts both his arms before finally spilling his guts on the fiery ground. Ugly #2 and #3 go down together - both with their heads split open under his ax.
Perseus has no need for mercy. He has an objective - and no obstacle will stay in his way. He does meet Bob/Iapetus in the way - and is sad, because he has no space for morals here - righteousness will only get him dead in this wasteland.
The titan wants to join him - after he destroyed his life. He can't remember anything - not even here, on the motherland. How much of a dick can he be?
A big one, apparently, because he decides not to tell Bob anything. He doesn't have the raw strength to fight a Titan. He doesn't have his powers - not even his warhammer. It's just him, his ax, and a lot of firewater. And now, Bob and his war shovel. Perseus is not telling a titan that he helped murder two of his brothers and wiped his memory.
Bob tells him they are far from the Doors - that time passes differently inside Tartarus. When Perseus tells him, in a raspy voice that he barely recognizes, that he's been here for almost a day, the Titan disagrees - he might've been here for an hour or a week, maybe more, maybe less. There's no way to know.
They keep walking. The titan's aura is almost enough to keep them safe, but some monsters don't care. Perseus kills two empousai, four carnivorous sheep, and a spartoi - what wonderful flashbacks. Bob kills thrice as much.
They stop to rest in a cave at a secluded part of a cliff. Perseus is unable to sleep - what if Bob remembers that he is not Bob and decides to kill Percy in his sleep? What if they are attacked? What if this poisonous ground swallows him when he closes his eyes? 
So he curls around his ax, with his back to the wall, and keeps his eye on Bob. Bob ends up talking to him - even if Perseus doesn’t think he can talk back - about Persephone's garden and the bloom of pomegranates on the cold of winter nights.
It’s wishful thinking, but Perseus wants to be thirteen again, scrolling through the underworld gardens barefoot, hand in hand with Kore. He remembers the smell of her hair and the curve of her lips, and the way the flowers purred under their joined fingertips. She was the first to touch him - besides his mother - and that he didn’t fear destroying.
The walls are covered with some viscous substance. He doesn't think much about it - the more he thinks, the more he sees. And he doesn't want to see.
They leave when a caravan of monsters pass - and Percy muses if he was able to close his eyes for even ten minutes. They crawl through small passageways and climb walls that feel like ice and fire for what it feels like a week - it's impossible to know. 
Perseus is collecting scars - the river of punishment heals him, but he can feel them under the rags he is using to cover himself. A hellhound left a cut across his face, and he wonders if he'll look like Luke now. His right leg is still acting up.
Seconds could be millenniums and centuries could be hours. The two of them rest five times - it’s how Percy is counting the time.
The war hasn't been won. But the monsters keep reforming and walking in the same direction as them, so they also haven't lost yet.
They find a cat - a skeleton saber-tooth tiger, because this is the place for happy memories - and it just keep following them. It reminds him of Blackjack - and he doesn't have the heart to kill it.
Percy wonders if any of his friends are dead. He wonders if he’ll ever be able to fight for his friendship with Annabeth, if he’ll ever joke with Leo, mess Hazel’s curls, get scolded by Will, or teach Piper math.
He wonders if he’ll ever ask Jason to teach him how to swim to get over his fear of drowning, ask Nico the rules of Mythomagic or simply talk quietly with Frank again.
He wonders if he’ll ever get to choose a college, if he’ll ever see his friends and tell them how much he loves them again. Percy wonders if he’ll ever go on a date, see cheesy movies, have his first kiss with a boy.
He wonders if he’ll ever taste his mother’s cookies again. He misses the warm touch of the sun in his skin, and the days he didn’t survive on lava and sheer stubbornness.
They meet the Arai in a cliff - and Perseus cannot stop killing them. The first curse that falls upon him it’s dust, choking and strangling him - like so many enemies that he let the earth devour. Then the blindness - the same he inflicted in Hyperion with his shadows - and his feet turn to lead - Hercules. One after the other, all the monsters that he killed get their comeuppance - Perseus does not regret any of them.
One of the curses, however, doesn’t come from a monster or an enemy - it’s from Lee Fletcher. His heart aches with loss, a suffering Perseus doesn’t feel in a long time - depression, his punishment for killing Michael Yew.
Perseus regrets it - he also regrets Bob, who stands aside and does nothing to interrupt his suffering. Perseus doesn’t blame him - perhaps he would have done the same, have their positions been reversed.
He feels his blood boil - his body hurts with the pains of the injuries he inflicted through the years - and he knows Phineas’ curse will be the one which finally takes him.
Suddenly, Bob helps. It’s Kore who interceded in his name - the only deity who never failed him. But it’s too late - he doesn’t feel pain anymore. It’s a sign - a sign that he is going. 
He is glad Bob wiped the Arai - at least now, he can go in peace. In the middle of his haze, he looks around and finally understands what he is blocking and denying since this journey started.
Tartarus is not a place. Tartarus is the personification of everything bad - and it’s horrifying in such a level he closes his eyes - he doesn’t need his last moments to be a nightmarish landscape.
Percy can feel himself flicker. Since coming here, he wasn't able to use his powers well. Now he knows is probably because the "ground" is no ground, and he can't travel in the shadows, because the shadows are corrupted. Because this is beyond his father's domain, beyond the gods.
He closes his eyes and imagines Elysium - the children that fell in the first war. The soldiers of the Twelfth Legion that died to protect their home. Michael Yew, Castor, Silena, Bianca, Ethan, Charles. They are waiting for him on the other side.
If he dies here, does he even get to go there? What happens to demigods that die in the dark lands of monsters? Did he get to die? Or was he a part of this now? Would he reform eventually?
Bob is carrying him somewhere. He tried to force-feed him lava - but Perseus could have told him it wouldn’t work. There’s a limit even to magic rivers.
He must have passed out, because when he opens his eyes, he is in a gigantic bed, in a place he doesn’t recognize. Percy looks through the window. It’s not Camp, not Nova Roma, not Argo II - and definitively not Elysium.
The air is red and green and he can see the fires burning at a distance, the mountains of the body he is walking. He is still stuck in Tartarus.
Did he reform? Was Iapetus able to save him? How much time did he stay asleep? Where are they? Percy is pretty sure a house is not part of the Tartarus package.
The demigod tries to sit up, but something is weird. He looks down, and where his full right leg once was, now lies a half-metal one. 
Perseus can see gears turning, the places where the bronze meets black. When he tried to lift it, it answered as if that is his own - even the same weight. His mid-thigh is still meat and bone - but the rest isn’t his.
He touches his knee - knocks into it, twice. It's hollow and clangs like metal, but somehow, he can feel it. Perseus tries to detach it: impossible. Little tubes seen to stick in his upper tight.
Bob is outside - he is talking to someone. He enters the room, but Perseus doesn't see who is.
Bob - or, well, Iapetus - tells him that the weight of his earth-related curses, plus the sheer blood that he lost, was too much for his already damaged leg, the bone broken in at least five or six parts and an infection settling in. He wouldn't survive the fever - so the titan had to cut it off.
"When the Labyrinth fell, it fell here, leaving junkyards everywhere. There's one that is too close to the Mansion of the Night, so almost no monster goes there. Me and our host, we are no monsters - so we go there sometimes. We found a leg for you - from a mechanic body marked as Sextus."
Sextus - where had Perseus heard something similar? Oh, that's right. Quintus. He was wearing the prototype of Daedalus next body, that he never got to use because Percy freed - banished - him to the Underworld.
He says he adapted it a little - it was too short for Perseus, so they needed to bastardize an arm to make the socket a little bigger - and connected into his thigh.
"It was a pretty simple process - this version is advanced enough that the tubes connected themselves, we just had to put a little fuel. It will be like your own leg."
Percy wants to scream. This is not his leg. He wants this leg out, now, and his leg back. It feels wrong. Dead - he can see little tubes not unlike veins, but there's just lava running on them.
So this is what Daedalus used to fuel himself - the waters of Phlegethon, damned waters to fuel his damned life.
This is just a nightmare - how is he going to survive this without a limb? Will he be able to walk? Fight? Run?
But his voice escapes him - Percy is still too damaged from the lava. His scars itch - they are of a pale red, and he has all kinds of them. He must be a terrible person to attract such curses - the weight of Lee's curse was removed from his chest, but not his mind.
The neural connections in this must be pretty good, because he is able to feel when his "foot" touches the ground. It takes him a few minutes to readjust - bit it's just like nothing happened.
But it did. That's not his leg. That's not his limb - that's alien. It feels and it walks and it works even better than his old messed up right leg - but at least the messed up right leg was his.
Perseus has no need for limping now - but as he looks at his first mirror since this started, he staggers.
His whole body is mapped by white and red scars that mix with keloids - a jumbled mess of raised patches and ugly patterns. In his face, there's a scar just like Luke's - from his forehead to his jaw, crossing his left eye.
Perseus puts on his ragged shirt - he hates the scars on his chest - but he looks at his eye, and thinks it suits him - it's a mark of betrayal, of the gods' abandonment.
His hair is no longer the short curls he gained while in Nova Roma - now it's a big dirty mess that Percy can't cut or do anything about, so he just bundles it up on the top of his head, out of the way.
Jeez. He is a mess.
Everytime Percy takes a step, his "foot" clangs against the floor. He tugs his semi-destroyed shoes in, and goes with Iapetus - to meet their misterious host.
It turns out not all giants are bad - of course, Perseus thought that Damasen shouldn't be the only exception - Porphyrion, the one Jason fought, should've been so different. Enceladus too - wasn't Athena a goddess of war?
If they are supposed to be their complete opposite, why Ephialtes and Otis were all for parties? Why was Porphyrion just as arrogant as Zeus, why was Polybotes able to raise tides and shake the ground?
Perseus doesn't trust Damasen. He might be the "gentle" giant. But he could - easily - kill a drakon everyday. Maybe he first killed the drakon to help a girl - Moira was her name - but doesn't change the fact that he is able to kill a drakon.
He is grateful for the leg - grateful, even if a grudge is clawing it's way to his heart with the force of a thousand suns - so Perseus thanks the giant, drinks the broth of drakon meat, and rests.
They stay there for a while - Perseus doesn't count time well. Damasen does not seem really happy to let him stay - but Iapetus has some hold over him. He tries to convince the giant to fight for them, but for no result.
Damasen tells him that, while Gaea locked him here, he would never get accepted by either side - the gods would never let him live between them. He has no reason to pledge his loyalty to anyone.
Iapetus/Bob and him sit together. It doesn't feel like forgiveness when the titan finally talks to him. They talk about Zoe Nightshade and Calypso of Ogygia, and the stars above. The titan tells he misses it - his family, his granddaughters - he calls them little stars, because of their father.
Perseus doesn't talk much about their sorrows - he focuses on the way Zoe was determined on doing everything for what she believed on, and Calypso's cunning mind and sweet words.
Iapetus doesn't forgive him - But he does tell Perseus he has a plan.
Apparently, he cannot cross the army of monsters being a demigod - he would be dead in seconds. He only survived up until this point because of his connection to the Underworld.
So Perseus needs to find Akhlys - the goddess of misery - and get the Death Mist, something to shroud him from everything trying to kill him.
Even Damasen's helpfulness has an ending - when Polybotes comes after vengeance, Iapetus helps Perseus run away - with just his rags, a canteen of firewate, his ax and his new leg.
He hates his leg. It answers almost like it's his, and he can walk almost perfectly with it, and when they had to stop and fight a cyclops, it didn't stop Perseus.
But he hates it. Percy wants himself back. He wants out of this desert and doesn't think there's a single good feeling inside him anymore.
But he has to keep going, keep walking. For Nova Roma. For the Camp. For Reyna, Malcolm, Will, Frank, Jason, Piper, Hazel, Leo, Nico, Connor, Alabaster, Grover, Bob, Clarisse, Paola, Annabeth, Rachel, Persephone, Kore, his mom.
Perseus' stomach rumbles with hunger - he grew too comfortable with the drakon's meat stew in his stomach and the rough blankets beneath him. He got too pampered - time to go back to the hot shards of something beneath his cheek and the taste of fire in his tongue.
Now, at least, he can sleep a little - when he is not plagued by nightmarish visions of what he can now see, or of his friends dying because he is stuck here and unable to help. If Iapetus hasn't killed him until now, it's very improbable that he will.
He keeps muttering to himself - Reyna, Malcolm, Will, Frank, Jason, Piper, Hazel, Leo, Nico, Connor, Alabaster, Grover, Bob, Clarisse, Paola, Annabeth, Rachel, Persephone, Kore, Sally - a chant for hope that never stops. Their names sound bad in his tongue - like he is corrupting them.
The closest they get to the goddess house, the more miserable he gets - Hazel, Leo, Nico, Connor, Alabaster, Grover, Bob, Clarisse, Paola, Annabeth, Rachel, Persephone, Kore, Sally - as if he should just stop hoping, stop yearning.
He'll never leave this Pit - Alabaster, Grover, Clarisse, Paola, Annabeth, Rachel, Persephone, Kore, Sally - he'll die here. If not for the names that keep him going, Percy would just drop down. Stay there, become part of this forest of desolation.
Iapetus can't follow him into misery's lair. The titan has no need for death mist - he can take the direct path to the monsters that wait in the Doors.
So they part ways - Iapetus goes back through the Central Wasteland, and Perseus goes forward - into the Poison Meadows of Akhlys.
Perseus sees the goddess of misery - and thinks she looks the part. She and her shield - Hercules' shield - crying eternally.
She denies his request - but he taunts her. Is she just a minor goddess? Wouldn't she want the Tartarus to be filled with wails of the monsters, unable to go out for decades at a time?
Akhlys agreed - but Perseus wasn't sure. She was a little too eager - not something you want from a primordial goddess based on feelings. Elemental gods are so much easier.
And she was too poison-happy for Percy's liking. The way she smiled, fat tears and snot running down her face didn't impress him though: every time he looks around he sees this convoluted primordial of hell and was two minutes off snapping, so.
Rachel, Persephone, Kore, Sally.
Everything around him was wet and disgusting - like most of Tartarus. Maybe being the habitat for thousands of your children isn't the highest of body care.
They stopped near the void, the emptiness stretching beyond him as sure as nothing was above him. He could feel it pulling at his soul - did he even have a body? Or was he just smoke now?
Somehow, his metal leg clung onto him. His ax didn't fall from his hand, although he felt like the weight of the sky was again in his shoulders - he felt at the same time, eighty years older and as if he was nothing at all.
Death always clung at him - he was a spawn of Hades, a hellish being. Perseus always ran cold - and some people, the ones that thrived on life, couldn't get close to him without shivering. But this - this is what death felt like.
Not being dead - being dead can be either peaceful or eternal torment - this is the permanent state of death. Like he is just about to die, but there wouldn't ever be a release.
Persephone, Kore, Sally
Under him, there was Chaos and Nyx - the two primordials that formed the world. How many of those never leave this pit, never got their cults advanced, and were reborn in between the gods above?
Hecate, Nemesis, Eros, Eris, Morpheus, Hypnos, Geras, the Moirai, all of them, dwindling between the Olympians. Did they laugh at their stupid dominions over physical mattters - while they manipulated the world like puppeteers?
For how many times the arrows of love touched the immortals? How many decisions were made under the influence of dreams or vengeance? How many fates did the Fates decide in the strings of their tapestries?
Erebus - the eternal darkness. That is what is lurking above them. Perseus sneaks a lookup - and he can see curves of a person where should be nothing, the points of sharp teeth - it scares him far more than Tartarus.
Akhlys wants to kill him - Percy is not actually shocked. Everything in this Pit is trying. He tried to slash at her with his ax - but his ax was smoke, and Perseus has a very bad control over spirits, so it's to no surprise he was awful at controlling his own spiritual form.
Akhlys advances on him - and, conveniently, she can hurt him. He dodges as much as he can, but inevitably, she caught up to him.
She gives a swipe at his metal leg, her hands are around his neck - the goddess of misery is trying to suffocate him with her poisonous claws. Perseus hates suffocating.
"Stop... P-Please..."
Kore, Sally.
"Misery doesn't stop, misery is everything you'll ever know"
Perseus can't do much, but as he fights back, he feels it - in the bottom of his stomach, a pulling. The same pulling he uses to open the earth and to summon skeletons, coming from Akhlys.
Then, he touches her.
And Akhlys screams.
Perseus can feel the pulling, the way her immortal life is trying to stay in her body - but he pulls harder and harder.
"Please... Please stop."
She is aging under his eyes - he can take everything from her. Perseus is death - and life has touched him. He wants her to suffer. He wants to see how miserable Misery can be.
"Decay is inevitable, decay is everything you'll ever know."
Around him, the poisonous plants thrive, bloom to full beauty. Under him, Akhlys never dies - she shrivels, wailing as he begs him to stop.
But Perseus is death and life. Perseus is decay - he can take and take and take, and leave only an empty husk behind. He would never stop - he would destroy everything in his path, in this wasteland that he was sent to die by Fate.
Sally.
It's his mom's name that brings him back to reality. He jumps off the shriveled corpse-looking goddess and scrambles backward as she scampers away.
Perseus doesn't know how much time he passes there, in between the garden of poison, looking at his hands and shivering. He became what he feared the most: his touch is poison.
It's been many years, but Percy wants his sweaters and his gloves back. He wants to be covered, so no one will ever touch him again - he wants to cut his hands off. He is dangerous.
A deep, dark part of him wants to kill - what is the difference if he kills them by decay or with a stone spike? They would be dead either way.
Maybe he belongs here - he muses - maybe he became a monster, just like the ones he killed. Maybe he would just die and reform here, eventually.
Is he even a person anymore? With his metal leg and destructive skin - how much of him is god? Can he decide the fate of life - is this his heritage?
He hates himself, this situation, this life. The poisonous flowers flourish under his fingertips - and he wonders if he touches a daisy, it'll shrivel and die just like Akhlys.
But he traded a goddess for another, for who would appear other than Nyx. Perseus tricks her - says that he is making a map of Tartarus, for his father, but that she isn't really in the itinerary.
Nyx doesn't believe in his lie - she is a primordial goddess, not an imbecile. He calls her minor goddess, however, and that's enough to get her mad: hubris is a failing of most deities.
She gets mad, invokes her children to kill him - of which Perseus knows quite a few and would prefer if he didn't. So he starts talking - a way of stalling them - and promptly proceeds to try and make her tell him which one of them is the worst.
The children of Nyx - all with terrifying metaphysical dominions - start an enormous fight - which is enough for him to slip through with closed eyes - one is not supposed to look at the Mansion of Night.
He runs - and he feels them behind him. Their powers can't affect him - he is almost dead after all - but they are gods - stronger and quicker than him.
But Perseus prays and he runs, using the stone under him to propel his feet. He feels like he is running for years when he finally reaches the end of the hallway - finally on the margins of the Acheron.
The son of Hades hates water. But worse of all, he hates water that remembers him of his failures. Michael Yew, Silena, Charles, Ethan, Luke - his fault. Their blood is in his hands. He made Misery miserable - he should jump.
He doesn't. The Nyx cavalry wakes him up from this display of guilt and regret - it's a breakdown he had way too many times in Tartarus, and he is not doing this now.
Perseus uses a stone to propel himself over the River - his adrenaline making him soar through the air. He falls on the other side of the water - and doesn't break anything. He can't - he is made of smoke.
Bob - definitely Iapetus now - has his memories back. When they meet again, it's closer to the doors - who are being watched by glowing Hyperion and Krios - the titan Jason killed.
By the time they reach the Doors, all the Gigantes have returned to the mortal world - or at least, it's what Bob tells him. Even the giants they already killed - here they are again, making a mess.
Perseus tries to be sneaky - but there's no sneaky way to subtly destroy the chains that hold the Doors in hell. The monsters almost don't notice him.
But Tartarus centainly does.
And if he thought seeing Tartarus was bad - well, actually seeing him in his interim is way worse.
Tartarus has the skin he's been walking for who knows how long - slimy and greyish - with red eyes and a vacuum-like face - he seemed to suck the life out of them.
He attacks Perseus - calls him an intruder, tells him that he cannot freely walk him. Perseus wants to scream - He didn't want to be here either! This wasteland took his voice, his leg, his humanity. It took everything from him!
Unexpectedly, Damasen comes to his rescue, having tamed the Maeonian drakon. Bob uses his shovel to do the same - while Small Bob stays around Perseus' heels.
"It's your time to save the world, demigod. This is not the last sacrifice in the war you're raging against Gaea."
Percy enters the elevator. Bob stays to hold the button - he can't take him upside like they talked about. Damasen can't come - they'll die so Perseus can go save the world.
"Twelve minutes. Take Small Bob with you. Don't let them kill him - tell the stars I said hello."
So he starts going up. Perseus holds the Doors firmly shut as he looks at himself - a mechanical leg, a skeleton tiger in his ankles. He wonders if he'll make it upside. If part of him won't ever leave Tartarus - if when he dies, is there he'll appear.
The Elevator shakes - once, twice. Maybe he'll die here. Maybe it's better than what he is going to face when the doors open - it's definitely better than what he left behind.
He doesn't think about Bob and Damasen dying behind him, for him - he doesn't think about it at all.
The doors finally stop. He is not sure twelve minutes have passed - maybe it was less, maybe it was more. Perseus thinks this is it. He is not ever coming out. He walked the whole Tartarus, faced horrors far beyond any mortal ever had to, to now die because of doors.
Then he sees the light, and just let the doors go. Perseus takes one look at them - he can see at least two people and a giant - and takes one step out.
He breathes - ozone, oxygen, pure air - and then passes out, crushed under the sheer pain of life.
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tumbling-odyssey · 4 years
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Games I played in 2020
Just felt like getting my thoughts out on all the games I played this year. I’ve been wanting to do something like this for years but I always let it pass me by. Well not this year! Fuck you laziness! 
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I played the first half in 2019 but finished it in 2020 so I guess I'll count it. DQ11 was my intro to Dragon Quest and what a good starting point. I'm not exaggerating when I say this is one of the best traditional JRPGs on the market. Characters, story, combat, it all clicks in just the right way to make a flawless game... until the end credits roll that is. 
I have no idea what happened with the post game but by god does it dive off a cliff. It undermines everything you worked to do in the main plot. The characters act brain dead and it shamelessly reuses events from the main game. Please pick up and play DQ11 but for the love of god just stop when the credits roll.
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Doom is a game I knew I'd like. The heavy metal ascetic and soundtrack were right up my alley, but I just never found the time. With Eternal on the way though and having found it on the cheap at a pawn shop I figured there was no time like the present. Needless to say but I was right. I loved everything about this game. The thrill of combat, the screech of the guitars, and the silent take no shit attitude of Doomguy. Make no mistake though, I SUCK at this game. I played on easy but still got my ass handed to me on the regular. But I don't care, I was having way to much fun.
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I flipped my shit when this game got leaked at the tail end of 2019. Zero 3 is my all time favourite game. To celebrate this getting announced I went and 100% Zero 3 as I hadn't done it on my current cart, and Zero 3 was still the first thing I played when I got this collection! I love that game to death and I’m glad to have it on modern consoles again. As I was under a bit of time crunch with other games releasing soon I only played 2 other games in the collection Zero 4 and ZX Advent. Until the DS collection those and 3 were the only Zero/ZX games I had so I have a lot of nostalgia for them. 
Zero 4 hold ups better then I remember. Not as good as 3 but a damn solid game with tweaks I honestly wish hit the series before its end. I remember having issues with the stage design and ya it’s not perfect, but it’s far from as bad as I thought. For ZXA this was the first time I beat the game on normal difficulty. For some reason the ZX games have always given me more trouble than the Zero games, so finally beating one on normal was very exciting. Maybe I can now finally go and beat ZX for the first time...
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The Mystery Dungeon series rising from the depth to punch all those unexpecting in the face was a very welcome surprise. I had a lot of hype going into this one as I have very fond memories of my time with Red Rescue Team and even more with Explorers of Darkness. And the game lived up to it! The remastered music is great and crazy nostalgic, the 3D models are well used and don't feel as stiff as they do in the core series, and the QOL changes are near perfect... So why did I drop this game like a rock once I finished the main quest? 
Anyone familiar with Mystery Dungeon will know that the post game is the real meat of it. The story is short and all the really cool shit comes in after it's done. But I just couldn't bring myself to put more time in after I finished said story mode. I'm definitely chocking that up to me just not being in the mood then an issue with the game. Here's hoping we get an Explorers DX sometime soon. That will fucking hook me for all it's got.
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Second verse same as the first. I loved this game and sucked at it horribly. Out of all the games I've played this year Doom Eternal is the one I want to go back to the most. I was not the hugest fan of some of the changes made and retained a stance that I liked 2016 better. First person platforming has never been a fun experience in my opinion and Eternal did little to change that. And I know this a lukewarm take at best but fuck Marauders!. They are so unfun to fight and ruin the pace. The Marauder in the last mook wave took me so long I was worried I wouldn’t be able to finish the game. But the more I've seen of Eternal after my playthrough makes me think I was being far to harsh. I haven't played the DLC yet either. Mostly cuss I haven't heard great things about it. Gonna wait for the rest of it to come out to see if it's worth getting. Might just replay to whole game at that point to see if it clicks with me better.
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This was my second favourite game of the year, and was going to take the top slot until a certain other game came out. Addressing the elephant in room right away, I hated the ending. But I was expecting something like that, I think we all were. I won't let the ending ruin the rest of the game though. Not gonna let 1 segment colour everything that came before it. We have to see how the later parts play out to truly see if this ending was trash or not anyway. 
It took Square over a decade but they finally got an action RPG battle system that works and feels good to play. This may be my favourite battle system in an RPG period honestly. All four characters are a blast and it only gets better the more time you spend with it. Figuring out the nuances of each character’s skills and how to combine them not only with the skills of the others but how to enhance them with the right Materia set. This makes fights thrilling and satisfying when you finally best whatever was giving you trouble. Tis was the best way to bring 7′s mechanics into the modern landscape while also fixing the BIGGEST issue the OG had. The fact every character feels the same aside from Limit Breaks. 
All this on top of graphics that just look fucking stunning, a few glitched out doors aside. Fuck I still feel blown away looking at the characters models (mostly Tifa) and see how god damn pretty everyone is. Also Tifa’s Chinese dress is gift from the Gods and I still haven’t picked my jaw up from the floor after I first saw it.
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In my circle of the internet there was a lot of hype for this game. So much so that I ended up buying it to see what all the hubbub was about. I had never played a Streets of Rage game before and my only experience with beat'em ups was playing a LOT of Scott Pilgrim and last year's River City Girls. Turns out Streets of Rage plays quite a bit different and it kicked my ass! So sadly I had to switch to easy to make it through but I still had a fun time with it. 
I started playing mostly as Blaze but once Adam hit the scene oooooh fucking boy. I didn’t play anyone else. There's a deceptive amount of content in this game. You can unlock almost every character from the previous games and all of them rocking their original sprites and moves. If I had more of a connection with this series I'm sure I would have gone nuts on unlocking everything. I stopped after my one playthrough and I was happy with that. Always glad to support a long overdue franchise revival.
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To properly talk about P5R I think I need to air a lot of my feelings on the original game and the importance it has to me. You see, prior to 2017 I barely played games, only sticking to specific franchises. AKA Pokemon and Mega Man/Mega Man like games. Until 2016 though I still bought a lot of games. Eating up Steam sales and deals I found at pawn shops. This lead to a Steam library and shelf filled with games I've never touched outside of maybe an hour or 2. So in 2016 when I took interest in the newly released Kirby Planet Robobot I made a deal with myself. I could get the game but I HAD to beat it.  And I did just that, gaining not just a new fav Kirby game but a new rule for game purchases. If I knew I wouldn't beat a game I was not aloud to buy it. Now what does ANY of this have to do with P5 you may ask? Well... almost everything.
 I was immediately interested in P5 when it hit the west in 2017. I loved the 20 or so hours I but into P3 years ago and really liked the P4 anime I had watched around the same time. So of course with all the hype around it I wanted to dive into the series full force with P5. But I knew myself. Putting over 100 hours into a game was beyond me and I had a weird relationship with home console games as I was predominately a handheld gamer. Add in the fact I didn't even have a PS4 and I was convinced P5 would be something I always wanted to play, but never would. So when I went to the mall with a few friends and they showed me that P5 had a PS3 version, I had a dilemma on my hands. I knew I wanted to play it and I now had a way to do so. But doing that would require me to change 2 HUGE hang ups I had with games. Would I being willing to waste 60 bucks with so much working against me? Apparently I was. I immediately started going to town on this game. Making sure I spent no less then 2 hours a day playing NO MATTER WHAT. Which may not seem like a lot but it was to me... at the time.. I also had just moved to my current house, so coming home from my still relatively new job and going straight into P5 was the first real routine I formed during this heavily transitional part of my life. 
I of course ended up loving P5 and put 200 hours into it. As such my outlook on gaming was forever changed. Console games were no longer out of reach and I knew I could handle playing monster length game. I started playing way more games then I ever did before and trying out generas I never thought I would play. P5 is the main reason for this and why I'm able to make a post like this. To actually touch on Royal though? It's unarguably the better version of the game and Atlus learned all the right lessons from P4G. The new characters are great and the added section at the end is possibly the best shit Atlus has ever written. I only wish Yoshizawa joined the party sooner so I could play as her more. 
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The release of this really came out of nowhere huh? Wayforward announced it was being made mid way through 2019, then there was its weird half release on the Apple store... and then suddenly it was out! Very little fanfare for this one. Is that indicative of the games quality? Luckily no. Seven Sirens is a solid addition to the series and follows up Half Genies Hero nicely. The game goes back to Shantae's Metroidvania roots and makes a TON of improvements. 
Transformations are now instant instead of having to dance for them (don't worry dancing is still in the game) making the game feel more like Pirates Curse in its fast flow. They also added the Monster Cards which take heavy inspiration from Aria of Sorrow's Soul system. A feature I'm happy to see in any Metroidvania since Aria is one of my all time favourite games. Sadly though the game does not take the best advantage of these improvements. 
Over all the game feels kinda empty. The dungeons aren't super exciting to explore nor are they challenging in any way. And the plot is very repetitive, with each dungeon repeating the same beats. Really this game feels more like set up for a better game down the line. The mechanics are all here and Wayforward has a solid art style with the sprites from Half Genie Hero. Hopefully they capitalizes on this for Shantae 6 and we get the best game in the series.
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While it may not have been the most thrilling game, Seven Sirens really put me into a Shantae mood. So much so that I went back to play the 2 games in the series I had never touched. This being the first game and Risky's Revenge. Shantae 1 really is a hidden gem in my opinion. Don't get me wrong, it's the definition of jank, but there's a lot of heart to this game. The sprites are great, the soundtrack is good, and the characters are funny... but it's still on the OG Gameboy and that's a massive hindrance for any game. I'm hard pressed to recommend this with how poorly its aged but I think it's better then it looks. 
Risky's Revenge on the other hand was a game that shocked me by how little it had to offer. I know this game went through a hellish development and what we got was far from what Wayforward planned to make, but it's hard to imagine a world where this was the technical BEST Shantae game. It's not a bad game by any stretch... just a boring one.
For the record my ranking of the games goes Pirates Curse>Half Genie Hero>Seven Sirens>Original>Risky’s Revenge
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Sword and Shield are mediocre games at best. I know, real steaming hot take there. I managed to make my Sword playthrough a lot more fun by not spoiling myself on the new Pokemon designs for the first time since Gen 3. Either way, I enjoyed myself enough that I didn't mind playing more of it with these DLC campaigns. Plus I love the idea of Game Freak switching over to this method as apposed to making a third version, so I wanted to support it. 
Klara is a fucking top tier Poke Girl both in design and personality and is probably the highlight of Isle of Armour. GF actually went out of their way to give her multiple expressions to sell her toxic bitch personality and I love every minute of it. She sadly drifts into the background for the second half of the DLC’s story which hurts an already rough section even more. Not more then having to grind Kubfuu all the way to fucking level 70 though! That put a serious hamper on my motivation to finish the story but I pushed through anyway. Having to solo the tower with Kubfuu was at least a fun challenge though, as was the final fight with Mustard. Fuck the Diglett hunt though. Ain’t no one got time for that.
Crown Tundra may be my fav of the 2 though even if there isn't a character as good as Klara in it. The hunt for the legendaries was just pure adventure and I had a fucking blast doing it. The joy I felt when I figured out Registeel’s puzzle put a smile on my face unlike any Pokemon game since I was a kid. The whole Regi stuff was honestly a nice Nostalgia trip to my times with Emerald. The story around Calyrex was enjoyable, even if I still hate its design. Not revealing the horses before release was a good call to as it gave an honest surprise. Having to chase down the Galar forme Birds in the overworld is a great way to evolve the roaming legendaries idea and I hope GF sticks to this. Plus the Galar forme birds are some of the best legendary designs since Gen 5 and I love Chocodos way to fucking much. 
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Here we are folks, my GotY. I love Panzer Paladin so fucking much. A combination of mechanics from Mega Man, Castlevania, and Blaster Master? Sign me the fuck up! This game is tailored made for me and I knew I had to play it once it started making the rounds on social media. I'll admit though, I was a bit worried when the the first full trailer dropped and showed the weapon mechanics. Breakable weapons that you have to sacrifice for checkpoints and power ups? I'm not sure about that.... Luckily I was being a complete moron and those mechanics are near perfect. 
I love the set up of each boss being a mythological creature from different cultures. They didn’t just pull the easy ones either. A lot of these things I learned of for the first time here. I love how Grit controls. Using the upward stab as a double jump and being able to pogo off enemies Shovel Knight style just felt great and satisfying. Flame was limited but it made her sections feel tense. She does more damage then you think she could at first glance. Also the only way to heal Grit being to use pods that only Flame could access was a cool idea. 
I am begging you Tribute Games, you have to make more Panzer Paladin games. Slap some new upgrades on Grit and expand what Flame can do and you have an even better sequel  on your hands. Also maybe not have so many 'gotcha' moments with enemy placement. That's really my only complaint about the game. Great music, great sprites, giant robots, unique premise, and a reference to Canadian legends. The ultimate self indulgent game for me.
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It felt super out of left field for Curse of the Moon to be getting a sequel. The games fucking amazing but it was really just a tie in for the main Bloodstained product. Not something I expect to get a continuation. Either way I was pumped. If this was even half as good as the original then I was in for a great time. Which held true... cuss this legitimately is only half as good as Curse of the Moon. I still like the game, quite a lot actually. I mean how could I not with a fucking Corgi piloting a Death Train Mech. 
Something was just missing here that never made this click like the first game. Maybe it was the stage design, maybe the bosses, maybe the fact that it's a bit to long. I'm not sure. All I know is I couldn't bring myself to play all the modes like I did in the original. . Stopping part way in to the one where you can get the first games characters. I want to go back some day... I just don’t know when someday is.
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This was an announcement I never saw coming. A Gundam Verses game coming to the west? That hasn't happened in the entire time I've been a Gundam fan. I had played a bit of Full Boost on my old roommates PS3 thanks to him having a Japanese account and I played Force on the Vita a few years ago. But to have the latest version fully translated with open servers? Holy hell that's a dream come true. 
Having the open betas every weekend leading up to launch was some much needed fun during this shit hole year. I had a lot of fun just fucking around with different suits and seeing what I could do with 'em. Absolutely trashing two Bael players as the Kapool is a memory I'll keep with me for a long time. Fucking danced on their graves. This gave me some new appreciation for suits like the Baund Doc and Hambrabi, the later becoming a lowkey fav as it was my main.
I've fallen off with the game in the last few months but I definitely want to go back. I hope to start learning the game and take parts in tourneys when cons aren’t death sentences anymore.
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It felt like everything in my life was SCREAMING at me to start the Yakuza series. From 2 of my friends playing 0 recently, a youtuber I following live tweeting as he played through the WHOLE series back-to-back, and Yakuza 2 having a run at AGDQ 2020. Plus the constant pleas to play this series you get from following Little Kuriboh on Twitter. I finally broke and picked up 0 in the middle of August. Boooooooooy howdy did I not know what I was getting in to. And no I don't mean the content. I knew Yakuza was a series of wildly conflicting tones between the main story and side quests. What I mean is the length. I legit thought this was gonna be a 20-30 hour game. When i reached hour 30 of my playthrough and realized I wasn't even close to a conclusion, I think I knew I had bitten off more then I was planning. That misstep aside I ended up loving this game and want to play the rest of the series.... I just need to rest up first before I dive into Kiwami 1.
 Let's actually talk about the game for a moment here. Kiryu and Majima quickly clicked as likeable characters to me and I cared about their stories. Combat is fun and the multiple styles are all great.... though both the default styles take a while to get there. The mad rush I felt at the end was fantastic and the last bosses are a joy to fight. Only real complaint is the pacing of the side stories. I loved being able to just stumble into various different events while on route to the next plot objective. But this became less common as the game went on and side stories started getting more tucked away. Also hot take here, the host club mingame is more tedious then fun and I like Kiryu’s business stuff as I could do that in the background. I’m excited to dive into Kiwami and probably Kiwami 2 this year... Though I’m not sure when just yet.
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Just gonna say it flat out, I think this is better the the 2018 game. The smaller scale helps in this style of game and Miles just naturally has a better move set then Peter. I'm not sure if they actually tightened up the combat system or if they just threw less bullshit enemies at you but fighting feels so much better in this one. Traversal is better too,  simply because they changed the button for tricks. In the original you have to hold down 2 face buttons to enter trick mode??? In hindsight that was such a bad call. 
Having both the heal and venom powers run off the same meter was a good idea. Making the choice between keeping yourself alive guaranteed or potentially ending a fight quicker/disposing of a problem enemy is super fun. The player having to make small choices like this during combat is what helps it not be brainless. I love all the different venom skills you get. While they all achieve the same thing in stunning opponents, how you achieve that goal is up to you. Do you want to just slug the bastard, throw 'em up in the air, tackle the shit out of them? The choice is yours. 
Only real big complaint is certain upgrades being NG+ locked. I know you want to encourage replays, but this is a shitty way to do it I feel. Also can we retire Rhino for the next game. Man has had 2 shitty boss fights now and I need a break. Between this and Spider-Verse, I'm honestly starting to like Miles as Spider-Man more then Peter.
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I got this game more on a whim then anything. I was definitely interested when it was first announced for the west. Vanillaware's beautiful art style in a story about giant robots beating the shit out of Kaijus? Sign me the fuck uuuuuu-oh wait it's an RTS? I had never played an RTS's before, mainly due to the sheer concept stressing me out. So I let it fall to the wayside. The game started coming up again though towards the end of the year with GotY on everyone's minds.  This revived my interest, especially as what I HAD planned to be playing around that time was... well. Cyberpunk. Don't think I need to say much more. Also I had worried for nothing as the Real Time Strategy was not that Real Time. 
This game really lays on the analysis paralysis once you're out of the tutorial. Do you want to fight, do you want to do story, who's story do you want to do, what branch should you follow, how much should you play with this one character? It's very overwhelming at first. I decided to not go ham on just one character and swap around all the time. The twists in this game are equal parts exciting and infuriating. Learning something new always came with the caveat of more questions, or something you knew 'for sure' being disproven. Like when I learned 1 characters was actually 4 separate ones! Anyone that's played knows exactly what I'm talking about. 
Natsuno ended up being my fav and not just because of.... obvious reasons. BJ was cute if unfortunately named and her relationship with Mirua was my favourite in the game. Not that there was much competition except for maybe Ogata and Tomi. I ended up really liking the combat but I can see why RTS fans say it's the weakest part. It's far from complex and I had a winning strat by the third or so real fight. Aka spam turrets and have the Gen 1′s gank all the bosses.
One quick thing I want to share was how I beat the boss at the end of Area 2. The one where Inaba is singing. I had Hijiyama use the limit break skill to bum rush the boss right off the hop. I took out half its health in one hit but Hijiyama’s Sentinel was on death’s door. Only thing that saved him was sending in Amaguchi to blow up a bunch of missiles. Hijiyama took it out on his next attack but lost his Sentinel at the same time. It was a real clutch victory and crazy fucking anime. 
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The best way to really describe Carrion is that it's a fantastic proof of concept. Can you make a game where you play as The Thing? Why yes, yes you can. Carrion just needed a bit more tweaking to really bring this concept home and be the A+ game I know it can be. As it is now the game is a bit empty. The level design is super samey and the lack of a map is fucking brutal at points. I know it would make no sense for a blob monster to have a map but somethings you just have to gameify for convenience. The level design must have done something right as even though I was completely lost I still moved from area to area properly. Hell by the time I actually looked up a map I had 1 more item to get and I learned I was one door away from beating the game. 
I love the idea of losing mass as you take damage and gaining more by eating people, but having abilities tied to size was a terrible idea. It just leads to tedium as I have to go and shed myself to the right size, do the puzzle, then of course I'm going to go back and rebuild myself to see if I can do the next segment at full power. Just make it so you can swap between abilities using the d-pad or something. I hope this game gets a sequel just so this sick ass concept can be fully realized.
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tsarisfanfiction · 4 years
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Toffee: Chapter 4
Fandom: Thunderbirds Rating: Gen Genre: Family Characters: Scott, Gordon, John, Grandma, Tracy Family
It’s 5am and I just remembered I promised a fic update last weekend that never happened, so it’s happening this weekend instead.  Whoops.  So here we have the next instalment of this #irrelief fic for @gumnut-logic‘s prompt “toffee on the couch”.
The tale of woe continues for Scott, because this is far from over and the Gordon&John&Grandma tag team is brutal.  What did he ever do to deserve all this?  Oh yeah, drop some toffee on the couch.  Whoops.
<<<Chapter 3
It was the second night in a row that Gordon had gone to bed early.  Begging off from Grandma’s dinners was hardly unusual – Scott himself was guilty of that, as were all of his brothers – but getting himself sent to bed when the sun had yet to touch the ocean was something Gordon usually evaded. Despite Grandma’s assurances that he would be fine after a good night’s sleep, Scott was disturbed enough by the uncharacteristic behaviour to check in on his younger brother.
When Gordon did uncharacteristic things, that meant one of two things: he was ill, or a prank was brewing. Scott didn’t particularly care for either of those, especially for as long as he was on laundry duty and the fallout of a prank would get added to his workload.
“Gordon?” he called, knocking on the aquanaut’s door.  A muffled groan was his response, and he took that to mean ‘come in’, despite the fact his younger brother probably meant something more along the lines of ‘go away’.  The door opened easily and he stepped inside to find his brother bundled up under his blanket.  He was lying on his side, curled around his stomach, and Scott crossed the room in several, quick, strides to crouch down beside him.
“You shouldn’t lay like that,” he reminded him, touching Gordon’s shoulder gently.  Amber eyes opened and regarded him balefully.
“I’ll lay however I want,” the younger Tracy grumbled.  “What did she even do to dinner today?”  Scott supressed his own feelings of nausea at the recollection and offered him a commiserating smile.
“I have no idea,” he admitted.  “But stomach ache or not, you’ll make your back worse if you sleep like that.”
Gordon let out a groan of protest, but Scott would not be deterred, gently poking and prodding him until he unfurled from his foetal position and straightened his spine.
“You’ll thank me when you get up,” he reminded him, and Gordon let out disgruntled mutterings that consisted of a flippant yeah, yeah, and something that sounded suspiciously like smother hen.  Scott shook his head fondly, before lightly mussing blond hair.  It was crisp from too much chlorine, as per usual.  Not quite so usual for Gordon not to wash it out before bed, though.  “And don’t forget to wash your hair in the morning.”  He got another round of yeah, yeahs and smother hen, and chuckled. “Sleep well.”
A simple case of stomach upset didn’t require a constant vigil – it had, once upon a time, but then Grandma had become head chef and minor stomach aches became commonplace. None of his brothers permitted him to fuss over that, so long as it remained minor, and with the frequency Scott would never have time for anything else if he did.  Therefore, it was with a fond smile and barely any reluctance that Scott left Gordon to his misery.  If he was still bad in the morning, then Scott would worry; Grandma’s cooking rarely left anyone incapacitated for long – a small mercy.
Seeing Gordon all snuggled up in bed put him in longing mind for his own.  What with the washing machine packing in, all the handwashing required, and the mudslide rescue – with more handwashing required afterwards – Scott was quite tempted to give up on the day and hide under his own covers until morning.  Unfortunately, duty called and he reluctantly traipsed back down to the desk to face the paperwork.  John might have done the rescue report, saving him one hell of a battle to recall everything that had happened in that mud-covered nightmare, but Tracy Industries had their own paperwork to be completed.
With the chair cover still hanging up to dry, the desk was an unattractive place to sit, however, and Scott allowed himself the small vice of picking up the laptop and collapsing into Alan’s pilot seat to get the work done.  Loading up the metaphorical pile, Scott was pleasantly surprised to find there was less there than he remembered.  Oh, that approval should still have been sent out the previous day – and that one, too – but there was less outstanding work to do than he’d thought.
He might actually get to sleep in his poor, neglected bed tonight.  That was a motivating thought, and he tackled the first in the stack with vigour, startling Alan who entered the room with his virtual headset.
“Uhh… Scott?”
He waved him over.
“Go ahead; I don’t have much work to do.”
Alan’s look of uncertainty morphed into one of glee, and he air punched.  “Hell yeah!  Cavern Quest Final Chamber here I come!  Again.”
Scott chuckled at his enthusiasm, fondly remembering when he had the free time to play video games as a teenager.  It was always good to see that being a part of International Rescue hadn’t stifled that freedom for Alan.  Unfortunately, his freedom for that sort of thing was long gone, and wouldn’t come back as long as he had a backlog of paperwork to do, so with a final fond look at his brother swinging an imaginary weapon and declaring challenges to Blagworts – whatever those were – he returned to the laptop and work.
Despite being less than he thought, it still took him the better part of three hours to clear all the ones he was supposed to have returned by then; he glowered at one merrily telling him it was due in 8 hours – stupid timezones – before dismissing it for later.  The moon was high in the sky, the villa taking on the reddish hue it often did in the late evening.  Alan had retreated to his bedroom at some point, maybe an hour ago although Scott hadn’t checked the time, and it was with great delight that Scott realised it was before midnight.
He could make a start on that next group of paperwork and maybe even get some of it done on time – a momentous occasion that would probably give the secretary and board of directors a heart attack – or he could go to bed.
Memories of Gordon comfortably snuggled under a blanket several hours earlier won.  He’d save his employees the heart attack and get some sleep. Barring paperwork taking less time than usual, the day had been pretty awful and actually getting to relax in his sorely neglected bed sounded nothing short of heavenly.
He sent a suspicious eye to John’s portrait, half-expecting a midnight emergency (midnight here, probably a perfectly respectable mid-afternoon in the danger zone), but his brother didn’t appear and he unceremoniously shoved the laptop back in the desk before dimming the lights and making a beeline for his room.
It was, predictably, just as he’d left it.  He toyed with the idea of a shower before bed, but decided against it.  A shower was likely to wake him up, and that was the last thing he needed right then.  He made do with kicking off his shoes and tucking them in their little corner of the room before vanishing into the bathroom to perform the required evening ablutions and shrugging on some sleepwear.
From there, it was a perfectly simple matter to send a sleepy call to John letting him know he was turning in for the night, worm his way under the blanket, and let the sandman visit.
A shrill ringing jerked him awake, and with a groan he rolled over to swipe at the alarm clock controls on his bedside table, only to freeze.  All noisy alarms were immediately forgotten at the sensation of something sticky against his leg, and with a hopeless prayer that it was not what he thought it was, a tentative peeling back of the blankets revealed melted toffee gluing him to his bedsheet.
How the hell had that got there?
A pounding on his door jerked him back to the present.
“Shut that thing up before it wakes the bear!”  Clearly Gordon was recovered from last night’s dinner and back to his usual habits, as Scott had thought he would be.  “Scott!”
With a groan he reached out for the controls once again and swiped the off command.  The shrill ringing was replaced by a phantom one in his ears and he shook his head to clear it before regarding the brown mess on his leg and sheet with something that might have resembled despair, although he’d deny it if anyone came in and saw it.  Certainly the moisture in his eyes was typical morning yawn-induced liquid and nothing to do with tears of frustration.
More laundry, and he hated bed linen anyway.  With his promise to Virgil about no more toffee in the washing machine, he was also going to have to wash it by hand until all traces of toffee were gone before he could bundle it in the machine to finish the job.  There went any free time that morning.
The toffee on his leg was at least easier to deal with, and he was glad he hadn’t taken an evening shower as he threw himself under the warm water with vigour, scrubbing at the sticky patch on his leg forcefully and wincing as a few hairs parted company when the sticky stuff peeled away.  Cleaning himself, however, was the easy bit.  Somehow he had to get his sheet down to the laundry room without getting collared by anyone else.
There was a morning growth of stubble on his face but he ignored it for the moment, throwing on his clothes and stripping the sheet from his bed.  Once the fabric was bundled up into a ball – toffee-smeared section carefully away from the rest of the fabric so it didn’t spread – it was the not so simple case of getting to the laundry room.
He was well aware what taking bed linen down to the laundry room first thing in the morning looked like.
The first hallway was cleared, Gordon splashing away down in the pool below and Grandma making threatening noises in the kitchen.  Neither of his other brothers had left their rooms, and barring an emergency call, wouldn’t for some time.  As long as John didn’t pick the wrong moment to check in, he’d be fine.
“Oh, m-morning, Scott!”
He’d forgotten about Brains. How had he forgotten about Brains? Behind the engineer, MAX watched him curiously for a moment before letting out a sound far too reminiscent of a wolf whistle for Scott’s liking.
“Uh, morning, Brains,” he greeted, hoping his cheeks weren’t flushing as the older man took in the sight of the bundled up sheet with a raised eyebrow.  “Toffee, again,” he admitted, hoping the engineer was removed enough from usual social conventions to not start drawing the same assumptions his brothers would.
“O-oh, I see.  C-carry on, then.”  With a little wave, Brains continued towards the den – why was he heading there, why was he out of his lab?  Scott returned the wave and continued his advance to the laundry room, only to be caught up short as he overheard Brains mutter “I-is that what they’re c-calling it n-now, MAX?”
Determined not to flush, Scott barrelled through the laundry room door and shut it behind him firmly.
“Everything alright there, Scott?”
John was floating in front of him, arms crossed and one eyebrow lifted in amusement as he glanced at the fabric in Scott’s arms.  Scott groaned.
“This is not what it looks like,” he protested, and John smirked.
“Clearly, because it looks like melted toffee but you wouldn’t be bright red if it was really toffee, would you?”
The bundled sheet sailed through the hologram as Scott hurled it at his infuriating, know-it-all younger brother’s projection.
“Shut up, John,” he muttered, retrieving the fabric and dumping it in the sink.  “I’m not bright red.”
“Hmm, must be a problem with the colour filters on the hologram, then,” John mused.  “Because you look it to me.”
“Then go fix your holoprojector and leave me in peace,” Scott snapped.
“F.A.B.”  And he was gone, leaving Scott with a sticky sheet and a sinking feeling that today was also not going to be a good day.
With a sigh he scrubbed at the toffee, determined to get the sheet de-toffee’d so he could put it in the machine before the rest of his brothers found out.  Or Grandma, who might at least not jump to immature conclusions but would give him another tongue-lashing about leaving toffee lying around.
An hour later, Gordon was wolfing down something Scott suspected Grandma didn’t know about for breakfast – it looked suspiciously celery-crunch-bar-green – as he entered the kitchen, laptop in hand.  That paperwork with a time limit of eight hours to go before he went to bed was now due, and he should probably get it done while he had some downtime.
“No work at the breakfast table,” Grandma scolded, appearing from nowhere and shutting the device before Scott could properly register what it said.  “And Gordon, snacks are not breakfast.  Have a pancake.”
Scott didn’t hear Gordon’s response, too busy staring at his now closed laptop.
The paperwork due this morning hadn’t been there.
tbc...
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theredherb · 4 years
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The Red Herb’s Top 10 Games of 2020
Hey, fuck 2020. You might notice that many of the “Best Of” lists you read this year and last can’t help but mention how terrible 2020 was. That’s because every day was like hitting a new, splinter riddled branch on our 365 day plummet off a shit-coated tree. The year brought with it a viral pandemic that served as a pressure cooker for the societal and systemic issues boiling beneath the surface of our every day life. And we’re not out of it. 
At least one positive holds true of 2020: the games were pretty darn good. One has to wonder, though, if 2020 was the last year of what can be called “normalcy” for the video game industry. Now that the remainder of titles brewed in pre-Covid times are out in the wild, what will the future of gaming look like as studios shift to work-from-home and distribution models migrate to digital as the primary bread winner? What will games look like going forward?
I have no fucking clue. We’ll get there when we get there. But looking back, I’m glad to have had such solid distractions from the stress and strife. If 2020 is any indicator for the industry going forward, then my takeaway is that games will continue to grow in prominence because of their ability to help us cope and, more importantly, stay connected.
Anyway, here’s video games:
10. MARVEL’S AVENGERS
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Oh, Marvel’s Avengers. I know you expected to be on more prestigious Top 10 lists than mine. Truthfully, I debated whether or not you should be here. But I had to search my soul (stone) on this one. Really assemble my feelings. Tony Stark my thoughts (?). Here’s the short of it: Marvel’s Avengers has a great story campaign with a surprising amount of emotional weight thanks largely to Kamala Khan’s quest to reassemble the heroes of her youth. Once the final cutscene ends, though, players were expected to take their play box of Marvel heroes, jump online, and duke it out against hordes of villains for the privilege of precious loot and level gains. It would be impossible to get bored because Crystal Dynamics was going to continually Bifrost in new quests, cosmetics, and heroes -- for free!
Except, after fans blasted through the campaign (took me a solid weekend), they found a multiplayer mode filled with repetitive fights against non-descript A.I.M Bots, a handful of dull, un-Marvelous environments (the PNW?! In a video game?! Wowwee!), and a grind for gear that became useless minutes after it was equipped. Oh, and bugs. Tons of bugs. It must be hard for A.I.M. to take earth’s mightiest heroes seriously when they’re falling through the fucking earth every other mission.
So why the Kevin Accolade™? Of all the mistakes and underbaked ideas, Crystal Dynamics got the most important thing right: they made me feel like I was a part of the Avengers. Cutting through the sky as Iron Man; dive bombing, fists-first as the Hulk; firing gadgets at cronies as Black Widow; cracking a row of skulls with Cap’s shield… Avengers is a brawler on super soldier serum.
The combat is crunchy and addictive, and surprisingly deep once you unlock your character’s full suite of skills and buffs. The gear matters little. But choosing a loadout that works for you -- like ensuring enemy takedowns grant you a health orb every time or turning area clearing attacks to focused beams of hurt -- does matter. When it comes to games with disastrous launches, Avengers is the most deserving of a triumphant comeback story because, if you clear the wreckage, I think there’s a solid game here. If I was able to spend hours playing it in its roughshod state, I can see myself digging in for the long-term once it’s polished up and given a healthy dose of content. You know...if Square Enix doesn’t outright abandon it.
9. STREETS OF RAGE 4
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Here’s a fact about me: I love beat ‘em ups. From Final Fight to X-Men to The Simpsons, I prioritized my quarters for the beat ‘em up machines (and House of the Dead simply because House of the Dead fuckin’ owns). Unfortunately, Streets of Rage wasn’t in arcades, and I didn’t own a Genesis growing up, so I didn’t get around to the series until Sega re-released as part of a collection. Though my history with the 29 year old brawler is shorter than some, the basics stand out out right away: it’s an awesome side-scrolling brawler filled with zany character designs and high octane boss fights.
SoR4 nails that simple spirit while adding an electric soundtrack, buttery smooth animations, and an art style that looks like a comic book in motion. You can button-mash your way through the game or master your timing to combo stun the shit out of bad guys. Same screen co-op is a requisite for the beat ‘em up genre but I have to call it out nonetheless given that it's next to obsolete these days. The story campaign is, of course, finite but a stream of unlockables and a Boss Rush Mode pad out the package nicely.
I really don’t have to go on and on. I’m on board with any game that captures the arcadey high of classic beat ‘em ups, and Streets of Rage 4 does it with flare.
8. RESIDENT EVIL 3 REMAKE
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Resident Evil 2’s remake was my game of the year in 2019. It’s a pitch perfect revision that captures the pulse-pounding fear of the original while beautifully updating its graphics and gameplay for modern audiences. The most striking aspect of RE2’s remake is how it expands and reconfigures the classic game’s environments and set pieces. Capcom managed to recontextualize, and even improve on, the original’s design while staying faithful to its tone and atmosphere.
Resident Evil 3’s remake is less successful in modifying and improving on its source material. If the game feels like it was handled by a different team than RE2R, your gamer hands have good eyes (roll with it). It was developed by a separate internal team (three different teams, in fact), but that’s actually one of many choices mirroring its 1999 forebear. Just like the original, RE3R is a tighter (i.e. shorter) experience that launched less than a year after its predecessor. And just like the original, the game skirts away from survival horror in favor of action horror.
Unlike last year’s remake, however, RE3R paints in broad strokes with the original material much in the same way that 2004’s Dawn of the Dead remake shared a vague resemblance with Romero’s ‘79 classic. Capcom at least nails down what matters: you play as Jill Valentine, beaten and discredited after the Arklay Mountains incident, during her last escape from the zombie besieged Raccoon City. Her exit is complicated by Nemesis, a humanoid missile that relentlessly pursues her from minute two of the game. Her only chance of making it out alive is by teaming up with a gaggle of Umbrella dispatched mercenaries, including an overly handsome fellow named Carlos Oliveras that you control for a spell. But fans struggled to get over what Capcom didn’t remake. Several enemies, boss fights, and a “divergent path” mechanic that had you choose how best to escape the Nemesis in a pinch were omitted from the remake. Even an entire section set in a clock tower was cut. But, let’s be honest, the biggest omission is a secret ending where Barry Burton saves the day using only his beard. For real, YouTube that shit.
If you look at what the remake does instead of what it doesn’t, you’ll find a lightning paced action game highlighted by tense, one-on-one fights against the constantly mutating Nemesis. The tyrant’s grotesque transformations evoke the mind-rending, gut turning creature designs found in John Carpenter's The Thing. It’s sad that Nemesis doesn’t pursue you through the levels as diligently as he did in the original, or as Mr. X had in last year’s remake, but these “arena fights” end up being harrowing and fun, culminating in a memorable final encounter. The remake also treats us to the best incarnation of Jill to date. She’s a cynical badass, exasperated at how Umbrella upended her life, and can take a plunge off of a building yet still muster enough energy to call Nemesis a bitch. RE3R also shines thanks to its snappy combat, including a contextual dodge that feels rewarding to pull off, less bullet-sponge enemies than RE2, and an assortment of weapons to get you through Jill’s Very Bad Night(s). It makes for a necessary, though shorter, companion to last year’s stellar remake.
7. HADES
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I’m experiencing a new type of shame including a title that I haven’t beaten on my Top 10 list, but I can assure you that I’ve dumped hours into its addictive death loop. It’s probably because of my resistance to looking up any tips, but given the skill-check nature of the difficult boss fights, I’m almost afraid the top shelf advice will amount to “die less, idiot.”
My failings aside, Hades is brilliant. It’s the perfect merger of gameplay and storytelling. You play as Zagreus, son of Hades, and your entire goal is to escape your father’s underworld domain. You pick from a selection of weapons, like a huge broadsword or spear, and attempt your “run,” seeing how far you can make it before an undead denizen cuts you down. It’s familiar roguelike territory, but where Supergiant separates their game from the pack is in the unique feeling of constant progression, even as you fail. With each run, not only is Zagreus earning a currency (gems or keys) that unlock new skills that make the next go a little easier, you’re also consistently treated to new lore. The fallen gods and heroes that line your father’s hall greet you after each death and provide a new insight into their world. The writing is bouncy and hilarious, the voice acting ethereal and alluring, and the character designs could make a lake thirsty.
Supergiant’s stylistic leanings are at their peak here. They’ve managed the impossible feat of making failure feel like advancement. Sure, it totally fucks up other roguelikes for me, but that’s okay. None of those games have Meg.
6. DEMON’S SOULS
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Whereas Capcom takes liberties with their remakes, Bluepoint took the Gus Van Sant approach and made a 1:1 recreation of the 2009 title that launched the “Soulslike” genre. The dividing difference is a 2020 facelift brought to us by way of the PlayStation 5’s next-gen horsepower. There’s been online arguments (surprise) regarding the loss of Fromsoftware’s visual aesthetic in translating the PS3 original in order to achieve a newfound photorealism. It’s true, some beasties lose their surreal weirdness -- a consequence of revisiting designs without the worry of graphical or time constraints -- but the game’s world is still engrossing, morbid, and bleakly gorgeous.
That’s not to say all Bluepoint did was overhaul the graphics and shove this remake out the door. No, their improvements are nuanced, under-the-hood changes that gently push the genre into the next-generation. For one, the loading times are incredible. You could hop between all five archstones in under a minute if you wanted. And this game is a best DualSense controller showcase outside of Astro’s Playroom. You can feel a demonstrable difference between hitting your sword against a wall compared to connecting it with an attacking creature. Likewise, the controller rumbles menacingly as to let you know enemies are stomping across a catwalk above you. “Better rumbles” was not on my wish list of next-gen features, but the tactile feedback goes great lengths to make you feel like you’re there.
Granted, sticking so closely to the original means its pratfalls are also carried over to the next-gen. The trek between bonfire checkpoints is an eternity compared to the game’s successors, and Fromsoftware hadn’t quite mastered the sword ballet of boss fights prevalent in Dark Souls. Instead, a handful of bosses feel more like set pieces where you’re searching for the “trick” to end it versus having to learn attack patterns and counters. Still, it’s easy to see the design blueprint that bore a whole new genre. From having to memorize enemy placements to hunting down the world’s arcane secrets in the hopes of finding a new item that pushes the odds in your favor. Bluepoint’s quality of life improvements only make it kinder (not easier) to plunge into the game, obsess over its idiosyncrasies, and begin to master every inch of it. That is until you roll into New Game+ and the game shoves a Moonlight Greatsword up your ass.
5. YAKUZA: LIKE A DRAGON
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Here’s a fact about me I’m sure you don’t know: I love beat ‘em ups. Streets of Rage 4 had an easy time making it on this list because it can be classified as both a “beat ‘em up” and “good.” Here’s another fact about me: I’m not the biggest fan of JRPGs. I’m told this is not because of any personal preferences I harbor, but rather due to a distinct lack of culture. I’ve made peace with that. At least my uncultured ways are distinctive.
But my disinterest in JRPGs is notable here because it illustrates how very good Like A Dragon is. Transitioning the Yakuza series from a reactive brawler (entrenched in an open-world SIM) to a full-blown turned-based RPG was risky -- especially 8 entries into the mainline series -- but it pays off explosively for Like A Dragon. Not only does the goofiness, melodrama, and kinetic energy translate to an RPG -- it’s improved by it. Beyond a new protagonist -- the instantly likable and infinitely affable Ichiban Kasuga -- we’re finally treated to an ensemble cast that travels with you, interacts with you, and grows with you. Their independent stories weave into Ichi’s wonderfully and end up mattering just as much as his.
The combat doesn’t lose any of its punch now that you’re taking turns. In fact, it feels wilder than ever and still demands situational awareness as your enemies shift around the environment, forcing you to quickly pick which move will do the most damage and turn the fight in your favor. RGG purposefully made Ichi obsessed with Dragon Quest (yes, specifically Dragon Quest) as an excuse to go ham and morph enemies into outlandish fiends that would populate Ichi’s favorite series. It’s a fun meta that never loses its charm.
This is the best first step into a new genre I’ve ever seen an established franchise make and I hope like hell they keep with it for future outings -- and that Ichi returns to keep playing hero. There’s plenty of callbacks and treats for longtime fans, but RGG did a masterful job rolling out the virtual carpet for a whole new generation of Yakuza fanatics.
4. GHOST OF TSUSHIMA
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Sucker Punch’s dive into 13th century Japan doesn’t redefine the open-world genre. But like Horizon: Zero Dawn before it, Ghost of Tsushima takes familiar components of the genre and uses them exceptionally well, creating an airtight experience that can’t help but stand out. I can tell Sucker Punch mused on games like Assassin’s Creed and Breath of the Wild, tried to figure out what makes those games tick, and then brought their own spin to those concepts. You can feel it in their obsession to make traversal through the environment as unobtrusive as possible, letting the wind literally guide you to your destinations instead of forcing the player to glue their eyes to a mini-map. You can feel it in how seamless it is to scale a rooftop before silently dropping on a patrol, blade first. You can feel it in the smoothness behind the combat as your sword clashes against the enemy’s. Every discrete part is fine-tuned yet perfectly complements the whole. The game is silk in your hands. 
The mainline story can be humdrum, though. It mirrors the beats of a superhero origin story, which isn’t surprising when you account for the three Infamous titles and satellite spinoffs under Sucker Punch’s belt. But Jin Sakai’s personal journey outshines the cookie-cutter plot. His gradual turn from the strict samurai code to a morally ambiguous vigilante lifestyle (to becoming, eventually, a myth) is a fascinating exploration in shifting worldviews. This is bolstered by the well-written side-missions dotting your quest, some of which play out in chains. It’s these diversions about melancholy warriors and villagers adjusting to life under invasion that end up being the essential storytelling within the game. Whatever you do, don’t skip a single one.
Before GoT can overstay its welcome with collectible hunting and stat-tree building, the ride is over. If you find exhaustive open-world titles, well, exhausting, Sucker Punch coded enough of a campaign to sticking the landing and not more. But if you were looking for more, the game’s co-op Legends mode is the surprise encore of the year. It strikes its own tone, with vibrant, trippy designs, and a progression system that embarrasses other AAA titles in the space (I mean Avengers. I’m talking about Avengers).
3. THE LAST OF US PART II
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The Last of Us is widely regarded as a masterpiece. It’s a melancholic trek through a realistic post-apocalypse, driven by the budding bond between a world-weary survivor and a would-be teenage savior. The fungal zombies and violent shootouts with scavengers were scary and exciting, but ultimately just window-dressing compared to the level of complicated, and honest, human emotion on display throughout the tale. While a segment of detractors helpfully pointed out that The Last of Us’ story isn’t unique when compared to years of post-apocalyptic books, comics, and movies, that argument seems to forget that a narrative more concerned with the human protagonists’ connections to one another instead of saving the world or feeding into a hero complex is pretty unique for games -- especially a high profile, AAA budgeted game.
Still, fans made heroes out of Joel and Ellie because of their own connection to their journey. And that connection is almost instantly challenged in the opening hours of The Last of Us Part II to heartbreaking effect. But I’m here to tell you that any other sequel would have been dishonest to the legacy of the original game. To be given a hero’s quest as a continuation, an imagined sequel where Joel and Ellie do battle against the viral infection that’s swept the earth, would have been a despicable cash-in. It would have been a mistake to follow-up the original’s careful examination of human nature just to placate an audience that seems to have missed the point Naughty Dog made. The Last of Us Part II hurts. But it has to or else it wouldn’t have been worth making. It’s a slow-burn meditation on the harmful ripples revenge creates, how suffering begets suffering, and how, if we don’t break the cycles of violence we commit to, suffering will come for us.
To drive this point, we’re given two distinct perspectives during the meaty (and somewhat overlong) campaign, split between Ellie Williams, the wronged party seeking revenge, and Abby Anderson, an ex-Firefly whose actions set the sequel into motion. The greatest trick Naughty Dog pulls off isn’t forcing us to play as a character we hate, it’s giving us reasons to emphasize with them. It was gradual, and despite some heavy-handed moments meant to squeeze sympathy out of the player (how many times do I have to see that fuckin’ aquarium?!), I eventually came to love Abby’s side of the story. The obvious irony being that she unwittingly walks the same path Joel did in the original.
My love for the narrative shouldn’t distract from how well designed the world is. Being a King County local, the vision of a ruined Seattle strikes an uncomfortable note -- it was eerie seeing recognizable buildings overgrown with vegetation but otherwise devoid of life. Maybe the heart-wrenching story also distracts from the fact this game is, by definition, survival horror. Exploring toppled buildings in the dark, hearing the animalistic chittering of the infected, defending yourself with limited resources… It manages to be a scarier entry into the genre in 2020 than even RE3R. There’s a particular fight in a fungus covered hospital basement that easily goes down as my Boss Fight of the Year. Human enemies make for clench-worthy encounters, too, with incredibly adept AI that forces you to keep moving around the environment and set traps to avoid getting overwhelmed.
Admittedly, the subject matter -- or more to the point, the grim tone -- was tough to stomach during an actual pandemic which has happily treated us to the worst of human nature. Still, The Last of Us Part II is absolutely worth playing for its balance of mature themes and expertly crafted world, and the way it juxtaposes beauty and awfulness in the same breath.
2. SPIDER-MAN: MILES MORALES
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The most impressive thing about Miles Morales is that, despite being a truncated midquel rather than a full-blown sequel, it’s a better game than 2018’s Spider-Man. It’s not because of the instantaneous loading times or the fancy ray-tracing techniques used on the PS5 version of the game. Rather, it’s how it takes the joyride of the original game and hones it into a laser focused experience filled to the brim exclusively with highs. Like Batman: Arkham Asylum going into Arkham City, Miles starts the game off with his mentor’s best abilities and tools. From there, he discovers his own powers, his bioelectric venom strike, which ends up feeling like the missing ingredient from the first game’s combat.
Your open-world playground -- a locale in the Marvel universe called “New York City” -- is exactly the same size as the previous installment, which helps avoid making the game feel “lesser.” But Insomniac wisely consolidated the random crimes Peter faced into a phone app that Miles can check and choose which activity to help out with. Choices like this really trim the fat from the main game and help alleviate “the open-world problem” where the story’s pacing suffers because players are spending hours on end collecting feathers. This is great because Miles’ story is also great. The narrative kicks Peter out pretty early on, focusing on how Miles assumes the role of city protector, primarily focused on his new home in Harlem. Insomniac avoids retreading the same path paved by Into the Spider-Verse by telling a relatable tale where Miles defines his identity as Spider-Man. With a strong cast led by Nadji Jeter as Miles, the game lands an impactful story that weaves its own new additions to Miles’ mythos (light spoiler: I loved their take on The Prowler).
Miles Morales was pure virtualized joy from start to finish. A requirement of the platinum trophy is to replay the entirety of the game on New Game+. I didn’t hesitate to restart my adventure the minute the credits were over. Everything I loved about 2018’s Spider-Man is here: the swinging, the fighting, the gadgets, the bevy of costumes. But it gave me a new element I adore and can’t see Insomniac’s franchise proceeding without: being Miles Morales.
1. FINAL FANTASY VII REMAKE
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I love subversive media, I do. And Square Enix’s “remake” of one the most beloved video games ever made subverts expectations by openly acknowledging that, yes, the original story you love exists and is consistently referenced in this game. But this is not that story. This is something..else. Because the truth is, SE could never have recreated FFVII and delivered a title that matched the Sacred Game fans created in their heads. That impossible standard is like an imagined deity, given power by feeding on raw nostalgia reinforced by years of word-of-mouth and appearances on Top 100 lists. I’m not saying FFVII is a bad game or that fans give it too much credit. Not at all. There’s a reason it’s so influential -- it’s good! But memory works in a funny way over time. We have a tendency to codify our perception of a thing over the reality of it. The connection we make to certain media, especially when introduced at a young age as FFVII had been to a whole generation of fans so long ago, creates a legend in our heads. Unfortunately, it’s a legend no developer could achieve when tasked with remaking it.
So Square...didn’t. Final Fantasy VII Remake has the same characters, setting, and plot beats as the first third of the original game but it’s not the same game, nor is it a remake of it in the traditional sense. It’s something new. And I fucking love that about it.
Everything is reconfigured, including the combat. After years of trying to merge RPG mechanics with more approachable (and marketable) real-time action (see FFXV and the Kingdom Hearts games for examples), Square Enix finally landed on the perfect balance. You fully control Cloud on the battlefield, from swinging your impossibly huge buster sword to dodging attacks. The ATB gauge (no one knows what the acronym stands for -- that information has been lost to time) gradually fills up, letting unleash powerful moves. But best of all, you fight in a party, and you can switch who to control on the fly.
That may not sound revolutionary, let alone for a Final Fantasy, but each character has a completely unique feel and suite of moves. At times, it feels like playing a Devil May Cry game where you can switch between Dante, Vergil, and Nero on the fly (that’s a free idea, Capcom. Hire me, you cowards). You can soften up an enemy with Cloud’s buster to increase their stagger meter, switch to Barret for a quick gatling barrage, and finally switch to Tifa to crush them with her Omnistrike. You can accomplish this in real-time or slow down the action to plan this out. It’s a great mix of tactics and action that prevents the game from feeling like a mindless hack n’ slash.
What really, really works here is the character work. Each lead walks in tropes first, but the longer you spend with the members of your party, the more their motivations and fears are laid out. You end up having touching interactions with just about the whole main cast. There’s a small segment, after Cloud saves Aerith from invading Shinra guards, that the two make an escape via rooftop.They make light conversation -- small talk really -- but it’s exchanges like this that feel genuine, perfectly framing their characters (stoic versus heartfelt), and grounding an otherwise larger-than-life adventure.
Many bemoaned the fact that FFVIIR only revisits a small portion of the original game, but I think it was a brilliant choice -- to massively expand on areas we only got to see a little of in the original. I honestly didn’t want to leave Midgar. It’s a world rife with conflict and corporate oppression, sure, but Midgar is beautifully realized, from the slums below the plates, populated with normal people trying to make the best of life, to the crime controlled Wall Market, adorned with gaudy lights and echoing honky tonk tunes. It very well may be years before FFVII’s remake saga comes to a close, but if each entry is paved with as much love and consideration and, yes, storytelling subversion as this introductory chapter… It’ll be worth the wait.
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iiasha-archived · 3 years
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genshin anon! finally lol. i keep meaning to respond - tab has been open with your last response for two weeks now... lol. oh i put a lot of work into my weapons. especially if i use them a lot. oo the 20k+ is nice though! apparently i have hu tao built semi decently so when she gets a vaporize crit it goes quite well for me haha. yeah agree. and they have updates every 6 weeks. yeah not every update is the biggest thing ever but like... its okay. no need to rush. game development takes time.
hihihi lmao again no worries!
(2/5) oh oops I spend several hours a day on the game (when i have time). to be fair, i genuinely enjoy going into coop and finding lower ar people to help with bosses and world exploration and stuff. so i can spend a long time doing that. i know i appreciated the help when i was low. plus its fun to get to chat with others occasionally. oh yeah genshin def ripped off of botw very well lol. they took botw's complaints and went yeah i can fix that. but then made it gacha.
(3/5) i saw you say you have c6 noelle now lol. i am so so sorry ): you did get keqing though? was that on the banner? so are you guaranteed the banner character next beCAUSE ZHONGLI RERUN YES. oh yeah it was so cool seeing everyone! bennett and razor were just adorable i love that friendship. loved getting to see albedo again. hes like.. my fav and of course i missed him :/ rerun plz.. ahh yeah a lot of the claymores are more for their skills i guess. except razor. so i get that.
(4/5) i also tend to use the elemental stuff a bit more but just idk claymores are SO SLOW and im just not overly fond. oh yeah polearms do less damage ahha. i like their fighting styles though. theyre faster and just idk it just -works- for me. oh that is SO CUTE they wear friendship tassels )': ooo yeah the rosaria/kaeya/diluc trio is quite fun. would def love to see more of them! rosaria grew a lot on me over 1.4 and seeing her... not be so rude all the time... lol.
(5/5) also im super excited, i did end up pulling childe! IT WAS SO CRAZY. I DID THE MAGICAL TWO 5*S IN A ROW. mona decided to give me c1 because i can never win the 50/50 and then childe was like its okay i know youve been working your butt off getting everything ready for me so here you go <3 and like )': i love him lol his playstyle is so fun and he works great with hu tao. also got rosaria and fischl (who i didnt have) which is great! were you pulling on childes banner at all or just saving?
ALSO thoughts on the 1.5 stuff??? I haven't gotten to watch completely everything yet but it all sounds so good! Zhongli rerun!!! And the housing thing seems super cool? And lower resin for weekly bosses! New world boss too! All the events seem pretty interesting as well so I'm pretty excited! -genshin anon (pretty sure tumblr still only lets you send 5 anon asks an hour or else i would've added this earlier lol)
genshin anon. lol it's okay! everyone is free to like whatever characters they want! yeah diona is.. not involved at all. although she is getting a hangout in 1.5! might be the first one i actually do. her story is pretty sad though from reading all of her profile. yeah you with noelle was me with diona. i was so mad at her at first since i pulled her like... 10 times on xiaos banner. after i got over it i tried her out and now i love her. also its okay! i took like two weeks to respond :P
but omg how do you have tabs open for two weeks.... i get stressed if i don’t leave my computer with everything closed LMAO. i mean yeah it definitely makes sense to put a lot of work into weapons bc they can be used by multiple characters so they’re a good investment!! i should start thinking about that as well......
nice!!! i’m guessing you’re having a good time with hu tao then eh :D my xiao is. okay lmao probably not doing the damage as expected of him but eh whatever <3 
if i’m like really in the mood i can invest a couple hours but most days it takes some self-convincing to even log in asfjdkldsaj like once i’m in the game it’s fine but for some reason the action of opening and loading it up is like hmm.... also most days by the time i do get to play i’m so exhausted from work </3 
omg that sounds fun!! personally i don’t like... playing with strangers that much afjdklasj so i tend to avoid co-op... but one of my friends might start playing genshin so i totally get what you mean about helping lower AR people with bosses and stuff because i wanna do that with her lmao :D 
lmao traded botw faults for the gacha system... you really can’t have it all unfortunately </3 speaking of botw my friend got my the expansion past like. literally last year lmao i’ve been meaning to play it. ugh i’m just so behind in general on all video games unless it’s genshin lmao
i wouldn’t have minded c6 noelle if i had GOTTEN ANYBODY ELSE WHEN I WAS PULLING ON THAT BANNER ;_____; like at least they could have given me a sucrose who i don’t have!!! but i did get keqing on my pity from that banner!! wait omg i didn’t realize that was how it works... i have a vague idea but if that’s true YES ZHONGLI PLEASE COME HOME GOD PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE i’m 100% skipping childe’s banner for zhongli sorry dude ajkdlfaj
ahhh yes getting to see albedo was nice too!!! even if only for a bit hehe it’s nice how they tried to rope in all the mondstadt characters somehow (except. diona jaklsdfja) 
okay mood. i love chongyun to bits but i admit after maining xiao for a while i’m definitely like why is chongyun so... slow asjfkldj but that’s literally just how it works </3 and same about rosaria!!!! she was still pretty like.... moody idk but she’s definitely better when she’s not just being straight up mean lmao
OMG CONGRATS!!!!! you seem to have much better gacha luck than me LMAOOO i envy that but i’m so glad you got everyone you wanted!!! and nah now that zhongli is definitely confirmed i’m DEFINITELY saving for him like actually the last time it was childe than zhongli’s banner was when i just started playing and i wasted all my beginner primogems on childe not knowing who was coming next........ i’m not making that mistake again LMAO
i didn’t watch the livestream but i did see the trailer and AHHHHHHH SO EXCITED omg with the housing i thought we were just getting a house but no it looks like they’re giving us a WHOLE FUCKING VILLAGE like as if i didn’t spend enough time in this game they’re introducing this like you KNOWWWW the hours about to be put into customizing our little house/villages.... 
ohhh i didn’t see the thing about resin!!! wow they really are giving it all. the previews for inazuma were also super pretty!!! and while the new characters have been known for a while this teaser definitely made me more excited for them hehe eula is so prettyyy
and yayyyy diona hangout! is she the only one coming in this version? but i’m glad to see they’ll probably add hangouts for all the characters (or at least the less story-critical ones like zhongli already has his story quest so idk if he’d get a hangout). it’s just nice to see more love given to those characters hehe <3
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gennarenee · 4 years
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My Devil May Cry Game Ratings
Alright so I finally finished playing all the Devil May Cry games (barring DMC2 and DmC), so I wanted to write out my thoughts and reviews of the games in order of my favorite to least favorite. I played the games in the order of 5, 4, 3, then 1.
#1: Devil May Cry 5
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DMC5 was my introduction to the series. I first watched a whole play-through of the game as background while I was working on a research project, but it looked so fun that I bought it on the steam summer sale and I loved it as much as I thought I would. The combat is intricate and fun, and I’m still discovering new tricks and play-styles (I think I’m on my third play-through of the game??). I love V’s character, but on my first play-through I didn’t know the story of the DMC universe, so I was disappointed when he turned back into Vergil. Now that I’ve played through all the games though, I love the story even more and I understand now how V is an important step in Vergil coming to terms with his humanity (also I love Vergil too now). Having played the other games too I can now see all the references this game makes to the previous games as well which is really cool.
Overall 10/10 this is my new favorite game and has beat out Bayonetta as being my favorite game of all time.
#2: Devil May Cry 4
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As previously stated, I’m a huge Bayonetta fan, so you can imagine my excitement at all the parallels between this game and Bayonetta (aesethically, story-wise, etc.). However, DMC4 is definitely not a finished game, so I’m actually glad that Bayonetta basically stole the concepts of DMC4 and made them better. 
The start of this game is my favorite out of all the DMC games. I love the scene of Kyrie’s performance in the church while Nero battles demons in the street, and I think this does a really good job of setting the scene for the game. Fortuna is aesthetically beautiful, and the game’s music is fantastic (I’ve had “Out of Darkness”, “The Idol of Time and Space”, and “Shall Never Surrender” on repeat for the past few weeks). Having finished DMC1, I can see now too that Fortuna, Fortuna castle, and the enemies take a lot of inspiration from Mallet Island in DMC1. 
Combat wise, I loved playing as both Nero and Dante. After playing DMC5, Nero’s combat felt a bit lacking, but nevertheless I had fun smacking demons around with the buster arm. I adored playing as Dante, and I enjoyed his combat style more than Nero’s. HOWEVER, this brings me to the game’s biggest flaw: while Dante is super fun to play as, his levels are absolutely awful. Instead of creating a new area for Dante to explore while trying to save Nero, the entire 2nd half of the game is spent backtracking through all of the Nero levels. Like seriously Capcom?? I was aware of the backtracking before playing this game but having basically half of the game backtrack through the first half is ridiculous. The areas themselves also felt disconnected. Fortuna, Fortuna Castle, and the jungle all were interesting areas on their own, but it doesn’t make sense going basically from Italy, to a frozen mountaintop, to a jungle, all on a single island. 
All in all though, I’d give this game a 7.5/10. While repeated sections were annoying, the combat was fun and I love the aesthetic of the game and its soundtrack. Also Nero and Kyrie’s relationship is adorable.
#3: Devil May Cry 1
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This might come as a surprise, but I enjoyed DMC1 more than DMC3 (but I’ll get to this more in the next section). 
First, I’m glad I played all the DMC games in reverse order. When I first picked up DMC1 after completing DMC5, I was shocked with how awful the camera system and general gameplay was, so I put down DMC1 to replay DMC5. However, when I came back to DMC1 after playing all the other games, I had become adjusted to the lack of features in each game, so I no longer felt as annoyed with the camera and gameplay. In fact, I enjoyed the gameplay a lot more than I thought I would. I imagined that the game wouldn’t live up to today’s gaming standards, but I was pleasantly surprised with how much I enjoyed the combat. I missed having access to the different playstyles of future games, but this Dante’s gameplay almost felt like a mix between trickster and gunslinger, so his combat style was not as empty as I thought it would be. 
Much like DMC4, I also really enjoyed the aesthetic of this game. Having played DMC4 before DMC1, I almost had “reverse nostalgia” for the scarecrow enemies and the castle aesthetic. I also really liked the level designs. While the levels in DMC4 felt disconnected, I could see the areas (castle, canyon, coliseum, pirate ship, etc.) all existing on one island together. In terms of bosses, I wish that there had not been repeat fights. While I loved seeing V’s familiars having a role in this game (again, “reverse nostalgia”), I could’ve done with a couple less Nightmare and Nelo Angelo fights. 
In the end, my biggest complaint about this game is that it’s too short. I started this game at 5pm yesterday, and I’ve completed it in under 5 hours. While the game is short, it felt like there was almost no plot until the very end of the game when you fight Nelo Angelo Vergil. I wish they would’ve expanded upon the story and included more information on Sparda and Eva and Dante and Vergil’s childhoods, but I understand that this game was the first in the series and made in 2001. 
Overall, I’ll give the game a 7/10. While I can’t imagine myself replaying this game (especially since there’s no other playable characters besides Dante), I had an overall pleasant time playing this game.
#4: Devil May Cry 3
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First, while DMC3 is the last game on this list, I want to clarify that I enjoyed all 4 games, and this game is almost tied with DMC1. However, there are just some choices in the game that made this game a less enjoyable experience for me. 
Combat wise, while it took me some time to adjust to only having one style at once, DMC3 has my favorite weapon set out of all the games. I loved played with Cerberus in DMC5, so I was excited to have the opportunity to use this weapon again in DMC3, and the same goes for Beowulf and Kalina Ann. While I didn’t use it that much, I also adored the Nevan weapon, and it seems like a perfect weapon addition to the game series (if only we could’ve seen something similar in DMC5!). I also enjoyed the story of this game. It was nice getting more of a backstory on Dante and Vergil, and Dante definitely grew as a character by the end of the game. It was also nice finally seeing Lady’s backstory. Arkham/Jester annoyed me, and one of my favorite parts of the game is when Vergil basically goes from “I need to begin the all important ritual” to “Okay we need to get rid of this clown ASAP”.
But, what this game makes up for in storytelling, it lacks in general gameplay and aesthetic. The game’s aesthetics almost felt bland, and many areas in Temen-ni-gru were just brown/grey stone. I also wish the early enemy design went outside of the “grim reaper” aesthetic. While I know others have different opinions on the matter, I feel that DMC3′s aesthetic was very one note, and suffers from the opposite problem of DMC4. In terms of gameplay, I felt that most of the item quests did not make sense and were unnecessary. For example, many of the doors require orichalcum to open, but randomly finding a piece of orichalcum on the ground doesn’t make sense story wise. I remember a level specifically where you have to drop down to the library to find a key item, but the library is even before the start of the level.
Compared to this, the item quests and backtracking in DMC1 made sense. For example, finding a key in a room in a castle to use on another door in a castle makes sense. Even weirder item quests, such as finding the trident to open the door, make more sense than DMC3 missions. While I do not know what orichalcum does or what it is, in one of the rooms in DMC1 there is an item with 3 holes in it, and it makes sense that the trident item gained later on would go in this space.
Finally, one of my biggest complaints about this game is the boss battles. Now I might just suck at video games, but it took me way too long to defeat some of the bosses on Devil Hunter. For example, it took me longer to figure out the Vergil fights than it did for me to complete DMC1. Bosses like Beowulf also sucked due to relying on the smaller eye hitbox. In contrast to DMC1 as well, these bosses were at the end of a level, as compared to being a separate mission, so if I wanted to leave and come back later, I’d have to replay the entire mission first. 
Overall, I’ll give the game 6/10. Will I replay it? Possibly, I know I can play as Vergil, so it would be fun learning his moveset. However, a game’s aesthetic is almost more important to me than gameplay (that’s just a me thing), so I’m not sure that I would enjoy playing through the levels again due to their lackluster design.
Ending Thoughts
And that’s my rating on (almost) all the DMC games! While some of the gameplay in the earlier games was annoying, I definitely love this series, and I plan on reading the extra novels/mangas outside the game (I’ve already watched the anime). Hell, I’ll probably read some William Blake and the Divine Comedy itself.
Let me know what your ratings are! I’d love to hear everyone else’s lists. 
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zachsgamejournal · 3 years
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PLAYING: Breath of Fire 4
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After completing Breath of Fire 3, my son insisted we do Breath of Fire 4. I'm glad we're playing this cause I've forgotten most of it...
Final Fantasy 7 is still my favorite JRPG, but Breath of Fire 3 is very close in terms of nostalgia. I enjoyed the mix of 3D environments with hand drawn elements, the music is great, the characters are good, and for the most part, the story is quite enjoyable. So I was super excited to play Breath of Fire 4 back in the day.
I remember the primary plot of a Dragon God separate into halves, and emerging after different times. And in a sense, each half experiences a different side of humanity, leading them to have opposite perspectives on whether or not humans are worthy of continued existence.
Maybe I'm way off.
Whatever the reason, it just didn't stick in my head as well as BoF3. So I'm happy to re-explore:
First off, as soon as the game starts it just feels better than BoF3. The characters have a little more detail, and a more serious style to their art. It's still cartoony, but it's like Disney's Pocahontas film vs the Aladdin TV show. The colors are also more muted, which gives it a more somber tone than BoF3's brightly colored sprites.
Also, the 3D environments are much improved. You start on a sandflier (which is badass), and it's a well modeled and textured 3D asset for the PS1. Not just a series of blocks like every environment and object in BoF3. So it makes the production value of 4 feel leagues ahead of 3.
It's interesting that you don't start as Ryu. Instead, you mostly control Nina in the beginning. It's currently her quest to save her sister we're following. So it almost feels like she's the main character.
Anyway: PLOT SUMMARY!
Princess Nina and Rei rip-off Cray are traveling through the desert looking for clues to Nina's missing sister, Elina. They're attacked by a sand dragon and crash. Cray offers to stay with the sandflier while Nina goes for parts.
She discovers a crater and a dragon inside. The dragon fades a way and a naked man stands before her: Ryu. Nina takes him along to see if they can find out where he's from, cause as of now, he has no memory.
At the town, no one knows Ryu, but we get information about a man we have to bribe for information. He then tells us about black market. We get the password and get in, only to learn they don't have parts: they repair parts. So now we have to go to the Sandflier Graveyard.
This little town is cute, but crowded. I'm not sure why, but the designers made it like a maze, which makes it challenging to navigate and easy to lose your way. But this game also offers a 360 camera in many parts (unlike BoF3 that was fixed at one angle). Maybe they designed it this way to force the player to use the angle-change, teaching them a valuable skill to succeed in the game.
There's some simple puzzles at the graveyard and then we're introduced to a cute mini-game: using a dog to sniff out treasure (and parts). With the parts claimed we head back to town.
The battle system feels fresher than BoF4. For one, the characters actually make contact with the targets, instead of just swinging their weapons in place like Final Fantasy 1. There's also many more frames of animation. Just all around feels better!
I like that Nina has become the healer. In BoF3, Ryu is the first healer, and then other characters get some crossover healing spells. Given that Ryu also has a strong attack, and a dragon form, it seemed weird that he should be a healer as well. Though, I do miss Nina's powerful spells. Ah well, she's still under level 10...
At some point, we cut to a temple in the forest to see Fou Lu emerge. He used to be an emperor and expects to be greeted by his loyal subjects. Instead, soldiers and their general confront and attack him. Looks like they got used to him not being around. Fou Lu gains strength from water, so is weak to fire. It appears he is defeated on a bridge, but we know better--don't we...
Back in town, Nina and Ryu plan to get their parts fixed (weird phrasing...sorry). Instead, imperial soldiers are bullying the locals. Nina steps in and stands her ground, the war is over: she says. No, the Imperial replies, it's just a cease fire. Now they want to capture her. When things escalate, Ryu breaks the King's Sword against a captain's face. The two flee the city.
On their way back to Cray, they are cutoff by soldiers, but clued into an alternate route as suggested by the man they helped in town. This route takes them to the hexed town of Chamba. When I played this as a kid, I thought it was neat how they treated Hexes, but now i feel this was an exploration of the devastating nuclear attacks the US used on Japan. Very clever.
There's a company of folks trying to clear the Hex, but it'll take years. They refuse to escort Nina and Ryu, but then Ershin shows up. It's a robot that looks like a Trashcan Knight. Anyway, Ershin is a person inside this walking bin, and offers to escort Nina and Ryu.
The three head into town and roam across the rooftops, avoiding the toxic mist. They reflect on how horrible the hexing of cities was during the war, and lament the tragedy.
Strangely, this section of the game really stuck with me from middle school. I think my friend started a new game and played past where I was, reaching this part. Something about it just stuck, and when I think of Breath of Fire 4, I always think of Ershin in Chamba.
Escaping the town, we make it back to Cray. We can't fix the sandflier, and there's no point in staying. For whatever reason, we think heading north will lead us closer to Elina. Ershin seems to be aware of Ryu's importance and says she'll go where he does. He decides to go with Nina.
While camping, they have a shared dream that they're breaking into an imperial facility to find Elina. I know what happens to Elina and I'm not sure my son is prepared for it.
It's only a game...
On our way North, we come to a Dam. My son likes Dams, so he's excited. We learn there's a dragon in the water, scaring folks away. Used to, the dragon avoided the damn, but now it's being a dick. We solve some simple puzzles and get across, but then the dragon sends in a flood and everyone flees. We barely escape.
Later, we come to a cliff overlooking the ocean and a water dragon appears. The group thinks it's the same dragon that flooded the damn, but it doesn't seem to want to attack. An old lady with a twangy instrument tells us that the dragons have a profound effect on the world. It's mysterious and the group leaves. The lady mentions to herself that a dragon walks among the group.
It's Ryu. He's a dragon. Four games in, he's always the dragon.
I don't remember much of the details from this game, so I'm excited to relearn them with my son. I'm letting him play more of the game now. It's better designed (I think), so should be less stressful than BoF3. Still, he's struggling with the awkward controls.
Now that we have 4 party members, we've started using the row-switching. It's neat, the whole team technically enters a battle, but only the three on the front row and commit action. You can pick any three to perform actions that round, and the game sort of figures out who's in battle, and who's in the back row. It's a clever system that removes the annoyance of having to choose what party members to use in a dungeon. Something that Final Fantasy X tried to do as well. I think Dragon Quest 11 also uses this...
We're having fun, and we've not cheated yet! (Except we use Save States, cause duh!)
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softcoregamer · 3 years
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DRAGON QUEST XI S: ECHOES OF AN ELUSIVE AGE - DEFINITIVE EDITION
I've never played a Dragon Quest game before, so all I had to go on with this game was the pretty looking graphics and charming character art by the Dragonball guy, which- combined with having a hankering for a JRPG, a genre I haven't played since probably the Digital Devil Saga games (minus an abandoned most-of-the-way-done playthrough of SMT3 and a partial of one of the Megadimension Neptunias) was enough to sell me on it. I'm having a tough time determining if it was worth it.
(spoilers)
The story starts off very weak. Your glowing hand marks you as the chosen one, you have to collect glowing orbs to defeat the dark lord. It's like the story of a generic videogame you'd see in the background of a movie. They do throw in a little novelty to keep you on your toes- you present yourself to the king and he throws you in the dungeon, you go back to your hometown and travel back in time for some reason- but I really never warmed to the setting. It's just a collection of cliches and cute gimmicks, like the town of people who speak in haikus, the town of people who speak in rhyming couplets (you're stuck with these people for the bulk of the exposition at the start of act 2, which is a nightmare) and the town of- ugh- Italians. There's no sense of these places being places. It's just a nice pleasant fairytale kingdom of the kind that's normally mentioned in Snow White or whatever as the place the handsome prince comes from, except here you spend dozens of hours trudging through it looking for glowing tree roots and orbs. The big problem in Gallopolis is that the sultan's son isn't brave enough for god's sake. Acts 2 and 3 pick things up, and there's some neat reveals- I like that the lil red star you've been seeing in the sky right from the start was the stain of the original hero's failure to slay the villain, literally hanging over the entire setting all this time. Also the annoying act 1 scene where you get handed the name of the villain and an orb quest in an exposition dump is retroactively improved by the fact that the exposition isn't quite correct. Act 3 reintroducing time travel and actually being thoughtful about it was welcome as well, but sadly that has the effect of making you redo story points you already did since, logically, you're back in time to where you haven't done them yet. Sometimes this comes across as getting a do-over to get a more positive outcome for something that previously ended more tragically, in keeping with the way time travel is explained in-universe as essentially reloading an earlier save (and, as revealed in the end, continuing in a separate save slot). The 8th party member's act 3 quest is a standout here. In reading discussion of the game I've seen people insist on referring to this character as 8, presumably to preserve the plot twist of his existence, so I guess I'll do it too. But more often than not, act 3 quests consist of just doing the same stuff as act 2 again, in a somewhat more curt manner. This sticks in the craw after so much of act 2 already consisted of just doing the same stuff as act 1 again. The party members aren't much better, for the most part. The first three people you meet all say "ah, you're the Luminary, I was sent to help you" and there isn't much to them beyond that for a long time. Sylvando has a lot of personality, which is probably partly why he's become the game's big meme character, but it gets grating and he is insanely trite. The Dark Lord takes over the world and purges the unclean, and Sylvando's overriding concern is that he wants people to laugh and smile more. It's like he takes advantage of the fact that I need him for his boat to get my goat by acting like a fucking teletubby. Things pick way up when you meet Rab, and the 8th party member is genuinely really good. Even the early-game party members end up having their moments (Erik's backstory was pretty fun) but the game really doesn't put its best foot forward with these characters. Not that it needs to; for the first few I was just glad to be getting some help in combat. The combat is excellent in this game, when it gets going. I played with the "draconian quest" tougher enemies mode on, and I turned it off right at the act 2 end boss. The difficulty curve flowed really well this way, with act 3 enemies not feeling noticeably less tough than "draconian" act 2 enemies. The abilities and spells you get are carefully balanced so that it's very difficult to put together a perfect 4-person party, you're always missing something. This means the fact that you can change your line-up midfight isn't just a nice quality of life feature, it's a potentially vital mechanic. They tread a fine line where sometimes needing to swap people out during the battle doesn't mean the characters themselves feel useless; everyone is capable of some extremely tough stuff. And on the other end of the scale, enemy damage is heavy enough that buffing your attack and using big-damage abilities vs healing or defending can be a properly difficult choice; a heavy hit or a big heal at the right time can turn the tide of an entire battle, as can your big hitter suddenly getting put to sleep or your healer getting knocked out. Again, this is all with the caveat that I had "draconian quest" on for the first 2/3 of the game, from what I've heard combat without it is insanely easy. My big gripe with the combat is that there's very little in the way of tooltips. What's this enemy's magic resistance? Does my Sap have a better chance of landing if I up my Magical Might, or does that just increase spell damage? Does Oomphle affect Quadraslash? If I increase my agility will it go up by enough that I can take my turn ahead of these enemies? Does agility even do that? Does using abilities and spells mean I go later in the turn order vs generic attacks and defending? You just have to guess at all this; the wiki has some info on enemy stats but I don't know where they're getting it from other than datamining. There's an entire bestiary with almost no useful information which is functionally just a model viewer for all 700+ enemies. The only way to know anything is to experiment, which I guess at least adds some purpose to combat when you've filled out the bestiary for an area but still have to grid encounters- which will be required at some point, because fighting is the only way you get xp and money. There is also too much RNG. Critical hits being rare and certain attacks having a chance to cause Confusion or whatever is fine (although I'd prefer for attacks which are labelled as having a chance to inflict status effects to actually inflict the status effect way more often than they do) but why the fuck does the resurrection spell have a 50% success rate? Under what possible circumstances would I be using that spell other than needing my dead teammate back right now? Same for all the abilities on the skill tree that say "doesn't connect very often, but when it does it can cause a critical hit" OK that "CAN" is telling me that this ability which doesn't often connect won't even necessarily crit if it does. Why would I choose this ability? To handicap myself? How is this going to help me defeat the Timewyrm? All that said, when the combat is good it's really good, and whenever I lose a fight I'm thinking "I can win that next time if I do XYZ". The 2D battles are much less fun because the pace is much slower and there are no cute animations to liven it up, but it's always satisfying when the "flash" of an enemy taking damage becomes the "flash" of them disappearing, and you know you have slayed yet another blob. Non-combat gameplay is a mixed bag. The early-game fun of running around looking for new enemies to fight and fill out the bestiary wears off hard once act 2 begins and everything is either a reskin or a glowing-eyes "vicious" version of something you've already fought, and many maps are fairly sparse with just the odd treasure chest and locked door to liven up your path to the next area. That said, there are also several areas and dungeons which make a minigame out of traversing them; the Eerie Eyrie and the Battleground were standouts for me. Especially the remixed version of Eerie Eyrie you go to later on, where you get a flying mount to ride around. Crafting is surprisingly involved, with a whole minigame around it and hundreds of recipes to find all over the place. In most cases you can just use money in lieu of ingredients, which means minimal farming is required to get a lot out of the system, and the recipes with ingredients that can't be bought feel special instead of bullshit. In terms of items and recipes there really is a deluge of content- there are recipe books all over the place, with new ones available even in the last couple of maps that open up in the entire game, and there's an undeniable cookie-clicker rush you get from getting better at crafting and taking something you could barely get to +1 all the way to +3. I play games like this as a magpie, accumulating items with nice pictures and effects that make me do a 😲 face, and DQ11 certainly delivers. This even extends to character advancement, with Hidden Goodies incentivizing picking skills you might not want otherwise, and entire new skill trees opening up as quest rewards.
Overall, DQ11 is a good combat system with loot and progression systems that are well-executed enough to feel rewarding after 100 hours, all wrapped up in a style and tone that is not up my alley at all. A good litmus test for how much you'd like the game is probably: watch this scene and if you think it's the most epic thing you've ever seen then Dragon Quest 11 is for you.
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orokin-made · 4 years
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1, 2, 7 and 10 for the Deadfire Ask Meme, please (Though of course you're more than welcome to just rattle them all off too if you'd like)!
Thank you! You are too generous with your enabling, really.
1.What did your Watcher make of the Deadfire Archipelago? Was it their first time there, or had they been there previously?
Elehal was born there! Though not quite in the section the game takes place in. It was kind of a shock, suddenly waking up back “home” after having been away for so long and having so much happen, but mostly he was excited to show his friends around and take them to all the cool places he knew. He spent most of the voyage from Port Maje to Neketaka talking about all the times he’d been to the city previously, and how wonderful it was, and all the things they should go see while they were there. After spending so much time exploring and learning about other people and places, it was kind of nice to be the local expert for once.
2.Did they have a favourite location?
He loves Neketaka. A big, exciting city full of exciting people and beautiful buildings, all built to his scale so he doesn’t have to bend over every time he walks through a door and the whole thing is built on top of the sprawling ruins of a different, ancient city?? It’s almost enough to make him settle down in one place for a while.
As for non-hub city locations, Motare o Kozi also has all of his favorite things all in one place: wilderness exploration, hidden ruins, mysterious machines, a connection to the Huana, just everything he could possibly want.
3.How about a favourite companion? Or a favourite NPC?
Elehal and Tekehu get on amazingly. They know all the same stories and songs, (at least the Huana ones, Elehal has a much wider knowledge of folklore/music from the rest of Eora) Tekehu is probably the best at getting Elehal to lighten up and laugh out of all the companions, and Elehal still gets to feel needed as someone to give Tekehu some direction and guidance. They have different experiences with being godlike, and that is a source of some tension between them at first, as much as Elehal tries to avoid it, but that’s a topic I'm exploring elsewhere atm.
(tbh it’s a good thing Aloth got in there first because I think Sharkboy and Lavaguy Elehal/Tekehu would simply be too powerful for the world to handle.)
4.Was there a companion or an NPC that they just couldn’t stand? What was it about them that irritated your Watcher?
Getting along with everybody -- and I do mean everybody-- is sort of Elehal’s whole thing, so people he actively dislikes are few and far between. That being said, he’s not fond of pirates or the Principi as a whole, both for the obvious reasons and just because he thinks their obnoxious and rude and kind of gross. Out of the companions Maia and Pallegina are probably the two he has the most difficult time building a relationship with, largely in part due to all three of them supporting different factions and having different visions for the future of the Deadfire. He and Maia could probably have done alright if the situation was different, bonded over a love of exploration and affectionate ribbing of her brother, but Pallegina and Elehal were rubbing each other the wrong way all the way back in the Dyrwood. I’m still trying to work out why specifically the two of them don’t get along, but I think part of it is their both so firm in their principals and values they just can’t find enough common ground when those values are in conflict with each other.  
5.Was your Watcher glad to have Eder, Aloth and Pallegina back again (if indeed they did)? Was there any other companion that they would have liked to have back in their party?
Eder and Aloth have always been important anchors for Elehal, keeping him grounded while he’s dealing with whatever Watcher nonsense he’s found himself in this time. Eder is so solid and unflappable, doesn’t complicate or overthink things, and is just all around the most reliable person Elehal knows. He trusts Aloth’s judgement and opinion more than anyone else’s, knows he doesn’t do or say things without giving them thorough consideration first and respects that. He’s also....real cute... just absolutely the most wonderful thing since sliced bread... how is he so small... a perfect man....
There’s a -- quietly -- longrunning joke between the rest of the party that Hylea and Magran got their godlikes mixed up when Elehal and Pallegina were born, which the two of them could bond over being offended by if they ever found out, but so far it hasn’t happened. Elehal felt pretty guilty for the whole mess Pallegina got into after she went back to the Republics, and really wanted to make it up to her somehow, despite their difficulties with each other. It didn’t exactly work out, but he got to apologize at least  
 6.What was your Watcher’s ship(’s) name(s)? Did they enjoy being Captain of a boat? Would they rather have been back at Caed Nua?
Yes and no. He loved being the Lord of Caed Nua, and still feels homesick for it from time to time, but having his own ship has been one of his dreams since he was a little kid watching boats come and go from his island. Ships are like castles but you don’t have to settle down in one place to live in them! Best of both worlds.
The Godhammer was a beautiful ship. Her name had earned him no shortage of incredulous and scandalized looks, and more than a few sharp words from Xoti and Edér, but he had been insistent. A private joke, of sorts. Magran had killed Eothas once before, now her chosen hounded him across the Deadfire. The goddess of trials and fire finished what she started. One way or another. 
7.Did they have a favourite quest or side quest? How about a least favourite?
Everything about the Black Isle was absolutely intolerable for him. He likes digging around for secrets as much as the next guy, but come ON. This is ridiculous. And awful.
He probably got the most satisfaction from the questline helping the roparu in the gullet, getting to just... help people without having to worry about consequences or compromising morals or anything.
8.Did your Watcher find romance, or close companionship, in the Deadfire? If so, who did they get close to, and how did that relationship develop?
While he and Aloth both had badly hidden, un-admitted to crushes on each other for the majority of their travels together in the Dyrwood, they were both also going through Some Shit and just. Not in any kind of place to be getting into a relationship. So their five years apart were difficult, but necessary, I think. Elehal is still going through Some Shit during Deadfire, but it’s less “My sense of self is being destroyed and I can’t sleep because of ghost whispers” so it doesn’t impact his personal relationships nearly as much.
Things are a little awkward in the beginning, trying to figure out if the other person still has feelings for them or if the whole thing was just, like, trauma bonding or something. But they get there eventually, and end up being very good for each other, in the end. Aloth understands how seriously Elehal takes his responsibilities and does what he can to make the burden of them lighter without downplaying the importance of what their doing, and Elehal encourages Aloth to find his own direction after having all his decisions made for him for so long, while still offering him support, and guidance if he wants it.
9.Which faction did your Watcher side with in the end, if any? Was there a particular reasoning behind their decision?
The Huana. There wasn’t really any other option for him, in the end. Letting any of the other factions set foot on Ukaizo, of all places, would have been simply unacceptable. He struggled with having to blow up the powderhouse and then lie about it, it’s not what he does, it feels wrong, but accepted it as another unfortunate but necessary action that he’ll answer for when the time comes. And, well, Onekaza is still technically his queen, and having her recognize him as Huana and earning her respect meant a great deal to him.
10.Where do you imagine your Watcher’s life takes them after the events of Deadfire?
HHHHHHHHH are we talking the depressing canon ending or the real one? Because in the real one he and Aloth take like, a year long vacation to Aedyr and spend the whole time going to libraries and museums and --safe, publicly accessible-- historical sites and Aloth finally gets to show Elehal that nice spot in the Cythwood by a waterfall. THEN they can start tackling the whole rebuilding the Wheel and hunting down the rest of the Leaden Key and all those other extremely important responsibilities.
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