Scramble World
Scramble World, Jenny J. Jensson, 2011
Scramble World is an extremely badly named RPG with a fairly generic premise and fantastic execution.
The titular world is one of those weird mixed-up dimensions where dozens of different worlds have crashed into each other for unknown reasons. You play characters from different RPGs, teaming up to prevent catastrophes or at least be there to help afterward.
The setting is like Torg, but without our world as the base and without the cosms having well-defined boundaries. It's like Rifts but again without our world as the base, and with all the most flavor-packed parts of each worldbook crammed into an area the size of Pennsylvania. And with less racism. It's a world whose major powers did not evolve in each others' presence, so their mutual existence explicitly does not need to make sense. Scramble World is in constant catastrophe and will be until the sky stops being red and worldbergs stop crashing through the bleed.
Remember We Were The First, where the alien species were all randomized in ways that made sense together? Well, here your character sheet is randomized. I don't mean that you roll for your stats, no, I mean you roll to see which stats you get. You get pieces of the character sheet, suggested locations to place them (you can change those), and half-pages of rules that connect to them.
One character might end up with a standard-six-stats block that goes 3-18, an extensive skill list, and a set of emotional attributes that trigger XP conditions. Someone else might have the same stats but they go -2 to +4, a set of Apocalypse World style moves, some Merits and Flaws, and a Vancian spell system if you choose to pursue it. It's an amazing setup. It was clearly well-tested: there was a character generator online to speed things up for you, using the same mechanics as the random roll tables, and I've never seen it come up with a non-viable combination.
Because there are so many options, some of them boil down to the same thing under the hood. For instance, everyone ends up rolling for (or otherwise generating) a Likert-scale success measure and comparing with each other to see what the actual winner gets. Each character sheet fragment has only half a page to get in, explain things, and get out, so a lot of things have to do double duty. Kudos to Jenny for keeping this as small as possible, even if "as possible" does a lot of lifting in that sentence.
There are lots of "world fragments" described in the book. Out of 304 pages (in 6x9 / A5 format), they take up about 200. Each one is roughly 5 pages, with one piece of art, descriptions of their leaders and common people, a few key landmarks, and a "heroes from here are like X" section. A corebook overflow supplement ("World Omelette") adds another 20 pages of rule fragments and 60 pages of world fragments. They range from "pastiche" to "homage", but none of them feel like "ripoff".
The art is taken from a dozen different types of action-oriented RPG stock art, thrown together with slashes or tears or glitches between them. I'd like to see a version that showcases a small number of artists rather than just stock art, but it's used very well for what it is.
I've already spent a lot of words on Scramble World, so I'll stop here, but hopefully you can tell that I really enjoyed it. Highly recommended.
* For those of you who are less mathy, 1d100 has a max of 100, a minimum of 1, and an average of 50.5. All numbers are equally likely. 1d10 x 1d10 has a max of 100, a minimum of 1, but an average of 30.25. Not only is the average 20 points lower, but it's also more closely concentrated. Less than 5% of the results are 60 or above. 🌈The More You Know!⭐️
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thing about deltora quest that only occurred to me in hindsight is not only just how much jasmine carries the entire party on this quest but also how genre-defyingly brutal she is lol. like, this is a kid's series that hinges on riddles and puzzles far more heavily than combat - even when deaths occur, they're often the result of cleverness in some way rather than straight up combat ability. that said, let's look at the villain kill count at the end of book five of eight of the first series:
- lief: 1 - even there it's with a well-thrown bottle of cursed water rather than his sword.
- barda: 0 - i'm not counting that one unnamed sand beast, that's an animal not a villain.
- filli: 0 - he is a squirrel, this is unsurprising.
- kree: 1 - killed an invincible sorceress all by himself, good bird best friend.
- jasmine: 5 - dropped a tree branch on a mf, drowned two cannibals in quicksand, cut a giant snake's throat, shoved a dude down a pipe full of toxic mold (after having to be told not to cut his throat while he slept jfc).
idk it just suddenly struck me as really funny how this one character who isn't the protagonist is almost from a different, far more brutal story, and uses that fact to consistently be the mvp and save everyone else's asses. i need to read this series again it's been too long.
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So... Deadlands but make it a Guild?
Putting it under read more because there's a lot.
So given the Deadlands characters have very little backstory we are headcannoning a lot here. Bare with me.
Edie, I imagine as a rouge (was torn with bard), who uses her sweet charms to get the information she needs. Picks up shifts in taverns in exchange for a roof for a few days.
Garnet is just Prudance 2.0. Since we don't know much of backstory, I can imagine her being a reserved magic user who does not talk about where her magic comes from, because lets be honest a less than savoury patron really doesn't go down well. (Also the idea of her having like a deck of many things, or where her patron picks the cards delt to deal damage would be fun)
Silas, I'm sorry this man is a barbarian. There is no other thing he could be, it's the unfiltered rage. Though I liked the idea of him duel wielding blades like his pistols. Also having miss matched armour to reflect he used to be someone important, the hints of his 'law man' image.
Nate, Okay so. Nate I struggled with. I'm thinking a paladin of some kind? Also I don't know how to translate, was at one point dead and now lives on alcohol and jerky, other than the common stereotype of Dwarves. So. Yeah. Sorry Nate. Though I do imagine him keeping his shirt as if it was something his late wife embroiderd for him and now it's too sentimental to get rid of so it's got patches holding it together.
Delacy, the idea of this relatively human party having a child half orc running around with them felt apt but also the level of humor of oxventure. Also Delacy being an unusually strong child also very good. I can imagine him being a fighter or some combat specific class.
If anyone has any better ideas, hit me up I'm not 100% on all of these, so please add your own to them.
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Currently thinking about the symbolism of orange with Sasha’s character. How it’s a metaphor present both in Sasha’s mind and lab/office of having a very cold exterior(black/white or greys and blues) and having the smallest pop of color in the interior specifically with the color orange.
The first obvious appearance of this is in his level. When he pops out of the trapdoor/hatch in his mind there’s orange light streaming out from wherever that portal leads to deer within. This is then mirrored in the sequel seen in his office, which has the same cube design with geometric framing. The general feel of the lab is cold and almost inhuman in a way. There’s no windows and all the light is artificial. But the small corner of his office is brightly lit and warm on the inside. And the couch and pillows on top are orange along with bits of the rug on the floor.
It’s also in his outfit. The dark pants, shoes, gloves, glasses and coat cover up the sweater he’s wearing that striped with tans and browns, earthy colors and a less saturated orange. Three places, that’s a pattern.
Then there’s the detail of where the orange is, in comfortable things. It’s the surrounding light for wherever Sasha’s hanging out when chaos is absolutely rocking his entire world. It’s in his turtleneck sweater, something you usually wear to combat cold. It’s in the couch cushions and pillows, something you usually interact with to talk a break or rest in.
It’s such an obvious metaphor. Sasha is such an intimidating figure initially, cold and detached from the world and others. But then you actually spend a little time with him and he’s actually a dork who cares a lot about the people he’s close with. The most glaring time is when he calls Lili ‘darling’ that one time in RoR, completely unprompted. For most the jet ride he’s barely acknowledging that she’s crying her eyes out and mostly has the air of “don’t make me turn this car around.” But then just out of nowhere when he gets good news about Truman’s location he just pulls out the “I think we might know where he is, darling” while clearly putting on the softest tone he can most definitely but imitating Milla. And it just shows that he’s been aware the entire time and just saying something now while trying so hard to be comforting is so much. Fantastic characterization.
I love all the small details in this series, even with something like color and where it appears and how that links up with the character themselves. Just wow. I love the writing here.
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It's hard being a messenger, every once in a while you gotta rest.
So, after a while I finally finished part 1 of the Spearmaster Collection: The Eepies!
Credits are under the cut! If I got a credit wrong please let me know. Also, don't see your Spears? Worry not, its logged for a different part of the Spearmaster Collection (otherwise I'd have about 80 odd spears to draw and my hands would cry and i wanted to let everyone's spear get more attention in the drawing :] )
In no particular order:
@i-likegamesbut-cant-playthem, @psystirene, @azrielfiend, @kakajoju, @emmetofthestars, @whippiekippy, @ardienothesieno, @sillycryptid, @pookapufferfish, @mothlight-hours, @verdeltiathedead, @rainworld-rivulet (hiiii friend), @nandemonaiwow, @kakyogay, @faelingdraws, @chillysaint, @jpegthedogthing, @fauxbia, @kedakirahei, @shark-bytee, @booksofstars, @stargazer0001
Thank you all for submitting your spears! Ik some designs are a bit outdated, I hope this was still worth it anyway <3
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I have Gathered some Data
@skysofrey and I recently got into a discussion about names in OFMD. Specifically, how many times does Ed actually call Stede by his name in the show? We could only think of a few examples each and that didn't seem right. And because I'm insane, I decided to rewatch and note down every time a name was used, who used it, and who was being spoken to. Here are my findings!
Before you proceed, please know that this is strictly for fun and because I was curious. There are likely errors in the data (I'm sure I missed some things, I'm just one person.) but! I still think that what's been gathered is very interesting.
Here are some other fun/important/miserable things that I found in my travels:
There is one more time where Stede calls Ed “Edward,” and the only time it isn’t said to him directly. This is when Stede is addressing the petrified orange.
Of the five times that Stede is called “The Gentleman Pirate,” two of them are from Ed.
Ed calls Stede by his name only twelve times in the series. Only two of these instances are spoken to someone else. There are two others when Ed is looking for him at the pier, and therefore spoken to no one.
There are only ten instances of other characters calling Ed something other than his name or “Blackbeard.” Two of these are from Izzy, during the scene in Spanish Jackie’s bar, where he’s informing Stede that Ed would like to meet with him. During this scene, he only uses “my captain” and “my boss.” This is one of the very few times he doesn’t refer to Ed to other people as “Blackbeard” and it’s at the time that is arguably the most important. (He’s an idiot.)
Out of the twenty times that Ed refers to himself, fourteen of those are as “Blackbeard/The Kraken.” He refers to himself with names other than “Ed/Edward” 70% of the time. 50% of the times he refers to himself by his name are during the beach scene in episode nine, and there is only one instance where he uses his name that is not in Stede’s company. ("Actually, I do want to be called 'Ed' from now on.")
Izzy only refers to Ed as "Edward" to other people four times in the show. Two of those times are when he's marooning Stede's crew, and each time he uses his name in that scene, he takes on a mocking tone. Meaning that 50% of every instance he's referred to Ed as "Edward" to other people, he's been mocking his name.
Ed calls Stede "mate" as often as he calls him by his name, but he only calls him "mate" directly.
Stede calls Ed by his name only once more than Izzy does.
80% of the times Ed refers to himself by name happen in episode nine.
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