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Hello Tumblr. I am once again mashing my few interests together into one big gooey megahobby. Here are D&D statblocks for BL corn game characters!
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BBED: Big Bad Evil Dudes
Hello I'm Ana and this is the third in the BBED series! Each installment is a different Homebrew BBEG of a different Challenge Rating that is as fleshed out(And hopefully cool and fun!) as I can make it. The art and statblock for each is made by me and I hope you have fun using them, either as they are or reflavouring them. Remember the lore info and stats are there to inspire you to do what you want to do, not as hard rules!
Lore: Xvarts are all servants of the demigod Raxivort. Acting as decoys for him as he is chased by servants of the demon lord Graz'zt after he stole a valuable object called the Infinity Spindle.
A Xvart Lord is a particularly favored servant of Raxivort, blessed with a powerful weapon known as a Raxivortian Blade that grants them abilities beyond a normal Xvart such as teleporting and summoning. A Xvart Lord is usually a leader of other Xvarts who worship them as high priests and even demigods.
Xvart Lords are noted as having a very notable stench, which is thought to be the reason why Rats and Bats seemingly flock to them and make nests on top of the Xvart's body. Xvart Lords are given the important task of sacrificing people to their god, which is the primary purpose of their blade. The Raxivortian Blade has the special property of transporting someone stabbed with it to Raxivorts domain in Pandemonium, in the hope that he will transform the sacrifice into a new Xvart. Gnomes are most easily transformed, so they tend to prefer sacrificing them.
Any Xvart that steals a Raxivortian Blade successfully becomes the new Xvart Lord, so Xvart Lords tend to be extremely paranoid.
Running a Xvart Lord: A Xvart Lord is still a Xvart, meaning that they will tend towards running away from a fight if it starts to look bad. This also means they will employ vast amounts of creatures to protect them.
I would recommend using a number of other Xvarts, Xvart Warlocks of Raxivort, Giant Rats, Rat Swarms and Giant Bats when planning an encounter with the Xvart Lord. I would also not say it is unrealistic for the Xvarts to have captured something like an Ogre, or to ride Worgs, but keep in mind Xvarts tend to dislike anyone larger than them.
I don't think the Xvart Lord is powerful enough to have lair actions, but in its place I made the stats for their weapon in case your players take it!
Raxivortian Blade: Uncommon Scimitar(Requires Attunement)
This short and jagged blade is embedded with crystals similar to those of Slaad Control Gems. When attuned, the wielder gains a +1 to attack and damage rolls with this weapon.
This weapon has 3 charges. It regains 1d4-1 at dawn.
This charge can be expended on a hit to cause the target creature to make a DC 14 Charisma saving throw or be banished. While banished in this way, its speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.
Alternatively as a bonus action you can expend a charge to teleport to a location you can see within 60ft. Alternatively you can switch places with a willing creature within 60ft, or an unwilling creature if the target fails a DC 14 Charisma saving throw.
If the attuned creature is a Xvart, neither option expends a charge.
#art#dnd#character art#digital art#fantasy art#artist#dungeons and dragons#dnd art#dungeons and dragons art#dnd character#statblock#dnd monster#dnd 5e#dnd5e#dnd homebrew#homebrew#dnd 5e homebrew#ttrpg#5e homebrew#dungeons and dragons homebrew#homebrew monster#dnd monster art#dnd 5e art#d&d 5e#5e
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Anyone wants to help me design an npc statblock?
I want to make a bard/barbarian that would be a difficult encounter for a party of 3 level 2 players who hadn't been weakened down, so he needs to have a very large HP pool and a wide array of attacks to not get boring
I suck at statblocking, so if anyone can help me with this, it will be really appreciated
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Greetings, adventurers! I do apologize for leaving this dormant for a month and a half. Not only was I busy with my 9-5 job as per usual, I was working on a project throughout October and expanding my reach through other forms of media. But now I'm back and with brand new art fresh from the oven! Meet the Dungert! It's a rodent-like bestial creature that is known for having sharp canine teeth and specialized legs for jumping. These rats always attack in coordinated packs, making them the go-to encounter for those who want to inherit the legendary hero's title of the Dragoon.
#webcomic#comic#worldbuilding#fantasy#fantasy world#rpg#rpgs#monster#monster art#creature#creature design#bestiary#manual#statblock#doodle#rodent#rat
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The I's are dominated by the Isithunzi, my South African shadow demons. including a link to that region as well as the first one, the Beeschers. https://www.hodgepocalypse.com/2023/12/hodgepocalypse-africa-part-11-south.html
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In dnd canon the only “salamanders” are those big angry monsters and I wanted my character to have a funny little salamander companion that was immune to fire— Thus:

And listen— I KNOW creature stat blocks about real life animals aren’t meant to be literal in how they translate skills and abilities. Bc it��s a game. But I couldn’t help myself bc:
-> Speed is 10ft bc salamanders are Slow, unless they’re swimming
-> Beefy con bc they can survive losing limbs and tails and regrow them
-> Also why they have a regenerate bonus action to restore hit points
-> Disadvantage on opportunity attacks against them bc they’re slippery and covered in mucus
-> Their bite attack does bludgeoning instead of piercing damage bc most salamanders don’t have teeth
-> It’s their tail attack that does poison damage bc salamander’s poison glands are at the base of their tail, and salamanders will lift their tail in a defensive position when threatened
-> Some salamanders specifically produce tetrodotoxin, which is a dangerous nerve agent/paralytic (same one found in poisonous pufferfish) hence why failing the saving throw by enough can paralyze people
I imagine these guys are a bright red that fades to black on their limbs and tail, and a little bigger than most non-giant salamander species; maybe 18-24 inches long including the tail. My character’s is named Phlox.
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I made a very stupid wizard statblock
Created for the Guild of Icons campaign, but it never got used. Maybe you can find a use for him?
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here's the stats also but this is shh

players have seen it so i can post it: underdark elk :)
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Honestly it's so funny that we know Essek's intelligence score. We have so little else about his stats, but we do have his exact intelligence score pinned, cuz he happened to get roped into being thrown into one of if not the only scenario in the entire dang game where that exact number is relevant. Otherwise we could've gone on forever with, "Well, as an NPC wizard he sure does have a high int mod."
But no, now we know that he's the smartest boi because he happened to get dragged into the Astral Sea with another wizard with whom he was engaged in flirtatious competition. 😌
#now ALL OF CR FANDOM KNOWS YOU HAVE 22 INT#essek thelyss#his wisdom score gets REALLY funny but that's not the point here#this is about the fact that there are SO few scenarios in which ability SCORES are relevant and somehow we got that one lmao#but also lmfao at everyone who said he had to have low wis. put some respect on his name#actually wild his int is 22 his wis has to be at least 18 and his dex is 16#and his charisma can't be terrible he gets a +2 bump by default#tbf his con is unclear though I doubt it's less than 10. however his strength must be SHIT#as suspected 😌#would love to see his statblock fr tho. god. matthew release the tapes!!!
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Astars and Coraleans, two homebrew tieflings from Horns, my D&D guide to creating non-infernal tieflings!
Available in English and in French on my shop : https://ko-fi.com/nowhere_kings
Texts written by @d-cybele , concepts and illustrations by me ✨
#tiefling#dungeons and dragons#indie zine#dnd#horns#it’s one of my favorite project from last year! hope you’ll like it#the pdf version is only five bucks if you want to treat yourself#I’d love to make a bigger version with statblocks one day but this one was mostly to give a cool base for players and DMs to play with#my art
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GaruKaru Pathfinder 2e statblock
You're probably familiar with my NU:C D&D statblocks but here's one for the real ones only:
#nu carnival#nu carnival karu#nu carnival garu#pathfinder 2e#homebrew#statblock#nu carnival fanart#yes I count these as fanart
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Homebrew Horror: Vodani, Nascent Demon Lord of Intoxication and Anger
(Art by the amazing @stranger-chads!)
First mentioned here, Vodani is one of the least ambitious yet most active among the Nascent Lords, never truly vying for territory but viciously holding what power and reach he stumbles into with a ferocity and determination that cause most others to simply leave him to his own devices. His primary concerns in his day to day life are acquiring alcohol to drink and people to drink it around (specifically around, and uncommonly with), and though he can conjure seemingly bottomless amounts of it and convert even pond scum into a palatable beverage, he's always hounding for a flavor of spirit he's never tasted before, which is one of his motivators for venturing into the world of mortals.
The primary motivator, however, is only barely more complex than that of most demons: chaos, mayhem, destruction, and the corruption of innocents. Vodani takes on the appearance of a common human vagrant or wanderer to inveigle himself in established populations of the destitute and downtrodden. With endless gifts of cheap drink and drugs woven between sob stories he's collected from hundreds of past victims, Vodani establishes himself as a strange but beloved member of the community, where he works to ignite the fires of hatred within them.
Vodani uses inflammatory rhetoric to gradually unite the societies he infiltrates against specific targets, most of them nobles or government officials, or members of an organization with considerable power over the poor (such as bankers, guards, and local guild members), preferring to pick whomever would cause the largest power vacuum if they were removed from their position and/or cause the largest breakdown of societal order (his least favorite type of order). This habit causes many to call him the Prince of Paupers, believing him a figure of hope and unity, but this is false hope at best; Vodani is not driven out of a sincere desire to help, but a demonic desire to destroy. He intentionally steers people away from any solution that does not lead to violent revolution and utilizes drugs, social and societal pressures, and his magic to prevent anyone from speaking against him or offering relief to his "friends," victims of his toxic influence who quickly find themselves with few choices but to continue wallowing in his lifestyle of violence, indulgence, and hate.
Were the Lord of Gin truly a bringer of rebellion and freedom, he would actually stay to help the reconstruction once the dust settled, or even help at all. As it is, the targets of ire he chooses often serve as convenient scapegoats for the actual reason inequality runs rampant; he may target a guard captain enforcing unjust laws while treating the council who made the laws as an afterthought, or call for the death of a king who is unaware that his advisors have been wringing areas of the city dry behind his back. Vodani gets his fill of destruction quickly once he's gotten a whole riot going, wading into the fray to kill and destroy with savage impunity, often felling friend and foe alike. Whether or not his assembled "freedom fighters" actually succeed in destroying their perceived "oppressors" and "enemies" or if they themselves are routed is of little true consequence to him, with the fiend vanishing from the world once his cruel work is done to let everyone else shoulder the consequences. Any actual good that may emerge in the wake of his riot is purely accidental, and hearing that he has bettered a city sends him into a frothing fury which takes him days to calm down from. He often goes out of his way to either send his followers into the same city or slither back in himself to make it burn down 'for good this time,' and this is one of the only things in creation which can give him actual focus and motivation to plan things over the course of the long term... provided he doesn't completely forget about why he was so angry in the first place during days of senseless rage and endless drinking.
Vodani appears to be a humanoid with an extremely severe case of jaundice and lengthy fingers that end in sharpened, bony points. He wears shabby local clothing and is always clutching a bottle of spirits he takes frequent drinks from. His head is his most startling feature, taking the shape of a tapering pillar of flesh that swirls as though it were smoke in a vortex, solid yellow eyes and a mouth filled with shark-like teeth emerging and disappearing at random in the twister. He has a strange amount of control over his malleable head, able to shape it into distorted faces and exaggerated expressions at will, or even lash his head out like a tentacle to deliver bites to distant foes.
Even when magically disguised, his pure yellow eyes or sharpened teeth randomly peek through to reveal his true nature, forcing him to take pains to hide them with long hair, facemasks, tall collars, or other coverings. His commonalities with the Ginever are noted by most who know of both him and the strange, alcoholic carnivores; many believe him to either be their progenitor, or a member of their kind who ascended to demonhood. He gives contradicting reports, alternatively calling them his children, his kin, his subjects, or his parasites, seemingly just to annoy anyone trying to find a concrete truth. What is known is that any mortal who drinks themselves to death with alcohol he's interacted with in some way has a chance of returning to life as a Ginever. When asked of this phenomenon, he is curiously quiet.
Vodani, the Demon at the Bottom of the Bottle CR 23 Chaotic Evil Medium Outsider (Chaotic, Evil, Demon, Extraplanar) Init: +7; Senses: darkvision 60 ft., low-light vision, Detect Good, Detect Law, True Seeing; Perception +37 Aura: Unholy Aura (DC 29)
------- Defense ------
AC 45, touch 35, flat-footed 38 (+7 Dex, +4 deflection, +10 natural, +14 luck) HP 530 (26d10+364), Regeneration 15 (Good) Fort +27, Ref +33, Will +27 Defensive Abilities: Freedom of Movement; DR 15/Cold Iron and Good; Immune: Charm and compulsion effects, cold, death effects, electricity, disease, poison; Resist: Acid 30, Fire 30; SR: 35
------ Offense ------
Speed: 60ft, climb 20ft; Air Walk Melee +3 Improvised Weapon +38/+33/+28/+23 (1d8+10/19-20), claw +28 (1d6+4 plus Intoxicant), bite +33 (1d8+7 plus Intoxicant), OR two claws +33 (1d6+7 plus Intoxicant), bite +33 (1d8+7 plus Intoxicant) Ranged +3 Thrown Improvised Weapon +38/+33/+28/+23 (1d8+10) Space 5ft, Reach 5ft (10ft with bite) Special Attacks: Cloak and Dagger Tactics (DC 28), Intoxicant, Jaundiced Gaze, Sneak Attack +2d6, Whatever's At Hand Spell-like Abilities (CL 20th; concentration +31)
Constant--Air Walk, Freedom of Movement, Detect Good, Detect Law, True Seeing, Unholy Aura (DC 29) At-will--Charm Person (DC 22), Greater Dispel Magic, Greater Teleport (self plus 50lbs only), Invisibility (self only), Rotgut, Suggestion (DC 24) 3/day--Create Drugs, Crime Wave (DC 27), Mass Suggestion (DC 27), Song of Discord (DC 26), Tears to Wine 1/day--Dominate Monster (DC 30), Life of Crime (DC 29), Summon Demons or Ginever, Time Stop
------ Statistics ------
Str 24 Dex 25 Con 38 Int 20 Wis 27 Cha 33
Base Atk +26; CMB +33 (+4 when performing Dirty Trick); CMD 66 (+4 vs Dirty Tricks)
Feats Catch Off-Guard(B), Cloak and Dagger Style, Cloak and Dagger Subterfuge, Cloak and Dagger Tactics, Dirty Fighting, Dirty Trick Master, Grab and Go, Greater Dirty Trick, Improved Dirty Trick, Improvisational Focus, Improvised Weapon Mastery, Multiattack, Quick Dirty Trick, Throw Anything(B), Vital Strike
Skills Appraise +15, Bluff +40, Craft (Alchemy) +34, Disable Device +26, Disguise +17, Escape Artist +21, Intimidate +40, Knowledge (Local) +34, Knowledge (Nobility) +15, Knowledge (Planes) +16, Perception +37, Perform (Comedy) +21, Perform (Oratory) +31, Sense Motive +37, Sleight of Hand +26, Stealth +30
Languages Abyssal, Common, Dwarvish, Draconic, Orcish; telepathy 300ft, Tongues
SQ Change Shape (Any humanoid or monstrous humanoid; Alter Self or Monstrous Physique I), Drunken Demagogue, Happy Hour, Nascent Demon Lord traits
------ Ecology ------
Environment: Any urban Organization: Solitary, hellions (self plus 3~10 Ginever plus 10~30 humanoids), riot (self plus 10~20 Ginever plus 30+ humanoids). Treasure: Triple standard
------
Combat: While preferring to never battle any foe with a reasonable chance of fighting back, Vodani is a bewildering foe to battle on even terms and will utilize his feats to hamper his foes via rapidly-delivered Dirty Trick maneuvers before beating them down with whatever he has available as the negative conditions mount. Capable of turning anything into a deadly weapon, Vodani is never truly unarmed and will utilize any lull in the combat (or rounds in Time Stop) to customize his held item with enchantments he feels would best harm his foes; he usually begins each day having a single bottle opener or corkscrew he keeps loaded with Anarchic, Human-Bane, and Unholy already on his person. If his foes are intoxicated, he will attempt to use his spell-likes to convince them to either fight on his side, fight with each other, or not fight at all.
Morale: The Lord of Gin turns invisible and flees any fight that is no longer "fun" for him, typically meaning fights in which his foes take no damage from his attacks, cannot be meaningfully impaired with Dirty Trick, and any combat where he is reduced to 200 or less HP. If prevented from fleeing, he flies into an indignant rage and fights to the death.
------ Special Abilities ------
Drunken Demagogue (Ex): Vodani's drunken swaying allows him supernatural grace when avoiding danger, granting him a luck bonus equal to his Constitution modifier to his AC, his CMD, and to his Reflex saving throws. In addition, inebriated creatures have a significantly harder time resisting his words; when communicating with inebriated creatures--even one unwillingly rendered drunk by his own abilities--Vodani gains a +5 profane bonus to Charisma-based skill checks against those creatures, and those creatures have a -5 penalty to saving throws against Vodani's mind-affecting spells and abilities. If a creature is normally immune to mind-affecting effects, Drunken Demagogue allows his spells and abilities to bypass this immunity, but the spell or effect ends instantly when the creature is no longer drunk.
Happy Hour (Su): Thirteen times a day as a swift or standard action, Vodani can conjure a bottle or flask of any common, nonmagical alcoholic drink he desires, or which is desired by someone he is speaking to (even if they don't know the specific name). In addition, Vodani can consume single servings of alcohol (the bottles/flasks he summons contain three servings each), as well as potions, tinctures, and similar items as a swift action without provoking an attack of opportunity. Each time he drinks a serving of alcohol, a potion, or a tincture, he recovers 1d8+10 hitpoints and may immediately move up to 10ft in any direction without provoking an attack of opportunity.
Intoxicant (Su): Vodani may, as a free action once per round when successfully damaging a creature with his claw or bite attack, attempt to convert a portion of the liquids in that creature's body into alcohol. That creature must succeed a DC 35 Fortitude save or take 1d4+1 points of Dexterity and Constitution damage, becomes inebriated, and become sickened as though they had drank too much (alternately, a failure raises the victim's level of inebriation by 1, if using the alternate rules present in Inner Sea Taverns). A creature that fails their saving throw against this ability while already inebriated takes 1 additional point of Dexterity and Constitution damage. The sickened condition caused by this ability lasts until all ability score damage from it is healed. This is a poison effect.
Jaundiced Gaze (Su): While his mundane alcohol is typically enough to get what he wants, Vodani can dramatically enhance the effects of nearby alcohol with nothing but his gaze. This gaze attack operates in a 60ft cone, and any alcoholic beverage in this cone is converted into a ferocious brew: one serving of converted alcohol counts as four to any creature not immune to poison, and creatures normally immune to poison can be affected by the drink, though they treat it as only one serving. Alchemical and magical liquids almost always contain at least traces of alcohol in them which is enhanced by this ability, rendering the substance useless; such items can resist this infusion with a DC 35 Fortitude save. Inebriated creatures who meet his gaze while this ability is active must succeed a DC 35 Fortitude save or become confused, fascinated, or prone (his choice) for 1d8 rounds. He may activate or suppress this ability at will as a free action once per round.
Nascent Demon Lord Traits: A nascent demon lord is a powerful demon that has not yet made the full transition from unique demon to full demon lord of an Abyssal realm. They have several traits, as summarized here:
Immunity to charm and compulsion effects, death effects, electricity, and poison.
Resistance to acid 30, cold 30, and fire 30.
Summon (Sp) Once per day, Vodani can summon any demon or combination of demons whose total combined CR is 20 or lower. He can instead choose to summon two Fiendish Ginever with up to 12 levels of any one class each. This ability always works, and is equivalent to a 9th-level spell.
Telepathy 300 feet.
Vodani’s natural weapons, as well as any weapon he wields, are treated as chaotic, epic, and evil for the purpose of overcoming damage reduction.
Vodani can grant spells to his worshipers. He grants access to the domains of Chaos, Community, Evil, and Trickery. His favored weapon is improvised weapons.
Whatever's At Hand (Ex/Su): Vodani is a master of bar brawls and improvisation. He gains Catch Off-Guard and Throw Anything as bonus feats. Any item he uses as an improvised weapon is treated as if it were a +3 magic weapon (dropped or thrown weapons lose these qualities at the end of the turn). As a standard action, Vodani can further empower anything he is wielding--even a weapon that is already enchanted--with up to +3 worth of additional enchantments selected from the following list: Anarchic, Bane (the Bane type is chosen each time this ability is used), Cruel, Deadly, Flaming, Frost, Keen, Throwing, Shock and/or Unholy. These enchantments last until Vodani uses this ability again, or if the improvised weapon leaves his grasp for longer than 1 minute (which allows him to temporarily lend out enchanted armaments). He cannot use this ability to bring a weapon's total combined enchantments above +8.
#pathfinder#original concepts#Homebrew Horror#new tag im gonna go back and add to any statblock ive made#Tw drugs#Tw alcohol
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I present to you:
The first(?) familiar that is actively harmful to its caster.
Still subject to change, but these are the starting vibes, y'know?
Stats based on the Giant Snail from Witchlight, might adjust them based on what I see of the snail behaviour in-game still. Probably will add some skill proficiencies for the hell of it.
#the realm smp#trsmp#the realm#5e statblock#I need to come up with a consistent tag for this project#realm npc#that works
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Meydol Monster Manual #1: Azul Slime
Greetings, adventurer!
After introducing you all to the mystical and adventurous lands of Meydol, I figured I should also introduce you to some of the characters, locations, and creatures that inhabit this setting for both my primary comic series as well as several video game RPG ideas. And what better way to start than one of the recurring monsters that our titular heroes would encounter in their journey. Meet the Azul Slime. It is the simplest, most basic mob you could ever encounter. These single-celled organisms are usually docile, but will not hesitate to fight back against larger predators. Yes, that includes budding adventurers on their quest for EXP.
#webcomic#comic#worldbuilding#fantasy#rpg#rpgs#monster#monster art#creature#creature design#manual#statblock#doodle#slime#ooze
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now time to harvest some souls. Isithunzi - Soul Harvesters
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you ever just see a super niche piece of d&d advice (idek if this is the right word for it) and feel an itch in your bones to make an entire zine that's effectively an essay talking about how much you dislike it and the ableist implications of it being enforced at tables but it's just for you because you don't share your thoughts with other human beings that'd be wild and you don't particularly feel like being told it's not actually ableist and you're just oversensitive and can't take a joke today. no just me never mind dw about it
#dungeons and dragons#dnd#d&d#ttrpgs#ttrpg#zines#zine making#for anyone who is interested it's truly so random but here goes the tags rambles we're being brave today and sharing our opinions#so I saw a tiktok (it was actually a reel but we move) of someone joking that as the barbarian in the party#they seem to know their party members' abilities more than they do#like they'll help out the wizard with what spells they have#or have a statblock ready for the druid's wildshape#and I was like huh this is cute and funny we love players supporting each other at the table#and then people in the comments were mentioning that they use timers in their home games??#so like people have two minutes to figure out what they're going to do and do it otherwise they lose their turn and the round moves on#and loads of people were going like “omg this is genius haha gonna do this myself”#and like I cannot express how humiliating it would be for me if I was thinking and someone whips out a literal stopwatch and is like#“go faster grr!!”#I'm chronically ill and neurodivergent and mentally ill and all of my disabilities can affect my cognitive abilities#meaning I can take longer to figure things out than other people or forget what I was doing or how to speak or whatever#and it just got me thinking more generally as well about the obsession with efficiency in our current culture#and how sad it made me that so many people are implementing such a humiliating tool of efficiency in their home games? with their friends?#and like sure if everyone is consenting and happy with it fine but I just hate the idea of punishing disabled people for being disabled#especially when so many of us use ttrpgs as an escape mechanism and a tool of fantasy#like I do not want my high int wizard to have debilitating brain fog that's not part of the dream for me yk?#anyway this is very random but I have been getting really into zine making this year#it's a very fun creative outlet and I find it doesn't have as much as the pressure that other creative hobbies have had for me in the past#we're sharing our opinions woo!! exposure is important in getting over fears and I hate that because it feels so icky!!
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