For the character meme, how about Red from Transistor?
Why I like them:
I think my starting point is probably her design. The bright shock of wavy red hair contrasting with those electric blue eyes. She's very delicate and beautiful, but her torn dress and big black jacket have such a punk edge. I love the use of in-universe songs in the game, and of course the songs themselves, how sharp and brooding they can be, how they're open to interpretation. Because she's silent and the game's world-building is sparse, you have a lot of freedom to imagine what her history was like, what she does on a day off, what she was thinking at different point in the game. It's a level of freedom you often don't get in modern games. At the same time, there are enough clues that you can see the shape of Red – passion, resilience, melancholy, humor, protectiveness – even if not every detail is filled out.
Why I don't:
I admit, on my first playthrough, when I learned she'd gone to the fancy school and gone with really unique Selections and was the most famous singer in Cloudbank, I rolled my eyes because it all felt so special. Those sorts of things can take the place of interesting traits in underwritten characters, but I ultimately felt the game didn't fall into that trap. Yes, Red is unique and extremely famous, but judging by songs like “The Spine” (and the Camerata's plans) it has consequences, and bad ones.
Favorite scene:
Hard to pick one. I'm mentally walking through the game to see what stands out... It's also hard to isolate a scene that's more about Red than the Boxer. Love the “You turned left” moment, love the chilly isolation of the scene where she first finds Boxer, love the flatbread break, love all the stuff leading up to the Spine, love her flying across the city on the Process... Maybe for a scene that's very much about Red, it could be her creating the bridge to Fairview. I just feel like we're seeing right into her heart there, maybe even her subconscious. The intimacy of the nude reaching statues, the mosaic of the clasped hands, the tree-shaded visuals. The way that (as I recall) that's where she lands after the final battle.
Oh, no, wait, I just remembered – her putting him in the Cradle. That's the best moment.
Favorite line:
The first one I think of is “I'm going to find the thing that's doing this and rip its heart out.” (Or words to that effect.) I also really like the cadence of I see the spine of the world/ Sparkle and shine, light the inside.
Favorite outfit:
I like both the torn and intact versions of her dress. I also really like some of the unused concept dresses. But I'm really intrigued by the off-the-shoulder outfit she wears in the coffee image at the end. Is it pjs? Is it a dress? I've interpreted it as a purple blouse in some pics. I just like this insight to who she is when not on stage, alone with her sweetie.
OTP:
Speaking of! The Boxer! It's one of the most romantic games I've ever played and I love it for that.
BROTP:
I've never actually headcanoned her being close to any of the other characters. I imagine she and Darzi probably knew each other socially, and that might have led her to meeting Lillian. I can also see Wave interviewing her for his show. I think the Sybil thing was one-sided, even on a merely friendship level. But if we branch out to other Supergiant titles, I think she and Pamitha would get along.
Head Canon:
Oh, lots. Off the top of my head, I think she came from very humble beginnings, even more so than Boxer. Part of her success was hard work, part was talent, but a lot of it was when she got lucky and received a Traverson scholarship. Given how quickly she takes to combat, I see her as scrappy and, as Boxer says, always having a plan, and I think coming up out of nowhere works well with that.
Unpopular Opinion:
Hmm, I'm not sure the fandom is divisive enough. (Thank goodness.) I've seen some fics that cast Red as extremely elegant and very polished, and like I said above, I see her as pretty hardscrabble and even emotionally cold at times. In my head, Boxer is the warmer, softer partner.
A wish:
I would love a comic adaptation of the game, especially if it leaned into the game's art style. Or a wish for Red herself? I mean, emotionally I want to think she and Boxer could find some way out of the Transistor. At the same time, it runs the risk of weakening the ending.
Please-don't-ever-happen:
Like the last question, I look at this in more of a meta way. Like, what could Supergiant do to Red that would really upset me? Expand on her story – no, that'd be exciting. A piece of media where she talked? That'd be great. A full album of Red songs? Yes, please! I guess I'd be upset if they continued the story and had Red and Boxer become disillusioned with each other – and they broke up permanently. I'm sorry, I just love them so much together.
5 words:
intense, elegant, relentless, loving, introspective
My nickname for them:
If I ever post any of my Transistor fic, I give her birthname as Elizabeth Muse Chlebek, Musie to her family, Red to everyone else.
5 notes
·
View notes
I keep on telling people you're the only one who knows how to plot. Can you teach all of us how to plot, please? I love you.
I AM SUMMONED? PLOT BRAIN SUMMONED?
I love plotting. It's my favorite part of the writing process. Plot is "things that happen" and the best part of writing is imagining things that happen. I'm going to assume that whoever may be reading this knows how to imagine The Happenings, so I'm gonna be talking more about structure, but in like, a kinda abstract sense.
A good plot is a little bit more than a string of events. Plot is like music: there's variation in rhythm and sound and melody, but ultimately there's cohesion, because it's all one song. You can have a bunch of wild things happening, but no matter how strange, there should be something that links them all together, because you're telling one story.
Plot structures are patterns in stories. I'm pretty sure most of them were developed as analysis tools (as in, story already exists > look! it follows this pattern) rather than as writing tools, but people use them as writing tools because it's a neat little way to organize the chaos that is "shit happens." Stories follow patterns for the same reasons music follows patterns: we enjoy the certainty of hitting certain beats. But we also like being surprised. A good pop song doesn't sound like a random collection of sounds, but it also doesn't sound like the middle slider of other songs.
There is this shared concept in both music and writing: the idea of tension and release. Basically, you're playing with reader expectation: there's an imbalance in the experience (tension), and we want to see that imbalance resolved (release). All the common plot structures deal with this basic pattern:
You set an expectation
There are complications to the expectation
You meet the expectation
And this rhythm is happening on multiple levels in writing. Scenes follow this structure (we're gonna get past that door, we're gonna find the murder weapon, we're gonna collaborate and come up with a plan) and all those scenes feed into the overarching expectation (we're gonna solve this murder!). I usually think of chapters as their own mini-story, part of the larger whole. And I think of scenes as their own mini-story, part of the larger chapter. I have engineer brain. I see the gears spinning in the clock. That's why all my chapters have at least One Important Thing happening, because that's that particular chapter's Step #3.
And One Last Important Thing:
In music, a delayed resolution is almost always more interesting than the standard resolution. In writing, that means you wanna drag out Step #2 for as long as you can. That's where the bulk of the story is happening, that's how you build tension, that's how you get people to turn the page.
So when you write a fake dating fic, those bitches better not get together until the very end. I came here for fake dating, not for real dating, damn it. If you resolve that expectation early on, you better replace it with a different expectation that's just as engaging.
But also don't drag it out for too long. Sorry. The hard part of writing is learning the difference between too short and too long. Writing is unfortunately a nuanced skill which is why my advice is like "do this but not too much teehee." But tension and resolution is just rhythm, you can build a sense for it if you engage with enough stories.
177 notes
·
View notes
V, JoeNicky & Nile
V. An abandoned or empty place.
When Joe pulls the sheet off the couch it kicks up enough dust that it makes Nile sneeze. The couch underneath is old, wooden frame rotting, fabric stained and full of holes where moths have eaten away at it.
“Sorry,” Joe says to Nile when she finally manages to get the sneezing under control. “Didn’t realise it was that bad.” He puts his hands on his hips and looks down at the couch. Nile looks it over.
“There’s no saving that,” she says, wiping at her eyes. She can heal from falling over ten stories, but she can’t get away from allergies.
Joe frowns. “I liked that couch.”
The house is older than anywhere else they’ve brought her, and has been abandoned for long enough that it’s falling apart. But through some trick of posing as their own sons, or something, Joe and Nicky still own it, even if there’s a giant hole in the roof and all the windows are broken. Why they’d decided to come back here, Nile doesn’t know, but it’s a nice enough area, and a good distraction from, well. Everything. Growing back a leg, she’s discovered, is not fun.
From one of the other rooms – she thinks it’s the kitchen, she’s not actually sure where Nicky had wandered to – there’s the sound of something breaking and crashing to the ground, and a muffled curse.
Joe makes a questioning noise in the vague direction of the kitchen. A few moments later, Nicky appears in the doorway, covered in dust. “I am okay,” he says. “But I think we will need to go out to eat tonight.”
“Nothing?”
Nicky shakes his head. “Unless you want to start a fire and go hunt some rabbits.”
Joe grins. “Just like old times, right?”
Nile shakes her head firmly, which makes Nicky smile. She loves them, but there’s no way they’re doing that.
“We can probably clear out enough space in here,” Joe says, gesturing to the floor. “Get the sleeping bags out of the car. Probably have to start a fire anyway, but…”
Nile looks around again while Joe says something to Nicky in Arabic that makes him laugh. The house is falling apart, sure, but it’s structurally stable, and the bones are all there. It could be something. They’ve got time to make it something.
Nicky is the one who goes for pizza in the end – he doesn’t trust Nile and Joe to order it if left to their own devices – while they try to clear out a space in the living room. Eventually, though, after Nile has another sneezing fit, Joe suggests they just take the sleeping bags outside instead, which works out a lot better. He sets about starting a fire with practiced ease while Nile sets out the sleeping bags around it. They’re far enough away from civilisation that she can’t hear cars passing by, which is kind of surreal, and the stars are brighter than she’s ever seen them.
When Nicky gets back, two boxes balanced on one arm and a bottle of wine in the other, he looks over their makeshift camp and laughs. “Just like old times, then?” he asks.
Joe grins. “Except we have pizza.”
“And actual sleeping bags,” Nile says.
“Ah, these modern inventions could never quite match the comfort of a pile of furs,” Joe says wistfully. Nile gives him a look. She’s ninety percent sure that one’s bullshit, but she can never quite tell with him.
Nicky sets down the pizza boxes, and jogs back to the car to grab the pack of plastic wine glasses they’d bought before they got here.
“We should’ve bought marshmallows,” Nile says. “Could have made s’mores.”
“Well, we’ll have to go to the hardware store tomorrow anyway,” Joe points out. “And I think it’ll be a little while before we can actually sleep in there.”
“Tomorrow, then?”
“Tomorrow,” Nicky agrees.
65 notes
·
View notes