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#the tunnel bore incident
silverskye13 · 1 year
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Doc: I don't get why people think I'm a super villain, or evil or whatever. I'm really a big softie! Very friendly. I build scary things sometimes but you know, it's all in fun!
Also Doc: DID YOU HEAR THE FEAR IN THEIR VOICES THE PRAISES THEY SANG AS THEIR FOLLY SUNK IN? ITS MY WORLD AND YOU LIVE IN IT, YES. BUT PRETTY WORDS AND DIAMONDS CANNOT STIFLE MY WRATH. REVENGE RIDES UPON THE WIND AND I AM ITS HARBINGER. [Evil cackling as his theme music plays]
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eagle-warri · 1 year
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New update out for @darubyprincxx's and I's Emhec Cafe AU! This time featuring a rendition of the Tunnel Bore Incident, because why the hell not.
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smolbluegoblin · 1 year
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[after the tunnel bore explosion]
Grian: Scar I don't think we can manipulate, mansplain, malewife our way out of this
Doc, emerging from the shadows: MANSLAUGHTER IT IS.
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aquaquadrant · 1 year
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After seeing the post about Zedaph saying blazes on blaze cakes look like Decked Out Tango I'm imagining that The Incident happened immediately before the Dungeon Master reskin and Tango has been running on blaze cake energy for months to make the Deepfrost Citadel
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the idea that tango has been working for almost a year nonstop on this massive redstone project while constantly hopped up on the minecraft equivalent of 5 hour energy is… yeah, that tracks 😂
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shutupfroggy · 1 year
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youtube
The boys are dead meat, so I made an animatic to remember them
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kozzax · 1 year
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My favorite part of today's Mumbo episode is that he specifically calls out Grian (killed a zombie that caused the explosion of his vault) and Doc (laid the redstone that caused the explosion of his vault) out as "people who will just say yes before I even suggest payment". And then the one he gets to blow up his base is. The THIRD PERSON INVOLVED IN The Incident™ . I just think it's beautiful that all involved in The Incident™ also. Helped blow up Mumbo's base. It's on brand for them, I think.
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abeterger · 1 year
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If I had a nickel for everytime someone went to mine a bit of copper and ended up blowing up something big, I would have two nickels. Really hoping this becomes a trend its so funny everytime.
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redstonedust · 1 year
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you know behind the scenes doc is probably having the time of his life. that man has been looking for a valid reason to go to war with either of his neighbors since they moved in. he's had to scrounge for petty reasons like ''i think one of them waxed my copper'' and ''scars morning announcement is kind of loud'' i am convinced the tunnel bore incident is the best thing to happen to him all month /hj
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appystruda · 3 months
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WHAT DO YOU MEAN GIGS SONS OF FOREST AND THE TUNNEL BORE INCIDENT ARE GONNA BE A YEAR OLD IN LIKE 2 MONTHS????????
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cattimeswithjellie · 5 months
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I was thinking about The Tunnel Bore Incident. Because by the time they blew it up, Doc already had more diamonds than he'd need for the rest of the season twice over. And I had this idea about what Doc might have actually said to Grian and Scar. I feel like he would probably have taken them into a Discord call, and told them quite plainly: "I built a gigantic, intricate redstone contraption, and you two managed to cause a chain reaction that blew the entire thing to pieces. Luckily for you both, it was no longer strictly necessary. In any case: You owe me." And then he would Pause Dramatically. "So as payment, you and I shall spend the next little while making Content out of this catastrophe."
Something like that.
This would definitely be on-brand for Doc, who derived a great deal of evil joy at the beginning of the season explaining on Twitter exactly how dead Joe Hills was going to be for stealing the live shulker he left at spawn, only to wind up giving Joe another shulker so that he would still have a pet shulker at his base (and then never building a shulker farm of his own and leaving the reclaimed shulker at spawn for another year.)
The thing is, some people got very scared and worked up over both these incidents because for one, maybe they have trauma from other SMPs in the past they don't understand that all the Hermits are adults, professionals, and most importantly colleagues who all have a vested interest in the world they are creating together. Much like in the Life Series, nothing goes in front of the audience that the creators are not okay with. We know that the Hermits don't always agree on things, but we also know that they keep their disagreements private and settle them behind the scenes.
In both these cases there was an injury to Doc, from Joe when he played a prank that was far more difficult to fix than he intended it to be (Joe has a surprising natural aptitude for the horrendous task of moving live shulkers around), and Scar and Grian obviously for blowing up a massive piece of machinery. Joe has a lot of anxiety about prank wars because he's had problems with them in the past, so the dispute was settled quickly with the return of the purloined mob and, despite Doc's Twitter bluster, with minimal impact. Scar and Grian, on the other hand, love prank wars and escalation, so rather than grabbing a Litematica schematic and fixing the machine (or begging Impulse, Tango or Xisuma to do it for them) they compensated Doc for the loss with three or four episodes of highly entertaining content and an excuse to put his highly-trained supervillain mind to work.
Honestly, Doc is one of my favorite content creators on the server because he has this dichotomy to him, where on the one hand he _loves_ building death robots and war machines and turning the power of the Hivemind towards ever-escalating retaliations, while on the other hand he loves making artwork and pretending his slimes are tomatoes. He clearly has a lot of affection and respect for his fellow creators, and it's very funny to watch him feigning rage and annoyance when he'd rather be charmed by Scarland and all the balloons and cat ears he got from it. Most Hermits need the occasional all-out Server War for enrichment purposes, but nobody (except possibly Grian) gets as much enjoyment from them as Doc. He's so great.
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riacte · 1 year
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My new interpretation / theory of The Incident is that Grian and Scar were given permission to Do Something to Doc’s tunnel bore for conflict purposes. Which meant: Doc trusted them with it. He trusted their ability to produce something entertaining without fucking it up. Except they did fuck up, resulting in genuine panic because Doc trusted them, hence they talked for three hours on how to progress with this fucked up plot line, and asked the Council for advice on how to deal with it. Eventually, after the brainstorming sesh was done, with advice from other hermits maybe, Grian and Scar decided to go for all the content (half-finished diamond pile, all the Scarland goodies, “We’re Sorry”) instead of just fixing the bore. The rest is history <3
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iwouldkickahorse · 11 months
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The difference between Grian during the tunnel bore incident and Grian now is crazy like before Grian was just mortified at Doc having a doomsday weapon trying to butter him up and now he’s like “Come at me bro, I’ll trash your home to get a rise out of you”
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danwhobrowses · 3 months
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So I Finally Finished a Playthrough of Baldur's Gate 3
It's been months of playing over my holidays and the weekends, but I've finally completed my first playthrough of what was deemed Game of the Year for 2023.
As someone whose only D&D experiences come from the two movies (the bad one that traumatized me as a kid by killing Snails and the good one that deserves more love) and Critical Role, I didn't know much of what I was getting into, only my coworkers saying 'buy it, it's a masterpiece' unanimously when I inquired about it. Having no idea how to play or the lore, I was very much entering blind.
Continued down the Keep Reading
So, I'm sure we gotta get through the first set of questions so let's get to them.
What was your Tav? It took a long time to realise that 'Tav' meant your player character among fanpages, I can't tell you why it's Tav still, but I only pieced it together from Durge naming too. My Tav is Dec, short for December because that's when I started playing and I couldn't waste too much time on stream thinking up a clever name. He was a High Elf Guild Artisan, for Class I started as a Beast Master Ranger, ironic that Ranger is deemed one of the lesser classes among the community, I was adamant to not use archery at the start but by the end of it I was a Crossbow Expert. I went 9/3 with Rogue to get Assassin, but then respec'd my Ranger into a Gloomstalker, since I never really summoned the bear (probably should've learned from Sam's constant dissing of Trinket eh?) plus when I remembered Dread Ambusher it gave me 3 attacks on the first turn. He has combustible blood thanks to Araj and some tadpole powers after consuming them after the creche incident made him more open to trusting the Dream Visitor; Charm - which failed 90% of the time - Psionic Backlash, Favourable Beginnings and Luck of the Far Realms used mainly, I had Stage Fright and Force Tunnel but didn't use it, same for Cull the Weak. Likes to talk things through, especially with Persuasion/Charisma buffing invisible hats. Has the Duellist's Perogative Sword and the Swire's Sledboard Shield for Melee, and the AC bonus, plus the Armor of Agility giving him an evasive 24 AC with Advantage thanks to 20 DEX and the Cloak of Displacement.
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You can't see his scar and tattoo too well from here but I had to show off his Black Furnace and Red dye on his armour it looks too good. Here's a better look of his face:
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For his tattoo and scarring I like to think he got the tattoo after the burn, in some ways distracting it from the scarring.
Did you Save Scum? Don't Lie to Me! Yes and I'm not sorry about it. If you wanna invite me to a D&D table I'll follow the rules and how the dice lands but there's a lot more wiggle room there than in a game where there's finite dialogue options. I was also not going to sit there and let my companions turn against me just because the game fancied throwing continual Nat 1s or low rolls at me, nor would I let Omeluum die in the Iron Throne, or end up leaving the Mirror of Loss empty handed. I bought the game so if I wanna carve this experience this way I shall carve it this way, I get some people see the Morally Good path as boring for this kind of gaming but I like to be good, it feels good, and I want good things to happen for my allies, even if it means having to undo most of their religious indoctrination. But, it did take a while for me to start save scumming, really it was freeing Halsin that started it but it didn't become regular until Auntie Ethel. I only really did it for dialogue/lore expansion (or when there were two dialogue options I was between which I hoped would be interpreted how I expect it to) and for necessary buff rolls like the Mirror of Loss, but sometimes I did it to keep some key NPCs alive like Jaheira, who died at Moonrise the first time.
Who did you usually team up with? Kinda a harem squad since I had Lae'zel, Shadowheart and Karlach. I was very combat-oriented; Lae'zel adding support to Karlach's melee or Dec's ranged combat while Shadowheart made up for most of the magic with heals, summons and like 100 scrolls in her bag (Dec horded about 100 different arrows and poisons too, sometimes pays off). I respec'd her to Light Domain after the Nightsong stuff to fit her character and hair change - though I must admit I preferred the black hair - and gave her my Adamantine Splint Armour for defences plus the ring and Balduran's Helm for +5 healing each turn. Lae'zel was a Battle Master, clad in the Helldusk set, though I didn't use much of her Superiority dice moves; the enemies often made saves against it even with 18 strength (20 after the mirror of loss, and higher at endgame thanks to an Elixir of Cloud Giant Strength), I relied more on her brute force, plus reaction skills like Executioner and Sentinel, plus the Silver Sword of the Astral Plane. Karlach was a 9/3 Bear Heart Barbarian and Champion Fighter, I did respec her for the Feats but the Bone armour, Balduran's Greatsword and Brutal Jump also helped at times, plus the Gauntlets of Hill Giant Strength and the Amulet of Greater Health made her a high damage, near-200 Health-on-Rage machine (over 200 thanks to the +30 extra health at the final battle). I tended not to swap around a lot, I couldn't abandon my healer, loved Karlach's personality and I had sentiment for Lae'zel being the first person I encountered, she has the sad eyes too, but I did do some rare switching for personal quests. Initially I started with Astarion, but that's because of a misunderstanding of who Karlach was - more on that later - and it turned out that I wasn't doing much for stealth, I brought him for Cazador though, much like I brought Wyll for Ansur and Gale for the Book of Karsus. Later in Act 3 I played around with dyes and equipped everyone, out of fear that I may be sprung unprepared like with Orin - Halsin only had a torch - by all campmates joining the fight, it didn't happen but everyone at least looks stylish.
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I go between whether I like Wyll's colours though, on one hand he looks like a Templar and the white would stand out in Avernus, other times he looks like a cosplayer XD Minsc and Jaheira needed no dyes the colours already suited well, but I do love the colours I chose for Astarion, Halsin and Karlach.
Who did you fuck? (romance) Probably would've been asked sooner but sadly Dec became an unintended bachelor, at least outside of the headcanon. He did share a night of passion with Lae'zel after freeing the Emerald Grove but it wasn't something he wanted to pursue further, our dynamic was more befitting of two soldiers, or at least a dynamic where we think we're the General and the other the Advisor. Had Shadowheart took 'later' for her drink offer as 'I want to see all the dialogues other characters have first' rather than a refusal there might have been a romance there, instead I feel we fell into a more sibling bond, she can be a bit too sassy at times in passing dialogue - I had hoped to see more development with her and Lae'zel eventually being friends. Wyll did his best to throw sad puppy eyes at me when I refused to dance with him but it just made things more awkward, Gale meanwhile probably was gonna make moves when teaching me the Weave but he was very hung up on Mystra for me to entertain it, I sat with him when he felt the mortal coil though. Astarion I think made a passing suggestion but nothing of substance, Halsin left it late after he got kidnapped by Orin - I didn't realise he had to physically join the party to be a part of the group until Act 3 - coming onto me right before I confronted the Brain which was quickly turned down. I believe Minsc and Jaheira are unable to be romanced atm, and I did not fuck the Emperor; it weirded me out that he just was there shirtless chilling next to my unconscious dream state. We killed Minthara, didn't know you could recruit or romance her in a Morally Good path. Which left Karlach, fuck did I want to romance Karlach, not for lack of trying either; but because when I met Wyll he was talking about killing her I immediately assumed 'oh Karlach must be that woman on the cover with him' (aka 'the bitch who could've been cool if she wasn't such a bitch' Mizora, who I also wouldn't have romanced given the option) and stuck a pin in it, I was also unaware that most Act 1 romance stuff would come to a head at the end of the Emerald Grove quest which I prioritized so I only encountered Karlach after I saved Halsin and the Grove, meaning I couldn't reach Dammon until Act 2. By then Karlach seemed to be locked out of romance, perhaps for another misunderstanding on my part too since I did upgrade her engine twice at Lost Light very swiftly, but it still was a knife to the heart after all that and the date at the circus that she called us 'just mates' to Fytz. All this and then they give us a better kissing patch ¬_¬
Yes so sad, anyway what about ~Astarion~? Astarion is popular, and I know why he's popular, and the scene of him killing Cazador was very well done...but Astarion for me though was just fine; I mean you guys see Karlach right? Part of the reason she stays my group was that I can't bear to part from her. A lot of the times my Morally Good options didn't align with Astarion's brand of pessimistic chaos, so he spent a lot of time in camp as I mispronounced his name until I heard it be properly said, which probably hampered his story a bit more, but we had a close enough friendship that he heeded my advice with the Ascension and the spawn, wish he reacted to me getting a painting of him since he can't see his reflection though, felt like something could've been done there. Jaheira was a fun personality too, angry old lady who says it like it is, kinda wish we had more to her quest, seeing her home and her interacting with her wards/children was interesting, Minsc was charming too in his simple way, would've been cool if he had more of a presence as well, like we could hear about Minsc and the Stone Lord in separate lights earlier in the game to build up to him. On that topic, I was surprised to find that there wasn't a companion for each role, I suppose there were constraints but Aylin and Zevlor both worked as Paladins, Alfira a Bard (though I don't think anyone would dare put her in the line of fire), I suppose there's little need for a Sorcerer when you had a Wizard or a Monk when you had a Fighter and Barbarian but it was strange, you get 2 Druids and your Ranger is built more like a Fighter or Barbarian (the latter I added to Minsc). I'd later learn that there was cut content for a halfling companion who was a werewolf, but I can see why that one was cut, with Chetney and all, but yeah not any halflings, Barcus could've been a companion even without the Artificer class, or a Dragonborn.
So how did your story go? Being the Morally Good Guy I was I went through most of the best options I could, but I also tried to avoid combat earlier on when I was struggling to work with it. I was friendly with the Goblin Camp for starters, since they thought I was with the Absolute and Dec is willing to put shit on his face to avoid conflict, it all went tits up after freeing Halsin and having to kill everyone but it may've had some benefit to how I could walk freely through Moonrise. Ironically it was the same with the Githyanki, friendly up until they wanted me to hand over the prism, though the Creche was a lost cause anyway, they're lucky I didn't ransack the place, could've gotten a lot of xp and loot there. I let Viconia live, so she can dwell on that burn Shadowheart gave her but oftentimes I was not so merciful, do wish I didn't kill that one Sharran with the letter of hating being there though, why'd you fight me girl? Same with the Bhaalist with the parents at Elfsong, and the goblin children, I was using nonlethal but arrows don't count as I'd soon learn. Allies were mostly good-to-neutral creatures like the Tieflings (though I wish I saved more, nobody told me about the harpies and I thought convincing Rolan to stay would mean the Grove not the Shadow Cursed Lands - also why send refugees who struggle with goblins through the SHADOW CURSED LANDS?) and 90% of the Ironhand Gnomes because fuck Wulbren - I didn't like Barcus too much at first, thought him rude, but when Wulbren didn't even show gratitude for his attempts I softened to him. Kindness made me quite the enemy to others however; the infernal naturally did not appreciate my deeds of pact breaking but saving the Duke anyway and pilfering the House of Hope, but to be fair Raphael (and his clear portrait of himself I clocked onto immediately when he was in his human guise to know he was untrustworthy) never repaid me in-game for 'killing' Yurgir, and Mizora would've squirmed a lot more in her Ilithid pod had it been a table interaction - though, the latter two were more than willing to help me with the Absolute, 'cept Raphael because he's dead - but in my defence I loved outwitting and being a sassy little shit to demons. Slaying the Chosen was a given, as a very Pro-Karlach guy I was never letting Gortash live, got the Father/Grandfather-Daughter set with Bhaal too. Killing the former Balduran was disappointing; as much as he was on my side he always felt like he had his own ulterior motives, he also had a superiority complex to him with his constant urging of being half-Ilithid; thinks it's not important that he's Balduran either, dismissing Ansur's legend until confronted by Ansur's spirit. Stealing the Orphic Hammer was an insurance policy at first, I could understand Voss' disdain for us using Githyanki Jesus in a box like a forcefield, but it's a shame that the guy who was all about trust decided not to trust me in releasing Orpheus; we could've stopped the brain together! Omeluum would've heard me out. I mean Orpheus was a bit salty but he at least was willing to negotiate and not immediately side back with the brain like a petty bitch. I'd say the gods have mixed feelings with me; friendly with Selune and Lathander at least, and whatever Withers is - though the guy roasted me about my love life. The rest either neutral or anti; Shar and Vlaakith (if you can call her a god) definitely hate me, because they're sore losers, think Myrkul and Bhaal likely hate me, Bane however seemed to respect game not sure how I feel about that. I don't quite like Mystra, think she's a bit extreme with her treatment of Gale, but I understand her role, valid god but shitty person. On the other hand I probably have Cyric's favour for helping the Strange Ox, which might be bad...but Milil was happy to be recognized.
In the end, most of the allies got to live somewhat happily; Gale got the orb out of him and became a professor, Lae'zel - having dealt the final blow to the brain - leads the charge against Vlaakith after Orpheus became a Mind Flayer and was mercy killed, Shadowheart has her family (Shar would've always been with her regardless of her choice), a bunch of pets and can maybe reminisce with Nocturne again one day, Jaheira and Minsc - once he survives Zhentharim execution, didn't realise I needed to have him talk to Nine Fingers - also can rest with her wards and probably share drinks with Nine Fingers until the next fight, Astarion sadly has no cure for vampirism but he is owning it and killing the right people (I like to think he'll get to see the sun again, maybe Omeluum and the Mycolids help), plus Halsin has a bunch of kids in Moonrise to look after, plus Thaniel, Oliver and a new Owlbear who I'd rather had left with Dammon given the option. Isobel and Aylin can settle down, Rolan runs the Sundries, Hope is free, Alfira and Lakrissa got their bard's school, Florrick and Ravengard resume leadership to rebuild, Dammon has his forge, Scratch found a new home in this Mindy (but I remain best master), Mol I'm sure will be running the Guildhall in a few years, Thrumbo has a shelter for his brothers, Mayrina will raise her son without the threat of a hag, Vanra won't become a hag (but does need therapy), and Arabella will probably be the next Withers after reading some more rocks. Yenna didn't seem to have an ending so I'll assume that she found a loving home too, maybe with Halsin or as one of Jaheira's wards, or maybe Gale wants a Sous Chef since she did bring her own carving knife if you didn't know. I wish Alfira got invited to the epilogue, god of song is fine but not the familiar face and it would've been cool for them to meet, nice to get a letter at least, and we'll have to visit Art's grave sometime. Surprised we got no word about Mizora, I didn't get a letter from Geraldus even though he survived, Naaber apparently had more in him after wanting to be a dog, sad not to get anything from Rolan, Devella (I know Valeria mentioned her but c'mon), the Gondians, Mol, Omeluum, or Aylin and Isobel from the epilogue, did we really need the ramblings of Ettvard? Plus the papers must've glitched they said Stelmane's killer was still at large? Post-credits scene felt a bit weak mind you, but guessing Withers is that old God of Death Jerghal? Least he's not a surprise villain to fight. As for me, well, I was never one to give up on people and neither is Dec, and thus Dec and Karlach brave Avernus to seek a fix for her infernal engine, punch a few demons and whatnot, Wyll is there too as the Blade of Avernus, a role he embraced twice after barely contributing to killing Ansur but that's more proximity. We'll chill in the House of Hope especially after her letter, but soon enough we'll all return to Faerun on a more permanent basis.
So you enjoyed it? Yes, very much. I did of course make a lot of mistakes though; kept forgetting about Dread Ambusher for one, my earlier failures at romance still stung, I think the game wasn't as welcoming to those unfamiliar to it. The dice did not like me many times, I once got a Nat 1 in a 2 DC with +2 bonus, I also have had several instances of back-to-back Nat 1s, even had 6 in two different streams. Combat was an adjustment period, I missed a lot of the time which was frustrating, or the enemy would make saving throws on my gambits, Karlach even got pushed into the abyss at the Temple of Bhaal, I was livid. I think I probably would've experienced more if the game established better that you can long rest as much as you like without turning into a Mind Flayer, because much of Act 1 was me reluctant to Long Rest because they say you can change 'within 2-3 days', as a result that affected some romance options too, nobody to spend the night with if there's no night, as well as other in-camp interactions - Astarion never tried to bite me for instance, and I'm sure Raphael would've arrived to reward me for killing Yurgir had we not dealt with a backlog of interactions. I remained quite the hesitant player too, I ignored Gale stuck in a portal for a while fearing some magical backlash was gonna vaporize me, oftentimes I expected worse than what actually happened. Graphically there were a few characters whose cheeks were being pulled to the far left side of the map which was weird, and some battles would have enemies who would just do nothing for their turns, and some areas didn't render quick enough to not be noticed, but it was small stuff in comparison, I didn't do much for camp clothes or dyes until late on but probably for the better since style should be for the final act. I also keep seeing stuff that I somehow missed in my playthrough; like there's an angry squirrel near the grove? A frog in Ethel's house? A bird who wanted help with the giant eagles? What? Where?
What was the most difficult part? Act 3 had a lot of tough shit going down, though one of my most memorable struggles was against Auntie Ethel in Act 1. Already deep in her domain at lv4 it was a rough run to start with, continually hit by Hold Person by her projections, only when I learned they were one-hits did it become a little easier, but without Extra Attack it was still difficult. After that combat was here and there, sometimes it was just the environment like being jammed in a pipe when fighting Minsc; Lorroakan was annoying, Grym I had to be tactical with the hammer, the Assassin at the Facemaker was quite difficult too because he'd Haste himself and hide. The Death Shepherds in the Mountain Pass were surprisingly difficult without the Blood of Lathander, much easier with its Sunbeam. The companion quest final battles of Cazador, Ansur and Viconia were each difficult in their own way; the former was most annoying because my party would be downed but the thrown healing potions weren't working (plus those downed members were the ones with Radiant damage and holy water), wasn't even Bone Chilled like with Viconia, Ansur was difficult because of his burst attack. Raphael hits fucking hard, but once I realised that Hope kept dying because she was getting backlash from dealing Radiant Damage it was just attrition and lots of potion throwing. Combat-wise I think the toughest battle was Cazador due to the glitch of thrown potions not healing, otherwise the toughest boss was Ansur. Overall the most difficult experience I found was the timed operations of the Iron Throne.
Will you play again? Most likely, which is something I don't tend to say so Larian did do their job well. Though I might wait a bit to play other games first and give Larian time to add more content and finer polishing, I think I'd have a better time with it the second time around, would definitely try to resolve previous wrongs or missed opportunities, though I doubt I'd look forward to everything there; killing the Goblin Camp was still difficult work, same with the Steel Watch and all the turn limit stuff, I'll at least wait until I have Extra Attack before dealing with Ethel in Act 1 and take more Long Rests, maybe rotate the party a bit more and try out some other classes - but you will pry Speak with Animals out of my cold dead hands! Learning later about there being a bunch of cut content would entice me to play a third time if they reach a stage where all the intended content has been added in, but there's not exactly a time frame for that or a clear show of intent so far, so we'll see in that one, for all that is cut it seems like the end product is the tip of the iceberg. Enjoyed the play, played for a long time, would play again: money well spent.
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songbirdsanctuary · 2 months
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Echoes of Regret
This is a fanfic I wrote after 'The Incident' on hermitcraft season 9.
Warnings: Someone gets punched, slight panic attack.
Word count: 573
The underground hum of Redstone engines filled the cavernous chamber where Docm had toiled tirelessly on his latest project—a massive tunnel bore. But Scar and Grian had came by and he saw that they had blown it up.
"Scar! Grian! What in the world are you two doing down here?" Docm's voice echoed through the cavern, laced with frustration and anger.
Scar and Grian sheepishly walked further into the chamber, guilt written across their faces as they surveyed the damage they had caused. "We just wanted to to test out.." Scar mumbled, avoiding Docm's gaze.
Docm's temper flared at the sight of his painstaking work reduced to rubble. "You blew up my tunnel bore!" he roared, his voice reverberating off the walls.
Grian winced at the intensity of Docm's anger, his heart pounding with a familiar sense of dread. Memories of past betrayals flooded his mind, threatening to overwhelm him.
"Doc, calm down," Scar interjected, placing a hand on Docm's shoulder in an attempt to diffuse the tension.
But Docm's fury had reached a boiling point, his vision clouded by a red haze of rage. Without thinking, he lashed out, Scar jumped away fast enough not to get hit, but Docm fist connected with Grian's jaw with a sickening ‘crack’.
Pain exploded across Grian's face, but it was nothing compared to the shock of betrayal that pierced his heart. He staggered backward, the world spinning around him as he struggled to make sense of what had just happened.
Scar rushed to Grian's side, concern etched on his face as he helped Grian steady himself. "Hey, hey, it's okay," Scar murmured, his voice soothing, But Grian was unable to stop himself from yelling in fear.
Eventually Scar was able to calm him down “You’re safe now.” Scar murmured to the avian.
Tears pricked at the corners of Grian's eyes as he leaned into Scar's embrace, seeking comfort in the warmth of his friend's presence. Scar held him close, his arms a sanctuary against the pain of Doc's anger.
Meanwhile, Docm stood frozen in horror, the weight of his actions crashing down on him like a ton of bricks. Guilt gnawed at his conscience, twisting his stomach into knots as he realized the depth of his mistake. He had forgotten about what Grian had told him about his past.
"I-I'm so sorry, Grian," Docm stammered, his voice thick with remorse. "I didn't mean to... I lost control."
Grian's gaze softened as he looked up at Docm, offering a reassuring smile, but Doc saw the fear still in his eyes. "It's okay, Doc," he whispered, his voice trembling with emotion. "We all make mistakes."
With Scar's support, Grian turned and began to make his way out of the chamber, leaving Docm alone with his thoughts. As the echoes of their footsteps faded into the distance, Docm sank to his knees, the weight of his regret crushing him like a tidal wave.
In that moment, Docm vowed to make sure that he never let his anger cloud his judgment.
Hours passed as Docm worked tirelessly to rebuild what had been destroyed, his mind consumed by thoughts of the avian he had hurt and the pain he had inflicted upon him. And as dawn broke over the horizon, casting its golden light upon the world below, Docm made a solemn promise to himself—to always strive to be better, to learn from his mistakes, and to never again let his anger drive him to such reckless actions.
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Please, send the info dump. I WANNA HEAR THE FERAL NIGHTMARE AU STORY
you my friend have no idea what you have just started :)
(nightmare) The Feral nightmare au is kind of a what if to how the corruption might work differently. Essentially The corruption essentially inhibits the mind and erases memory. like thinking through a fog if that makes sense. The corruption also enhances negative emotions.
so instead of just gaining tentacles and going tyrant mode during the apple incident he just goes feral beast mode who is currently powered by fear and anger.
After the incident nightmare doesn't have the same drive most of his counterparts would have. also his memory is pretty much wiped. though he does remember certain emotions based on objects. apples make him feel anxious so he stays away from them while he collects other things such as books because they trigger a positive emotion even if he doesn't quite remember why. or how to read. His mind is much more survival driven and doesn't really care much about multiverse domination or even revenge.
he lives in an underground cave network under Dreamtale which by this time has been transformed into a shadow Forrest full of creatures that have been affected by the corruption and negativity. The place where the village and the tree of feelings was in completely barren though and everything avoids it. The cave network is mostly long twisting tunnels nightmare has made with a few massive natural caves that the tunnels connect.
Nightmare is still well known across the multiverse as he has the ability to travel between au's and he tends to cause a bit of a panic. You see nightmare feeds entirely off of negative emotions, mostly being fear. the usual way he get fear is by finding a random person and proceeding to scare the life out of them. he tries to find people who are alone because groups tend to attack more than a lone individual. Nightmare isn't exactly murderous as... he has no need to be. he doesn't eat people so. after he gets his negative emotions he usually leaves. unless the individual decides to attack then nightmare will probably kill them.
(the gang)
the gang only involves horror, killer, and dust. idk if you could really call them a gang because they are really just... well a group of sanses nightmare has kidnapped and brought to his burrow. none of them know why. none of them know anything about nightmare. they don't even know his real name or that he has one. he just kinda kidnapped them.
Not that they really mind that much. killer and dust where pretty much in an empty world at that point. and Horror had no more desire to go back anyway because his brother had died due to starvation.
Horror was the first of the gang that nightmare surprise adopted. he has been living with nightmare for about two years now. the underground river has a abundant amount of fish plus nightmare regularly goes on supply runs and grabs whatever he thinks the smaller skeleton creatures he shares a home with would like. horror is pretty good at navigating the tunnels by now.
Killer was actually the second one to be kidnapped by Nightmare. he finds living with the equivalent of a demon dragon (minus most of the dragonish part) to be rather cool. he calls nightmare Beasty but not in a bad way. he is the only one who can call him that and makes sure everyone else knows this. spends a lot of time carving wood but nightmare takes him to the surface of the au to make sure he doesn't get to bored. nightmare has to be nearby though so "the shadow creatures" don't attack killer.
Dust has only been in the burrow for about 6 months. please help this man he is so lost. what is this place and who are these people, who knows! why is this weird slimy skeleton creature keeping him hostage? he sure doesn't know. all he knows is that at least he isn't trapped in a loop anymore.
(star sanses)
Dream doesn't know what happend to his brother. he holds onto the hope that maybe he is alive out there somewhere in the multiverse but ultimately has no idea. he made friends with blue and ink and helps them protect the multiverse from all the other dangers to the multiverse because the gang wouldn't be the only one. Dream doesn't really know of his position as guardian... no one knew... he's just the guy that was also that statue Blue found in that weird desolate au.
Blue has been a sort of multiverse guard since learning about all the au's. he always wanted to do somthing like this and finda the travel and protection of the denizens of the multiverse to be quite rewarding. though he makes sure to still spend plenty of time back in under swap with his friends and brother. Dream lives with him and his brother as he needed help adjusting to modern society and stuff. Blue has a bit of a fued against nightmare as he is attempting to figure out where he keeps coming from and why he is randomly attacking people, nightmare has not been much help in this regard.
Ink id just there because Dream and Blue are his friends. and their adventures and "quests" they go on is fun and he likes spending time with them. nightmare doesn't really care about ink. Ink can just sort of watch him do stuff and he could not care less. Ink takes this opportunity many times to draw the weird goop creature. Nightmare is a little intrigued by the fact he cannot sense any emotions from ink.
(other stuff)
this au is mainly focused on how nightmare is able to slowly find himself after the corruption shattered his mind. which he is able to do somewhat. he will never be the same though.
Dream and nightmare have an interesting relationship. neither know at first that the other is their brother. Nightmare doesn't even remember having a brother beyond a vague collection of fragmented memories and sensations. but Dream definitely feels familer... and nightmare wants to know why. Dream can sense there is something familer about nightmare as well.
for anyone reading this feel free to ask any questions. it is how i share more about an au :D this ramble is just skimming the surface of lore and stuff >:3
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bray-tech · 1 year
Text
Y’ ever thought about what a fucked-up thing immortality would be?
But not just any immortality, the specific kind where when you die, you just… respawn. Like ten feet away. GTA Respawns. Or for simplicity, you wake up a lil' bit later, exactly where you were. so like, as an example, say you’re a WW1 soldier, drilling to place one of the bombs along the Somme for the allies.
You don’t know what set it off, but the world around you goes up in flames instantly and…
Somehow
somehow you don’t.
You wake up buried in the rubble, or in a newly opened tunnel, or crawling out of a fissure of water deep underground.
So you spend the next week stumbling around collapsing every so often from dehydration before inexplicably standing back up. until suddenly you find
Trenches
 At the surface.
But of course, you don’t have the good fortune, no sir, no fortune here. These aren’t your trenches.
They’re your enemy’s.
So you fight like a mad dog, trying to get back across to your guys
You make it
Despite the gas,
Despite the shelling
Despite the hell around you
And your boss calls it a miracle
Sends you back to medical for some much-needed rest
So, you make it through the rest of that war
Confused as hell when people die around you and you just… don’t.
You get a reputation among the others;
You’re unkillable, unsinkable. Somehow, unshakeable. They must not hear your mind in the dark.
You find out towards the end that your wife and child were informed that you had been killed at the Somme.
It’s the British intelligence agency, or what will become it. They invite you to come to them.
You accept and begin sending your paychecks as ‘death benefits’ to your grieving family.
It’s probably better this way. The war changed you.
So you find your way to the front again.
You’re now a British officer.
You volunteer, in WW2, for the disastrous Dieppe raid. You heard the plans. You just want to get out as many as you can.
This earns you a rep as ‘insane’ among the British. You’re hailed as ‘a good one’ among the Canadians.
You work with them, mouse-holing up Italy.
Eventually, you make it through that war.
Not without incident, of course. More than once, you took grenades for your men to prevent them from dying.
They don’t know how to explain your survival, so they call you a hero.
After the war, you retire.
You get bored.
To cover your tracks, you take a job as an actor with the Globe. You get cast as older men; frequently you portray Richard III.
Sometimes you portray Macbeth.
Eventually, that grows stale.
On a trip to America, you meet the son of a doctor you met once in Europe. His name is unimportant; he’s now a doctor himself. The man mentions being in need of a butler.
You took that training as part of your British intelligence work.
You offer.
He accepts.
Ten relatively quiet years pass.
You’re pulling the car around to pick up him and his family.
He and his wife are murdered in front of their eight-year-old son.
You resolve to help the child.
Your name is Alfred Pennyworth. Your ward hasn’t figured out that you can’t die. World’s Greatest Detective, my ass.
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