So, many of you may have seen me talk about how I am part Native American, specifically Choctaw and Chitimatcha. Choctaw on my Dad's side and Chitimatcha on my Mom's side. Overall, I have a high percentage of Native American DNA, and I'm part of the Chitimatcha tribe.
My great-grandmother was half Irish, half Chitimatcha. This particular tribe is matriarchal, and it shows in my family big time. My mother is now matriarch of the family, and she makes all the decisions regarding things to do with the family. I'm not sure how it is with other tribes, but ours is like this. They aren't big into the traditions that other tribes have either, we have our own.
Right now, I'm writing a story trying to get more into Katara's head and what traditions she would have other than the ones we see in the show. One tradition that tribes have has a lot to do with hair. Being that Katara is part of a tribe, it feels like she would follow a tradition similar to ours. My tribe doesn't really practice this, but cutting hair is a big deal in some tribes. It's sometimes a symbol of loss to cut hair. But if a woman does cut her hair, it has to be done by someone they really trust or family. Some tribes cut their hair with the moon phases. Mine is on the New Moon. My hair is really long right now and I don't plan to cut it anytime soon.
But I digress.
I'm not totally familiar on Inuit traditions, I'm doing research on that right now, but I'm definitely incorporating these traditions into the story I'm working on.
Katara is a very strong willed character that reflects on the matriarchal traditions of Indigenous tribes. Women are cherished in my tribe and others. We are very family oriented.
Which brings me to my next point...
Buckle up because I'm about to get into the nitty gritty...
Why did they take such a strong willed character and completely take the fight out of her post-war?
Like... it's disappointing. Its... well the Northern Water Tribe sexist bullshit all over again except its on a smaller scale and between her and Aang.
I know I'm from a tribe of fierce basket weavers, but we didn't allow ourselves to be swept aside for placation. Which is exactly what is going on with that relationship. And don't get me started on the jealousy, gaslighting, favoritism, and so forth.
Ugh... I can't even.
Yeah, I liked Aang, but now it's not good.
Anyway, I'm gonna try and improve Katara a bit more, like I do with most characters by making them go through some things.
I like realism. It's not going to be easy. It's going to be hard. It's going to be real.
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stardew valley au where joel and skizz are new residents to pelican town (hermit town?). joel just inherited a large farm from his late grandfather and skizz is moving in with his old friend after reconnecting with him and wanting a fresh start. and the townspeople are like, kinda weird.
bdubs is fine enough - he’s a sweet man with a fun personality and he’s the local builder, but it’s almost frightening how fast he constructs new buildings when joel needs them. pearl, their resident postmaster, is also pretty normal other than the fact that skizz never seems to be awake early enough to catch her delivering mail. scar is lovely but he’s never available when joel wants another chicken. the mayor, xisuma, is pleasant too, if a little eccentric at times, but he doesn’t really seem to do much in town.
for the most part, skizz is settling in well. he’s moved in with impulse, who runs the local blacksmith in town, and he gets along well with most of the local townspeople. he’s started spending his evenings at the local saloon listening to ren regale the patrons with fantastical tales while he and stress serve up food and drinks, and he finds himself growing close with cleo, the local sculptor. he even gets a new wardrobe from hypno free of charge, and sometimes helps cub out with his totally scientific studies and creations.
skizz also joins forces with beef (who helps to supply the local general store that xb and keralis run) in terrorising the local manager of the corporate chain grocery store that no one likes. doc is a terrible manager but would make a fun supervillain (according to joe hills, the bookseller who appears once in a blue moon but seems to know doc more than anyone in town).
joel, on the other hand, seems to only be interacting with the strangest residents in town. he discovers the adventurer’s guild after only a couple weeks, and is only somewhat irritated by iskall’s refusal to pronounce his name correctly. false promises to give him prizes if he can kill enough monsters, which is not something joel had expected to be doing when he pictured farm life, but here he is. he stumbles upon a travelling cart one day, and the man inside insists he’s a knight from a faraway land, that he risked his life to make it all the way here to sell his wares. it’s all stuff joel can get cheaper elsewhere.
he’s pretty sure the local doctor has no real medical training, but then he passes out while fighting monsters and he wakes up completely fine, so zedaph probably knows what he’s doing. maybe. when joel isn’t passing out he sometimes makes trips to the library-slash-museum, which is probably almost completely empty because mumbo, who begs joel for anything to display, looks like he’s never fought a duggie in his life. eventually mumbo gives joel a key to the sewers, which are way cooler than they have any right to be, and that’s where he finds jevin’s secret sewer shop. jevin lives in town. he just also has a shop hidden underground. joel has stopped asking questions by now.
and then there are the three who live by the beach. etho spends most of his time tinkering around the fishing hut or hovering around bdubs, but sometimes he drives the bus to the desert. only sometimes. there might be something under his mask. no one knows for sure. gem runs the fish shop most days and she claims she’s a sailor, but joel has never seen a single working boat around despite all the ocean. she can also hold her breath underwater for an uncannily long amount of time, like, scarily so, and will sometimes disappear for a few days and return with an abundance of treasures. joel has never seen her leave by boat. grian fishes a lot and runs the shop when gem can’t, and he sometimes talks as though the sea can speak to him. skizz has caught him staring into space for extended periods of time. one time he waded into the water and just stood there, head down, muttering to himself.
apparently there used to be a lighthouse but “it’s gone now”. gem says if they ask bdubs nicely enough maybe they can build another one, but she and grian are banned from build requests after the last incident with their pet snails (joel has never seen the snails, but scar complains about them enough to convince him they’re real).
there also might be some kind of wizard who lives in the creepy tower in the woods. skizz has heard he’s the one who helps maintain the power in the valley, and joel’s convinced he hallucinated seeing him once until he recieves a letter from the wizard himself, and visits him only to find that the strange fire-creature he saw that one time was, in fact, tango, who is human for the most part, he just sets himself on fire sometimes.
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