#ui dev
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Lost soul, wandering through mist and snow...
Do you feel the touch of iron cold?
The Last Winter Knight is an atmospheric Gothic visual novel I'm currently developing, where you play as a ghostly knight haunting a suit of armour!
You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.
How will you write its ending?
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#visual novel#the last winter knight#indie vn#knights#indie dev#oelvn#fantasy#gothic#don't mind this new post with updated visuals i hope you're all doing fine#new cover art reveal!! ajhksd#and new ui!!!#eli's devlog
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I think if I could just arbitrarily summon any kind of video game into existence, it would be a sprawling visual novel/roleplaying game (i.e. Disco Elysium) with an exhaustive in-game visualization of its dialogue trees. Every internal variable and conditional branch would be made external for your perverse voyeuristic pleasure. It would essentially be the same experience as reading a game's raw script—just prettier, and you can click on stuff.
A game like this would be exhausting for literally every party involved. That's why it would rule.
#I was vaguely interested in making such a game once until I realized it was completely beyond feasibility as a solo dev (and as myself.)#Because I would prefer for this theoretical game to be good!#I'm envisioning a beautiful flowchart-based UI. Sighs wistfully.
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the first demo for MEMORALYSIS is out on steam and itch.io!! meet the cast and get a little taste of the mystery rocking this seaside town in the opening scenes of the visual novel!!
#game dev#indie visual novel#artists on tumblr#memo#AAAAAAAAAAAA ITS HEEEERRREEEEE#IM GOING TO BE SOOOO ANNOYING ABOUT THIS#for clarity i do intend to release a second demo closer to the full release with whatever more elaborate UI we end up with
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With Altea's 3rd season, we're heading back to modern times, so why not break out the classic Ren'py texting screens
#love and legends#lovestruck voltage#game dev#visual novel#ui#art#it'll be fun drawing whatever character icons come up#sophie and the mc needed matching ones
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SDV Otome Progress
Still looking for writers to help with dialogue!
#all item icons will be replaced eventually!#so much UI to work on#but its good progress for one month i think!#otome#sdv otome#sdv#stardew valley#indie game#game dev
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my tether indicator! an important bit of UI to get right in the big catch.
it not only communicates the distance from the tether as you approach, but also accommodates for several different states (locked on, tethered, offscreen, etc)
all of the big catch's UI is actual geometry driven by shape keys and physics springs!
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I'm hoping they go even further with the tv ui in the remake as I want to feel like I'm playing a tv menu with jrpg elements.
Like just imagine that if they added baton pass they could make it look like your switching channels.
#not that im saying it lacked in p4g but i want them to go all out with it#might end up writing more idea i have down as i really like the baton pass idea#also maybe the duo attacks could be made to have different artstyles to mimick different shows#i just feel like that with the improvements in game dev they could make p4re have one of the best uis in the series#i genuenly hope they dont hold themselves back in the ui department (looking at you p3r boring battle ui)#persona 4 remake#p4g#p4#persona 4#persona 4 golden#p4re#p4 remake#persona.bg
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menu design is my Roman Empire
Wishlist Chromatose here for more sexy menu designs (and flawed characters seeking redemption and killer character sprites and monster designs and):
#chromatose#game menu design#game ui#uidesign#gamedev#indie game dev#indie dev#game dev stuff#game dev#visual novel#indie games#game development#akabaka
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Moth Survivors - UI Elements
The final bit of assets made for Moth Surivors! Icons! A good chunk of the game would be management, so the iconography was going to be important. Besides showcasing the prototype characters, we also have icons for every powerup and pickup in the game, health, xp, money, etc.
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#indiegame#indiedev#godotdev#godot#indie game#indie dev#game development#gamedev#art#digital#furry#anthro#furryart#anthroart#digitalart#explorermoo#scifi#sci-fi#scifiart#ui#user interface#pickups#powerups#pixelart#pixel#sprite#spritesheet#moth#insect#bug
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This Wishlist Wednesday, consider checking out Mushroom Musume!~ 🍄 Raise a creepy-cute fungal daughter of your very own in this fairytale life-sim ✨
🏔️ Climb mountains, 💘 assist Cupid, 🗡️ or maybe even murder... The world is her oyster (mushroom)!
#wishlist wednesday#indie game dev#gamedev#vndev#indiedev#mushroom musume#why yes I did update the trailer because the old UI in it bothered me
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Hi I’m absolutely obsessed with this new goobus I made today! Fi’s name is Widget and wi is a little pop up person. Very webcore-inspired, very silly, I almost got my account banned for a day because Roblox is fatphobic, yk yk

Love the room that wi chills in too, I was heavily inspired by Bliss, y’know like THE Windows XP wallpaper, the iconic background for so many PCs. Stg PC wallpapers are so generic nowadays, it’s like random strings of light and abstract shapes, like don’t get me wrong I love abstraction but this is like, boring abstraction if that makes sense? Corporate abstraction. What was I talking about again? Oh right yeah I love Widget <3
#rem estates#rem estates updates#rem estates widget#weirdcore#webcore#roblox#roblox dev#god I love fi so fucking much you don’t understand#also don’t ask why the music ui is in such a weird place#like I put it somewhere specific in the screen and it looked fine when I playtested it#it’s midnight man I gotta sleep I’ll fix it at some point#my art
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🪄 Day 2 / 7 of Developing Steam Demo from Game Jam Game
The features I want to finish by day 7 are:
Skill making system (from randomly found components in the dungeons)
Random passive ability pickups (+ various stat upgrades like HP or Shark Teeth UP)
Basic overworld traversal system
Was busy today, but got some progress on a skill-making menu. I like magic circles, so there's gonna be magic circles.
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Votes: face on save file or save sprite? (Cursor and background still subject to change but first things first is getting all the right information to show properly)
#dogwood girls#devlog#indie dev#indie games#rpg maker#pixel graphics#sprites#character art#original character#polls#ui#user interface
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Hello all, I ended up needing a little bit of help this month so I decided to open this account to advertise commissions! I'm able to do pixel art, reference images, and more. Just ask and I'll most likely be okay with what you want!
#art#my art#anime#video games#manga#commission#commissions open#art commissions#art commissions open#old internet#early 2000s#kemono#kemonomimi#kemono art#character design#pixel art#pixel graphics#digital#furry#furry art#reference art#ux ui design#paint tool sai#artwork#game design#game dev#game development#design work#manga style#lineart
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ohh!!! i had a really good idea. a social media site with a circular timeline called samsara
#ideas#codeblr#social media#web development#philosophy#graphic design#game design#game development#game developers#game dev#web dev#javascript#nodejs#html#web site#web design#ui ux design#ui design#ux design#samsara
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New screenshots featuring our updated HUD. Finally getting this UI design in and mostly functional has been a huge step forward for the overall feel of quality in the demo.
#samurai unicorn#cyberpunk#ps1 graphics#indie games#psx#low poly#indie dev#game dev#90s vibes#character design#ui/ux development#ui design
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