ok I have A Lot of thoughts about the staircase confession (well really about Edwin's whole character arc, but all roads lead to rome) but for now I just wanna say that, yes, I was bracing myself for something to go terribly wrong when I first watched it, and yes, part of me was initially worried its placement might be an uncharacteristically foolish choice made in the name of Drama or Pacing or Making a Compelling Episode of Television but at the expense of narrative sense--
But I wanna say that having taken all that into account, and watched it play out, and sat with it - and honestly become rather transfixed by it - I really think it's a beautifully crafted moment and truly the only way that arc could've arrived at such a satisfying conclusion.
And if I had to pinpoint why I not only buy it but also have come to really treasure it, I'd have to put it down to the fact that it genuinely is a confession, and nothing else.
That moment is an announcement of what Edwin has come to understand about himself, but because it takes the form of a character admitting romantic feelings for such a close friend, I think it can be very easy, when writing that kind of thing, to imbue it with other elements like a plea or a request or even the start of a new relationship that, intentionally or not, would change the shape of the moment and can quickly overshadow what a huge deal the telling is all on its own. But that's not the case here. Since it is only a confession, unaccompanied by anything else, and since we see afterward how it was enough, evidently, to fix the strangeness that had grown between him & Charles, we're forced to understand that it was never Edwin's feelings that were actually making things difficult for him - it was not being able to tell Charles about them. 'Terrified' as he's been of this, Edwin learns that his feelings don't need to either disappear completely or be totally reciprocated in order for him to be able to return to the peace, stability, and security of the relationship with which he defines his existence - and the scale of that relief a) tells us a hell of a lot about Edwin as a character and b) totally justifies the way his declaration just bursts out of him at what would otherwise be such a poorly chosen moment, in my opinion.
Whether or not they are or ever could be reciprocated, Edwin's feelings are definitively proven not to be the problem here - only his potential choice to bottle it up - his repression - is. And where that repression had once been mainly involuntary, a product of what he'd been through, now that he's got this new awareness of himself, if he still fails to admit what he's found either to himself or to the one person he's so unambiguously close with, then that repression will be by his own choice and actions.
And he won't do that. Among other things, he's coming into this scene having just (unknowingly) absolved the soul of his own school bully and accidental killer by pointing out a fact that is every bit as central to his self-discovery as anything about his sexuality or his attraction to Charles is: the idea that "If you punish yourself, everywhere becomes Hell"
So narratively speaking, of course it makes sense that Edwin literally cannot get out of Hell until he stops punishing himself - and right now, the thing that's torturing him is something he has control over. It's not who he is or what he feels, but what he chooses to do with those feelings that's hurting him, and he's even already made the conscious choice to tell Charles about them, he was just interrupted. But now that they're back together and he's literally in the middle of an attempt to escape Hell, there is absolutely no way he can so much as stop for breath without telling Charles the truth. Even the stopping for breath is so loaded - because they're ghosts, they don't need to breathe, but also they're in Hell, so the one thing they can feel is pain, however nonsensical. And Edwin certainly is in pain. But whether he knows what he's about to do or not when he says he 'just needs a tick,' a breather is absolutely not what's gonna give him enough relief to keep climbing - it's fixing that other hurt, though, that will.
Like everything else in that scene, there's a lot of layers to him promising Charles "You don't have to feel the same way, I just needed you to know" - but I don't think that means it isn't also true on a surface level. It's the act of telling Charles that matters so much more than whatever follows it, and while that might have gone unnoticed if anything else major had happened in the same conversation, now we're forced to acknowledge its staggering and singular importance for what it is. The moment is well-earned and properly built up to, but until we see it happen in all its wonderful simplicity, and we see the aftermath (or lack thereof, even), we couldn't properly anticipate how much of a weight off Edwin's shoulders merely getting to share the truth with Charles was going to be, why he couldn't wait for a better, safer opportunity before giving in to that desire, or how badly he needed to say it and nothing else - and I really, really love the weight that act of just being honest, seen, and known is given in their story/relationship.
149 notes
·
View notes
ANALYSING Q!SLIME'S FINAL BIRTHDAY GIFT [12/08/2023]
With the addition of the underground railway within the mines of q!Slime's Eggxile base, the choices on the birthday build (from the lead-up, the threshold, to the house itself) adds so much on to q!Slime's character as well as gives hints on the bigger picture of the Federation and the new wave of codes.
Prior to today's Birthday stream, the two significant builds in Eggxile are the Altar to Lil J and the Basement - two builds that represent q!Slime's religious devotion and his familial devotion respectively.
I did an analysis comparing the two in another post HERE as a Part 1 - big recommend to read through that one before this one when you can!
This time I'll be going into detail specifically about the underground railway and how it represents q!Slime's 'devotion' to the island itself and the Federation.
long rambling ahead be careful
[EXPLANATION UNDERCUT]
PREVIOUS KNOWLEDGE:
Quick SparkNotes summary about Slime's way of building:
Slime's builds are simplistic, symmetrical layouts (preferably circular)
Comprised of mostly local, easy to obtain/manufacture materials
A lot of flora interior
NO security, little-to-no input from the Create-mod
These characteristics were derived from the similarities between Slime's existing builds of the Altar and the Basement. The uncanniness of the Birthday Build is that it is an extension NOT built by Slime, but instead is the Federation's attempt to imitate his style and forcibly insert itself into his life.
We can presume that this is the Federation's doing and by extension JuanaFlippa's current identity by the context clues during the scavenger hunt. The main giveaway being the location of the START placed at the QSMP Dinner Hall: the first sightings of the Egg Codes and the location of Gegg's assassination. The detail of the FIRST CLUE as well being Slime's train ticket to the island supports this theory in assumption that it was the Federation that both brought the original 17 residence to the island and is currently withholding the tickets themselves.
The scavenger hunt goes as planned, all in all directing Slime back to his Eggxile base. (Note the poster being placed IN FRONT of the school's only exit)
THRESHOLD BETWEEN THIS WORLD AND THE NEXT:
Not much of Slime's actual base is touched in the scavenger hunt other than the nook in the Basement Slime had originally designed to be JuanaFlippa's area. Here it is decorated with the carpet, two chairs, and two presents. Everything before that (lamps including) was made by Slime.
After Slime collects what he believes is the last of the presents the lamps in the Basement are progressively removed directing him to the only other light in room being the black wool platform and chest. These lamps were destroyed NOT turned off. The contents of the chest read as follows:
Hostile architecture is defined as a design strategy to purposefully guide or restrict movement (targeting mostly the homeless. it sucks). And by limiting Slime's vision here is the first of many examples of the Federation restricting Slime's movement as the path progressively becomes more and more forced.
From here to the mine entrance Slime is still given a physical choice whether or not to follow the light. This is the Federation's way in giving Slime the illusion of free choice. 'You chose to follow the light' 'You chose to break that wall in the mines' 'You chose to activate the train carriage'
The train carriage and its small, difficult to move around, interior being the last direct choice Slime makes. It locks him inside and sends him on a trip that goes no where but down, deeper into the mines.
It's worth noting that originally these mines originally belong to Slime. He made this entrance and he was able to freely explore any part of these caves. What the train carriage does is give Slime a strict path to follow and a very limited window to look through - no straying from the path here. Look only where the Federation tells you to.
Given the connection between codes and trains, symbolically this can also represent Slime's gradual spiral (the shape of the tracks) into hell - the madness that is the island led on by the Federation.
JUANAFLIPPA'S HOUSE:
The road ends at a small house at the very bottom of the lush caves. It's a nice house! Supposedly trying to replicate the arched partition walls in the Basement... But not quite perfectly imitating his style of build. The giveaways being its asymmetry and the choice of materials: a variety of different wood types, most NOT local to Eggxile (also the fake house just looks prettier wwww)
Here's the two houses for comparison (Slime's house is an 8x8 block square)
Stylistically, the vibe of this house given the location and purpose remind me of that one Cold War bunker in Las Vegas. An underground mansion designed to look like the outside world - a secluded, controlled paradise for a family to live in.
The confirmation that the underground house being a facade becomes clearer the deeper Slime explores the inside.
Normal interior. Normal kitchen. Normal table: 4 chairs (like the outside bonfire), 3 mugs (Slime, Mariana, Juanaflippa). Shelves like Slime's old house in Sacapuntas. A passageway in the wall leading to Juanaflippa's room.
All these things portraying the life Slimeriana and Juanaflippa could have lived. A happy family tucked under from all the dangers of the outside, far far away from the world. Until you look deeper into the cracks only to find out it was all fake, there is nothing back there. A mockery in disguise of a gift.
THE FEDERATION AND SLIME:
Prior to the birthday stream with the assassination of Gegg, Slime had initially come to terms that Juanaflippa was well and truly dead and had told ElQuackity (a member of the Federation) that he no longer had any attachments to the island, and because of that would try to be himself.
The Federation responded to this twice: the first being ElQuackity offering a position to work with them and ElQuackity win the Elections (this fails as ElQuackity is assassinated by q!BBH); the second being this birthday stream.
So far the Federation has not destroyed anything Slime has built but instead added on top of it. These decisions both give Slime a reason to stay on the island whilst pushing him to do things aligned with the Federation's goals shown by the gifts he gets in the scavenger hunt (Ghillie suit, landmines, grappling hook, dark metal ingots).
Interestingly the 2nd prize during the scavenger hunt is quite literally called the CHARLIE Flag and is the nautical symbol for YES. While the purpose of this flag is for whatever mission the Federation is about to send Slime on, this is also metaphorical as the only response Slime can give right now is YES.
Additionally the flag metaphor could be applied on the controls at the beginning of the tracks: Red flag both socially and in Nautical terms (BRAVO) meaning danger/carrying dangerous cargo.
These are literal red flags in the world in the architecture that are warnings to Slime that once he 'agrees' to these terms and conditions, life for him will only get more dangerous with no way in turning back. Deliberate decisions made by the Federation in guise of Slime's actions and the places he's impacted in the world.
In the end, Slime is a product of the early QSMP and how its history shapes a person and is represented physically by the builds he makes. By the interference of the new tech and prettier structures, the Federation overwrites Slime's creations against his will, creating a world unfamiliar to him - blending what is the truth of the past with the new, augmented present. In another context, change like this can be a good thing - but in this circumstance presents itself as an invasive decision into Slime's private life. This is the Federation forcibly applying itself as one of Slime's priorities in sacrifice of rewriting everything Slime has gone through.
378 notes
·
View notes
The Wolf and The Witch
Part 1/?
Steve knows better than to enter the Witchwood. He’d been warned from the time he was a child, back before the wolf, that it was home to its namesake. And not just any witch, a dangerous one. One that had killed an entire hunting party, unprompted, with the flick of a finger. None who have entered those woods since have ever returned.
Steve knows better than to enter the Witchwood, but he doesn’t have a choice. Robin is slumped over his back, hands clenched tightly in his fur, clinging desperately to consciousness. He can feel her blood, warm and sticky, matting the fur of his back. His own gait is slowed, every step jolting the silver teeth digging into his right hind leg and sending sharp pain shooting through him. He’s not sure how much longer he can run, and he can hear them - the bloodthirsty cries of the townsfolk dead set on his murder.
They had been found out. So many cycles of living in this town, living among its residents as a friend and neighbour, and still they’ve all turned on him. Of all the times for it to happen, too. It was the moon he had agreed to make Robin a wolf. She had already been weakened from the wolf taking hold when they had been attacked, the silver already a weakness but her body not yet given over to the strength of the wolf.
Steve wishes he could take her to Nancy, knows Nancy would help despite everything, but the townspeople have blocked them off, funneled him in his blind panic. His only hope is to lose them is the wood, but even then he might lose Robin to his own fumbling medical knowledge.
But first, he has to get away from their pursuers. Steeling himself with a deep breath, Steve enters the Witchwood.
————————————————————————
Eddie is no stranger to people trying to do him harm. It’s been a constant in his life from the time he was a child, long before his gifts had awakened. And one that had- well. It’s been a constant of his life, sure as the cycle of the moon and sun. So he notices the prickle of someone entering the woods, but he gives it no regard. It happens a few times a year, that someone gets it into their heads that they will be the one to kill “The Witch of the Woods”. None ever even make it to him, losing themselves in the enchanted trees.
These trees are older than him, and their magic is their own. They like him and welcome him among them, but otherwise are hostile to outsiders. In the beginning, he had tried to help those who became lost in the woods, but those days have long since passed. Despite what his uncle says about his soft heart, Eddie’s become bitter and jaded and he no longer pays any mind to those who venture into the woods.
But this time, something is different. Eddie feels the disturbance of someone crossing into the forest, feels the shift of magic as the forest warps around them, and it’s… different. The ways and paths of the trees are second nature to him, he can tell by the shimmer of magic against his skin which paths have been revealed and which hidden away and this…
The forest is being lenient, gentle. The interlopers are shown the ways to peaceful places, soft and danger-free. Eddie can recall only a few times that the forest has been kind to intruders, and it has almost exclusively been to children.
So he’s more than curious already when he feels the buzz of more people crossing the boundary into the woods. A lot more. And Eddie realizes that this hunt is not for him.
The trees are not so kind this time, opening its twists and turns like a maze, a trap for anyone foolish enough not to turn back immediately. They don’t, of course. They never do. Eddie pays them no mind, drawn instead by curiosity to the two that are being pursued.
He steps between the trees, slipping into a space that’s folded away between reality, picking his way with ease through paths that are there and paths that are not until he emerges at the edge of a small clearing, moonlit and mossy. Theres a tiny spring-fed pond and there, limping toward it, is a wolf. It’s huge, the size of a small bear, with a strong frame and thick russet fur.
It notices him at the same time as he notices it, and it’s massive head swings to face him, teeth already bared in a snarl. It’s hackles raise, and it turns fully, squaring up, a threatening growl rumbling across the little clearing to him.
Eddie steps back, already gathering his power until it glows around him with dark energy, because this is no normal wolf. Even without the size and the silver trap clamped around its leg giving it away, he can see it in its eyes, feel in its presence that this is something more.
He recalls his childhood, the warning tales at his mother’s knee. He remebers later, freshly chased out of town and taken in by his uncle, watching as the old man leafed through his ancient book and warned Eddie that he wasn’t the only dangerous thing in the wilds. Eddie has no doubt that he’s come across one of those dangerous things now. He looks at the wolf and knows exactly what he’s seeing.
A werewolf.
132 notes
·
View notes