#we cannot begin this discourse again
Explore tagged Tumblr posts
Text
i am once again asking people to learn the difference between being a pay driver and a driver with sponsorships. please.
#people calling franco a pay driver over jack doohan son of legendary motorbike racer mick doohan is legitimately hilarious#but also frustrating#we cannot begin this discourse again
30 notes
·
View notes
Text
Something that has been driving me insane about the credits are these sections with the fish so please bear with me whilst I do a mini deep dive (hehe) into fish discourse because YO, we need to talk about these fish!
Notice how at the beginning of the credits we actually have two white fish swimming along beside one another; one with bright turquoise eyes and the other with black.
A little while later the fish begin to circle each other and a droplet falls into the water between them. As the disturbance ripples out from the center, one of the fish dives deeper into the water and changes its colour to black; symbolizing Geto's change and descent into darkness
Then we have this heartbreakingly beautiful moment with Gojo and Geto:
I cannot stop thinking about how long Gojo watches the black fish for as it swims across the screen, whereas Geto's eyes are lowered the moment the white fish appears and he closes them as it swims past.
Gojo cannot bear to tear his eyes away, whilst Geto cannot bear to look
Throughout the credits, Gojo and Geto have been making their way towards each other through the pouring rain (or mostly sitting and waiting in Geto's case). At the end, they meet each other under a bridge and as they walk away together we see the fish a final time, swimming together again in a puddle formed by the heavy rain.
Geto walks on the left in the light, as the white fish swims close to his head, almost invisible in the brightness of the light. Whilst Gojo walks on the right in the shadow with the black fish swimming further away but still close by.
The fish speed after the two men before disappearing completely under the water just before the camera pans up and we watch as Gojo pulls Geto in for a hug as they walk away, before he's playfully shoved away by Geto.
There's a lot going on the credits (+ opening) that is absolutely killing me but man, these fish?! Breathtaking.
#just been sitting here for 20 minutes sobbing over fish discourse bc altho they only appear very briefly they are saying SO MUCH#i haven't read the manga so i sadly cannot provide a deep dive stsg analysis so would love to hear other people's thoughts#also apologies as I know some people haven't even had a chance to watch ep 1 yet but i need to scream into the internet about these fkn fis#stsg#satosugu#gojo satoru#geto suguru#gojo#geto#jjk#jjk s2#jjk s2 ep1#jjk season 2#jujutsu kaisen season 2 spoilers#jujutsu kaisen season 2#jujutsu kaisen
2K notes
·
View notes
Text
"Itâs a Tragedyâ
The showrunners have mentioned a couple of times "Rings of Power" is a "tragedy", and even compared it to "Titanic":"if you watch this knowing he [Halbrand] is Sauron from the beginning, then you're going to have this feeling of sickening inevitability as you watch it go towards its inevitable conclusion." Now, was this only about Season 1 or...?
âWeâve been watching him [Sauron] try to connect over the course of the show. We get that he had this former boss, Morgoth, who had this vision of creating order in Middle-earth, and it didnât work out. They lost the war. He tried it again with Galadriel, inviting her in. He basically proposed to her, come be with me, be my queen, and letâs rule Middle-earth together. Youâre a light to my ambition, peanut butter to my jelly, letâs go. And she said no, she rejected him. So now, he says to Celebrimbor, I donât have the craftsmanship to make these rings I need to realize my vision, but you do. Come on, letâs do it together. And again, he has this partnership, but it fails. Thereâs something broken in Sauron, that his partnerships donât work out. This is yet another rejection and failure to truly connect with another powerful being that could bring to pass a vision with him. I think thereâs a genuine mourning, a sense of failure and of loss as heâs seeing Celebrimbor, who could have been his friend. But he couldnât help but corrupt and manipulate and destroy him, and then he responds to watching him die.â JD Payne | âLord Of The Rings: Rings Of Powerâ Season 2 Finale Q&A: Shocking Deaths, Betrayals & Sauronâs Rise To Rule Middle-earthâ
Someone send the Dark Lord into therapy. This Maia is traumatized. âRings of Powerâ is out here using the tag âSauron Needs a Hugâ.
And now watch me full woobify Sauron because RoP is giving him the âGollum treatmentâ. If the show continues down this road they better give me some character actually emphasizing him and offering him a âsecond changeâ or forgiveness (or something), and him fully rejecting it, otherwise this is will be probably one of the most fucked-up messages out there.
Side note; I wonât get into the nonsensical discourse that Halbrand wasnât âSauron in repentanceâ when the showrunners confirmed he was back in 2022, and after Season 1 finale. Why is this even a discussion, is beyond me.
Thereâs something in him that is sort of vaguely reminiscent of Gollum, when you watch it again, where you see these two forces driving within him. In some ways, Gollum is to Sauron as Sauron is to Morgoth, a little bit. The One Ring is operative on his consciousness at all times. And even maybe if he tried to turn away from it and be Mairon, the Maiar, who, in the beginning, was good, there's this shadow that has operated upon his soul that he is enslaved to, that you always see, every decision he makes, takes him, in one way, towards the good, but it also takes him towards power. And power is his addiction. Watching back, with that in mind, it's fun to pick apart everything he says, or if he does retreat from the decision he makes. JD Payne | The Rings of Power showrunners discuss, at length, that huge Sauron reveal
Of course, Mairon cannot âhelpâ doing evil because he hasnât known anything else for thousands upon thousands of years of corruption, violence and destruction. Itâs not some random old man he just met telling him to âchoose goodâ that will change that, especially when he doesnât even know what âgoodâ is, anymore. âHeal yourselfâ? Easy to say when you got a magic healing ring.
Heâs so starved for understanding and validation, heâll follow anyone who shows a bit of empathy towards him. Diarmid captures his attention when he says: âI know you've suffered. I can see it in your eyes.â; and Galadriel when she tells him âI know something of the pain you carry. I grieve for youâ.


âRejectionâ is the word here, as JD Payne said. Everyone is deserving of fellowship, except Sauron, and yes, Gollum (until Frodo emphatizes with him). Everyone rejects him when they find out who he is; he's defined by his past, he has done evil and he canât ever be anything else, heâs irredeemable, heâs the âshadow of Morgothâ, and, yes, heâs doomed by the narrative into never seeing his redemption attempt through, but in RoP it seems itâs because every character keeps rejecting him and no one will try to show him how to be different or what âgoodâ really is. But this fits Tolkien legendarium, but not Tolkien ideas of redemption.
Gollum is considered one of the most tragic characters in Tolkien legendarium. Heâs a creature trapped between two identities (Smeagol, who he once was, and Gollum, the thing he has become). His story is one of enslavement to an illusion of power (One ring), desperate attempts at redemption, and of ultimate destruction because he canât let go of his addiction to power/One ring.
But Gollum could have been saved, and for a brief moment it seemed as though he would be. And his downfall is not entirely of his own making, as Tolkien tells us in Letter 181: âThe clumsiness in fidelity of Sam was what finally pushed Gollum over the brink, when about to repentâ. And, from that moment on, his descent into darkness became inevitable, and there was no turning back for him.Â
Tolkien himself actually cried when he wrote the passage where Gollumâs redemption is over:
âYes, but a story with a messageâ, continued Lambers, and he argued the moral background of The Lord of the Rings. As an example he took that impressive scene on the border of Mordor, when Gollum bends over the sleeping Frodo, tom between Gollumâs love for the Ring and Smeagolâs word of honour to Frodo not to take it. The crucial element in this scene, according to Lambers, is âdistrustâ which causes Good to act as Evil. Gollum is mollified by the vulnerability of the sleeping hobbit and is at the point of redemption. But Sam, misguided by the love for his master, intervenes and thus prevents the rebirth of Smeagol. Samâs goodness makes the goodness of Gollum impossible. And Tolkien answered: âI wept when I wrote that.âÂ
Iâve said this several times, but based on what Tolkien wrote in his letters, Season 3 will be the end of âfair motivesâ Sauron. Because, even if he was misguided in Season 2, he still wanted to heal and rehabilitate Middle-earth, which will come to an end. Intention is very important in Tolkien legendarium.
âSauron was of course not 'evil' in origin. He was a 'spirit' corrupted by the Prime Dark Lord (the Prime sub-creative Rebel) Morgoth. He was given an opportunity of repentance, when Morgoth was overcome, but could not face the humiliation of recantation, and suing for pardon; and so his temporary turn to good and 'benevolence' ended in a greater relapse, until he became the main representative of Evil of later ages. But at the beginning of the Second Age he was still beautiful to look at, or could still assume a beautiful visible shape â and was not indeed wholly evil, not unless all 'reformers' who want to hurry up with 'reconstruction' and 'reorganization' are wholly evil, even before pride and the lust to exert their will eat them up.â (Tolkien Letter 153)Â
"He [Sauron] had gone the way of all tyrants: beginning well, at least on the level that while desiring to order all things according to his own wisdom he still at first considered the (economic) well-being of other inhabitants of the Earth. But he went further than human tyrants in pride and the lust for domination, being in origin an immortal (angelic) spirit." (Tolkien Letter 183)
Season 3 will be when Sauron's "pride and lust for domination" will start to eat him up when he begins to be worshipped as a God by Men, and either at the end of S3 or early S4 (tops) there will be no turning back. Ideas of "healing Middle-earth" will be over because he'll be back into Morgoth's service, and his focus will be on domination and tyranny (think Forodwraith Sauron in 2x01 but worse).
"No longer will we be hunted as the demons who broke Middle-earth, but rather worshipped as the saviors who finally healed it. By bringing its peoples together, to rule them all as one!"
Heâll never be âwholly evilâ, by the way, although he came pretty close in the Third Age, and the reason for this is because Tolkien "do not think that at any rate any 'rational being' is wholly evilâ (Letter 183).
What will make him âsnapâ? What will be the breaking point? That's the question.
#rings of power#rings of power season 3#the rings of power#sauron#mairon#sauron rings of power#sauron trop#sauron rop#halbrand#galadriel rings of power#diarmid#saurondriel#jd payne
85 notes
·
View notes
Text
Man Who Talk To God Have Difficult Life - Playing Clerics In D&D

(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and itâs something every RPG group should strive to do regardless of the system theyâre playing in. Youâve probably done this to an extent before, as part of being pitched a game (âWeâre going to do a dungeon crawl through the deadly halls of Undermountainâ), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, itâs finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
âŠSurely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of IllusionsâŠwell, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the stormâŠ
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study natureâŠacademically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. OnlyâŠcan something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
96 notes
·
View notes
Text
I've talked about this before, but with the final episode of Downfall and the Cooldown that followed it I feel the need to write about it again.
The morality of saving the gods of Exandria was never going to be clear cut. Stopping Ludinus, stopping the Ruby Vanguard maybe. But there's an important conversation to be had about the nature of divinity that needs to be had. And Downfall makes this discourse more salient and pressing than it's ever been.
I really liked what Brennan brought up in the Cooldown, about "achieving enlightenment on their terms," or suffer the fate of "not being able to understand." The gods as they exist have protected and will continue to protect the way of being that allows for their continued existence. They dismiss anything that challenges that existence - anything that makes them confront the nature of mortality, as Brennan elegantly phrased it - as something not worth considering. As something that simply doesn't grasp what one needs to grasp to do what must be done.
And if doing what must be done means calling a truce in their great war. If that means collaborating with the very siblings on the opposing side of that conflict, which has led to so much loss of mortal life and desecration of the face of Exandria, then so be it. It has to be done. We are mere children, we wouldn't understand.
I'm reminded of Ann Stoler in her book "Along the Archival Grain," along with Avery Gordon's "Ghostly Matters." Both authors talk about the lengths and extents colonial states go to legitimate and justify their existence through the policing and curation of knowledge. It is in the best interest of the colonial state to produce and maintain knowledge that justifies its being. They are doing what they do because they define it to be right, to be just.
And those contradictions? The holes in colonial logic born out of the anxieties and fears of losing that legitimacy? Those inconsistencies that necessitate their reproduction and continued existence? Poor child, you do not understand. It is the right thing to do. There are things at play that are beyond fathoming for you. It simply must be this way. It is right for it to be this way. Fallicies and contradictions in colonial logic become justified and legitimated via the production of knowledge produced from the colonial archive to reproduce itself.
The knowledge of the divine killing weapon. The people, the complex, ephemeral, fleeting, textured, beautiful, pained, vibrant lives of those that held that knowledge. That knowledge that was spread to touch every soul on that floating city. All of it could not persist. For them to persist would mean the possibility of the way things are, the way things are ought to be from those who know better, could come to an end.
So it must be this way. The city must fall, despite its infinite arcane beauty. Lives must be lost, and so too must their chance for redemption, for a new beginning. All things must come to an end, if that means preserving the infinite. Family must persist. *They* must persist. And so it must be this way.
I say all this to highlight the fact that the morality underlying the theme of this campaign is not clear cut. The nature of it prevents that. The members of Bells Hells are not good or bad because some of them remain ambivalent to the existence of the gods. No single one of them is inherently right or wrong.
But you cannot argue there is a "right" answer when it comes to the gods. They simply are. Much like anything simply is. And what their existence means, especially for what it means to the lives of mortals on Exandria who must suffer the consequences of that divine existence, must be reckoned with.
I really am impressed with the bold scope of thematic ideas that Campaign 3 introduces and continues to grapple with. It is phenomenal story telling, and is strikingly resonant with the enmeshed struggles that permeate the very real world that informs the lives and experiences of its creators. All of them continue to blow me away every Thursday night!
#critical role#critical role spoilers#cr spoilers#c3e101#cr downfall#exu downfall#I'm knee deep in literature review and discussing epistomology for my diss#in case you were curious what the fuck this all is
138 notes
·
View notes
Text
the discourse around "the coffin of andy and leyley" is so headache inducing and even ignoring the fact that the narrative outright says that The Incest Is A Bad Thing and the characters engaging in it are Bad People and the fact that it only becomes explicit, physical incest in a route the player has to choose to go down, and the game straight-up warns you This Is The Incest Route Where Bad Things Happen, Are You Sure, i find it so fucking funny that people mostly flip out about it in reference to the ending of ch2.
because...again, it's only one possible ending and it's one you very much cannot get by accident, but mostly, the relationship between andrew and ashley is very clearly toxic and inappropriate from the very start. like beginning of chapter one, the subtext is there, and as the story continues and we explore their dynamic more, it becomes just....text. so when i see people acting scandalized and shocked only about the possible ending of ch2, i assume they either never actually played the game and thus only know about that ending, or they just straight-up were not paying attention for the first 95% of their gameplay experience. like i'm sorry you do not get to act all shocked and offended that the game is "going there" when it was already driving in that direction from minute one. (and, again, it will not fully "go there" UNLESS YOU TELL IT TO.) like, is it only bad once there's no longer any plausible deniability, no matter how thin that deniability was to begin with?
anyway. people who sent the game dev death threats over this would not have survived crimson peak, or any gothic literature course.
#the coffin of andy and leyley#incest mention cw#i fear the notes on this might get bad#but whatever#incest cw
66 notes
·
View notes
Text
Hana and Madeleine: When You Reward Your Favourite Bully with One of Her Victims
Series - TRR's Alternative LIs: The "Romances" That Didn't Happen
Previous - Maxwell and Penelope: When You Like the Side Character So Much, You Gift Her A Shiny New LI
A/N1: Apologies, again, for the length of this. There was so much damn retconning to wade through that it felt like a rollercoaster to write. There is also not going to be a lot of Hana in this, as I needed to unravel so many inconsistencies in Madeleine's writing. I also didn't want this to become a repeat of my essay series on Hana (which you can read here).
CW: Descriptions of bullying and intimidation, as well as dismissiveness of the same both in canon and from fandom. A mention of the 'infertility' plotline written for Hana in TRH1. Mentions of parental abuse and neglect.
In every other essay in this series, it's been important for me to analyse the potential of the pairings TRR went for. No matter how badly PB handled them later on, one could find promise in the possibilities of these pairings, and if written well they could result in a sweet, happy ending for the LIs we didn't marry. With a better sense of balance from the writers and less vitriol and double standards (in some cases) from the fandom, they could have worked.
Not so for this pairing.
In the case of Hana and Madeleine,it would have been far far better if this pairing had never happened at all. The problem wasn't just in the development; the roots of such a pairing itself were rotten.
(White) Female Antagonists
Before I delve into the characters involved in this pairing, it's important we take another deep dive into a narrative practice we often see with PB. Their blatant favouring of specifically white female antagonists.
Now, it's not as if white men in antagonistic roles don't get favourable writing from their teams and adulation from sections of the fandom (one has to only look at some of the posts Gaius Augustine of BB, Caleb of Hero, and Kane of TE got - just to name a few). But we also often see fans of such white women decry the (very little compared to their black counterparts) condemnation that their faves get for their actions in comparison to both antagonistic and romanceable white men. Such readers often neglect to acknowledge exactly how much the narrative bends over backwards to accomodate them, in a way that they never have done for even mildly hostile/wary black and brown women. And often this is with ample support and encouragement within the fandom itself.
One cannot even pretend this is a recent development. The early books had their fair share of white-woman-adulation and you can see some of the patterns that would solidify in PB discourse already take shape in their early books.
One excellent example of this is TCaTF. Compare the treatment that white women like Helene Leventis, Hex and Zenobia Nevrakis are given, to what Rowan Thorn - a black woman - gets. Helene is allowed to escape never to return, or join Kenna, despite being the woman who killed her mentor and close friend Gabriel. Hex is well known in the series for her sadistic torture devices and for destroying an extremely prosperous kingdom. Yet, she is captured - alive - and there are two options that allow her a bit more mercy, and only one that recommends the harshest of punishments. Rowan in the meantime only betrays Kenna if the latter is an absolute tyrant to her, and letting her go if she betrays her is touted as a failure. Her loyalty doesn't ensure she will live like Diavolos' does - you can in fact leave her to die if you don't have enough diamonds/prestige points.
The Freshman was an improvement on this: even if Becca Davenport started out as a classic college mean girl, her redemption arc involved her needing to work to regain trust with the group and her best friend Madison, regardless of the MC's fondness of her. Her housemates immediately set her straight when she lashes out at them at the beginning of TS, and Becca has to plan for almost a-book-and-a-half to get her friendship with Madison back to normal again.
Sadly, this is something that rarely ever happened again. Discrepancies in character treatment became more and more obvious as the years passed. Books where black and brown women behaved even mildly unimpressed or catty with the MC, showed them either suffering grievous fates or written out of the narrative (eg. Scarlett not even getting a proper future in the VoS bonus scene) or being mistrusted and misunderstood constantly by the MC and their friends (Aurora). Books where white women could cause grievous harm depicted them being let off without so much as a slap on the wrist (eg. Aunt Mallory of RoE being rewarded with a happy life, a man and reconciliation with the niece she tried to kill and the daughter she emotionally abused).

(Screenshots from SavageLordBarlow's YouTube channel)
Perhaps the worst and most obvious case to date was that of Vanessa Blackwood of MoTY, who called a young child "guttersnipe" within minutes of encountering her, outed a lesbian teacher, encouraged her son's bullying, provided legal counsel to the MC's ex husband just to see the woman suffer, and engineered a plot to frame the MC for theft so she could lose her job. Once Vanessa had crossed her limits, PB ensured they laid on the sympathy narrative thick, having her show sad faces when the MC scolded her in a paywall scene, punishing only her brown lackey (both the white people involved - Vanessa and Guy - are never named when Tallulah is exposed, even though she literally stole jewellery and framed the MC for them). In the series finale, Vanessa was rewarded with a cushy diamond scene where the MC can choose (in what is the understatement of the century) to call her "classist and a little bit racist" - all she is given at the end of the book is an extremely softball form of criticism.
Compare this to Xanthe of ACOR, who had far less power, who was repeatedly slut shamed by the MC and others for doing her job, and whose end was met in a "comical" scene that implied she'd been sold into sexual slavery while two black members of her scholae gloated over her plight (in a manner so uncharacteristic of them that even players who didn't necessarily like Xanthe were shocked. I would highly recommend you read @cassiopeiacorvus' excellent essay on her, "Xanthe: Courtesan, Rival, Pawn").
In an essay I'd written years ago, I'd noted the following:
"Check out who the narrative rewards you for treating well, as opposed to who will be made to support you either way.
You're allowed to show basic decency to a black or brown woman. But you're expected to show kindness, understanding and empathy to a white woman, and richly rewarded if you do. In some cases you will also face consequences if you don't. (Fandom - take note of the difference, and be sure not to forget it)."
Madeleine Amaranath is probably one of the best examples of this - with blatant retcons, unfounded adulation and obvious pandering lasting over five books.
Rules of Engagement
When we look at the full cast of TRR, we find at least six characters who are callbacks to its sister series, Rules of Engagement. Leo, Constantine, Regina, Bastien, Madeleine and Rashad (the last one was an addition from TRR2 onwards). Part of TRR's appeal as a series was its ability to reference the earlier one through these characters, but this time from the PoV of Leo's younger brother instead.
Madeleine appeared in only 2 chapters in RoE. She was Leo's fiancée, in an arranged match that not only their parents but their citizens expected, unfazed by the "commoners" Leo brought to his bed and secure in the knowledge that no matter who he slept with she would eventually become his Queen. Leo dashes these expectations, however, by abdicating his claim to the throne - whether the RoE MC chooses him or not.
At this point - when TRR was barely even a concept - Leo was a clear fan favourite. Players liked the idea of romancing a rogue prince from a fictional European country; it meant they could revel in the luxury of touching royalty, while being away from all the hard, unsavoury parts. The Madeleine angle provided them with a rival to fight off, and at the time that was all that mattered.
Was Leo's behaviour in RoE, towards both the RoE MC and Madeleine, dishonest? Definitely, but not many seemed to care much at the time and it hardly created a dent in his fanbase (most of the criticisms against him and his cheating ways and irresponsibility would emerge later - when the Leo stans became Drake stans, and it was more convenient to badmouth Liam's family).
Jeffrey Herdman, a Junior Game Writer with Pixelberry for over 7 years, was a part of both the RoE and TRR teams, and proudly admitted in the TRR2 pre-release interview, to being the one in charge of writing Madeleine:
Q: Very funny. (Just so we're clear, Jeffrey is joking. Sort of.) Out of curiosity, who's your favorite character to write in The Royal Romance?
Jeffrey: Madeleine. It's fun to write someone who's constantly trying to spin a situation to their benefit, and making power plays along the way. I've actually been writing for Madeleine since her appearance in Rules of Engagement: Book 2, so we're practically besties.
Excerpt from The Royal Romance: Book 2 Interview
(If we were to compare this adulation of the character from Jeffrey, to the person who wrote Hana - head writer Jennifer Young, you'd find a surprising difference. In this very interview Jennifer talks about enjoying the process of writing Hana, but pointed to Drake as her favourite LI - "In my personal game, my love interest is definitely Drake, and I totally make Kara write him just so I can read his scenes and enjoy the romance. =)".
Perhaps if Jennifer had spent less time fawning over Drake, and more time doing Hana's story justice, that LI wouldn't be stuck in a situation where the team constantly erased her experiences and history to benefit their favourites)
When you look at Jeffrey's open admiration of Madeleine, and trace her fairly choppy and largely incoherent narrative journey through the books...a lot of things begin to make sense.
TRR1 - Would a TRR1 Madeleine Have Been A Better Fit for Hana?
When you look at the first book, you can tell that the possibility of any of the other alternative pairings besides Liam and Olivia wasn't really entertained. There is no buildup at all for Maxwell x Penelope, Drake x Kiara - and not even a single direct interaction between fellow competitors Hana and Madeleine. In fact, TRR2 often had to cover up for the lack of interaction in certain cases by making the alternative LI come up with justifications for why they weren't approaching the LI before.

There is maybe one implied interaction between Hana and Madeleine, that I don't think even the writers paid much attention to at the time. In the pie baking scene in Applewood, Hana is assigned to Madeleine's team if the MC doesn't take her along. Whichever group Hana is in, she is in charge of the pie design.
In the diamond scene, she takes the MC's suggestions and gives her advice on the amount of apples required for the filling. Given that she gives credit to the MC (in front of Queen Regina) in this option, and doesn't not do the same for Madeleine, it is likely that she was allowed to decorate for the other team, but not with much input from the captain.
This pie has a rose design, which is beautiful but lacks the intricacy and the challenge of the Cordonian Royal Seal, which the MC can suggest in the diamond scene. It's possible that by default, Madeleine handled the baking herself (since Penelope couldn't even boil water and in fact is so distracted she unwittingly helps sabotage the pie), and Hana was assigned strictly decoration duties. But even these possibilities rely on conjecture and guesswork, with no real dialogue or interaction shown.
There are no other scenes where the two women talk or do anything together. Hana may be present in one or two scenes where Madeleine is speaking (such as the dining scene in Ch 17 where Madeleine tells the court ladies about the upcoming Engagement Tour), but the two never directly engage with each other. It's more likely that (like Maxwell and Penelope, or Drake and Kiara), the writers may have thought of Hana and Madeleine only in the second or third book - more likely the third, but there are possible hints in TRR2 if you squint.
Hana is an interesting anomaly among the cast of TRR. She is both Cordonian and foreigner; the ways of the Cordonian court are, in equal parts, both familiar and confusing to her. This serves as an double-edged advantage to the MC - Hana is both skilled and knowledgeable enough to ease her into the culture, and isolated and vulnerable enough for the MC to step up as a hero on occasion. We also find out in Lythikos (TRR1 Ch 7) that she was so deep in the closet that she couldn't fully articulate her struggle to love the romantic English noble who wanted to marry her, in the presence of the woman she was slowly beginning to love. Within the competition itself, Hana is shown having a hard time finding people who will associate with her, often shown left out of events and her yacht party abandoned during the Regatta. The broken engagement could have a hand in making her appear to be struggling in the competition, but tbh Olivia is the only one who brings it up. Overall, she does well in the competition, but gets little credit for the same.
Madeleine is the polar opposite of this. Even though the ladies of the court initially view her with a mixture of pity and respect (due to her broken engagement with Leo, and her position as a Countess and winner of the previous season), their views on Madeleine once she enters the competition range from anger (Olivia), to speculation (Kiara and Penelope), to indifference and later suspicion (the MC).
Madeleine comes into the social season with several advantages: her pedigree and her years of experience at court. Both Bertrand and the MC note that Madeleine hails from a "powerful family" and "is immersed in the intrigues and maneuverings of courtly life", and therefore the MC is cautioned by Applewood to pay more attention to her than to Olivia. If the MC fails to win court favour, both Penelope and Kiara show allegiance to Madeleine. Where Hana is shown to be vulnerable despite her skills, charm and intelligence, Madeleine is meant to be viewed with respect even by her peers - and expected not to return that respect to others unless they're the king and queen.
I often view the Madeleine of Book 1 (and early TRR2), and the Madeleine of the latter half of Book 2, as two separate people (more on that in the next section). Early Madeleine was depicted as a clear threat. While she does nothing too out-of-pocket during the competition, her threats to the MC once she is (optionally) the favourite frontrunner, her singular focus on only the king and queen (and largely ignoring the Prince), and inability to respectfully lose, ensure that the reader registers her as a figure of danger early on. The first time she (optionally) faces an obvious loss and sees the MC crowned as Apple Queen, Madeleine tells her to "savour these moments. You may never hear the phrase again".
Her very extreme attempts to belatedly win Liam's favour after ignoring him the entire season (we later find out that she barged into his sleeping quarters the previous night and suggested the arrangement that Liam speaks about in TRR2), earns her speculative looks from the MC and wariness from Liam himself. Given that the outcome was so different in TRR2 but the buildup to said outcome was so rushed and chaotic, there is a 70/30 chance that Madeleine's buildup in Book 1 was meant to highlight her as someone with the capability to harm the MC, rather than just as a red herring. At the very most, Book 1 would highlight her as powerful, with the intention that Book 2 would follow through with showing her as a cog in a very vicious machine.
But because Madeleine's actions in TRR1 don't result in any direct harm, it's honestly hard to envision her as dangerous beyond the subtle threats (that people could brush off as basic rivalry) and rank classism.
Would Hana's pairing with the Madeleine of TRR1 have worked? It's equally hard to say. If we take only Book 1 into account, and ignore the very real possibility of a threat that Madeleine represents, there's a sliver of a chance that such a pairing could work...if Madeleine works on herself. At this point she hasn't manifested as a direct threat to Hana in a way that, say, Olivia has - and all the MC has at this point are theories and speculation. You'd have to probably change half of Madeleine's characterization, but it could be workable if the foundation for such a pairing was mutual respect from the start.
Still, when you take into consideration that Madeleine being involved in the plot against the MC was a very legitimate possibility, it's hard to see any opening for this pairing. Even Penelope - whose coddling from the narrative knew no limits - was no longer entertained as a potential alternative romance for an LI the moment her role in the plot was uncovered. If any harm was done to the MC, and Madeleine was found to be behind it, there is no way Hana would even be allowed to entertain the thought of her as an alternative LI at all.
You see - hurting Hana is no big deal. But hurting the MC and still getting an LI to show interest in you? Now that would be beyond the pale!
Madeleine: A Red Herring...Or A Villain Retconned?
As I have mentioned earlier, there is one writer - who has seniority in the company because of his many years there, who has always been in charge of Madeleine's writing, and who has always loved writing her. On close inspection one can say for certain that Jeffrey Herdman had a fair bit of sway in the team itself, especially from the fact that one of his weirdest writing suggestions - the MC's supposed obsession with hats - was retained in the books as a gag for a very, very long time (TRF finale livestream interview). When you take both Jeffrey's sway in the team, and the writing of Madeleine in TRR2 and 3 (and beyond), one can make several educated guesses about what Madeleine was built up to be, and how that changed midway.
Plenty of fan posts written in the gap between TRR1's finale and TRR2's release, took for granted that Madeleine would have some role to play in the plot against the MC. While one may assume this was due to "jealousy" from players or "hate for a bitchy character", there were enough signs in TRR1 and 2 that this was the route the narrative was initially planning to take with her.
The MC does voice suspicions of Madeleine in the first book - mostly after Madeleine herself voices threats to the MC during the Apple Queen ceremony. Madeleine also looks apprehensive at the (optional) public support Liam shows towards the MC at the Beaumont estate, and even shows him a suspiciously huge amount of attention at the Coronation. The MC even confronts Madeleine during the Coronation festivities when she gets a note threatening her to withdraw from the competition, believing it was sent by the latter. But beyond this, Madeleine's own words in TRR1 often sound ominous and laced with subtle threats. Still - going by just TRR1's evidence, Madeleine could still work as a good red herring, since she's not exactly crossed a clear line with anyone yet.
TRR2 seems to go in one direction when it comes to Madeleine's arc, then makes a sharp pivot in the opposite direction post Chs 7 and 8. The first half of the book has both the MC and Liam regard her with doubt and suspicion, especially when the MC learns that Madeleine had come to Liam's rooms the night before the Coronation, and insisted he continue the relationship with the MC on the sly while making her the queen. The book presents several contrasts between Madeleine and the MC, presenting their possible ruling styles and envisioning how each woman would fare as a future queen.
In a diamond scene in TRR2 Ch 4, Liam asks the MC how she would handle a plate of curry chicken falling on someone - an incident that has already occurred in some playthroughs to Madeleine (who got recognizably frustrated and called the whole episode "a disaster"). In contrast, the MC can claim she would either defuse the situation with humour or help clear the mess - both of which establish that unlike Madeleine the MC knows how to adapt to different situations, and prefers to find a solution rather than take her frustrations out on everyone else. Liam points out the differences between the two women as the MC "having perspective... every gaffe isn't a disaster".
Multiple scenes in the story focus on Madeleine's rigidity, her inability to adapt, her hunger for power, her belief that becoming queen gives her a free pass to be a tyrant, her hubris that allows her to outright harm some of her ladies in waiting and believe she will never face consequences, and her overall lack of real impact during her own engagement tour (only if the MC fails miserably does the Italian statesman Francesco even mention Madeleine). A lot of this buildup indicates that she won't be as effective a queen as other characters claim she will be.
Her overall behaviour in the first half of TRR2 seems to highlight overconfidence, and a willingness to overstep every possible boundary in the belief that nothing will now prevent her from getting what she wants ("the best part about being Queen is that I don't have to explain myself to anyone. Including you."). Even though she isn't queen yet, both Madeleine and everyone around her behave as if she has already been crowned! That kind of overconfidence - especially from someone who should know better than anyone that winning the competition doesn't necessarily mean she'll be crowned - makes more sense when she is aware that there are powerful people (like the former king and her aunt, the former queen) to back her.
There is also the fact that Penelope's involvement in the plot never got any proper buildup. There is just one scene, in TRR2 Ch 6, where she speaks about feeling uncomfortable at parties and balls, and how much she hates crowds. The reveal of her being the culprit is in Ch 7; the reveal of her social anxiety is in Ch 8. Before this, you have zero indicators of her being involved in this level of deception - even though her history of "social anxiety" should have ideally made that kind of subterfuge difficult, and she should have been able to leave a few tells, signalling her guilt. It is very clear on rereads that Penelope's involvement in the plot was a last-minute narrative decision.
But perhaps the strongest evidence that TRR2 was originally meant to establish Madeleine as part of the plot against the MC, is a line from the very first scene of the book. When a confused MC asks Bertrand how it's possible for Liam to break his engagement, Bertrand mentions a constitutional provision:

"The king is able to change his selection in specific cases for the good of the nation". The MC being proven as framed and unfairly disgraced achieves very little in this context, because the focus is clearly on the king's final choice. This means that the engagement cannot be voided on the basis of the MC being innocent, but on the basis of Madeleine being unfit for the role.
What happens to this "constitutional clause" once Penelope is declared the culprit among the court ladies rather than Madeleine? It disappears completely. If she was really meant to be a red herring from the start, the team would never have added this line in the first place. Nor would they have left the "buildup" for Penelope's anxiety till Ch 6, just one chapter before her reveal. If Madeleine was really meant to be a mere red herring from the start, there would have been more than just one crumb presented for that trail.
It is highly possible that the team had plans for Madeleine to be involved in the plot, or in something shady enough to justify breaking the engagement. It is just as highly possible that Jeffrey, the writer in charge of her character, allowed his favouritism for that character to dictate his writing of her, and convinced the team to change the trajectory of the story to benefit her.
Hana and Madeleine - The First Half of TRR2
Most of the interactions between Hana and Madeleine in TRR2 are overshadowed by one incident in Ch 7 - the one most popularly known as "the chocolate incident". Madeleine was already not too popular as a character when this scene came out, but her admission that she wanted to break Hana crossed enough of a line that a number of players would bring it up as a reason for why they couldn't ever like her, no matter how often she was retconned in canon.
A common misconception made about the "chocolate incident" from Madeleine lovers and haters alike, is that it's viewed as a singular episode rather than as an escalation in an ongoing pattern of threats that Madeleine was already making to Hana.
Viewing it as an isolated incident is precisely what allowed both Madeleine stans, and the canon narrative itself, to severely downplay what Madeleine did, and what she openly declared she would continue doing to Hana. Therefore, it is essential to look into Hana and Madeleine's interactions before Ch 7, as well as the context behind Hana's return to court and the very real and grave threat that Madeleine represents to Hana specifically.
To do this, we must first look into how Hana's return to court (after her parents forced her to leave post Coronation) is depicted. There are two versions of this story - Madeleine's version...and the truth.
Madeleine's Version: "If it wasn't for me, she'd still be on the other side of the world. I've heard dogs remember those who feed them. I hope you'll keep this in mind and remember that dear Hana is here by my personal invitation". This is a half-truth at best and ironically, this is the version Hana sticks to. She is never allowed to tell us differently.
The truth, as said by Liam to Hana post Coronation: "I am the King of Cordonia. I'm sure Lady Madeleine knows that if she wants to keep our engagement, she'll have to give me something. Perhaps I can convince her to make you part of her court". Hana never gets to tell us this. That honour is given to Drake!
Even after the MC (optionally) gets to know this truth, she never talks to Hana about it, and Hana is never allowed to veer from Madeleine's narrative even in private. In the process, Madeleine gets to use her half-truth as a form of blackmail - threatening Hana at least twice to send her back to China if she paces even one toe out of Madeleine's arbitrary line.
In TRR2 Ch 4, Madeleine is shown antagonizing her entire court (ordering Penelope to get lemonade and comparing her to dogs, telling Kiara to exoticize herself by not speaking in English [which itself has colonial/Orientalist connotations]). But none is more ominous and disturbing than her subtle threat to Hana before introducing her to the two suitors:

Being sent back to her parents is a terrifying prospect for Hana...for two reasons. For one, Hana is committed to being there for the MC, to contributing to her investigation (and she does! Massively. Perhaps more than anyone else in the group). For another, she is just beginning to realize what a damaging environment her parents' house is, and she also knows they are already growing suspicious that she hasn't found another suitor yet. By the end of this conversation, Hana is visibly distraught... to the point of needing moral support (something she rarely asks for herself).
Remember - this is an arbitrary rule Madeleine comes up with, that applies only to Hana. In the same conversation, neither Kiara nor Penelope are placed under this kind of pressure. Though Penelope claims in Ch 6 that her parents won't allow her to come home if she doesn't get a suitor, Madeleine doesn't levy any other threats of this nature on her (she harms Penelope in other ways).
Madeleine is aware that Liam was the one responsible for Hana's return. It is implied that she is also aware that neither Liam nor Hana can say this in public. By this coin, she'd know that she shouldn't be the one who can take a call on sending Hana back - Liam is. Yet she issues this sort of a threat, and worse still...is allowed to get away with it through Hana and the MC's silence, both in private and in public.
Unlike the MC and Olivia, the other three ladies of the court are present in official positions to the future Queen, and are expected to publicly pledge loyalty to her. The narrative of TRR2 alone seems to give the King's fiancĂše powers and influences similar to an actual Queen Consort's. And Hana, Kiara and Penelope aren't just random "court members" - they are Madeleine's ladies-in-waiting. They cannot even speak to certain people unless she approves of it (Ch 1), she orders them around with the disrespect that many in that nobility reserve for their servants (Penelope in Ch 4), she publicly humiliates and insults them if they make a single mistake (eg. Penelope not getting a metallic dress in time for the bachelorette), and she can get away with causing them grievous harm (Hana). There is no actual point to any of this behaviour - it achieves nothing and (by the narrative parameters of the third book) is actually foolish, because Madeleine's actions could cost the royal family their relationship with the Great Houses. Neither the MC nor Liam (the actual monarch), would be allowed by the narrative later to abuse their power the way Madeleine can, in a position that isn't even hers yet!
It is easy to view Madeleine's interactions with Hana and Penelope especially, as just some regular mean-girls shit, with all the excuses, justifications and crocodile tears that the fandom can shower on said white/white-passing mean girls. Canon itself encourages this reading when they use the word "hazing" to describe what Madeleine put Hana through. But when we speak of Madeleine's behaviour in her engagement tour that way, we miss a very important aspect of her dynamic with these two women. They are no longer competitors or mere allies. They are not just people she knows in court.
They are not Madeleine's equals. They are her employees. She is directly in a position of immense, unquestioned and unchecked power over them. Publicly, she has the authority to invite them into her court, and to throw them out of their jobs. It is from that lens, that we must view her behaviour, especially in Ch 7.
The "Chocolate Incident" and Its Aftermath

Another reason to believe Jeffrey's favouritism for Madeleine allowed for an actual change in the story, is the way this above scene - and the ones preceding it - were handled immediately in both the immediate and long-term aftermath.
Often dubbed "the chocolate incident", this scene takes place in Italy (the first stop of the engagement tour) during Madeleine's bachelorette. For anyone who has forgotten the incident, Madeleine's ladies-in-waiting are supposed to organize different fun activities for her bachelorette, and the MC uses each event as both a PR exercise and an opportunity to check the credit cards of the ladies.
The final activity is Hana's, an intricately-planned chocolate fondue party complete with chocolate-themed games and treats. If one reads too much between the lines, one could maybe notice the tiniest sliver of a romantic hint in Hana's conversation with the MC over her confusing an actual bachelorette party with the show The Bachelorette (It is just as possible tho - if not more - that this is a comic aside pointing to Hana's lack of exposure to modern media).
However, things take a turn for the worst at this juncture. Madeleine heavily berates Hana for not knowing that she is "allergic to chocolate", accusing her of an attempt to murder and even threatening to remove her from her position in court. This leaves Hana so distraught that she ruins her own dress in the process, and is damn near inconsolable. The MC can - if she chooses - comfort Hana along with their friends. At the end of the night, a heavily drunk Madeleine gleefully admits she lied about the allergy and gloats about wanting to keep hurting Hana till she breaks, because she "wants to have a little fun".
She claims, when asked why, that it's because "everyone wants something, but the nice ones like Hana don't even have the decency to act like it". Which sounds like the sort of sick logic that fandom often happily accepts from their favourite white antagonists, where they can project whatever sob story they want to make such a reasoning palatable. Such attempts ignore the fact that Madeleine is torturing someone for supposed "duplicity" when she is herself well-known for being insincere.
Later, when it was convenient for the fandom to hate on Hana, she would be either blamed for the torture Madeleine put her through (because she was "weak" or "too nice", or that she was "spineless and deserved this treatment". I even saw posts that claimed it "wasn't that bad" (in the case of one particularly memorable instance, a Madeleine stan went so far as to say, agreeing with a post expressing a fondness for Madeleine: "...before anyone mentions the chocolate prank: Did Hana die, tho?"). Some also tried to reason that it was fair for Madeleine to target Hana, either to showcase her "wiles" or because of her sad sad childhood.
As I pointed out earlier, every single one of these takes tend to downplay Madeleine's bullying/abuse so that it sounds more like a schoolyard squabble that happened only once, rather than a person in power consistently placing their employee's job under threat, with the stated intention of harming them mentally and emotionally on a regular basis, until they experienced a breakdown. The center of this conflict isn't about different people with different approaches. Nor is it about court maneuvering or wiles because honestly, nothing worthwhile was achieved through Madeleine's abuse, and she had no purpose for doing those things beyond deriving a sick pleasure from other people's suffering.
It isn't about nice vs tough, nor ambitious vs generous, nor "naive" vs "jaded". It is about a gross power imbalance. An imbalance that results in the exploitation of the more vulnerable party...which is later brushed aside by the one who claims to be the latter's "friend" like it means nothing.
Structure wise, one can see striking similarities between this chapter, and TRR1's Ch 7, where the MC can view Olivia in a new light in the first half of the chapter, but be disturbed by her vindictive nature by the end of it. Here too, the MC comes into the investigation of the credit cards fully expecting to see Madeleine as the culprit. Over the course of the evening she finds Madeleine treating her ladies-in-waiting badly, but also calling out the press for targeting only the MC but staying silent on Tariq's involvement (ironically, Madeleine herself didn't exactly believe the MC if she tells her she was set up). She is also shocked when she realises Madeleine isn't the culprit at the club. Still, the court is given a rude shock when Hana is accused of putting Madeleine's life in danger.
Clearly the aim of such a chapter was to make the MC soften a little towards Madeleine, while still keeping some of the antagonistic tension. However, the more direct impact of Madeleine's huge ego trip on Hana made the harm far more visible than Olivia's jibes towards a woman who was far away...plus the scenes that followed in the former sequence centered Drake, far more than the ones in the latter that involved comforting Hana.
Madeleine's bullying also clashes - quite conveniently - with the reveal of Penelope's betrayal, so that the latter overshadows what Hana went through altogether.
It is important to note at this point that the MC is the only person not directly tied in an alliance to Madeleine (besides Olivia and Maxwell, who are then missing at the fashion show backstage scene in Paris) who knows Madeleine's intentions towards Hana. She is the only person present at the event in Paris, who knows that Madeleine intended to continue harassing her until she broke. Hana herself is never made fully aware of this, and if she is left in a vulnerable, dangerous position while on her mission to support the MC's investigation - then the fault lies to a large extent with the MC for keeping silent, rather than protecting her friend from someone who fully intended to hurt her.
I say this because in France (Ch 8), the MC's exposing of Madeleine is by choice, rather than default (this essay has a full breakdown of said scene). Moreover, the option where the MC can "expose" her will result in Madeleine lying about the act being an "official hazing" she does for all her ladies-in-waiting. Not only does the MC neglect to contest Madeleine's claims (or even tell Hana the full truth in secret), she also parrots Madeleine's lie in a conversation with Adeleide in NY, as if it were the truth (Ch 14).
Remember how I mentioned Jeffrey - the writer who was in charge of Madeleine's scenes and sang her praises in TRR2's pre-release interview? His influence here is obvious in the way the narrative sharply pivots away from Madeleine's characterization so far, to engage in a full-blown pity party.
The abuses of her power (towards Hana and Penelope in particular) stop. The parallels that canon makes between Madeleine and the MC as future Queens, stop. No reference, ever, is made of her actions before Ch 8.
For over seven chapters, Madeleine largely fades into the background - sometimes there will be scenes where she is present, but without any dialogue or actions. Sometimes she may make a catty move like getting the MC to pick up her wedding ring, but from a safe distance. Because she doesn't openly antagonize anyone or show up much in Chs 9-15, the sense of distance could allow some to soften in their memories of her. Especially when the only strong reminders of Madeleine in these chapters come from Adeleide, her mother.
Adeleide is an important cog in the machinery that resulted in the retconning of Madeleine's character in TRR2. Without her, Patriotic!Madeleine wouldn't have become canon. Adeleide sets the stage for this extremely inaccurate reading of her, with complaints on two occasions about how Madeleine is "putting too much pressure on herself" and working too hard. Which contradicts her very real actions in Applewood and Italy, where she regularly antagonized her entire court and where she doesn't get much notable approval from foreign dignitaries (Signor Francesco) unless the MC is that bad.
The narrative, at this point, expects us to view her with sympathy, as someone who could have been "an excellent queen" (Adeleide's words, not mine). The stage is clearly set so that we pity her when Liam calls off the engagement and she loses this position, that we can see her loss as "unfair". It ensures that there is an overflow of sympathy for Madeleine's plight, especially since she had already lost her chance to become Queen once before with Leo. By this point, many readers had actually forgotten the "chocolate incident" altogether, and were more than willing to view Madeleine as a patriot who wasn't given her due. A description that, ironically, more accurately fits Hana.
Is Hana Really Just A Nice Girl who Never Fights Back?
As I mentioned before, Hana's "niceness" and "weakness" were sometimes presented in fandom as justifications/reasons for Madeleine's bullying of her, often in an attempt to shift blame or make it sound like Madeleine's stated "reasons" (in TRR2 Ch 7) to hurt her were legitimate. Almost as if to say that Hana was targeted because she presents herself as an easy target.
To be clear, I don't subscribe to such a train of thought myself. Different people react to bullies and abusers in different ways - and not being able to push back aggressively in tense situations doesn't make anyone a lesser person. In fact, canon itself doesn't mind providing a "weaker" person protection against someone like Madeleine...as long as that person is Penelope. So we cannot even claim that Hana's "weakness" is why Madeleine targets her, or why the MC shouldn't have to protect Hana better.
Canon also doesn't help much in this respect, especially with their preferences for the meaner white women. In fact the narrative doesn't even allow Hana the chance to speak up in private against Madeleine's half-truths about her return, and she is made to easily accept Madeleine's "hazing" excuse. Let's not even get into how she speaks about Madeleine in TRR3. Additionally, no one in Hana's own friend group provides adequate protection or support - they stay silent where it counts.
But is Hana really that incapable of fighting for herself? According to the finale of TRR1, no.
Even though the scene is hidden behind a paywall, Hana's pushback against Olivia's treatment of her during the social season is strong, decisive and done entirely on her own initiative, with no prompting or involvement from the MC. She is honest about the ways in which Olivia has hurt her, but also makes it clear that Olivia's opinions and vitriol no longer matter - effectively reclaiming her own power in the process.
Such a scene is a clear indicator that Hana is capable of pushing back, and isn't afraid to speak truth to power - as early as TRR1. While one could say that as a diamond scene, it is possible that it can't be fully shown as canon - there are ways the writers know how to incorporate such things. Often, they have managed to write in similar scenes or the same information into free scenes later on (eg. the selling of Liam's bachelor party photos, which wasn't even that important to the story of TRR2). Hana could have had a free pushback scene with Olivia if the writers really wanted to give her one.
That aside, it's safe to say that there is a precedent for Hana being able to fight back before TRR2, and canon could have found ways to ensure that she could safely do so with Madeleine too. Or at least have more protection and care from her friend group, if her position as lady-in-waiting prevented her from speaking out. Penelope got to demand protection later on, after all - and she wasn't even our friend.
We must also take into account the positions of power that Madeleine, Olivia and later even the MC hold. Madeleine is a countess in line to become queen in TRR2. Olivia is a duchess, and the MC herself is given this honour in Book 2. Hana - despite her skills, knowledge and charm - never gets lands, nor a title unless she marries the MC. Hana's experience in Cordonia isn't just about "other women" being mean to her with the MC being "not like other girls" - all three of the above women are in positions of power over her, and even the nicest of them uses her more often than she helps.
TRR2 doesn't exactly build Hana and Madeleine as a pair. In hindsight one can read romantic hints into Madeleine's mocking usage of the word "darling" around Hana, Hana's attempt to replicate The Bachelorette for Madeleine's bachelorette party, and read parallels into both their toxic family histories (particularly Hana with her mother and Madeleine with her father). But there is no actual romantic content there that one could find with the other three pairs, which leads me to believe that Hana and Madeleine was only taken seriously as a romantic prospect in TRR3.
How did Madeleine become the final romantic choice for Hana, and no one else? Because the relationship was never made Hana's benefit - it was for Madeleine's. Given all the evidence laid out about TRR1!Madeleine, TRR2!Madeleine and including hints that she may have actually been written as the villain at some point, it's more likely that Madeleine's main writer ensured some changes in the writing of his favourite character midway into the story, resulting in her staying longer in court and several retcons that painted her as a tragic heroine and completely erased any actions that contradicted such a narrative.
This specific narrative also seems to draw upon a narrative trope that is seen sometimes in certain stories featuring queer couples - the Armoured Closted Gay. It is employed often enough, mostly to show the pervasiveness and immense pressure heteronormativity can have on some queer people - that sometimes, they hate themselves for not adhering to the norm and therefore project that self-hatred onto people like them. PB had done a similar kind of story in TF and ILITW - with Zig and an aggressive teammate Manny (but with discussions on sexual harassment and about being closeted) and with Lily Oritz and her crush Britney. Unlike Zig's and Lily's cases though, this sort of narrative hardly centers on Hana.
Hana is hardly treated as a person in her own right in this narrative. She is treated as a "consolation prize" for Madeleine's "good behaviour" and "hard work". Which is still a really, really hard story to sell when one of the characters states outright that they'd abuse their power over the other till she breaks.
So how does PB get back from that kind of cruelty, and convert it into an actual romance?
Madeleine in TRR3 - The Royal Retcon

(In order: MC complimenting Madeleine to Godfrey (Ch 3), response to Madeleine's "send my regards to Hana (Ch 9), Madeleine asking for a dance (Ch 16), Optional response about memories of Madeleine's bachelorette in Hana's Vegas diamond scene (Ch 16))
By gaslighting an entire fandom, of course.
TRR3 requires us at the very start to do two things - to recruit Madeleine into replacing Justin as our press secretary, and to convince her family to join the Unity Tour so that Cordonia knows its nobility stands with the Crown. Until this point, we've only had hints of Madeleine's so-called "patriotism", mostly from Adeleide. TRR3 Ch 3 goes full force on this reading: having Madeleine claim (in the most positive option) that all her efforts to become queen was "for my people...it was always for Cordonia", having Hana claim that Madeleine "would mostly likely take a bullet for Liam... because you'd never leave Cordonia without a King". Coupled with Godfrey and Adeleide's toxic family dynamics, the story is set to push forward a narrative where we are meant to sympathize with her and preferably downplay her behaviour from the previous book.
Throughout Madeleine's tenure as press sec, we are expected to laud her "work" - even though the truth is that she makes our work harder by giving us heavy folders and 100 note cards of materials just minutes before our meetings, and leaving out important information (like Zeke) for us to scramble about and find. Where during her time as future queen, her ladies-in-waiting were expected to have every detail perfect as per her desires otherwise face her wrath - as our employee, we are expected to appreciate efforts alone, and be lenient when she doesn't follow our rules (eg. wearing gold for our bachelorette when she was supposed to wear muted colours, trying to sneak in a white dress to our wedding). Most of our responses to her "work" involve fulsome praise, or at most a very light criticism that still claims she's good at her job (she isn't). And it isn't just the MC - even Justin (who recommended her) and Hana are made to sing her praises.
Having canon claim Madeleine does a good job when she actually doesn't is... frustrating, but not as awful as the retconning they do for her past behaviour. But it is part of a pattern that whitewashes Madeleine altogether so the readers can consider her deserving of the rewards that the narrative so badly wants to give her, whether her actual conduct matches up to these fulsome praises or not.
One clear tactic that is used to achieve this, was to have the person she harmed the most, speak of her in glowing terms. In TRR3 Ch 3, you have at least two instances during the "Cordonia's Most" game where Hana uses the game to compliment Madeleine. Here, she compliments Madeleine on knowing how to "charm a crowd...her confidence and poise", and claims her to be very patriotic. If the MC refuses to coddle Madeleine during their private conversation, the onus to be kind to her rests solely on Hana's shoulders, where she is required to say, "maybe it's time to see if you can catch more flies with honey". Hana is also shown wanting to include Madeleine in group activities (TRR3 Ch 6, before going to the spa), in the same way she tried to include Olivia in TRR2. When we're shown a Hana who is not only willing but enthusiastic to speak to Madeleine, it further encourages the reader to befriend her - almost as if to say, "if Hana doesn't mind being friendly with her, why should you?".
And this wouldn't be possible at all if canon was honest about Madeleine's conduct in TRR2. So much about Madeleine's advice to us in TRR3 directly contradicts her own behaviour as future queen in TRR2 ("having an entourage isn't about vanity...it's about support"). Had canon actually been honest about her conduct, this statement would be viewed as extremely ironic, a huge portion of the blame for Penelope's reluctance to return to court would be (rightly) placed on Madeleine's shoulders and we would be able to call her out specifically on her tyrannical behaviour as future queen, as well as her inability to adjust her work to suit her client now. We would not be placing Madeleine on a pedestal ad nauseum, or paying much attention to her childish complaints that her "efforts" are going unappreciated.
Whenever the early part of the engagement tour is referenced, it is spoken of in the vaguest, most milquetoast terms. The narrative will speak vaguely of "meanness", but never actually specify what Madeleine did. The closest we get to any sort of confirmation of this is in the Costume Gala (Ch 9) if the MC warns Madeleine to stay away from Hana...and even there, the MC just says she did "mean things". Which is the mildest possible way I have seen of someone describing a person who gloated about breaking Hana. Like the word "hazing" from the previous book, all these vague references leave it to the readers' faint memories, or imagination, to figure out what Madeleine did.
But all of these are just hints at best, and most of what we could assume of the writers' intentions came largely from guesswork. There was constantly a sense of something not being right, but many of us at the time couldn't completely articulate it. That is, until Ch 16, and only if we pressed a specific option in the Vegas diamond scene, in just Hana's playthrough:

Unlike the previous scenes - which were mostly attempts to obfuscate the events of the previous book - this scene replaces what actually happened with blatant lies. Not only does it wipe out entirely what Madeleine did, replacing it with a casual comment from Hana about her "fun side", it also smears Kiara for something she didn't do at all during the bachelorette (for clarity, Kiara found out she was a great dancer, and looked quite annoyed if the MC chose a wrong dialogue option as an excuse to see her card. The MC never saw her lashing out at Penelope during this event). Even if the MC and Hana were so drunk that night that they wouldn't remember events clearly (which isn't how they're depicted at all when the "chocolate incident" took place), it wouldn't be replaced with things that never actually happened. The writers were more than ready to throw Kiara under the bus to make Madeleine look better, and have those lies come out of Hana's mouth (and mind you, Hana liked Kiara so much she chose her to be her MoH in Ch 18 of her playthrough, so it can't even have been spite towards Kiara on her part).
In contrast, Penelope is allowed to be open about Madeleine's mistreatment of her. In fact she cites it as the main reason for her reluctance to return to court, and even complains at the MC if the latter asks her if she didn't get the memo on the bachelorette dress code in TRR3 Ch 16 ("oh no, no, it's like Madeleine all over again!"). The group is required to protect her from Madeleine; in Ch 4, when Penelope is upset at the very sight of Madeleine, Drake comes to her rescue and reassures her ("She's with us, Penelope. We won't let her bite."). While Madeleine herself is protected from any consequences for what she did to Penelope (besides an optional tiny jibe in Ch 4), the MC and her group are required to reassure her that they will never allow it to happen again. In a very disgusting contrast, the narrative pushes Hana at the forefront of the diamond scene with Madeleine, without ever considering her comfort or safety around the person who wanted to break her. Not only does the group involve her without ever asking her if she wants to be part of it - Drake and Maxwell safely distance themselves when the time comes for Madeleine to speak personally about her troubles, and the MC can choose not to be sympathetic in certain dialogue options. Which means that the onus to comfort and persuade her is largely on Hana's shoulders. We must also remember that, unlike Penelope, Hana is deprived of the full truth of Madeleine's intentions in the last book too.
Where the writers were ready to at least admit that Madeleine's behaviour affected Penelope deeply, they went to the extent of completely rewriting the narrative of her TRR2 bachelorette to erase what she put Hana through.
The "Romance" in TRR3

(First four screenshots from my playthroughs, next four from the Adventure...Romance...Thrills YouTube Channel, and the final row's screenshots from the Annabelle Lee YouTube channel and the Skylia YouTube channel)
The Hana and Madeleine "romance" is hinted at in 5 scenes (4 in other playthroughs, and just one in Hana's own). As with most of the other romances, Madeleine's feelings are the most prominent. To the more romance-coded overtures, Hana's reaction is usually shock and disbelief, with a small suspicion over whether Madeleine is doing this to trick her into humiliation later. But the narrative gives her very little opportunity to even talk about anything related to Madeleine, especially anything negative. You do have a scene at the finale that is meant to provide closure, but not in a romantic way. This scene is very different from the others, and in some ways puts an end to the possibility of this relationship happening anytime soon.
How did we get from those scenes to this final one in Ch 22? It would be useful to look at the scenes, within the timeline of TRR3's release and with the context of fandom reactions.
1. The "Cordonia's Most" Scene (Ch 3)
This diamond scene is written to give the MC/reader a bit of background on Madeleine's past and family, which will prove useful later when she has to convince the Amaranths to fix their relationship with each other. It is set against the background of a drinking game where an asker can quiz everyone else about who would be the most likely to do a particular action. Hana references Madeleine twice in the game (in a very complimentary manner), and Madeleine references Hana once. It was her comment about Hana being "stupidly sweet and perfect" that caught the attention of some readers and made them wonder if that was the route PB was planning to take with Hana. This dialogue shows up in Hana's route as well.
In later chapters, we see instances of Hana trying to include Madeleine in group activities...such as in Ch 6 where she invites the latter to come with them to the spa after the football match with Jiro and Camellia.
2 and 3. Cross-Referencing Each Other at Costume Gala (Ch 9)
This is a very interesting development, at an equally interesting time. Around the time Ch 9 released (end-April 2018), PB announced that TRR's team would be taking a hiatus, mostly to work on "some exciting stuff" during that break. It also gave them the time to work on certain things the fandom was demanding, and do away with others due to stan vitriol (Kiara's attraction towards Drake being one of them). The next chapter would only appear a month and a half later (mid-June).
Ch 9 sneaked in a scene that hinted at Hana and Madeleine as a romance option, but in a way that made it very hard for players to notice on a casual read. The scene is split in two parts: the MC can choose to speak to either Hana and Olivia, or Maxwell, Justin and Madeleine. Hana and Olivia's scene shows the two commenting on Gala outfits, which kickstarts a conversation about diplomacy vs bluntness. The latter option explores a variety of topics, mostly revolving around an appreciation for Madeleine's "great work".
Both Hana and Madeleine reference each other in their scenes. Hana's dialogue depends on whether the MC is her fiancĂše or not; in other playthroughs, she admires Madeleine's costume, the compliment on her good looks very personal. In her own playthrough, she compliments Kiara's outfit but in a more distant fashion ("subtle and clever, just like her...very well-chosen"). In Madeleine's scene (which is the same across playthroughs), the ending involves her telling the MC to "send my regards to Hana", in response to which she can choose a line of questioning (which ranges from "protective towards Hana" to largely indifferent. In all three options, thankfully, the MC can close with "don't let me catch you antagonizing her", but that really is one small mercy in a pile of blatant retconning.
What marks Hana's dialogue about Madeleine as an LI-specific option, is that she says something entirely different if the MC is getting married to her. This is an indication that the dialogue was intended to be read as romantic, and that it couldn't be said by an LI who was already in love and ready to marry the MC. Pretty much in the same way that Olivia in Liam's playthrough cannot hold his hand in Applewood or dance with him in Vegas.
I wrote an essay on this at the time - both on the possibility of the pairing and why it was a bad idea - and the overall response I received at the time was mixed. Those who remembered exactly what went down at Madeleine's bachelorette and weren't her fans hated the prospect, but some weren't as convinced and some refused to believe it would happen. So there was some pushback for it, citing Madeleine's "chocolate incident" (thankfully, since there were players who had forgotten about it), but it was very low-key and didn't gain much traction.
4. An Offer to Dance in Vegas (Ch 16)
The most obvious indication of Hana and Madeleine being a romantic possibility was in the Vegas chapter. It was impossible to miss for people who didn't romance Hana. This scene, again, featured only in playthroughs where Hana wasn't getting married - which meant that many Hana-romancers didn't get to know of this pairing unless they were told by a friend or saw any such posts on their dash (some even found out years later, to their shock and dismay).
The mild pushback from Ch 9 resulted in a scene where the writers could be emboldened to continue writing this pairing, but confirm (in the vaguest possible way) that Madeleine treated Hana badly. Madeleine's non-apology "apology" really reads more like an attempt to get into Hana's pants than actual regret, and is followed by a reaction from Hana that is confusing in its mildness. Hana is surprised at the offer to dance, asking Madeleine whether she's trying to trick her. While the mild suspicion is a slight improvement from Hana's fulsome praise and enthusiastic attempts to involve Madeleine in group stuff in previous chapters, it still downplays what Hana suffered at Madeleine's hands by making her present the weakest, most milquetoast examples of "fooling someone", examples that pale miserably in comparison to what Madeleine actually put Hana through.
With both the "stupidly sweet and perfect" dialogue and this scene, you'll notice that Madeleine is not only the one who initiates the conversation, but is also the only one with an actual voice in these exchanges. Forget having an opinion on whether she wants to have anything to do with Madeleine or not - the narrative doesn't even give poor Hana the opportunity to properly react beyond mere shock.
There was a stronger reaction to this scene than to the Ch 9 one, because it was way more visible (though you could avoid it just by letting Madeleine stay in her hotel) with Madeleine's romantic intentions on full display. Her asking Hana for a dance immediately after the no apology made it pretty obvious. Players who didn't see the Ch 9 scenes or who didn't believe the divergences meant anything, now couldn't deny that this was positioned as an alternative romance. Additionally by this time, those who forgot about the "chocolate incident" did get reminded of the exact scene, so the vagueness with which Madeleine "addressed" her actions in TRR2 felt criminally inadequate for a number of readers.
Most of us, however, didn't know about the retcon in Hana's Vegas scene, until years later. Those who didn't do Hana's playthrough would have had no idea, and those who did more likely chose the more romantic options.
5. "Jealous?" (Ch 20)
This scene is unique in that the option shows up across all playthroughs, but the specific reaction only shows up in two of them. It's understandable that Hana stans would have missed this - the dialogue is an option, the response is very fleeting and you would have to look through the same option in other playthroughs to recognise the variations.
In the cases of both Drake and Maxwell, Madeleine's response to this jibe from the MC is "ugh, please". Dismissive, almost mocking the idea that she would have any interest in them. In Liam's and Hana's cases, she appears shocked for a minute, then composes herself and gives a more neutral response ("I...I refuse to dignify such a ridiculous question with a response"). In Liam's case, one can safely assume that even though she had no romantic interest in him, she was still on the verge of marrying Liam and that alone would make the situation awkward. In Hana's case there is really no other reason for her to feel that awkward besides having lingering feelings that she cannot suppress.
While this version of the scene doesn't feature in playthroughs where she is single at all, it's still a very strong indicator of authorial intent. Even in the face of backlash against the pairing, the writers clearly wanted to continue hinting at the possibility, if they were slipping in hints of Madeleine's feelings for Hana as late as Ch 20 (just two chapters before the finale). The most plausible theory for this inclusion would be that the backlash was a lot more than it was after Ch 9, but not entirely enough to do away without the pairing completely...yet.
6. "I Wanted To Break You" (Ch 22)
No one knows what happened between Chs 20 and 22, and there's little I can think of that would account for such a quick change in such a short span of time. The finale has a scene featuring Hana and Madeleine, that begins by drawing more obvious parallels between the two women and their families (until now, the parallels were not as pronounced. It's not exactly a great parallel to begin with, since Madeleine has at least one supportive parent and doesn't get punished to the extent that Hana has been, if she openly protests against her parents' methods. But in TRR3 the narrative sometimes does use Hana's toxic parental situation as a parallel to garner sympathy for Madeleine's).
However, once the parents are out of the picture, the attention then turns to Hana and Madeleine, setting the stage for either a romantic confession or a full apology. This time, canon opts to go for the latter.
Unlike all the others, this scene is bluntly specific not just about what Madeleine did but what exactly her intentions were. It has her use the word "break"; it has her actually say the word "sorry". It allowed Hana, for the first time, to fully hear the truth about the harm Madeleine planned to wreck on her. And most importantly, it also allowed Hana her own voice in response to Madeleine's revelations, making it very clear to her that her forgiveness needed to be earned, over a period of time.
The dialogues used to talk about Madeleine's bachelorette in the finale are poles apart from the language they'd used earlier ("hazing", "put my ladies through their paces", "mean things", "refuse to coddle", "wronged"). The finale scene was a more accurate return to the original language and purpose of that bachelorette scene. In fact it sounds less like what canon had been attempting to gaslight their readers into believing thus far, and even seemed to borrow verbatim from the language of the readers who closely followed this issue.
One could call it a good closure scene on the surface level...but there are many, many problems with it.
One was the reaction of the MC. Her angry "excuse me?" in response to Madeleine's confession is still a very obvious retcon. It may have been done to preserve the myth that the MC is a good friend/wife to Hana, but reads as extremely dishonest when you remember that canonically, the MC knew the truth about Madeleine's intentions the whole time and just chose to leave Hana in the dark. It's an attempt to make the MC seem protective that ultimately rings false.
Another is the excuse Madeleine gives for why she targeted Hana. "I wanted to push Hana too far, and for her to drop the nice-girl act once and for all! Only, it isn't an act, is it?" My response when I first read this was "if Hana was faking it...so what. So fucking what. Who was she harming". Coming from the reigning queen of duplicity herself, Madeleine is really not in a position to be judging anyone for putting up a front. This also ties into the hollowness of the motives PB tried to belatedly cook up for TRR2 Madeleine's bullying - no matter what canon says to whitewash her actions, her attempts achieved nothing, did no good for Cordonia, and would likely have led to a very fractured court if the Unity Tour was held while she was queen.
Ultimately, the possibility of this pairing becoming canon was laid to rest in the final chapter. One could interpret Madeleine's promise of a starting gesture ("know that if anyone at court gives you trouble, I can make them regret it") as a possible opening to something more, but considering the earlier backlash, that was unlikely.
TRH - Madeleine Gets The Penelope Treatment, Hana Gets Her Entire Childhood History Retconned.
An interesting development that came up when TRH dropped was the departure of Jeffrey Herdman from the team, most likely because he was heavily involved in the writing of its Renaissance-era spin-off The Royal Masquerade. He would return, by TRF (he is part of their finale livestream), but by then his pet favourite character was likely gone.
TRH has a different set of circumstances, and different power dynamics. The MC is settled into marriage and trying for a child, the LIs are working in the council, Olivia is upgraded to cosplaying spymaster and the side characters go on with their lives. The first book of TRH seemed to do a surface-level recognition of some of the complaints certain readers had in previous books, but their favourites and the people who wouldn't get much attention or appreciation, remained the same.
TRH1 was a time when the writers praised Hana and claimed in a livestream that she was the kind of LI they would love to marry, but also where they gave her a condition that (inaccurately) made her unable to safely carry children (just for the MC to be the mother of the heir) and forced her to be immediately okay with that fate. As the sequel series progressed over the course of 4 books, the erasure of all that Hana was in the past was subtle and insidious - the narrative often compared her to Olivia and found her lesser, she was never allowed to even mention her home place China and worst of all - the writing completely retconned the emotional abuse she suffered at home by claiming it emerged from loving protection, from wanting to keep their daughter away from a cult. And even though Hana's discovery of her sexuality was described by Kara as a "journey that she's still on", no attempts were ever made to show her exploring what she likes romantically, or to show her dating. We don't know if she's involved with anyone, we don't know where she lives, we learn very little of her interests beyond what benefits the MC at any given moment, and the narrative never fails to remind us that they like Olivia more than they like her. Hell, they still encourage Olivia to keep insulting and degrading Hana! Hardly the behaviour of writers who love a character so much they would marry them irl, honestly.
On the other hand, Madeleine wasn't very prominent in TRH1, but gained notoriety in the next two books. The first book has her occasionally engage in inappropriate, invasive badgering of the MC to get pregnant quickly, and she continues to pretend that her doing whatever she likes without ever consulting the person in charge is professional behaviour (eg. Setting up the presscon about the MC's pregnancy announcement. She never even considers whether the MC would be comfortable announcing this pregnancy or not at this time). She gets to deliver a small bit of foreshadowing in the second half of the book (an early hint about Queen Eleanor's pregnancy, though Madeleine's awareness of it hardly makes sense when you look at the entire TRH series, and it never comes up as a point again). Her father being exposed as the traitor who poisoned the former queen builds up to a storyline that benefits her the most in the long run.
Hana is given one chapter where she can call Madeleine out on her entitlement (Savannah's bachelorette). She doesn't insult or berate Madeleine in TRH1 Ch 7, but is refreshingly no-nonsense and will not put up with Madeleine's constant whining about an event she had invited herself to. It's a small, cold comfort, since Hana's actions here are tied to making Savannah's bachelorette a success rather than for herself - but it's still gratifying to see Hana in a position where she can call people out without having to worry about the repercussions. Especially when the narrative disrespects Hana in so, so many other ways for the rest of the series.
In the same chapter, the ladies of the court are given an opportunity to talk about their love lives. Of the four, two women can speak about the people they like (Penelope about Ezekiel by default, and Olivia about Liam if you choose), and one only mentions him by name if the MC is married to someone else (Kiara, about Drake, if you choose to ask her over Madeleine). Madeleine doesn't mention anyone at all, insisting that marriage is something she will only consider for the benefit of her country or estate. This was a relief to players who feared that PB might attempt to push the possibility of romance between Madeleine and Hana again.
Though Madeleine doesn't get the romance that PB so desperately wanted to gift her in the last series, and she isn't given any further romances...the narrative clearly wasn't done pandering to her, even though Jeffrey was not officially a part of the team.
Remember how in the previous essay, we explored the levels to which PB encouraged players to coddle Penelope? Entire chapters would be spent just making her feel comfortable and safe, in encouraging her to help us. No actual initiative or enthusiasm from her end, even if her actions caused the problem or there were lives and reputations at stake. No, Penelope's comfort and happiness should be front and center.
Now think of that treatment, but on steroids and lasting for two whole books. That's what Madeleine's story - starting from TRH2 - looks like.

TRH1 ends with the reveal that Madeleine's father, Godfrey, was involved in the assassination of Liam's mother Eleanor. So a certain amount of narrative focus on Madeleine was expected, perhaps. But the second book doesn't stop at just that.
We are not merely asked to be kind to Madeleine. No, kindness towards Madeleine is expected of us. The warning issued in TRH2 Ch 4 promises "consequences", which means we know straight off the bat that we will be punished if we're not nice enough. It insists we take note of her "fragile state", and give her the mercy and compassion she had never given to anyone in her court.
To give Madeleine the smallest of credits, she acknowledges this just two chapters prior to the oath ("in the past, our positions were once reversed and I was...unkind to you. I had no reason to expect any kindness from you..."). However, this admission does sound disingenuous in the face of the narrative's implicit demand that we treat her nicely. Because if she did recognise her own past behaviour in TRR2 esp as hurtful, and herself as not exactly deserving of kindness, then it makes no sense for her to judge people for behaving exactly as she expected. A genuine redemption arc would have been one where she understood no one owed her kindness after what she'd done, and still determinedly forged ahead to do good for her country. After all, the narrative wanted us so badly to believe this woman was patriotic, right? If her "patriotic spirit" was so tied to her ego that you needed to pamper and praise her every five minutes, just for her to not support such an obviously-foolish tyrant as Bartie Sr, then it can't have been as strong as canon so vehemently claimed.
TRH tracks our "treatment" of Madeleine over 2 books and 10 distinct scenes. Of these, 6 scenes allow us to choose between kind responses and unkind ones, 2 others require the player to choose one among multiple options of people, and 2 scenes are check-in dialogues rather than actual choices (which means that the player doesn't choose an option, they just find out through such scenes whether they are winning Madeleine's favour or not). I imagine that the first category is the most important, with the second being options that you don't necessarily need to choose Madeleine for if you want to go for one of the others, as long as you pressed enough "kind" options.
To elaborate, here's the breakdown:
Kind/Unkind Responses
- House Amaranth's pledge (TRH2 Ch 4). Notably, the "most hurtful" one doesn't even accuse her of anything - it just tells her that the family needs to earn back the Crown's trust. Compare that to Madeleine's accusations to Hana that she was trying to kill her and deserved to lose her position in court. You know, the cruel treatment that some Madeleine stans claimed "wasn't that bad".
- Carrying the Heir's train at Anointing Ball or not (Ch 5)
- Deciphering Madeleine's conversation with Godfrey on his boat (ie whether she is betraying or helping the MC) (Ch 6)
- Acknowledging Madeleine's help in capturing Godfrey, at the Gratitude Ball (Ch 7)
- Gently encouraging Madeleine into being Penelope's bridal attendant, rather than mocking her (TRH3 Ch 2). There is no longer any need to acknowledge Penelope's earlier fear of Madeleine - we are expected to forget entirely that she was the main reason why Penelope didn't want to return to court in TRR3.
- Trusting Madeleine to help with investigations at Fydelia (Ch 6)
Choosing Among Multiple People:
- Speaking about loyalty before making a pledge to the Heir. Other ladies of the house are also presented as choices (TRH 2 Ch 14)
- Babysitting the Heir during Fox Hunt. Other choices are Regina and Savannah (TRH3 Ch 10)
Relationship Check-in:
- The way Madeleine greets you at Fydelia (Warm Welcome/Cold Front) (TRH3 Ch 6)
- Whether Madeleine helps you escape with the Heir in Ch 13, or allows the child to get kidnapped by Godfrey in Ch 15 (Desparate Times/What Goes Around)
The ending of TRH3 has Madeleine either thriving and inheriting her mother's estate, or being merely fired from her job in Royal Communications (a better punishment would have been to strip the entire Amaranth family of their lands, but I digress). She is notably absent in TRF, possibly because she wasn't entirely very popular to start with and two whole books of coddling her didn't exactly help matters either. As one of the junior writers in the TRF team said, "some people exiled her so..."
The first few opportunities to win her over, notably emerge from attempts Madeleine makes to assure the Crown/MC of House Amaranth's loyalty, and you will find that even at an early stage she expects to be included in sensitive discussions that call for discretion, and to be constantly praised for her efforts. Let me give a reminder, again, that she hardly ever gave any praise to the women working for her, and in fact punished them just to keep them constantly in fear of her.
I know it sounds like I'm labouring too much on this point, but it's important to understand just how much effort the narrative had put into coddling this one woman. Chapters and chapters of branch coding, writing two routes, title cards, dialogues, rewards and consequences.
This is similar to the way the narrative encouraged kindness and sympathy towards Penelope, but it's now over a lengthier period of time and with more drastic consequences. We were required to coddle Penelope over a chapter each in three specific books, or be deprived of her support/help. We are required to constantly shower Madeleine with praise and sweet words over the course of 31 chapters, or she will help an unscrupulous Regent-Elect kidnap our child. She will even openly accept that the only reason she put a mere child through that, was because we weren't nice to her ("Wouldn't you have done the same to me? You've made it abundantly clear you see me as the enemy").
But if the MC deserved a punishment this cruel for just mocking Madeleine at every turn, then what punishments should Madeleine get for what she put her own ladies-in-waiting through? What should she get for planning to "break" one of her courtiers? A second broken engagement doesn't seem entirely enough by such parameters.
Then again - as I said before, the narrative deliberately shifted the goal posts for what a potential royal could and couldn't get away with, in the time between Madeleine's engagement tour and the MC's marriage, for this very reason. So that Madeleine would never have to face the kind of constant censure the MC and Liam would face regularly. Among characters in canon, or among largely biased stans in the fandom. Speaking of which...
Fandom
Madeleine's popularity has always been a mixed bag, ever since TRR2. By TRR2, there were people who loved her for what they thought were her craftiness and wiles, some who suspected her to be involved in the plot against the MC, and a number of Liam stans had reactions that ranged from stanning, to indifferent (after all, both Liam and Madeleine showed a mutual disinterest towards each other), to slightly jealous (after all, she was still his fiancée).
But it was Madeleine's treatment of Hana in Ch 7 that definitely crossed a line for quite a few. It was so unwarranted, and her justification for this act so inarguably cruel, that it turned several people off her immediately. The way canon dealt with this was to make her feature less in the story until the memory of the "chocolate incident" was faded and almost forgotten, and then encourage fans to sympathize with her.
The gamble definitely worked, with plenty of help from hardcore Madeleine stans who often downplayed what happened to Hana ("a prank", "making Hana cry just once" were some of the terms used to describe it). By TRR3, I recall having to remind some of my mutuals what actually happened in this scene - their own recollections of it were that vague. The Hana and Madeleine ship would have died a far quicker death if more people remembered this incident as it was shown, and not as narrative wanted us to remember it (and also, if more people cared that it was Hana being hurt, rather than their fave white girl/boy).
Madeleine gained some popularity among the wlw crowd - a couple of them did have a soft spot for stoic, aggressive or women often labelled as "bitchy" (I know a few who also showed a similar amount of love for ACOR's Xanthe or BB's Priya, to be fair...but the adulation for the white female antagonists was a lot more), and Madeleine clearly fit that bill.
A point that often came up from Madeleine stans who were wlw (and reiterated with other mean-girl characters) was that grey-shaded and villanous male characters weren't subject to as much censure as their favourites were. While there is truth to such an argument, it fails to take into account the role race often plays in the way some "mean" women are loved and certain others are scorned. Madeleine clearly did not have the scale of hate that a Xanthe or even a Kiara (who isn't even on the same level) got. In fact when it suited them, many in the fandom were more than ready to view Madeleine as a victim when Liam broke his engagement with her.
Madeleine's "patriotism" - as I've now clearly established - was a retcon made to erase the worst aspects of her characterization. Sometimes it was used to make people feel sorry for her losses, other times it was made to cover up her actual behaviour in TRR2. But there were very few readers who didn't consider it an undeniable fact. Even among those who were indifferent towards her. For instance, in an anon ask that compared Madeleine and QB's Poppy, a poster responded that "the difference between the two was that Madeleine had a sense of duty, and Poppy was just petty". In TRH3, players who claimed that "we can all agree Madeleine is fully redeemed" when she worked with the MC to protect the child from Bartie Sr, stayed mysteriously silent when the other consequence (her helping in the child's kidnapping because she didn't like the MC's pettiness) showed up.
And while these responses could be attributed to the way canon gassed Madeleine up in TRR2 and 3, some of these players had no problem nitpicking the political savvy or work of certain other (CoC) characters, esp Liam (often bashing them for "throwing parties every day", even though the general populace was depicted as being happy with their rule and influence. Mind you, no prompting from PB was necessary to bash these characters). So why were these parameters never applied to Madeleine? Why was practically no one asking what the political relevance of her bullying (as future Queen) was, or why we were expected to sing her praises for poor time management or terrible work ethics towards her boss, or ask what work she actually did in canon as Royal Comms Director? (There is a reference or two to the position, but you aren't shown that many instances of her doing much work). For quite a few, the fact that she walked around with a job title in TRH was more than enough (somehow Kiara never got this kind of fandom treatment despite being part of the Diplomatic Liaisons department).
How does this adulation for such a heavily retconned character, affect the way the Hana and Madeleine ship was viewed? For one, it meant that readers bought into the retcons easily enough that Hana's pairing with her was seen as an extension of her "redemption arc" by some.
Take the example of the various posts that argue in favour of this pairing, or fic that features them as a couple - a lot of them center Madeleine: her pain, her history, her reasons, the correctness of giving her a reward. Hana is barely mentioned or given much attention in these arguments - and often when she has any sort of voice, it is only there to humanize Madeleine. Supporters of this pair often took stances that were either ready to throw Hana under the bus, act like she hardly mattered, or treat her like some sort of blank slate to scribble their adulation for Madeleine over.
Hana is often viewed as less worthy of a focus - she is often the benevolent saint who forgives Madeleine because she "worked so hard to be better". Often it never matters to get into detail why Hana thought Madeleine earned her forgiveness, what Hana's perspective was, what journey she went through to get such a point. Because if Hana's journey really mattered in such a ship, the most pressing questions would revolve around why Hana should ever trust a person who wanted to break her in the first place. Why she should feel safe around such a person. Why her own friend group wouldn't want to protect her from such a person.
Some readers would bring up their parallels as daughters brought up in families that didn't value them, but neglect to take into account the nuances of those dynamics (Madeleine's mother at least wanted to be supportive, and no matter how bad things got, Madeleine was never in danger of being disowned. Hana was, repeatedly). Nor is it fully honest about how Madeleine was comfortable being a perpetrator of abuse, in contrast to Hana's own deep discomfort with the idea of controlling her partner.
In certain cases, I can maybe see this attitude in fandom emerging from an acceptance of the narrative's retcons as truth. But I also think there were as many readers who were just inclined to liking the mean white girl, and finding justifications and excuses for her behaviour.
Fandom's attitudes towards Hana herself often played a small role in how Hana's end of this story was ignored too. When TRR3 fucked up her arc phenomenally (by rushing her parents' turnaround from disowning her to supporting her in Ch 15), it became popular to view Hana as a lesser character, and the "meaner" white women as better. People who wanted other options for female LI often took their frustrations out on her, calling her "weak", servile and submissive, dismissing her honest accounts of the treatment she faced even from her own parents as "whining". If that was the way people preferred to view her emotionally abusive childhood...then what can one expect from such a fandom when she was being outright bullied?
Fandom was already comfortable with the idea of erasing Hana in their content, or replacing her with either their fave white girl (or an equally white OC esp in their fanfic - but more on that in a future Hana essay). So neglecting to center her in what would have been her only canonical alternative romance wouldn't be too difficult for some people.
Which merits the question...is there a way to write about (or write fic for) such a pairing, in a way that centers Hana, respects her story, makes it clear that she has the right to never forgive Madeleine no matter what she does to "earn" it - if that was what she wanted? I highly doubt it. You'd have to completely change Madeleine for that to happen, and that would more likely result in a situation where you were too busy working on her as a character, to give Hana the attention and focus she deserved.
And that's a real pity, because there's plenty to explore about Hana if you actually take the effort to look.
Conclusion
In a lot of ways, once the team had decided upon making Madeleine into a more positive character, they tried to draw a little from Olivia's arc to replicate its success. You can see some of these parallels in the way TRR2 structured the bachelorette as a semi-callback to the childhood- reveal-mocking-Savannah sequences in TRR1 Ch 7. Both chapters gave you reasons to start seeing these women in a different light, while still feeling free to dislike them. In both chapters they also targeted LIs - the only difference was that Drake's diamond scene post that confrontation centered him, and Hana's parallel diamond scene a book later...centered everyone else.
That attempt in TRR2 didn't work for several reasons - the timing wasn't right, Madeleine's cruelty had gone too far for some, the retconning hoodwinked quite a few people but not enough.
So when they tried to pair her up with the victim of her bullying, and twisted canon to make it happen - enough readers emerged to call it out, enough people pushed back by Ch 16, and the possibility of this alternative pairing garnered enough dislike that not only did the writers have to backtrack, but they also had to wipe away their past retcons and write in a scene where Madeleine gave Hana the full, unvarnished truth about the "chocolate incident". Hana was, thankfully, given a chance to give Madeleine her most polite "no".
And although that ship would never be brought up again, the team (even without Madeleine's top writer Jeffrey) still attempted to make pampering and uncritically praising her a narrative priority. She gained a bit more popularity during this time period - quite a few were inclined to feel sorry for her (especially considering the way her father's crimes affected her social standing) and saw only what happened if you were consistently nice to her.
But there was also a significant section of people who were tired of the constant coddling, and who didn't like that it was demanded of the player (when there were far more deserving WOC in the same book, who didn't get this level of kindness). It was significant enough that Madeleine wasn't given any scenes in the final book, and the writers cited her lack of popularity as a reason why.
As a Hana fan myself, it was a relief to see Hana not be paired up with her bully. But it was also immensely disheartening for me to see that "ship" get as far as it did, and to see the narrative do so much more work for Madeleine, than they did for Hana even in the follow up series. It was even more disheartening to see so many in fandom follow suit.
--
By now, we have explored 3 out of the 4 alternative pairings that TRR put forward for the LIs. They all vary in terms of buildup, attention, and payoff. But there are several things that are common about them. They all have either significant histories with the LI, or the narrative thinks they share something in common. The moment an "alternative" option ends up harming the MC, they are no longer suitable as an option because of the LI's loyalty towards her.
But perhaps the most common factor among the three women we have explored so far is how the LI is expected to treat the alternate, no matter how jealous the MC is allowed to get, no matter what the alternate themselves may have done in the past. The alternate is supposed to be treated well. With respect, with kindness, with compassion.
Betrayal doesn't allow an LI to treat their alternate badly. Bad behaviour doesn't allow an LI to treat their alternate badly. Disregarding consent doesn't allow an LI to treat their alternate badly. Classism doesn't allow an LI to treat their alternate badly. Not loving them back doesn't allow it either. Not even extreme levels of bullying...allows an LI to disrespect them.
In the next essay, we will see if any of these rules apply to our last alternative LI - Kiara.
Next: Drake and Kiara.
#essay series: trr's alternative lis#the royal romance#the royal heir#the royal finale#hana lee#madeleine amaranth#trr meta
117 notes
·
View notes
Note
Thoughts on Fiddauthor?
I have many thoughts about those two nerds, actually.
(read more under the cut -- I won't be tagging it as the ship as I don't believe in putting ship 'discourse' in ship tags, even with the best of intentions. Remember: if you don't agree that is totally okay but complain to your momma and not to me about it, baby-this is my blog.)
I categorize my thoughts as mostly positive! I think some of the best GF art in the fandom usually coincides with this ship-and I get it! I am sold that canonically these two are something, and I love that for them and their superfans alike.
Fiddleford and Ford are both nerdy science wackadoodles (affectionate), who match each other's freak on a level known by very few. I imagine being in the same room as them to be both invigorating and exhausting (in the very best way). They are each other's person to be excited about something with, but also the only other person to be able to understand them. Yes, Ford has his brother who knows him better than most from literally sharing a womb-but it's different. Their bond is just different. I cannot begin to explain how that is so rare- "to be known is to be loved" and all that jazz. I just know they go from talking about music preferences to differential equations to if jellybeans should actually count as part of the food pyramid (it shouldn't; but try telling the man who consumes primarily fiber supplements, coffee and pure sugar that. At least Fiddleford had him eating protein with his beans.).
I like to think post-canon in the show timeline, they are able to heal together and rebuild their relationship; be that platonic or romantic. ((I arguably lean more heavily towards platonic as I headcanon Ford to be somewhere in the ace-spectrum, but I can see other avenues easily and don't disagree with it at all.))
I want soft things for them both more than anything.
They have had a hellish thirty+ years and have for the most part been alone for most of it. They should get to be with the people they love and with each other until the Axolotl takes them both.
However, the rub is that I...I get really sad if I think about them too much.
Especially in the pre-canon/building the portal timeframe. Here's the thing; if Fiddleford was secretly in love with Ford and left his WIFE and SMALL CHILD (yeah, we can all make Emma-May a badass who doesn't need a man in our preferred ship rewrites, but that's STILL what happened and that was SHITTY FIDDLEFORD-NO MATTER HOW YOU SLICE IT) as soon as Ford called as if he has been waiting since they graduated college together, only for Ford to choose his vision (or geometry- it's not my bag but whatever your hc, idc) over him, someone who Ford once described as the only person he could trust...that is gut-wrenching on so many levels.
This is not to make Ford the bad guy by any means, he's not. I truly think his sole focus during this time period (while genuinely being happy to have his companion, a person he obviously cared deeply about, with him again) was never going to be anything but making his "Grand Unified Theory of Weirdness" a reality. He makes that clear from their first adventure together:
"I discussed my dreams of proving my theory. I could finally leave Gravity Falls, return home to the East Coast, & publish my findings to the world. I'd be the toast of the scientific community, rubbing elbows with presidents and prizewinners, debating politics with Reagan, and discussing turtleneck fashion tips with Carl Sagan. Imagine the look on the dean of West Coast Tech's face when he saw that the student he refused was now the next Einstein! Imagine how proud my family and hometown would be: the "Freak" would return a hero! F seemed puzzled by the scope of my plans." -Journal 3, "Day One" evening camp fireside conversation
This single-mindedness of being the "hero", or "winning" is a contributor as to why he couldn't see through Bill's manipulations (along with more nuanced reasons that better people than me have discussed), why he ignored and eventually rejected Fiddleford's warnings, and ultimately why he lost his footing in this reality aside from ya know, Stan pushing him into the portal, but this isn't about him.
I personally have a *thing* about being 'chosen' when considering romantic ships in my brain-in that they should be choosing each other. That's it. Yeah, you can argue or disagree but at the end of the day choosing each other is the goal-and....neither of them did when it mattered. Fiddleford in his selfishness grief turned to forgetting everything entirely, and Ford chose fighting an eldritch being of unknown power alone-because he thought that was the only way. They lost the bond that brought them together. They stopped understanding each other.
Ironically, I am able to easily set aside canon for my favorite ship entirely...but not for these two. Idk why-definitely an emotional response skill issue on my part, and I own that!
So, those are my thoughts ÂŻ\_(ă)_/ÂŻ. Yes, I will share pretty fan art (truly-there are some amazing artists out there that specialize in depicting them) but I shy away from reading fics or unpacking them too much to keep myself feeling as good as I do about them.
TLDR: Essentially, I love them- but they hurt my heart so completely if I think about them too long.
(Also, there are several...hateful shippers that go around and hate on other ships involving these two and it's just...exhausting. I block and move on for the most part, but truly that is an overall detractor because it's hard to appreciate someone's art/pov about the ship when they're being so awful otherwise.)
#lol thats a long one#do I *have* an ask tag? its been 900 years since I had an anon that wasn't spam or weird#bbuzz28 answered ask#<-I guess it will be this *shrug emoji* its late and this was...an experience to write (not bad-just...an experience)#thank you anon for the actual question! I probably over answered per usual but oh well
13 notes
·
View notes
Text
Dragon Age 4 looks amazing, that gameplay trailer had me on the edge of my seat and I cannot fucking wait for the game to drop. Somewhat less enthused for the inevitable wave of fandom discourse that's gonna rear it's ugly head, especially given how BG3 went over, but whatever. (Also I hate that the name changed to 'The Veilguard', not just because 'Dreadwolf' was cool as fuck but the 'the' throws things off. DAV looks better as an acronym than DATV. But whatever whatever no one consulted ME on this, it's fine, I'm fine.)
It did make me start thinking about Solas again and how little nuance the fandom approached him with last time, and it's just funny because like... it's very easy to understand where Solas is coming from. How he sees what he is planning as necessary, as fixing an ancient wrong that he has always meant to put right.
Will people die? Yes, and he thinks that's unfortunate--and, according to him in the trailer, he took the precautions he could to minimize that loss of life as much as possible. But he's not doing any of this with the specific aim to kill people or 'do genocide'--that was never his goal.
He is trying to fix something that he broke countless ages ago.
As he says, 'the veil is a wound'--a wound that he ripped open in the very fabric of space and time, and which he is trying now to heal.
And the thing is, he is ancient. He does not conceive of time the way mortals do, nor the importance and significance of mortal lives. I would like to think that romanced solas vs unromanced will have some affect on the way he goes about things, because falling in love was entirely unexpected and had to alter his views at least a little. Not enough to sway him from his course, but perhaps enough to make him feel the coming losses more keenly than he otherwise would. But even failing that, the connections he made during Inquisition are clearly not nothing to him--Varric is able to draw his attention, keep him distracted, might even have been on the verge of talking him down, we don't know. But as easily as he shattered Bianca, he could've killed Varric to end the threat he posed, and he didn't.
Mortal lives mean something to him now that they didn't when he set out at the beginning of Inquisition to tear down the veil with no regard for the mortal lives he would destroy in the process. And I'm wondering if those very safeguards are what release the big bads when Rook fucks up his ritual and that leads into the rest of the game. But anyway, my point is this: Solas does not look at life the way someone with a mortal lifespan does. He can't! Modern Thedas is the burned out shell of a building that he once set fire to without realizing what the consequences would be--and he is determined to rebuild it, because no matter what life has sprung up in the cracks of the burned out husk, his original fault was destroying the life that had been there to begin with.
People don't tend to overly worry about the insects and birds nests and whatever else they might have to bulldoze through when it comes to tearing down some condemned structure and rebuilding in its place, and that's how Solas views the modern world of Thedas and the lives within it. And I get disagreeing with him and wanting to stop him at any cost, but I don't get assigning maliciousness or bloodthirst to his motivations when there's no reason to believe he sees this as anything less than a tragic necessity.
Then again, I think Anders was right too so, y'know. But one bomb lobbed into the fandom commonroom at a time lmao.
#solas#da4#the veilguard#genuinely though i'm so excited for this game#long post#i need it to be fall already please#begging for some way to save solas in the end pls i crave it. let my lavellan have some peace.#dragon age
50 notes
·
View notes
Text
I have a lot of feelings about the Durin Family, Fili in Particular
---Howdy folks it is that time of year again where i go absolutely feral for Fili Durin. He is underappreciated and tumblr has addressed that but i feel an URGE to add to the discourse so here I am. This post is not done, fyi. I will add more to it later.
It's 10pm/22:00. I just got home from class. I'm waiting for my ramen water to boil. There is a fireplace and some holiday lights. Let's have a (fireside)chat.
First of all, the constant tying of Fili and Kili together?? Like I get it. Merry and Pippin parallels. I love parallels (looking at you, George), but come on. Chill, just a tad. I know Tolkein didn't give you much to go by, but he didn't even write tauriel into the books or Bolg and yall ran with that anyways. Use your creative brains, pls, I'm actually begging you.
ANYWAYS. Have them develop separately even if only a little. Kili is the younger one, literally viewed younger bc he has the smallest itty bitty beard. He is not the heir, he is the spare, and could have some deep rooted personal insecurities about that as a result. He may feel that he deeply has to prove himself to Thorin bc he does not have a set role in the future like Fili does. Kili gets his romance with Tauriel, which--khgf;ushfw;e uneneccary, but I can appreciate the attempt to broaden the target market and appeal to a romance audience even if the previews did not hint at that happening at all so it would not have been a marketable trait per say but I digress. Again with the parallels of forbidden romance, poor Legolas still does not get any, we know, he was not even in the books really either, let's move on.
Kili is babied by the company, needs to prove himself, his mother made him promise to return to him so he is still deeply in the "coming of age" side of things (a lot of the company is, but that's a topic for another word vomit fireside chat). He begins to realize that he might like elves which goes against his family and he was already the spare, might as well go all in and fall in love with an elf. Fine. I can deal with that. But let's see more of Kili messing up, more so than just the trolls. Let's see him make silly goofy mistakes more. The company always tries to keep him out of the line of fire by making him an archer (heh) and keeping him off the front lines. They do everything to protect him, bc Dis is a terrifying woman, ansd if she made Kili promise to return to her, dammit, the company will return him to her if it is the last thing they do. Kili likely spends less time with Thorin and Dwalin than his brother, so here he is, questioning his own self worth and if he belongs in the party and his own abilities while coming of age and sticking out from his family even more, so why not rebel a little? why not be an archer which is not as glorified, why not consider shaving to meet cross cultural beauty standards, why not date the elf (dammit, I'm convincing myself for Tauriel's presence and I hate that). He's trying his best and messing up along the way, and is INNOCENT. Completely. He is aware of his ancestry and what happened, but he and Bilbo are the two being narrated to when telling of the Durin family history, and as a result, the differences in dwarven / hobbit culture could be explored further. Thorin has a little kiddo to watch out for, and maybe is softer around, because even Thorin knows Kili is young, maybe even too young to be here but if they didn't let him come he would have snuck after them, so we get to see a more forgiving, family-man Thorin who we do not see anywhere else (and yes we get that at the end of the movie but I'm getting to my critique of the (I almost called it a keldabe wrong fandom) forehead touch with a name I cannot recall later).
Onto his brother. Fili is the heir, okay. So, that means that he is likely raised very differently from Kili. Whereas Kili may have had some time to play and be a kid (as much as they could in the Blue Mountains as refugees, anyways), Fili likely was given no such privilege. He followed Thorin around like a lost puppy, watching his every move and trying to imitate it, because he knew he would have to do Thorin's job someday. Even if Thorin did get married / have a kid / etc there would likely still be a window where Fili was in charge before Thorin's kid came of age, and as the years went on, the chances of that happening diminished, and so Fili threw himself more and more into his crown-prince-studies. Maybe a little obsessively, just like his uncle, who had practically stepped into the role as father. Because Fili thought he had to be Thorin. Thorin, meanwhile, saw the King that Fili could be, and that King was so much better than him. Fili grew up humble as a result of them all being refugees, something Thorin did not have to learn until much later and even then he never fully got it. Fili was kind, because he saw the suffering of his people, and understood how large of a difference a small act could make. Fili also had the teachings of Thorin drilled into him, because Thorin's problem was that whenever he saw Fili, he also saw Frerin. Frerin was Thorin's younger brother, just as blond as Fili, and (I'm assuming) played a roll in Fili's name (both starting with F). Frerin died at the Battle of Azanulbizar, and Thorin remembers that battle, he remembers losing his little brother. He can understand the fear that Fili feels whenever the company encounters a fight because he has felt the same in the worst of ways. But, because Thorin understands, he pushes Fili to be better than him. Even if that pushing is too much, too hard, too fast, too young--Thorin knows that Fili can be better than him, and Thorin does not want Fili to suffer as he has suffered, so he does everything in his power to prepare Fili for what is to come, and because Thorin loves him, that is all he does. He pours that love out as motivation and pushes Fili to do more, do everything, and do it better than he did. Fili, being young, does not realize this. He just sees it as Thorin preparing him to be king, and quite brutally at that, but Thorin is the closest thing he has to a father, Fili is not going to question it, not for anything, except for his little brother. And that just hurts Thorin, because he knows that, had he had the chance, he would have died to save Frerin at Azanulbizar. He knows Fili would do the same for Kili, but they are both so, so young. Thorin fears he could lose them both in one go, if he is not careful. So he is harsh, he scares them, he is forceful, because they do not have time for care and coddling, that won't keep them safe.
Whereas the company sees Kili as carefree and fun, Fili is cold, like his uncle. He is stone, and observant, and polite. He has to be Thorin, AND everything that Thorin is not. It is an impossible task, but he has to try. That is what is expected of him, not just by his mother and uncle, but by the entire people that is behind him, waiting for him to ascend to be king. He does not get a choice. The only one who can pull him out of that rut is his brother, with whom he actually feels like he can be what he is -- barely older than a kid.
Im gonna let that sink in for a second. They're CHILDREN.
anyways.
So, Kili gets his romance plot. It's cute and it parallels. And I've established that Kili must prove himself, and Fili will bend over backwards to make Thorin happy, which likely also extends to Dis, his mother.
I imagine Dis gave Kili the river rock to come back home, and she told Fili "be safe, don't be stupid, etc etc" but HIGHLIGHTED "take care of your brother", and Thorin does the same in the movies.
So, when Kili galavants up the bridge to open the gate after the party does a little slip and slide down the river, Fili naturally goes with. He sees that Kili is about to get shot. And Fili, who knows above all else he has to be king and he has to take care of Kili, just does the normal heroric thing and jumps in front, and he gets shot.
He is chastized for it, for being stupid, but overall they both are thanked for getting them out of the mess, and there is no time to waste because the company has to leave, and Fili (like what Kili did albeit maybe with more conviction) will not let others help him, or show weakness. So Fili continues on, poisoned, and Kili has the guilt of knowing his brother took an arrow meant for him. Fili must suffer the consequences of being a hero, and Kili must suffer the consequences of being the youngest, and feeling guilty for not taking responsibility for his own actions.
This all boils over to a fight where Kili tells Fili that "I made the choice to go up there, I didn't ask you to intervene!" because dammit Kili wants to be treated like an adult and FIli just took that away from him, again.
Fili, naturally, retorts, "I just did what I had to, because you know what? mom didn't tell me to come home--all she told me, all everyone ever tells me--is to take care of you! So I don't matter, not to this family, not in the same way you do. You're a son. I'm a prince."
Which, ouch. Slap in the face to Kili, and maybe the company overhears. Kili feels slighted, but also maybe is starting to understand, he can be a kid, Fili cannot. And Fili, meanwhile, is about to break from the weight of expectations that feels heavier than the lonely mountain ever could.
So, Kili stays with Fili when they get to Bard's, because it is what Fili would have done for him. Thorin is pissed, but lets it go, because Kili isn't Fili, and ouch, again.
I imagine Bofur helps quite a bit, he has a kind soul and listens better than most, and while Fili is delirious with fever Bofur talks him through it. Kili gets to be more coherent with Tauriel, and we get to see if their relationship actually holds up outside of a "she saved my life I love her" style of interaction which bleh is cliche as all get out.
and PLEASE when the dwarves do get out of Bard's house, they get to actually help Bard deal with the dragon. I read a fic a long time ago (if I find it I'll link it and the author below) where Fili had to be Bard's arrow anchor instead of Bard's son and I just chef's kiss. The dwarves who are left get to help the humans, and they feel more sympathy for them. Maybe they witness more death, and so when the dwarves do turn their backs on the humans later, Fili, Kili, Bofur, Bifur & crew are like "wait wtf they have suffered enough" unlike their future indifference we see in the movie.
and THEN all the dwarves arrive at the mountain, and Fili and Kili actually get welcomed home like the family they ARE, but it's stunted, because something is wrong with Thorin. He is glad to see Kili and Fili, but barely spares them a glance. They've heard the rumors and stories, of gold sickness. They begin to wonder, and we get to see them talk (probably with Bilbo) about the concept in secret where everyone is looking for the arkenstone. We get to see Kili with his hero worship refuse to believe Thorin would fall under a gold thrall. We get to see Fili, who is afraid of becoming like Thorin, too scared to enter the treasury unless immensly pressured to do so, and even then someone is always with him, because he worries. He still holds the ruby Thorin threw at him, and he keeps it in his pocket. He holds it so tight the edges cut his palm, and the pain seems to distract him from the wealth that surrounds him. I always wondered if Thorin gave Fili that ruby because he was the heir, or the only dwarf with so much gold about their person, with his hair. It was what Thorin saw first, not because it was his nephew, but because he looked like the very thing that already clawed Thorin down into his own demise.
AND NOW the war starts. and this needs to be another post bc ffs I'm losing my shit this is much too long.
#the hobbit#durin family feels#tolkien#thorin oakenshield#kili durin#fili and kili#fili durin#kili#fili#hobbit#dwarves#tolkien dwarves#fix it tumblr#fix it fic#fanfiction#lord of the rings#legolas#tauriel#thranduil#bard the bowman#bilbo baggins#the hobbit bilbo#the hobbit thorin#the hobbit fili#the hobbit kili#vias fireside chat series
106 notes
·
View notes
Text
Homestuck Reread: Act 4, Part 2/4 (p. 1523-1668)
Read the previous post here.
Time to finish the first half of Act 4. I can't believe how long this is compared to the previous ones, and the upcoming Acts will only get more expansive from here on.
Rose has to be doing this on purpose. Using big words she knows John won't understand. She's stroking her own ego by acting intellectually superior to someone who might genuinely be mentally impaired.
Rose is still seething about Dave. John clearly has no idea what's going on between them and thinks she's perturbed by Dave being able to watch her constantly. But yeah nah, she's still bitter about how she barely survived entering the game (and jealous that Dave is schmoozing with Jade).
In Terezi's first appearance, she has nothing but animosity toward the humans. She even goes as far to say that she'll be pissed at them even when the rest of the trolls warm up to them. Uh huh. Strange how that part of her personality gets quickly swept off to the side.
Terezi used to be such a nasty, annoying edgelord and I kind of miss that about her. Her character progression is honestly all over the place, which I'll get into deeper as we move along.
Rose drinking the martini is framed as her making an "important decision [...] without supervision." There's something to be said about how one of the first things she decides to do as an independent person is try to emulate her mother. As the only adult presence in her life, Mom is her only frame of reference for how adults behave.
PM's brief encounter with Jack is fun. Jack is no-nonsense and knows his job inside and out. He's also determined to pursue every opportunity to avoid actually doing said job.
So much suspense is being built around this package. It's so important that PM is willing to betray her own kingdom for it. Of course, this all amounts to probably one of the worst reveals in the whole comic. There's no satisfaction upon learning what's in the box and as soon as the reveal happens, it's swiftly forgotten about. Yet there's so much narrative weight being assigned to it that I cannot even begin to fathom what Hussie's thought process was when writing this.
Dave and Jade spend several pages combining the alchemiter with the other Sburb devices. This is to condense everything into one space so the characters don't have to scurry from the different devices to craft items. But we haven't been seeing much scurrying lately since Hussie has been skipping over the crafting process anyway, probably because it's lengthy and repetitive. It may be convenient "in-universe" but I don't see what use this has from a storytelling perspective.
There's a reason "John do what I say" is a bit of a meme. Because he will follow commands no matter who's issuing them. Even if it's someone as unpleasant as Terezi.
Terezi is transparent in her motives. She is uninterested with what the rest of the trolls are doing and just wants to spread chaos in the kids' session, basically fucking around and finding out. John still decides to follow her directions because ????????
I might as well screencap the entire conversation between Dave and Rose here because it's great stuff. Rose puts on a sanctimonious act about killing the ogre she had just mercilessly thrashed, all to annoy Dave. This is the kind of back and forth I love to read.
Also note the metaphors Dave uses at the beginning. "whipping that ogre like a rented mule"? "sailing that ogre down the mississippi with a runaway slave"? Again, not to bring race discourse here, but I don't think he'd say that kind of stuff to Rose if she was black. If anything, he'd probably be more tasteless about the metaphors he's using. You know how teenagers can be.
Did he just call himself Rose's pimp? đł
Hmm I wonder what might motivate Dave to give Kanaya bogus advice about winning over Rose. Between this and his earlier log where he turns the tables on Tavros, I do think it's interesting how Dave is shown to consistently out-troll the trolls. The key must be to not give a shit.
Dave calls Kanaya "bro" twice in this log and seems to mistake her as a man here. John will repeat this mistake later on. Kinda odd that the troll the fandom depicts as sultry and feminine is actually super stoic and awkward to the point where multiple characters think she is male.
I love how Rose is making passive-aggressive remarks about Dave to a total stranger. And calling him "that guy" as if he isn't living rent-free in her head.
Rose is getting a lot of joy out of using Tavros as a proxy to annoy Dave. She even offers to help him out in writing disses (because of course she'll jump at any opportunity to write).
I really love the ending of this log too.
Kanaya is a total dork in case it isn't clear already.
Tavros puts so much effort in his diss rhyme against Dave, but Dave's completely ignoring him to draw more SBaHJ. Tavros never attempts to troll Dave after this which, again, is a fucking disgrace.
Where is the version of Homestuck where Tavros is Dave's bumbling pupil in the slam poetry arts, constantly brushed off until Dave eventually (and reluctantly) decides to take him under his wing, if only to stop him from embarrassing himself? It would be a good role-reversal where Dave inherits Bro's position of the master instead of the student, and maybe get some perspective for why Bro was so dismissive and distant from him all the time.
I guess this kind of obvious character growth is too much of an advanced writing technique for Hussie to implement, so he didn't.
I like how Karkat starts off being a jerk but stops in his tracks because he too is a fan of cheesy movies. Also, I liked Serendipity. It's not great, but it might as well be a masterpiece compared to a lot of the garbage John likes.
Terezi's reaction makes it seem like she really wants to see Karkat's "bone lump." I can't imagine Karkat being outwardly flirty at all, so the idea that he may have expressed any kind of fondness for her must be something she has to read herself.
As a sprite, Jaspers' personality is like a cat voicing thoughts relating to his natural instincts. He focuses mostly on food and expressing affection toward Rose. Anything else he says, like information about the game, is stuff he says without any comprehension of what it means. It's like the game placed that knowledge in his mind and he just thoughtlessly repeats it. I do like that.
The closure Rose expected from Jaspers is about what one would expect (or at least, until her dream self awakens). I wonder what she really expected from asking a cat what it meant by meowing at her.
It only took over 1300 pages, but John has finally responded to one of Dave's messages. He does this in a very detached, oblivious manner, not mentioning the previous messages Dave sent him that he missed. He wants to skip all that time when Dave was in distress and ask only about the recent happenings upon his entry.
I feel bad for Dave, considering his "best friend" is pretty much a plank of wood. And not the fun kind of plank like in Ed, Edd n Eddy.
In what might be the most poignant page of the comic in my honest opinion, Dave and Rose have been trapped in this doomed timeline for four months. Dave is keen to stop wasting any further time and to go back to the past to reverse the actions that led to John's death, but Rose seems very reluctant to let him go. Her words are chosen to imply Dave might be too hasty and to suggest that he should stick around a little while longer "to gather information."
But that isn't the real aim of why Rose wants Dave to stay. She knows that as soon as he leaves, she will die. Trapped in a universe where she's the sole surviving human, it's a cold and lonely death she'll experience. Dave seems to know this too, but tries to assuage her worries by telling her not to think about her impending doom. Perhaps he also doesn't want to think about it, and that's why he wants to leave quickly so as not to dwell on how he's essentially condemning her to death.
But really, four months alone together as the last two humans in existence? That's a lot of off-screen time we aren't shown. And yet it's treated as this brief afterthought, a scene only used as a means to bring Davesprite into existence. I wish we could've seen more of this doomed timeline, more of Dave and Rose realizing their hopeless situation and the harrowing choice they ultimately need to make to set things right.
Yes, it's only a brief page that never gets brought up again, but it's one that sticks in my mind and refuses to leave.
John is being unreasonably (and uncharacteristically) obstinate here. Normally he has no problem following orders unless they place him in direct harm. Why does he trust Terezi so much over his supposed best friend? He ends the log suggesting that he'll listen to Dave, but the next page shows him blasting off anyway. What a prick.
People want to portray Terezi as some master strategist, but she really isn't. She's very single-minded and only ever considers outside information if it aligns with her set goal.
Remember when Terezi said she intended to stay pissed at all the kids forever? That didn't last long. And now through the power of memes, Davesprite has turned Terezi into a good guy now.
Considering how weak most of Homestuck's villains are, it's a real shame we lost out on one who was genuinely effective, engaging, and menacing so soon.
Oh, so I guess the Frog Temple really was "planted" when the meteor first hit Earth ages ago. I'm not sure how satisfied I am with this explanation.
[S] Jack: Ascend not only serves as a big flash to mark the midpoint for Act 4, but it also celebrates the fact that Homestuck turned one year old at this point.
Anyway, Jack's "Joker moment" is when the Queen force-femmed him. Just thought everyone should know that.
So if John's big "awakening" moment was about learning that his dad isn't really a clown, Rose's moment was triggered by being left all alone in a dead timeline and just waiting for the universe to extinguish her life. These are very comparable events! The fact that Rose's future dream self is shown to merge with her present self means that she likely remembers the events of the doomed timeline as well. What a nice load of trauma to be shouldered with!
Here we get the only time the box's contents have any real use: when it turns the Black Queen into soot and blood. Good to know that this MacGuffin only ever serves the villain in a meaningful capacity.
This part of the comic had some good moments, but I'm conflicted. When I revisit these "high points" in the story, I'm reminded of how Hussie never expands upon them and how they just end up as wasted potential. I fear this will set the mood for the remainder of this reread, which kinda sucks honestly. I'd much rather talk about more positive stuff and things I like, but they're few and far between with all the negativity surrounding them.
Read the next post here.
#homestuck#homestuck reread#john egbert#rose lalonde#terezi pyrope#dave strider#kanaya maryam#tavros nitram#daverose#rosemary#davetav#karezi#jaspersprite#davesprite#daverezi#jack noir#peregrine mendicant
23 notes
·
View notes
Text
Living His Word

Peace I leave with you; my peace I give to you. Not as the world gives do I give to you. Let not your hearts be troubled, neither let them be afraid. â John 14:27
It was crucial that the disciples captured the final thoughts of their rabbi. Each chapter in what is called the "upper room discourse" highlights a repetitive structure, framed throughout each chapter (John 14, 15, 16, 17), that emphasizes the main ideas Jesus desired to convey. Chapter 14 provides the only discourse that was shared in the upper room, but it furnishes the foundation for what would be spoken while all were on their way to the Garden of Gethsemane.
One can imagine Jesus leaning over the table near the floor, capturing the eyes of the 11 disciples in the room, and with a voice that demanded attention stating, "Let not your hearts be troubled" (John 14:1). The words were indeed needed, for He would now begin to share some "troubling" things with His disciples. To hold their attention, the Lord frames His thoughts upon his soon "going" and "coming again" phrases (John 14:2-3, 18-19, 28). After three years of constant companionship, these words would be troubling enough for the disciples. There is a sense that He is preparing them for more troubling thoughts to come, but there is also a sense that He is opening their minds to the wonderful expectations to come! "Let not your hearts be troubledâŠ" for you will have your own "room" in heaven (vs. 2-3)! You will be a member of a family with a loving Father forever (vs. 18-21)! In so many words, Jesus describes their inheritance, and then He seals it with peace (vs. 27).
Peace is what Jesus left the disciples. Through our relationship with Him, it is what He has left us also. The late Ray Stedman built the case, claiming it to be fundamental to our identity as believers, and that peace cannot be taken away by any circumstance. That is what Jesus meant by stating that He does not give it to us as the world doesâcircumstantially, temporarily, only in happy situations. No! The peace Jesus gives fits right in the midst of trouble. It stays with us throughout the turmoil, the pressure, or the heartache we experience throughout our lives.
The disciples would have whatever questions they may have had answered for them in chapter 15. We find our answers there also. The constant abidingâthe "you in me, and I in you" passagesâpeppered throughout the chapter strengthen our grip on peace amid unpeaceful times.
There is no secret to peace in the heart of a believer. There is only a constant abiding with the Father, believing that when Jesus stated his eternal presence with us, He meant it.
© 2024 by Bible League International
8 notes
·
View notes
Text
Long-ass fandom rant because I need to scream into the void to find a reason to live let's gooooo
[For context I wrote most of this last friday which I thought was good to mention so the timeline makes a bit more sense. I really held off on this one XD Welp, let's start this trainwreck.]
Ok, I know I have other long posts I should be paying attention to (*cough* Keiji's shady shenanigans rant *cough*) among other probably more important things, but quickly wanna get this off my chest because it's kinda started to bug me and add even more concerns about the yttd fandom than I already have. This is specifically going to be about soushin-- yeah, yeah, I know-- but also bleed into something more... broad. Or broader. Idk, I'm a Tumblr user not a grammar teacher.
While browsing through Twitter I've been noticing a little spike in popularity for yttd with more fans and soushin shippers emerging as well. Which is cool, the game deserves all the praise and popularity it can get. And as someone whose been here for years, I'm glad that the fandom is slowly and steadily grown more accepting of soushin compared to the attitude around it way back when. There's been some genuinely really cool stuff that really does the ship justice from a lot of talented artist and writers that I absolutely love (will link some later), but something I've also been seeing a lot of from fans is what I can only describe as a "sanitisation resurgence" (but not really. kinda). A week or two ago on Twitter I stumbled across some soushin discourse where some people were sharing the sentiment that "if soushin end up being related and/or have a big age gap the ship is ruined". That they can only be two years apart max or else Nankidai has "fumbled them".
And the only response to that I had is "what". Like, how is that a deal breaker to you lot? How did you even get into the ship without accepting that those things could very likely end up being canon? How are you here and not ready to ship them no matter what's revealed about them after everything we've learned about them? Midori and Shin possibly being related was always on the table, and Midori potentially having already been an adult when Shin was in high school was always a very real possibility ever since we learned that he was never actually a student at his school. This is literally what soushin shippers got harassed by antis for years ago. Soushin is "problematic", and that's why people who shipped them where treated so badly in the fandom or just excluded all together. I can't count how many timed I've come across a "soushin shippers dni" or "soushiners are freaks and I hope you all have a bad day" or soushin fanfics/art with "I DON'T ACTUALLY SHIP IT BTW" and "not a ship" and "actual soushin shippers dni" attached to it. I can't recall how many times I had to explain myself with the "I ship but I don't condone it irl" or explain why I shipped them to not be labelled as a freak as if you need an excuse to ship anything fictional to begin with. I still remember soushin artist @uououoon and how they ended up deleting their Twitter account years ago because of the harassment and slanderous comments they were receiving for ships the fandom deemed problematic. When a person was saying their goodbyes to them on reddit and made some goodbye art (which is now deleted), some assholes in the comments were calling them weirdos and pedophiles for how they explored fiction and "glorified abuse" (which are the usual comments to uououoon's art posted on reddit unfortunately). I only caught wind of this one because back when they were still active in the fandom they were my favourite soushin artist and I went through their stuff almost every day and was tipped off when I randomly couldn't find their account anymore. They were such a nice and incredibly talented person too so the fact they essentially got bullied by a flock of stupid western fans seriously irritates me thinking about it again. This is why we cannot have nice things.
Soushin is "problematic". It's toxic and subtly abusive and important to the characters in question, but that didn't stop people from going after people who wanted to explore a dark, canon relationship (romantic, platonic or otherwise). How the actual hell did we go from "soushin has very toxic and problematic elements and you shouldn't be shipping it, you fucking freaks" to "you can ship it but don't make it actually problematic, you fucking freaks" like what is happening right now???? The worst part is that this is coming from other soushin shippers. The fact that there's actually soushiners with "proshippers dni" or "soushin is not for proship" genuinely makes me want to bite someone. Like, you horrible summer child-- not only are you demonstrating that you don't even know what "proship" actually means, but you're also spitting in the face of the people in our community that have CARRIED this ship for us for years. Why throw them under the bus to be one of the âgood onesâ in the eyes of antis when they hate us all anyway?
This brings us back to the sanitisation point: I feel like soushin is slowly being "sanitised" to fit the sensitive palette of antis by trying to make them as "morally acceptable" as possible. It's a worry Iâve had for a long time that once the fandom grows more accepting of the ship we'll be seeing more people basically scrubbing soushin of everything that made, well, soushin, to justify enjoying it. I've seen a bit of it already with a few people trying to say it's "not abusive" or just erase Shin's very obvious trauma by Midori all together for quite some time. Guess it's starting to happen on a bigger scale sooner rather than later. Maybe. Personally I don't think soushin having a big age gap or being related would ruin the ship. It just adds another layer of fucked up to their already fucked up relationship (I already hc Midori to be significantly older anyway so maybe I'm just biased). It doesn't really matter. I came here for toxic yaoi. I want nuclear waste level toxicity, not nuclear waste level toxicity presented in the most conventional and moral way possible. What would the point even be? Itâs like packaging poison in a grape juice box. Like, it might be harmless to look at and more justifiable to think of as delicious, but itâs still poison. You making it look all cute and innocent isnât going to change that. It's kinda funny and by that I mean not really that people will talk about wanting more "toxic yaoi" but when the yaoi is actually toxic and messy and horrific they will cry about it being "bad" or "ruined". You don't actually want dark dynamics, you want dark dynamics stripped of everything that makes them uncomfortable and dark so it's digestible to your tastes that don't even align with said dynamics in the first place. The worst part of this whole "soushin isn't proship so it's fine" bullshit is that it relies on trying to make the ship more "morally acceptable" or "legal" than other ships. Dawg, we are talking about abuse. You shouldn't be minimising that to say "well it's not [insert other terrible thing] so it's fine!!" That's not the "gotcha" you think it is. Itâs one of the reasons why antis being into soushin made me feel weird cuz like you canât ship it and then turn around to insult someone else, man (Iâve seen so many soushin defenders bash other âproshipsâ to justify theirs like what are you doing--).
Realistically, the simplest and smartest thing to do when I see someone mischaracterise or butcher my faves is to either block or ignore and pretend to not care so I don't act on my sixth sense telling me to off them and myself. Realistically, this shouldn't be a big deal or anything that important, but this attitude is usually weaponized to harm and harass people who don't conform to their purity crisis over fiction. I'm in the unfortunate position of being not only a Your Turn to Die fandom dweller, but a Hazbin Hotel and The Coffin of Andy and Leyley one too. I'm used to being labelled a rapist and incest apologist irl who's delusional and deserves to be harassed and insulted by virtue of the media or ships I like (probably not a good thing). But people who are more active in these fandoms than me have it much worse as they get this shit directly waaaay more often while I mostly get called these things indirectly, which is what motivated me more to make this post.
So a couple days ago someone made some art of Monika from ddlc, Nikole (don't know the game sorry) and Ashley from Tcoaal. A lot of people on Twitter, unsurprisingly, bashed it for including Ashley to the point where some felt the need to clarify that they like her as a character but her actions (for some reason I do not understand like Monika has also done some seriously evil shit why are you not applying that logic to her too?). What struck me the most is that a yttd fan-- a self proclaimed "Midori enthusiast"-- ALSO quoted it to bash having Ashley in it. A freaking Midori fan. I told them to mind their business and start separating fiction and reality and to stop being a hypocrite, and thus ensued the most hilarious and stupidest convo I've had in a while:

You can literally count the seconds it takes for these guys to start throwing predator accusations and slurs at people. So "not exploring fiction correctly" makes me weird, but harming or putting real people on blast for nothing is free game, apparently. They're not the worst, both in this instance and in general, but it just stuck with me. Which is impressive, cuz I normally don't have much emotions to spare aside from general mild irritation for things like this. Maybe it's the Sonic feet.
But it ties into my issue. Midori's an absolute piece of garbage, yet some people will convince themselves that his actions are in some way justifiable to justify their hatred of something else (that is a lot less severe in this case) rather than love and let love. Tcoaal is not an "incest game" and if you describe it like that unironically you are not ready to be on the internet. No, it doesn't condone or glorify incest-- it literally does the opposite. If you need the characters to look into the camera and say "what we're doing is wrong and immoral" before doing something bad, I think you're the problem at that point. For the same reason you liking Midori (probably) doesn't mean you support human experimentation and torture, someone liking Tcoaal doesn't mean they support incest and someone shipping soushin doesn't mean they support abuse. These things are dark and shouldn't be condoned irl, but this is fiction. We can do whatever the hell we want. Being into darker themes and media doesn't have to reflect your real world views, but the inability to grasp that sentiment leads people to make their interests as moral and sanitised as possible and, feeling morally superior, will go after people who don't do that. This person deadass said that "incest is not morally grey and absolutely unjustifiable" (didn't even say that it wasn't btw) as if their blorbo hasn't committed so many atrocities for kicks that I personally find more unjustifiable. That line implies that they think that everything else Ashley has done and everything Midori has done can be justified because it wasn't incest specifically, which I find is a WILD thing to insinuate XD But it really does encapsulate the hoops antis will jump through to defend their likes while attacking yours despite the fact that it's literally the exact same as theirs. Rule of thumb: if someone accuses you of condoning something immoral because you like it in fiction, apply that logic to them, look at what they like and if their wet little meow meow is the Joker, Eren, Killua, Makima, Midori or whatever other morally bankrupt character you can come up with, take that as a confession and run. Cuz half the time these guys are actually nuts. While quote tweeting someone to shit on their art isn't the worst thing, considering how twitter has treated tcoaal artists the fact that they'd potentially open them up to harassment pissed me off, which is probably evident from my tone.
[Hi hi, this is me from the present right now cuz a more recent development came up so Iâm using it as an example here too.]
While most of the things listed here have all been happening online, this attitude can come up in the real world as well.
As OP states, a bunch of hellaverse cosplayers were targetted at a french convention by haters of the show trying to ruin their cosplay. This is already completely unacceptable but the thing I canât for the life of me get over is torching their costume while theyâre still wearing it. Literally attempting to set someone on fire. All over a fucking show. Itâs baffling how people can justify actions like this because they think your taste in fiction is so disgusting itâs Ok for them to hurt you. Not just online, but outside as well. Itâs not the first time a hellaverse cosplayer has been harassed (last time it was a Valentino cosplayer but then again Val fans get shit from all sides all the time), and while Iâm pretty sure these will remain as isolated cases itâs still scary to think about. Whatâs even more scary to think about how people think that their opinion on hazbin hotel has any relevance to the situation. So many of the comments in that post are just âI hate Hazbin Hotel, butââ or âI hate the fandom, but--â or âI hate Vivzie, butââ and Iâm literally here ready to start pouncing like SHUT UP. No buts. That is not in any way important here. You not liking the show or the creator should not be important to the situation of cosplayers being actively harmed. You donât have to signal your allegiances before showing basic human empathy, goddamnit. And whatâs even worse is that some people have just turned this into a âb-but the hazbin fandom!!â issue, which is insulting. For example:
The âHazbin fans do blackface and disrespect black people dailyâ is a reference to ONE Alastor cosplayer that nobody had defended. Not even fans. At least no one I can find. Yet they are using this one bad apple to generalise the whole fandom as "bad" and down play the amount of bullshit the hatedom does to fans on a regular. It kinda makes me feel sick that someone would look at a situation like this and spin this into a âfandom thingâ rather than focusing on the victims. That they donât deserve to be taken as seriously just because of the fandom their in. Some lunatic in the comments was literally completely minimising this whole thing saying âsome red paint (fake blood capsules) isnât nearly as bad as lynching and what black people have gone through in Americaâ before calling anyone who called out that thatâs completely irrelevant racist for liking Hazbin Hotel like are you kidding me. My homies in Christ, someone almost got lit on fire can everyone please stay on the goddamn topic. This is one of the rare moments where I was kinda proud of twitter as the majority of the comments and quotes where calling out their bullshit, but the amount of likes and some of the comments are still disappointing.
So what points am I trying to make here? This was very spontaneous and rushed so apologies if it feels messy cuz it very much is messy. But my main points boil down to this: Purification, sanitation and the âfiction equals realityâ and "your fictional tastes reflect on you morality irl" arguments need to die. They just have to. While petting Shin on a daily basis gives me enough serotonin to find the will to live, the only true solace I will find is when people start being normal. People shouldnât be getting harassed or labelled as freaks for fiction you donât like both online and real life. People are not less worthy of basic human decency and empathy solely based on their fictional interests. People should be able to explore fiction however the hell they want without worrying about there being made a call out post on them somewhere. I search Tcoaal on twitter and thereâll always be a bunch of posts with over 10k likes calling all fans annoying weirdos or say itâs an âincest gameâ even tho it literally isnât. I will try looking for some Valangel art on tumblr and see some loser use the tag to basically shit on everyone who ships it and lying about the treatment these shippers get while defending Charlastor or just shit on the ship in general. I just exist on the twitter side of the HH fandom chilling with other Val fans and literally every single one of them has either received death/rape threats or told to kill themselves, got ratioâd by a bunch of haters, had a call out post saying not to follow dedicated to them, had their art reposted and Val scribbled out, repeatedly accused of ââromantising a rapistââ, or all of the fucking above. Valentinoâs VA gets asked if heâs actually like the character he plays in real life or a fan being ârelieved that he didnât abuse them like Valentinoâ when they met (kudos to Joel for being chill about it btw I would be fuming this fandom does not deserve this man). I type in a certain controversial yttd ship to search and most of the latest posts are just people being rude, saying that if Nankidai makes them canon theyâll drop the game, calling the man himself a freak, calling other shippers freaks, shitting on soushin as well and then having soushiners defend their ship while also shitting on said controversial ship. It genuinely feels like fanbases are circuses and we are the clowns đ
I could list other examples people being weirdos but I can't do that without breaking the momentum of this post even more than I already have. I guess what I wanted to vent about is how these attitudes regarding fiction and the way people police how others engage with it and how people think of you based on what you like can go from just annoying to downright dangerous more often than youâd think. That belief that you are morally superior to someone else based on the fact that you ship or like things the âlegalâ and âpureâ and âhealthyâ way (which is never actually the case btw) can lead to you being really disrespectful or a complete asshole and not feeling bad about it at all, which does more harm than good. Which is why I thought it was important to bring up more extreme cases to empathise how this obsessive gatekeeping of fiction can and does hurt real people, who should be more important to you than fictional characters.
All of this is very likely going to sound very aggressive in tone and I want to quickly clarify that this is not meant to be an attack towards anyone in particular. I'm just tired and recalling all this stuff is making my mood sink like a stone lmao. Who knows, maybe I'm just overexaggerating and things won't get worse when the game gets more popular. This is just what I've been witnessing both in and out of my side of the moon. The amount of yttd fans I've seen act like this are a lot tho. No fandom is perfect obviously, and this one is the farthest from it, but with new people coming in and this weird attitude and need to sanitise not only towards soushin, but other "problematic" ships and media as well growing more prominent (mostly on Twitter and Tiktok) my biggest worry is that the hostility in this fandom will just... increase? Roulettefeel made pretty good posts about it-- my favourites being this one, also this one and this one's pretty short and sweet, summarising most of my soushin points a lot better and shorter than my trainwreck of a post so I recommend checking them out. If you like soushin, go check them out. If you don't like soushin, go check them out anyway. They make stuff outside of soushin too. They're pretty cool.
[I also want to add that the whole sanitisation thing in the yttd fandom is nothing new. Itâs been a thing for longer than I have been here. Iâve just been seeing it again with soushin, which is was what made me want to do this in the first place. Thereâs another dynamic the fandom obviously does this for, but uttering it would not only get me flamed but straight up burned at the stake of bad takes so Iâm saving that for a rainy day.]
Aaaaannd, I'm done, I think. I didn't have a good conclusion for this in mind. Idk, just be nice? You don't have to like "proships" (or what the fandom has defined as proship cuz that's not the actual definition), but that's what the block buttons for. Don't like, don't read, I say. Fandoms are for everyone and as long as what the person is doing is harmless, let them feel safe being themselves without having to worry about someone coming after them. Real life cops already suck. Let's not bring them into our collective escapism. And something you personally don't like ending up canon doesn't mean the game or ship is "ruined". That doesn't just go for soushin. That goes for other things too. To tie up loose ends, soushin having an age gap or being related has always been on the table and fits with other themes in the narrative. That does not count as "bad" if it makes sense. Soushin is not "Ok to ship" because it's "not an illegal ship" (whatever tf that means) and it's not "bad to ship" because it's "romanticising abuse". It's fine to ship because it's fictional. You don't need a moral justification to ship anything. That goes for all ships. That's why NOTPs exist. And "proship" doesn't and has never meant "shipping problematic pairings". It's a stance on shipping. It means being pro people being allowed to ship whatever they want. That includes being cool with problematic pairings, but is not limited to those. It means not being a fandom cop. Please stop saying otherwise, I cannot keep living this way--
Soooouuu, to end off on a more positive note and finally put this whole thing to bed I'll link some of my fav newer soushin accounts for anyone who's interested:
Hyo (orewagahai on ao3 check that out too): They are an amazing, amazing writer. If you're into dark, abusive co-dependent, complicated soushin with beautiful characterisation I would highly recommend. They just posted another soushin drabble on twitter and it's great.
jinn: They've been putting out banger after banger ever since getting into the game. Their art is absolutely stunning and they upload frequently, so go check 'em out if you can! It's actual medicine for the soul, I promise. They also draw for dead plate, so if you're into that go ahead too.
angel: Also cool. They're soushin art is hilarious and cute. As much of a sucker as I am for toxic, abusive sludge, they give thses two idiots a silliness that I enjoy. Also if you like trans!Shin content they're pretty good.
æŹŁæŠ (my dumbass forgot to add them the first time sorry): They are INCREDIBLE. Extremely incredible artist. Their art is so, so freaking good. Not checking them out is absolutely your loss, ngl.
Be nice to them. If I catch anyone attempting to annoy them I'm coming after you and your entire family. Let's be better and not chase new comers off this time :3 Thanks for listening to my incoherent venting. This is mostly for me to feel a bit better, but anyone is free to read. If anyone's got an opinion or observation, feel free to offer it. I need coffee. Coffee sounds good.
#yttd#your turn to die#hazbin hotel#the coffin of andy and leyley#soushin#fandom discussion#fandom discourse#proship discourse#should go without saying but don't harass anyone mentioned here thank you. you won't see the light of heaven if you do#take a shot every time i say âsoushinâ cuz you'd be on the floor afterwards probably#i feel like i repeat a lot of words here in general. jesus.#anywho i just needed to let all that out. the last few weeks have been weird#sorry if this is unreadable and roundabout i didn't know how to get my thoughts straight#this is how i sound when i'm off coffee for a whole month#i've just been seeing a spike in people acting unhinged over fiction and not in the good way and it kinda gets to me#i just hate seeing people i like having to deal with bs cuz the fandom thinks they're exploring fiction âthe wrong wayâ#and just pointing out and exploring certain things gets deemed âtoo problematicâ and gets attacked despite being important to the plot--#and i just want to enjoy fiction or not mind problematic themes without getting qt and called the n-word repeatedly for responding#people can like whatever they want just don't slap others who like other things over the head and label them bad people#idk maybe that's too much to ask. maybe people'll always be like this but i have my blogs so if want something done right do it yourself ig#sorry for any typos this is mostly just uncut pure madness XD#momento rambles
38 notes
·
View notes
Note
You're so big brain yes yes yes moon and younger pebbles thoughts yes I'm eating up your art
First, thank you!! Sorry I took so long to respond ;-; been pretty tired lately and had to give this a lot of thought⊠perhaps too much⊠eheheh buckle up, anon, youâre in for an essay~ (also, I know you asked about Moon and younger Pebbles but this is like, 90% an analysis about Pebbles, oops-)
^ excuse me what happened here
also please keep in mind that these are just my headcanons (although some of them are very closely tied to canon, which is why Iâll be referencing some pearls) sooo uhh yeah! rambles under the cut!
To talk about Pebbles as a âkidâ (in quotes because I donât believe iterators have a childhood or developmental period that can effectively be compared to humans), I first have to talk about his constructionâmostly because it was so unique.
When reading the pale green pearl (exterior) to Artificer, Pebbles mentions that his construction was very controversial among the council. And, when given to Moon, one of the white pearls reads:
ââWe, of the Five-hundred-and-ninety-second High Convocation of the True Anointed Citadel, do hereby demand, with full force of Law and Religious doctrine, an Immediate end to construction of the Apostate Superstructure Abomination. To place shadow upon the Divine Body of the True Anointed Citadel is outrageous blasphemy and cannot be tolerated, no matter the circumstances...â Clearly this was ignored.â
As we can see in the game, Pebbles was built mostly on top of whatâs now Shaded Citadelâwhich really pissed off the monks and religious leaders of the True Anointed Citadel, a very holy site. While talking to Artificer, he speaks casually and plainly, so you can assume that he didnât mind their disdain for him. Granted, by the time of Artiâs campaign, all his citizens are long gone, so perhaps he just doesnât care about their opinions anymore (if he ever did to begin with). But. When he was still brand new, he would have had to listen to so much hate directed at him, all for simply existing. While I did say earlier that I donât think iterators have developmental stages like humans do, they definitely still mature and develop. Just because youâre created with an adult brain doesnât mean that youâre automatically mature and experienced. Even Pebbles reflects on how heâs changed while reading the viridian pearl (garbage wastes):
â[âŠ] much of my early work was encrypted before storage. Though my younger self has done a very poor job. [âŠ] now I can just see all of the holes in it. Created from a youthful and reticent mentality.â
So, clearly, iterators do learn and grow. But getting back on topic, I imagine that especially since Pebbles was very young when all that hate was piled on him, it wouldâve been traumatic. Additionally, itâs implied (again, mainly in the pale green pearl) that heâs not exclusively hated. The pearlâs author clearly doesnât want to piss Pebbles off, and they also state that one problematic House â[has] less than forty members on the Council, but still Tilt the spiritual Discourse with Our Iterator in a direction that most obviously Displeases him, and is hardly High Held by anyone in the Community either! We can not Risk this!â
(Of course, the pearlâs author is probably biased so who knows if theyâre a reliable source of info or not, but thereâs no way to verify that and hey itâs in the game after all so Iâm just gonna roll with it.) This means that there are citizens (possibly even the majority) who actually like him, or at least want to remain in his good graces. With him. Yâknow. Being responsible for their livelihoods and all. And you might think: great! Pebbles isnât being universally hated! Well. The outpourings of both love and hate from his creators would create such a toxic environment and cause a lot of cognitive dissonance in him: heâs adored, even worshiped, a proud iterator revered as a godlike figure. But on the other hand, heâs despised, called horrible things like âApostate Superstructure Abomination,â generally told he has no right to exist, etc etc. And this probably went on for years and years (or whatever the in-universe equivalent is). That would wear down anybodyâs self-esteem. Which, in canon, you can see echoes of those thought patterns when the storyline takes place, who knows how long later. This stuff has affected him deeply.
All of this to say, I think his arrogance and god complex (that he displays in canon) are coping mechanismsâwhether heâs aware of it or not. He tells himself that heâs âgodlike in comparisonâ to everything that walks this forsaken world, that heâs so much better. In doing so, he runs from his mistakes and doesnât process his emotions and traumas, generally making a bigger mess of himself. Because to admit the truth would be to admit that heâs broken, that heâs lonely, that he hates himself, I could go on but this isnât getting any shorter ahaâŠ
Moooooving on, not to state the obvious, but itâs heavily implied throughout various pearls and bits of dialogue that Pebbles was one of the last iterators ever built. Given that he was constructed far closer (relatively speaking) to the time of public mass ascension and the fact that Moon was struggling to care for them, his creators wouldâve likely been desperate (and perhaps a bit sloppy) while building him. As a result, the parts of him responsible for regulating his emotions and decision-making (his equivalent of a prefrontal cortex) are stunted, as that wouldâve been one of the last things to develop. All of this just contributes to his, well, susceptibility to mental health issues/instability. Yaaaay.
side note: I also headcanon that iterator cans are more grown than built. When reading the light pink pearl (outskirts), Moon mentions that structures are infused with microbes that initiate healing cycles that gradually heal and waterproof broken structures. While sheâs likely referring to structures on the ground, it would make sense that at least all parts of an iterator below the rain layer would be made in the same fashion. And if you take the bronze pearl (Metropolis), for instance, Moon tells the player that âItâs a blueprint for a type of large immobile purposed organism. This one seems to be specifically for the cities built on top of our structures. [âŠ] newer designs began to use a mass-produced cellular build called living blocks,â sheâs basically saying that the buildings on top of Pebbles and other newer iterators are primarily organic. So why not grow large parts of their superstructures as well? We already know that iterators are partly biological, and also, growing them certainly would make a lot of the construction process at least semi-autonomous. And this way, the ancients wouldnât have to risk their lives to go below the rain layer and work on his legs, underhang, etc.
Time for one of my favorite headcanons! And one thatâs much more headcanon-y than the others lol, that is, Pebblesâ puppet being child-sized. Big head, big eyes, sorta stubby limbs, rounder features (except his antennae, those are triangles for some reason ffs lol idk what Iâm doing) etc. First (and more boring) reason is that if Mooreâs law applies in some form in-universe (not an all-important Law of Science or anything, just an observed trend meaning that as time goes on and developments improve, tech gets both smaller/more space-efficient and better), that means Pebbles shouldbe both one of the most powerful iterators and one of the smallest. But if the whole reason e was built was to provide a home to Moonâs citizens because she couldnât care for them very well anymore (deep green pearl, Metropolisâthis is Moonâs reading, but Pebblesâ is interesting, too), why would they make his can smaller? Simple: they didnât. Instead, his can has more empty space inside it as components are smaller, and his puppet is tiny. Like. Waist-high on an ancient.
Another reason he was designed to look childlike was to try to make him look as appealing & likeable to the public as possible. With how controversial his construction was, his creators and whatever equivalent of a marketing team they employed wouldâve hoped to sway the monks and everybody who strongly opposed his construction, like, âlook! heâs just a little guy! look at those pink cheeks! you wouldnât hate a âkidâ, would you?!?â (spoiler alert: they would)
But as consequence, his image was very marketable soooooooo
yeah idk man pebbles plushie canon
On the more angsty side of things, unfortunately for Pebbles, many ancients and even other iterators (looking at you, Sig and Suns) didnât take him very seriously since he permanently looks like a kid. This just added fuel to the fire, making him even more frustrated and feeling unheard. Just. All of it is such a bad situation.
Moon, of course, sees how heâs being treated by his citizens (who used to be hers, and she wasnât fond of them anyway) and her own peers, she knows itâs so harmful to him, but what can she do? She may be the local group senior and his administrator, but he strikes me as having such an independent personality (yay more stuff caused by trauma) that he feels like heâs caught in her shadow, perhaps. âLooks to the Moonâs little brother.â So he probably isnât⊠very receptive to her attempts to build him up, but man, she still tries. And itâs worth mentioning that heâs also a workaholic, so he always thinks that he has âbetter things to doâ than, say, spending time with his sister.
I bet sheâd still try to play games with Pebbles (and heâd probably indulge her on occasion), show him cool things, engage him in conversation, try to get him to talk about his interests, etc., all to bond with him and get to know him better. And heâs a stubborn little piece of work, sure, but he genuinely does care for her (itâs in canon and shows up in several places).
I could say more but this has gone on long enough, but I do wanna clarify that while I donât support his decisions or actions, his motivations are understandable. my guy is a dude who was put into a horrible situation and screwed over from the beginning. sure, all the stuff heâs been through doesnât excuse his garbage, sometimes immature behavior in canon, but it certainly explains it. (good lord, I could write an essay on how heâs changed by the time of Rivuletâs campaign alone) uh anyway heâs a fascinating character who I spend too much time thinking about thank you for reading if you made it this far lol
(also, gotta say that a lot of these apply to my fic, too, shameless plug and some of them have already been mentioned or alluded to in itâitâs a time-travel fix-it that starts waaay back in the past so if thatâs your thing, hey XD)
#long post#a literal essay#ramblings#rain world#five pebbles#rw five pebbles#looks to the moon#rw looks to the moon#headcanon time#iterating fate#because all of this is relevant to my fic lol#who would've guessed#ask#riantrambles
21 notes
·
View notes
Note
Yo. New to the HoTD discourse. I hope you don't mind me rant dumping on your blog. I'm a bit scatterbrained so I hope I lay out my feelings about these things clearly. I have finally watched HoTD and ....
Listen, I could have liked Rhaenyra well enough, in fact I didn't really mind her in the beginning. But it really all changed once I saw what the audience were saying. How the majority seems to have no sympathy for Allicent at all.
I thought we all understood that no character in Westeros is really all that great?? So I really cant understand the vile hatred spewed towards her? It feels like they even hate her more than anyone ever hated Joffrey or Cersei. People were rightfully angry with the show runners decision to have Jaime r*** her in that one scene. People were capable of feeling empathy for Cersei despite how despicable she is. But there's SOOO much victim blaming for Alicent. It drives me fucking nuts. And to show sympathy for her would have people dogging on you.
I really cannot believe my eyes when I see people thinking she willingly seduced that rotten walking corpse.
I was so naive to think people would understand where her character is coming from. She is utterly powerless. She doesn't have a king for a father to pardon every mistake she makes. She's suffocating and it makes sense for her to hate Rhaenyra who has more privilege than any woman who ever lived in that world, and yet still step over every single rule while expecting everyone else to just live with the consequences of her actions. We're supposed to like her??
I GET that the point of it all is that monarchy is just a shitty way to run a kingdom. I GET that Rhaenyra being a terrible ruler is the point. Man or woman it never mattered.
What I don't get is people thinking she's some feminist figurehead?? She behaves as a man does in that universe, entitled and unfit for what they feel entitled to. I get that that's the point, but that doesn't mean she's for the women at all. Like any man, she's out for herself. Why would I like her if she behaves as any corrupt man in that world would, when the only difference is she doesn't have a dick? And I wouldn't necessarily mind that? I don't watch HoTD or GoT for perfect characters. But if only the audience didn't treat her like some sort of hero and Alicent the pure villain.
I never felt frustrated with GoT discourse. Why the fuck does it seem like HoTD has bred this extremely toxic environment? You can't seem to have a different opinion unless your mouths dick sucking on Team Black.
Dany, just as entitled as she was, she was still able to do as duty demanded. Rhaenyra is a just a spoiled child all the way through. The hatred for Alicent and the inability for people to see Rhaenyra for what she is, has me thinking people have really missed the fucking point about what feminism actually is. And once again, I didnt watch HoTD for feminism. But the audience seems to think Rhaenyra is a beacon for it. Wether intentional or not, ideas take on a life of its own and you cannot divorce these fan-imposed ideas from the show anymore. That's really the part of all this that pisses me off.
I'm TG now not because I condone everything they've ever done. Literally everyone fucking sucks. I'm TG because I understand everyone fucking sucks. And I dislike being tube fed by the biased writers on what to think and feel.
anon, not a single lie was told.
people hate on alicent for displaying human emotions. it's insane. it's always "rhaenyra will turn westeros into barbieland" until someone brings out the fact that she has no intention of helping any other woman other then herself and then it's all "well, we shouldn't judge her from a modern day pov"..
"I'm TG because I understand everyone fucking sucks" this!! also, they have better characters lol
#hotd#house of the dragon#anon ask#anti rhaenyra targaryen#anti team black stans#anti rhaenyra stans
42 notes
·
View notes
Note
A few days back I started seeing fan stuff about that "amazing digital circus" show in my periphery and I had a gut feeling that it was gonna become one of those shows that seem to attract toxic folks like moth to flame. I can't pinpoint what quality makes it so. But I had enough self-awareness to admit that that came from a very fandom jaded part of me so I didn't look further into it.
Queue today. I'm scrolling through ig and watch this reel by a 3d artist modelling a character from that show. The artist had that semi realistic stylised anime style. Cool, looks great! I bet the comments think so too!
Where do I begin.
Some where upset and said that "this isn't what the character looks like" apparently because they cannot comprehend that a 3d artist like that one would adapt the cartoonish appearance to their own style. Why would they bother recreating the exact same model anyway? Should artists recreate the art style of the og work now?
Some where asking the artist (and other commenters) to be "normal" about the character. You see the stylisation involved thicker thighs. Not too sexy in my personal opinion but some were making jokes about the "dumpy" (as is common as soon a someone's behind is remotely curvy online). Of course how dare you crack sexual jokes about the 3d clown lady. But also interesting choice of words ("""""be normal""""").
In response to the supposed sexualisation and "the character is short and thus childlike" (nevermind that the og art style is, again, cartoon, where even adults have big heads and tiny bodies sometimes) some where responding that the character is 25 so she wouldn't have the body of a kid. More discourse of the "what's the difference between a flat tiny woman and a preteen" sort.
There was more inscrutable complaining over the 3d model that I hope I didn't comprehend because I don't have an "everything is sus and problematic online and fan artists are all degenerates until proven otherwise" predisposition.
This type of comments do occur semi frequently in every fandom, nothing new, but this is the first time that I've seen such a quantity of them. Like it was every other comment and only a handful were appreciating the artist's work.
I feel we are going to hear more from that fandom in the future.
--
It's animated and brightly colored. The wikipedia article says something about "dealing with their own personal traumas". That's enough to know the fandom will turn to shit instantly.
52 notes
·
View notes