One of the most fundamentally interesting things to me about YJ and writing fic, specifically, is how the blame changes hands depending on the story. On whose perspective you're writing from. On whose story it is at a given moment. The very thing I dislike about viewers missing the point becomes so fascinating to me from within the narrative. Who are these characters when seen through the eyes of their peers?
Who does Jackie become? If you're Shauna, she's the love of your life, and your greatest rival, and the other half of your soul, and the person you blame for your dead dreams. If you're Van, she's the respected captain who earns none of your respect in the woods, the one who left you to die without blinking, the easiest target for teenage malice. If you're Natalie, she's competition for affection, the blabbermouth who can't leave well enough alone, the hands putting themselves to no good use. If you're Jackie? You're just a girl. You're so tired. You're so scared. You're losing face a little more every day, and you're made of despair, and you can't even trust your best friend. It's not your fault. It's not your fault. It's not your fault.
Who does Lottie become? If you're Natalie, she's your direct foil, the splinter under the edge of your thumbnail, the smart mouth to match your own, the confusing amalgamation of normal friend and mad ritual. If you're Misty, she's the first shred of obvious power in months, a leader who might need to be nudged back into line, a fascinating exercise in hitching your wagon to the right star early on. If you're Taissa, she's flat-nuts and endlessly frustrating, she's got your girlfriend's full attention, she's incredibly dangerous. If you're Lottie? You're just a girl. You're so tired. You're so scared. You've built a pedestal you can't keep your balance on, and you're not sure if you're right or going crazy, and you didn't want this. It's not your fault. It's not your fault. It's not your fault.
From outside the narrative, there is no bad guy. There is no blame. It is no one's fault. It is Man v. Nature, they are doing the best they can with an impossible situation. They're all trying to contribute what they can to the story, for better or worse.
From inside the narrative, you are a teenager trapped in a society constructed entirely of bare-bones-survival with the wildest assortment of girls. From inside the narrative, to stay human, you have to love and fight, respect and judge. Every story changes the game. Every story shifts the blame. A hero in one has the bloodiest hands in the next. And that, to me, is such a thrilling sandbox to play in.
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Meta Jazz, the Arkham Intern Therapist Pt 2.2
Note: Part 2.2! The Bane Incident from Kon's POV! 😁
~*~*~
Two days later, Kon was back at Arkham undercover again. The Bats had caught Bane nearly 12 hours earlier after Red Hood showed up midway through the fight, lept off the overpass, and landed a blow directly to the top of Bane's head with a metal pipe on the way down. The behemoth of a man had crashed hard into the cement, immediately unconscious, and been taken directly to Arkham's medical facilities as soon as he arrived. He'd been checked over and cleared to head to his usual room in less than 15 minutes once he woke up the following afternoon.
Kon found out all of this afterwards.
He was headed back to the briefing room for his nect assignment after lunch when he spotted four senior guards, Collins, Ryans, Dorr, and Miles, escorting Bane from medical to his usual cell. He stepped into a doorway to let them pass by before continuing on his way. Kon had spent a productive lunch break chatting with Jasmine "please don't call me Fenton" while she waited for Dr. Rylie before he had to head back to the guards room so he wouldn't be late. He'd have to make sure to catch up with Dr. Rylie on the way out at the end of the day instead, Kon mused.
There was a shout behind him. Two bodies slamming hard into the walls on either side of the hall. A rush of fabric sliding across fabric. Rapid pounding footsteps.
Kon spun letting out a gasp as he saw Bane grab Jasmine's upper arm and yank her hard enough to make her stumble. The large man turned to face the guards behind him as he pulled her firmly back against his chest. Kon had the dart gun in his hands and leveled at Bane before he even realized he was moving. Dorr and Ryans had also already done the same. Miles was scrambling to his feet, drawing both his dart gun and baton. Collins slid to the ground, right shoulder visibly dislocated from hitting the wall at the wrong angle but he drew his tranquilizer dart gun as well.
"Weapons down or I'll snap her skinny little neck." Bane growled out, shaking Jasmine as emphasis. Her braid swung from the force of it.
Kon expected her to panic. He was panicking; a full grown, fully recognized superhero. Of course, he expected her to panic.
But Jasmine didn't.
Her expression smoothed out turning from barely-there surprise to blank calm in the span of a few seconds. Her breathing stayed deep and even. Her heart beat steady was steady. Was she in some kind of shock? But he had never heard of someone reacting like that to shock before.
"Back up! Let him through!" Dr. Rylie shouted to Kon and the other guards from where he had pressed himself against the wall on the opposite side from Bane. He must have been just a few steps ahead of Jasmine.
"She's my student! Let him through!" Dr. Rylie screamed again. His voice high pitched with fear for his intern.
Kon didn't know what to do. From the way Ryans and Dorr were exchanging looks, he wasn't sure they knew what the best approach was in this situation either. Of the five of them, Ryans was the most senior guard but he wasn't one of the six guards trained for hostage negotiations either. None of the scenarios they had trained for would work here. Jasmine was too similar in height to Bane for a good shot and a single tranquilizer wouldn't knock him out anyway. They couldn't possibly circle around behind him in this narrow hallway either.
Kon could practically taste the panic building in the air. The tension was rising. If he didn't think fast someone else was going to make the first move and Jasmine would get hurt and -
She sighed.
Long, heavy, and disappointed. It felt like every muscle in Kon's body locked up suddenly.
"Mr. Bane, remove your hands from my person, please. I will give you to one to comply." She said voice calm and heavy like - like she was disappointed in him?
Kon's stared at her bland expression in shock for a moment before his eyes darted back to Bane. The rogue looked momentarily stunned then started laughing.
"Five." Jasmine said, ignoring his laughter. Kon felt himself paling. His colleagues were shifting, white faced with fear as they traded glances again.
"Four." She continued. Bane snorted derisively at her.
"Did you really think that would work?" He asked. His arms tightened around her. There was no way Jasmine was getting out of this without bruises.
"Three." She said ignoring Bane's question. Holy shit. Had she lost her mind?
"What can you even do if I don't?" Bane mocked with a rabid gleam in his eye. He's going to kill her, Kon realized faintly, even if we let him go now he's going to snap her neck for this.
"Two."
"Jasmine..." Kon whispered pained and horrified by his realization. Loosening his grip on the dart gun without meaning too. She met his gaze across the hall, eyes resolved.
"One." She finished, brows furrowing slightly in concentration as her lips thinned, pressed together. Bane gave a derisive snort.
And then the massive man was airborne.
"Holy shit." Miles breathed out.
Kon stared at the crater in the floor. Collins and Dorr were absolutely silent, hearts racing in their chests. Ryans took a half step forward, heart stuttering - Kon really hoped the man wasn't about to have a heart attack because he could rush him to medical right now. Dr. Rylie was half collapsed against the wall he'd been pressing himself against a strangled sound of shock coming from his throat. Bane was embedded in the floor breath wheezing as Jasmine half knelt on top of his neck. Oh wow, Kon registered, Bane's arm is fucked.
"Now, do you know what you've done wrong?" Jasmine asked looking down at the giant.
"Yes, Ma'am." Bane choked out.
"Fucked with the wrong HBIC." Collins muttered under his breath faintly still stunned.
"Jasmine for president." Miles whispered back automatically.
"Boys," Dorr scolded as he half lowered his dart gun, shifting his weight at the same time.
"Won't be making her angry around that time of month." Ryans mumbled to himself softly enough that Kon was the only person who could have possibly heard him.
"What did you do wrong?" Jasmine pressed. Collins choked back an inappropriate hysterical giggle at the question. Bane appeared to panic when he realized he'd have to respond.
No wonder, Kon thought, the man literally grew up in Santa Prisca's prisons. Did he even know how to respond to -Kon choked on air - a maternal scolding?! What the ever loving fuck? He bluescreened. Stood there in the hallway, absolutely stunned, completely unaware of his surroundings as he struggled to process the fact that Jasmine was giving Bane a maternal scolding in the middle of an Arkham hallway right in front of him. Maybe I've finally gone nuts? Kon wondered.
Jasmine gestured vaguely towards the group of them without turning to look and Kon snapped back to the present.
"Kyle here is going to take you to see the nurse and then back to your room then. I'm sure you'll behave for him?" Oh shit, that's me she's talking about. Kon walked towards her still a bit numb.
"Yes, Ma'am. I'll behave." Bane answered her. Kon watched as Jasmine stood up carefully and backed away from Bane far enough for him to pull himself out of the crater in the floor. Once he was on his feet, Kon led Bane back towards medical realizing as he did that there had been four other guards behind him this whole time.
Two of them darted forward and scooped up Collins, probably to take him to the guards medical ward along the outer wall patrol route. The other two fell in with Kon, Dorr, Miles, and Ryans. As they walked away Kon could hear Jasmine talking to Dr. Rylie.
"I'm fine, really. My mother was an extremely skilled martial artist. I've been learning from her since I started to walk." She explained honestly, trying to sooth the frazzled doctor's nerves. "I didn't know he was heavy enough to break the floor though!" Jasmine laughed.
That - heart beat uneven, vocal cords tense - that second part was a lie.
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The Follies of the Forest
What is Follies of the Forest?
Follies of the Forest is an original collection of stories and art by your's truly! It's really just alot of self indulgent storytelling that kinda grew into its own beast (pun ENTIRELY intended XD)
I've added some basic info and FAQs below!
Who are the characters in the icon?
Glad you asked! I'll give a basic rundown of the three main players in this little odyssey, as well as basic gist of the story 😌
The King (He/They/It): The King is an old forest fae that had long since died, and was laid to rest in the remains of their forest dwelling, that is, until a certain someone somehow stumbled onto their resting site...
Sebastian Damascus "SD" Braddock (He/Him): A mythology professor and long time friend/housemate to Shop. He stumbles onto an uncanny section of the woods one day while gathering data and samples for class, awakening something that would change his life forever...
Shop (She/Her/They): A freelancer and long time friend/housemate to SD. She's mostly along for the ride, easy going yet brash, she sticks to SD's side like glue as the two try to figure out just what in the world is going on...
Ok, so what's the setting? Why does it feel like there are some details missing?
So that's where things get a little interesting, in my opinion at least. My writing style focuses way more on character interactions, rather than world building, so there are bound to be inconsistencies or plot holes or just, missing pieces in general. That's not to say that there's no world building at all! But there is a level of suspension of disbelief that may be needed to enjoy what I write ^^' I'm always improving, so I hope you can enjoy this all the same!
Are there any content warnings I should be aware of before reading?
Well, as with anything, there will always be something or another that one person might like that another person might not, but I will try to give warnings prior to each story, but overall, there is alot of peril and fear in a bunch of the stories, but nothing too extreme (which again, is a subjective thing)
Can I send in asks/submissions?
Absolutely!! I love getting feedback on my little passion project! If anything, it would only help push me to continue to share more and more!
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rip gambit you will be missed 😔
Don't even know what to say tbh.
For those that don't know, the big State of the Game article came out detailing incoming changes and adjustments and all the big stuff. Gambit was mentioned! But at what cost. Basically, they are ceasing any kind of support for Gambit. What we have now is what it is. We will get the Dreaming City map back in TFS and they will add Shadow Legion and Lucent Hive as enemy factions in TFS. That's all.
Full text:
As many of you have noticed, we’ve been quiet on Gambit since last year’s overhaul that launched alongside The Witch Queen. In that revamp, the team made significant changes across five categories in Gambit: core activity fundamentals, Primeval tuning, invasions, ammo economy, and rewards. Unfortunately, these updates didn’t move the needle for player engagement. Although we know our Gambit fans mostly care about new or returning maps, this is an area of the game with lower engagement that would take resources away from more popular parts of the game to shore up.
While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types.
I don't know how to tell you this Bungie, but the reason "engagement is low" in Gambit is because Gambit sucks. Ever since half of it was removed with DCV, it just sucked. It has no variety, the gameplay is largely busted, it's not sufficiently updated, ammo changes suck, invasion cycle sucks (why is the enemy even getting a portal when their Primeval is at 5% health and the other team is still in mote collecting phase is beyond me), there are no cool armour sets to chase (just look at Iron Banner and Trials stuff, imagine dedicated cosmetics) and finally there are simply no weapons that are worth anything. Both Vanguard and Crucible have more weapons and also adept versions. There is zero reason to go into Gambit without major changes to Gambit. And now with the further changes to how playlists and challenges will work, there will be even less reason to go into Gambit. Observe:
Before then, we’re making Gambit entirely optional to maximize your rewards unless you’re looking for a piece of gear that’s specific to the mode. Gambit will continue to serve as a source of Exotic engrams via weekly challenges, though as we mentioned above, you’ll be able to complete all your weekly challenges in any ritual you’d like starting in Season 22. If you want to stick to Vanguard or Crucible challenges without touching Gambit, now you can.
We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun.
Ngl, but I don't think anyone besides like a total of 6 people will play Gambit next season. The incentive to go in there is completely removed. You won't even have to go in there for pinnacles or for challenges. The Void Machine Gun will not be enough of an incentive because the chance of that gun being better than two recently available craftable Void Machine Guns (Commemoration and Retrofit Escapade) is very low. And besides, once you get it at the end of your first match, you can leave Gambit forever.
This is the feedback loop that just reinforces the idea that people don't like Gambit. And I mean. Who would at this point. I'm pretty sure that if Crucible had stayed the same as it was at the start of Beyond Light, engagement would be low there too. But you know. Crucible has received major updates pretty much every season since with multiple new modes, several Trials overhauls, Iron Banner overhaul, competitive overhaul, new armours and weapons added and YES, even new maps. God forbid even 5% of these resources went into Gambit.
Anyway, this is the whole section about Gambit in 6500 words. It's basically a "you guys aren't playing this so we're doing the bare minimum of keeping it in the game as is, no new work will be done on it ever." Thanks I guess.
And for the record, something I also added while having a rant in my discord, I want to make it clear that I don't want anyone to spiral into a Bungie hate train. Even for this. I understand perfectly well what's the community attitude towards Gambit and what it's been for years now. People just don't like it and they're not incentivised to like it and they're actively encouraged to hate it. Spending resources into a game mode on the hope that maybe you can change people's minds would be insanity. Like, the amount of change Gambit would need to MAYBE start appealing to gamers would be beyond any reasonable time and resources Bungie can put in. And if you could guarantee that people would love and play Gambit then, fine. But you can't. Most likely, even if major changes happened, people would still just do their weekly stuff and bail. It's simply not worth it. In order for people to like it, it needs to be completely and thoroughly overhauled in a way that would need more time and effort than the entire Light subclass overhaul and it's just not a reasonable expectation, nor is it guaranteed to work. So I get it.
I'm still disappointed and annoyed about it because I believe it wasn't given a fair chance at all. I also know how good it can be and how Gambit Prime could've been improved upon over the years if they tried. Instead, it got removed and that was honestly the death sentence for Gambit. It's unfortunate. It's my favourite game mode that could've been so much better was it given even a fraction of attention of Crucible.
I'll still be playing it. You will find me in the Gambit queue waiting for 2 hours to find 7 other lunatics to play with, don't worry about it. But I'm absolutely incredibly sad about them being basically forced to axe the potential of the whole game mode that is incredibly creative and fits with the type of game Destiny is perfectly.
There's other interesting stuff in the article and some upcoming really cool improvements and changes to the game. But if you're a fan of Gambit in any capacity, this is a death certificate for the mode. I suggest coming to terms with it quickly because Bungie changing their minds about this is highly unlikely.
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