Dani loves traveling, but she loves the sea the most.
It's just so wild, so untamable. She loves it!
In fact, when she takes a trip into the Zone, she seeks out Youngblood to reminisce about the sea. But Youngblood's never actually been to it.
He thinks it sounds super cool though!
In fact, his old ship, The Caleuche, still works beautifully as a Ghost Ship and a Proper Ship! Since it used to be his, he should be able to visit if she uses it! She just has to figure out how to get it out of the Zone.
So she tests a theory. Is The Caleuche ghost enough to get souped?
Yes. Yes it is.
She soups The Caleuche, leaves the Zone, and heads to the Pacific.
The Caleuche is great; she steers herself when it gets rough but follows orders, she can submerge but the interior is still dry and doesn't appear to run out of air, and whenever she surfaces she's so brightly lit and fun looking that recently deceased sailors like to come aboard and party before deciding to move onto the Ghost Zone through the natural portal in the Brig.
Dani thinks she may be making Youngblood's crew larger, but that's Danny's problem.
Not all ghosts go. Some stay on the ship. There's a doctor in a really old uniform, Mikhail, who can only speak Ghostspeak and Russian. There's a lady pirate, Jacquotte, who would rather spend her afterlife partying on the seas than going with the rest of the Ghosts to the Zone. There's a chef that wears some modern sort of chef uniform that only speaks Ghostspeak and Korean, Eun-Woo, who insists on making sure she eats a balanced diet. A big, growly sailor dressed like he's from the mob like in the movies, Frankie, but he just sits around and whittles wood or intimidates the meaner Ghosts into backing down so she doesn't have to fight.
They're her crew! Sure, it's way less than Youngbloods, but she likes it that way.
Sometimes she comes across humans doing stupid stuff, or getting in trouble, or even Atlanteans getting in trouble, and she saves them from their own mess.
One time she found a man with tattered green and black suit, with a very pretty ring, unconscious and floating on some weird metal wreckage.
So she hauled him aboard and let the doctor treat him, ordered The Caleuche to submerge, and dropped him off at a busy port.
What Dani doesn't realize is that she's getting Deified by sailors across the world.
A laughing child that saves those who can be saved, and reaps the ones who can't. A benevolent Goddess of the Sea.
That when she dropped off that Green Lantern at The Metropolis Harbor, videos caught a brightly lit, vaguely see through ghost ship rise from the waters. Recordings of laughter and music aboard, with the people on it very clearly dead and wearing uniforms from all walks of life would make the rounds.
That she herself, decked out in her new pirate gear, flickered into existence from nothing and gently laid the Green Lantern on the ground before disappearing.
Then the ship went back underwater.
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Hellooooo!~ my une couldn’t stop thinking about vampire Wally and I think that I have a drawing challenge for you! (Of course if you want to)
I saw your funny post about vampire Wally acting on a scene making an iconic phrase that someone request it…(which I love it I found it hilarious and amazing <3)how about do the same idea but making the iconic phrase of Dracula?
Like
“I have crossed oceans of time to find you”
“The world seems full of good men - even if there’s monsters in it”
“Sometimes the people we are meant to take us by surprise”
Of course you can choose whatever you want 😉 it’s just for drawing fun!
Tw: spoopy eyecontact
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Working on my own Disco Elysium skills! Individual art pieces and descriptions (in the style of the game) below the cut :]
DIALECTICS
Examine verbal landscapes. Get to the truth of the matter.
Cool for: Logicians, Philosophers, Asshole Devil’s Advocates
Dialetics urges you to look beyond the basics of conversation. It encourages you to discuss theories, truths and falsehoods, until you exhaust everyone around you with your sheer affinity for taking the most convoluted routes to your deductions—but, hey, it works! Those people are only *really* annoyed because you very accurately psychoanalyzed them.
At high levels, Dialectics will help you reason with even the most convoluted of situations. You will be an unstoppable detective, who may occasionally suffer from some unintended side effects such as: your brain and mouth moving too fast, overcomplicating little things, becoming an insufferable jerk, and joining your local debate team. With low levels of Dialectics, you’re going to have a difficult time seeing through both worldly and interpersonal deceptions. You may find yourself being taken advantage of.
EVOCATION
Recall emotions and imagery. Paint complete pictures of the past.
Cool for: Visualizers, Chronic Observers, Witnesses Of Crimes
Evocation allows you to call forth memories that may otherwise be lost in the recesses of your mind. Previous instances of sound, touch, taste, feeling, sight—all of these are at your beck and call: able to be summoned within and around you in a great miasma of experience. You will be able to relive important events, even those that were only mere seconds, and examine them closer to reveal what you couldn’t comprehend in the moment.
At high levels, Evocation will help you reimagine scenes that may have happened years ago, lasted the length of a blink—or, perhaps, even allow you to picture memories that you were not present for. You will find yourself constantly transported to the past: a single whiff of a familiar perfume enough to completely derail your senses. With low levels of Evocation, you’re going to have a hard time remembering simple conversations and potentially important visual details. You will have to rely on others in such scenarios.
BODY OF LAWS
Know your rights. Remember fun courtroom trivia.
Cool for: Lawyers, Law-Evaders, Stick-In-The-Muds
Body Of Laws is responsible for your ability to follow the law at any given time—or don’t! Just because you know the rules doesn’t mean you have to play by them. Regardless, it certainly allows you to recall a, frankly, embarrassing amount of your government’s regulations, and may encourage you to ‘stay in your lane’, so to speak, regarding them. Governments aren’t the only entities that enact rules, though: you will also find yourself privy to understanding unspoken boundaries set by people, nature, and even your subconscious self.
At high levels, Body Of Laws will either make you an *extremely* insufferable goody-two-shoes, or a *wildly* effective cheat-of-the-system. You may end up feeling suffocated by all these restrictions you can so clearly see, causing you to become complicit with the movings of the machine—or potentially apathetic to why we need some of these restrictions in the first place. With low levels of Body Of Laws, you may find yourself accidentally violating boundaries you didn’t know existed—whether they be legal, personal, or cultural.
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Something about the fact that these shots are all grouped together, one after another, visually giving them equal weight just gets me. The narrative knows what's going to happen between JGY and Huaisang at this point, knows how it's going to treat JGY at the end of everything. And it still takes time to show Meng Yao instinctively and immediately going in front of Huaisang and Huaisang instinctively and immediately hiding behind him. It takes the time--literally, showed it in the background and focused on it with the same general amount of time as the other shots--to show that this act of protection and trust are just as real and true as Jiang Cheng defending his sister, as Wen Qing defending her younger brother.
Like, I dunno! There are other Nie juniors there! They have swords and shit! Huaisang could have gone and hid behind the wall, but he hid behind Meng Yao! And Meng Yao could have moved back with Huaisang, but he steps directly in front of him!
There's a lot CQL did to JGY's character and narrative that I don't like and that flatten or just straight up erase his full complexity. But I really appreciate the lengths that it went to in Episode 4 to explicitly tell us that he does not hesitate to protect Huaisang, even though at this point he does not have a sword and definitely does not have anywhere near the same cultivation power (if any) as any of the rest of the people in the room.
Right now, after being publicly humiliated, unarmed and definitely outclassed, he is brave. Along with the rest of the characters, he's allowed to be uncomplicatedly young and loyal and just as innocent as any of the other students there.
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ok. i see u complaining about how long it takes to get to shb, how are you supposed to get your friends into the fucking WONDER that is shb when they have to get through all of The Other Stuff First
I used to have this problem with Homestuck, people who wanted to skip to the trolls, or pass on the intermissions. I will repeat what I said then now:
The later stuff is mind-blowingly good BECAUSE of the setup slog. which is also fun btw, you’re having trouble selling it because you keep saying it’s a slog. it’s good storytelling! yes even arr and sb (i didn’t say it was the best storytelling!! but i’ve seen way fuckin worse!!!). You need to spend 300 hours with the characters and to watch them grow gradually for a LOT of the little character moments to even register later on, and i’m not even talking about the ascian reveals. estinien is a completely different character. thancred’s deep-seated issues have been brewing subtly since 1.0. the socio-economic political climate of the universe is SO important and SO well set up by the arr random task/fetch quests (BABY INCONSEQUENTIAL QUESTS. YEAH THE STUPID ONES IN THE INTRO PRE-SASTASHA SEQUENCES WITH THE NPCS YOU DONT REMEMBER. THOSE.) and that info is integral to character decisions made in every expansion afterwords, and is built upon consistently. the consistent build-up of the lore is, in my opinion, almost entirely the reason ffxiv’s writing stands out against other games of the genre. and it’s BOLSTERED by the fact that it’s a live service game with a shit ton of expansions you HAVE to play through single file when you start fresh. narrative games are usually 15-20 hours. ffxiv is giving you 500+ in msq alone (won’t get into how much the optional and side quests support the storytelling as well).
It’s like one of those long-running book series. you can’t ask someone to read Just the last book of animorphs and expect them to understand the narrative implications of what’s happening, or to get attached to the characters enough to care. that attachment and understanding is built by spending time and reading the other 1500 books prior. shb should not be treated as a stand-alone. in fact it’d be a bad standalone. it’s good BECAUSE there’s 500+ hours of playtime required to get there.
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